Icard/angular-clarity-master(work.../node_modules/highcharts/modules/boost-canvas.js

10 lines
42 KiB
JavaScript

!/**
* Highcharts JS v11.4.1 (2024-04-04)
*
* Boost module
*
* (c) 2010-2024 Highsoft AS
* Author: Torstein Honsi
*
* License: www.highcharts.com/license
*/function(t){"object"==typeof module&&module.exports?(t.default=t,module.exports=t):"function"==typeof define&&define.amd?define("highcharts/modules/boost-canvas",["highcharts"],function(e){return t(e),t.Highcharts=e,t}):t("undefined"!=typeof Highcharts?Highcharts:void 0)}(function(t){"use strict";var e=t?t._modules:{};function i(t,e,i,s){t.hasOwnProperty(e)||(t[e]=s.apply(null,i),"function"==typeof CustomEvent&&window.dispatchEvent(new CustomEvent("HighchartsModuleLoaded",{detail:{path:e,module:t[e]}})))}i(e,"Extensions/Boost/Boostables.js",[],function(){return["area","areaspline","arearange","column","columnrange","bar","line","scatter","heatmap","bubble","treemap"]}),i(e,"Extensions/Boost/BoostableMap.js",[e["Extensions/Boost/Boostables.js"]],function(t){let e={};return t.forEach(t=>{e[t]=!0}),e}),i(e,"Extensions/Boost/BoostChart.js",[e["Extensions/Boost/BoostableMap.js"],e["Core/Globals.js"],e["Core/Utilities.js"]],function(t,e,i){let{composed:s}=e,{addEvent:o,pick:r,pushUnique:n}=i;function a(e){let i=e.series,s=e.boost=e.boost||{},o=e.options.boost||{},n=r(o.seriesThreshold,50);if(i.length>=n)return!0;if(1===i.length)return!1;let a=o.allowForce;if(void 0===a){for(let t of(a=!0,e.xAxis))if(r(t.min,-1/0)>r(t.dataMin,-1/0)||r(t.max,1/0)<r(t.dataMax,1/0)){a=!1;break}}if(void 0!==s.forceChartBoost){if(a)return s.forceChartBoost;s.forceChartBoost=void 0}let l=0,h=0,d;for(let e of i)0!==(d=e.options).boostThreshold&&!1!==e.visible&&"heatmap"!==e.type&&(t[e.type]&&++l,function(...t){let e=-Number.MAX_VALUE;return t.forEach(function(t){if(null!=t&&void 0!==t.length&&t.length>0)return e=t.length,!0}),e}(e.processedXData,d.data,e.points)>=(d.boostThreshold||Number.MAX_VALUE)&&++h);return s.forceChartBoost=a&&(l===i.length&&h===l||h>5),s.forceChartBoost}function l(t){function e(){t.boost&&t.boost.wgl&&a(t)&&t.boost.wgl.render(t)}o(t,"predraw",function(){t.boost=t.boost||{},t.boost.forceChartBoost=void 0,t.boosted=!1,t.axes.some(t=>t.isPanning)||t.boost.clear?.(),t.boost.canvas&&t.boost.wgl&&a(t)&&t.boost.wgl.allocateBuffer(t),t.boost.markerGroup&&t.xAxis&&t.xAxis.length>0&&t.yAxis&&t.yAxis.length>0&&t.boost.markerGroup.translate(t.xAxis[0].pos,t.yAxis[0].pos)}),o(t,"load",e,{order:-1}),o(t,"redraw",e);let i=-1,s=-1;o(t.pointer,"afterGetHoverData",()=>{let e=t.hoverSeries;if(t.boost=t.boost||{},t.boost.markerGroup&&e){let o=t.inverted?e.yAxis:e.xAxis,r=t.inverted?e.xAxis:e.yAxis;(o&&o.pos!==i||r&&r.pos!==s)&&(t.boost.markerGroup.translate(o.pos,r.pos),i=o.pos,s=r.pos)}})}return{compose:function(t,e){return e&&n(s,"Boost.Chart")&&t.prototype.callbacks.push(l),t},getBoostClipRect:function(t,e){let i={x:t.plotLeft,y:t.plotTop,width:t.plotWidth,height:t.navigator?t.navigator.top+t.navigator.height-t.plotTop:t.plotHeight};if(e.getClipBox){let{xAxis:s,yAxis:o}=e;if(i=e.getClipBox(),t.inverted){let t=i.width;i.width=i.height,i.height=t,i.x=o.pos,i.y=s.pos}else i.x=s.pos,i.y=o.pos}if(e===t){let e=t.inverted?t.xAxis:t.yAxis;e.length<=1&&(i.y=Math.min(e[0].pos,i.y),i.height=e[0].pos-t.plotTop+e[0].len)}return i},isChartSeriesBoosting:a}}),i(e,"Extensions/Boost/WGLDrawMode.js",[],function(){return{area:"LINES",arearange:"LINES",areaspline:"LINES",column:"LINES",columnrange:"LINES",bar:"LINES",line:"LINE_STRIP",scatter:"POINTS",heatmap:"TRIANGLES",treemap:"TRIANGLES",bubble:"POINTS"}}),i(e,"Extensions/Boost/WGLShader.js",[e["Core/Utilities.js"]],function(t){let{clamp:e,error:i,pick:s}=t;return class{constructor(t){if(this.errors=[],this.uLocations={},this.gl=t,t&&!this.createShader())return}bind(){this.gl&&this.shaderProgram&&this.gl.useProgram(this.shaderProgram)}createShader(){let t=this.stringToProgram("#version 100\n#define LN10 2.302585092994046\nprecision highp float;\nattribute vec4 aVertexPosition;\nattribute vec4 aColor;\nvarying highp vec2 position;\nvarying highp vec4 vColor;\nuniform mat4 uPMatrix;\nuniform float pSize;\nuniform float translatedThreshold;\nuniform bool hasThreshold;\nuniform bool skipTranslation;\nuniform float xAxisTrans;\nuniform float xAxisMin;\nuniform float xAxisMinPad;\nuniform float xAxisPointRange;\nuniform float xAxisLen;\nuniform bool xAxisPostTranslate;\nuniform float xAxisOrdinalSlope;\nuniform float xAxisOrdinalOffset;\nuniform float xAxisPos;\nuniform bool xAxisCVSCoord;\nuniform bool xAxisIsLog;\nuniform bool xAxisReversed;\nuniform float yAxisTrans;\nuniform float yAxisMin;\nuniform float yAxisMinPad;\nuniform float yAxisPointRange;\nuniform float yAxisLen;\nuniform bool yAxisPostTranslate;\nuniform float yAxisOrdinalSlope;\nuniform float yAxisOrdinalOffset;\nuniform float yAxisPos;\nuniform bool yAxisCVSCoord;\nuniform bool yAxisIsLog;\nuniform bool yAxisReversed;\nuniform bool isBubble;\nuniform bool bubbleSizeByArea;\nuniform float bubbleZMin;\nuniform float bubbleZMax;\nuniform float bubbleZThreshold;\nuniform float bubbleMinSize;\nuniform float bubbleMaxSize;\nuniform bool bubbleSizeAbs;\nuniform bool isInverted;\nfloat bubbleRadius(){\nfloat value = aVertexPosition.w;\nfloat zMax = bubbleZMax;\nfloat zMin = bubbleZMin;\nfloat radius = 0.0;\nfloat pos = 0.0;\nfloat zRange = zMax - zMin;\nif (bubbleSizeAbs){\nvalue = value - bubbleZThreshold;\nzMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);\nzMin = 0.0;\n}\nif (value < zMin){\nradius = bubbleZMin / 2.0 - 1.0;\n} else {\npos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;\nif (bubbleSizeByArea && pos > 0.0){\npos = sqrt(pos);\n}\nradius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;\n}\nreturn radius * 2.0;\n}\nfloat translate(float val,\nfloat pointPlacement,\nfloat localA,\nfloat localMin,\nfloat minPixelPadding,\nfloat pointRange,\nfloat len,\nbool cvsCoord,\nbool isLog,\nbool reversed\n){\nfloat sign = 1.0;\nfloat cvsOffset = 0.0;\nif (cvsCoord) {\nsign *= -1.0;\ncvsOffset = len;\n}\nif (isLog) {\nval = log(val) / LN10;\n}\nif (reversed) {\nsign *= -1.0;\ncvsOffset -= sign * len;\n}\nreturn sign * (val - localMin) * localA + cvsOffset + \n(sign * minPixelPadding);\n}\nfloat xToPixels(float value) {\nif (skipTranslation){\nreturn value;// + xAxisPos;\n}\nreturn translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;\n}\nfloat yToPixels(float value, float checkTreshold) {\nfloat v;\nif (skipTranslation){\nv = value;// + yAxisPos;\n} else {\nv = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;\nif (v > yAxisLen) {\nv = yAxisLen;\n}\n}\nif (checkTreshold > 0.0 && hasThreshold) {\nv = min(v, translatedThreshold);\n}\nreturn v;\n}\nvoid main(void) {\nif (isBubble){\ngl_PointSize = bubbleRadius();\n} else {\ngl_PointSize = pSize;\n}\nvColor = aColor;\nif (skipTranslation && isInverted) {\ngl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);\n} else if (isInverted) {\ngl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);\n} else {\ngl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);\n}\n}","vertex"),e=this.stringToProgram("precision highp float;\nuniform vec4 fillColor;\nvarying highp vec2 position;\nvarying highp vec4 vColor;\nuniform sampler2D uSampler;\nuniform bool isCircle;\nuniform bool hasColor;\nvoid main(void) {\nvec4 col = fillColor;\nvec4 tcol = texture2D(uSampler, gl_PointCoord.st);\nif (hasColor) {\ncol = vColor;\n}\nif (isCircle) {\ncol *= tcol;\nif (tcol.r < 0.0) {\ndiscard;\n} else {\ngl_FragColor = col;\n}\n} else {\ngl_FragColor = col;\n}\n}","fragment"),i=t=>this.gl.getUniformLocation(this.shaderProgram,t);return t&&e?(this.shaderProgram=this.gl.createProgram(),this.gl.attachShader(this.shaderProgram,t),this.gl.attachShader(this.shaderProgram,e),this.gl.linkProgram(this.shaderProgram),this.gl.getProgramParameter(this.shaderProgram,this.gl.LINK_STATUS))?(this.gl.useProgram(this.shaderProgram),this.gl.bindAttribLocation(this.shaderProgram,0,"aVertexPosition"),this.pUniform=i("uPMatrix"),this.psUniform=i("pSize"),this.fcUniform=i("fillColor"),this.isBubbleUniform=i("isBubble"),this.bubbleSizeAbsUniform=i("bubbleSizeAbs"),this.bubbleSizeAreaUniform=i("bubbleSizeByArea"),this.uSamplerUniform=i("uSampler"),this.skipTranslationUniform=i("skipTranslation"),this.isCircleUniform=i("isCircle"),this.isInverted=i("isInverted"),!0):(this.errors.push(this.gl.getProgramInfoLog(this.shaderProgram)),this.handleErrors(),this.shaderProgram=!1,!1):(this.shaderProgram=!1,this.handleErrors(),!1)}handleErrors(){this.errors.length&&i("[highcharts boost] shader error - "+this.errors.join("\n"))}stringToProgram(t,e){let i=this.gl.createShader("vertex"===e?this.gl.VERTEX_SHADER:this.gl.FRAGMENT_SHADER);return(this.gl.shaderSource(i,t),this.gl.compileShader(i),this.gl.getShaderParameter(i,this.gl.COMPILE_STATUS))?i:(this.errors.push("when compiling "+e+" shader:\n"+this.gl.getShaderInfoLog(i)),!1)}destroy(){this.gl&&this.shaderProgram&&(this.gl.deleteProgram(this.shaderProgram),this.shaderProgram=!1)}fillColorUniform(){return this.fcUniform}getProgram(){return this.shaderProgram}pointSizeUniform(){return this.psUniform}perspectiveUniform(){return this.pUniform}reset(){this.gl&&this.shaderProgram&&(this.gl.uniform1i(this.isBubbleUniform,0),this.gl.uniform1i(this.isCircleUniform,0))}setBubbleUniforms(t,i,o,r=1){let n=t.options,a=Number.MAX_VALUE,l=-Number.MAX_VALUE;if(this.gl&&this.shaderProgram&&t.is("bubble")){let h=t.getPxExtremes();a=s(n.zMin,e(i,!1===n.displayNegative?n.zThreshold:-Number.MAX_VALUE,a)),l=s(n.zMax,Math.max(l,o)),this.gl.uniform1i(this.isBubbleUniform,1),this.gl.uniform1i(this.isCircleUniform,1),this.gl.uniform1i(this.bubbleSizeAreaUniform,"width"!==t.options.sizeBy),this.gl.uniform1i(this.bubbleSizeAbsUniform,t.options.sizeByAbsoluteValue),this.setUniform("bubbleMinSize",h.minPxSize*r),this.setUniform("bubbleMaxSize",h.maxPxSize*r),this.setUniform("bubbleZMin",a),this.setUniform("bubbleZMax",l),this.setUniform("bubbleZThreshold",t.options.zThreshold)}}setColor(t){this.gl&&this.shaderProgram&&this.gl.uniform4f(this.fcUniform,t[0]/255,t[1]/255,t[2]/255,t[3])}setDrawAsCircle(t){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.isCircleUniform,t?1:0)}setInverted(t){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.isInverted,t)}setPMatrix(t){this.gl&&this.shaderProgram&&this.gl.uniformMatrix4fv(this.pUniform,!1,t)}setPointSize(t){this.gl&&this.shaderProgram&&this.gl.uniform1f(this.psUniform,t)}setSkipTranslation(t){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.skipTranslationUniform,!0===t?1:0)}setTexture(t){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.uSamplerUniform,t)}setUniform(t,e){if(this.gl&&this.shaderProgram){let i=this.uLocations[t]=this.uLocations[t]||this.gl.getUniformLocation(this.shaderProgram,t);this.gl.uniform1f(i,e)}}}}),i(e,"Extensions/Boost/WGLVertexBuffer.js",[],function(){return class{constructor(t,e,i){this.buffer=!1,this.iterator=0,this.preAllocated=!1,this.vertAttribute=!1,this.components=i||2,this.dataComponents=i,this.gl=t,this.shader=e}allocate(t){this.iterator=-1,this.preAllocated=new Float32Array(4*t)}bind(){if(!this.buffer)return!1;this.gl.vertexAttribPointer(this.vertAttribute,this.components,this.gl.FLOAT,!1,0,0)}build(t,e,i){let s;return(this.data=t||[],this.data&&0!==this.data.length||this.preAllocated)?(this.components=i||this.components,this.buffer&&this.gl.deleteBuffer(this.buffer),this.preAllocated||(s=new Float32Array(this.data)),this.buffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.buffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.preAllocated||s,this.gl.STATIC_DRAW),this.vertAttribute=this.gl.getAttribLocation(this.shader.getProgram(),e),this.gl.enableVertexAttribArray(this.vertAttribute),s=!1,!0):(this.destroy(),!1)}destroy(){this.buffer&&(this.gl.deleteBuffer(this.buffer),this.buffer=!1,this.vertAttribute=!1),this.iterator=0,this.components=this.dataComponents||2,this.data=[]}push(t,e,i,s){this.preAllocated&&(this.preAllocated[++this.iterator]=t,this.preAllocated[++this.iterator]=e,this.preAllocated[++this.iterator]=i,this.preAllocated[++this.iterator]=s)}render(t,e,i){let s=this.preAllocated?this.preAllocated.length:this.data.length;return!!this.buffer&&!!s&&((!t||t>s||t<0)&&(t=0),(!e||e>s)&&(e=s),!(t>=e)&&(i=i||"POINTS",this.gl.drawArrays(this.gl[i],t/this.components,(e-t)/this.components),!0))}}}),i(e,"Extensions/Boost/WGLRenderer.js",[e["Core/Color/Color.js"],e["Core/Globals.js"],e["Core/Utilities.js"],e["Extensions/Boost/WGLDrawMode.js"],e["Extensions/Boost/WGLShader.js"],e["Extensions/Boost/WGLVertexBuffer.js"]],function(t,e,i,s,o,r){let{parse:n}=t,{doc:a,win:l}=e,{isNumber:h,isObject:d,merge:c,objectEach:u,pick:g}=i,f={column:!0,columnrange:!0,bar:!0,area:!0,areaspline:!0,arearange:!0},p={scatter:!0,bubble:!0},m=["webgl","experimental-webgl","moz-webgl","webkit-3d"];class b{static orthoMatrix(t,e){return[2/t,0,0,0,0,-(2/e),0,0,0,0,-2,0,-1,1,-1,1]}static seriesPointCount(t){let e,i,s;return t.boosted?(e=!!t.options.stacking,i=t.xData||t.options.xData||t.processedXData,s=(e?t.data:i||t.options.data).length,"treemap"===t.type?s*=12:"heatmap"===t.type?s*=6:f[t.type]&&(s*=2),s):0}constructor(t){this.data=[],this.height=0,this.isInited=!1,this.markerData=[],this.series=[],this.textureHandles={},this.width=0,this.postRenderCallback=t,this.settings={pointSize:1,lineWidth:1,fillColor:"#AA00AA",useAlpha:!0,usePreallocated:!1,useGPUTranslations:!1,debug:{timeRendering:!1,timeSeriesProcessing:!1,timeSetup:!1,timeBufferCopy:!1,timeKDTree:!1,showSkipSummary:!1}}}getPixelRatio(){return this.settings.pixelRatio||l.devicePixelRatio||1}setOptions(t){"pixelRatio"in t||(t.pixelRatio=1),c(!0,this.settings,t)}allocateBuffer(t){let e=this.vbuffer,i=0;this.settings.usePreallocated&&(t.series.forEach(t=>{t.boosted&&(i+=b.seriesPointCount(t))}),e&&e.allocate(i))}allocateBufferForSingleSeries(t){let e=this.vbuffer,i=0;this.settings.usePreallocated&&(t.boosted&&(i=b.seriesPointCount(t)),e&&e.allocate(i))}clear(){let t=this.gl;t&&t.clear(t.COLOR_BUFFER_BIT|t.DEPTH_BUFFER_BIT)}pushSeriesData(t,e){let i=this.data,s=this.settings,o=this.vbuffer,r=t.pointArrayMap&&"low,high"===t.pointArrayMap.join(","),{chart:a,options:l,sorted:h,xAxis:c,yAxis:u}=t,g=!!l.stacking,p=l.data,m=t.xAxis.getExtremes(),b=m.min-(t.xAxis.minPointOffset||0),x=m.max+(t.xAxis.minPointOffset||0),A=t.yAxis.getExtremes(),v=A.min-(t.yAxis.minPointOffset||0),y=A.max+(t.yAxis.minPointOffset||0),P=t.xData||l.xData||t.processedXData,T=t.yData||l.yData||t.processedYData,E=t.zData||l.zData||t.processedZData,S=!P||0===P.length,M=l.connectNulls,C=t.points||!1,U=g?t.data:P||p,R={x:Number.MAX_VALUE,y:0},k={x:-Number.MAX_VALUE,y:0},D=void 0===a.index,w=f[t.type],B=l.zoneAxis||"y",L=l.zones||!1,N=l.threshold,_=this.getPixelRatio(),z=t.chart.plotWidth,I=!1,G=!1,O,X,V=0,j=!1,F,Y,H,W,K=-1,Z=!1,q=!1,Q,J=!1,$=!1,tt=!1,te=!1,ti=!0,ts=!0,to,tr=!1,tn=!1,ta=0;if(l.boostData&&l.boostData.length>0)return;l.gapSize&&(tn="value"!==l.gapUnit?l.gapSize*t.closestPointRange:l.gapSize),L&&(to=[],L.forEach((t,e)=>{if(t.color){let i=n(t.color).rgba;i[0]/=255,i[1]/=255,i[2]/=255,to[e]=i,tr||void 0!==t.value||(tr=i)}}),tr||(tr=n(t.pointAttribs&&t.pointAttribs().fill||t.color).rgba,tr[0]/=255,tr[1]/=255,tr[2]/=255)),a.inverted&&(z=t.chart.plotHeight),t.closestPointRangePx=Number.MAX_VALUE;let tl=t=>{t&&(e.colorData.push(t[0]),e.colorData.push(t[1]),e.colorData.push(t[2]),e.colorData.push(t[3]))},th=(t,r,n,a=1,l)=>{tl(l),1!==_&&(!s.useGPUTranslations||e.skipTranslation)&&(t*=_,r*=_,a*=_),s.usePreallocated&&o?(o.push(t,r,n?1:0,a),ta+=4):(i.push(t),i.push(r),i.push(n?_:0),i.push(a))},td=()=>{e.segments.length&&(e.segments[e.segments.length-1].to=i.length||ta)},tc=()=>{e.segments.length&&e.segments[e.segments.length-1].from===(i.length||ta)||(td(),e.segments.push({from:i.length||ta}))},tu=(t,e,i,s,o)=>{tl(o),th(t+i,e),tl(o),th(t,e),tl(o),th(t,e+s),tl(o),th(t,e+s),tl(o),th(t+i,e+s),tl(o),th(t+i,e)};if(tc(),C&&C.length>0){e.skipTranslation=!0,e.drawMode="TRIANGLES",C[0].node&&C[0].node.levelDynamic&&C.sort((t,e)=>{if(t.node){if(t.node.levelDynamic>e.node.levelDynamic)return 1;if(t.node.levelDynamic<e.node.levelDynamic)return -1}return 0}),C.forEach(e=>{let i,s;let o=e.plotY;if(void 0!==o&&!isNaN(o)&&null!==e.y&&e.shapeArgs){let{x:o=0,y:r=0,width:l=0,height:h=0}=e.shapeArgs;i=(s=a.styledMode?e.series.colorAttribs(e):s=e.series.pointAttribs(e))["stroke-width"]||0,tt=n(s.fill).rgba,tt[0]/=255,tt[1]/=255,tt[2]/=255,t.is("treemap")&&(i=i||1,X=n(s.stroke).rgba,X[0]/=255,X[1]/=255,X[2]/=255,tu(o,r,l,h,X),i/=2),t.is("heatmap")&&a.inverted&&(o=c.len-o,r=u.len-r,l=-l,h=-h),tu(o+i,r+i,l-2*i,h-2*i,tt)}}),td();return}for(;K<U.length-1;){if(void 0===(H=U[++K]))continue;if(D)break;let 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