3791 lines
152 KiB
JavaScript
3791 lines
152 KiB
JavaScript
/**
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* @license Highcharts JS v11.4.1 (2024-04-04)
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*
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* Boost module
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*
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* (c) 2010-2024 Highsoft AS
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* Author: Torstein Honsi
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*
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* License: www.highcharts.com/license
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*
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* */
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(function (factory) {
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if (typeof module === 'object' && module.exports) {
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factory['default'] = factory;
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module.exports = factory;
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} else if (typeof define === 'function' && define.amd) {
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define('highcharts/modules/boost', ['highcharts'], function (Highcharts) {
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factory(Highcharts);
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factory.Highcharts = Highcharts;
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return factory;
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});
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} else {
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factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
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}
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}(function (Highcharts) {
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'use strict';
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var _modules = Highcharts ? Highcharts._modules : {};
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function _registerModule(obj, path, args, fn) {
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if (!obj.hasOwnProperty(path)) {
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obj[path] = fn.apply(null, args);
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if (typeof CustomEvent === 'function') {
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window.dispatchEvent(new CustomEvent(
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'HighchartsModuleLoaded',
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{ detail: { path: path, module: obj[path] } }
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));
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}
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}
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}
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_registerModule(_modules, 'Extensions/Boost/Boostables.js', [], function () {
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/* *
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*
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* (c) 2019-2024 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
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*
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* License: highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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/* *
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*
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* Constants
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*
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* */
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// These are the series we allow boosting for.
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const Boostables = [
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'area',
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'areaspline',
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'arearange',
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'column',
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'columnrange',
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'bar',
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'line',
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'scatter',
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'heatmap',
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'bubble',
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'treemap'
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];
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/* *
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*
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* Default Export
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*
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* */
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return Boostables;
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});
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_registerModule(_modules, 'Extensions/Boost/BoostableMap.js', [_modules['Extensions/Boost/Boostables.js']], function (Boostables) {
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/* *
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*
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* (c) 2019-2024 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
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*
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* License: highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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/* *
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*
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* Imports
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*
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* */
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/* *
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*
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* Constants
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*
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* */
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// These are the series we allow boosting for.
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const BoostableMap = {};
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Boostables.forEach((item) => {
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BoostableMap[item] = true;
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});
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/* *
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*
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* Default Export
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*
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* */
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return BoostableMap;
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});
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_registerModule(_modules, 'Extensions/Boost/BoostChart.js', [_modules['Extensions/Boost/BoostableMap.js'], _modules['Core/Globals.js'], _modules['Core/Utilities.js']], function (BoostableMap, H, U) {
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/* *
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*
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* (c) 2019-2024 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
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*
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* License: highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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const { composed } = H;
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const { addEvent, pick, pushUnique } = U;
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/* *
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*
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* Functions
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*
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* */
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/**
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* @private
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*/
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function compose(ChartClass, wglMode) {
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if (wglMode && pushUnique(composed, 'Boost.Chart')) {
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ChartClass.prototype.callbacks.push(onChartCallback);
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}
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return ChartClass;
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}
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/**
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* Get the clip rectangle for a target, either a series or the chart.
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* For the chart, we need to consider the maximum extent of its Y axes,
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* in case of Highcharts Stock panes and navigator.
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*
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* @private
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* @function Highcharts.Chart#getBoostClipRect
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*/
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function getBoostClipRect(chart, target) {
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let clipBox = {
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x: chart.plotLeft,
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y: chart.plotTop,
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width: chart.plotWidth,
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height: chart.navigator ? // #17820
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chart.navigator.top + chart.navigator.height - chart.plotTop :
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chart.plotHeight
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};
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// Clipping of individual series (#11906, #19039).
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if (target.getClipBox) {
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const { xAxis, yAxis } = target;
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clipBox = target.getClipBox();
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if (chart.inverted) {
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const lateral = clipBox.width;
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clipBox.width = clipBox.height;
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clipBox.height = lateral;
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clipBox.x = yAxis.pos;
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clipBox.y = xAxis.pos;
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}
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else {
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clipBox.x = xAxis.pos;
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clipBox.y = yAxis.pos;
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}
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}
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if (target === chart) {
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const verticalAxes = chart.inverted ? chart.xAxis : chart.yAxis; // #14444
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if (verticalAxes.length <= 1) {
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clipBox.y = Math.min(verticalAxes[0].pos, clipBox.y);
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clipBox.height = (verticalAxes[0].pos -
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chart.plotTop +
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verticalAxes[0].len);
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}
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}
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return clipBox;
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}
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/**
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* Returns true if the chart is in series boost mode.
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* @private
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* @param {Highcharts.Chart} chart
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* Chart to check.
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* @return {boolean}
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* `true` if the chart is in series boost mode.
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*/
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function isChartSeriesBoosting(chart) {
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const allSeries = chart.series, boost = chart.boost = chart.boost || {}, boostOptions = chart.options.boost || {}, threshold = pick(boostOptions.seriesThreshold, 50);
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if (allSeries.length >= threshold) {
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return true;
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}
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if (allSeries.length === 1) {
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return false;
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}
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let allowBoostForce = boostOptions.allowForce;
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if (typeof allowBoostForce === 'undefined') {
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allowBoostForce = true;
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for (const axis of chart.xAxis) {
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if (pick(axis.min, -Infinity) > pick(axis.dataMin, -Infinity) ||
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pick(axis.max, Infinity) < pick(axis.dataMax, Infinity)) {
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allowBoostForce = false;
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break;
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}
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}
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}
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if (typeof boost.forceChartBoost !== 'undefined') {
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if (allowBoostForce) {
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return boost.forceChartBoost;
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}
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boost.forceChartBoost = void 0;
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}
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// If there are more than five series currently boosting,
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// we should boost the whole chart to avoid running out of webgl contexts.
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let canBoostCount = 0, needBoostCount = 0, seriesOptions;
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for (const series of allSeries) {
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seriesOptions = series.options;
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// Don't count series with boostThreshold set to 0
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// See #8950
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// Also don't count if the series is hidden.
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// See #9046
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if (seriesOptions.boostThreshold === 0 ||
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series.visible === false) {
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continue;
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}
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// Don't count heatmap series as they are handled differently.
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// In the future we should make the heatmap/treemap path compatible
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// with forcing. See #9636.
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if (series.type === 'heatmap') {
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continue;
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}
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if (BoostableMap[series.type]) {
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++canBoostCount;
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}
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if (patientMax(series.processedXData, seriesOptions.data,
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/// series.xData,
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series.points) >= (seriesOptions.boostThreshold || Number.MAX_VALUE)) {
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++needBoostCount;
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}
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}
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boost.forceChartBoost = allowBoostForce && ((
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// Even when the series that need a boost are less than or equal
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// to 5, force a chart boost when all series are to be boosted.
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// See #18815
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canBoostCount === allSeries.length &&
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needBoostCount === canBoostCount) ||
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needBoostCount > 5);
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return boost.forceChartBoost;
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}
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/**
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* Take care of the canvas blitting
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* @private
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*/
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function onChartCallback(chart) {
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/**
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* Convert chart-level canvas to image.
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* @private
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*/
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function canvasToSVG() {
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if (chart.boost &&
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chart.boost.wgl &&
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isChartSeriesBoosting(chart)) {
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chart.boost.wgl.render(chart);
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}
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}
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/**
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* Clear chart-level canvas.
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* @private
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*/
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function preRender() {
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// Reset force state
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chart.boost = chart.boost || {};
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chart.boost.forceChartBoost = void 0;
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chart.boosted = false;
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// Clear the canvas
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if (!chart.axes.some((axis) => axis.isPanning)) {
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chart.boost.clear?.();
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}
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if (chart.boost.canvas &&
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chart.boost.wgl &&
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isChartSeriesBoosting(chart)) {
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// Allocate
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chart.boost.wgl.allocateBuffer(chart);
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}
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// See #6518 + #6739
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if (chart.boost.markerGroup &&
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chart.xAxis &&
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chart.xAxis.length > 0 &&
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chart.yAxis &&
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chart.yAxis.length > 0) {
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chart.boost.markerGroup.translate(chart.xAxis[0].pos, chart.yAxis[0].pos);
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}
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}
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addEvent(chart, 'predraw', preRender);
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// Use the load event rather than redraw, otherwise user load events will
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// fire too early (#18755)
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addEvent(chart, 'load', canvasToSVG, { order: -1 });
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addEvent(chart, 'redraw', canvasToSVG);
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let prevX = -1;
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let prevY = -1;
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addEvent(chart.pointer, 'afterGetHoverData', () => {
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const series = chart.hoverSeries;
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chart.boost = chart.boost || {};
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if (chart.boost.markerGroup && series) {
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const xAxis = chart.inverted ? series.yAxis : series.xAxis;
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const yAxis = chart.inverted ? series.xAxis : series.yAxis;
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if ((xAxis && xAxis.pos !== prevX) ||
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(yAxis && yAxis.pos !== prevY)) {
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// #10464: Keep the marker group position in sync with the
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// position of the hovered series axes since there is only
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// one shared marker group when boosting.
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chart.boost.markerGroup.translate(xAxis.pos, yAxis.pos);
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prevX = xAxis.pos;
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prevY = yAxis.pos;
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}
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}
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});
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}
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/**
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* Tolerant max() function.
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*
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* @private
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* @param {...Array<Array<unknown>>} args
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* Max arguments
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* @return {number}
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* Max value
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*/
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function patientMax(...args) {
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let r = -Number.MAX_VALUE;
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args.forEach(function (t) {
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if (typeof t !== 'undefined' &&
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t !== null &&
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typeof t.length !== 'undefined') {
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/// r = r < t.length ? t.length : r;
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if (t.length > 0) {
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r = t.length;
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return true;
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}
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}
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});
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return r;
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}
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/* *
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*
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* Default Export
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*
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* */
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const BoostChart = {
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compose,
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getBoostClipRect,
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isChartSeriesBoosting
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};
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return BoostChart;
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});
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_registerModule(_modules, 'Extensions/Boost/WGLDrawMode.js', [], function () {
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/* *
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*
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* (c) 2019-2024 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
|
*
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* */
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/* *
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*
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* Constants
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*
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* */
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const WGLDrawMode = {
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'area': 'LINES',
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'arearange': 'LINES',
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'areaspline': 'LINES',
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'column': 'LINES',
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'columnrange': 'LINES',
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'bar': 'LINES',
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'line': 'LINE_STRIP',
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'scatter': 'POINTS',
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'heatmap': 'TRIANGLES',
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'treemap': 'TRIANGLES',
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'bubble': 'POINTS'
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};
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/* *
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*
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* Default Export
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*
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* */
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return WGLDrawMode;
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});
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_registerModule(_modules, 'Extensions/Boost/WGLShader.js', [_modules['Core/Utilities.js']], function (U) {
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/* *
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*
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* (c) 2019-2024 Highsoft AS
|
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*
|
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* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
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*
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* */
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const { clamp, error, pick } = U;
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/* *
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*
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* Constants
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*
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* */
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const fragmentShader = [
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/* eslint-disable max-len, @typescript-eslint/indent */
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'precision highp float;',
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'uniform vec4 fillColor;',
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'varying highp vec2 position;',
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'varying highp vec4 vColor;',
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'uniform sampler2D uSampler;',
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'uniform bool isCircle;',
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'uniform bool hasColor;',
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// 'vec4 toColor(float value, vec2 point) {',
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// 'return vec4(0.0, 0.0, 0.0, 0.0);',
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// '}',
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'void main(void) {',
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'vec4 col = fillColor;',
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'vec4 tcol = texture2D(uSampler, gl_PointCoord.st);',
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'if (hasColor) {',
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'col = vColor;',
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'}',
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'if (isCircle) {',
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'col *= tcol;',
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'if (tcol.r < 0.0) {',
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'discard;',
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'} else {',
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'gl_FragColor = col;',
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'}',
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'} else {',
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'gl_FragColor = col;',
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'}',
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'}'
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/* eslint-enable max-len, @typescript-eslint/indent */
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].join('\n');
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const vertexShader = [
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/* eslint-disable max-len, @typescript-eslint/indent */
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'#version 100',
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'#define LN10 2.302585092994046',
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'precision highp float;',
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'attribute vec4 aVertexPosition;',
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'attribute vec4 aColor;',
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'varying highp vec2 position;',
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'varying highp vec4 vColor;',
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'uniform mat4 uPMatrix;',
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'uniform float pSize;',
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'uniform float translatedThreshold;',
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'uniform bool hasThreshold;',
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'uniform bool skipTranslation;',
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'uniform float xAxisTrans;',
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'uniform float xAxisMin;',
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'uniform float xAxisMinPad;',
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'uniform float xAxisPointRange;',
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'uniform float xAxisLen;',
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'uniform bool xAxisPostTranslate;',
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'uniform float xAxisOrdinalSlope;',
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'uniform float xAxisOrdinalOffset;',
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'uniform float xAxisPos;',
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'uniform bool xAxisCVSCoord;',
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'uniform bool xAxisIsLog;',
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'uniform bool xAxisReversed;',
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'uniform float yAxisTrans;',
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'uniform float yAxisMin;',
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'uniform float yAxisMinPad;',
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'uniform float yAxisPointRange;',
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'uniform float yAxisLen;',
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'uniform bool yAxisPostTranslate;',
|
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'uniform float yAxisOrdinalSlope;',
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'uniform float yAxisOrdinalOffset;',
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'uniform float yAxisPos;',
|
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'uniform bool yAxisCVSCoord;',
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'uniform bool yAxisIsLog;',
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'uniform bool yAxisReversed;',
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'uniform bool isBubble;',
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'uniform bool bubbleSizeByArea;',
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'uniform float bubbleZMin;',
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'uniform float bubbleZMax;',
|
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'uniform float bubbleZThreshold;',
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'uniform float bubbleMinSize;',
|
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'uniform float bubbleMaxSize;',
|
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'uniform bool bubbleSizeAbs;',
|
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'uniform bool isInverted;',
|
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'float bubbleRadius(){',
|
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'float value = aVertexPosition.w;',
|
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'float zMax = bubbleZMax;',
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'float zMin = bubbleZMin;',
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'float radius = 0.0;',
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'float pos = 0.0;',
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'float zRange = zMax - zMin;',
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'if (bubbleSizeAbs){',
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'value = value - bubbleZThreshold;',
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'zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);',
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'zMin = 0.0;',
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'}',
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'if (value < zMin){',
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'radius = bubbleZMin / 2.0 - 1.0;',
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'} else {',
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'pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;',
|
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'if (bubbleSizeByArea && pos > 0.0){',
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'pos = sqrt(pos);',
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'}',
|
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'radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;',
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'}',
|
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'return radius * 2.0;',
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'}',
|
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'float translate(float val,',
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'float pointPlacement,',
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'float localA,',
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'float localMin,',
|
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'float minPixelPadding,',
|
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'float pointRange,',
|
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'float len,',
|
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'bool cvsCoord,',
|
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'bool isLog,',
|
|
'bool reversed',
|
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'){',
|
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'float sign = 1.0;',
|
|
'float cvsOffset = 0.0;',
|
|
'if (cvsCoord) {',
|
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'sign *= -1.0;',
|
|
'cvsOffset = len;',
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'}',
|
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'if (isLog) {',
|
|
'val = log(val) / LN10;',
|
|
'}',
|
|
'if (reversed) {',
|
|
'sign *= -1.0;',
|
|
'cvsOffset -= sign * len;',
|
|
'}',
|
|
'return sign * (val - localMin) * localA + cvsOffset + ',
|
|
'(sign * minPixelPadding);',
|
|
'}',
|
|
'float xToPixels(float value) {',
|
|
'if (skipTranslation){',
|
|
'return value;// + xAxisPos;',
|
|
'}',
|
|
'return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;',
|
|
'}',
|
|
'float yToPixels(float value, float checkTreshold) {',
|
|
'float v;',
|
|
'if (skipTranslation){',
|
|
'v = value;// + yAxisPos;',
|
|
'} else {',
|
|
'v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;',
|
|
'if (v > yAxisLen) {',
|
|
'v = yAxisLen;',
|
|
'}',
|
|
'}',
|
|
'if (checkTreshold > 0.0 && hasThreshold) {',
|
|
'v = min(v, translatedThreshold);',
|
|
'}',
|
|
'return v;',
|
|
'}',
|
|
'void main(void) {',
|
|
'if (isBubble){',
|
|
'gl_PointSize = bubbleRadius();',
|
|
'} else {',
|
|
'gl_PointSize = pSize;',
|
|
'}',
|
|
// 'gl_PointSize = 10.0;',
|
|
'vColor = aColor;',
|
|
'if (skipTranslation && isInverted) {',
|
|
// If we get translated values from JS, just swap them (x, y)
|
|
'gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);',
|
|
'} else if (isInverted) {',
|
|
// But when calculating pixel positions directly,
|
|
// swap axes and values (x, y)
|
|
'gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);',
|
|
'} else {',
|
|
'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);',
|
|
'}',
|
|
// 'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
|
|
'}'
|
|
/* eslint-enable max-len, @typescript-eslint/indent */
|
|
].join('\n');
|
|
/* *
|
|
*
|
|
* Class
|
|
*
|
|
* */
|
|
/* eslint-disable valid-jsdoc */
|
|
/**
|
|
* A static shader mimicing axis translation functions found in Core/Axis
|
|
*
|
|
* @private
|
|
*
|
|
* @param {WebGLContext} gl
|
|
* the context in which the shader is active
|
|
*/
|
|
class WGLShader {
|
|
/* *
|
|
*
|
|
* Constructor
|
|
*
|
|
* */
|
|
constructor(gl) {
|
|
// Error stack
|
|
this.errors = [];
|
|
this.uLocations = {};
|
|
this.gl = gl;
|
|
if (gl && !this.createShader()) {
|
|
return void 0;
|
|
}
|
|
}
|
|
/* *
|
|
*
|
|
* Functions
|
|
*
|
|
* */
|
|
/**
|
|
* Bind the shader.
|
|
* This makes the shader the active one until another one is bound,
|
|
* or until 0 is bound.
|
|
* @private
|
|
*/
|
|
bind() {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.useProgram(this.shaderProgram);
|
|
}
|
|
}
|
|
/**
|
|
* Create the shader.
|
|
* Loads the shader program statically defined above
|
|
* @private
|
|
*/
|
|
createShader() {
|
|
const v = this.stringToProgram(vertexShader, 'vertex'), f = this.stringToProgram(fragmentShader, 'fragment'), uloc = (n) => (this.gl.getUniformLocation(this.shaderProgram, n));
|
|
if (!v || !f) {
|
|
this.shaderProgram = false;
|
|
this.handleErrors();
|
|
return false;
|
|
}
|
|
this.shaderProgram = this.gl.createProgram();
|
|
this.gl.attachShader(this.shaderProgram, v);
|
|
this.gl.attachShader(this.shaderProgram, f);
|
|
this.gl.linkProgram(this.shaderProgram);
|
|
if (!this.gl.getProgramParameter(this.shaderProgram, this.gl.LINK_STATUS)) {
|
|
this.errors.push(this.gl.getProgramInfoLog(this.shaderProgram));
|
|
this.handleErrors();
|
|
this.shaderProgram = false;
|
|
return false;
|
|
}
|
|
this.gl.useProgram(this.shaderProgram);
|
|
this.gl.bindAttribLocation(this.shaderProgram, 0, 'aVertexPosition');
|
|
this.pUniform = uloc('uPMatrix');
|
|
this.psUniform = uloc('pSize');
|
|
this.fcUniform = uloc('fillColor');
|
|
this.isBubbleUniform = uloc('isBubble');
|
|
this.bubbleSizeAbsUniform = uloc('bubbleSizeAbs');
|
|
this.bubbleSizeAreaUniform = uloc('bubbleSizeByArea');
|
|
this.uSamplerUniform = uloc('uSampler');
|
|
this.skipTranslationUniform = uloc('skipTranslation');
|
|
this.isCircleUniform = uloc('isCircle');
|
|
this.isInverted = uloc('isInverted');
|
|
return true;
|
|
}
|
|
/**
|
|
* Handle errors accumulated in errors stack
|
|
* @private
|
|
*/
|
|
handleErrors() {
|
|
if (this.errors.length) {
|
|
error('[highcharts boost] shader error - ' +
|
|
this.errors.join('\n'));
|
|
}
|
|
}
|
|
/**
|
|
* String to shader program
|
|
* @private
|
|
* @param {string} str
|
|
* Program source
|
|
* @param {string} type
|
|
* Program type: either `vertex` or `fragment`
|
|
*/
|
|
stringToProgram(str, type) {
|
|
const shader = this.gl.createShader(type === 'vertex' ? this.gl.VERTEX_SHADER : this.gl.FRAGMENT_SHADER);
|
|
this.gl.shaderSource(shader, str);
|
|
this.gl.compileShader(shader);
|
|
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
|
|
this.errors.push('when compiling ' +
|
|
type +
|
|
' shader:\n' +
|
|
this.gl.getShaderInfoLog(shader));
|
|
return false;
|
|
}
|
|
return shader;
|
|
}
|
|
/**
|
|
* Destroy the shader
|
|
* @private
|
|
*/
|
|
destroy() {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.deleteProgram(this.shaderProgram);
|
|
this.shaderProgram = false;
|
|
}
|
|
}
|
|
fillColorUniform() {
|
|
return this.fcUniform;
|
|
}
|
|
/**
|
|
* Get the shader program handle
|
|
* @private
|
|
* @return {WebGLProgram}
|
|
* The handle for the program
|
|
*/
|
|
getProgram() {
|
|
return this.shaderProgram;
|
|
}
|
|
pointSizeUniform() {
|
|
return this.psUniform;
|
|
}
|
|
perspectiveUniform() {
|
|
return this.pUniform;
|
|
}
|
|
/**
|
|
* Flush
|
|
* @private
|
|
*/
|
|
reset() {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform1i(this.isBubbleUniform, 0);
|
|
this.gl.uniform1i(this.isCircleUniform, 0);
|
|
}
|
|
}
|
|
/**
|
|
* Set bubble uniforms
|
|
* @private
|
|
* @param {Highcharts.Series} series
|
|
* Series to use
|
|
*/
|
|
setBubbleUniforms(series, zCalcMin, zCalcMax, pixelRatio = 1) {
|
|
const seriesOptions = series.options;
|
|
let zMin = Number.MAX_VALUE, zMax = -Number.MAX_VALUE;
|
|
if (this.gl && this.shaderProgram && series.is('bubble')) {
|
|
const pxSizes = series.getPxExtremes();
|
|
zMin = pick(seriesOptions.zMin, clamp(zCalcMin, seriesOptions.displayNegative === false ?
|
|
seriesOptions.zThreshold : -Number.MAX_VALUE, zMin));
|
|
zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
|
|
this.gl.uniform1i(this.isBubbleUniform, 1);
|
|
this.gl.uniform1i(this.isCircleUniform, 1);
|
|
this.gl.uniform1i(this.bubbleSizeAreaUniform, (series.options.sizeBy !== 'width'));
|
|
this.gl.uniform1i(this.bubbleSizeAbsUniform, series.options
|
|
.sizeByAbsoluteValue);
|
|
this.setUniform('bubbleMinSize', pxSizes.minPxSize * pixelRatio);
|
|
this.setUniform('bubbleMaxSize', pxSizes.maxPxSize * pixelRatio);
|
|
this.setUniform('bubbleZMin', zMin);
|
|
this.setUniform('bubbleZMax', zMax);
|
|
this.setUniform('bubbleZThreshold', series.options.zThreshold);
|
|
}
|
|
}
|
|
/**
|
|
* Set the Color uniform.
|
|
* @private
|
|
* @param {Array<number>} color
|
|
* Array with RGBA values.
|
|
*/
|
|
setColor(color) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform4f(this.fcUniform, color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, color[3]);
|
|
}
|
|
}
|
|
/**
|
|
* Enable/disable circle drawing
|
|
* @private
|
|
*/
|
|
setDrawAsCircle(flag) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform1i(this.isCircleUniform, flag ? 1 : 0);
|
|
}
|
|
}
|
|
/**
|
|
* Set if inversion state
|
|
* @private
|
|
* @param {number} flag
|
|
* Inversion flag
|
|
*/
|
|
setInverted(flag) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform1i(this.isInverted, flag);
|
|
}
|
|
}
|
|
/**
|
|
* Set the perspective matrix
|
|
* @private
|
|
* @param {Float32List} m
|
|
* Matrix 4 x 4
|
|
*/
|
|
setPMatrix(m) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniformMatrix4fv(this.pUniform, false, m);
|
|
}
|
|
}
|
|
/**
|
|
* Set the point size.
|
|
* @private
|
|
* @param {number} p
|
|
* Point size
|
|
*/
|
|
setPointSize(p) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform1f(this.psUniform, p);
|
|
}
|
|
}
|
|
/**
|
|
* Set skip translation
|
|
* @private
|
|
*/
|
|
setSkipTranslation(flag) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform1i(this.skipTranslationUniform, flag === true ? 1 : 0);
|
|
}
|
|
}
|
|
/**
|
|
* Set the active texture
|
|
* @private
|
|
* @param {number} texture
|
|
* Texture to activate
|
|
*/
|
|
setTexture(texture) {
|
|
if (this.gl && this.shaderProgram) {
|
|
this.gl.uniform1i(this.uSamplerUniform, texture);
|
|
}
|
|
}
|
|
/**
|
|
* Set a uniform value.
|
|
* This uses a hash map to cache uniform locations.
|
|
* @private
|
|
* @param {string} name
|
|
* Name of the uniform to set.
|
|
* @param {number} val
|
|
* Value to set
|
|
*/
|
|
setUniform(name, val) {
|
|
if (this.gl && this.shaderProgram) {
|
|
const u = this.uLocations[name] = (this.uLocations[name] ||
|
|
this.gl.getUniformLocation(this.shaderProgram, name));
|
|
this.gl.uniform1f(u, val);
|
|
}
|
|
}
|
|
}
|
|
/* *
|
|
*
|
|
* Default Export
|
|
*
|
|
* */
|
|
|
|
return WGLShader;
|
|
});
|
|
_registerModule(_modules, 'Extensions/Boost/WGLVertexBuffer.js', [], function () {
|
|
/* *
|
|
*
|
|
* (c) 2019-2024 Highsoft AS
|
|
*
|
|
* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
|
*
|
|
* */
|
|
/* *
|
|
*
|
|
* Class
|
|
*
|
|
* */
|
|
/**
|
|
* Vertex Buffer abstraction.
|
|
* A vertex buffer is a set of vertices which are passed to the GPU
|
|
* in a single call.
|
|
*
|
|
* @private
|
|
* @class
|
|
* @name WGLVertexBuffer
|
|
*
|
|
* @param {WebGLContext} gl
|
|
* Context in which to create the buffer.
|
|
* @param {WGLShader} shader
|
|
* Shader to use.
|
|
*/
|
|
class WGLVertexBuffer {
|
|
/* *
|
|
*
|
|
* Constructor
|
|
*
|
|
* */
|
|
constructor(gl, shader, dataComponents
|
|
/* , type */
|
|
) {
|
|
/* *
|
|
*
|
|
* Properties
|
|
*
|
|
* */
|
|
this.buffer = false;
|
|
this.iterator = 0;
|
|
this.preAllocated = false;
|
|
this.vertAttribute = false;
|
|
this.components = dataComponents || 2;
|
|
this.dataComponents = dataComponents;
|
|
this.gl = gl;
|
|
this.shader = shader;
|
|
}
|
|
/* *
|
|
*
|
|
* Functions
|
|
*
|
|
* */
|
|
/**
|
|
* Note about pre-allocated buffers:
|
|
* - This is slower for charts with many series
|
|
* @private
|
|
*/
|
|
allocate(size) {
|
|
this.iterator = -1;
|
|
this.preAllocated = new Float32Array(size * 4);
|
|
}
|
|
/**
|
|
* Bind the buffer
|
|
* @private
|
|
*/
|
|
bind() {
|
|
if (!this.buffer) {
|
|
return false;
|
|
}
|
|
/// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
|
|
// gl.enableVertexAttribArray(vertAttribute);
|
|
// gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
this.gl.vertexAttribPointer(this.vertAttribute, this.components, this.gl.FLOAT, false, 0, 0);
|
|
/// gl.enableVertexAttribArray(vertAttribute);
|
|
}
|
|
/**
|
|
* Build the buffer
|
|
* @private
|
|
* @param {Array<number>} dataIn
|
|
* Zero padded array of indices
|
|
* @param {string} attrib
|
|
* Name of the Attribute to bind the buffer to
|
|
* @param {number} dataComponents
|
|
* Number of components per. indice
|
|
*/
|
|
build(dataIn, attrib, dataComponents) {
|
|
let farray;
|
|
this.data = dataIn || [];
|
|
if ((!this.data || this.data.length === 0) && !this.preAllocated) {
|
|
/// console.error('trying to render empty vbuffer');
|
|
this.destroy();
|
|
return false;
|
|
}
|
|
this.components = dataComponents || this.components;
|
|
if (this.buffer) {
|
|
this.gl.deleteBuffer(this.buffer);
|
|
}
|
|
if (!this.preAllocated) {
|
|
farray = new Float32Array(this.data);
|
|
}
|
|
this.buffer = this.gl.createBuffer();
|
|
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
|
|
this.gl.bufferData(this.gl.ARRAY_BUFFER, this.preAllocated || farray, this.gl.STATIC_DRAW);
|
|
/// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
|
|
this.vertAttribute = this.gl
|
|
.getAttribLocation(this.shader.getProgram(), attrib);
|
|
this.gl.enableVertexAttribArray(this.vertAttribute);
|
|
// Trigger cleanup
|
|
farray = false;
|
|
return true;
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
destroy() {
|
|
if (this.buffer) {
|
|
this.gl.deleteBuffer(this.buffer);
|
|
this.buffer = false;
|
|
this.vertAttribute = false;
|
|
}
|
|
this.iterator = 0;
|
|
this.components = this.dataComponents || 2;
|
|
this.data = [];
|
|
}
|
|
/**
|
|
* Adds data to the pre-allocated buffer.
|
|
* @private
|
|
* @param {number} x
|
|
* X data
|
|
* @param {number} y
|
|
* Y data
|
|
* @param {number} a
|
|
* A data
|
|
* @param {number} b
|
|
* B data
|
|
*/
|
|
push(x, y, a, b) {
|
|
if (this.preAllocated) { // && iterator <= preAllocated.length - 4) {
|
|
this.preAllocated[++this.iterator] = x;
|
|
this.preAllocated[++this.iterator] = y;
|
|
this.preAllocated[++this.iterator] = a;
|
|
this.preAllocated[++this.iterator] = b;
|
|
}
|
|
}
|
|
/**
|
|
* Render the buffer
|
|
*
|
|
* @private
|
|
* @param {number} from
|
|
* Start indice.
|
|
* @param {number} to
|
|
* End indice.
|
|
* @param {WGLDrawModeValue} drawMode
|
|
* Draw mode.
|
|
*/
|
|
render(from, to, drawMode) {
|
|
const length = this.preAllocated ?
|
|
this.preAllocated.length : this.data.length;
|
|
if (!this.buffer) {
|
|
return false;
|
|
}
|
|
if (!length) {
|
|
return false;
|
|
}
|
|
if (!from || from > length || from < 0) {
|
|
from = 0;
|
|
}
|
|
if (!to || to > length) {
|
|
to = length;
|
|
}
|
|
if (from >= to) {
|
|
return false;
|
|
}
|
|
drawMode = drawMode || 'POINTS';
|
|
this.gl.drawArrays(this.gl[drawMode], from / this.components, (to - from) / this.components);
|
|
return true;
|
|
}
|
|
}
|
|
/* *
|
|
*
|
|
* Default Export
|
|
*
|
|
* */
|
|
|
|
return WGLVertexBuffer;
|
|
});
|
|
_registerModule(_modules, 'Extensions/Boost/WGLRenderer.js', [_modules['Core/Color/Color.js'], _modules['Core/Globals.js'], _modules['Core/Utilities.js'], _modules['Extensions/Boost/WGLDrawMode.js'], _modules['Extensions/Boost/WGLShader.js'], _modules['Extensions/Boost/WGLVertexBuffer.js']], function (Color, H, U, WGLDrawMode, WGLShader, WGLVertexBuffer) {
|
|
/* *
|
|
*
|
|
* (c) 2019-2024 Highsoft AS
|
|
*
|
|
* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
|
*
|
|
* */
|
|
const { parse: color } = Color;
|
|
const { doc, win } = H;
|
|
const { isNumber, isObject, merge, objectEach, pick } = U;
|
|
/* *
|
|
*
|
|
* Constants
|
|
*
|
|
* */
|
|
// Things to draw as "rectangles" (i.e lines)
|
|
const asBar = {
|
|
'column': true,
|
|
'columnrange': true,
|
|
'bar': true,
|
|
'area': true,
|
|
'areaspline': true,
|
|
'arearange': true
|
|
};
|
|
const asCircle = {
|
|
'scatter': true,
|
|
'bubble': true
|
|
};
|
|
const contexts = [
|
|
'webgl',
|
|
'experimental-webgl',
|
|
'moz-webgl',
|
|
'webkit-3d'
|
|
];
|
|
/* *
|
|
*
|
|
* Class
|
|
*
|
|
* */
|
|
/* eslint-disable valid-jsdoc */
|
|
/**
|
|
* Main renderer. Used to render series.
|
|
*
|
|
* Notes to self:
|
|
* - May be able to build a point map by rendering to a separate canvas and
|
|
* encoding values in the color data.
|
|
* - Need to figure out a way to transform the data quicker
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Function} postRenderCallback
|
|
*/
|
|
class WGLRenderer {
|
|
/* *
|
|
*
|
|
* Static Functions
|
|
*
|
|
* */
|
|
/**
|
|
* Returns an orthographic perspective matrix
|
|
* @private
|
|
* @param {number} width
|
|
* the width of the viewport in pixels
|
|
* @param {number} height
|
|
* the height of the viewport in pixels
|
|
*/
|
|
static orthoMatrix(width, height) {
|
|
const near = 0, far = 1;
|
|
return [
|
|
2 / width, 0, 0, 0,
|
|
0, -(2 / height), 0, 0,
|
|
0, 0, -2 / (far - near), 0,
|
|
-1, 1, -(far + near) / (far - near), 1
|
|
];
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
static seriesPointCount(series) {
|
|
let isStacked, xData, s;
|
|
if (series.boosted) {
|
|
isStacked = !!series.options.stacking;
|
|
xData = (series.xData ||
|
|
series.options.xData ||
|
|
series.processedXData);
|
|
s = (isStacked ? series.data : (xData || series.options.data))
|
|
.length;
|
|
if (series.type === 'treemap') {
|
|
s *= 12;
|
|
}
|
|
else if (series.type === 'heatmap') {
|
|
s *= 6;
|
|
}
|
|
else if (asBar[series.type]) {
|
|
s *= 2;
|
|
}
|
|
return s;
|
|
}
|
|
return 0;
|
|
}
|
|
/* *
|
|
*
|
|
* Constructor
|
|
*
|
|
* */
|
|
constructor(postRenderCallback) {
|
|
// The data to render - array of coordinates
|
|
this.data = [];
|
|
// Height of our viewport in pixels
|
|
this.height = 0;
|
|
// Is it inited?
|
|
this.isInited = false;
|
|
// The marker data
|
|
this.markerData = [];
|
|
// The series stack
|
|
this.series = [];
|
|
// Texture handles
|
|
this.textureHandles = {};
|
|
// Width of our viewport in pixels
|
|
this.width = 0;
|
|
this.postRenderCallback = postRenderCallback;
|
|
this.settings = {
|
|
pointSize: 1,
|
|
lineWidth: 1,
|
|
fillColor: '#AA00AA',
|
|
useAlpha: true,
|
|
usePreallocated: false,
|
|
useGPUTranslations: false,
|
|
debug: {
|
|
timeRendering: false,
|
|
timeSeriesProcessing: false,
|
|
timeSetup: false,
|
|
timeBufferCopy: false,
|
|
timeKDTree: false,
|
|
showSkipSummary: false
|
|
}
|
|
};
|
|
}
|
|
/* *
|
|
*
|
|
* Functions
|
|
*
|
|
* */
|
|
/**
|
|
* @private
|
|
*/
|
|
getPixelRatio() {
|
|
return this.settings.pixelRatio || win.devicePixelRatio || 1;
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
setOptions(options) {
|
|
// The pixelRatio defaults to 1. This is an antipattern, we should
|
|
// refactor the Boost options to include an object of default options as
|
|
// base for the merge, like other components.
|
|
if (!('pixelRatio' in options)) {
|
|
options.pixelRatio = 1;
|
|
}
|
|
merge(true, this.settings, options);
|
|
}
|
|
/**
|
|
* Allocate a float buffer to fit all series
|
|
* @private
|
|
*/
|
|
allocateBuffer(chart) {
|
|
const vbuffer = this.vbuffer;
|
|
let s = 0;
|
|
if (!this.settings.usePreallocated) {
|
|
return;
|
|
}
|
|
chart.series.forEach((series) => {
|
|
if (series.boosted) {
|
|
s += WGLRenderer.seriesPointCount(series);
|
|
}
|
|
});
|
|
vbuffer && vbuffer.allocate(s);
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
allocateBufferForSingleSeries(series) {
|
|
const vbuffer = this.vbuffer;
|
|
let s = 0;
|
|
if (!this.settings.usePreallocated) {
|
|
return;
|
|
}
|
|
if (series.boosted) {
|
|
s = WGLRenderer.seriesPointCount(series);
|
|
}
|
|
vbuffer && vbuffer.allocate(s);
|
|
}
|
|
/**
|
|
* Clear the depth and color buffer
|
|
* @private
|
|
*/
|
|
clear() {
|
|
const gl = this.gl;
|
|
gl && gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
}
|
|
/**
|
|
* Push data for a single series
|
|
* This calculates additional vertices and transforms the data to be
|
|
* aligned correctly in memory
|
|
* @private
|
|
*/
|
|
pushSeriesData(series, inst) {
|
|
const data = this.data, settings = this.settings, vbuffer = this.vbuffer, isRange = (series.pointArrayMap &&
|
|
series.pointArrayMap.join(',') === 'low,high'), { chart, options, sorted, xAxis, yAxis } = series, isStacked = !!options.stacking, rawData = options.data, xExtremes = series.xAxis.getExtremes(),
|
|
// Taking into account the offset of the min point #19497
|
|
xMin = xExtremes.min - (series.xAxis.minPointOffset || 0), xMax = xExtremes.max + (series.xAxis.minPointOffset || 0), yExtremes = series.yAxis.getExtremes(), yMin = yExtremes.min - (series.yAxis.minPointOffset || 0), yMax = yExtremes.max + (series.yAxis.minPointOffset || 0), xData = series.xData || options.xData || series.processedXData, yData = series.yData || options.yData || series.processedYData, zData = (series.zData || options.zData ||
|
|
series.processedZData), useRaw = !xData || xData.length === 0,
|
|
/// threshold = options.threshold,
|
|
// yBottom = chart.yAxis[0].getThreshold(threshold),
|
|
// hasThreshold = isNumber(threshold),
|
|
// colorByPoint = series.options.colorByPoint,
|
|
// This is required for color by point, so make sure this is
|
|
// uncommented if enabling that
|
|
// colorIndex = 0,
|
|
// Required for color axis support
|
|
// caxis,
|
|
connectNulls = options.connectNulls,
|
|
// For some reason eslint/TypeScript don't pick up that this is
|
|
// actually used: --- bre1470: it is never read, just set
|
|
// maxVal: (number|undefined), // eslint-disable-line no-unused-vars
|
|
points = series.points || false, sdata = isStacked ? series.data : (xData || rawData), closestLeft = { x: Number.MAX_VALUE, y: 0 }, closestRight = { x: -Number.MAX_VALUE, y: 0 }, cullXThreshold = 1, cullYThreshold = 1, chartDestroyed = typeof chart.index === 'undefined', drawAsBar = asBar[series.type], zoneAxis = options.zoneAxis || 'y', zones = options.zones || false, threshold = options.threshold, pixelRatio = this.getPixelRatio();
|
|
let plotWidth = series.chart.plotWidth, lastX = false, lastY = false, minVal, scolor,
|
|
//
|
|
skipped = 0, hadPoints = false,
|
|
// The following are used in the builder while loop
|
|
x, y, d, z, i = -1, px = false, nx = false, low, nextInside = false, prevInside = false, pcolor = false, isXInside = false, isYInside = true, firstPoint = true, zoneColors, zoneDefColor = false, gapSize = false, vlen = 0;
|
|
if (options.boostData && options.boostData.length > 0) {
|
|
return;
|
|
}
|
|
if (options.gapSize) {
|
|
gapSize = options.gapUnit !== 'value' ?
|
|
options.gapSize * series.closestPointRange :
|
|
options.gapSize;
|
|
}
|
|
if (zones) {
|
|
zoneColors = [];
|
|
zones.forEach((zone, i) => {
|
|
if (zone.color) {
|
|
const zoneColor = color(zone.color).rgba;
|
|
zoneColor[0] /= 255.0;
|
|
zoneColor[1] /= 255.0;
|
|
zoneColor[2] /= 255.0;
|
|
zoneColors[i] = zoneColor;
|
|
if (!zoneDefColor && typeof zone.value === 'undefined') {
|
|
zoneDefColor = zoneColor;
|
|
}
|
|
}
|
|
});
|
|
if (!zoneDefColor) {
|
|
const seriesColor = ((series.pointAttribs && series.pointAttribs().fill) ||
|
|
series.color);
|
|
zoneDefColor = color(seriesColor).rgba;
|
|
zoneDefColor[0] /= 255.0;
|
|
zoneDefColor[1] /= 255.0;
|
|
zoneDefColor[2] /= 255.0;
|
|
}
|
|
}
|
|
if (chart.inverted) {
|
|
plotWidth = series.chart.plotHeight;
|
|
}
|
|
series.closestPointRangePx = Number.MAX_VALUE;
|
|
/**
|
|
* Push color to color buffer - need to do this per vertex.
|
|
* @private
|
|
*/
|
|
const pushColor = (color) => {
|
|
if (color) {
|
|
inst.colorData.push(color[0]);
|
|
inst.colorData.push(color[1]);
|
|
inst.colorData.push(color[2]);
|
|
inst.colorData.push(color[3]);
|
|
}
|
|
};
|
|
/**
|
|
* Push a vertice to the data buffer.
|
|
* @private
|
|
*/
|
|
const vertice = (x, y, checkTreshold, pointSize = 1, color) => {
|
|
pushColor(color);
|
|
// Correct for pixel ratio
|
|
if (pixelRatio !== 1 && (!settings.useGPUTranslations ||
|
|
inst.skipTranslation)) {
|
|
x *= pixelRatio;
|
|
y *= pixelRatio;
|
|
pointSize *= pixelRatio;
|
|
}
|
|
if (settings.usePreallocated && vbuffer) {
|
|
vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize);
|
|
vlen += 4;
|
|
}
|
|
else {
|
|
data.push(x);
|
|
data.push(y);
|
|
data.push(checkTreshold ? pixelRatio : 0);
|
|
data.push(pointSize);
|
|
}
|
|
};
|
|
/**
|
|
* @private
|
|
*/
|
|
const closeSegment = () => {
|
|
if (inst.segments.length) {
|
|
inst.segments[inst.segments.length - 1].to = data.length || vlen;
|
|
}
|
|
};
|
|
/**
|
|
* Create a new segment for the current set.
|
|
* @private
|
|
*/
|
|
const beginSegment = () => {
|
|
// Insert a segment on the series.
|
|
// A segment is just a start indice.
|
|
// When adding a segment, if one exists from before, it should
|
|
// set the previous segment's end
|
|
if (inst.segments.length &&
|
|
inst.segments[inst.segments.length - 1].from === (data.length || vlen)) {
|
|
return;
|
|
}
|
|
closeSegment();
|
|
inst.segments.push({
|
|
from: data.length || vlen
|
|
});
|
|
};
|
|
/**
|
|
* Push a rectangle to the data buffer.
|
|
* @private
|
|
*/
|
|
const pushRect = (x, y, w, h, color) => {
|
|
pushColor(color);
|
|
vertice(x + w, y);
|
|
pushColor(color);
|
|
vertice(x, y);
|
|
pushColor(color);
|
|
vertice(x, y + h);
|
|
pushColor(color);
|
|
vertice(x, y + h);
|
|
pushColor(color);
|
|
vertice(x + w, y + h);
|
|
pushColor(color);
|
|
vertice(x + w, y);
|
|
};
|
|
// Create the first segment
|
|
beginSegment();
|
|
// Special case for point shapes
|
|
if (points && points.length > 0) {
|
|
// If we're doing points, we assume that the points are already
|
|
// translated, so we skip the shader translation.
|
|
inst.skipTranslation = true;
|
|
// Force triangle draw mode
|
|
inst.drawMode = 'TRIANGLES';
|
|
// We don't have a z component in the shader, so we need to sort.
|
|
if (points[0].node && points[0].node.levelDynamic) {
|
|
points.sort((a, b) => {
|
|
if (a.node) {
|
|
if (a.node.levelDynamic >
|
|
b.node.levelDynamic) {
|
|
return 1;
|
|
}
|
|
if (a.node.levelDynamic <
|
|
b.node.levelDynamic) {
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
});
|
|
}
|
|
points.forEach((point) => {
|
|
const plotY = point.plotY;
|
|
let swidth, pointAttr;
|
|
if (typeof plotY !== 'undefined' &&
|
|
!isNaN(plotY) &&
|
|
point.y !== null &&
|
|
point.shapeArgs) {
|
|
let { x = 0, y = 0, width = 0, height = 0 } = point.shapeArgs;
|
|
pointAttr = chart.styledMode ?
|
|
point.series
|
|
.colorAttribs(point) :
|
|
pointAttr = point.series.pointAttribs(point);
|
|
swidth = pointAttr['stroke-width'] || 0;
|
|
// Handle point colors
|
|
pcolor = color(pointAttr.fill).rgba;
|
|
pcolor[0] /= 255.0;
|
|
pcolor[1] /= 255.0;
|
|
pcolor[2] /= 255.0;
|
|
// So there are two ways of doing this. Either we can
|
|
// create a rectangle of two triangles, or we can do a
|
|
// point and use point size. Latter is faster, but
|
|
// only supports squares. So we're doing triangles.
|
|
// We could also use one color per. vertice to get
|
|
// better color interpolation.
|
|
// If there's stroking, we do an additional rect
|
|
if (series.is('treemap')) {
|
|
swidth = swidth || 1;
|
|
scolor = color(pointAttr.stroke).rgba;
|
|
scolor[0] /= 255.0;
|
|
scolor[1] /= 255.0;
|
|
scolor[2] /= 255.0;
|
|
pushRect(x, y, width, height, scolor);
|
|
swidth /= 2;
|
|
}
|
|
// } else {
|
|
// swidth = 0;
|
|
// }
|
|
// Fixes issues with inverted heatmaps (see #6981). The root
|
|
// cause is that the coordinate system is flipped. In other
|
|
// words, instead of [0,0] being top-left, it's
|
|
// bottom-right. This causes a vertical and horizontal flip
|
|
// in the resulting image, making it rotated 180 degrees.
|
|
if (series.is('heatmap') && chart.inverted) {
|
|
x = xAxis.len - x;
|
|
y = yAxis.len - y;
|
|
width = -width;
|
|
height = -height;
|
|
}
|
|
pushRect(x + swidth, y + swidth, width - (swidth * 2), height - (swidth * 2), pcolor);
|
|
}
|
|
});
|
|
closeSegment();
|
|
return;
|
|
}
|
|
// Extract color axis
|
|
// (chart.axes || []).forEach((a): void => {
|
|
// if (H.ColorAxis && a instanceof H.ColorAxis) {
|
|
// caxis = a;
|
|
// }
|
|
// });
|
|
while (i < sdata.length - 1) {
|
|
d = sdata[++i];
|
|
if (typeof d === 'undefined') {
|
|
continue;
|
|
}
|
|
/// px = x = y = z = nx = low = false;
|
|
// chartDestroyed = typeof chart.index === 'undefined';
|
|
// nextInside = prevInside = pcolor = isXInside = isYInside = false;
|
|
// drawAsBar = asBar[series.type];
|
|
if (chartDestroyed) {
|
|
break;
|
|
}
|
|
// Uncomment this to enable color by point.
|
|
// This currently left disabled as the charts look really ugly
|
|
// when enabled and there's a lot of points.
|
|
// Leaving in for the future (tm).
|
|
// if (colorByPoint) {
|
|
// colorIndex = ++colorIndex %
|
|
// series.chart.options.colors.length;
|
|
// pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
|
|
// pcolor[0] /= 255.0;
|
|
// pcolor[1] /= 255.0;
|
|
// pcolor[2] /= 255.0;
|
|
// }
|
|
// Handle the point.color option (#5999)
|
|
const pointOptions = rawData && rawData[i];
|
|
if (!useRaw && isObject(pointOptions, true)) {
|
|
if (pointOptions.color) {
|
|
pcolor = color(pointOptions.color).rgba;
|
|
pcolor[0] /= 255.0;
|
|
pcolor[1] /= 255.0;
|
|
pcolor[2] /= 255.0;
|
|
}
|
|
}
|
|
if (useRaw) {
|
|
x = d[0];
|
|
y = d[1];
|
|
if (sdata[i + 1]) {
|
|
nx = sdata[i + 1][0];
|
|
}
|
|
if (sdata[i - 1]) {
|
|
px = sdata[i - 1][0];
|
|
}
|
|
if (d.length >= 3) {
|
|
z = d[2];
|
|
if (d[2] > inst.zMax) {
|
|
inst.zMax = d[2];
|
|
}
|
|
if (d[2] < inst.zMin) {
|
|
inst.zMin = d[2];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
x = d;
|
|
y = yData[i];
|
|
if (sdata[i + 1]) {
|
|
nx = sdata[i + 1];
|
|
}
|
|
if (sdata[i - 1]) {
|
|
px = sdata[i - 1];
|
|
}
|
|
if (zData && zData.length) {
|
|
z = zData[i];
|
|
if (zData[i] > inst.zMax) {
|
|
inst.zMax = zData[i];
|
|
}
|
|
if (zData[i] < inst.zMin) {
|
|
inst.zMin = zData[i];
|
|
}
|
|
}
|
|
}
|
|
if (!connectNulls && (x === null || y === null)) {
|
|
beginSegment();
|
|
continue;
|
|
}
|
|
if (nx && nx >= xMin && nx <= xMax) {
|
|
nextInside = true;
|
|
}
|
|
if (px && px >= xMin && px <= xMax) {
|
|
prevInside = true;
|
|
}
|
|
if (isRange) {
|
|
if (useRaw) {
|
|
y = d.slice(1, 3);
|
|
}
|
|
low = y[0];
|
|
y = y[1];
|
|
}
|
|
else if (isStacked) {
|
|
x = d.x;
|
|
y = d.stackY;
|
|
low = y - d.y;
|
|
}
|
|
if (yMin !== null &&
|
|
typeof yMin !== 'undefined' &&
|
|
yMax !== null &&
|
|
typeof yMax !== 'undefined') {
|
|
isYInside = y >= yMin && y <= yMax;
|
|
}
|
|
if (x > xMax && closestRight.x < xMax) {
|
|
closestRight.x = x;
|
|
closestRight.y = y;
|
|
}
|
|
if (x < xMin && closestLeft.x > xMin) {
|
|
closestLeft.x = x;
|
|
closestLeft.y = y;
|
|
}
|
|
if (y === null && connectNulls) {
|
|
continue;
|
|
}
|
|
// Cull points outside the extremes
|
|
if (y === null || (!isYInside && !nextInside && !prevInside)) {
|
|
beginSegment();
|
|
continue;
|
|
}
|
|
// The first point before and first after extremes should be
|
|
// rendered (#9962, 19701)
|
|
if (sorted &&
|
|
(nx >= xMin || x >= xMin) &&
|
|
(px <= xMax || x <= xMax)) {
|
|
isXInside = true;
|
|
}
|
|
if (!isXInside && !nextInside && !prevInside) {
|
|
continue;
|
|
}
|
|
if (gapSize && x - px > gapSize) {
|
|
beginSegment();
|
|
}
|
|
// Note: Boost requires that zones are sorted!
|
|
if (zones) {
|
|
let zoneColor;
|
|
zones.some((// eslint-disable-line no-loop-func
|
|
zone, i) => {
|
|
const last = zones[i - 1];
|
|
if (zoneAxis === 'x') {
|
|
if (typeof zone.value !== 'undefined' &&
|
|
x <= zone.value) {
|
|
if (zoneColors[i] &&
|
|
(!last || x >= last.value)) {
|
|
zoneColor = zoneColors[i];
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
if (typeof zone.value !== 'undefined' && y <= zone.value) {
|
|
if (zoneColors[i] &&
|
|
(!last || y >= last.value)) {
|
|
zoneColor = zoneColors[i];
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
pcolor = zoneColor || zoneDefColor || pcolor;
|
|
}
|
|
// Skip translations - temporary floating point fix
|
|
if (!settings.useGPUTranslations) {
|
|
inst.skipTranslation = true;
|
|
x = xAxis.toPixels(x, true);
|
|
y = yAxis.toPixels(y, true);
|
|
// Make sure we're not drawing outside of the chart area.
|
|
// See #6594. Update: this is no longer required as far as I
|
|
// can tell. Leaving in for git blame in case there are edge
|
|
// cases I've not found. Having this in breaks #10246.
|
|
// if (y > plotHeight) {
|
|
// y = plotHeight;
|
|
// }
|
|
if (x > plotWidth) {
|
|
// If this is rendered as a point, just skip drawing it
|
|
// entirely, as we're not dependant on lineTo'ing to it.
|
|
// See #8197
|
|
if (inst.drawMode === 'POINTS') {
|
|
continue;
|
|
}
|
|
// Having this here will clamp markers and make the angle
|
|
// of the last line wrong. See 9166.
|
|
// x = plotWidth;
|
|
}
|
|
}
|
|
// No markers on out of bounds things.
|
|
// Out of bound things are shown if and only if the next
|
|
// or previous point is inside the rect.
|
|
if (inst.hasMarkers && isXInside) {
|
|
/// x = Highcharts.correctFloat(
|
|
// Math.min(Math.max(-1e5, xAxis.translate(
|
|
// x,
|
|
// 0,
|
|
// 0,
|
|
// 0,
|
|
// 1,
|
|
// 0.5,
|
|
// false
|
|
// )), 1e5)
|
|
// );
|
|
if (lastX !== false) {
|
|
series.closestPointRangePx = Math.min(series.closestPointRangePx, Math.abs(x - lastX));
|
|
}
|
|
}
|
|
// If the last _drawn_ point is closer to this point than the
|
|
// threshold, skip it. Shaves off 20-100ms in processing.
|
|
if (!settings.useGPUTranslations &&
|
|
!settings.usePreallocated &&
|
|
(lastX && Math.abs(x - lastX) < cullXThreshold) &&
|
|
(lastY && Math.abs(y - lastY) < cullYThreshold)) {
|
|
if (settings.debug.showSkipSummary) {
|
|
++skipped;
|
|
}
|
|
continue;
|
|
}
|
|
if (drawAsBar) {
|
|
minVal = low;
|
|
if (low === false || typeof low === 'undefined') {
|
|
if (y < 0) {
|
|
minVal = y;
|
|
}
|
|
else {
|
|
minVal = 0;
|
|
}
|
|
}
|
|
if ((!isRange && !isStacked) ||
|
|
yAxis.logarithmic // #16850
|
|
) {
|
|
minVal = Math.max(threshold === null ? yMin : threshold, // #5268
|
|
yMin); // #8731
|
|
}
|
|
if (!settings.useGPUTranslations) {
|
|
minVal = yAxis.toPixels(minVal, true);
|
|
}
|
|
// Need to add an extra point here
|
|
vertice(x, minVal, 0, 0, pcolor);
|
|
}
|
|
// Do step line if enabled.
|
|
// Draws an additional point at the old Y at the new X.
|
|
// See #6976.
|
|
if (options.step && !firstPoint) {
|
|
vertice(x, lastY, 0, 2, pcolor);
|
|
}
|
|
vertice(x, y, 0, series.type === 'bubble' ? (z || 1) : 2, pcolor);
|
|
// Uncomment this to support color axis.
|
|
// if (caxis) {
|
|
// pcolor = color(caxis.toColor(y)).rgba;
|
|
// inst.colorData.push(color[0] / 255.0);
|
|
// inst.colorData.push(color[1] / 255.0);
|
|
// inst.colorData.push(color[2] / 255.0);
|
|
// inst.colorData.push(color[3]);
|
|
// }
|
|
lastX = x;
|
|
lastY = y;
|
|
hadPoints = true;
|
|
firstPoint = false;
|
|
}
|
|
if (settings.debug.showSkipSummary) {
|
|
console.log('skipped points:', skipped); // eslint-disable-line no-console
|
|
}
|
|
const pushSupplementPoint = (point, atStart) => {
|
|
if (!settings.useGPUTranslations) {
|
|
inst.skipTranslation = true;
|
|
point.x = xAxis.toPixels(point.x, true);
|
|
point.y = yAxis.toPixels(point.y, true);
|
|
}
|
|
// We should only do this for lines, and we should ignore markers
|
|
// since there's no point here that would have a marker.
|
|
if (atStart) {
|
|
this.data = [point.x, point.y, 0, 2].concat(this.data);
|
|
return;
|
|
}
|
|
vertice(point.x, point.y, 0, 2);
|
|
};
|
|
if (!hadPoints &&
|
|
connectNulls !== false &&
|
|
series.drawMode === 'line_strip') {
|
|
if (closestLeft.x < Number.MAX_VALUE) {
|
|
// We actually need to push this *before* the complete buffer.
|
|
pushSupplementPoint(closestLeft, true);
|
|
}
|
|
if (closestRight.x > -Number.MAX_VALUE) {
|
|
pushSupplementPoint(closestRight);
|
|
}
|
|
}
|
|
closeSegment();
|
|
}
|
|
/**
|
|
* Push a series to the renderer
|
|
* If we render the series immediately, we don't have to loop later
|
|
* @private
|
|
* @param {Highchart.Series} s
|
|
* The series to push.
|
|
*/
|
|
pushSeries(s) {
|
|
const markerData = this.markerData, series = this.series, settings = this.settings;
|
|
if (series.length > 0) {
|
|
if (series[series.length - 1].hasMarkers) {
|
|
series[series.length - 1].markerTo = markerData.length;
|
|
}
|
|
}
|
|
if (settings.debug.timeSeriesProcessing) {
|
|
console.time('building ' + s.type + ' series'); // eslint-disable-line no-console
|
|
}
|
|
const obj = {
|
|
segments: [],
|
|
markerFrom: markerData.length,
|
|
// Push RGBA values to this array to use per. point coloring.
|
|
// It should be 0-padded, so each component should be pushed in
|
|
// succession.
|
|
colorData: [],
|
|
series: s,
|
|
zMin: Number.MAX_VALUE,
|
|
zMax: -Number.MAX_VALUE,
|
|
hasMarkers: s.options.marker ?
|
|
s.options.marker.enabled !== false :
|
|
false,
|
|
showMarkers: true,
|
|
drawMode: WGLDrawMode[s.type] || 'LINE_STRIP'
|
|
};
|
|
if (s.index >= series.length) {
|
|
series.push(obj);
|
|
}
|
|
else {
|
|
series[s.index] = obj;
|
|
}
|
|
// Add the series data to our buffer(s)
|
|
this.pushSeriesData(s, obj);
|
|
if (settings.debug.timeSeriesProcessing) {
|
|
console.timeEnd('building ' + s.type + ' series'); // eslint-disable-line no-console
|
|
}
|
|
}
|
|
/**
|
|
* Flush the renderer.
|
|
* This removes pushed series and vertices.
|
|
* Should be called after clearing and before rendering
|
|
* @private
|
|
*/
|
|
flush() {
|
|
const vbuffer = this.vbuffer;
|
|
this.data = [];
|
|
this.markerData = [];
|
|
this.series = [];
|
|
if (vbuffer) {
|
|
vbuffer.destroy();
|
|
}
|
|
}
|
|
/**
|
|
* Pass x-axis to shader
|
|
* @private
|
|
* @param {Highcharts.Axis} axis
|
|
* The x-axis.
|
|
*/
|
|
setXAxis(axis) {
|
|
const shader = this.shader;
|
|
if (!shader) {
|
|
return;
|
|
}
|
|
const pixelRatio = this.getPixelRatio();
|
|
shader.setUniform('xAxisTrans', axis.transA * pixelRatio);
|
|
shader.setUniform('xAxisMin', axis.min);
|
|
shader.setUniform('xAxisMinPad', axis.minPixelPadding * pixelRatio);
|
|
shader.setUniform('xAxisPointRange', axis.pointRange);
|
|
shader.setUniform('xAxisLen', axis.len * pixelRatio);
|
|
shader.setUniform('xAxisPos', axis.pos * pixelRatio);
|
|
shader.setUniform('xAxisCVSCoord', (!axis.horiz));
|
|
shader.setUniform('xAxisIsLog', (!!axis.logarithmic));
|
|
shader.setUniform('xAxisReversed', (!!axis.reversed));
|
|
}
|
|
/**
|
|
* Pass y-axis to shader
|
|
* @private
|
|
* @param {Highcharts.Axis} axis
|
|
* The y-axis.
|
|
*/
|
|
setYAxis(axis) {
|
|
const shader = this.shader;
|
|
if (!shader) {
|
|
return;
|
|
}
|
|
const pixelRatio = this.getPixelRatio();
|
|
shader.setUniform('yAxisTrans', axis.transA * pixelRatio);
|
|
shader.setUniform('yAxisMin', axis.min);
|
|
shader.setUniform('yAxisMinPad', axis.minPixelPadding * pixelRatio);
|
|
shader.setUniform('yAxisPointRange', axis.pointRange);
|
|
shader.setUniform('yAxisLen', axis.len * pixelRatio);
|
|
shader.setUniform('yAxisPos', axis.pos * pixelRatio);
|
|
shader.setUniform('yAxisCVSCoord', (!axis.horiz));
|
|
shader.setUniform('yAxisIsLog', (!!axis.logarithmic));
|
|
shader.setUniform('yAxisReversed', (!!axis.reversed));
|
|
}
|
|
/**
|
|
* Set the translation threshold
|
|
* @private
|
|
* @param {boolean} has
|
|
* Has threshold flag.
|
|
* @param {numbe} translation
|
|
* The threshold.
|
|
*/
|
|
setThreshold(has, translation) {
|
|
const shader = this.shader;
|
|
if (!shader) {
|
|
return;
|
|
}
|
|
shader.setUniform('hasThreshold', has);
|
|
shader.setUniform('translatedThreshold', translation);
|
|
}
|
|
/**
|
|
* Render the data
|
|
* This renders all pushed series.
|
|
* @private
|
|
*/
|
|
renderChart(chart) {
|
|
const gl = this.gl, settings = this.settings, shader = this.shader, vbuffer = this.vbuffer;
|
|
const pixelRatio = this.getPixelRatio();
|
|
if (chart) {
|
|
this.width = chart.chartWidth * pixelRatio;
|
|
this.height = chart.chartHeight * pixelRatio;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
const height = this.height, width = this.width;
|
|
if (!gl || !shader || !width || !height) {
|
|
return false;
|
|
}
|
|
if (settings.debug.timeRendering) {
|
|
console.time('gl rendering'); // eslint-disable-line no-console
|
|
}
|
|
gl.canvas.width = width;
|
|
gl.canvas.height = height;
|
|
shader.bind();
|
|
gl.viewport(0, 0, width, height);
|
|
shader.setPMatrix(WGLRenderer.orthoMatrix(width, height));
|
|
if (settings.lineWidth > 1 && !H.isMS) {
|
|
gl.lineWidth(settings.lineWidth);
|
|
}
|
|
if (vbuffer) {
|
|
vbuffer.build(this.data, 'aVertexPosition', 4);
|
|
vbuffer.bind();
|
|
}
|
|
shader.setInverted(chart.inverted);
|
|
// Render the series
|
|
this.series.forEach((s, si) => {
|
|
const options = s.series.options, shapeOptions = options.marker, lineWidth = (typeof options.lineWidth !== 'undefined' ?
|
|
options.lineWidth :
|
|
1), threshold = options.threshold, hasThreshold = isNumber(threshold), yBottom = s.series.yAxis.getThreshold(threshold), translatedThreshold = yBottom, showMarkers = pick(options.marker ? options.marker.enabled : null, s.series.xAxis.isRadial ? true : null, s.series.closestPointRangePx >
|
|
2 * ((options.marker ?
|
|
options.marker.radius :
|
|
10) || 10)), shapeTexture = this.textureHandles[(shapeOptions && shapeOptions.symbol) ||
|
|
s.series.symbol] || this.textureHandles.circle;
|
|
let sindex, cbuffer, fillColor, scolor = [];
|
|
if (s.segments.length === 0 ||
|
|
s.segments[0].from === s.segments[0].to) {
|
|
return;
|
|
}
|
|
if (shapeTexture.isReady) {
|
|
gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
|
|
shader.setTexture(shapeTexture.handle);
|
|
}
|
|
if (chart.styledMode) {
|
|
fillColor = (s.series.markerGroup &&
|
|
s.series.markerGroup.getStyle('fill'));
|
|
}
|
|
else {
|
|
fillColor =
|
|
(s.drawMode === 'POINTS' && // #14260
|
|
s.series.pointAttribs &&
|
|
s.series.pointAttribs().fill) ||
|
|
s.series.color;
|
|
if (options.colorByPoint) {
|
|
fillColor = s.series.chart.options.colors[si];
|
|
}
|
|
}
|
|
if (s.series.fillOpacity && options.fillOpacity) {
|
|
fillColor = new Color(fillColor).setOpacity(pick(options.fillOpacity, 1.0)).get();
|
|
}
|
|
scolor = color(fillColor).rgba;
|
|
if (!settings.useAlpha) {
|
|
scolor[3] = 1.0;
|
|
}
|
|
// This is very much temporary
|
|
if (s.drawMode === 'LINES' &&
|
|
settings.useAlpha &&
|
|
scolor[3] < 1) {
|
|
scolor[3] /= 10;
|
|
}
|
|
// Blending
|
|
if (options.boostBlending === 'add') {
|
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
|
|
gl.blendEquation(gl.FUNC_ADD);
|
|
}
|
|
else if (options.boostBlending === 'mult' ||
|
|
options.boostBlending === 'multiply') {
|
|
gl.blendFunc(gl.DST_COLOR, gl.ZERO);
|
|
}
|
|
else if (options.boostBlending === 'darken') {
|
|
gl.blendFunc(gl.ONE, gl.ONE);
|
|
gl.blendEquation(gl.FUNC_MIN);
|
|
}
|
|
else {
|
|
/// gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
// gl.blendEquation(gl.FUNC_ADD);
|
|
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
shader.reset();
|
|
// If there are entries in the colorData buffer, build and bind it.
|
|
if (s.colorData.length > 0) {
|
|
shader.setUniform('hasColor', 1);
|
|
cbuffer = new WGLVertexBuffer(gl, shader);
|
|
cbuffer.build(
|
|
// The color array attribute for vertex is assigned from 0,
|
|
// so it needs to be shifted to be applied to further
|
|
// segments. #18858
|
|
Array(s.segments[0].from).concat(s.colorData), 'aColor', 4);
|
|
cbuffer.bind();
|
|
}
|
|
else {
|
|
// Set the hasColor uniform to false (0) when the series
|
|
// contains no colorData buffer points. #18858
|
|
shader.setUniform('hasColor', 0);
|
|
// #15869, a buffer with fewer points might already be bound by
|
|
// a different series/chart causing out of range errors
|
|
gl.disableVertexAttribArray(gl.getAttribLocation(shader.getProgram(), 'aColor'));
|
|
}
|
|
// Set series specific uniforms
|
|
shader.setColor(scolor);
|
|
this.setXAxis(s.series.xAxis);
|
|
this.setYAxis(s.series.yAxis);
|
|
this.setThreshold(hasThreshold, translatedThreshold);
|
|
if (s.drawMode === 'POINTS') {
|
|
shader.setPointSize(pick(options.marker && options.marker.radius, 0.5) * 2 * pixelRatio);
|
|
}
|
|
// If set to true, the toPixels translations in the shader
|
|
// is skipped, i.e it's assumed that the value is a pixel coord.
|
|
shader.setSkipTranslation(s.skipTranslation);
|
|
if (s.series.type === 'bubble') {
|
|
shader.setBubbleUniforms(s.series, s.zMin, s.zMax, pixelRatio);
|
|
}
|
|
shader.setDrawAsCircle(asCircle[s.series.type] || false);
|
|
if (!vbuffer) {
|
|
return;
|
|
}
|
|
// Do the actual rendering
|
|
// If the line width is < 0, skip rendering of the lines. See #7833.
|
|
if (lineWidth > 0 || s.drawMode !== 'LINE_STRIP') {
|
|
for (sindex = 0; sindex < s.segments.length; sindex++) {
|
|
vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, s.drawMode);
|
|
}
|
|
}
|
|
if (s.hasMarkers && showMarkers) {
|
|
shader.setPointSize(pick(options.marker && options.marker.radius, 5) * 2 * pixelRatio);
|
|
shader.setDrawAsCircle(true);
|
|
for (sindex = 0; sindex < s.segments.length; sindex++) {
|
|
vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, 'POINTS');
|
|
}
|
|
}
|
|
});
|
|
if (settings.debug.timeRendering) {
|
|
console.timeEnd('gl rendering'); // eslint-disable-line no-console
|
|
}
|
|
if (this.postRenderCallback) {
|
|
this.postRenderCallback(this);
|
|
}
|
|
this.flush();
|
|
}
|
|
/**
|
|
* Render the data when ready
|
|
* @private
|
|
*/
|
|
render(chart) {
|
|
this.clear();
|
|
if (chart.renderer.forExport) {
|
|
return this.renderChart(chart);
|
|
}
|
|
if (this.isInited) {
|
|
this.renderChart(chart);
|
|
}
|
|
else {
|
|
setTimeout(() => {
|
|
this.render(chart);
|
|
}, 1);
|
|
}
|
|
}
|
|
/**
|
|
* Set the viewport size in pixels
|
|
* Creates an orthographic perspective matrix and applies it.
|
|
* @private
|
|
*/
|
|
setSize(width, height) {
|
|
const shader = this.shader;
|
|
// Skip if there's no change, or if we have no valid shader
|
|
if (!shader || (this.width === width && this.height === height)) {
|
|
return;
|
|
}
|
|
this.width = width;
|
|
this.height = height;
|
|
shader.bind();
|
|
shader.setPMatrix(WGLRenderer.orthoMatrix(width, height));
|
|
}
|
|
/**
|
|
* Init OpenGL
|
|
* @private
|
|
*/
|
|
init(canvas, noFlush) {
|
|
const settings = this.settings;
|
|
this.isInited = false;
|
|
if (!canvas) {
|
|
return false;
|
|
}
|
|
if (settings.debug.timeSetup) {
|
|
console.time('gl setup'); // eslint-disable-line no-console
|
|
}
|
|
for (let i = 0; i < contexts.length; ++i) {
|
|
this.gl = canvas.getContext(contexts[i], {
|
|
// /premultipliedAlpha: false
|
|
});
|
|
if (this.gl) {
|
|
break;
|
|
}
|
|
}
|
|
const gl = this.gl;
|
|
if (gl) {
|
|
if (!noFlush) {
|
|
this.flush();
|
|
}
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
gl.enable(gl.BLEND);
|
|
/// gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
|
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
/// gl.depthMask(gl.FALSE);
|
|
gl.depthFunc(gl.LESS);
|
|
const shader = this.shader = new WGLShader(gl);
|
|
if (!shader) {
|
|
// We need to abort, there's no shader context
|
|
return false;
|
|
}
|
|
this.vbuffer = new WGLVertexBuffer(gl, shader);
|
|
const createTexture = (name, fn) => {
|
|
const props = {
|
|
isReady: false,
|
|
texture: doc.createElement('canvas'),
|
|
handle: gl.createTexture()
|
|
}, ctx = props.texture.getContext('2d');
|
|
this.textureHandles[name] = props;
|
|
props.texture.width = 512;
|
|
props.texture.height = 512;
|
|
ctx.mozImageSmoothingEnabled = false;
|
|
ctx.webkitImageSmoothingEnabled = false;
|
|
ctx.msImageSmoothingEnabled = false;
|
|
ctx.imageSmoothingEnabled = false;
|
|
ctx.strokeStyle = 'rgba(255, 255, 255, 0)';
|
|
ctx.fillStyle = '#FFF';
|
|
fn(ctx);
|
|
try {
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, props.handle);
|
|
/// gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, props.texture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
/// gl.generateMipmap(gl.TEXTURE_2D);
|
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
props.isReady = true;
|
|
}
|
|
catch (e) {
|
|
// Silent error
|
|
}
|
|
};
|
|
// Circle shape
|
|
createTexture('circle', (ctx) => {
|
|
ctx.beginPath();
|
|
ctx.arc(256, 256, 256, 0, 2 * Math.PI);
|
|
ctx.stroke();
|
|
ctx.fill();
|
|
});
|
|
// Square shape
|
|
createTexture('square', (ctx) => {
|
|
ctx.fillRect(0, 0, 512, 512);
|
|
});
|
|
// Diamond shape
|
|
createTexture('diamond', (ctx) => {
|
|
ctx.beginPath();
|
|
ctx.moveTo(256, 0);
|
|
ctx.lineTo(512, 256);
|
|
ctx.lineTo(256, 512);
|
|
ctx.lineTo(0, 256);
|
|
ctx.lineTo(256, 0);
|
|
ctx.fill();
|
|
});
|
|
// Triangle shape
|
|
createTexture('triangle', (ctx) => {
|
|
ctx.beginPath();
|
|
ctx.moveTo(0, 512);
|
|
ctx.lineTo(256, 0);
|
|
ctx.lineTo(512, 512);
|
|
ctx.lineTo(0, 512);
|
|
ctx.fill();
|
|
});
|
|
// Triangle shape (rotated)
|
|
createTexture('triangle-down', (ctx) => {
|
|
ctx.beginPath();
|
|
ctx.moveTo(0, 0);
|
|
ctx.lineTo(256, 512);
|
|
ctx.lineTo(512, 0);
|
|
ctx.lineTo(0, 0);
|
|
ctx.fill();
|
|
});
|
|
this.isInited = true;
|
|
if (settings.debug.timeSetup) {
|
|
console.timeEnd('gl setup'); // eslint-disable-line no-console
|
|
}
|
|
return true;
|
|
}
|
|
/**
|
|
* @private
|
|
* @todo use it
|
|
*/
|
|
destroy() {
|
|
const gl = this.gl, shader = this.shader, vbuffer = this.vbuffer;
|
|
this.flush();
|
|
if (vbuffer) {
|
|
vbuffer.destroy();
|
|
}
|
|
if (shader) {
|
|
shader.destroy();
|
|
}
|
|
if (gl) {
|
|
objectEach(this.textureHandles, (texture) => {
|
|
if (texture.handle) {
|
|
gl.deleteTexture(texture.handle);
|
|
}
|
|
});
|
|
gl.canvas.width = 1;
|
|
gl.canvas.height = 1;
|
|
}
|
|
}
|
|
}
|
|
/* *
|
|
*
|
|
* Default Export
|
|
*
|
|
* */
|
|
|
|
return WGLRenderer;
|
|
});
|
|
_registerModule(_modules, 'Extensions/Boost/BoostSeries.js', [_modules['Extensions/Boost/BoostableMap.js'], _modules['Extensions/Boost/Boostables.js'], _modules['Extensions/Boost/BoostChart.js'], _modules['Core/Defaults.js'], _modules['Core/Globals.js'], _modules['Core/Utilities.js'], _modules['Extensions/Boost/WGLRenderer.js']], function (BoostableMap, Boostables, BoostChart, D, H, U, WGLRenderer) {
|
|
/* *
|
|
*
|
|
* (c) 2019-2024 Highsoft AS
|
|
*
|
|
* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
|
*
|
|
* */
|
|
const { getBoostClipRect, isChartSeriesBoosting } = BoostChart;
|
|
const { getOptions } = D;
|
|
const { composed, doc, noop, win } = H;
|
|
const { addEvent, destroyObjectProperties, error, extend, fireEvent, isArray, isNumber, pick, pushUnique, wrap, defined } = U;
|
|
/* *
|
|
*
|
|
* Constants
|
|
*
|
|
* */
|
|
const CHUNK_SIZE = 3000;
|
|
/* *
|
|
*
|
|
* Variables
|
|
*
|
|
* */
|
|
let index, mainCanvas;
|
|
/* *
|
|
*
|
|
* Functions
|
|
*
|
|
* */
|
|
/**
|
|
* @private
|
|
*/
|
|
function allocateIfNotSeriesBoosting(renderer, series) {
|
|
const boost = series.boost;
|
|
if (renderer &&
|
|
boost &&
|
|
boost.target &&
|
|
boost.canvas &&
|
|
!isChartSeriesBoosting(series.chart)) {
|
|
renderer.allocateBufferForSingleSeries(series);
|
|
}
|
|
}
|
|
/**
|
|
* Return true if ths boost.enabled option is true
|
|
*
|
|
* @private
|
|
* @param {Highcharts.Chart} chart
|
|
* The chart
|
|
* @return {boolean}
|
|
* True, if boost is enabled.
|
|
*/
|
|
function boostEnabled(chart) {
|
|
return pick((chart &&
|
|
chart.options &&
|
|
chart.options.boost &&
|
|
chart.options.boost.enabled), true);
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
function compose(SeriesClass, seriesTypes, wglMode) {
|
|
if (pushUnique(composed, 'Boost.Series')) {
|
|
const plotOptions = getOptions().plotOptions, seriesProto = SeriesClass.prototype;
|
|
addEvent(SeriesClass, 'destroy', onSeriesDestroy);
|
|
addEvent(SeriesClass, 'hide', onSeriesHide);
|
|
if (wglMode) {
|
|
seriesProto.renderCanvas = seriesRenderCanvas;
|
|
}
|
|
wrap(seriesProto, 'getExtremes', wrapSeriesGetExtremes);
|
|
wrap(seriesProto, 'processData', wrapSeriesProcessData);
|
|
wrap(seriesProto, 'searchPoint', wrapSeriesSearchPoint);
|
|
[
|
|
'translate',
|
|
'generatePoints',
|
|
'drawTracker',
|
|
'drawPoints',
|
|
'render'
|
|
].forEach((method) => wrapSeriesFunctions(seriesProto, seriesTypes, method));
|
|
// Set default options
|
|
Boostables.forEach((type) => {
|
|
const typePlotOptions = plotOptions[type];
|
|
if (typePlotOptions) {
|
|
typePlotOptions.boostThreshold = 5000;
|
|
typePlotOptions.boostData = [];
|
|
seriesTypes[type].prototype.fillOpacity = true;
|
|
}
|
|
});
|
|
if (wglMode) {
|
|
const { area: AreaSeries, areaspline: AreaSplineSeries, bubble: BubbleSeries, column: ColumnSeries, heatmap: HeatmapSeries, scatter: ScatterSeries, treemap: TreemapSeries } = seriesTypes;
|
|
if (AreaSeries) {
|
|
extend(AreaSeries.prototype, {
|
|
fill: true,
|
|
fillOpacity: true,
|
|
sampling: true
|
|
});
|
|
}
|
|
if (AreaSplineSeries) {
|
|
extend(AreaSplineSeries.prototype, {
|
|
fill: true,
|
|
fillOpacity: true,
|
|
sampling: true
|
|
});
|
|
}
|
|
if (BubbleSeries) {
|
|
const bubbleProto = BubbleSeries.prototype;
|
|
// By default, the bubble series does not use the KD-tree, so
|
|
// force it to.
|
|
delete bubbleProto.buildKDTree;
|
|
// SeriesTypes.bubble.prototype.directTouch = false;
|
|
// Needed for markers to work correctly
|
|
wrap(bubbleProto, 'markerAttribs', function (proceed) {
|
|
if (this.boosted) {
|
|
return false;
|
|
}
|
|
return proceed.apply(this, [].slice.call(arguments, 1));
|
|
});
|
|
}
|
|
if (ColumnSeries) {
|
|
extend(ColumnSeries.prototype, {
|
|
fill: true,
|
|
sampling: true
|
|
});
|
|
}
|
|
if (ScatterSeries) {
|
|
ScatterSeries.prototype.fill = true;
|
|
}
|
|
// We need to handle heatmaps separately, since we can't perform the
|
|
// size/color calculations in the shader easily.
|
|
// @todo This likely needs future optimization.
|
|
[HeatmapSeries, TreemapSeries].forEach((SC) => {
|
|
if (SC) {
|
|
wrap(SC.prototype, 'drawPoints', wrapSeriesDrawPoints);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
return SeriesClass;
|
|
}
|
|
/**
|
|
* Create a canvas + context and attach it to the target
|
|
*
|
|
* @private
|
|
* @function createAndAttachRenderer
|
|
*
|
|
* @param {Highcharts.Chart} chart
|
|
* the chart
|
|
*
|
|
* @param {Highcharts.Series} series
|
|
* the series
|
|
*
|
|
* @return {Highcharts.BoostGLRenderer}
|
|
* the canvas renderer
|
|
*/
|
|
function createAndAttachRenderer(chart, series) {
|
|
const ChartClass = chart.constructor, targetGroup = chart.seriesGroup || series.group, alpha = 1;
|
|
let width = chart.chartWidth, height = chart.chartHeight, target = chart, foSupported = typeof SVGForeignObjectElement !== 'undefined';
|
|
if (isChartSeriesBoosting(chart)) {
|
|
target = chart;
|
|
}
|
|
else {
|
|
target = series;
|
|
}
|
|
const boost = target.boost =
|
|
target.boost ||
|
|
{};
|
|
// Support for foreignObject is flimsy as best.
|
|
// IE does not support it, and Chrome has a bug which messes up
|
|
// the canvas draw order.
|
|
// As such, we force the Image fallback for now, but leaving the
|
|
// actual Canvas path in-place in case this changes in the future.
|
|
foSupported = false;
|
|
if (!mainCanvas) {
|
|
mainCanvas = doc.createElement('canvas');
|
|
}
|
|
if (!boost.target) {
|
|
boost.canvas = mainCanvas;
|
|
// Fall back to image tag if foreignObject isn't supported,
|
|
// or if we're exporting.
|
|
if (chart.renderer.forExport || !foSupported) {
|
|
target.renderTarget = boost.target = chart.renderer.image('', 0, 0, width, height)
|
|
.addClass('highcharts-boost-canvas')
|
|
.add(targetGroup);
|
|
boost.clear = function () {
|
|
boost.target.attr({
|
|
// Insert a blank pixel (#17182)
|
|
/* eslint-disable-next-line max-len*/
|
|
href: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII='
|
|
});
|
|
};
|
|
boost.copy = function () {
|
|
boost.resize();
|
|
boost.target.attr({
|
|
href: boost.canvas.toDataURL('image/png')
|
|
});
|
|
};
|
|
}
|
|
else {
|
|
boost.targetFo = chart.renderer
|
|
.createElement('foreignObject')
|
|
.add(targetGroup);
|
|
target.renderTarget = boost.target =
|
|
doc.createElement('canvas');
|
|
boost.targetCtx = boost.target.getContext('2d');
|
|
boost.targetFo.element.appendChild(boost.target);
|
|
boost.clear = function () {
|
|
boost.target.width = boost.canvas.width;
|
|
boost.target.height = boost.canvas.height;
|
|
};
|
|
boost.copy = function () {
|
|
boost.target.width = boost.canvas.width;
|
|
boost.target.height = boost.canvas.height;
|
|
boost.targetCtx.drawImage(boost.canvas, 0, 0);
|
|
};
|
|
}
|
|
boost.resize = function () {
|
|
width = chart.chartWidth;
|
|
height = chart.chartHeight;
|
|
(boost.targetFo || boost.target)
|
|
.attr({
|
|
x: 0,
|
|
y: 0,
|
|
width,
|
|
height
|
|
})
|
|
.css({
|
|
pointerEvents: 'none',
|
|
mixedBlendMode: 'normal',
|
|
opacity: alpha
|
|
});
|
|
if (target instanceof ChartClass) {
|
|
target.boost.markerGroup.translate(chart.plotLeft, chart.plotTop);
|
|
}
|
|
};
|
|
boost.clipRect = chart.renderer.clipRect();
|
|
(boost.targetFo || boost.target)
|
|
.attr({
|
|
// Set the z index of the boost target to that of the last
|
|
// series using it. This logic is not perfect, as it will not
|
|
// handle interleaved series with boost enabled or disabled. But
|
|
// it will cover the most common use case of one or more
|
|
// successive boosted or non-boosted series (#9819).
|
|
zIndex: series.options.zIndex
|
|
});
|
|
if (target instanceof ChartClass) {
|
|
target.boost.markerGroup = target.renderer
|
|
.g()
|
|
.add(targetGroup)
|
|
.translate(series.xAxis.pos, series.yAxis.pos);
|
|
}
|
|
}
|
|
boost.canvas.width = width;
|
|
boost.canvas.height = height;
|
|
if (boost.clipRect) {
|
|
const box = getBoostClipRect(chart, target),
|
|
// When using panes, the image itself must be clipped. When not
|
|
// using panes, it is better to clip the target group, because then
|
|
// we preserve clipping on touch- and mousewheel zoom preview.
|
|
clippedElement = (box.width === chart.clipBox.width &&
|
|
box.height === chart.clipBox.height) ? targetGroup :
|
|
(boost.targetFo || boost.target);
|
|
boost.clipRect.attr(box);
|
|
clippedElement?.clip(boost.clipRect);
|
|
}
|
|
boost.resize();
|
|
boost.clear();
|
|
if (!boost.wgl) {
|
|
boost.wgl = new WGLRenderer((wgl) => {
|
|
if (wgl.settings.debug.timeBufferCopy) {
|
|
console.time('buffer copy'); // eslint-disable-line no-console
|
|
}
|
|
boost.copy();
|
|
if (wgl.settings.debug.timeBufferCopy) {
|
|
console.timeEnd('buffer copy'); // eslint-disable-line no-console
|
|
}
|
|
});
|
|
if (!boost.wgl.init(boost.canvas)) {
|
|
// The OGL renderer couldn't be inited. This likely means a shader
|
|
// error as we wouldn't get to this point if there was no WebGL
|
|
// support.
|
|
error('[highcharts boost] - unable to init WebGL renderer');
|
|
}
|
|
boost.wgl.setOptions(chart.options.boost || {});
|
|
if (target instanceof ChartClass) {
|
|
boost.wgl.allocateBuffer(chart);
|
|
}
|
|
}
|
|
boost.wgl.setSize(width, height);
|
|
return boost.wgl;
|
|
}
|
|
/**
|
|
* If implemented in the core, parts of this can probably be
|
|
* shared with other similar methods in Highcharts.
|
|
* @private
|
|
* @function Highcharts.Series#destroyGraphics
|
|
*/
|
|
function destroyGraphics(series) {
|
|
const points = series.points;
|
|
if (points) {
|
|
let point, i;
|
|
for (i = 0; i < points.length; i = i + 1) {
|
|
point = points[i];
|
|
if (point && point.destroyElements) {
|
|
point.destroyElements(); // #7557
|
|
}
|
|
}
|
|
}
|
|
['graph', 'area', 'tracker'].forEach((prop) => {
|
|
const seriesProp = series[prop];
|
|
if (seriesProp) {
|
|
series[prop] = seriesProp.destroy();
|
|
}
|
|
});
|
|
for (const zone of series.zones) {
|
|
destroyObjectProperties(zone, void 0, true);
|
|
}
|
|
}
|
|
/**
|
|
* An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
|
|
* UI thread.
|
|
*
|
|
* @private
|
|
* @param {Array<unknown>} arr
|
|
* The array to loop through.
|
|
* @param {Function} fn
|
|
* The callback to call for each item.
|
|
* @param {Function} finalFunc
|
|
* The callback to call when done.
|
|
* @param {number} [chunkSize]
|
|
* The number of iterations per timeout.
|
|
* @param {number} [i]
|
|
* The current index.
|
|
* @param {boolean} [noTimeout]
|
|
* Set to true to skip timeouts.
|
|
*/
|
|
function eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout) {
|
|
i = i || 0;
|
|
chunkSize = chunkSize || CHUNK_SIZE;
|
|
const threshold = i + chunkSize;
|
|
let proceed = true;
|
|
while (proceed && i < threshold && i < arr.length) {
|
|
proceed = fn(arr[i], i);
|
|
++i;
|
|
}
|
|
if (proceed) {
|
|
if (i < arr.length) {
|
|
if (noTimeout) {
|
|
eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
|
|
}
|
|
else if (win.requestAnimationFrame) {
|
|
// If available, do requestAnimationFrame - shaves off a few ms
|
|
win.requestAnimationFrame(function () {
|
|
eachAsync(arr, fn, finalFunc, chunkSize, i);
|
|
});
|
|
}
|
|
else {
|
|
setTimeout(eachAsync, 0, arr, fn, finalFunc, chunkSize, i);
|
|
}
|
|
}
|
|
else if (finalFunc) {
|
|
finalFunc();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Enter boost mode and apply boost-specific properties.
|
|
* @private
|
|
* @function Highcharts.Series#enterBoost
|
|
*/
|
|
function enterBoost(series) {
|
|
series.boost = series.boost || {
|
|
// Faster than a series bind:
|
|
getPoint: ((bp) => getPoint(series, bp))
|
|
};
|
|
const alteredByBoost = series.boost.altered = [];
|
|
// Save the original values, including whether it was an own
|
|
// property or inherited from the prototype.
|
|
['allowDG', 'directTouch', 'stickyTracking'].forEach((prop) => {
|
|
alteredByBoost.push({
|
|
prop: prop,
|
|
val: series[prop],
|
|
own: Object.hasOwnProperty.call(series, prop)
|
|
});
|
|
});
|
|
series.allowDG = false;
|
|
series.directTouch = false;
|
|
series.stickyTracking = true;
|
|
// Prevent animation when zooming in on boosted series(#13421).
|
|
series.finishedAnimating = true;
|
|
// Hide series label if any
|
|
if (series.labelBySeries) {
|
|
series.labelBySeries = series.labelBySeries.destroy();
|
|
}
|
|
// Destroy existing points after zoom out
|
|
if (series.is('scatter') &&
|
|
series.data.length) {
|
|
for (const point of series.data) {
|
|
point?.destroy?.();
|
|
}
|
|
series.data.length = 0;
|
|
series.points.length = 0;
|
|
delete series.processedData;
|
|
}
|
|
}
|
|
/**
|
|
* Exit from boost mode and restore non-boost properties.
|
|
* @private
|
|
* @function Highcharts.Series#exitBoost
|
|
*/
|
|
function exitBoost(series) {
|
|
const boost = series.boost;
|
|
// Reset instance properties and/or delete instance properties and go back
|
|
// to prototype
|
|
if (boost) {
|
|
(boost.altered || []).forEach((setting) => {
|
|
if (setting.own) {
|
|
series[setting.prop] = setting.val;
|
|
}
|
|
else {
|
|
// Revert to prototype
|
|
delete series[setting.prop];
|
|
}
|
|
});
|
|
// Clear previous run
|
|
if (boost.clear) {
|
|
boost.clear();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* @private
|
|
* @function Highcharts.Series#hasExtremes
|
|
*/
|
|
function hasExtremes(series, checkX) {
|
|
const options = series.options, data = options.data, xAxis = series.xAxis && series.xAxis.options, yAxis = series.yAxis && series.yAxis.options, colorAxis = series.colorAxis && series.colorAxis.options;
|
|
return data.length > (options.boostThreshold || Number.MAX_VALUE) &&
|
|
// Defined yAxis extremes
|
|
isNumber(yAxis.min) &&
|
|
isNumber(yAxis.max) &&
|
|
// Defined (and required) xAxis extremes
|
|
(!checkX ||
|
|
(isNumber(xAxis.min) && isNumber(xAxis.max))) &&
|
|
// Defined (e.g. heatmap) colorAxis extremes
|
|
(!colorAxis ||
|
|
(isNumber(colorAxis.min) && isNumber(colorAxis.max)));
|
|
}
|
|
/**
|
|
* Used multiple times. In processData first on this.options.data, the second
|
|
* time it runs the check again after processedXData is built.
|
|
* If the data is going to be grouped, the series shouldn't be boosted.
|
|
* @private
|
|
*/
|
|
const getSeriesBoosting = (series, data) => {
|
|
// Check if will be grouped.
|
|
if (series.forceCrop) {
|
|
return false;
|
|
}
|
|
return (isChartSeriesBoosting(series.chart) ||
|
|
((data ? data.length : 0) >=
|
|
(series.options.boostThreshold || Number.MAX_VALUE)));
|
|
};
|
|
/**
|
|
* Extend series.destroy to also remove the fake k-d-tree points (#5137).
|
|
* Normally this is handled by Series.destroy that calls Point.destroy,
|
|
* but the fake search points are not registered like that.
|
|
* @private
|
|
*/
|
|
function onSeriesDestroy() {
|
|
const series = this, chart = series.chart;
|
|
if (chart.boost &&
|
|
chart.boost.markerGroup === series.markerGroup) {
|
|
series.markerGroup = null;
|
|
}
|
|
if (chart.hoverPoints) {
|
|
chart.hoverPoints = chart.hoverPoints.filter(function (point) {
|
|
return point.series === series;
|
|
});
|
|
}
|
|
if (chart.hoverPoint && chart.hoverPoint.series === series) {
|
|
chart.hoverPoint = null;
|
|
}
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
function onSeriesHide() {
|
|
const boost = this.boost;
|
|
if (boost && boost.canvas && boost.target) {
|
|
if (boost.wgl) {
|
|
boost.wgl.clear();
|
|
}
|
|
if (boost.clear) {
|
|
boost.clear();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Performs the actual render if the renderer is
|
|
* attached to the series.
|
|
* @private
|
|
*/
|
|
function renderIfNotSeriesBoosting(series) {
|
|
const boost = series.boost;
|
|
if (boost &&
|
|
boost.canvas &&
|
|
boost.target &&
|
|
boost.wgl &&
|
|
!isChartSeriesBoosting(series.chart)) {
|
|
boost.wgl.render(series.chart);
|
|
}
|
|
}
|
|
/**
|
|
* Return a full Point object based on the index.
|
|
* The boost module uses stripped point objects for performance reasons.
|
|
* @private
|
|
* @param {object|Highcharts.Point} boostPoint
|
|
* A stripped-down point object
|
|
* @return {Highcharts.Point}
|
|
* A Point object as per https://api.highcharts.com/highcharts#Point
|
|
*/
|
|
function getPoint(series, boostPoint) {
|
|
const seriesOptions = series.options, xAxis = series.xAxis, PointClass = series.pointClass;
|
|
if (boostPoint instanceof PointClass) {
|
|
return boostPoint;
|
|
}
|
|
const xData = (series.xData ||
|
|
seriesOptions.xData ||
|
|
series.processedXData ||
|
|
false), point = new PointClass(series, (series.options.data || [])[boostPoint.i], xData ? xData[boostPoint.i] : void 0);
|
|
point.category = pick(xAxis.categories ?
|
|
xAxis.categories[point.x] :
|
|
point.x, // @todo simplify
|
|
point.x);
|
|
point.dist = boostPoint.dist;
|
|
point.distX = boostPoint.distX;
|
|
point.plotX = boostPoint.plotX;
|
|
point.plotY = boostPoint.plotY;
|
|
point.index = boostPoint.i;
|
|
point.percentage = boostPoint.percentage;
|
|
point.isInside = series.isPointInside(point);
|
|
return point;
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
function scatterProcessData(force) {
|
|
var _a, _b, _c, _d;
|
|
const series = this, { options, xAxis, yAxis } = series;
|
|
// Process only on changes
|
|
if (!series.isDirty &&
|
|
!xAxis.isDirty &&
|
|
!yAxis.isDirty &&
|
|
!force) {
|
|
return false;
|
|
}
|
|
// Required to get tick-based zoom ranges that take options into account
|
|
// like `minPadding`, `maxPadding`, `startOnTick`, `endOnTick`.
|
|
series.yAxis.setTickInterval();
|
|
const boostThreshold = options.boostThreshold || 0, cropThreshold = options.cropThreshold, data = options.data || series.data, xData = series.xData, xExtremes = xAxis.getExtremes(), xMax = xExtremes.max ?? Number.MAX_VALUE, xMin = xExtremes.min ?? -Number.MAX_VALUE, yData = series.yData, yExtremes = yAxis.getExtremes(), yMax = yExtremes.max ?? Number.MAX_VALUE, yMin = yExtremes.min ?? -Number.MAX_VALUE;
|
|
// Skip processing in non-boost zoom
|
|
if (!series.boosted &&
|
|
xAxis.old &&
|
|
yAxis.old &&
|
|
xMin >= (xAxis.old.min ?? -Number.MAX_VALUE) &&
|
|
xMax <= (xAxis.old.max ?? Number.MAX_VALUE) &&
|
|
yMin >= (yAxis.old.min ?? -Number.MAX_VALUE) &&
|
|
yMax <= (yAxis.old.max ?? Number.MAX_VALUE)) {
|
|
series.processedXData ?? (series.processedXData = xData);
|
|
series.processedYData ?? (series.processedYData = yData);
|
|
return true;
|
|
}
|
|
// Without thresholds just assign data
|
|
if (!boostThreshold ||
|
|
data.length < boostThreshold ||
|
|
(cropThreshold &&
|
|
!series.forceCrop &&
|
|
!series.getExtremesFromAll &&
|
|
!options.getExtremesFromAll &&
|
|
data.length < cropThreshold)) {
|
|
series.processedXData = xData;
|
|
series.processedYData = yData;
|
|
return true;
|
|
}
|
|
// Filter unsorted scatter data for ranges
|
|
const processedData = [], processedXData = [], processedYData = [], xRangeNeeded = !(isNumber(xExtremes.max) || isNumber(xExtremes.min)), yRangeNeeded = !(isNumber(yExtremes.max) || isNumber(yExtremes.min));
|
|
let cropped = false, x, xDataMax = xData[0], xDataMin = xData[0], y, yDataMax = yData[0], yDataMin = yData[0];
|
|
for (let i = 0, iEnd = xData.length; i < iEnd; ++i) {
|
|
x = xData[i];
|
|
y = yData[i];
|
|
if (x >= xMin && x <= xMax &&
|
|
y >= yMin && y <= yMax) {
|
|
processedData.push({ x, y });
|
|
processedXData.push(x);
|
|
processedYData.push(y);
|
|
if (xRangeNeeded) {
|
|
xDataMax = Math.max(xDataMax, x);
|
|
xDataMin = Math.min(xDataMin, x);
|
|
}
|
|
if (yRangeNeeded) {
|
|
yDataMax = Math.max(yDataMax, y);
|
|
yDataMin = Math.min(yDataMin, y);
|
|
}
|
|
}
|
|
else {
|
|
cropped = true;
|
|
}
|
|
}
|
|
if (xRangeNeeded) {
|
|
(_a = xAxis.options).max ?? (_a.max = xDataMax);
|
|
(_b = xAxis.options).min ?? (_b.min = xDataMin);
|
|
}
|
|
if (yRangeNeeded) {
|
|
(_c = yAxis.options).max ?? (_c.max = yDataMax);
|
|
(_d = yAxis.options).min ?? (_d.min = yDataMin);
|
|
}
|
|
// Set properties as base processData
|
|
series.cropped = cropped;
|
|
series.cropStart = 0;
|
|
series.processedXData = processedXData; // For boosted points rendering
|
|
series.processedYData = processedYData;
|
|
if (!getSeriesBoosting(series, processedXData)) {
|
|
series.processedData = processedData; // For un-boosted points rendering
|
|
}
|
|
return true;
|
|
}
|
|
/**
|
|
* @private
|
|
* @function Highcharts.Series#renderCanvas
|
|
*/
|
|
function seriesRenderCanvas() {
|
|
const options = this.options || {}, chart = this.chart, xAxis = this.xAxis, yAxis = this.yAxis, xData = options.xData || this.processedXData, yData = options.yData || this.processedYData, rawData = this.processedData || options.data, xExtremes = xAxis.getExtremes(),
|
|
// Taking into account the offset of the min point #19497
|
|
xMin = xExtremes.min - (xAxis.minPointOffset || 0), xMax = xExtremes.max + (xAxis.minPointOffset || 0), yExtremes = yAxis.getExtremes(), yMin = yExtremes.min - (yAxis.minPointOffset || 0), yMax = yExtremes.max + (yAxis.minPointOffset || 0), pointTaken = {}, sampling = !!this.sampling, enableMouseTracking = options.enableMouseTracking, threshold = options.threshold, isRange = this.pointArrayMap &&
|
|
this.pointArrayMap.join(',') === 'low,high', isStacked = !!options.stacking, cropStart = this.cropStart || 0, requireSorting = this.requireSorting, useRaw = !xData, compareX = options.findNearestPointBy === 'x', xDataFull = (this.xData ||
|
|
this.options.xData ||
|
|
this.processedXData ||
|
|
false);
|
|
let renderer = false, lastClientX, yBottom = yAxis.getThreshold(threshold), minVal, maxVal, minI, maxI;
|
|
// When touch-zooming or mouse-panning, re-rendering the canvas would not
|
|
// perform fast enough. Instead, let the axes redraw, but not the series.
|
|
// The series is scale-translated in an event handler for an approximate
|
|
// preview.
|
|
if (xAxis.isPanning || yAxis.isPanning) {
|
|
return;
|
|
}
|
|
// Get or create the renderer
|
|
renderer = createAndAttachRenderer(chart, this);
|
|
chart.boosted = true;
|
|
if (!this.visible) {
|
|
return;
|
|
}
|
|
// If we are zooming out from SVG mode, destroy the graphics
|
|
if (this.points || this.graph) {
|
|
destroyGraphics(this);
|
|
}
|
|
// If we're rendering per. series we should create the marker groups
|
|
// as usual.
|
|
if (!isChartSeriesBoosting(chart)) {
|
|
// If all series were boosting, but are not anymore
|
|
// restore private markerGroup
|
|
if (chart.boost &&
|
|
this.markerGroup === chart.boost.markerGroup) {
|
|
this.markerGroup = void 0;
|
|
}
|
|
this.markerGroup = this.plotGroup('markerGroup', 'markers', true, 1, chart.seriesGroup);
|
|
}
|
|
else {
|
|
// If series has a private markerGroup, remove that
|
|
// and use common markerGroup
|
|
if (this.markerGroup &&
|
|
this.markerGroup !== chart.boost.markerGroup) {
|
|
this.markerGroup.destroy();
|
|
}
|
|
// Use a single group for the markers
|
|
this.markerGroup = chart.boost.markerGroup;
|
|
// When switching from chart boosting mode, destroy redundant
|
|
// series boosting targets
|
|
if (this.boost && this.boost.target) {
|
|
this.renderTarget = this.boost.target = this.boost.target.destroy();
|
|
}
|
|
}
|
|
const points = this.points = [], addKDPoint = (clientX, plotY, i, percentage) => {
|
|
const x = xDataFull ? xDataFull[cropStart + i] : false, pushPoint = (plotX) => {
|
|
if (chart.inverted) {
|
|
plotX = xAxis.len - plotX;
|
|
plotY = yAxis.len - plotY;
|
|
}
|
|
points.push({
|
|
destroy: noop,
|
|
x: x,
|
|
clientX: plotX,
|
|
plotX: plotX,
|
|
plotY: plotY,
|
|
i: cropStart + i,
|
|
percentage: percentage
|
|
});
|
|
};
|
|
// We need to do ceil on the clientX to make things
|
|
// snap to pixel values. The renderer will frequently
|
|
// draw stuff on "sub-pixels".
|
|
clientX = Math.ceil(clientX);
|
|
// Shaves off about 60ms compared to repeated concatenation
|
|
index = compareX ? clientX : clientX + ',' + plotY;
|
|
// The k-d tree requires series points.
|
|
// Reduce the amount of points, since the time to build the
|
|
// tree increases exponentially.
|
|
if (enableMouseTracking) {
|
|
if (!pointTaken[index]) {
|
|
pointTaken[index] = true;
|
|
pushPoint(clientX);
|
|
}
|
|
else if (x === xDataFull[xDataFull.length - 1]) {
|
|
// If the last point is on the same pixel as the last
|
|
// tracked point, swap them. (#18856)
|
|
points.length--;
|
|
pushPoint(clientX);
|
|
}
|
|
}
|
|
};
|
|
// Do not start building while drawing
|
|
this.buildKDTree = noop;
|
|
fireEvent(this, 'renderCanvas');
|
|
if (renderer) {
|
|
allocateIfNotSeriesBoosting(renderer, this);
|
|
renderer.pushSeries(this);
|
|
// Perform the actual renderer if we're on series level
|
|
renderIfNotSeriesBoosting(this);
|
|
}
|
|
/**
|
|
* This builds the KD-tree
|
|
* @private
|
|
*/
|
|
function processPoint(d, i) {
|
|
const chartDestroyed = typeof chart.index === 'undefined';
|
|
let x, y, clientX, plotY, percentage, low = false, isYInside = true;
|
|
if (!defined(d)) {
|
|
return true;
|
|
}
|
|
if (!chartDestroyed) {
|
|
if (useRaw) {
|
|
x = d[0];
|
|
y = d[1];
|
|
}
|
|
else {
|
|
x = d;
|
|
y = yData[i];
|
|
}
|
|
// Resolve low and high for range series
|
|
if (isRange) {
|
|
if (useRaw) {
|
|
y = d.slice(1, 3);
|
|
}
|
|
low = y[0];
|
|
y = y[1];
|
|
}
|
|
else if (isStacked) {
|
|
x = d.x;
|
|
y = d.stackY;
|
|
low = y - d.y;
|
|
percentage = d.percentage;
|
|
}
|
|
// Optimize for scatter zooming
|
|
if (!requireSorting) {
|
|
isYInside = (y || 0) >= yMin && y <= yMax;
|
|
}
|
|
if (y !== null && x >= xMin && x <= xMax && isYInside) {
|
|
clientX = xAxis.toPixels(x, true);
|
|
if (sampling) {
|
|
if (typeof minI === 'undefined' ||
|
|
clientX === lastClientX) {
|
|
if (!isRange) {
|
|
low = y;
|
|
}
|
|
if (typeof maxI === 'undefined' ||
|
|
y > maxVal) {
|
|
maxVal = y;
|
|
maxI = i;
|
|
}
|
|
if (typeof minI === 'undefined' ||
|
|
low < minVal) {
|
|
minVal = low;
|
|
minI = i;
|
|
}
|
|
}
|
|
// Add points and reset
|
|
if (!compareX || clientX !== lastClientX) {
|
|
// `maxI` is number too:
|
|
if (typeof minI !== 'undefined') {
|
|
plotY =
|
|
yAxis.toPixels(maxVal, true);
|
|
yBottom =
|
|
yAxis.toPixels(minVal, true);
|
|
addKDPoint(clientX, plotY, maxI, percentage);
|
|
if (yBottom !== plotY) {
|
|
addKDPoint(clientX, yBottom, minI, percentage);
|
|
}
|
|
}
|
|
minI = maxI = void 0;
|
|
lastClientX = clientX;
|
|
}
|
|
}
|
|
else {
|
|
plotY = Math.ceil(yAxis.toPixels(y, true));
|
|
addKDPoint(clientX, plotY, i, percentage);
|
|
}
|
|
}
|
|
}
|
|
return !chartDestroyed;
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
const boostOptions = renderer.settings, doneProcessing = () => {
|
|
fireEvent(this, 'renderedCanvas');
|
|
// Go back to prototype, ready to build
|
|
delete this.buildKDTree;
|
|
// Check that options exist, as async processing
|
|
// could mean the series is removed at this point (#19895)
|
|
if (this.options) {
|
|
this.buildKDTree();
|
|
}
|
|
if (boostOptions.debug.timeKDTree) {
|
|
console.timeEnd('kd tree building'); // eslint-disable-line no-console
|
|
}
|
|
};
|
|
// Loop over the points to build the k-d tree - skip this if
|
|
// exporting
|
|
if (!chart.renderer.forExport) {
|
|
if (boostOptions.debug.timeKDTree) {
|
|
console.time('kd tree building'); // eslint-disable-line no-console
|
|
}
|
|
eachAsync(isStacked ? this.data.slice(cropStart) : (xData || rawData), processPoint, doneProcessing);
|
|
}
|
|
}
|
|
/**
|
|
* Used for treemap|heatmap.drawPoints
|
|
* @private
|
|
*/
|
|
function wrapSeriesDrawPoints(proceed) {
|
|
let enabled = true;
|
|
if (this.chart.options && this.chart.options.boost) {
|
|
enabled = typeof this.chart.options.boost.enabled === 'undefined' ?
|
|
true :
|
|
this.chart.options.boost.enabled;
|
|
}
|
|
if (!enabled || !this.boosted) {
|
|
return proceed.call(this);
|
|
}
|
|
this.chart.boosted = true;
|
|
// Make sure we have a valid OGL context
|
|
const renderer = createAndAttachRenderer(this.chart, this);
|
|
if (renderer) {
|
|
allocateIfNotSeriesBoosting(renderer, this);
|
|
renderer.pushSeries(this);
|
|
}
|
|
renderIfNotSeriesBoosting(this);
|
|
}
|
|
/**
|
|
* Override a bunch of methods the same way. If the number of points is
|
|
* below the threshold, run the original method. If not, check for a
|
|
* canvas version or do nothing.
|
|
*
|
|
* Note that we're not overriding any of these for heatmaps.
|
|
*/
|
|
function wrapSeriesFunctions(seriesProto, seriesTypes, method) {
|
|
/**
|
|
* @private
|
|
*/
|
|
function branch(proceed) {
|
|
const letItPass = this.options.stacking &&
|
|
(method === 'translate' || method === 'generatePoints');
|
|
if (!this.boosted ||
|
|
letItPass ||
|
|
!boostEnabled(this.chart) ||
|
|
this.type === 'heatmap' ||
|
|
this.type === 'treemap' ||
|
|
!BoostableMap[this.type] ||
|
|
this.options.boostThreshold === 0) {
|
|
proceed.call(this);
|
|
// Run canvas version of method, like renderCanvas(), if it exists
|
|
}
|
|
else if (method === 'render' && this.renderCanvas) {
|
|
this.renderCanvas();
|
|
}
|
|
}
|
|
wrap(seriesProto, method, branch);
|
|
// Special case for some types, when translate method is already wrapped
|
|
if (method === 'translate') {
|
|
for (const type of [
|
|
'column',
|
|
'arearange',
|
|
'columnrange',
|
|
'heatmap',
|
|
'treemap'
|
|
]) {
|
|
if (seriesTypes[type]) {
|
|
wrap(seriesTypes[type].prototype, method, branch);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Do not compute extremes when min and max are set. If we use this in the
|
|
* core, we can add the hook to hasExtremes to the methods directly.
|
|
* @private
|
|
*/
|
|
function wrapSeriesGetExtremes(proceed) {
|
|
if (this.boosted) {
|
|
if (hasExtremes(this)) {
|
|
return {};
|
|
}
|
|
if (this.xAxis.isPanning || this.yAxis.isPanning) {
|
|
// Do not re-compute the extremes during panning, because looping
|
|
// the data is expensive. The `this` contains the `dataMin` and
|
|
// `dataMax` to use.
|
|
return this;
|
|
}
|
|
}
|
|
return proceed.apply(this, [].slice.call(arguments, 1));
|
|
}
|
|
/**
|
|
* If the series is a heatmap or treemap, or if the series is not boosting
|
|
* do the default behaviour. Otherwise, process if the series has no
|
|
* extremes.
|
|
* @private
|
|
*/
|
|
function wrapSeriesProcessData(proceed) {
|
|
let dataToMeasure = this.options.data;
|
|
if (boostEnabled(this.chart) && BoostableMap[this.type]) {
|
|
const series = this, isScatter = series.is('scatter') && !series.is('bubble');
|
|
// If there are no extremes given in the options, we also need to
|
|
// process the data to read the data extremes. If this is a heatmap,
|
|
// do default behaviour.
|
|
if (
|
|
// First pass with options.data:
|
|
!getSeriesBoosting(series, dataToMeasure) ||
|
|
isScatter ||
|
|
// Use processedYData for the stack (#7481):
|
|
series.options.stacking ||
|
|
!hasExtremes(series, true)) {
|
|
// Do nothing until the panning stops
|
|
if (series.boosted && (series.xAxis?.isPanning || series.yAxis?.isPanning)) {
|
|
return;
|
|
}
|
|
// Extra check for zoomed scatter data
|
|
if (isScatter && !series.yAxis.treeGrid) {
|
|
scatterProcessData.call(series, arguments[1]);
|
|
}
|
|
else {
|
|
proceed.apply(series, [].slice.call(arguments, 1));
|
|
}
|
|
dataToMeasure = series.processedXData;
|
|
}
|
|
// Set the isBoosting flag, second pass with processedXData to
|
|
// see if we have zoomed.
|
|
series.boosted = getSeriesBoosting(series, dataToMeasure);
|
|
// Enter or exit boost mode
|
|
if (series.boosted) {
|
|
// Force turbo-mode:
|
|
let firstPoint;
|
|
if (series.options.data &&
|
|
series.options.data.length) {
|
|
firstPoint = series.getFirstValidPoint(series.options.data);
|
|
if (!isNumber(firstPoint) && !isArray(firstPoint)) {
|
|
error(12, false, series.chart);
|
|
}
|
|
}
|
|
enterBoost(series);
|
|
}
|
|
else {
|
|
exitBoost(series);
|
|
}
|
|
// The series type is not boostable
|
|
}
|
|
else {
|
|
proceed.apply(this, [].slice.call(arguments, 1));
|
|
}
|
|
}
|
|
/**
|
|
* Return a point instance from the k-d-tree
|
|
* @private
|
|
*/
|
|
function wrapSeriesSearchPoint(proceed) {
|
|
const result = proceed.apply(this, [].slice.call(arguments, 1));
|
|
if (this.boost && result) {
|
|
return this.boost.getPoint(result);
|
|
}
|
|
return result;
|
|
}
|
|
/* *
|
|
*
|
|
* Default Export
|
|
*
|
|
* */
|
|
const BoostSeries = {
|
|
compose,
|
|
destroyGraphics,
|
|
eachAsync,
|
|
getPoint
|
|
};
|
|
|
|
return BoostSeries;
|
|
});
|
|
_registerModule(_modules, 'Extensions/Boost/NamedColors.js', [], function () {
|
|
/* *
|
|
*
|
|
* (c) 2019-2024 Highsoft AS
|
|
*
|
|
* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
|
*
|
|
* */
|
|
/* *
|
|
*
|
|
* Constants
|
|
*
|
|
* */
|
|
// Register color names since GL can't render those directly.
|
|
// TODO: When supporting modern syntax, make this a named export
|
|
const defaultHTMLColorMap = {
|
|
aliceblue: '#f0f8ff',
|
|
antiquewhite: '#faebd7',
|
|
aqua: '#00ffff',
|
|
aquamarine: '#7fffd4',
|
|
azure: '#f0ffff',
|
|
beige: '#f5f5dc',
|
|
bisque: '#ffe4c4',
|
|
blanchedalmond: '#ffebcd',
|
|
blue: '#0000ff',
|
|
blueviolet: '#8a2be2',
|
|
brown: '#a52a2a',
|
|
burlywood: '#deb887',
|
|
cadetblue: '#5f9ea0',
|
|
chartreuse: '#7fff00',
|
|
chocolate: '#d2691e',
|
|
coral: '#ff7f50',
|
|
cornflowerblue: '#6495ed',
|
|
cornsilk: '#fff8dc',
|
|
crimson: '#dc143c',
|
|
cyan: '#00ffff',
|
|
darkblue: '#00008b',
|
|
darkcyan: '#008b8b',
|
|
darkgoldenrod: '#b8860b',
|
|
darkgray: '#a9a9a9',
|
|
darkgreen: '#006400',
|
|
darkkhaki: '#bdb76b',
|
|
darkmagenta: '#8b008b',
|
|
darkolivegreen: '#556b2f',
|
|
darkorange: '#ff8c00',
|
|
darkorchid: '#9932cc',
|
|
darkred: '#8b0000',
|
|
darksalmon: '#e9967a',
|
|
darkseagreen: '#8fbc8f',
|
|
darkslateblue: '#483d8b',
|
|
darkslategray: '#2f4f4f',
|
|
darkturquoise: '#00ced1',
|
|
darkviolet: '#9400d3',
|
|
deeppink: '#ff1493',
|
|
deepskyblue: '#00bfff',
|
|
dimgray: '#696969',
|
|
dodgerblue: '#1e90ff',
|
|
feldspar: '#d19275',
|
|
firebrick: '#b22222',
|
|
floralwhite: '#fffaf0',
|
|
forestgreen: '#228b22',
|
|
fuchsia: '#ff00ff',
|
|
gainsboro: '#dcdcdc',
|
|
ghostwhite: '#f8f8ff',
|
|
gold: '#ffd700',
|
|
goldenrod: '#daa520',
|
|
gray: '#808080',
|
|
grey: '#808080',
|
|
green: '#008000',
|
|
greenyellow: '#adff2f',
|
|
honeydew: '#f0fff0',
|
|
hotpink: '#ff69b4',
|
|
indianred: '#cd5c5c',
|
|
indigo: '#4b0082',
|
|
ivory: '#fffff0',
|
|
khaki: '#f0e68c',
|
|
lavender: '#e6e6fa',
|
|
lavenderblush: '#fff0f5',
|
|
lawngreen: '#7cfc00',
|
|
lemonchiffon: '#fffacd',
|
|
lightblue: '#add8e6',
|
|
lightcoral: '#f08080',
|
|
lightcyan: '#e0ffff',
|
|
lightgoldenrodyellow: '#fafad2',
|
|
lightgrey: '#d3d3d3',
|
|
lightgreen: '#90ee90',
|
|
lightpink: '#ffb6c1',
|
|
lightsalmon: '#ffa07a',
|
|
lightseagreen: '#20b2aa',
|
|
lightskyblue: '#87cefa',
|
|
lightslateblue: '#8470ff',
|
|
lightslategray: '#778899',
|
|
lightsteelblue: '#b0c4de',
|
|
lightyellow: '#ffffe0',
|
|
lime: '#00ff00',
|
|
limegreen: '#32cd32',
|
|
linen: '#faf0e6',
|
|
magenta: '#ff00ff',
|
|
maroon: '#800000',
|
|
mediumaquamarine: '#66cdaa',
|
|
mediumblue: '#0000cd',
|
|
mediumorchid: '#ba55d3',
|
|
mediumpurple: '#9370d8',
|
|
mediumseagreen: '#3cb371',
|
|
mediumslateblue: '#7b68ee',
|
|
mediumspringgreen: '#00fa9a',
|
|
mediumturquoise: '#48d1cc',
|
|
mediumvioletred: '#c71585',
|
|
midnightblue: '#191970',
|
|
mintcream: '#f5fffa',
|
|
mistyrose: '#ffe4e1',
|
|
moccasin: '#ffe4b5',
|
|
navajowhite: '#ffdead',
|
|
navy: '#000080',
|
|
oldlace: '#fdf5e6',
|
|
olive: '#808000',
|
|
olivedrab: '#6b8e23',
|
|
orange: '#ffa500',
|
|
orangered: '#ff4500',
|
|
orchid: '#da70d6',
|
|
palegoldenrod: '#eee8aa',
|
|
palegreen: '#98fb98',
|
|
paleturquoise: '#afeeee',
|
|
palevioletred: '#d87093',
|
|
papayawhip: '#ffefd5',
|
|
peachpuff: '#ffdab9',
|
|
peru: '#cd853f',
|
|
pink: '#ffc0cb',
|
|
plum: '#dda0dd',
|
|
powderblue: '#b0e0e6',
|
|
purple: '#800080',
|
|
red: '#ff0000',
|
|
rosybrown: '#bc8f8f',
|
|
royalblue: '#4169e1',
|
|
saddlebrown: '#8b4513',
|
|
salmon: '#fa8072',
|
|
sandybrown: '#f4a460',
|
|
seagreen: '#2e8b57',
|
|
seashell: '#fff5ee',
|
|
sienna: '#a0522d',
|
|
silver: '#c0c0c0',
|
|
skyblue: '#87ceeb',
|
|
slateblue: '#6a5acd',
|
|
slategray: '#708090',
|
|
snow: '#fffafa',
|
|
springgreen: '#00ff7f',
|
|
steelblue: '#4682b4',
|
|
tan: '#d2b48c',
|
|
teal: '#008080',
|
|
thistle: '#d8bfd8',
|
|
tomato: '#ff6347',
|
|
turquoise: '#40e0d0',
|
|
violet: '#ee82ee',
|
|
violetred: '#d02090',
|
|
wheat: '#f5deb3',
|
|
whitesmoke: '#f5f5f5',
|
|
yellow: '#ffff00',
|
|
yellowgreen: '#9acd32'
|
|
};
|
|
/* *
|
|
*
|
|
* Default Export
|
|
*
|
|
* */
|
|
const namedColors = {
|
|
defaultHTMLColorMap
|
|
};
|
|
|
|
return namedColors;
|
|
});
|
|
_registerModule(_modules, 'Extensions/Boost/Boost.js', [_modules['Extensions/Boost/BoostChart.js'], _modules['Extensions/Boost/BoostSeries.js'], _modules['Core/Globals.js'], _modules['Extensions/Boost/NamedColors.js'], _modules['Core/Utilities.js']], function (BoostChart, BoostSeries, H, NamedColors, U) {
|
|
/* *
|
|
*
|
|
* (c) 2019-2024 Highsoft AS
|
|
*
|
|
* Boost module: stripped-down renderer for higher performance
|
|
*
|
|
* License: highcharts.com/license
|
|
*
|
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
|
*
|
|
* */
|
|
const { doc, win } = H;
|
|
const { addEvent, error } = U;
|
|
/* *
|
|
*
|
|
* Constants
|
|
*
|
|
* */
|
|
const contexts = [
|
|
'webgl',
|
|
'experimental-webgl',
|
|
'moz-webgl',
|
|
'webkit-3d'
|
|
];
|
|
/* *
|
|
*
|
|
* Functions
|
|
*
|
|
* */
|
|
/**
|
|
* @private
|
|
*/
|
|
function compose(ChartClass, AxisClass, SeriesClass, seriesTypes, ColorClass) {
|
|
const wglMode = hasWebGLSupport();
|
|
if (!wglMode) {
|
|
if (typeof H.initCanvasBoost !== 'undefined') {
|
|
// Fallback to canvas boost
|
|
H.initCanvasBoost();
|
|
}
|
|
else {
|
|
error(26);
|
|
}
|
|
}
|
|
if (ColorClass && !ColorClass.names.lightgoldenrodyellow) {
|
|
ColorClass.names = {
|
|
...ColorClass.names,
|
|
...NamedColors.defaultHTMLColorMap
|
|
};
|
|
}
|
|
// WebGL support is alright, and we're good to go.
|
|
BoostChart.compose(ChartClass, wglMode);
|
|
BoostSeries.compose(SeriesClass, seriesTypes, wglMode);
|
|
// Handle zooming by touch/pinch or mouse wheel. Assume that boosted charts
|
|
// are too slow for a live preview while dragging. Instead, just scale the
|
|
// div while `isPanning`.
|
|
addEvent(AxisClass, 'setExtremes', function (e) {
|
|
// Render targets can be either chart-wide or series-specific
|
|
const renderTargets = [this.chart, ...this.series]
|
|
.map((item) => item.renderTarget)
|
|
.filter(Boolean);
|
|
for (const renderTarget of renderTargets) {
|
|
const { horiz, pos } = this, scaleKey = horiz ? 'scaleX' : 'scaleY', translateKey = horiz ? 'translateX' : 'translateY', lastScale = renderTarget?.[scaleKey] ?? 1;
|
|
let scale = 1, translate = 0, opacity = 1, filter = 'none';
|
|
if (this.isPanning) {
|
|
scale = (e.scale ?? 1) * lastScale;
|
|
translate = (renderTarget?.[translateKey] || 0) -
|
|
scale * (e.move || 0) +
|
|
lastScale * pos -
|
|
scale * pos;
|
|
opacity = 0.7;
|
|
filter = 'blur(3px)';
|
|
}
|
|
renderTarget
|
|
?.attr({
|
|
[scaleKey]: scale,
|
|
[translateKey]: translate
|
|
})
|
|
.css({
|
|
transition: '250ms filter, 250ms opacity',
|
|
filter,
|
|
opacity
|
|
});
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* Returns true if the current browser supports WebGL.
|
|
*
|
|
* @requires module:modules/boost
|
|
*
|
|
* @function Highcharts.hasWebGLSupport
|
|
*
|
|
* @return {boolean}
|
|
* `true` if the browser supports WebGL.
|
|
*/
|
|
function hasWebGLSupport() {
|
|
let canvas, gl = false;
|
|
if (typeof win.WebGLRenderingContext !== 'undefined') {
|
|
canvas = doc.createElement('canvas');
|
|
for (let i = 0; i < contexts.length; ++i) {
|
|
try {
|
|
gl = canvas.getContext(contexts[i]);
|
|
if (typeof gl !== 'undefined' && gl !== null) {
|
|
return true;
|
|
}
|
|
}
|
|
catch (e) {
|
|
// Silent error
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
/* *
|
|
*
|
|
* Default Export
|
|
*
|
|
* */
|
|
const Boost = {
|
|
compose,
|
|
hasWebGLSupport
|
|
};
|
|
/* *
|
|
*
|
|
* API Options
|
|
*
|
|
* */
|
|
/**
|
|
* Options for the Boost module. The Boost module allows certain series types
|
|
* to be rendered by WebGL instead of the default SVG. This allows hundreds of
|
|
* thousands of data points to be rendered in milliseconds. In addition to the
|
|
* WebGL rendering it saves time by skipping processing and inspection of the
|
|
* data wherever possible. This introduces some limitations to what features are
|
|
* available in boost mode. See [the docs](
|
|
* https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
|
|
* details.
|
|
*
|
|
* In addition to the global `boost` option, each series has a
|
|
* [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
|
|
* boost should kick in.
|
|
*
|
|
* Requires the `modules/boost.js` module.
|
|
*
|
|
* @sample {highstock} highcharts/boost/line-series-heavy-stock
|
|
* Stock chart
|
|
* @sample {highstock} highcharts/boost/line-series-heavy-dynamic
|
|
* Dynamic stock chart
|
|
* @sample highcharts/boost/line
|
|
* Line chart
|
|
* @sample highcharts/boost/line-series-heavy
|
|
* Line chart with hundreds of series
|
|
* @sample highcharts/boost/scatter
|
|
* Scatter chart
|
|
* @sample highcharts/boost/area
|
|
* Area chart
|
|
* @sample highcharts/boost/arearange
|
|
* Area range chart
|
|
* @sample highcharts/boost/column
|
|
* Column chart
|
|
* @sample highcharts/boost/columnrange
|
|
* Column range chart
|
|
* @sample highcharts/boost/bubble
|
|
* Bubble chart
|
|
* @sample highcharts/boost/heatmap
|
|
* Heat map
|
|
* @sample highcharts/boost/treemap
|
|
* Tree map
|
|
*
|
|
* @product highcharts highstock
|
|
* @requires modules/boost
|
|
* @apioption boost
|
|
*/
|
|
/**
|
|
* The chart will be boosted, if one of the series crosses its threshold and all
|
|
* the series in the chart can be boosted.
|
|
*
|
|
* @type {boolean}
|
|
* @default true
|
|
* @apioption boost.allowForce
|
|
*/
|
|
/**
|
|
* Enable or disable boost on a chart.
|
|
*
|
|
* @type {boolean}
|
|
* @default true
|
|
* @apioption boost.enabled
|
|
*/
|
|
/**
|
|
* Debugging options for boost.
|
|
* Useful for benchmarking, and general timing.
|
|
*
|
|
* @apioption boost.debug
|
|
*/
|
|
/**
|
|
* Time the series rendering.
|
|
*
|
|
* This outputs the time spent on actual rendering in the console when
|
|
* set to true.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.debug.timeRendering
|
|
*/
|
|
/**
|
|
* Time the series processing.
|
|
*
|
|
* This outputs the time spent on transforming the series data to
|
|
* vertex buffers when set to true.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.debug.timeSeriesProcessing
|
|
*/
|
|
/**
|
|
* Time the WebGL setup.
|
|
*
|
|
* This outputs the time spent on setting up the WebGL context,
|
|
* creating shaders, and textures.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.debug.timeSetup
|
|
*/
|
|
/**
|
|
* Time the building of the k-d tree.
|
|
*
|
|
* This outputs the time spent building the k-d tree used for
|
|
* markers etc.
|
|
*
|
|
* Note that the k-d tree is built async, and runs post-rendering.
|
|
* Following, it does not affect the performance of the rendering itself.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.debug.timeKDTree
|
|
*/
|
|
/**
|
|
* Show the number of points skipped through culling.
|
|
*
|
|
* When set to true, the number of points skipped in series processing
|
|
* is outputted. Points are skipped if they are closer than 1 pixel from
|
|
* each other.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.debug.showSkipSummary
|
|
*/
|
|
/**
|
|
* Time the WebGL to SVG buffer copy
|
|
*
|
|
* After rendering, the result is copied to an image which is injected
|
|
* into the SVG.
|
|
*
|
|
* If this property is set to true, the time it takes for the buffer copy
|
|
* to complete is outputted.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.debug.timeBufferCopy
|
|
*/
|
|
/**
|
|
* The pixel ratio for the WebGL content. If 0, the `window.devicePixelRatio` is
|
|
* used. This ensures sharp graphics on high DPI displays like Apple's Retina,
|
|
* as well as when a page is zoomed.
|
|
*
|
|
* The default is left at 1 for now, as this is a new feature that has the
|
|
* potential to break existing setups. Over time, when it has been battle
|
|
* tested, the intention is to set it to 0 by default.
|
|
*
|
|
* Another use case for this option is to set it to 2 in order to make exported
|
|
* and upscaled charts render sharp.
|
|
*
|
|
* One limitation when using the `pixelRatio` is that the line width of graphs
|
|
* is scaled down. Since the Boost module currently can only render 1px line
|
|
* widths, it is scaled down to a thin 0.5 pixels on a Retina display.
|
|
*
|
|
* @sample highcharts/boost/line-devicepixelratio
|
|
* Enable the `devicePixelRatio`
|
|
* @sample highcharts/boost/line-export-pixelratio
|
|
* Sharper graphics in export
|
|
*
|
|
* @type {number}
|
|
* @since 10.0.0
|
|
* @default 1
|
|
* @apioption boost.pixelRatio
|
|
*/
|
|
/**
|
|
* Set the series threshold for when the boost should kick in globally.
|
|
*
|
|
* Setting to e.g. 20 will cause the whole chart to enter boost mode
|
|
* if there are 20 or more series active. When the chart is in boost mode,
|
|
* every series in it will be rendered to a common canvas. This offers
|
|
* a significant speed improvement in charts with a very high
|
|
* amount of series.
|
|
*
|
|
* @type {number}
|
|
* @default 50
|
|
* @apioption boost.seriesThreshold
|
|
*/
|
|
/**
|
|
* Enable or disable GPU translations. GPU translations are faster than doing
|
|
* the translation in JavaScript.
|
|
*
|
|
* This option may cause rendering issues with certain datasets.
|
|
* Namely, if your dataset has large numbers with small increments (such as
|
|
* timestamps), it won't work correctly. This is due to floating point
|
|
* precision.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.useGPUTranslations
|
|
*/
|
|
/**
|
|
* Enable or disable pre-allocation of vertex buffers.
|
|
*
|
|
* Enabling this will make it so that the binary data arrays required for
|
|
* storing the series data will be allocated prior to transforming the data
|
|
* to a WebGL-compatible format.
|
|
*
|
|
* This saves a copy operation on the order of O(n) and so is significantly more
|
|
* performant. However, this is currently an experimental option, and may cause
|
|
* visual artifacts with some datasets.
|
|
*
|
|
* As such, care should be taken when using this setting to make sure that
|
|
* it doesn't cause any rendering glitches with the given use-case.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
* @apioption boost.usePreallocated
|
|
*/
|
|
/**
|
|
* Set the point threshold for when a series should enter boost mode.
|
|
*
|
|
* Setting it to e.g. 2000 will cause the series to enter boost mode when there
|
|
* are 2000 or more points in the series.
|
|
*
|
|
* To disable boosting on the series, set the `boostThreshold` to 0. Setting it
|
|
* to 1 will force boosting.
|
|
*
|
|
* Note that the [cropThreshold](plotOptions.series.cropThreshold) also affects
|
|
* this setting. When zooming in on a series that has fewer points than the
|
|
* `cropThreshold`, all points are rendered although outside the visible plot
|
|
* area, and the `boostThreshold` won't take effect.
|
|
*
|
|
* @type {number}
|
|
* @default 5000
|
|
* @requires modules/boost
|
|
* @apioption plotOptions.series.boostThreshold
|
|
*/
|
|
/**
|
|
* Sets the color blending in the boost module.
|
|
*
|
|
* @type {string}
|
|
* @default undefined
|
|
* @validvalue ["add", "multiply", "darken"]
|
|
* @requires modules/boost
|
|
* @apioption plotOptions.series.boostBlending
|
|
*/
|
|
''; // Adds doclets above to transpiled file
|
|
|
|
return Boost;
|
|
});
|
|
_registerModule(_modules, 'masters/modules/boost.src.js', [_modules['Core/Globals.js'], _modules['Extensions/Boost/Boost.js']], function (Highcharts, Boost) {
|
|
|
|
const G = Highcharts;
|
|
G.hasWebGLSupport = Boost.hasWebGLSupport;
|
|
Boost.compose(G.Chart, G.Axis, G.Series, G.seriesTypes, G.Color);
|
|
|
|
return Highcharts;
|
|
});
|
|
})); |