Icard/angular-clarity-master(work.../node_modules/highcharts/modules/sonification.d.ts

664 lines
22 KiB
TypeScript

/*!*
*
* Copyright (c) Highsoft AS. All rights reserved.
*
*!*/
import * as globals from "../globals";
import * as _Highcharts from "../highcharts";
/**
* Adds the module to the imported Highcharts namespace.
*
* @param highcharts
* The imported Highcharts namespace to extend.
*/
export function factory(highcharts: typeof Highcharts): void;
declare module "../highcharts" {
/**
* Callback function for sonification events on chart.
*
* @param e
* Sonification chart event context
*/
type SonificationChartEventCallback = (e: SonificationChartEventCallbackContext) => void;
/**
* Callback function for sonification events on series.
*
* @param e
* Sonification series event context
*/
type SonificationSeriesEventCallback = (e: SonificationSeriesEventCallbackContext) => void;
type SonificationSynthPreset = ("basic1"|"basic2"|"chop"|"chord"|"flute"|"kick"|"lead"|"noise"|"piano"|"plucked"|"sawsynth"|"sawtooth"|"saxophone"|"shaker"|"shortnote"|"sine"|"square"|"step"|
"triangle"|"trumpet"|"vibraphone"|"wind"|"wobble"|"filteredNoise"|"sineGlide");
/**
* Filter callback for filtering timeline events on a SonificationTimeline.
*
* @param e
* TimelineEvent being filtered
*
* @param ix
* Index of TimelineEvent in current event array
*
* @param arr
* The current event array
*
* @return The function should return true if the TimelineEvent should be
* included, false otherwise.
*/
type SonificationTimelineFilterCallback = (e: SonificationTimelineEvent, ix: number, arr: Array<SonificationTimelineEvent>) => boolean;
interface Chart {
/**
* Sonification capabilities for the chart.
*/
sonification?: Sonification;
/**
* Play a sonification of a chart.
*
* @param onEnd
* Callback to call after play completed
*/
sonify(onEnd?: SonificationChartEventCallback): void;
/**
* Play/pause sonification of a chart.
*
* @param reset
* Reset the playing cursor after play completed. Defaults to
* `true`.
*
* @param onEnd
* Callback to call after play completed
*/
toggleSonify(reset?: boolean, onEnd?: SonificationChartEventCallback): void;
}
interface Point {
/**
* Play a sonification of a point.
*
* @param onEnd
* Callback to call after play completed
*/
sonify(onEnd?: SonificationChartEventCallback): void;
}
interface Series {
/**
* Play a sonification of a series.
*
* @param onEnd
* Callback to call after play completed
*/
sonify(onEnd?: SonificationChartEventCallback): void;
}
/**
* Event context object sent to sonification chart events.
*/
interface SonificationChartEventCallbackContext {
/**
* The relevant chart
*/
chart?: Chart;
/**
* The points that were played, if any
*/
pointsPlayed?: Array<Point>;
/**
* The playing timeline object with advanced and internal content
*/
timeline?: object;
}
/**
* Collection of Sonification classes and objects.
*/
interface SonificationGlobalObject {
/**
* SynthPatch presets
*/
InstrumentPresets?: Record<SonificationSynthPreset, SynthPatchOptionsObject>;
/**
* Musical scale presets
*/
Scales?: SonificationScalePresetsObject;
/**
* SonificationInstrument class
*/
SonificationInstrument?: SonificationInstrument;
/**
* SonificationSpeaker class
*/
SonificationSpeaker?: SonificationSpeaker;
/**
* SynthPatch class
*/
SynthPatch?: SynthPatch;
}
/**
* Capabilities configuration for a SonificationInstrument.
*/
interface SonificationInstrumentCapabilitiesOptionsObject {
/**
* Whether or not instrument should be able to use filter effects.
* Defaults to `false`.
*/
filters?: boolean;
/**
* Whether or not instrument should be able to pan. Defaults to `true`.
*/
pan?: boolean;
/**
* Whether or not instrument should be able to use tremolo effects.
* Defaults to `false`.
*/
tremolo?: boolean;
}
/**
* Configuration for a SonificationInstrument.
*/
interface SonificationInstrumentOptionsObject {
/**
* Define additional capabilities for the instrument, such as panning,
* filters, and tremolo effects.
*/
capabilities?: SonificationInstrumentCapabilitiesOptionsObject;
/**
* A track name to use for this instrument in MIDI export.
*/
midiTrackName?: string;
/**
* The synth configuration for the instrument. Can be either a string,
* referencing the instrument presets, or an actual SynthPatch
* configuration.
*/
synthPatch: (SonificationSynthPreset|SynthPatchOptionsObject);
}
/**
* Options for a scheduled event for a SonificationInstrument
*/
interface SonificationInstrumentScheduledEventOptionsObject {
/**
* Note frequency in Hertz. Overrides note, if both are given.
*/
frequency?: number;
/**
* Frequency of the highpass filter, in Hertz.
*/
highpassFreq?: number;
/**
* Resonance of the highpass filter, in dB. Can be negative for a dip,
* or positive for a bump.
*/
highpassResonance?: number;
/**
* Frequency of the lowpass filter, in Hertz.
*/
lowpassFreq?: number;
/**
* Resonance of the lowpass filter, in dB. Can be negative for a dip, or
* positive for a bump.
*/
lowpassResonance?: number;
/**
* Number of semitones from c0, or a note string - such as "c4" or
* "F#6".
*/
note?: (number|string);
/**
* Duration to play the note in milliseconds. If not given, the note
* keeps playing indefinitely
*/
noteDuration?: number;
/**
* Stereo panning value, from -1 (left) to 1 (right).
*/
pan?: number;
/**
* Depth/intensity of the tremolo effect - which is a periodic change in
* volume. From 0 to 1.
*/
tremoloDepth?: number;
/**
* Speed of the tremolo effect, from 0 to 1.
*/
tremoloSpeed?: number;
/**
* Volume of the instrument, from 0 to 1. Can be set independent of the
* master/overall volume.
*/
volume?: number;
}
/**
* Preset scales for pitch mapping.
*/
interface SonificationScalePresetsObject {
/**
* Dorian scale
*/
dorian: Array<number>;
/**
* Harmonic minor scale
*/
harmonicMinor: Array<number>;
/**
* Lydian scale
*/
lydian: Array<number>;
/**
* Major (ionian) scale
*/
major: Array<number>;
/**
* Major pentatonic scale
*/
majorPentatonic: Array<number>;
/**
* Minor scale (aeolian)
*/
minor: Array<number>;
/**
* Minor pentatonic scale
*/
minorPentatonic: Array<number>;
/**
* Mixolydian scale
*/
mixolydian: Array<number>;
/**
* Phrygian scale
*/
phrygian: Array<number>;
}
/**
* Event context object sent to sonification series events.
*/
interface SonificationSeriesEventCallbackContext {
/**
* The relevant series
*/
series?: Series;
/**
* The playing timeline object with advanced and internal content
*/
timeline?: object;
}
/**
* Configuration for a SonificationSpeaker.
*/
interface SonificationSpeakerOptionsObject {
/**
* The language of the voice synthesis. Defaults to `"en-US"`.
*/
language?: string;
/**
* Name of the voice synthesis to use. If not found, reverts to the
* default voice for the language chosen.
*/
name?: string;
/**
* The pitch modifier of the voice. Defaults to `1`. Set higher for a
* higher voice pitch.
*/
pitch?: number;
/**
* The speech rate modifier. Defaults to `1`.
*/
rate?: number;
/**
* The speech volume, from 0 to 1. Defaults to `1`.
*/
volume?: number;
}
/**
* A TimelineEvent object represents a scheduled audio event to play for a
* SonificationTimeline.
*/
interface SonificationTimelineEvent {
/**
* Callback to call when playing the event.
*/
callback?: Function;
/**
* Options for an instrument event to be played.
*/
instrumentEventOptions?: SonificationInstrumentScheduledEventOptionsObject;
/**
* The message to speak for speech events.
*/
message?: string;
/**
* A reference to a data point related to the TimelineEvent. Populated
* when sonifying points.
*/
relatedPoint?: Point;
/**
* Options for a speech event to be played.
*/
speechOptions?: SonificationSpeakerOptionsObject;
/**
* Time is given in milliseconds, where 0 is now.
*/
time: number;
}
/**
* The Sonification class. This class represents a chart's sonification
* capabilities. A chart automatically gets an instance of this class when
* applicable.
*/
class Sonification {
/**
* The Sonification class. This class represents a chart's sonification
* capabilities. A chart automatically gets an instance of this class
* when applicable.
*
* @param chart
* The chart to tie the sonification to
*/
constructor(chart: Chart);
/**
* Cancel current playing audio and reset the timeline.
*/
cancel(): void;
/**
* Start download of a MIDI file export of the timeline.
*/
downloadMIDI(): void;
/**
* Get last played point
*
* @return The point, or null if none
*/
getLastPlayedPoint(): (Point|null);
/**
* Check if sonification is playing currently
*
* @return `true` if currently playing, `false` if not
*/
isPlaying(): boolean;
/**
* Play point(s)/event(s) adjacent to current timeline cursor location.
*
* @param next
* Pass `true` to play next point, `false` for previous
*
* @param onEnd
* Callback to call after play completed
*
* @param eventFilter
* Filter to apply to the events before finding adjacent to play
*/
playAdjacent(next: number, onEnd?: SonificationChartEventCallback, eventFilter?: SonificationTimelineFilterCallback): void;
/**
* Play next/previous series, picking the point closest to a prop value
* from last played point. By default picks the point in the adjacent
* series with the closest x value as the last played point.
*
* @param next
* Pass `true` to play next series, `false` for previous
*
* @param prop
* Prop to find closest value of, defaults to `x`.
*
* @param onEnd
* Callback to call after play completed
*
* @return The played series, or `null` if none found
*/
playAdjacentSeries(next: number, prop?: string, onEnd?: SonificationChartEventCallback): (Series|null);
/**
* Play point(s)/event(s) closest to a prop relative to a reference
* value.
*
* @param prop
* Prop to compare.
*
* @param targetValue
* Target value to find closest value of.
*
* @param targetFilter
* Filter to apply to the events before finding closest point(s)
*
* @param onEnd
* Callback to call after play completed
*/
playClosestToProp(prop: string, targetValue: number, targetFilter?: SonificationTimelineFilterCallback, onEnd?: SonificationChartEventCallback): void;
/**
* Play a note with a specific instrument, and optionally a time offset.
*
* @param instrument
* The instrument to play. Can be either a string referencing the
* instrument presets, or an actual SynthPatch configuration.
*
* @param options
* Configuration for the instrument event to play.
*
* @param delayMs
* Time offset from now, in milliseconds. Defaults to 0.
*/
playNote(instrument: (SonificationSynthPreset|SynthPatchOptionsObject), options: SonificationInstrumentScheduledEventOptionsObject, delayMs?: number): void;
/**
* Divide timeline into 100 parts of equal time, and play one of them.
* Can be used for scrubbing navigation.
*
* @param segment
* The segment to play, from 0 to 100
*
* @param onEnd
* Callback to call after play completed
*/
playSegment(segment: number, onEnd?: SonificationChartEventCallback): void;
/**
* Set the audio destination node to something other than the default
* output. This allows for inserting custom WebAudio chains after the
* sonification.
*
* @param audioDestination
* The destination node
*/
setAudioDestination(audioDestination: AudioDestinationNode): void;
/**
* Speak a text string, optionally with a custom speaker configuration
*
* @param text
* Text to announce
*
* @param speakerOptions
* Options for the announcement
*
* @param delayMs
* Time offset from now, in milliseconds. Defaults to 0.
*/
speak(text: string, speakerOptions?: SonificationSpeakerOptionsObject, delayMs?: number): void;
}
/**
* The SonificationInstrument class. This class represents an instrument
* with mapping capabilities. The instrument wraps a SynthPatch object, and
* extends it with functionality such as panning, tremolo, and global
* low/highpass filters.
*/
class SonificationInstrument {
/**
* The SonificationInstrument class. This class represents an instrument
* with mapping capabilities. The instrument wraps a SynthPatch object,
* and extends it with functionality such as panning, tremolo, and
* global low/highpass filters.
*
* @param audioContext
* The AudioContext to use.
*
* @param outputNode
* The destination node to connect to.
*
* @param options
* Configuration for the instrument.
*/
constructor(audioContext: AudioContext, outputNode: AudioNode, options: SonificationInstrumentOptionsObject);
/**
* Cancel currently playing sounds and any scheduled actions.
*/
cancel(): void;
/**
* Stop instrument and destroy it, cleaning up used resources.
*/
destroy(): void;
/**
* Convert a note value to a frequency.
*
* @param note
* Note to convert. Can be a string 'c0' to 'b8' or a number of
* semitones from c0.
*
* @return The converted frequency
*/
musicalNoteToFrequency(note: (number|string)): number;
/**
* Schedule an instrument event at a given time offset, whether it is
* playing a note or changing the parameters of the instrument.
*
* @param time
* Time is given in seconds, where 0 is now.
*
* @param params
* Parameters for the instrument event.
*/
scheduleEventAtTime(time: number, params: SonificationInstrumentScheduledEventOptionsObject): void;
/**
* Set the overall volume.
*
* @param volume
* The volume to set, from 0 to 1.
*/
setMasterVolume(volume: number): void;
/**
* Schedule silencing the instrument at a given time offset.
*
* @param time
* Time is given in seconds, where 0 is now.
*/
silenceAtTime(time: number): void;
}
/**
* The SonificationSpeaker class. This class represents an announcer using
* speech synthesis. It allows for scheduling speech announcements, as well
* as speech parameter changes - including rate, volume and pitch.
*/
class SonificationSpeaker {
/**
* The SonificationSpeaker class. This class represents an announcer
* using speech synthesis. It allows for scheduling speech
* announcements, as well as speech parameter changes - including rate,
* volume and pitch.
*
* @param options
* Configuration for the speaker
*/
constructor(options: SonificationSpeakerOptionsObject);
/**
* Clear scheduled announcements, and stop current speech.
*/
cancel(): void;
/**
* Say a message using the speaker voice. Interrupts other currently
* speaking announcements from this speaker.
*
* @param message
* The message to speak.
*
* @param options
* Optionally override speaker configuration.
*/
say(message: string, options?: SonificationSpeakerOptionsObject): void;
/**
* Schedule a message using the speaker voice.
*
* @param time
* The time offset to speak at, in milliseconds from now.
*
* @param message
* The message to speak.
*
* @param options
* Optionally override speaker configuration.
*/
sayAtTime(time: number, message: string, options?: SonificationSpeakerOptionsObject): void;
/**
* Set speaker overall/master volume modifier. This affects all
* announcements, and applies in addition to the individual announcement
* volume.
*
* @param vol
* Volume from 0 to 1.
*/
setMasterVolume(vol: number): void;
}
/**
* The SynthPatch class. This class represents an instance and configuration
* of the built-in Highcharts synthesizer. It can be used to play various
* generated sounds.
*/
class SynthPatch {
/**
* The SynthPatch class. This class represents an instance and
* configuration of the built-in Highcharts synthesizer. It can be used
* to play various generated sounds.
*
* @param audioContext
* The AudioContext to use.
*
* @param options
* Configuration for the synth.
*/
constructor(audioContext: AudioContext, options: SynthPatchOptionsObject);
/**
* Cancel any scheduled actions
*/
cancelScheduled(): void;
/**
* Connect the SynthPatch output to an audio node / destination.
*
* @param destinationNode
* The node to connect to.
*
* @return The destination node, to allow chaining.
*/
connect(destinationNode: AudioNode): AudioNode;
/**
* Mute sound immediately.
*/
mute(): void;
/**
* Mute sound at time (in seconds). Will still run release envelope.
* Note: If scheduled multiple times in succession, the release envelope
* will run, and that could make sound.
*
* @param time
* Time offset from now, in seconds
*/
silenceAtTime(time: number): void;
/**
* Play a frequency at time (in seconds). Time denotes when the attack
* ramp starts. Note duration is given in milliseconds. If note duration
* is not given, the note plays indefinitely.
*
* @param time
* Time offset from now, in seconds
*
* @param frequency
* The frequency to play at
*
* @param noteDuration
* Duration to play, in milliseconds
*/
silenceAtTime(time: number, frequency: number, noteDuration: (number|undefined)): void;
/**
* Start the oscillators, but don't output sound.
*/
startSilently(): void;
/**
* Stop the synth. It can't be started again.
*/
stop(): void;
}
/**
* Global Sonification classes and objects.
*/
let sonification: SonificationGlobalObject;
}
export default factory;
export let Highcharts: typeof _Highcharts;