Icard/angular-clarity-master(work.../node_modules/highcharts/options/networkgraph.d.ts

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9.7 KiB
TypeScript

/*!*
*
* Copyright (c) Highsoft AS. All rights reserved.
*
*!*/
import * as Highcharts from "../highcharts";
declare module "../highcharts" {
/**
* (Highcharts, Highstock, Highmaps, Gantt) Enable or disable the initial
* animation when a series is displayed for the `dataLabels`. The animation
* can also be set as a configuration object. Please note that this option
* only applies to the initial animation.
*
* For other animations, see chart.animation and the animation parameter
* under the API methods. The following properties are supported:
*
* - `defer`: The animation delay time in milliseconds.
*/
interface PlotNetworkgraphDataLabelsAnimationOptions {
/**
* (Highcharts, Highstock, Highmaps, Gantt) The animation delay time in
* milliseconds. Set to `0` to render the data labels immediately. As
* `undefined` inherits defer time from the series.animation.defer.
*/
defer?: number;
}
interface PlotNetworkgraphLayoutAlgorithmOptions {
/**
* (Highcharts) Approximation used to calculate repulsive forces
* affecting nodes. By default, when calculating net force, nodes are
* compared against each other, which gives O(N^2) complexity. Using
* Barnes-Hut approximation, we decrease this to O(N log N), but the
* resulting graph will have different layout. Barnes-Hut approximation
* divides space into rectangles via quad tree, where forces exerted on
* nodes are calculated directly for nearby cells, and for all others,
* cells are treated as a separate node with center of mass.
*/
approximation?: Highcharts.OptionsApproximationValue;
/**
* (Highcharts) Attraction force applied on a node which is conected to
* another node by a link. Passed are two arguments:
*
* - `d` - which is current distance between two nodes
*
* - `k` - which is desired distance between two nodes
*
* In `verlet` integration, defaults to: `function (d, k) { return (k -
* d) / d; }`
*/
attractiveForce?: Function;
/**
* (Highcharts) Experimental. Enables live simulation of the algorithm
* implementation. All nodes are animated as the forces applies on them.
*/
enableSimulation?: boolean;
/**
* (Highcharts) Friction applied on forces to prevent nodes rushing to
* fast to the desired positions.
*/
friction?: number;
/**
* (Highcharts) Gravitational const used in the barycenter force of the
* algorithm.
*/
gravitationalConstant?: number;
/**
* (Highcharts) When `initialPositions` are set to 'circle',
* `initialPositionRadius` is a distance from the center of circle, in
* which nodes are created.
*/
initialPositionRadius?: number;
/**
* (Highcharts) Initial layout algorithm for positioning nodes. Can be
* one of built-in options ("circle", "random") or a function where
* positions should be set on each node (`this.nodes`) as `node.plotX`
* and `node.plotY`
*/
initialPositions?: ("circle"|"random"|Function);
/**
* (Highcharts) Integration type. Available options are `'euler'` and
* `'verlet'`. Integration determines how forces are applied on
* particles. In Euler integration, force is applied direct as
* `newPosition += velocity;`. In Verlet integration, new position is
* based on a previous position without velocity: `newPosition +=
* previousPosition - newPosition`.
*
* Note that different integrations give different results as forces are
* different.
*
* In Highcharts v7.0.x only `'euler'` integration was supported.
*/
integration?: Highcharts.OptionsIntegrationValue;
/**
* (Highcharts) Ideal length (px) of the link between two nodes. When
* not defined, length is calculated as: `Math.pow(availableWidth *
* availableHeight / nodesLength, 0.4);`
*
* Note: Because of the algorithm specification, length of each link
* might be not exactly as specified.
*/
linkLength?: number;
/**
* (Highcharts) Max number of iterations before algorithm will stop. In
* general, algorithm should find positions sooner, but when rendering
* huge number of nodes, it is recommended to increase this value as
* finding perfect graph positions can require more time.
*/
maxIterations?: number;
/**
* (Highcharts) Verlet integration only. Max speed that node can get in
* one iteration. In terms of simulation, it's a maximum translation (in
* pixels) that node can move (in both, x and y, dimensions). While
* `friction` is applied on all nodes, max speed is applied only for
* nodes that move very fast, for example small or disconnected ones.
*/
maxSpeed?: number;
/**
* (Highcharts) Repulsive force applied on a node. Passed are two
* arguments:
*
* - `d` - which is current distance between two nodes
*
* - `k` - which is desired distance between two nodes
*
* In `verlet` integration, defaults to: `function (d, k) { return (k -
* d) / d * (k > d ? 1 : 0) }`
*/
repulsiveForce?: Function;
/**
* (Highcharts) Barnes-Hut approximation only. Deteremines when distance
* between cell and node is small enough to calculate forces. Value of
* `theta` is compared directly with quotient `s / d`, where `s` is the
* size of the cell, and `d` is distance between center of cell's mass
* and currently compared node.
*/
theta?: number;
/**
* (Highcharts) Type of the algorithm used when positioning nodes.
*/
type?: "reingold-fruchterman";
}
/**
* (Highcharts) Options for the connector in the _Series on point_ feature.
*
* In styled mode, the connector can be styled with the
* `.highcharts-connector-seriesonpoint` class name.
*/
interface PlotNetworkgraphOnPointConnectorOptions {
/**
* (Highcharts) A name for the dash style to use for the connector.
*/
dashstyle?: string;
/**
* (Highcharts) Color of the connector line. By default it's the series'
* color.
*/
stroke?: string;
/**
* (Highcharts) Pixel width of the connector line.
*/
width?: number;
}
/**
* (Highcharts) Options allowing to set a position and an offset of the
* series in the _Series on point_ feature.
*/
interface PlotNetworkgraphOnPointPositionOptions {
/**
* (Highcharts) Series center offset from the original x position. If
* defined, the connector line is drawn connecting original position
* with new position.
*/
offsetX?: number;
/**
* (Highcharts) Series center offset from the original y position. If
* defined, the connector line is drawn from original position to a new
* position.
*/
offsetY?: number;
/**
* (Highcharts) X position of the series center. By default, the series
* is displayed on the point that it is connected to.
*/
x?: number;
/**
* (Highcharts) Y position of the series center. By default, the series
* is displayed on the point that it is connected to.
*/
y?: number;
}
/**
* (Highcharts) A collection of options for the individual nodes. The nodes
* in a networkgraph diagram are auto-generated instances of
* `Highcharts.Point`, but options can be applied here and linked by the
* `id`.
*/
interface SeriesNetworkgraphNodesOptions {
/**
* (Highcharts) The color of the auto generated node.
*/
color?: Highcharts.ColorString;
/**
* (Highcharts) The color index of the auto generated node, especially
* for use in styled mode.
*/
colorIndex?: number;
/**
* (Highcharts) Individual data label for each node. The options are the
* same as the ones for series.networkgraph.dataLabels.
*/
dataLabels?: (Highcharts.SeriesNetworkgraphDataLabelsOptionsObject|Array<Highcharts.SeriesNetworkgraphDataLabelsOptionsObject>);
/**
* (Highcharts) The id of the auto-generated node, referring to the
* `from` or `to` setting of the link.
*/
id?: string;
/**
* (Highcharts) Options for the node markers.
*/
marker?: Highcharts.PointMarkerOptionsObject;
/**
* (Highcharts) Mass of the node. By default, each node has mass equal
* to it's marker radius . Mass is used to determine how two connected
* nodes should affect each other:
*
* Attractive force is multiplied by the ratio of two connected nodes;
* if a big node has weights twice as the small one, then the small one
* will move towards the big one twice faster than the big one to the
* small one .
*/
mass?: number;
/**
* (Highcharts) The name to display for the node in data labels and
* tooltips. Use this when the name is different from the `id`. Where
* the id must be unique for each node, this is not necessary for the
* name.
*/
name?: string;
}
}