Icard/angular-clarity-master(work.../node_modules/highcharts/modules/boost.js

11 lines
40 KiB
JavaScript

!/**
* Highcharts JS v11.4.1 (2024-04-04)
*
* Boost module
*
* (c) 2010-2024 Highsoft AS
* Author: Torstein Honsi
*
* License: www.highcharts.com/license
*
* */function(e){"object"==typeof module&&module.exports?(e.default=e,module.exports=e):"function"==typeof define&&define.amd?define("highcharts/modules/boost",["highcharts"],function(t){return e(t),e.Highcharts=t,e}):e("undefined"!=typeof Highcharts?Highcharts:void 0)}(function(e){"use strict";var t=e?e._modules:{};function i(e,t,i,s){e.hasOwnProperty(t)||(e[t]=s.apply(null,i),"function"==typeof CustomEvent&&window.dispatchEvent(new CustomEvent("HighchartsModuleLoaded",{detail:{path:t,module:e[t]}})))}i(t,"Extensions/Boost/Boostables.js",[],function(){return["area","areaspline","arearange","column","columnrange","bar","line","scatter","heatmap","bubble","treemap"]}),i(t,"Extensions/Boost/BoostableMap.js",[t["Extensions/Boost/Boostables.js"]],function(e){let t={};return e.forEach(e=>{t[e]=!0}),t}),i(t,"Extensions/Boost/BoostChart.js",[t["Extensions/Boost/BoostableMap.js"],t["Core/Globals.js"],t["Core/Utilities.js"]],function(e,t,i){let{composed:s}=t,{addEvent:o,pick:r,pushUnique:n}=i;function a(t){let i=t.series,s=t.boost=t.boost||{},o=t.options.boost||{},n=r(o.seriesThreshold,50);if(i.length>=n)return!0;if(1===i.length)return!1;let a=o.allowForce;if(void 0===a){for(let e of(a=!0,t.xAxis))if(r(e.min,-1/0)>r(e.dataMin,-1/0)||r(e.max,1/0)<r(e.dataMax,1/0)){a=!1;break}}if(void 0!==s.forceChartBoost){if(a)return s.forceChartBoost;s.forceChartBoost=void 0}let l=0,h=0,f;for(let t of i)0!==(f=t.options).boostThreshold&&!1!==t.visible&&"heatmap"!==t.type&&(e[t.type]&&++l,function(...e){let t=-Number.MAX_VALUE;return e.forEach(function(e){if(null!=e&&void 0!==e.length&&e.length>0)return t=e.length,!0}),t}(t.processedXData,f.data,t.points)>=(f.boostThreshold||Number.MAX_VALUE)&&++h);return s.forceChartBoost=a&&(l===i.length&&h===l||h>5),s.forceChartBoost}function l(e){function t(){e.boost&&e.boost.wgl&&a(e)&&e.boost.wgl.render(e)}o(e,"predraw",function(){e.boost=e.boost||{},e.boost.forceChartBoost=void 0,e.boosted=!1,e.axes.some(e=>e.isPanning)||e.boost.clear?.(),e.boost.canvas&&e.boost.wgl&&a(e)&&e.boost.wgl.allocateBuffer(e),e.boost.markerGroup&&e.xAxis&&e.xAxis.length>0&&e.yAxis&&e.yAxis.length>0&&e.boost.markerGroup.translate(e.xAxis[0].pos,e.yAxis[0].pos)}),o(e,"load",t,{order:-1}),o(e,"redraw",t);let i=-1,s=-1;o(e.pointer,"afterGetHoverData",()=>{let t=e.hoverSeries;if(e.boost=e.boost||{},e.boost.markerGroup&&t){let o=e.inverted?t.yAxis:t.xAxis,r=e.inverted?t.xAxis:t.yAxis;(o&&o.pos!==i||r&&r.pos!==s)&&(e.boost.markerGroup.translate(o.pos,r.pos),i=o.pos,s=r.pos)}})}return{compose:function(e,t){return t&&n(s,"Boost.Chart")&&e.prototype.callbacks.push(l),e},getBoostClipRect:function(e,t){let i={x:e.plotLeft,y:e.plotTop,width:e.plotWidth,height:e.navigator?e.navigator.top+e.navigator.height-e.plotTop:e.plotHeight};if(t.getClipBox){let{xAxis:s,yAxis:o}=t;if(i=t.getClipBox(),e.inverted){let e=i.width;i.width=i.height,i.height=e,i.x=o.pos,i.y=s.pos}else i.x=s.pos,i.y=o.pos}if(t===e){let t=e.inverted?e.xAxis:e.yAxis;t.length<=1&&(i.y=Math.min(t[0].pos,i.y),i.height=t[0].pos-e.plotTop+t[0].len)}return i},isChartSeriesBoosting:a}}),i(t,"Extensions/Boost/WGLDrawMode.js",[],function(){return{area:"LINES",arearange:"LINES",areaspline:"LINES",column:"LINES",columnrange:"LINES",bar:"LINES",line:"LINE_STRIP",scatter:"POINTS",heatmap:"TRIANGLES",treemap:"TRIANGLES",bubble:"POINTS"}}),i(t,"Extensions/Boost/WGLShader.js",[t["Core/Utilities.js"]],function(e){let{clamp:t,error:i,pick:s}=e;return class{constructor(e){if(this.errors=[],this.uLocations={},this.gl=e,e&&!this.createShader())return}bind(){this.gl&&this.shaderProgram&&this.gl.useProgram(this.shaderProgram)}createShader(){let e=this.stringToProgram("#version 100\n#define LN10 2.302585092994046\nprecision highp float;\nattribute vec4 aVertexPosition;\nattribute vec4 aColor;\nvarying highp vec2 position;\nvarying highp vec4 vColor;\nuniform mat4 uPMatrix;\nuniform float pSize;\nuniform float translatedThreshold;\nuniform bool hasThreshold;\nuniform bool skipTranslation;\nuniform float xAxisTrans;\nuniform float xAxisMin;\nuniform float xAxisMinPad;\nuniform float xAxisPointRange;\nuniform float xAxisLen;\nuniform bool xAxisPostTranslate;\nuniform float xAxisOrdinalSlope;\nuniform float xAxisOrdinalOffset;\nuniform float xAxisPos;\nuniform bool xAxisCVSCoord;\nuniform bool xAxisIsLog;\nuniform bool xAxisReversed;\nuniform float yAxisTrans;\nuniform float yAxisMin;\nuniform float yAxisMinPad;\nuniform float yAxisPointRange;\nuniform float yAxisLen;\nuniform bool yAxisPostTranslate;\nuniform float yAxisOrdinalSlope;\nuniform float yAxisOrdinalOffset;\nuniform float yAxisPos;\nuniform bool yAxisCVSCoord;\nuniform bool yAxisIsLog;\nuniform bool yAxisReversed;\nuniform bool isBubble;\nuniform bool bubbleSizeByArea;\nuniform float bubbleZMin;\nuniform float bubbleZMax;\nuniform float bubbleZThreshold;\nuniform float bubbleMinSize;\nuniform float bubbleMaxSize;\nuniform bool bubbleSizeAbs;\nuniform bool isInverted;\nfloat bubbleRadius(){\nfloat value = aVertexPosition.w;\nfloat zMax = bubbleZMax;\nfloat zMin = bubbleZMin;\nfloat radius = 0.0;\nfloat pos = 0.0;\nfloat zRange = zMax - zMin;\nif (bubbleSizeAbs){\nvalue = value - bubbleZThreshold;\nzMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);\nzMin = 0.0;\n}\nif (value < zMin){\nradius = bubbleZMin / 2.0 - 1.0;\n} else {\npos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;\nif (bubbleSizeByArea && pos > 0.0){\npos = sqrt(pos);\n}\nradius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;\n}\nreturn radius * 2.0;\n}\nfloat translate(float val,\nfloat pointPlacement,\nfloat localA,\nfloat localMin,\nfloat minPixelPadding,\nfloat pointRange,\nfloat len,\nbool cvsCoord,\nbool isLog,\nbool reversed\n){\nfloat sign = 1.0;\nfloat cvsOffset = 0.0;\nif (cvsCoord) {\nsign *= -1.0;\ncvsOffset = len;\n}\nif (isLog) {\nval = log(val) / LN10;\n}\nif (reversed) {\nsign *= -1.0;\ncvsOffset -= sign * len;\n}\nreturn sign * (val - localMin) * localA + cvsOffset + \n(sign * minPixelPadding);\n}\nfloat xToPixels(float value) {\nif (skipTranslation){\nreturn value;// + xAxisPos;\n}\nreturn translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;\n}\nfloat yToPixels(float value, float checkTreshold) {\nfloat v;\nif (skipTranslation){\nv = value;// + yAxisPos;\n} else {\nv = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;\nif (v > yAxisLen) {\nv = yAxisLen;\n}\n}\nif (checkTreshold > 0.0 && hasThreshold) {\nv = min(v, translatedThreshold);\n}\nreturn v;\n}\nvoid main(void) {\nif (isBubble){\ngl_PointSize = bubbleRadius();\n} else {\ngl_PointSize = pSize;\n}\nvColor = aColor;\nif (skipTranslation && isInverted) {\ngl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);\n} else if (isInverted) {\ngl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);\n} else {\ngl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);\n}\n}","vertex"),t=this.stringToProgram("precision highp float;\nuniform vec4 fillColor;\nvarying highp vec2 position;\nvarying highp vec4 vColor;\nuniform sampler2D uSampler;\nuniform bool isCircle;\nuniform bool hasColor;\nvoid main(void) {\nvec4 col = fillColor;\nvec4 tcol = texture2D(uSampler, gl_PointCoord.st);\nif (hasColor) {\ncol = vColor;\n}\nif (isCircle) {\ncol *= tcol;\nif (tcol.r < 0.0) {\ndiscard;\n} else {\ngl_FragColor = col;\n}\n} else {\ngl_FragColor = col;\n}\n}","fragment"),i=e=>this.gl.getUniformLocation(this.shaderProgram,e);return e&&t?(this.shaderProgram=this.gl.createProgram(),this.gl.attachShader(this.shaderProgram,e),this.gl.attachShader(this.shaderProgram,t),this.gl.linkProgram(this.shaderProgram),this.gl.getProgramParameter(this.shaderProgram,this.gl.LINK_STATUS))?(this.gl.useProgram(this.shaderProgram),this.gl.bindAttribLocation(this.shaderProgram,0,"aVertexPosition"),this.pUniform=i("uPMatrix"),this.psUniform=i("pSize"),this.fcUniform=i("fillColor"),this.isBubbleUniform=i("isBubble"),this.bubbleSizeAbsUniform=i("bubbleSizeAbs"),this.bubbleSizeAreaUniform=i("bubbleSizeByArea"),this.uSamplerUniform=i("uSampler"),this.skipTranslationUniform=i("skipTranslation"),this.isCircleUniform=i("isCircle"),this.isInverted=i("isInverted"),!0):(this.errors.push(this.gl.getProgramInfoLog(this.shaderProgram)),this.handleErrors(),this.shaderProgram=!1,!1):(this.shaderProgram=!1,this.handleErrors(),!1)}handleErrors(){this.errors.length&&i("[highcharts boost] shader error - "+this.errors.join("\n"))}stringToProgram(e,t){let i=this.gl.createShader("vertex"===t?this.gl.VERTEX_SHADER:this.gl.FRAGMENT_SHADER);return(this.gl.shaderSource(i,e),this.gl.compileShader(i),this.gl.getShaderParameter(i,this.gl.COMPILE_STATUS))?i:(this.errors.push("when compiling "+t+" shader:\n"+this.gl.getShaderInfoLog(i)),!1)}destroy(){this.gl&&this.shaderProgram&&(this.gl.deleteProgram(this.shaderProgram),this.shaderProgram=!1)}fillColorUniform(){return this.fcUniform}getProgram(){return this.shaderProgram}pointSizeUniform(){return this.psUniform}perspectiveUniform(){return this.pUniform}reset(){this.gl&&this.shaderProgram&&(this.gl.uniform1i(this.isBubbleUniform,0),this.gl.uniform1i(this.isCircleUniform,0))}setBubbleUniforms(e,i,o,r=1){let n=e.options,a=Number.MAX_VALUE,l=-Number.MAX_VALUE;if(this.gl&&this.shaderProgram&&e.is("bubble")){let h=e.getPxExtremes();a=s(n.zMin,t(i,!1===n.displayNegative?n.zThreshold:-Number.MAX_VALUE,a)),l=s(n.zMax,Math.max(l,o)),this.gl.uniform1i(this.isBubbleUniform,1),this.gl.uniform1i(this.isCircleUniform,1),this.gl.uniform1i(this.bubbleSizeAreaUniform,"width"!==e.options.sizeBy),this.gl.uniform1i(this.bubbleSizeAbsUniform,e.options.sizeByAbsoluteValue),this.setUniform("bubbleMinSize",h.minPxSize*r),this.setUniform("bubbleMaxSize",h.maxPxSize*r),this.setUniform("bubbleZMin",a),this.setUniform("bubbleZMax",l),this.setUniform("bubbleZThreshold",e.options.zThreshold)}}setColor(e){this.gl&&this.shaderProgram&&this.gl.uniform4f(this.fcUniform,e[0]/255,e[1]/255,e[2]/255,e[3])}setDrawAsCircle(e){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.isCircleUniform,e?1:0)}setInverted(e){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.isInverted,e)}setPMatrix(e){this.gl&&this.shaderProgram&&this.gl.uniformMatrix4fv(this.pUniform,!1,e)}setPointSize(e){this.gl&&this.shaderProgram&&this.gl.uniform1f(this.psUniform,e)}setSkipTranslation(e){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.skipTranslationUniform,!0===e?1:0)}setTexture(e){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.uSamplerUniform,e)}setUniform(e,t){if(this.gl&&this.shaderProgram){let i=this.uLocations[e]=this.uLocations[e]||this.gl.getUniformLocation(this.shaderProgram,e);this.gl.uniform1f(i,t)}}}}),i(t,"Extensions/Boost/WGLVertexBuffer.js",[],function(){return class{constructor(e,t,i){this.buffer=!1,this.iterator=0,this.preAllocated=!1,this.vertAttribute=!1,this.components=i||2,this.dataComponents=i,this.gl=e,this.shader=t}allocate(e){this.iterator=-1,this.preAllocated=new Float32Array(4*e)}bind(){if(!this.buffer)return!1;this.gl.vertexAttribPointer(this.vertAttribute,this.components,this.gl.FLOAT,!1,0,0)}build(e,t,i){let s;return(this.data=e||[],this.data&&0!==this.data.length||this.preAllocated)?(this.components=i||this.components,this.buffer&&this.gl.deleteBuffer(this.buffer),this.preAllocated||(s=new Float32Array(this.data)),this.buffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.buffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.preAllocated||s,this.gl.STATIC_DRAW),this.vertAttribute=this.gl.getAttribLocation(this.shader.getProgram(),t),this.gl.enableVertexAttribArray(this.vertAttribute),s=!1,!0):(this.destroy(),!1)}destroy(){this.buffer&&(this.gl.deleteBuffer(this.buffer),this.buffer=!1,this.vertAttribute=!1),this.iterator=0,this.components=this.dataComponents||2,this.data=[]}push(e,t,i,s){this.preAllocated&&(this.preAllocated[++this.iterator]=e,this.preAllocated[++this.iterator]=t,this.preAllocated[++this.iterator]=i,this.preAllocated[++this.iterator]=s)}render(e,t,i){let s=this.preAllocated?this.preAllocated.length:this.data.length;return!!this.buffer&&!!s&&((!e||e>s||e<0)&&(e=0),(!t||t>s)&&(t=s),!(e>=t)&&(i=i||"POINTS",this.gl.drawArrays(this.gl[i],e/this.components,(t-e)/this.components),!0))}}}),i(t,"Extensions/Boost/WGLRenderer.js",[t["Core/Color/Color.js"],t["Core/Globals.js"],t["Core/Utilities.js"],t["Extensions/Boost/WGLDrawMode.js"],t["Extensions/Boost/WGLShader.js"],t["Extensions/Boost/WGLVertexBuffer.js"]],function(e,t,i,s,o,r){let{parse:n}=e,{doc:a,win:l}=t,{isNumber:h,isObject:f,merge:d,objectEach:u,pick:g}=i,c={column:!0,columnrange:!0,bar:!0,area:!0,areaspline:!0,arearange:!0},m={scatter:!0,bubble:!0},b=["webgl","experimental-webgl","moz-webgl","webkit-3d"];class p{static orthoMatrix(e,t){return[2/e,0,0,0,0,-(2/t),0,0,0,0,-2,0,-1,1,-1,1]}static seriesPointCount(e){let t,i,s;return e.boosted?(t=!!e.options.stacking,i=e.xData||e.options.xData||e.processedXData,s=(t?e.data:i||e.options.data).length,"treemap"===e.type?s*=12:"heatmap"===e.type?s*=6:c[e.type]&&(s*=2),s):0}constructor(e){this.data=[],this.height=0,this.isInited=!1,this.markerData=[],this.series=[],this.textureHandles={},this.width=0,this.postRenderCallback=e,this.settings={pointSize:1,lineWidth:1,fillColor:"#AA00AA",useAlpha:!0,usePreallocated:!1,useGPUTranslations:!1,debug:{timeRendering:!1,timeSeriesProcessing:!1,timeSetup:!1,timeBufferCopy:!1,timeKDTree:!1,showSkipSummary:!1}}}getPixelRatio(){return this.settings.pixelRatio||l.devicePixelRatio||1}setOptions(e){"pixelRatio"in e||(e.pixelRatio=1),d(!0,this.settings,e)}allocateBuffer(e){let t=this.vbuffer,i=0;this.settings.usePreallocated&&(e.series.forEach(e=>{e.boosted&&(i+=p.seriesPointCount(e))}),t&&t.allocate(i))}allocateBufferForSingleSeries(e){let t=this.vbuffer,i=0;this.settings.usePreallocated&&(e.boosted&&(i=p.seriesPointCount(e)),t&&t.allocate(i))}clear(){let e=this.gl;e&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}pushSeriesData(e,t){let i=this.data,s=this.settings,o=this.vbuffer,r=e.pointArrayMap&&"low,high"===e.pointArrayMap.join(","),{chart:a,options:l,sorted:h,xAxis:d,yAxis:u}=e,g=!!l.stacking,m=l.data,b=e.xAxis.getExtremes(),p=b.min-(e.xAxis.minPointOffset||0),x=b.max+(e.xAxis.minPointOffset||0),A=e.yAxis.getExtremes(),y=A.min-(e.yAxis.minPointOffset||0),P=A.max+(e.yAxis.minPointOffset||0),v=e.xData||l.xData||e.processedXData,T=e.yData||l.yData||e.processedYData,E=e.zData||l.zData||e.processedZData,S=!v||0===v.length,M=l.connectNulls,C=e.points||!1,k=g?e.data:v||m,U={x:Number.MAX_VALUE,y:0},w={x:-Number.MAX_VALUE,y:0},R=void 0===a.index,B=c[e.type],D=l.zoneAxis||"y",L=l.zones||!1,z=l.threshold,_=this.getPixelRatio(),N=e.chart.plotWidth,I=!1,G=!1,O,X,V=0,j=!1,F,H,W,Y,q=-1,Z=!1,K=!1,Q,J=!1,$=!1,ee=!1,et=!1,ei=!0,es=!0,eo,er=!1,en=!1,ea=0;if(l.boostData&&l.boostData.length>0)return;l.gapSize&&(en="value"!==l.gapUnit?l.gapSize*e.closestPointRange:l.gapSize),L&&(eo=[],L.forEach((e,t)=>{if(e.color){let i=n(e.color).rgba;i[0]/=255,i[1]/=255,i[2]/=255,eo[t]=i,er||void 0!==e.value||(er=i)}}),er||(er=n(e.pointAttribs&&e.pointAttribs().fill||e.color).rgba,er[0]/=255,er[1]/=255,er[2]/=255)),a.inverted&&(N=e.chart.plotHeight),e.closestPointRangePx=Number.MAX_VALUE;let el=e=>{e&&(t.colorData.push(e[0]),t.colorData.push(e[1]),t.colorData.push(e[2]),t.colorData.push(e[3]))},eh=(e,r,n,a=1,l)=>{el(l),1!==_&&(!s.useGPUTranslations||t.skipTranslation)&&(e*=_,r*=_,a*=_),s.usePreallocated&&o?(o.push(e,r,n?1:0,a),ea+=4):(i.push(e),i.push(r),i.push(n?_:0),i.push(a))},ef=()=>{t.segments.length&&(t.segments[t.segments.length-1].to=i.length||ea)},ed=()=>{t.segments.length&&t.segments[t.segments.length-1].from===(i.length||ea)||(ef(),t.segments.push({from:i.length||ea}))},eu=(e,t,i,s,o)=>{el(o),eh(e+i,t),el(o),eh(e,t),el(o),eh(e,t+s),el(o),eh(e,t+s),el(o),eh(e+i,t+s),el(o),eh(e+i,t)};if(ed(),C&&C.length>0){t.skipTranslation=!0,t.drawMode="TRIANGLES",C[0].node&&C[0].node.levelDynamic&&C.sort((e,t)=>{if(e.node){if(e.node.levelDynamic>t.node.levelDynamic)return 1;if(e.node.levelDynamic<t.node.levelDynamic)return -1}return 0}),C.forEach(t=>{let i,s;let o=t.plotY;if(void 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