Icard/angular-clarity-master(work.../node_modules/highcharts/modules/boost.src.js

3791 lines
152 KiB
JavaScript

/**
* @license Highcharts JS v11.4.1 (2024-04-04)
*
* Boost module
*
* (c) 2010-2024 Highsoft AS
* Author: Torstein Honsi
*
* License: www.highcharts.com/license
*
* */
(function (factory) {
if (typeof module === 'object' && module.exports) {
factory['default'] = factory;
module.exports = factory;
} else if (typeof define === 'function' && define.amd) {
define('highcharts/modules/boost', ['highcharts'], function (Highcharts) {
factory(Highcharts);
factory.Highcharts = Highcharts;
return factory;
});
} else {
factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
}
}(function (Highcharts) {
'use strict';
var _modules = Highcharts ? Highcharts._modules : {};
function _registerModule(obj, path, args, fn) {
if (!obj.hasOwnProperty(path)) {
obj[path] = fn.apply(null, args);
if (typeof CustomEvent === 'function') {
window.dispatchEvent(new CustomEvent(
'HighchartsModuleLoaded',
{ detail: { path: path, module: obj[path] } }
));
}
}
}
_registerModule(_modules, 'Extensions/Boost/Boostables.js', [], function () {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
/* *
*
* Constants
*
* */
// These are the series we allow boosting for.
const Boostables = [
'area',
'areaspline',
'arearange',
'column',
'columnrange',
'bar',
'line',
'scatter',
'heatmap',
'bubble',
'treemap'
];
/* *
*
* Default Export
*
* */
return Boostables;
});
_registerModule(_modules, 'Extensions/Boost/BoostableMap.js', [_modules['Extensions/Boost/Boostables.js']], function (Boostables) {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
/* *
*
* Imports
*
* */
/* *
*
* Constants
*
* */
// These are the series we allow boosting for.
const BoostableMap = {};
Boostables.forEach((item) => {
BoostableMap[item] = true;
});
/* *
*
* Default Export
*
* */
return BoostableMap;
});
_registerModule(_modules, 'Extensions/Boost/BoostChart.js', [_modules['Extensions/Boost/BoostableMap.js'], _modules['Core/Globals.js'], _modules['Core/Utilities.js']], function (BoostableMap, H, U) {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
const { composed } = H;
const { addEvent, pick, pushUnique } = U;
/* *
*
* Functions
*
* */
/**
* @private
*/
function compose(ChartClass, wglMode) {
if (wglMode && pushUnique(composed, 'Boost.Chart')) {
ChartClass.prototype.callbacks.push(onChartCallback);
}
return ChartClass;
}
/**
* Get the clip rectangle for a target, either a series or the chart.
* For the chart, we need to consider the maximum extent of its Y axes,
* in case of Highcharts Stock panes and navigator.
*
* @private
* @function Highcharts.Chart#getBoostClipRect
*/
function getBoostClipRect(chart, target) {
let clipBox = {
x: chart.plotLeft,
y: chart.plotTop,
width: chart.plotWidth,
height: chart.navigator ? // #17820
chart.navigator.top + chart.navigator.height - chart.plotTop :
chart.plotHeight
};
// Clipping of individual series (#11906, #19039).
if (target.getClipBox) {
const { xAxis, yAxis } = target;
clipBox = target.getClipBox();
if (chart.inverted) {
const lateral = clipBox.width;
clipBox.width = clipBox.height;
clipBox.height = lateral;
clipBox.x = yAxis.pos;
clipBox.y = xAxis.pos;
}
else {
clipBox.x = xAxis.pos;
clipBox.y = yAxis.pos;
}
}
if (target === chart) {
const verticalAxes = chart.inverted ? chart.xAxis : chart.yAxis; // #14444
if (verticalAxes.length <= 1) {
clipBox.y = Math.min(verticalAxes[0].pos, clipBox.y);
clipBox.height = (verticalAxes[0].pos -
chart.plotTop +
verticalAxes[0].len);
}
}
return clipBox;
}
/**
* Returns true if the chart is in series boost mode.
* @private
* @param {Highcharts.Chart} chart
* Chart to check.
* @return {boolean}
* `true` if the chart is in series boost mode.
*/
function isChartSeriesBoosting(chart) {
const allSeries = chart.series, boost = chart.boost = chart.boost || {}, boostOptions = chart.options.boost || {}, threshold = pick(boostOptions.seriesThreshold, 50);
if (allSeries.length >= threshold) {
return true;
}
if (allSeries.length === 1) {
return false;
}
let allowBoostForce = boostOptions.allowForce;
if (typeof allowBoostForce === 'undefined') {
allowBoostForce = true;
for (const axis of chart.xAxis) {
if (pick(axis.min, -Infinity) > pick(axis.dataMin, -Infinity) ||
pick(axis.max, Infinity) < pick(axis.dataMax, Infinity)) {
allowBoostForce = false;
break;
}
}
}
if (typeof boost.forceChartBoost !== 'undefined') {
if (allowBoostForce) {
return boost.forceChartBoost;
}
boost.forceChartBoost = void 0;
}
// If there are more than five series currently boosting,
// we should boost the whole chart to avoid running out of webgl contexts.
let canBoostCount = 0, needBoostCount = 0, seriesOptions;
for (const series of allSeries) {
seriesOptions = series.options;
// Don't count series with boostThreshold set to 0
// See #8950
// Also don't count if the series is hidden.
// See #9046
if (seriesOptions.boostThreshold === 0 ||
series.visible === false) {
continue;
}
// Don't count heatmap series as they are handled differently.
// In the future we should make the heatmap/treemap path compatible
// with forcing. See #9636.
if (series.type === 'heatmap') {
continue;
}
if (BoostableMap[series.type]) {
++canBoostCount;
}
if (patientMax(series.processedXData, seriesOptions.data,
/// series.xData,
series.points) >= (seriesOptions.boostThreshold || Number.MAX_VALUE)) {
++needBoostCount;
}
}
boost.forceChartBoost = allowBoostForce && ((
// Even when the series that need a boost are less than or equal
// to 5, force a chart boost when all series are to be boosted.
// See #18815
canBoostCount === allSeries.length &&
needBoostCount === canBoostCount) ||
needBoostCount > 5);
return boost.forceChartBoost;
}
/**
* Take care of the canvas blitting
* @private
*/
function onChartCallback(chart) {
/**
* Convert chart-level canvas to image.
* @private
*/
function canvasToSVG() {
if (chart.boost &&
chart.boost.wgl &&
isChartSeriesBoosting(chart)) {
chart.boost.wgl.render(chart);
}
}
/**
* Clear chart-level canvas.
* @private
*/
function preRender() {
// Reset force state
chart.boost = chart.boost || {};
chart.boost.forceChartBoost = void 0;
chart.boosted = false;
// Clear the canvas
if (!chart.axes.some((axis) => axis.isPanning)) {
chart.boost.clear?.();
}
if (chart.boost.canvas &&
chart.boost.wgl &&
isChartSeriesBoosting(chart)) {
// Allocate
chart.boost.wgl.allocateBuffer(chart);
}
// See #6518 + #6739
if (chart.boost.markerGroup &&
chart.xAxis &&
chart.xAxis.length > 0 &&
chart.yAxis &&
chart.yAxis.length > 0) {
chart.boost.markerGroup.translate(chart.xAxis[0].pos, chart.yAxis[0].pos);
}
}
addEvent(chart, 'predraw', preRender);
// Use the load event rather than redraw, otherwise user load events will
// fire too early (#18755)
addEvent(chart, 'load', canvasToSVG, { order: -1 });
addEvent(chart, 'redraw', canvasToSVG);
let prevX = -1;
let prevY = -1;
addEvent(chart.pointer, 'afterGetHoverData', () => {
const series = chart.hoverSeries;
chart.boost = chart.boost || {};
if (chart.boost.markerGroup && series) {
const xAxis = chart.inverted ? series.yAxis : series.xAxis;
const yAxis = chart.inverted ? series.xAxis : series.yAxis;
if ((xAxis && xAxis.pos !== prevX) ||
(yAxis && yAxis.pos !== prevY)) {
// #10464: Keep the marker group position in sync with the
// position of the hovered series axes since there is only
// one shared marker group when boosting.
chart.boost.markerGroup.translate(xAxis.pos, yAxis.pos);
prevX = xAxis.pos;
prevY = yAxis.pos;
}
}
});
}
/**
* Tolerant max() function.
*
* @private
* @param {...Array<Array<unknown>>} args
* Max arguments
* @return {number}
* Max value
*/
function patientMax(...args) {
let r = -Number.MAX_VALUE;
args.forEach(function (t) {
if (typeof t !== 'undefined' &&
t !== null &&
typeof t.length !== 'undefined') {
/// r = r < t.length ? t.length : r;
if (t.length > 0) {
r = t.length;
return true;
}
}
});
return r;
}
/* *
*
* Default Export
*
* */
const BoostChart = {
compose,
getBoostClipRect,
isChartSeriesBoosting
};
return BoostChart;
});
_registerModule(_modules, 'Extensions/Boost/WGLDrawMode.js', [], function () {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
/* *
*
* Constants
*
* */
const WGLDrawMode = {
'area': 'LINES',
'arearange': 'LINES',
'areaspline': 'LINES',
'column': 'LINES',
'columnrange': 'LINES',
'bar': 'LINES',
'line': 'LINE_STRIP',
'scatter': 'POINTS',
'heatmap': 'TRIANGLES',
'treemap': 'TRIANGLES',
'bubble': 'POINTS'
};
/* *
*
* Default Export
*
* */
return WGLDrawMode;
});
_registerModule(_modules, 'Extensions/Boost/WGLShader.js', [_modules['Core/Utilities.js']], function (U) {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
const { clamp, error, pick } = U;
/* *
*
* Constants
*
* */
const fragmentShader = [
/* eslint-disable max-len, @typescript-eslint/indent */
'precision highp float;',
'uniform vec4 fillColor;',
'varying highp vec2 position;',
'varying highp vec4 vColor;',
'uniform sampler2D uSampler;',
'uniform bool isCircle;',
'uniform bool hasColor;',
// 'vec4 toColor(float value, vec2 point) {',
// 'return vec4(0.0, 0.0, 0.0, 0.0);',
// '}',
'void main(void) {',
'vec4 col = fillColor;',
'vec4 tcol = texture2D(uSampler, gl_PointCoord.st);',
'if (hasColor) {',
'col = vColor;',
'}',
'if (isCircle) {',
'col *= tcol;',
'if (tcol.r < 0.0) {',
'discard;',
'} else {',
'gl_FragColor = col;',
'}',
'} else {',
'gl_FragColor = col;',
'}',
'}'
/* eslint-enable max-len, @typescript-eslint/indent */
].join('\n');
const vertexShader = [
/* eslint-disable max-len, @typescript-eslint/indent */
'#version 100',
'#define LN10 2.302585092994046',
'precision highp float;',
'attribute vec4 aVertexPosition;',
'attribute vec4 aColor;',
'varying highp vec2 position;',
'varying highp vec4 vColor;',
'uniform mat4 uPMatrix;',
'uniform float pSize;',
'uniform float translatedThreshold;',
'uniform bool hasThreshold;',
'uniform bool skipTranslation;',
'uniform float xAxisTrans;',
'uniform float xAxisMin;',
'uniform float xAxisMinPad;',
'uniform float xAxisPointRange;',
'uniform float xAxisLen;',
'uniform bool xAxisPostTranslate;',
'uniform float xAxisOrdinalSlope;',
'uniform float xAxisOrdinalOffset;',
'uniform float xAxisPos;',
'uniform bool xAxisCVSCoord;',
'uniform bool xAxisIsLog;',
'uniform bool xAxisReversed;',
'uniform float yAxisTrans;',
'uniform float yAxisMin;',
'uniform float yAxisMinPad;',
'uniform float yAxisPointRange;',
'uniform float yAxisLen;',
'uniform bool yAxisPostTranslate;',
'uniform float yAxisOrdinalSlope;',
'uniform float yAxisOrdinalOffset;',
'uniform float yAxisPos;',
'uniform bool yAxisCVSCoord;',
'uniform bool yAxisIsLog;',
'uniform bool yAxisReversed;',
'uniform bool isBubble;',
'uniform bool bubbleSizeByArea;',
'uniform float bubbleZMin;',
'uniform float bubbleZMax;',
'uniform float bubbleZThreshold;',
'uniform float bubbleMinSize;',
'uniform float bubbleMaxSize;',
'uniform bool bubbleSizeAbs;',
'uniform bool isInverted;',
'float bubbleRadius(){',
'float value = aVertexPosition.w;',
'float zMax = bubbleZMax;',
'float zMin = bubbleZMin;',
'float radius = 0.0;',
'float pos = 0.0;',
'float zRange = zMax - zMin;',
'if (bubbleSizeAbs){',
'value = value - bubbleZThreshold;',
'zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);',
'zMin = 0.0;',
'}',
'if (value < zMin){',
'radius = bubbleZMin / 2.0 - 1.0;',
'} else {',
'pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;',
'if (bubbleSizeByArea && pos > 0.0){',
'pos = sqrt(pos);',
'}',
'radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;',
'}',
'return radius * 2.0;',
'}',
'float translate(float val,',
'float pointPlacement,',
'float localA,',
'float localMin,',
'float minPixelPadding,',
'float pointRange,',
'float len,',
'bool cvsCoord,',
'bool isLog,',
'bool reversed',
'){',
'float sign = 1.0;',
'float cvsOffset = 0.0;',
'if (cvsCoord) {',
'sign *= -1.0;',
'cvsOffset = len;',
'}',
'if (isLog) {',
'val = log(val) / LN10;',
'}',
'if (reversed) {',
'sign *= -1.0;',
'cvsOffset -= sign * len;',
'}',
'return sign * (val - localMin) * localA + cvsOffset + ',
'(sign * minPixelPadding);',
'}',
'float xToPixels(float value) {',
'if (skipTranslation){',
'return value;// + xAxisPos;',
'}',
'return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;',
'}',
'float yToPixels(float value, float checkTreshold) {',
'float v;',
'if (skipTranslation){',
'v = value;// + yAxisPos;',
'} else {',
'v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;',
'if (v > yAxisLen) {',
'v = yAxisLen;',
'}',
'}',
'if (checkTreshold > 0.0 && hasThreshold) {',
'v = min(v, translatedThreshold);',
'}',
'return v;',
'}',
'void main(void) {',
'if (isBubble){',
'gl_PointSize = bubbleRadius();',
'} else {',
'gl_PointSize = pSize;',
'}',
// 'gl_PointSize = 10.0;',
'vColor = aColor;',
'if (skipTranslation && isInverted) {',
// If we get translated values from JS, just swap them (x, y)
'gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);',
'} else if (isInverted) {',
// But when calculating pixel positions directly,
// swap axes and values (x, y)
'gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);',
'} else {',
'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);',
'}',
// 'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
'}'
/* eslint-enable max-len, @typescript-eslint/indent */
].join('\n');
/* *
*
* Class
*
* */
/* eslint-disable valid-jsdoc */
/**
* A static shader mimicing axis translation functions found in Core/Axis
*
* @private
*
* @param {WebGLContext} gl
* the context in which the shader is active
*/
class WGLShader {
/* *
*
* Constructor
*
* */
constructor(gl) {
// Error stack
this.errors = [];
this.uLocations = {};
this.gl = gl;
if (gl && !this.createShader()) {
return void 0;
}
}
/* *
*
* Functions
*
* */
/**
* Bind the shader.
* This makes the shader the active one until another one is bound,
* or until 0 is bound.
* @private
*/
bind() {
if (this.gl && this.shaderProgram) {
this.gl.useProgram(this.shaderProgram);
}
}
/**
* Create the shader.
* Loads the shader program statically defined above
* @private
*/
createShader() {
const v = this.stringToProgram(vertexShader, 'vertex'), f = this.stringToProgram(fragmentShader, 'fragment'), uloc = (n) => (this.gl.getUniformLocation(this.shaderProgram, n));
if (!v || !f) {
this.shaderProgram = false;
this.handleErrors();
return false;
}
this.shaderProgram = this.gl.createProgram();
this.gl.attachShader(this.shaderProgram, v);
this.gl.attachShader(this.shaderProgram, f);
this.gl.linkProgram(this.shaderProgram);
if (!this.gl.getProgramParameter(this.shaderProgram, this.gl.LINK_STATUS)) {
this.errors.push(this.gl.getProgramInfoLog(this.shaderProgram));
this.handleErrors();
this.shaderProgram = false;
return false;
}
this.gl.useProgram(this.shaderProgram);
this.gl.bindAttribLocation(this.shaderProgram, 0, 'aVertexPosition');
this.pUniform = uloc('uPMatrix');
this.psUniform = uloc('pSize');
this.fcUniform = uloc('fillColor');
this.isBubbleUniform = uloc('isBubble');
this.bubbleSizeAbsUniform = uloc('bubbleSizeAbs');
this.bubbleSizeAreaUniform = uloc('bubbleSizeByArea');
this.uSamplerUniform = uloc('uSampler');
this.skipTranslationUniform = uloc('skipTranslation');
this.isCircleUniform = uloc('isCircle');
this.isInverted = uloc('isInverted');
return true;
}
/**
* Handle errors accumulated in errors stack
* @private
*/
handleErrors() {
if (this.errors.length) {
error('[highcharts boost] shader error - ' +
this.errors.join('\n'));
}
}
/**
* String to shader program
* @private
* @param {string} str
* Program source
* @param {string} type
* Program type: either `vertex` or `fragment`
*/
stringToProgram(str, type) {
const shader = this.gl.createShader(type === 'vertex' ? this.gl.VERTEX_SHADER : this.gl.FRAGMENT_SHADER);
this.gl.shaderSource(shader, str);
this.gl.compileShader(shader);
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
this.errors.push('when compiling ' +
type +
' shader:\n' +
this.gl.getShaderInfoLog(shader));
return false;
}
return shader;
}
/**
* Destroy the shader
* @private
*/
destroy() {
if (this.gl && this.shaderProgram) {
this.gl.deleteProgram(this.shaderProgram);
this.shaderProgram = false;
}
}
fillColorUniform() {
return this.fcUniform;
}
/**
* Get the shader program handle
* @private
* @return {WebGLProgram}
* The handle for the program
*/
getProgram() {
return this.shaderProgram;
}
pointSizeUniform() {
return this.psUniform;
}
perspectiveUniform() {
return this.pUniform;
}
/**
* Flush
* @private
*/
reset() {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.isBubbleUniform, 0);
this.gl.uniform1i(this.isCircleUniform, 0);
}
}
/**
* Set bubble uniforms
* @private
* @param {Highcharts.Series} series
* Series to use
*/
setBubbleUniforms(series, zCalcMin, zCalcMax, pixelRatio = 1) {
const seriesOptions = series.options;
let zMin = Number.MAX_VALUE, zMax = -Number.MAX_VALUE;
if (this.gl && this.shaderProgram && series.is('bubble')) {
const pxSizes = series.getPxExtremes();
zMin = pick(seriesOptions.zMin, clamp(zCalcMin, seriesOptions.displayNegative === false ?
seriesOptions.zThreshold : -Number.MAX_VALUE, zMin));
zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
this.gl.uniform1i(this.isBubbleUniform, 1);
this.gl.uniform1i(this.isCircleUniform, 1);
this.gl.uniform1i(this.bubbleSizeAreaUniform, (series.options.sizeBy !== 'width'));
this.gl.uniform1i(this.bubbleSizeAbsUniform, series.options
.sizeByAbsoluteValue);
this.setUniform('bubbleMinSize', pxSizes.minPxSize * pixelRatio);
this.setUniform('bubbleMaxSize', pxSizes.maxPxSize * pixelRatio);
this.setUniform('bubbleZMin', zMin);
this.setUniform('bubbleZMax', zMax);
this.setUniform('bubbleZThreshold', series.options.zThreshold);
}
}
/**
* Set the Color uniform.
* @private
* @param {Array<number>} color
* Array with RGBA values.
*/
setColor(color) {
if (this.gl && this.shaderProgram) {
this.gl.uniform4f(this.fcUniform, color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, color[3]);
}
}
/**
* Enable/disable circle drawing
* @private
*/
setDrawAsCircle(flag) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.isCircleUniform, flag ? 1 : 0);
}
}
/**
* Set if inversion state
* @private
* @param {number} flag
* Inversion flag
*/
setInverted(flag) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.isInverted, flag);
}
}
/**
* Set the perspective matrix
* @private
* @param {Float32List} m
* Matrix 4 x 4
*/
setPMatrix(m) {
if (this.gl && this.shaderProgram) {
this.gl.uniformMatrix4fv(this.pUniform, false, m);
}
}
/**
* Set the point size.
* @private
* @param {number} p
* Point size
*/
setPointSize(p) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1f(this.psUniform, p);
}
}
/**
* Set skip translation
* @private
*/
setSkipTranslation(flag) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.skipTranslationUniform, flag === true ? 1 : 0);
}
}
/**
* Set the active texture
* @private
* @param {number} texture
* Texture to activate
*/
setTexture(texture) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.uSamplerUniform, texture);
}
}
/**
* Set a uniform value.
* This uses a hash map to cache uniform locations.
* @private
* @param {string} name
* Name of the uniform to set.
* @param {number} val
* Value to set
*/
setUniform(name, val) {
if (this.gl && this.shaderProgram) {
const u = this.uLocations[name] = (this.uLocations[name] ||
this.gl.getUniformLocation(this.shaderProgram, name));
this.gl.uniform1f(u, val);
}
}
}
/* *
*
* Default Export
*
* */
return WGLShader;
});
_registerModule(_modules, 'Extensions/Boost/WGLVertexBuffer.js', [], function () {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
/* *
*
* Class
*
* */
/**
* Vertex Buffer abstraction.
* A vertex buffer is a set of vertices which are passed to the GPU
* in a single call.
*
* @private
* @class
* @name WGLVertexBuffer
*
* @param {WebGLContext} gl
* Context in which to create the buffer.
* @param {WGLShader} shader
* Shader to use.
*/
class WGLVertexBuffer {
/* *
*
* Constructor
*
* */
constructor(gl, shader, dataComponents
/* , type */
) {
/* *
*
* Properties
*
* */
this.buffer = false;
this.iterator = 0;
this.preAllocated = false;
this.vertAttribute = false;
this.components = dataComponents || 2;
this.dataComponents = dataComponents;
this.gl = gl;
this.shader = shader;
}
/* *
*
* Functions
*
* */
/**
* Note about pre-allocated buffers:
* - This is slower for charts with many series
* @private
*/
allocate(size) {
this.iterator = -1;
this.preAllocated = new Float32Array(size * 4);
}
/**
* Bind the buffer
* @private
*/
bind() {
if (!this.buffer) {
return false;
}
/// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
// gl.enableVertexAttribArray(vertAttribute);
// gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
this.gl.vertexAttribPointer(this.vertAttribute, this.components, this.gl.FLOAT, false, 0, 0);
/// gl.enableVertexAttribArray(vertAttribute);
}
/**
* Build the buffer
* @private
* @param {Array<number>} dataIn
* Zero padded array of indices
* @param {string} attrib
* Name of the Attribute to bind the buffer to
* @param {number} dataComponents
* Number of components per. indice
*/
build(dataIn, attrib, dataComponents) {
let farray;
this.data = dataIn || [];
if ((!this.data || this.data.length === 0) && !this.preAllocated) {
/// console.error('trying to render empty vbuffer');
this.destroy();
return false;
}
this.components = dataComponents || this.components;
if (this.buffer) {
this.gl.deleteBuffer(this.buffer);
}
if (!this.preAllocated) {
farray = new Float32Array(this.data);
}
this.buffer = this.gl.createBuffer();
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
this.gl.bufferData(this.gl.ARRAY_BUFFER, this.preAllocated || farray, this.gl.STATIC_DRAW);
/// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
this.vertAttribute = this.gl
.getAttribLocation(this.shader.getProgram(), attrib);
this.gl.enableVertexAttribArray(this.vertAttribute);
// Trigger cleanup
farray = false;
return true;
}
/**
* @private
*/
destroy() {
if (this.buffer) {
this.gl.deleteBuffer(this.buffer);
this.buffer = false;
this.vertAttribute = false;
}
this.iterator = 0;
this.components = this.dataComponents || 2;
this.data = [];
}
/**
* Adds data to the pre-allocated buffer.
* @private
* @param {number} x
* X data
* @param {number} y
* Y data
* @param {number} a
* A data
* @param {number} b
* B data
*/
push(x, y, a, b) {
if (this.preAllocated) { // && iterator <= preAllocated.length - 4) {
this.preAllocated[++this.iterator] = x;
this.preAllocated[++this.iterator] = y;
this.preAllocated[++this.iterator] = a;
this.preAllocated[++this.iterator] = b;
}
}
/**
* Render the buffer
*
* @private
* @param {number} from
* Start indice.
* @param {number} to
* End indice.
* @param {WGLDrawModeValue} drawMode
* Draw mode.
*/
render(from, to, drawMode) {
const length = this.preAllocated ?
this.preAllocated.length : this.data.length;
if (!this.buffer) {
return false;
}
if (!length) {
return false;
}
if (!from || from > length || from < 0) {
from = 0;
}
if (!to || to > length) {
to = length;
}
if (from >= to) {
return false;
}
drawMode = drawMode || 'POINTS';
this.gl.drawArrays(this.gl[drawMode], from / this.components, (to - from) / this.components);
return true;
}
}
/* *
*
* Default Export
*
* */
return WGLVertexBuffer;
});
_registerModule(_modules, 'Extensions/Boost/WGLRenderer.js', [_modules['Core/Color/Color.js'], _modules['Core/Globals.js'], _modules['Core/Utilities.js'], _modules['Extensions/Boost/WGLDrawMode.js'], _modules['Extensions/Boost/WGLShader.js'], _modules['Extensions/Boost/WGLVertexBuffer.js']], function (Color, H, U, WGLDrawMode, WGLShader, WGLVertexBuffer) {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
const { parse: color } = Color;
const { doc, win } = H;
const { isNumber, isObject, merge, objectEach, pick } = U;
/* *
*
* Constants
*
* */
// Things to draw as "rectangles" (i.e lines)
const asBar = {
'column': true,
'columnrange': true,
'bar': true,
'area': true,
'areaspline': true,
'arearange': true
};
const asCircle = {
'scatter': true,
'bubble': true
};
const contexts = [
'webgl',
'experimental-webgl',
'moz-webgl',
'webkit-3d'
];
/* *
*
* Class
*
* */
/* eslint-disable valid-jsdoc */
/**
* Main renderer. Used to render series.
*
* Notes to self:
* - May be able to build a point map by rendering to a separate canvas and
* encoding values in the color data.
* - Need to figure out a way to transform the data quicker
*
* @private
*
* @param {Function} postRenderCallback
*/
class WGLRenderer {
/* *
*
* Static Functions
*
* */
/**
* Returns an orthographic perspective matrix
* @private
* @param {number} width
* the width of the viewport in pixels
* @param {number} height
* the height of the viewport in pixels
*/
static orthoMatrix(width, height) {
const near = 0, far = 1;
return [
2 / width, 0, 0, 0,
0, -(2 / height), 0, 0,
0, 0, -2 / (far - near), 0,
-1, 1, -(far + near) / (far - near), 1
];
}
/**
* @private
*/
static seriesPointCount(series) {
let isStacked, xData, s;
if (series.boosted) {
isStacked = !!series.options.stacking;
xData = (series.xData ||
series.options.xData ||
series.processedXData);
s = (isStacked ? series.data : (xData || series.options.data))
.length;
if (series.type === 'treemap') {
s *= 12;
}
else if (series.type === 'heatmap') {
s *= 6;
}
else if (asBar[series.type]) {
s *= 2;
}
return s;
}
return 0;
}
/* *
*
* Constructor
*
* */
constructor(postRenderCallback) {
// The data to render - array of coordinates
this.data = [];
// Height of our viewport in pixels
this.height = 0;
// Is it inited?
this.isInited = false;
// The marker data
this.markerData = [];
// The series stack
this.series = [];
// Texture handles
this.textureHandles = {};
// Width of our viewport in pixels
this.width = 0;
this.postRenderCallback = postRenderCallback;
this.settings = {
pointSize: 1,
lineWidth: 1,
fillColor: '#AA00AA',
useAlpha: true,
usePreallocated: false,
useGPUTranslations: false,
debug: {
timeRendering: false,
timeSeriesProcessing: false,
timeSetup: false,
timeBufferCopy: false,
timeKDTree: false,
showSkipSummary: false
}
};
}
/* *
*
* Functions
*
* */
/**
* @private
*/
getPixelRatio() {
return this.settings.pixelRatio || win.devicePixelRatio || 1;
}
/**
* @private
*/
setOptions(options) {
// The pixelRatio defaults to 1. This is an antipattern, we should
// refactor the Boost options to include an object of default options as
// base for the merge, like other components.
if (!('pixelRatio' in options)) {
options.pixelRatio = 1;
}
merge(true, this.settings, options);
}
/**
* Allocate a float buffer to fit all series
* @private
*/
allocateBuffer(chart) {
const vbuffer = this.vbuffer;
let s = 0;
if (!this.settings.usePreallocated) {
return;
}
chart.series.forEach((series) => {
if (series.boosted) {
s += WGLRenderer.seriesPointCount(series);
}
});
vbuffer && vbuffer.allocate(s);
}
/**
* @private
*/
allocateBufferForSingleSeries(series) {
const vbuffer = this.vbuffer;
let s = 0;
if (!this.settings.usePreallocated) {
return;
}
if (series.boosted) {
s = WGLRenderer.seriesPointCount(series);
}
vbuffer && vbuffer.allocate(s);
}
/**
* Clear the depth and color buffer
* @private
*/
clear() {
const gl = this.gl;
gl && gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
}
/**
* Push data for a single series
* This calculates additional vertices and transforms the data to be
* aligned correctly in memory
* @private
*/
pushSeriesData(series, inst) {
const data = this.data, settings = this.settings, vbuffer = this.vbuffer, isRange = (series.pointArrayMap &&
series.pointArrayMap.join(',') === 'low,high'), { chart, options, sorted, xAxis, yAxis } = series, isStacked = !!options.stacking, rawData = options.data, xExtremes = series.xAxis.getExtremes(),
// Taking into account the offset of the min point #19497
xMin = xExtremes.min - (series.xAxis.minPointOffset || 0), xMax = xExtremes.max + (series.xAxis.minPointOffset || 0), yExtremes = series.yAxis.getExtremes(), yMin = yExtremes.min - (series.yAxis.minPointOffset || 0), yMax = yExtremes.max + (series.yAxis.minPointOffset || 0), xData = series.xData || options.xData || series.processedXData, yData = series.yData || options.yData || series.processedYData, zData = (series.zData || options.zData ||
series.processedZData), useRaw = !xData || xData.length === 0,
/// threshold = options.threshold,
// yBottom = chart.yAxis[0].getThreshold(threshold),
// hasThreshold = isNumber(threshold),
// colorByPoint = series.options.colorByPoint,
// This is required for color by point, so make sure this is
// uncommented if enabling that
// colorIndex = 0,
// Required for color axis support
// caxis,
connectNulls = options.connectNulls,
// For some reason eslint/TypeScript don't pick up that this is
// actually used: --- bre1470: it is never read, just set
// maxVal: (number|undefined), // eslint-disable-line no-unused-vars
points = series.points || false, sdata = isStacked ? series.data : (xData || rawData), closestLeft = { x: Number.MAX_VALUE, y: 0 }, closestRight = { x: -Number.MAX_VALUE, y: 0 }, cullXThreshold = 1, cullYThreshold = 1, chartDestroyed = typeof chart.index === 'undefined', drawAsBar = asBar[series.type], zoneAxis = options.zoneAxis || 'y', zones = options.zones || false, threshold = options.threshold, pixelRatio = this.getPixelRatio();
let plotWidth = series.chart.plotWidth, lastX = false, lastY = false, minVal, scolor,
//
skipped = 0, hadPoints = false,
// The following are used in the builder while loop
x, y, d, z, i = -1, px = false, nx = false, low, nextInside = false, prevInside = false, pcolor = false, isXInside = false, isYInside = true, firstPoint = true, zoneColors, zoneDefColor = false, gapSize = false, vlen = 0;
if (options.boostData && options.boostData.length > 0) {
return;
}
if (options.gapSize) {
gapSize = options.gapUnit !== 'value' ?
options.gapSize * series.closestPointRange :
options.gapSize;
}
if (zones) {
zoneColors = [];
zones.forEach((zone, i) => {
if (zone.color) {
const zoneColor = color(zone.color).rgba;
zoneColor[0] /= 255.0;
zoneColor[1] /= 255.0;
zoneColor[2] /= 255.0;
zoneColors[i] = zoneColor;
if (!zoneDefColor && typeof zone.value === 'undefined') {
zoneDefColor = zoneColor;
}
}
});
if (!zoneDefColor) {
const seriesColor = ((series.pointAttribs && series.pointAttribs().fill) ||
series.color);
zoneDefColor = color(seriesColor).rgba;
zoneDefColor[0] /= 255.0;
zoneDefColor[1] /= 255.0;
zoneDefColor[2] /= 255.0;
}
}
if (chart.inverted) {
plotWidth = series.chart.plotHeight;
}
series.closestPointRangePx = Number.MAX_VALUE;
/**
* Push color to color buffer - need to do this per vertex.
* @private
*/
const pushColor = (color) => {
if (color) {
inst.colorData.push(color[0]);
inst.colorData.push(color[1]);
inst.colorData.push(color[2]);
inst.colorData.push(color[3]);
}
};
/**
* Push a vertice to the data buffer.
* @private
*/
const vertice = (x, y, checkTreshold, pointSize = 1, color) => {
pushColor(color);
// Correct for pixel ratio
if (pixelRatio !== 1 && (!settings.useGPUTranslations ||
inst.skipTranslation)) {
x *= pixelRatio;
y *= pixelRatio;
pointSize *= pixelRatio;
}
if (settings.usePreallocated && vbuffer) {
vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize);
vlen += 4;
}
else {
data.push(x);
data.push(y);
data.push(checkTreshold ? pixelRatio : 0);
data.push(pointSize);
}
};
/**
* @private
*/
const closeSegment = () => {
if (inst.segments.length) {
inst.segments[inst.segments.length - 1].to = data.length || vlen;
}
};
/**
* Create a new segment for the current set.
* @private
*/
const beginSegment = () => {
// Insert a segment on the series.
// A segment is just a start indice.
// When adding a segment, if one exists from before, it should
// set the previous segment's end
if (inst.segments.length &&
inst.segments[inst.segments.length - 1].from === (data.length || vlen)) {
return;
}
closeSegment();
inst.segments.push({
from: data.length || vlen
});
};
/**
* Push a rectangle to the data buffer.
* @private
*/
const pushRect = (x, y, w, h, color) => {
pushColor(color);
vertice(x + w, y);
pushColor(color);
vertice(x, y);
pushColor(color);
vertice(x, y + h);
pushColor(color);
vertice(x, y + h);
pushColor(color);
vertice(x + w, y + h);
pushColor(color);
vertice(x + w, y);
};
// Create the first segment
beginSegment();
// Special case for point shapes
if (points && points.length > 0) {
// If we're doing points, we assume that the points are already
// translated, so we skip the shader translation.
inst.skipTranslation = true;
// Force triangle draw mode
inst.drawMode = 'TRIANGLES';
// We don't have a z component in the shader, so we need to sort.
if (points[0].node && points[0].node.levelDynamic) {
points.sort((a, b) => {
if (a.node) {
if (a.node.levelDynamic >
b.node.levelDynamic) {
return 1;
}
if (a.node.levelDynamic <
b.node.levelDynamic) {
return -1;
}
}
return 0;
});
}
points.forEach((point) => {
const plotY = point.plotY;
let swidth, pointAttr;
if (typeof plotY !== 'undefined' &&
!isNaN(plotY) &&
point.y !== null &&
point.shapeArgs) {
let { x = 0, y = 0, width = 0, height = 0 } = point.shapeArgs;
pointAttr = chart.styledMode ?
point.series
.colorAttribs(point) :
pointAttr = point.series.pointAttribs(point);
swidth = pointAttr['stroke-width'] || 0;
// Handle point colors
pcolor = color(pointAttr.fill).rgba;
pcolor[0] /= 255.0;
pcolor[1] /= 255.0;
pcolor[2] /= 255.0;
// So there are two ways of doing this. Either we can
// create a rectangle of two triangles, or we can do a
// point and use point size. Latter is faster, but
// only supports squares. So we're doing triangles.
// We could also use one color per. vertice to get
// better color interpolation.
// If there's stroking, we do an additional rect
if (series.is('treemap')) {
swidth = swidth || 1;
scolor = color(pointAttr.stroke).rgba;
scolor[0] /= 255.0;
scolor[1] /= 255.0;
scolor[2] /= 255.0;
pushRect(x, y, width, height, scolor);
swidth /= 2;
}
// } else {
// swidth = 0;
// }
// Fixes issues with inverted heatmaps (see #6981). The root
// cause is that the coordinate system is flipped. In other
// words, instead of [0,0] being top-left, it's
// bottom-right. This causes a vertical and horizontal flip
// in the resulting image, making it rotated 180 degrees.
if (series.is('heatmap') && chart.inverted) {
x = xAxis.len - x;
y = yAxis.len - y;
width = -width;
height = -height;
}
pushRect(x + swidth, y + swidth, width - (swidth * 2), height - (swidth * 2), pcolor);
}
});
closeSegment();
return;
}
// Extract color axis
// (chart.axes || []).forEach((a): void => {
// if (H.ColorAxis && a instanceof H.ColorAxis) {
// caxis = a;
// }
// });
while (i < sdata.length - 1) {
d = sdata[++i];
if (typeof d === 'undefined') {
continue;
}
/// px = x = y = z = nx = low = false;
// chartDestroyed = typeof chart.index === 'undefined';
// nextInside = prevInside = pcolor = isXInside = isYInside = false;
// drawAsBar = asBar[series.type];
if (chartDestroyed) {
break;
}
// Uncomment this to enable color by point.
// This currently left disabled as the charts look really ugly
// when enabled and there's a lot of points.
// Leaving in for the future (tm).
// if (colorByPoint) {
// colorIndex = ++colorIndex %
// series.chart.options.colors.length;
// pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
// pcolor[0] /= 255.0;
// pcolor[1] /= 255.0;
// pcolor[2] /= 255.0;
// }
// Handle the point.color option (#5999)
const pointOptions = rawData && rawData[i];
if (!useRaw && isObject(pointOptions, true)) {
if (pointOptions.color) {
pcolor = color(pointOptions.color).rgba;
pcolor[0] /= 255.0;
pcolor[1] /= 255.0;
pcolor[2] /= 255.0;
}
}
if (useRaw) {
x = d[0];
y = d[1];
if (sdata[i + 1]) {
nx = sdata[i + 1][0];
}
if (sdata[i - 1]) {
px = sdata[i - 1][0];
}
if (d.length >= 3) {
z = d[2];
if (d[2] > inst.zMax) {
inst.zMax = d[2];
}
if (d[2] < inst.zMin) {
inst.zMin = d[2];
}
}
}
else {
x = d;
y = yData[i];
if (sdata[i + 1]) {
nx = sdata[i + 1];
}
if (sdata[i - 1]) {
px = sdata[i - 1];
}
if (zData && zData.length) {
z = zData[i];
if (zData[i] > inst.zMax) {
inst.zMax = zData[i];
}
if (zData[i] < inst.zMin) {
inst.zMin = zData[i];
}
}
}
if (!connectNulls && (x === null || y === null)) {
beginSegment();
continue;
}
if (nx && nx >= xMin && nx <= xMax) {
nextInside = true;
}
if (px && px >= xMin && px <= xMax) {
prevInside = true;
}
if (isRange) {
if (useRaw) {
y = d.slice(1, 3);
}
low = y[0];
y = y[1];
}
else if (isStacked) {
x = d.x;
y = d.stackY;
low = y - d.y;
}
if (yMin !== null &&
typeof yMin !== 'undefined' &&
yMax !== null &&
typeof yMax !== 'undefined') {
isYInside = y >= yMin && y <= yMax;
}
if (x > xMax && closestRight.x < xMax) {
closestRight.x = x;
closestRight.y = y;
}
if (x < xMin && closestLeft.x > xMin) {
closestLeft.x = x;
closestLeft.y = y;
}
if (y === null && connectNulls) {
continue;
}
// Cull points outside the extremes
if (y === null || (!isYInside && !nextInside && !prevInside)) {
beginSegment();
continue;
}
// The first point before and first after extremes should be
// rendered (#9962, 19701)
if (sorted &&
(nx >= xMin || x >= xMin) &&
(px <= xMax || x <= xMax)) {
isXInside = true;
}
if (!isXInside && !nextInside && !prevInside) {
continue;
}
if (gapSize && x - px > gapSize) {
beginSegment();
}
// Note: Boost requires that zones are sorted!
if (zones) {
let zoneColor;
zones.some((// eslint-disable-line no-loop-func
zone, i) => {
const last = zones[i - 1];
if (zoneAxis === 'x') {
if (typeof zone.value !== 'undefined' &&
x <= zone.value) {
if (zoneColors[i] &&
(!last || x >= last.value)) {
zoneColor = zoneColors[i];
}
return true;
}
return false;
}
if (typeof zone.value !== 'undefined' && y <= zone.value) {
if (zoneColors[i] &&
(!last || y >= last.value)) {
zoneColor = zoneColors[i];
}
return true;
}
return false;
});
pcolor = zoneColor || zoneDefColor || pcolor;
}
// Skip translations - temporary floating point fix
if (!settings.useGPUTranslations) {
inst.skipTranslation = true;
x = xAxis.toPixels(x, true);
y = yAxis.toPixels(y, true);
// Make sure we're not drawing outside of the chart area.
// See #6594. Update: this is no longer required as far as I
// can tell. Leaving in for git blame in case there are edge
// cases I've not found. Having this in breaks #10246.
// if (y > plotHeight) {
// y = plotHeight;
// }
if (x > plotWidth) {
// If this is rendered as a point, just skip drawing it
// entirely, as we're not dependant on lineTo'ing to it.
// See #8197
if (inst.drawMode === 'POINTS') {
continue;
}
// Having this here will clamp markers and make the angle
// of the last line wrong. See 9166.
// x = plotWidth;
}
}
// No markers on out of bounds things.
// Out of bound things are shown if and only if the next
// or previous point is inside the rect.
if (inst.hasMarkers && isXInside) {
/// x = Highcharts.correctFloat(
// Math.min(Math.max(-1e5, xAxis.translate(
// x,
// 0,
// 0,
// 0,
// 1,
// 0.5,
// false
// )), 1e5)
// );
if (lastX !== false) {
series.closestPointRangePx = Math.min(series.closestPointRangePx, Math.abs(x - lastX));
}
}
// If the last _drawn_ point is closer to this point than the
// threshold, skip it. Shaves off 20-100ms in processing.
if (!settings.useGPUTranslations &&
!settings.usePreallocated &&
(lastX && Math.abs(x - lastX) < cullXThreshold) &&
(lastY && Math.abs(y - lastY) < cullYThreshold)) {
if (settings.debug.showSkipSummary) {
++skipped;
}
continue;
}
if (drawAsBar) {
minVal = low;
if (low === false || typeof low === 'undefined') {
if (y < 0) {
minVal = y;
}
else {
minVal = 0;
}
}
if ((!isRange && !isStacked) ||
yAxis.logarithmic // #16850
) {
minVal = Math.max(threshold === null ? yMin : threshold, // #5268
yMin); // #8731
}
if (!settings.useGPUTranslations) {
minVal = yAxis.toPixels(minVal, true);
}
// Need to add an extra point here
vertice(x, minVal, 0, 0, pcolor);
}
// Do step line if enabled.
// Draws an additional point at the old Y at the new X.
// See #6976.
if (options.step && !firstPoint) {
vertice(x, lastY, 0, 2, pcolor);
}
vertice(x, y, 0, series.type === 'bubble' ? (z || 1) : 2, pcolor);
// Uncomment this to support color axis.
// if (caxis) {
// pcolor = color(caxis.toColor(y)).rgba;
// inst.colorData.push(color[0] / 255.0);
// inst.colorData.push(color[1] / 255.0);
// inst.colorData.push(color[2] / 255.0);
// inst.colorData.push(color[3]);
// }
lastX = x;
lastY = y;
hadPoints = true;
firstPoint = false;
}
if (settings.debug.showSkipSummary) {
console.log('skipped points:', skipped); // eslint-disable-line no-console
}
const pushSupplementPoint = (point, atStart) => {
if (!settings.useGPUTranslations) {
inst.skipTranslation = true;
point.x = xAxis.toPixels(point.x, true);
point.y = yAxis.toPixels(point.y, true);
}
// We should only do this for lines, and we should ignore markers
// since there's no point here that would have a marker.
if (atStart) {
this.data = [point.x, point.y, 0, 2].concat(this.data);
return;
}
vertice(point.x, point.y, 0, 2);
};
if (!hadPoints &&
connectNulls !== false &&
series.drawMode === 'line_strip') {
if (closestLeft.x < Number.MAX_VALUE) {
// We actually need to push this *before* the complete buffer.
pushSupplementPoint(closestLeft, true);
}
if (closestRight.x > -Number.MAX_VALUE) {
pushSupplementPoint(closestRight);
}
}
closeSegment();
}
/**
* Push a series to the renderer
* If we render the series immediately, we don't have to loop later
* @private
* @param {Highchart.Series} s
* The series to push.
*/
pushSeries(s) {
const markerData = this.markerData, series = this.series, settings = this.settings;
if (series.length > 0) {
if (series[series.length - 1].hasMarkers) {
series[series.length - 1].markerTo = markerData.length;
}
}
if (settings.debug.timeSeriesProcessing) {
console.time('building ' + s.type + ' series'); // eslint-disable-line no-console
}
const obj = {
segments: [],
markerFrom: markerData.length,
// Push RGBA values to this array to use per. point coloring.
// It should be 0-padded, so each component should be pushed in
// succession.
colorData: [],
series: s,
zMin: Number.MAX_VALUE,
zMax: -Number.MAX_VALUE,
hasMarkers: s.options.marker ?
s.options.marker.enabled !== false :
false,
showMarkers: true,
drawMode: WGLDrawMode[s.type] || 'LINE_STRIP'
};
if (s.index >= series.length) {
series.push(obj);
}
else {
series[s.index] = obj;
}
// Add the series data to our buffer(s)
this.pushSeriesData(s, obj);
if (settings.debug.timeSeriesProcessing) {
console.timeEnd('building ' + s.type + ' series'); // eslint-disable-line no-console
}
}
/**
* Flush the renderer.
* This removes pushed series and vertices.
* Should be called after clearing and before rendering
* @private
*/
flush() {
const vbuffer = this.vbuffer;
this.data = [];
this.markerData = [];
this.series = [];
if (vbuffer) {
vbuffer.destroy();
}
}
/**
* Pass x-axis to shader
* @private
* @param {Highcharts.Axis} axis
* The x-axis.
*/
setXAxis(axis) {
const shader = this.shader;
if (!shader) {
return;
}
const pixelRatio = this.getPixelRatio();
shader.setUniform('xAxisTrans', axis.transA * pixelRatio);
shader.setUniform('xAxisMin', axis.min);
shader.setUniform('xAxisMinPad', axis.minPixelPadding * pixelRatio);
shader.setUniform('xAxisPointRange', axis.pointRange);
shader.setUniform('xAxisLen', axis.len * pixelRatio);
shader.setUniform('xAxisPos', axis.pos * pixelRatio);
shader.setUniform('xAxisCVSCoord', (!axis.horiz));
shader.setUniform('xAxisIsLog', (!!axis.logarithmic));
shader.setUniform('xAxisReversed', (!!axis.reversed));
}
/**
* Pass y-axis to shader
* @private
* @param {Highcharts.Axis} axis
* The y-axis.
*/
setYAxis(axis) {
const shader = this.shader;
if (!shader) {
return;
}
const pixelRatio = this.getPixelRatio();
shader.setUniform('yAxisTrans', axis.transA * pixelRatio);
shader.setUniform('yAxisMin', axis.min);
shader.setUniform('yAxisMinPad', axis.minPixelPadding * pixelRatio);
shader.setUniform('yAxisPointRange', axis.pointRange);
shader.setUniform('yAxisLen', axis.len * pixelRatio);
shader.setUniform('yAxisPos', axis.pos * pixelRatio);
shader.setUniform('yAxisCVSCoord', (!axis.horiz));
shader.setUniform('yAxisIsLog', (!!axis.logarithmic));
shader.setUniform('yAxisReversed', (!!axis.reversed));
}
/**
* Set the translation threshold
* @private
* @param {boolean} has
* Has threshold flag.
* @param {numbe} translation
* The threshold.
*/
setThreshold(has, translation) {
const shader = this.shader;
if (!shader) {
return;
}
shader.setUniform('hasThreshold', has);
shader.setUniform('translatedThreshold', translation);
}
/**
* Render the data
* This renders all pushed series.
* @private
*/
renderChart(chart) {
const gl = this.gl, settings = this.settings, shader = this.shader, vbuffer = this.vbuffer;
const pixelRatio = this.getPixelRatio();
if (chart) {
this.width = chart.chartWidth * pixelRatio;
this.height = chart.chartHeight * pixelRatio;
}
else {
return false;
}
const height = this.height, width = this.width;
if (!gl || !shader || !width || !height) {
return false;
}
if (settings.debug.timeRendering) {
console.time('gl rendering'); // eslint-disable-line no-console
}
gl.canvas.width = width;
gl.canvas.height = height;
shader.bind();
gl.viewport(0, 0, width, height);
shader.setPMatrix(WGLRenderer.orthoMatrix(width, height));
if (settings.lineWidth > 1 && !H.isMS) {
gl.lineWidth(settings.lineWidth);
}
if (vbuffer) {
vbuffer.build(this.data, 'aVertexPosition', 4);
vbuffer.bind();
}
shader.setInverted(chart.inverted);
// Render the series
this.series.forEach((s, si) => {
const options = s.series.options, shapeOptions = options.marker, lineWidth = (typeof options.lineWidth !== 'undefined' ?
options.lineWidth :
1), threshold = options.threshold, hasThreshold = isNumber(threshold), yBottom = s.series.yAxis.getThreshold(threshold), translatedThreshold = yBottom, showMarkers = pick(options.marker ? options.marker.enabled : null, s.series.xAxis.isRadial ? true : null, s.series.closestPointRangePx >
2 * ((options.marker ?
options.marker.radius :
10) || 10)), shapeTexture = this.textureHandles[(shapeOptions && shapeOptions.symbol) ||
s.series.symbol] || this.textureHandles.circle;
let sindex, cbuffer, fillColor, scolor = [];
if (s.segments.length === 0 ||
s.segments[0].from === s.segments[0].to) {
return;
}
if (shapeTexture.isReady) {
gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
shader.setTexture(shapeTexture.handle);
}
if (chart.styledMode) {
fillColor = (s.series.markerGroup &&
s.series.markerGroup.getStyle('fill'));
}
else {
fillColor =
(s.drawMode === 'POINTS' && // #14260
s.series.pointAttribs &&
s.series.pointAttribs().fill) ||
s.series.color;
if (options.colorByPoint) {
fillColor = s.series.chart.options.colors[si];
}
}
if (s.series.fillOpacity && options.fillOpacity) {
fillColor = new Color(fillColor).setOpacity(pick(options.fillOpacity, 1.0)).get();
}
scolor = color(fillColor).rgba;
if (!settings.useAlpha) {
scolor[3] = 1.0;
}
// This is very much temporary
if (s.drawMode === 'LINES' &&
settings.useAlpha &&
scolor[3] < 1) {
scolor[3] /= 10;
}
// Blending
if (options.boostBlending === 'add') {
gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
gl.blendEquation(gl.FUNC_ADD);
}
else if (options.boostBlending === 'mult' ||
options.boostBlending === 'multiply') {
gl.blendFunc(gl.DST_COLOR, gl.ZERO);
}
else if (options.boostBlending === 'darken') {
gl.blendFunc(gl.ONE, gl.ONE);
gl.blendEquation(gl.FUNC_MIN);
}
else {
/// gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
// gl.blendEquation(gl.FUNC_ADD);
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
}
shader.reset();
// If there are entries in the colorData buffer, build and bind it.
if (s.colorData.length > 0) {
shader.setUniform('hasColor', 1);
cbuffer = new WGLVertexBuffer(gl, shader);
cbuffer.build(
// The color array attribute for vertex is assigned from 0,
// so it needs to be shifted to be applied to further
// segments. #18858
Array(s.segments[0].from).concat(s.colorData), 'aColor', 4);
cbuffer.bind();
}
else {
// Set the hasColor uniform to false (0) when the series
// contains no colorData buffer points. #18858
shader.setUniform('hasColor', 0);
// #15869, a buffer with fewer points might already be bound by
// a different series/chart causing out of range errors
gl.disableVertexAttribArray(gl.getAttribLocation(shader.getProgram(), 'aColor'));
}
// Set series specific uniforms
shader.setColor(scolor);
this.setXAxis(s.series.xAxis);
this.setYAxis(s.series.yAxis);
this.setThreshold(hasThreshold, translatedThreshold);
if (s.drawMode === 'POINTS') {
shader.setPointSize(pick(options.marker && options.marker.radius, 0.5) * 2 * pixelRatio);
}
// If set to true, the toPixels translations in the shader
// is skipped, i.e it's assumed that the value is a pixel coord.
shader.setSkipTranslation(s.skipTranslation);
if (s.series.type === 'bubble') {
shader.setBubbleUniforms(s.series, s.zMin, s.zMax, pixelRatio);
}
shader.setDrawAsCircle(asCircle[s.series.type] || false);
if (!vbuffer) {
return;
}
// Do the actual rendering
// If the line width is < 0, skip rendering of the lines. See #7833.
if (lineWidth > 0 || s.drawMode !== 'LINE_STRIP') {
for (sindex = 0; sindex < s.segments.length; sindex++) {
vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, s.drawMode);
}
}
if (s.hasMarkers && showMarkers) {
shader.setPointSize(pick(options.marker && options.marker.radius, 5) * 2 * pixelRatio);
shader.setDrawAsCircle(true);
for (sindex = 0; sindex < s.segments.length; sindex++) {
vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, 'POINTS');
}
}
});
if (settings.debug.timeRendering) {
console.timeEnd('gl rendering'); // eslint-disable-line no-console
}
if (this.postRenderCallback) {
this.postRenderCallback(this);
}
this.flush();
}
/**
* Render the data when ready
* @private
*/
render(chart) {
this.clear();
if (chart.renderer.forExport) {
return this.renderChart(chart);
}
if (this.isInited) {
this.renderChart(chart);
}
else {
setTimeout(() => {
this.render(chart);
}, 1);
}
}
/**
* Set the viewport size in pixels
* Creates an orthographic perspective matrix and applies it.
* @private
*/
setSize(width, height) {
const shader = this.shader;
// Skip if there's no change, or if we have no valid shader
if (!shader || (this.width === width && this.height === height)) {
return;
}
this.width = width;
this.height = height;
shader.bind();
shader.setPMatrix(WGLRenderer.orthoMatrix(width, height));
}
/**
* Init OpenGL
* @private
*/
init(canvas, noFlush) {
const settings = this.settings;
this.isInited = false;
if (!canvas) {
return false;
}
if (settings.debug.timeSetup) {
console.time('gl setup'); // eslint-disable-line no-console
}
for (let i = 0; i < contexts.length; ++i) {
this.gl = canvas.getContext(contexts[i], {
// /premultipliedAlpha: false
});
if (this.gl) {
break;
}
}
const gl = this.gl;
if (gl) {
if (!noFlush) {
this.flush();
}
}
else {
return false;
}
gl.enable(gl.BLEND);
/// gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.disable(gl.DEPTH_TEST);
/// gl.depthMask(gl.FALSE);
gl.depthFunc(gl.LESS);
const shader = this.shader = new WGLShader(gl);
if (!shader) {
// We need to abort, there's no shader context
return false;
}
this.vbuffer = new WGLVertexBuffer(gl, shader);
const createTexture = (name, fn) => {
const props = {
isReady: false,
texture: doc.createElement('canvas'),
handle: gl.createTexture()
}, ctx = props.texture.getContext('2d');
this.textureHandles[name] = props;
props.texture.width = 512;
props.texture.height = 512;
ctx.mozImageSmoothingEnabled = false;
ctx.webkitImageSmoothingEnabled = false;
ctx.msImageSmoothingEnabled = false;
ctx.imageSmoothingEnabled = false;
ctx.strokeStyle = 'rgba(255, 255, 255, 0)';
ctx.fillStyle = '#FFF';
fn(ctx);
try {
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, props.handle);
/// gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, props.texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
/// gl.generateMipmap(gl.TEXTURE_2D);
gl.bindTexture(gl.TEXTURE_2D, null);
props.isReady = true;
}
catch (e) {
// Silent error
}
};
// Circle shape
createTexture('circle', (ctx) => {
ctx.beginPath();
ctx.arc(256, 256, 256, 0, 2 * Math.PI);
ctx.stroke();
ctx.fill();
});
// Square shape
createTexture('square', (ctx) => {
ctx.fillRect(0, 0, 512, 512);
});
// Diamond shape
createTexture('diamond', (ctx) => {
ctx.beginPath();
ctx.moveTo(256, 0);
ctx.lineTo(512, 256);
ctx.lineTo(256, 512);
ctx.lineTo(0, 256);
ctx.lineTo(256, 0);
ctx.fill();
});
// Triangle shape
createTexture('triangle', (ctx) => {
ctx.beginPath();
ctx.moveTo(0, 512);
ctx.lineTo(256, 0);
ctx.lineTo(512, 512);
ctx.lineTo(0, 512);
ctx.fill();
});
// Triangle shape (rotated)
createTexture('triangle-down', (ctx) => {
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(256, 512);
ctx.lineTo(512, 0);
ctx.lineTo(0, 0);
ctx.fill();
});
this.isInited = true;
if (settings.debug.timeSetup) {
console.timeEnd('gl setup'); // eslint-disable-line no-console
}
return true;
}
/**
* @private
* @todo use it
*/
destroy() {
const gl = this.gl, shader = this.shader, vbuffer = this.vbuffer;
this.flush();
if (vbuffer) {
vbuffer.destroy();
}
if (shader) {
shader.destroy();
}
if (gl) {
objectEach(this.textureHandles, (texture) => {
if (texture.handle) {
gl.deleteTexture(texture.handle);
}
});
gl.canvas.width = 1;
gl.canvas.height = 1;
}
}
}
/* *
*
* Default Export
*
* */
return WGLRenderer;
});
_registerModule(_modules, 'Extensions/Boost/BoostSeries.js', [_modules['Extensions/Boost/BoostableMap.js'], _modules['Extensions/Boost/Boostables.js'], _modules['Extensions/Boost/BoostChart.js'], _modules['Core/Defaults.js'], _modules['Core/Globals.js'], _modules['Core/Utilities.js'], _modules['Extensions/Boost/WGLRenderer.js']], function (BoostableMap, Boostables, BoostChart, D, H, U, WGLRenderer) {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
const { getBoostClipRect, isChartSeriesBoosting } = BoostChart;
const { getOptions } = D;
const { composed, doc, noop, win } = H;
const { addEvent, destroyObjectProperties, error, extend, fireEvent, isArray, isNumber, pick, pushUnique, wrap, defined } = U;
/* *
*
* Constants
*
* */
const CHUNK_SIZE = 3000;
/* *
*
* Variables
*
* */
let index, mainCanvas;
/* *
*
* Functions
*
* */
/**
* @private
*/
function allocateIfNotSeriesBoosting(renderer, series) {
const boost = series.boost;
if (renderer &&
boost &&
boost.target &&
boost.canvas &&
!isChartSeriesBoosting(series.chart)) {
renderer.allocateBufferForSingleSeries(series);
}
}
/**
* Return true if ths boost.enabled option is true
*
* @private
* @param {Highcharts.Chart} chart
* The chart
* @return {boolean}
* True, if boost is enabled.
*/
function boostEnabled(chart) {
return pick((chart &&
chart.options &&
chart.options.boost &&
chart.options.boost.enabled), true);
}
/**
* @private
*/
function compose(SeriesClass, seriesTypes, wglMode) {
if (pushUnique(composed, 'Boost.Series')) {
const plotOptions = getOptions().plotOptions, seriesProto = SeriesClass.prototype;
addEvent(SeriesClass, 'destroy', onSeriesDestroy);
addEvent(SeriesClass, 'hide', onSeriesHide);
if (wglMode) {
seriesProto.renderCanvas = seriesRenderCanvas;
}
wrap(seriesProto, 'getExtremes', wrapSeriesGetExtremes);
wrap(seriesProto, 'processData', wrapSeriesProcessData);
wrap(seriesProto, 'searchPoint', wrapSeriesSearchPoint);
[
'translate',
'generatePoints',
'drawTracker',
'drawPoints',
'render'
].forEach((method) => wrapSeriesFunctions(seriesProto, seriesTypes, method));
// Set default options
Boostables.forEach((type) => {
const typePlotOptions = plotOptions[type];
if (typePlotOptions) {
typePlotOptions.boostThreshold = 5000;
typePlotOptions.boostData = [];
seriesTypes[type].prototype.fillOpacity = true;
}
});
if (wglMode) {
const { area: AreaSeries, areaspline: AreaSplineSeries, bubble: BubbleSeries, column: ColumnSeries, heatmap: HeatmapSeries, scatter: ScatterSeries, treemap: TreemapSeries } = seriesTypes;
if (AreaSeries) {
extend(AreaSeries.prototype, {
fill: true,
fillOpacity: true,
sampling: true
});
}
if (AreaSplineSeries) {
extend(AreaSplineSeries.prototype, {
fill: true,
fillOpacity: true,
sampling: true
});
}
if (BubbleSeries) {
const bubbleProto = BubbleSeries.prototype;
// By default, the bubble series does not use the KD-tree, so
// force it to.
delete bubbleProto.buildKDTree;
// SeriesTypes.bubble.prototype.directTouch = false;
// Needed for markers to work correctly
wrap(bubbleProto, 'markerAttribs', function (proceed) {
if (this.boosted) {
return false;
}
return proceed.apply(this, [].slice.call(arguments, 1));
});
}
if (ColumnSeries) {
extend(ColumnSeries.prototype, {
fill: true,
sampling: true
});
}
if (ScatterSeries) {
ScatterSeries.prototype.fill = true;
}
// We need to handle heatmaps separately, since we can't perform the
// size/color calculations in the shader easily.
// @todo This likely needs future optimization.
[HeatmapSeries, TreemapSeries].forEach((SC) => {
if (SC) {
wrap(SC.prototype, 'drawPoints', wrapSeriesDrawPoints);
}
});
}
}
return SeriesClass;
}
/**
* Create a canvas + context and attach it to the target
*
* @private
* @function createAndAttachRenderer
*
* @param {Highcharts.Chart} chart
* the chart
*
* @param {Highcharts.Series} series
* the series
*
* @return {Highcharts.BoostGLRenderer}
* the canvas renderer
*/
function createAndAttachRenderer(chart, series) {
const ChartClass = chart.constructor, targetGroup = chart.seriesGroup || series.group, alpha = 1;
let width = chart.chartWidth, height = chart.chartHeight, target = chart, foSupported = typeof SVGForeignObjectElement !== 'undefined';
if (isChartSeriesBoosting(chart)) {
target = chart;
}
else {
target = series;
}
const boost = target.boost =
target.boost ||
{};
// Support for foreignObject is flimsy as best.
// IE does not support it, and Chrome has a bug which messes up
// the canvas draw order.
// As such, we force the Image fallback for now, but leaving the
// actual Canvas path in-place in case this changes in the future.
foSupported = false;
if (!mainCanvas) {
mainCanvas = doc.createElement('canvas');
}
if (!boost.target) {
boost.canvas = mainCanvas;
// Fall back to image tag if foreignObject isn't supported,
// or if we're exporting.
if (chart.renderer.forExport || !foSupported) {
target.renderTarget = boost.target = chart.renderer.image('', 0, 0, width, height)
.addClass('highcharts-boost-canvas')
.add(targetGroup);
boost.clear = function () {
boost.target.attr({
// Insert a blank pixel (#17182)
/* eslint-disable-next-line max-len*/
href: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII='
});
};
boost.copy = function () {
boost.resize();
boost.target.attr({
href: boost.canvas.toDataURL('image/png')
});
};
}
else {
boost.targetFo = chart.renderer
.createElement('foreignObject')
.add(targetGroup);
target.renderTarget = boost.target =
doc.createElement('canvas');
boost.targetCtx = boost.target.getContext('2d');
boost.targetFo.element.appendChild(boost.target);
boost.clear = function () {
boost.target.width = boost.canvas.width;
boost.target.height = boost.canvas.height;
};
boost.copy = function () {
boost.target.width = boost.canvas.width;
boost.target.height = boost.canvas.height;
boost.targetCtx.drawImage(boost.canvas, 0, 0);
};
}
boost.resize = function () {
width = chart.chartWidth;
height = chart.chartHeight;
(boost.targetFo || boost.target)
.attr({
x: 0,
y: 0,
width,
height
})
.css({
pointerEvents: 'none',
mixedBlendMode: 'normal',
opacity: alpha
});
if (target instanceof ChartClass) {
target.boost.markerGroup.translate(chart.plotLeft, chart.plotTop);
}
};
boost.clipRect = chart.renderer.clipRect();
(boost.targetFo || boost.target)
.attr({
// Set the z index of the boost target to that of the last
// series using it. This logic is not perfect, as it will not
// handle interleaved series with boost enabled or disabled. But
// it will cover the most common use case of one or more
// successive boosted or non-boosted series (#9819).
zIndex: series.options.zIndex
});
if (target instanceof ChartClass) {
target.boost.markerGroup = target.renderer
.g()
.add(targetGroup)
.translate(series.xAxis.pos, series.yAxis.pos);
}
}
boost.canvas.width = width;
boost.canvas.height = height;
if (boost.clipRect) {
const box = getBoostClipRect(chart, target),
// When using panes, the image itself must be clipped. When not
// using panes, it is better to clip the target group, because then
// we preserve clipping on touch- and mousewheel zoom preview.
clippedElement = (box.width === chart.clipBox.width &&
box.height === chart.clipBox.height) ? targetGroup :
(boost.targetFo || boost.target);
boost.clipRect.attr(box);
clippedElement?.clip(boost.clipRect);
}
boost.resize();
boost.clear();
if (!boost.wgl) {
boost.wgl = new WGLRenderer((wgl) => {
if (wgl.settings.debug.timeBufferCopy) {
console.time('buffer copy'); // eslint-disable-line no-console
}
boost.copy();
if (wgl.settings.debug.timeBufferCopy) {
console.timeEnd('buffer copy'); // eslint-disable-line no-console
}
});
if (!boost.wgl.init(boost.canvas)) {
// The OGL renderer couldn't be inited. This likely means a shader
// error as we wouldn't get to this point if there was no WebGL
// support.
error('[highcharts boost] - unable to init WebGL renderer');
}
boost.wgl.setOptions(chart.options.boost || {});
if (target instanceof ChartClass) {
boost.wgl.allocateBuffer(chart);
}
}
boost.wgl.setSize(width, height);
return boost.wgl;
}
/**
* If implemented in the core, parts of this can probably be
* shared with other similar methods in Highcharts.
* @private
* @function Highcharts.Series#destroyGraphics
*/
function destroyGraphics(series) {
const points = series.points;
if (points) {
let point, i;
for (i = 0; i < points.length; i = i + 1) {
point = points[i];
if (point && point.destroyElements) {
point.destroyElements(); // #7557
}
}
}
['graph', 'area', 'tracker'].forEach((prop) => {
const seriesProp = series[prop];
if (seriesProp) {
series[prop] = seriesProp.destroy();
}
});
for (const zone of series.zones) {
destroyObjectProperties(zone, void 0, true);
}
}
/**
* An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
* UI thread.
*
* @private
* @param {Array<unknown>} arr
* The array to loop through.
* @param {Function} fn
* The callback to call for each item.
* @param {Function} finalFunc
* The callback to call when done.
* @param {number} [chunkSize]
* The number of iterations per timeout.
* @param {number} [i]
* The current index.
* @param {boolean} [noTimeout]
* Set to true to skip timeouts.
*/
function eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout) {
i = i || 0;
chunkSize = chunkSize || CHUNK_SIZE;
const threshold = i + chunkSize;
let proceed = true;
while (proceed && i < threshold && i < arr.length) {
proceed = fn(arr[i], i);
++i;
}
if (proceed) {
if (i < arr.length) {
if (noTimeout) {
eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
}
else if (win.requestAnimationFrame) {
// If available, do requestAnimationFrame - shaves off a few ms
win.requestAnimationFrame(function () {
eachAsync(arr, fn, finalFunc, chunkSize, i);
});
}
else {
setTimeout(eachAsync, 0, arr, fn, finalFunc, chunkSize, i);
}
}
else if (finalFunc) {
finalFunc();
}
}
}
/**
* Enter boost mode and apply boost-specific properties.
* @private
* @function Highcharts.Series#enterBoost
*/
function enterBoost(series) {
series.boost = series.boost || {
// Faster than a series bind:
getPoint: ((bp) => getPoint(series, bp))
};
const alteredByBoost = series.boost.altered = [];
// Save the original values, including whether it was an own
// property or inherited from the prototype.
['allowDG', 'directTouch', 'stickyTracking'].forEach((prop) => {
alteredByBoost.push({
prop: prop,
val: series[prop],
own: Object.hasOwnProperty.call(series, prop)
});
});
series.allowDG = false;
series.directTouch = false;
series.stickyTracking = true;
// Prevent animation when zooming in on boosted series(#13421).
series.finishedAnimating = true;
// Hide series label if any
if (series.labelBySeries) {
series.labelBySeries = series.labelBySeries.destroy();
}
// Destroy existing points after zoom out
if (series.is('scatter') &&
series.data.length) {
for (const point of series.data) {
point?.destroy?.();
}
series.data.length = 0;
series.points.length = 0;
delete series.processedData;
}
}
/**
* Exit from boost mode and restore non-boost properties.
* @private
* @function Highcharts.Series#exitBoost
*/
function exitBoost(series) {
const boost = series.boost;
// Reset instance properties and/or delete instance properties and go back
// to prototype
if (boost) {
(boost.altered || []).forEach((setting) => {
if (setting.own) {
series[setting.prop] = setting.val;
}
else {
// Revert to prototype
delete series[setting.prop];
}
});
// Clear previous run
if (boost.clear) {
boost.clear();
}
}
}
/**
* @private
* @function Highcharts.Series#hasExtremes
*/
function hasExtremes(series, checkX) {
const options = series.options, data = options.data, xAxis = series.xAxis && series.xAxis.options, yAxis = series.yAxis && series.yAxis.options, colorAxis = series.colorAxis && series.colorAxis.options;
return data.length > (options.boostThreshold || Number.MAX_VALUE) &&
// Defined yAxis extremes
isNumber(yAxis.min) &&
isNumber(yAxis.max) &&
// Defined (and required) xAxis extremes
(!checkX ||
(isNumber(xAxis.min) && isNumber(xAxis.max))) &&
// Defined (e.g. heatmap) colorAxis extremes
(!colorAxis ||
(isNumber(colorAxis.min) && isNumber(colorAxis.max)));
}
/**
* Used multiple times. In processData first on this.options.data, the second
* time it runs the check again after processedXData is built.
* If the data is going to be grouped, the series shouldn't be boosted.
* @private
*/
const getSeriesBoosting = (series, data) => {
// Check if will be grouped.
if (series.forceCrop) {
return false;
}
return (isChartSeriesBoosting(series.chart) ||
((data ? data.length : 0) >=
(series.options.boostThreshold || Number.MAX_VALUE)));
};
/**
* Extend series.destroy to also remove the fake k-d-tree points (#5137).
* Normally this is handled by Series.destroy that calls Point.destroy,
* but the fake search points are not registered like that.
* @private
*/
function onSeriesDestroy() {
const series = this, chart = series.chart;
if (chart.boost &&
chart.boost.markerGroup === series.markerGroup) {
series.markerGroup = null;
}
if (chart.hoverPoints) {
chart.hoverPoints = chart.hoverPoints.filter(function (point) {
return point.series === series;
});
}
if (chart.hoverPoint && chart.hoverPoint.series === series) {
chart.hoverPoint = null;
}
}
/**
* @private
*/
function onSeriesHide() {
const boost = this.boost;
if (boost && boost.canvas && boost.target) {
if (boost.wgl) {
boost.wgl.clear();
}
if (boost.clear) {
boost.clear();
}
}
}
/**
* Performs the actual render if the renderer is
* attached to the series.
* @private
*/
function renderIfNotSeriesBoosting(series) {
const boost = series.boost;
if (boost &&
boost.canvas &&
boost.target &&
boost.wgl &&
!isChartSeriesBoosting(series.chart)) {
boost.wgl.render(series.chart);
}
}
/**
* Return a full Point object based on the index.
* The boost module uses stripped point objects for performance reasons.
* @private
* @param {object|Highcharts.Point} boostPoint
* A stripped-down point object
* @return {Highcharts.Point}
* A Point object as per https://api.highcharts.com/highcharts#Point
*/
function getPoint(series, boostPoint) {
const seriesOptions = series.options, xAxis = series.xAxis, PointClass = series.pointClass;
if (boostPoint instanceof PointClass) {
return boostPoint;
}
const xData = (series.xData ||
seriesOptions.xData ||
series.processedXData ||
false), point = new PointClass(series, (series.options.data || [])[boostPoint.i], xData ? xData[boostPoint.i] : void 0);
point.category = pick(xAxis.categories ?
xAxis.categories[point.x] :
point.x, // @todo simplify
point.x);
point.dist = boostPoint.dist;
point.distX = boostPoint.distX;
point.plotX = boostPoint.plotX;
point.plotY = boostPoint.plotY;
point.index = boostPoint.i;
point.percentage = boostPoint.percentage;
point.isInside = series.isPointInside(point);
return point;
}
/**
* @private
*/
function scatterProcessData(force) {
var _a, _b, _c, _d;
const series = this, { options, xAxis, yAxis } = series;
// Process only on changes
if (!series.isDirty &&
!xAxis.isDirty &&
!yAxis.isDirty &&
!force) {
return false;
}
// Required to get tick-based zoom ranges that take options into account
// like `minPadding`, `maxPadding`, `startOnTick`, `endOnTick`.
series.yAxis.setTickInterval();
const boostThreshold = options.boostThreshold || 0, cropThreshold = options.cropThreshold, data = options.data || series.data, xData = series.xData, xExtremes = xAxis.getExtremes(), xMax = xExtremes.max ?? Number.MAX_VALUE, xMin = xExtremes.min ?? -Number.MAX_VALUE, yData = series.yData, yExtremes = yAxis.getExtremes(), yMax = yExtremes.max ?? Number.MAX_VALUE, yMin = yExtremes.min ?? -Number.MAX_VALUE;
// Skip processing in non-boost zoom
if (!series.boosted &&
xAxis.old &&
yAxis.old &&
xMin >= (xAxis.old.min ?? -Number.MAX_VALUE) &&
xMax <= (xAxis.old.max ?? Number.MAX_VALUE) &&
yMin >= (yAxis.old.min ?? -Number.MAX_VALUE) &&
yMax <= (yAxis.old.max ?? Number.MAX_VALUE)) {
series.processedXData ?? (series.processedXData = xData);
series.processedYData ?? (series.processedYData = yData);
return true;
}
// Without thresholds just assign data
if (!boostThreshold ||
data.length < boostThreshold ||
(cropThreshold &&
!series.forceCrop &&
!series.getExtremesFromAll &&
!options.getExtremesFromAll &&
data.length < cropThreshold)) {
series.processedXData = xData;
series.processedYData = yData;
return true;
}
// Filter unsorted scatter data for ranges
const processedData = [], processedXData = [], processedYData = [], xRangeNeeded = !(isNumber(xExtremes.max) || isNumber(xExtremes.min)), yRangeNeeded = !(isNumber(yExtremes.max) || isNumber(yExtremes.min));
let cropped = false, x, xDataMax = xData[0], xDataMin = xData[0], y, yDataMax = yData[0], yDataMin = yData[0];
for (let i = 0, iEnd = xData.length; i < iEnd; ++i) {
x = xData[i];
y = yData[i];
if (x >= xMin && x <= xMax &&
y >= yMin && y <= yMax) {
processedData.push({ x, y });
processedXData.push(x);
processedYData.push(y);
if (xRangeNeeded) {
xDataMax = Math.max(xDataMax, x);
xDataMin = Math.min(xDataMin, x);
}
if (yRangeNeeded) {
yDataMax = Math.max(yDataMax, y);
yDataMin = Math.min(yDataMin, y);
}
}
else {
cropped = true;
}
}
if (xRangeNeeded) {
(_a = xAxis.options).max ?? (_a.max = xDataMax);
(_b = xAxis.options).min ?? (_b.min = xDataMin);
}
if (yRangeNeeded) {
(_c = yAxis.options).max ?? (_c.max = yDataMax);
(_d = yAxis.options).min ?? (_d.min = yDataMin);
}
// Set properties as base processData
series.cropped = cropped;
series.cropStart = 0;
series.processedXData = processedXData; // For boosted points rendering
series.processedYData = processedYData;
if (!getSeriesBoosting(series, processedXData)) {
series.processedData = processedData; // For un-boosted points rendering
}
return true;
}
/**
* @private
* @function Highcharts.Series#renderCanvas
*/
function seriesRenderCanvas() {
const options = this.options || {}, chart = this.chart, xAxis = this.xAxis, yAxis = this.yAxis, xData = options.xData || this.processedXData, yData = options.yData || this.processedYData, rawData = this.processedData || options.data, xExtremes = xAxis.getExtremes(),
// Taking into account the offset of the min point #19497
xMin = xExtremes.min - (xAxis.minPointOffset || 0), xMax = xExtremes.max + (xAxis.minPointOffset || 0), yExtremes = yAxis.getExtremes(), yMin = yExtremes.min - (yAxis.minPointOffset || 0), yMax = yExtremes.max + (yAxis.minPointOffset || 0), pointTaken = {}, sampling = !!this.sampling, enableMouseTracking = options.enableMouseTracking, threshold = options.threshold, isRange = this.pointArrayMap &&
this.pointArrayMap.join(',') === 'low,high', isStacked = !!options.stacking, cropStart = this.cropStart || 0, requireSorting = this.requireSorting, useRaw = !xData, compareX = options.findNearestPointBy === 'x', xDataFull = (this.xData ||
this.options.xData ||
this.processedXData ||
false);
let renderer = false, lastClientX, yBottom = yAxis.getThreshold(threshold), minVal, maxVal, minI, maxI;
// When touch-zooming or mouse-panning, re-rendering the canvas would not
// perform fast enough. Instead, let the axes redraw, but not the series.
// The series is scale-translated in an event handler for an approximate
// preview.
if (xAxis.isPanning || yAxis.isPanning) {
return;
}
// Get or create the renderer
renderer = createAndAttachRenderer(chart, this);
chart.boosted = true;
if (!this.visible) {
return;
}
// If we are zooming out from SVG mode, destroy the graphics
if (this.points || this.graph) {
destroyGraphics(this);
}
// If we're rendering per. series we should create the marker groups
// as usual.
if (!isChartSeriesBoosting(chart)) {
// If all series were boosting, but are not anymore
// restore private markerGroup
if (chart.boost &&
this.markerGroup === chart.boost.markerGroup) {
this.markerGroup = void 0;
}
this.markerGroup = this.plotGroup('markerGroup', 'markers', true, 1, chart.seriesGroup);
}
else {
// If series has a private markerGroup, remove that
// and use common markerGroup
if (this.markerGroup &&
this.markerGroup !== chart.boost.markerGroup) {
this.markerGroup.destroy();
}
// Use a single group for the markers
this.markerGroup = chart.boost.markerGroup;
// When switching from chart boosting mode, destroy redundant
// series boosting targets
if (this.boost && this.boost.target) {
this.renderTarget = this.boost.target = this.boost.target.destroy();
}
}
const points = this.points = [], addKDPoint = (clientX, plotY, i, percentage) => {
const x = xDataFull ? xDataFull[cropStart + i] : false, pushPoint = (plotX) => {
if (chart.inverted) {
plotX = xAxis.len - plotX;
plotY = yAxis.len - plotY;
}
points.push({
destroy: noop,
x: x,
clientX: plotX,
plotX: plotX,
plotY: plotY,
i: cropStart + i,
percentage: percentage
});
};
// We need to do ceil on the clientX to make things
// snap to pixel values. The renderer will frequently
// draw stuff on "sub-pixels".
clientX = Math.ceil(clientX);
// Shaves off about 60ms compared to repeated concatenation
index = compareX ? clientX : clientX + ',' + plotY;
// The k-d tree requires series points.
// Reduce the amount of points, since the time to build the
// tree increases exponentially.
if (enableMouseTracking) {
if (!pointTaken[index]) {
pointTaken[index] = true;
pushPoint(clientX);
}
else if (x === xDataFull[xDataFull.length - 1]) {
// If the last point is on the same pixel as the last
// tracked point, swap them. (#18856)
points.length--;
pushPoint(clientX);
}
}
};
// Do not start building while drawing
this.buildKDTree = noop;
fireEvent(this, 'renderCanvas');
if (renderer) {
allocateIfNotSeriesBoosting(renderer, this);
renderer.pushSeries(this);
// Perform the actual renderer if we're on series level
renderIfNotSeriesBoosting(this);
}
/**
* This builds the KD-tree
* @private
*/
function processPoint(d, i) {
const chartDestroyed = typeof chart.index === 'undefined';
let x, y, clientX, plotY, percentage, low = false, isYInside = true;
if (!defined(d)) {
return true;
}
if (!chartDestroyed) {
if (useRaw) {
x = d[0];
y = d[1];
}
else {
x = d;
y = yData[i];
}
// Resolve low and high for range series
if (isRange) {
if (useRaw) {
y = d.slice(1, 3);
}
low = y[0];
y = y[1];
}
else if (isStacked) {
x = d.x;
y = d.stackY;
low = y - d.y;
percentage = d.percentage;
}
// Optimize for scatter zooming
if (!requireSorting) {
isYInside = (y || 0) >= yMin && y <= yMax;
}
if (y !== null && x >= xMin && x <= xMax && isYInside) {
clientX = xAxis.toPixels(x, true);
if (sampling) {
if (typeof minI === 'undefined' ||
clientX === lastClientX) {
if (!isRange) {
low = y;
}
if (typeof maxI === 'undefined' ||
y > maxVal) {
maxVal = y;
maxI = i;
}
if (typeof minI === 'undefined' ||
low < minVal) {
minVal = low;
minI = i;
}
}
// Add points and reset
if (!compareX || clientX !== lastClientX) {
// `maxI` is number too:
if (typeof minI !== 'undefined') {
plotY =
yAxis.toPixels(maxVal, true);
yBottom =
yAxis.toPixels(minVal, true);
addKDPoint(clientX, plotY, maxI, percentage);
if (yBottom !== plotY) {
addKDPoint(clientX, yBottom, minI, percentage);
}
}
minI = maxI = void 0;
lastClientX = clientX;
}
}
else {
plotY = Math.ceil(yAxis.toPixels(y, true));
addKDPoint(clientX, plotY, i, percentage);
}
}
}
return !chartDestroyed;
}
/**
* @private
*/
const boostOptions = renderer.settings, doneProcessing = () => {
fireEvent(this, 'renderedCanvas');
// Go back to prototype, ready to build
delete this.buildKDTree;
// Check that options exist, as async processing
// could mean the series is removed at this point (#19895)
if (this.options) {
this.buildKDTree();
}
if (boostOptions.debug.timeKDTree) {
console.timeEnd('kd tree building'); // eslint-disable-line no-console
}
};
// Loop over the points to build the k-d tree - skip this if
// exporting
if (!chart.renderer.forExport) {
if (boostOptions.debug.timeKDTree) {
console.time('kd tree building'); // eslint-disable-line no-console
}
eachAsync(isStacked ? this.data.slice(cropStart) : (xData || rawData), processPoint, doneProcessing);
}
}
/**
* Used for treemap|heatmap.drawPoints
* @private
*/
function wrapSeriesDrawPoints(proceed) {
let enabled = true;
if (this.chart.options && this.chart.options.boost) {
enabled = typeof this.chart.options.boost.enabled === 'undefined' ?
true :
this.chart.options.boost.enabled;
}
if (!enabled || !this.boosted) {
return proceed.call(this);
}
this.chart.boosted = true;
// Make sure we have a valid OGL context
const renderer = createAndAttachRenderer(this.chart, this);
if (renderer) {
allocateIfNotSeriesBoosting(renderer, this);
renderer.pushSeries(this);
}
renderIfNotSeriesBoosting(this);
}
/**
* Override a bunch of methods the same way. If the number of points is
* below the threshold, run the original method. If not, check for a
* canvas version or do nothing.
*
* Note that we're not overriding any of these for heatmaps.
*/
function wrapSeriesFunctions(seriesProto, seriesTypes, method) {
/**
* @private
*/
function branch(proceed) {
const letItPass = this.options.stacking &&
(method === 'translate' || method === 'generatePoints');
if (!this.boosted ||
letItPass ||
!boostEnabled(this.chart) ||
this.type === 'heatmap' ||
this.type === 'treemap' ||
!BoostableMap[this.type] ||
this.options.boostThreshold === 0) {
proceed.call(this);
// Run canvas version of method, like renderCanvas(), if it exists
}
else if (method === 'render' && this.renderCanvas) {
this.renderCanvas();
}
}
wrap(seriesProto, method, branch);
// Special case for some types, when translate method is already wrapped
if (method === 'translate') {
for (const type of [
'column',
'arearange',
'columnrange',
'heatmap',
'treemap'
]) {
if (seriesTypes[type]) {
wrap(seriesTypes[type].prototype, method, branch);
}
}
}
}
/**
* Do not compute extremes when min and max are set. If we use this in the
* core, we can add the hook to hasExtremes to the methods directly.
* @private
*/
function wrapSeriesGetExtremes(proceed) {
if (this.boosted) {
if (hasExtremes(this)) {
return {};
}
if (this.xAxis.isPanning || this.yAxis.isPanning) {
// Do not re-compute the extremes during panning, because looping
// the data is expensive. The `this` contains the `dataMin` and
// `dataMax` to use.
return this;
}
}
return proceed.apply(this, [].slice.call(arguments, 1));
}
/**
* If the series is a heatmap or treemap, or if the series is not boosting
* do the default behaviour. Otherwise, process if the series has no
* extremes.
* @private
*/
function wrapSeriesProcessData(proceed) {
let dataToMeasure = this.options.data;
if (boostEnabled(this.chart) && BoostableMap[this.type]) {
const series = this, isScatter = series.is('scatter') && !series.is('bubble');
// If there are no extremes given in the options, we also need to
// process the data to read the data extremes. If this is a heatmap,
// do default behaviour.
if (
// First pass with options.data:
!getSeriesBoosting(series, dataToMeasure) ||
isScatter ||
// Use processedYData for the stack (#7481):
series.options.stacking ||
!hasExtremes(series, true)) {
// Do nothing until the panning stops
if (series.boosted && (series.xAxis?.isPanning || series.yAxis?.isPanning)) {
return;
}
// Extra check for zoomed scatter data
if (isScatter && !series.yAxis.treeGrid) {
scatterProcessData.call(series, arguments[1]);
}
else {
proceed.apply(series, [].slice.call(arguments, 1));
}
dataToMeasure = series.processedXData;
}
// Set the isBoosting flag, second pass with processedXData to
// see if we have zoomed.
series.boosted = getSeriesBoosting(series, dataToMeasure);
// Enter or exit boost mode
if (series.boosted) {
// Force turbo-mode:
let firstPoint;
if (series.options.data &&
series.options.data.length) {
firstPoint = series.getFirstValidPoint(series.options.data);
if (!isNumber(firstPoint) && !isArray(firstPoint)) {
error(12, false, series.chart);
}
}
enterBoost(series);
}
else {
exitBoost(series);
}
// The series type is not boostable
}
else {
proceed.apply(this, [].slice.call(arguments, 1));
}
}
/**
* Return a point instance from the k-d-tree
* @private
*/
function wrapSeriesSearchPoint(proceed) {
const result = proceed.apply(this, [].slice.call(arguments, 1));
if (this.boost && result) {
return this.boost.getPoint(result);
}
return result;
}
/* *
*
* Default Export
*
* */
const BoostSeries = {
compose,
destroyGraphics,
eachAsync,
getPoint
};
return BoostSeries;
});
_registerModule(_modules, 'Extensions/Boost/NamedColors.js', [], function () {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
/* *
*
* Constants
*
* */
// Register color names since GL can't render those directly.
// TODO: When supporting modern syntax, make this a named export
const defaultHTMLColorMap = {
aliceblue: '#f0f8ff',
antiquewhite: '#faebd7',
aqua: '#00ffff',
aquamarine: '#7fffd4',
azure: '#f0ffff',
beige: '#f5f5dc',
bisque: '#ffe4c4',
blanchedalmond: '#ffebcd',
blue: '#0000ff',
blueviolet: '#8a2be2',
brown: '#a52a2a',
burlywood: '#deb887',
cadetblue: '#5f9ea0',
chartreuse: '#7fff00',
chocolate: '#d2691e',
coral: '#ff7f50',
cornflowerblue: '#6495ed',
cornsilk: '#fff8dc',
crimson: '#dc143c',
cyan: '#00ffff',
darkblue: '#00008b',
darkcyan: '#008b8b',
darkgoldenrod: '#b8860b',
darkgray: '#a9a9a9',
darkgreen: '#006400',
darkkhaki: '#bdb76b',
darkmagenta: '#8b008b',
darkolivegreen: '#556b2f',
darkorange: '#ff8c00',
darkorchid: '#9932cc',
darkred: '#8b0000',
darksalmon: '#e9967a',
darkseagreen: '#8fbc8f',
darkslateblue: '#483d8b',
darkslategray: '#2f4f4f',
darkturquoise: '#00ced1',
darkviolet: '#9400d3',
deeppink: '#ff1493',
deepskyblue: '#00bfff',
dimgray: '#696969',
dodgerblue: '#1e90ff',
feldspar: '#d19275',
firebrick: '#b22222',
floralwhite: '#fffaf0',
forestgreen: '#228b22',
fuchsia: '#ff00ff',
gainsboro: '#dcdcdc',
ghostwhite: '#f8f8ff',
gold: '#ffd700',
goldenrod: '#daa520',
gray: '#808080',
grey: '#808080',
green: '#008000',
greenyellow: '#adff2f',
honeydew: '#f0fff0',
hotpink: '#ff69b4',
indianred: '#cd5c5c',
indigo: '#4b0082',
ivory: '#fffff0',
khaki: '#f0e68c',
lavender: '#e6e6fa',
lavenderblush: '#fff0f5',
lawngreen: '#7cfc00',
lemonchiffon: '#fffacd',
lightblue: '#add8e6',
lightcoral: '#f08080',
lightcyan: '#e0ffff',
lightgoldenrodyellow: '#fafad2',
lightgrey: '#d3d3d3',
lightgreen: '#90ee90',
lightpink: '#ffb6c1',
lightsalmon: '#ffa07a',
lightseagreen: '#20b2aa',
lightskyblue: '#87cefa',
lightslateblue: '#8470ff',
lightslategray: '#778899',
lightsteelblue: '#b0c4de',
lightyellow: '#ffffe0',
lime: '#00ff00',
limegreen: '#32cd32',
linen: '#faf0e6',
magenta: '#ff00ff',
maroon: '#800000',
mediumaquamarine: '#66cdaa',
mediumblue: '#0000cd',
mediumorchid: '#ba55d3',
mediumpurple: '#9370d8',
mediumseagreen: '#3cb371',
mediumslateblue: '#7b68ee',
mediumspringgreen: '#00fa9a',
mediumturquoise: '#48d1cc',
mediumvioletred: '#c71585',
midnightblue: '#191970',
mintcream: '#f5fffa',
mistyrose: '#ffe4e1',
moccasin: '#ffe4b5',
navajowhite: '#ffdead',
navy: '#000080',
oldlace: '#fdf5e6',
olive: '#808000',
olivedrab: '#6b8e23',
orange: '#ffa500',
orangered: '#ff4500',
orchid: '#da70d6',
palegoldenrod: '#eee8aa',
palegreen: '#98fb98',
paleturquoise: '#afeeee',
palevioletred: '#d87093',
papayawhip: '#ffefd5',
peachpuff: '#ffdab9',
peru: '#cd853f',
pink: '#ffc0cb',
plum: '#dda0dd',
powderblue: '#b0e0e6',
purple: '#800080',
red: '#ff0000',
rosybrown: '#bc8f8f',
royalblue: '#4169e1',
saddlebrown: '#8b4513',
salmon: '#fa8072',
sandybrown: '#f4a460',
seagreen: '#2e8b57',
seashell: '#fff5ee',
sienna: '#a0522d',
silver: '#c0c0c0',
skyblue: '#87ceeb',
slateblue: '#6a5acd',
slategray: '#708090',
snow: '#fffafa',
springgreen: '#00ff7f',
steelblue: '#4682b4',
tan: '#d2b48c',
teal: '#008080',
thistle: '#d8bfd8',
tomato: '#ff6347',
turquoise: '#40e0d0',
violet: '#ee82ee',
violetred: '#d02090',
wheat: '#f5deb3',
whitesmoke: '#f5f5f5',
yellow: '#ffff00',
yellowgreen: '#9acd32'
};
/* *
*
* Default Export
*
* */
const namedColors = {
defaultHTMLColorMap
};
return namedColors;
});
_registerModule(_modules, 'Extensions/Boost/Boost.js', [_modules['Extensions/Boost/BoostChart.js'], _modules['Extensions/Boost/BoostSeries.js'], _modules['Core/Globals.js'], _modules['Extensions/Boost/NamedColors.js'], _modules['Core/Utilities.js']], function (BoostChart, BoostSeries, H, NamedColors, U) {
/* *
*
* (c) 2019-2024 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
const { doc, win } = H;
const { addEvent, error } = U;
/* *
*
* Constants
*
* */
const contexts = [
'webgl',
'experimental-webgl',
'moz-webgl',
'webkit-3d'
];
/* *
*
* Functions
*
* */
/**
* @private
*/
function compose(ChartClass, AxisClass, SeriesClass, seriesTypes, ColorClass) {
const wglMode = hasWebGLSupport();
if (!wglMode) {
if (typeof H.initCanvasBoost !== 'undefined') {
// Fallback to canvas boost
H.initCanvasBoost();
}
else {
error(26);
}
}
if (ColorClass && !ColorClass.names.lightgoldenrodyellow) {
ColorClass.names = {
...ColorClass.names,
...NamedColors.defaultHTMLColorMap
};
}
// WebGL support is alright, and we're good to go.
BoostChart.compose(ChartClass, wglMode);
BoostSeries.compose(SeriesClass, seriesTypes, wglMode);
// Handle zooming by touch/pinch or mouse wheel. Assume that boosted charts
// are too slow for a live preview while dragging. Instead, just scale the
// div while `isPanning`.
addEvent(AxisClass, 'setExtremes', function (e) {
// Render targets can be either chart-wide or series-specific
const renderTargets = [this.chart, ...this.series]
.map((item) => item.renderTarget)
.filter(Boolean);
for (const renderTarget of renderTargets) {
const { horiz, pos } = this, scaleKey = horiz ? 'scaleX' : 'scaleY', translateKey = horiz ? 'translateX' : 'translateY', lastScale = renderTarget?.[scaleKey] ?? 1;
let scale = 1, translate = 0, opacity = 1, filter = 'none';
if (this.isPanning) {
scale = (e.scale ?? 1) * lastScale;
translate = (renderTarget?.[translateKey] || 0) -
scale * (e.move || 0) +
lastScale * pos -
scale * pos;
opacity = 0.7;
filter = 'blur(3px)';
}
renderTarget
?.attr({
[scaleKey]: scale,
[translateKey]: translate
})
.css({
transition: '250ms filter, 250ms opacity',
filter,
opacity
});
}
});
}
/**
* Returns true if the current browser supports WebGL.
*
* @requires module:modules/boost
*
* @function Highcharts.hasWebGLSupport
*
* @return {boolean}
* `true` if the browser supports WebGL.
*/
function hasWebGLSupport() {
let canvas, gl = false;
if (typeof win.WebGLRenderingContext !== 'undefined') {
canvas = doc.createElement('canvas');
for (let i = 0; i < contexts.length; ++i) {
try {
gl = canvas.getContext(contexts[i]);
if (typeof gl !== 'undefined' && gl !== null) {
return true;
}
}
catch (e) {
// Silent error
}
}
}
return false;
}
/* *
*
* Default Export
*
* */
const Boost = {
compose,
hasWebGLSupport
};
/* *
*
* API Options
*
* */
/**
* Options for the Boost module. The Boost module allows certain series types
* to be rendered by WebGL instead of the default SVG. This allows hundreds of
* thousands of data points to be rendered in milliseconds. In addition to the
* WebGL rendering it saves time by skipping processing and inspection of the
* data wherever possible. This introduces some limitations to what features are
* available in boost mode. See [the docs](
* https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
* details.
*
* In addition to the global `boost` option, each series has a
* [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
* boost should kick in.
*
* Requires the `modules/boost.js` module.
*
* @sample {highstock} highcharts/boost/line-series-heavy-stock
* Stock chart
* @sample {highstock} highcharts/boost/line-series-heavy-dynamic
* Dynamic stock chart
* @sample highcharts/boost/line
* Line chart
* @sample highcharts/boost/line-series-heavy
* Line chart with hundreds of series
* @sample highcharts/boost/scatter
* Scatter chart
* @sample highcharts/boost/area
* Area chart
* @sample highcharts/boost/arearange
* Area range chart
* @sample highcharts/boost/column
* Column chart
* @sample highcharts/boost/columnrange
* Column range chart
* @sample highcharts/boost/bubble
* Bubble chart
* @sample highcharts/boost/heatmap
* Heat map
* @sample highcharts/boost/treemap
* Tree map
*
* @product highcharts highstock
* @requires modules/boost
* @apioption boost
*/
/**
* The chart will be boosted, if one of the series crosses its threshold and all
* the series in the chart can be boosted.
*
* @type {boolean}
* @default true
* @apioption boost.allowForce
*/
/**
* Enable or disable boost on a chart.
*
* @type {boolean}
* @default true
* @apioption boost.enabled
*/
/**
* Debugging options for boost.
* Useful for benchmarking, and general timing.
*
* @apioption boost.debug
*/
/**
* Time the series rendering.
*
* This outputs the time spent on actual rendering in the console when
* set to true.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeRendering
*/
/**
* Time the series processing.
*
* This outputs the time spent on transforming the series data to
* vertex buffers when set to true.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeSeriesProcessing
*/
/**
* Time the WebGL setup.
*
* This outputs the time spent on setting up the WebGL context,
* creating shaders, and textures.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeSetup
*/
/**
* Time the building of the k-d tree.
*
* This outputs the time spent building the k-d tree used for
* markers etc.
*
* Note that the k-d tree is built async, and runs post-rendering.
* Following, it does not affect the performance of the rendering itself.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeKDTree
*/
/**
* Show the number of points skipped through culling.
*
* When set to true, the number of points skipped in series processing
* is outputted. Points are skipped if they are closer than 1 pixel from
* each other.
*
* @type {boolean}
* @default false
* @apioption boost.debug.showSkipSummary
*/
/**
* Time the WebGL to SVG buffer copy
*
* After rendering, the result is copied to an image which is injected
* into the SVG.
*
* If this property is set to true, the time it takes for the buffer copy
* to complete is outputted.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeBufferCopy
*/
/**
* The pixel ratio for the WebGL content. If 0, the `window.devicePixelRatio` is
* used. This ensures sharp graphics on high DPI displays like Apple's Retina,
* as well as when a page is zoomed.
*
* The default is left at 1 for now, as this is a new feature that has the
* potential to break existing setups. Over time, when it has been battle
* tested, the intention is to set it to 0 by default.
*
* Another use case for this option is to set it to 2 in order to make exported
* and upscaled charts render sharp.
*
* One limitation when using the `pixelRatio` is that the line width of graphs
* is scaled down. Since the Boost module currently can only render 1px line
* widths, it is scaled down to a thin 0.5 pixels on a Retina display.
*
* @sample highcharts/boost/line-devicepixelratio
* Enable the `devicePixelRatio`
* @sample highcharts/boost/line-export-pixelratio
* Sharper graphics in export
*
* @type {number}
* @since 10.0.0
* @default 1
* @apioption boost.pixelRatio
*/
/**
* Set the series threshold for when the boost should kick in globally.
*
* Setting to e.g. 20 will cause the whole chart to enter boost mode
* if there are 20 or more series active. When the chart is in boost mode,
* every series in it will be rendered to a common canvas. This offers
* a significant speed improvement in charts with a very high
* amount of series.
*
* @type {number}
* @default 50
* @apioption boost.seriesThreshold
*/
/**
* Enable or disable GPU translations. GPU translations are faster than doing
* the translation in JavaScript.
*
* This option may cause rendering issues with certain datasets.
* Namely, if your dataset has large numbers with small increments (such as
* timestamps), it won't work correctly. This is due to floating point
* precision.
*
* @type {boolean}
* @default false
* @apioption boost.useGPUTranslations
*/
/**
* Enable or disable pre-allocation of vertex buffers.
*
* Enabling this will make it so that the binary data arrays required for
* storing the series data will be allocated prior to transforming the data
* to a WebGL-compatible format.
*
* This saves a copy operation on the order of O(n) and so is significantly more
* performant. However, this is currently an experimental option, and may cause
* visual artifacts with some datasets.
*
* As such, care should be taken when using this setting to make sure that
* it doesn't cause any rendering glitches with the given use-case.
*
* @type {boolean}
* @default false
* @apioption boost.usePreallocated
*/
/**
* Set the point threshold for when a series should enter boost mode.
*
* Setting it to e.g. 2000 will cause the series to enter boost mode when there
* are 2000 or more points in the series.
*
* To disable boosting on the series, set the `boostThreshold` to 0. Setting it
* to 1 will force boosting.
*
* Note that the [cropThreshold](plotOptions.series.cropThreshold) also affects
* this setting. When zooming in on a series that has fewer points than the
* `cropThreshold`, all points are rendered although outside the visible plot
* area, and the `boostThreshold` won't take effect.
*
* @type {number}
* @default 5000
* @requires modules/boost
* @apioption plotOptions.series.boostThreshold
*/
/**
* Sets the color blending in the boost module.
*
* @type {string}
* @default undefined
* @validvalue ["add", "multiply", "darken"]
* @requires modules/boost
* @apioption plotOptions.series.boostBlending
*/
''; // Adds doclets above to transpiled file
return Boost;
});
_registerModule(_modules, 'masters/modules/boost.src.js', [_modules['Core/Globals.js'], _modules['Extensions/Boost/Boost.js']], function (Highcharts, Boost) {
const G = Highcharts;
G.hasWebGLSupport = Boost.hasWebGLSupport;
Boost.compose(G.Chart, G.Axis, G.Series, G.seriesTypes, G.Color);
return Highcharts;
});
}));