31188 lines
992 KiB
JavaScript
31188 lines
992 KiB
JavaScript
/* build: `node build.js modules=ALL exclude=gestures,accessors,erasing requirejs minifier=uglifyjs` */
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/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */
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var fabric = fabric || { version: '5.3.0' };
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if (typeof exports !== 'undefined') {
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exports.fabric = fabric;
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}
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/* _AMD_START_ */
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else if (typeof define === 'function' && define.amd) {
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define([], function() { return fabric; });
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}
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/* _AMD_END_ */
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if (typeof document !== 'undefined' && typeof window !== 'undefined') {
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if (document instanceof (typeof HTMLDocument !== 'undefined' ? HTMLDocument : Document)) {
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fabric.document = document;
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}
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else {
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fabric.document = document.implementation.createHTMLDocument('');
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}
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fabric.window = window;
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}
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else {
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// assume we're running under node.js when document/window are not present
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var jsdom = require('jsdom');
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var virtualWindow = new jsdom.JSDOM(
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decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'),
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{
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features: {
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FetchExternalResources: ['img']
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},
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resources: 'usable'
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}).window;
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fabric.document = virtualWindow.document;
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fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper;
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fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas;
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fabric.window = virtualWindow;
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DOMParser = fabric.window.DOMParser;
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}
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/**
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* True when in environment that supports touch events
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* @type boolean
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*/
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fabric.isTouchSupported = 'ontouchstart' in fabric.window || 'ontouchstart' in fabric.document ||
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(fabric.window && fabric.window.navigator && fabric.window.navigator.maxTouchPoints > 0);
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/**
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* True when in environment that's probably Node.js
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* @type boolean
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*/
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fabric.isLikelyNode = typeof Buffer !== 'undefined' &&
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typeof window === 'undefined';
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/* _FROM_SVG_START_ */
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/**
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* Attributes parsed from all SVG elements
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* @type array
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*/
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fabric.SHARED_ATTRIBUTES = [
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'display',
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'transform',
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'fill', 'fill-opacity', 'fill-rule',
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'opacity',
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'stroke', 'stroke-dasharray', 'stroke-linecap', 'stroke-dashoffset',
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'stroke-linejoin', 'stroke-miterlimit',
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'stroke-opacity', 'stroke-width',
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'id', 'paint-order', 'vector-effect',
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'instantiated_by_use', 'clip-path',
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];
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/* _FROM_SVG_END_ */
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/**
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* Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion.
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*/
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fabric.DPI = 96;
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fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:[eE][-+]?\\d+)?)';
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fabric.commaWsp = '(?:\\s+,?\\s*|,\\s*)';
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fabric.rePathCommand = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:[eE][-+]?\d+)?)/ig;
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fabric.reNonWord = /[ \n\.,;!\?\-]/;
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fabric.fontPaths = { };
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fabric.iMatrix = [1, 0, 0, 1, 0, 0];
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fabric.svgNS = 'http://www.w3.org/2000/svg';
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/**
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* Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine.
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* @since 1.7.14
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* @type Number
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* @default
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*/
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fabric.perfLimitSizeTotal = 2097152;
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/**
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* Pixel limit for cache canvases width or height. IE fixes the maximum at 5000
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* @since 1.7.14
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* @type Number
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* @default
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*/
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fabric.maxCacheSideLimit = 4096;
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/**
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* Lowest pixel limit for cache canvases, set at 256PX
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* @since 1.7.14
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* @type Number
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* @default
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*/
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fabric.minCacheSideLimit = 256;
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/**
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* Cache Object for widths of chars in text rendering.
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*/
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fabric.charWidthsCache = { };
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/**
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* if webgl is enabled and available, textureSize will determine the size
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* of the canvas backend
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* @since 2.0.0
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* @type Number
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* @default
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*/
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fabric.textureSize = 2048;
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/**
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* When 'true', style information is not retained when copy/pasting text, making
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* pasted text use destination style.
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* Defaults to 'false'.
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* @type Boolean
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* @default
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*/
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fabric.disableStyleCopyPaste = false;
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/**
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* Enable webgl for filtering picture is available
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* A filtering backend will be initialized, this will both take memory and
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* time since a default 2048x2048 canvas will be created for the gl context
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* @since 2.0.0
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* @type Boolean
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* @default
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*/
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fabric.enableGLFiltering = true;
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/**
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* Device Pixel Ratio
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* @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html
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*/
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fabric.devicePixelRatio = fabric.window.devicePixelRatio ||
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fabric.window.webkitDevicePixelRatio ||
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fabric.window.mozDevicePixelRatio ||
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1;
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/**
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* Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value,
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* which is unitless and not rendered equally across browsers.
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*
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* Values that work quite well (as of October 2017) are:
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* - Chrome: 1.5
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* - Edge: 1.75
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* - Firefox: 0.9
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* - Safari: 0.95
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*
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* @since 2.0.0
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* @type Number
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* @default 1
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*/
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fabric.browserShadowBlurConstant = 1;
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/**
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* This object contains the result of arc to bezier conversion for faster retrieving if the same arc needs to be converted again.
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* It was an internal variable, is accessible since version 2.3.4
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*/
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fabric.arcToSegmentsCache = { };
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/**
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* This object keeps the results of the boundsOfCurve calculation mapped by the joined arguments necessary to calculate it.
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* It does speed up calculation, if you parse and add always the same paths, but in case of heavy usage of freedrawing
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* you do not get any speed benefit and you get a big object in memory.
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* The object was a private variable before, while now is appended to the lib so that you have access to it and you
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* can eventually clear it.
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* It was an internal variable, is accessible since version 2.3.4
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*/
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fabric.boundsOfCurveCache = { };
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/**
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* If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better
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* @default true
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*/
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fabric.cachesBoundsOfCurve = true;
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/**
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* Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on
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* Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true
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* this has to be set before instantiating the filtering backend ( before filtering the first image )
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* @type Boolean
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* @default false
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*/
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fabric.forceGLPutImageData = false;
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fabric.initFilterBackend = function() {
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if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) {
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console.log('max texture size: ' + fabric.maxTextureSize);
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return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize }));
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}
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else if (fabric.Canvas2dFilterBackend) {
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return (new fabric.Canvas2dFilterBackend());
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}
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};
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if (typeof document !== 'undefined' && typeof window !== 'undefined') {
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// ensure globality even if entire library were function wrapped (as in Meteor.js packaging system)
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window.fabric = fabric;
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}
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(function() {
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/**
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* @private
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* @param {String} eventName
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* @param {Function} handler
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*/
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function _removeEventListener(eventName, handler) {
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if (!this.__eventListeners[eventName]) {
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return;
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}
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var eventListener = this.__eventListeners[eventName];
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if (handler) {
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eventListener[eventListener.indexOf(handler)] = false;
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}
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else {
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fabric.util.array.fill(eventListener, false);
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}
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}
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/**
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* Observes specified event
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* @memberOf fabric.Observable
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* @alias on
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* @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
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* @param {Function} handler Function that receives a notification when an event of the specified type occurs
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* @return {Self} thisArg
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* @chainable
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*/
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function on(eventName, handler) {
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if (!this.__eventListeners) {
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this.__eventListeners = { };
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}
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// one object with key/value pairs was passed
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if (arguments.length === 1) {
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for (var prop in eventName) {
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this.on(prop, eventName[prop]);
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}
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}
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else {
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if (!this.__eventListeners[eventName]) {
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this.__eventListeners[eventName] = [];
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}
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this.__eventListeners[eventName].push(handler);
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}
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return this;
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}
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function _once(eventName, handler) {
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var _handler = function () {
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handler.apply(this, arguments);
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this.off(eventName, _handler);
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}.bind(this);
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this.on(eventName, _handler);
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}
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function once(eventName, handler) {
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// one object with key/value pairs was passed
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if (arguments.length === 1) {
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for (var prop in eventName) {
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_once.call(this, prop, eventName[prop]);
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}
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}
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else {
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_once.call(this, eventName, handler);
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}
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return this;
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}
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/**
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* Stops event observing for a particular event handler. Calling this method
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* without arguments removes all handlers for all events
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* @memberOf fabric.Observable
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* @alias off
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* @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
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* @param {Function} handler Function to be deleted from EventListeners
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* @return {Self} thisArg
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* @chainable
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*/
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function off(eventName, handler) {
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if (!this.__eventListeners) {
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return this;
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}
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// remove all key/value pairs (event name -> event handler)
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if (arguments.length === 0) {
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for (eventName in this.__eventListeners) {
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_removeEventListener.call(this, eventName);
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}
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}
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// one object with key/value pairs was passed
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else if (arguments.length === 1 && typeof arguments[0] === 'object') {
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for (var prop in eventName) {
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_removeEventListener.call(this, prop, eventName[prop]);
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}
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}
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else {
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_removeEventListener.call(this, eventName, handler);
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}
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return this;
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}
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/**
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* Fires event with an optional options object
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* @memberOf fabric.Observable
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* @param {String} eventName Event name to fire
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* @param {Object} [options] Options object
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* @return {Self} thisArg
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* @chainable
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*/
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function fire(eventName, options) {
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if (!this.__eventListeners) {
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return this;
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}
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var listenersForEvent = this.__eventListeners[eventName];
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if (!listenersForEvent) {
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return this;
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}
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for (var i = 0, len = listenersForEvent.length; i < len; i++) {
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listenersForEvent[i] && listenersForEvent[i].call(this, options || { });
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}
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this.__eventListeners[eventName] = listenersForEvent.filter(function(value) {
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return value !== false;
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});
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return this;
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}
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/**
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* @namespace fabric.Observable
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* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events}
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* @see {@link http://fabricjs.com/events|Events demo}
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*/
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fabric.Observable = {
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fire: fire,
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on: on,
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once: once,
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off: off,
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};
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})();
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/**
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* @namespace fabric.Collection
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*/
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fabric.Collection = {
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_objects: [],
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/**
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* Adds objects to collection, Canvas or Group, then renders canvas
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* (if `renderOnAddRemove` is not `false`).
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* in case of Group no changes to bounding box are made.
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* Objects should be instances of (or inherit from) fabric.Object
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* Use of this function is highly discouraged for groups.
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* you can add a bunch of objects with the add method but then you NEED
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* to run a addWithUpdate call for the Group class or position/bbox will be wrong.
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* @param {...fabric.Object} object Zero or more fabric instances
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* @return {Self} thisArg
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* @chainable
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*/
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add: function () {
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this._objects.push.apply(this._objects, arguments);
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if (this._onObjectAdded) {
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for (var i = 0, length = arguments.length; i < length; i++) {
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this._onObjectAdded(arguments[i]);
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}
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}
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this.renderOnAddRemove && this.requestRenderAll();
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return this;
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},
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/**
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* Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`)
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* An object should be an instance of (or inherit from) fabric.Object
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* Use of this function is highly discouraged for groups.
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* you can add a bunch of objects with the insertAt method but then you NEED
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* to run a addWithUpdate call for the Group class or position/bbox will be wrong.
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* @param {Object} object Object to insert
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* @param {Number} index Index to insert object at
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* @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs
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* @return {Self} thisArg
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* @chainable
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*/
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insertAt: function (object, index, nonSplicing) {
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var objects = this._objects;
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if (nonSplicing) {
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objects[index] = object;
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}
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else {
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objects.splice(index, 0, object);
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}
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this._onObjectAdded && this._onObjectAdded(object);
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this.renderOnAddRemove && this.requestRenderAll();
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return this;
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},
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/**
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* Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)
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* @param {...fabric.Object} object Zero or more fabric instances
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* @return {Self} thisArg
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* @chainable
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*/
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remove: function() {
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var objects = this._objects,
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index, somethingRemoved = false;
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for (var i = 0, length = arguments.length; i < length; i++) {
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index = objects.indexOf(arguments[i]);
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// only call onObjectRemoved if an object was actually removed
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if (index !== -1) {
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somethingRemoved = true;
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objects.splice(index, 1);
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this._onObjectRemoved && this._onObjectRemoved(arguments[i]);
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}
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}
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this.renderOnAddRemove && somethingRemoved && this.requestRenderAll();
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return this;
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},
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|
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/**
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* Executes given function for each object in this group
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* @param {Function} callback
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* Callback invoked with current object as first argument,
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* index - as second and an array of all objects - as third.
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* Callback is invoked in a context of Global Object (e.g. `window`)
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* when no `context` argument is given
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*
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* @param {Object} context Context (aka thisObject)
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* @return {Self} thisArg
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* @chainable
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*/
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forEachObject: function(callback, context) {
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var objects = this.getObjects();
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for (var i = 0, len = objects.length; i < len; i++) {
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callback.call(context, objects[i], i, objects);
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}
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return this;
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},
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|
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/**
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* Returns an array of children objects of this instance
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* Type parameter introduced in 1.3.10
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* since 2.3.5 this method return always a COPY of the array;
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* @param {String} [type] When specified, only objects of this type are returned
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* @return {Array}
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*/
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getObjects: function(type) {
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if (typeof type === 'undefined') {
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return this._objects.concat();
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}
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return this._objects.filter(function(o) {
|
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return o.type === type;
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});
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},
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|
|
/**
|
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* Returns object at specified index
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* @param {Number} index
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* @return {Self} thisArg
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*/
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item: function (index) {
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return this._objects[index];
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},
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|
|
/**
|
|
* Returns true if collection contains no objects
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|
* @return {Boolean} true if collection is empty
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|
*/
|
|
isEmpty: function () {
|
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return this._objects.length === 0;
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},
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|
|
/**
|
|
* Returns a size of a collection (i.e: length of an array containing its objects)
|
|
* @return {Number} Collection size
|
|
*/
|
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size: function() {
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return this._objects.length;
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},
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|
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/**
|
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* Returns true if collection contains an object
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* @param {Object} object Object to check against
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* @param {Boolean} [deep=false] `true` to check all descendants, `false` to check only `_objects`
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* @return {Boolean} `true` if collection contains an object
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*/
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contains: function (object, deep) {
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if (this._objects.indexOf(object) > -1) {
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return true;
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}
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else if (deep) {
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return this._objects.some(function (obj) {
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return typeof obj.contains === 'function' && obj.contains(object, true);
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});
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}
|
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return false;
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},
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|
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/**
|
|
* Returns number representation of a collection complexity
|
|
* @return {Number} complexity
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*/
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complexity: function () {
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return this._objects.reduce(function (memo, current) {
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memo += current.complexity ? current.complexity() : 0;
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return memo;
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}, 0);
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}
|
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};
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|
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/**
|
|
* @namespace fabric.CommonMethods
|
|
*/
|
|
fabric.CommonMethods = {
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|
|
/**
|
|
* Sets object's properties from options
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
_setOptions: function(options) {
|
|
for (var prop in options) {
|
|
this.set(prop, options[prop]);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} [filler] Options object
|
|
* @param {String} [property] property to set the Gradient to
|
|
*/
|
|
_initGradient: function(filler, property) {
|
|
if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) {
|
|
this.set(property, new fabric.Gradient(filler));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} [filler] Options object
|
|
* @param {String} [property] property to set the Pattern to
|
|
* @param {Function} [callback] callback to invoke after pattern load
|
|
*/
|
|
_initPattern: function(filler, property, callback) {
|
|
if (filler && filler.source && !(filler instanceof fabric.Pattern)) {
|
|
this.set(property, new fabric.Pattern(filler, callback));
|
|
}
|
|
else {
|
|
callback && callback();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setObject: function(obj) {
|
|
for (var prop in obj) {
|
|
this._set(prop, obj[prop]);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
|
|
* @param {String|Object} key Property name or object (if object, iterate over the object properties)
|
|
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
set: function(key, value) {
|
|
if (typeof key === 'object') {
|
|
this._setObject(key);
|
|
}
|
|
else {
|
|
this._set(key, value);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
_set: function(key, value) {
|
|
this[key] = value;
|
|
},
|
|
|
|
/**
|
|
* Toggles specified property from `true` to `false` or from `false` to `true`
|
|
* @param {String} property Property to toggle
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
toggle: function(property) {
|
|
var value = this.get(property);
|
|
if (typeof value === 'boolean') {
|
|
this.set(property, !value);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Basic getter
|
|
* @param {String} property Property name
|
|
* @return {*} value of a property
|
|
*/
|
|
get: function(property) {
|
|
return this[property];
|
|
}
|
|
};
|
|
|
|
|
|
(function(global) {
|
|
|
|
var sqrt = Math.sqrt,
|
|
atan2 = Math.atan2,
|
|
pow = Math.pow,
|
|
PiBy180 = Math.PI / 180,
|
|
PiBy2 = Math.PI / 2;
|
|
|
|
/**
|
|
* @namespace fabric.util
|
|
*/
|
|
fabric.util = {
|
|
|
|
/**
|
|
* Calculate the cos of an angle, avoiding returning floats for known results
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Number} angle the angle in radians or in degree
|
|
* @return {Number}
|
|
*/
|
|
cos: function(angle) {
|
|
if (angle === 0) { return 1; }
|
|
if (angle < 0) {
|
|
// cos(a) = cos(-a)
|
|
angle = -angle;
|
|
}
|
|
var angleSlice = angle / PiBy2;
|
|
switch (angleSlice) {
|
|
case 1: case 3: return 0;
|
|
case 2: return -1;
|
|
}
|
|
return Math.cos(angle);
|
|
},
|
|
|
|
/**
|
|
* Calculate the sin of an angle, avoiding returning floats for known results
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Number} angle the angle in radians or in degree
|
|
* @return {Number}
|
|
*/
|
|
sin: function(angle) {
|
|
if (angle === 0) { return 0; }
|
|
var angleSlice = angle / PiBy2, sign = 1;
|
|
if (angle < 0) {
|
|
// sin(-a) = -sin(a)
|
|
sign = -1;
|
|
}
|
|
switch (angleSlice) {
|
|
case 1: return sign;
|
|
case 2: return 0;
|
|
case 3: return -sign;
|
|
}
|
|
return Math.sin(angle);
|
|
},
|
|
|
|
/**
|
|
* Removes value from an array.
|
|
* Presence of value (and its position in an array) is determined via `Array.prototype.indexOf`
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} array
|
|
* @param {*} value
|
|
* @return {Array} original array
|
|
*/
|
|
removeFromArray: function(array, value) {
|
|
var idx = array.indexOf(value);
|
|
if (idx !== -1) {
|
|
array.splice(idx, 1);
|
|
}
|
|
return array;
|
|
},
|
|
|
|
/**
|
|
* Returns random number between 2 specified ones.
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Number} min lower limit
|
|
* @param {Number} max upper limit
|
|
* @return {Number} random value (between min and max)
|
|
*/
|
|
getRandomInt: function(min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
},
|
|
|
|
/**
|
|
* Transforms degrees to radians.
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Number} degrees value in degrees
|
|
* @return {Number} value in radians
|
|
*/
|
|
degreesToRadians: function(degrees) {
|
|
return degrees * PiBy180;
|
|
},
|
|
|
|
/**
|
|
* Transforms radians to degrees.
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Number} radians value in radians
|
|
* @return {Number} value in degrees
|
|
*/
|
|
radiansToDegrees: function(radians) {
|
|
return radians / PiBy180;
|
|
},
|
|
|
|
/**
|
|
* Rotates `point` around `origin` with `radians`
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Point} point The point to rotate
|
|
* @param {fabric.Point} origin The origin of the rotation
|
|
* @param {Number} radians The radians of the angle for the rotation
|
|
* @return {fabric.Point} The new rotated point
|
|
*/
|
|
rotatePoint: function(point, origin, radians) {
|
|
var newPoint = new fabric.Point(point.x - origin.x, point.y - origin.y),
|
|
v = fabric.util.rotateVector(newPoint, radians);
|
|
return new fabric.Point(v.x, v.y).addEquals(origin);
|
|
},
|
|
|
|
/**
|
|
* Rotates `vector` with `radians`
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Object} vector The vector to rotate (x and y)
|
|
* @param {Number} radians The radians of the angle for the rotation
|
|
* @return {Object} The new rotated point
|
|
*/
|
|
rotateVector: function(vector, radians) {
|
|
var sin = fabric.util.sin(radians),
|
|
cos = fabric.util.cos(radians),
|
|
rx = vector.x * cos - vector.y * sin,
|
|
ry = vector.x * sin + vector.y * cos;
|
|
return {
|
|
x: rx,
|
|
y: ry
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Creates a vetor from points represented as a point
|
|
* @static
|
|
* @memberOf fabric.util
|
|
*
|
|
* @typedef {Object} Point
|
|
* @property {number} x
|
|
* @property {number} y
|
|
*
|
|
* @param {Point} from
|
|
* @param {Point} to
|
|
* @returns {Point} vector
|
|
*/
|
|
createVector: function (from, to) {
|
|
return new fabric.Point(to.x - from.x, to.y - from.y);
|
|
},
|
|
|
|
/**
|
|
* Calculates angle between 2 vectors using dot product
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Point} a
|
|
* @param {Point} b
|
|
* @returns the angle in radian between the vectors
|
|
*/
|
|
calcAngleBetweenVectors: function (a, b) {
|
|
return Math.acos((a.x * b.x + a.y * b.y) / (Math.hypot(a.x, a.y) * Math.hypot(b.x, b.y)));
|
|
},
|
|
|
|
/**
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Point} v
|
|
* @returns {Point} vector representing the unit vector of pointing to the direction of `v`
|
|
*/
|
|
getHatVector: function (v) {
|
|
return new fabric.Point(v.x, v.y).multiply(1 / Math.hypot(v.x, v.y));
|
|
},
|
|
|
|
/**
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Point} A
|
|
* @param {Point} B
|
|
* @param {Point} C
|
|
* @returns {{ vector: Point, angle: number }} vector representing the bisector of A and A's angle
|
|
*/
|
|
getBisector: function (A, B, C) {
|
|
var AB = fabric.util.createVector(A, B), AC = fabric.util.createVector(A, C);
|
|
var alpha = fabric.util.calcAngleBetweenVectors(AB, AC);
|
|
// check if alpha is relative to AB->BC
|
|
var ro = fabric.util.calcAngleBetweenVectors(fabric.util.rotateVector(AB, alpha), AC);
|
|
var phi = alpha * (ro === 0 ? 1 : -1) / 2;
|
|
return {
|
|
vector: fabric.util.getHatVector(fabric.util.rotateVector(AB, phi)),
|
|
angle: alpha
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Project stroke width on points returning 2 projections for each point as follows:
|
|
* - `miter`: 2 points corresponding to the outer boundary and the inner boundary of stroke.
|
|
* - `bevel`: 2 points corresponding to the bevel boundaries, tangent to the bisector.
|
|
* - `round`: same as `bevel`
|
|
* Used to calculate object's bounding box
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Point[]} points
|
|
* @param {Object} options
|
|
* @param {number} options.strokeWidth
|
|
* @param {'miter'|'bevel'|'round'} options.strokeLineJoin
|
|
* @param {number} options.strokeMiterLimit https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-miterlimit
|
|
* @param {boolean} options.strokeUniform
|
|
* @param {number} options.scaleX
|
|
* @param {number} options.scaleY
|
|
* @param {boolean} [openPath] whether the shape is open or not, affects the calculations of the first and last points
|
|
* @returns {fabric.Point[]} array of size 2n/4n of all suspected points
|
|
*/
|
|
projectStrokeOnPoints: function (points, options, openPath) {
|
|
var coords = [], s = options.strokeWidth / 2,
|
|
strokeUniformScalar = options.strokeUniform ?
|
|
new fabric.Point(1 / options.scaleX, 1 / options.scaleY) : new fabric.Point(1, 1),
|
|
getStrokeHatVector = function (v) {
|
|
var scalar = s / (Math.hypot(v.x, v.y));
|
|
return new fabric.Point(v.x * scalar * strokeUniformScalar.x, v.y * scalar * strokeUniformScalar.y);
|
|
};
|
|
if (points.length <= 1) {return coords;}
|
|
points.forEach(function (p, index) {
|
|
var A = new fabric.Point(p.x, p.y), B, C;
|
|
if (index === 0) {
|
|
C = points[index + 1];
|
|
B = openPath ? getStrokeHatVector(fabric.util.createVector(C, A)).addEquals(A) : points[points.length - 1];
|
|
}
|
|
else if (index === points.length - 1) {
|
|
B = points[index - 1];
|
|
C = openPath ? getStrokeHatVector(fabric.util.createVector(B, A)).addEquals(A) : points[0];
|
|
}
|
|
else {
|
|
B = points[index - 1];
|
|
C = points[index + 1];
|
|
}
|
|
var bisector = fabric.util.getBisector(A, B, C),
|
|
bisectorVector = bisector.vector,
|
|
alpha = bisector.angle,
|
|
scalar,
|
|
miterVector;
|
|
if (options.strokeLineJoin === 'miter') {
|
|
scalar = -s / Math.sin(alpha / 2);
|
|
miterVector = new fabric.Point(
|
|
bisectorVector.x * scalar * strokeUniformScalar.x,
|
|
bisectorVector.y * scalar * strokeUniformScalar.y
|
|
);
|
|
if (Math.hypot(miterVector.x, miterVector.y) / s <= options.strokeMiterLimit) {
|
|
coords.push(A.add(miterVector));
|
|
coords.push(A.subtract(miterVector));
|
|
return;
|
|
}
|
|
}
|
|
scalar = -s * Math.SQRT2;
|
|
miterVector = new fabric.Point(
|
|
bisectorVector.x * scalar * strokeUniformScalar.x,
|
|
bisectorVector.y * scalar * strokeUniformScalar.y
|
|
);
|
|
coords.push(A.add(miterVector));
|
|
coords.push(A.subtract(miterVector));
|
|
});
|
|
return coords;
|
|
},
|
|
|
|
/**
|
|
* Apply transform t to point p
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Point} p The point to transform
|
|
* @param {Array} t The transform
|
|
* @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied
|
|
* @return {fabric.Point} The transformed point
|
|
*/
|
|
transformPoint: function(p, t, ignoreOffset) {
|
|
if (ignoreOffset) {
|
|
return new fabric.Point(
|
|
t[0] * p.x + t[2] * p.y,
|
|
t[1] * p.x + t[3] * p.y
|
|
);
|
|
}
|
|
return new fabric.Point(
|
|
t[0] * p.x + t[2] * p.y + t[4],
|
|
t[1] * p.x + t[3] * p.y + t[5]
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of points's bounding rectangle (left, top, width, height)
|
|
* @param {Array} points 4 points array
|
|
* @param {Array} [transform] an array of 6 numbers representing a 2x3 transform matrix
|
|
* @return {Object} Object with left, top, width, height properties
|
|
*/
|
|
makeBoundingBoxFromPoints: function(points, transform) {
|
|
if (transform) {
|
|
for (var i = 0; i < points.length; i++) {
|
|
points[i] = fabric.util.transformPoint(points[i], transform);
|
|
}
|
|
}
|
|
var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x],
|
|
minX = fabric.util.array.min(xPoints),
|
|
maxX = fabric.util.array.max(xPoints),
|
|
width = maxX - minX,
|
|
yPoints = [points[0].y, points[1].y, points[2].y, points[3].y],
|
|
minY = fabric.util.array.min(yPoints),
|
|
maxY = fabric.util.array.max(yPoints),
|
|
height = maxY - minY;
|
|
|
|
return {
|
|
left: minX,
|
|
top: minY,
|
|
width: width,
|
|
height: height
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Invert transformation t
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} t The transform
|
|
* @return {Array} The inverted transform
|
|
*/
|
|
invertTransform: function(t) {
|
|
var a = 1 / (t[0] * t[3] - t[1] * t[2]),
|
|
r = [a * t[3], -a * t[1], -a * t[2], a * t[0]],
|
|
o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true);
|
|
r[4] = -o.x;
|
|
r[5] = -o.y;
|
|
return r;
|
|
},
|
|
|
|
/**
|
|
* A wrapper around Number#toFixed, which contrary to native method returns number, not string.
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Number|String} number number to operate on
|
|
* @param {Number} fractionDigits number of fraction digits to "leave"
|
|
* @return {Number}
|
|
*/
|
|
toFixed: function(number, fractionDigits) {
|
|
return parseFloat(Number(number).toFixed(fractionDigits));
|
|
},
|
|
|
|
/**
|
|
* Converts from attribute value to pixel value if applicable.
|
|
* Returns converted pixels or original value not converted.
|
|
* @param {Number|String} value number to operate on
|
|
* @param {Number} fontSize
|
|
* @return {Number|String}
|
|
*/
|
|
parseUnit: function(value, fontSize) {
|
|
var unit = /\D{0,2}$/.exec(value),
|
|
number = parseFloat(value);
|
|
if (!fontSize) {
|
|
fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;
|
|
}
|
|
switch (unit[0]) {
|
|
case 'mm':
|
|
return number * fabric.DPI / 25.4;
|
|
|
|
case 'cm':
|
|
return number * fabric.DPI / 2.54;
|
|
|
|
case 'in':
|
|
return number * fabric.DPI;
|
|
|
|
case 'pt':
|
|
return number * fabric.DPI / 72; // or * 4 / 3
|
|
|
|
case 'pc':
|
|
return number * fabric.DPI / 72 * 12; // or * 16
|
|
|
|
case 'em':
|
|
return number * fontSize;
|
|
|
|
default:
|
|
return number;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Function which always returns `false`.
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @return {Boolean}
|
|
*/
|
|
falseFunction: function() {
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Returns klass "Class" object of given namespace
|
|
* @memberOf fabric.util
|
|
* @param {String} type Type of object (eg. 'circle')
|
|
* @param {String} namespace Namespace to get klass "Class" object from
|
|
* @return {Object} klass "Class"
|
|
*/
|
|
getKlass: function(type, namespace) {
|
|
// capitalize first letter only
|
|
type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1));
|
|
return fabric.util.resolveNamespace(namespace)[type];
|
|
},
|
|
|
|
/**
|
|
* Returns array of attributes for given svg that fabric parses
|
|
* @memberOf fabric.util
|
|
* @param {String} type Type of svg element (eg. 'circle')
|
|
* @return {Array} string names of supported attributes
|
|
*/
|
|
getSvgAttributes: function(type) {
|
|
var attributes = [
|
|
'instantiated_by_use',
|
|
'style',
|
|
'id',
|
|
'class'
|
|
];
|
|
switch (type) {
|
|
case 'linearGradient':
|
|
attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']);
|
|
break;
|
|
case 'radialGradient':
|
|
attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']);
|
|
break;
|
|
case 'stop':
|
|
attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']);
|
|
break;
|
|
}
|
|
return attributes;
|
|
},
|
|
|
|
/**
|
|
* Returns object of given namespace
|
|
* @memberOf fabric.util
|
|
* @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric'
|
|
* @return {Object} Object for given namespace (default fabric)
|
|
*/
|
|
resolveNamespace: function(namespace) {
|
|
if (!namespace) {
|
|
return fabric;
|
|
}
|
|
|
|
var parts = namespace.split('.'),
|
|
len = parts.length, i,
|
|
obj = global || fabric.window;
|
|
|
|
for (i = 0; i < len; ++i) {
|
|
obj = obj[parts[i]];
|
|
}
|
|
|
|
return obj;
|
|
},
|
|
|
|
/**
|
|
* Loads image element from given url and passes it to a callback
|
|
* @memberOf fabric.util
|
|
* @param {String} url URL representing an image
|
|
* @param {Function} callback Callback; invoked with loaded image
|
|
* @param {*} [context] Context to invoke callback in
|
|
* @param {Object} [crossOrigin] crossOrigin value to set image element to
|
|
*/
|
|
loadImage: function(url, callback, context, crossOrigin) {
|
|
if (!url) {
|
|
callback && callback.call(context, url);
|
|
return;
|
|
}
|
|
|
|
var img = fabric.util.createImage();
|
|
|
|
/** @ignore */
|
|
var onLoadCallback = function () {
|
|
callback && callback.call(context, img, false);
|
|
img = img.onload = img.onerror = null;
|
|
};
|
|
|
|
img.onload = onLoadCallback;
|
|
/** @ignore */
|
|
img.onerror = function() {
|
|
fabric.log('Error loading ' + img.src);
|
|
callback && callback.call(context, null, true);
|
|
img = img.onload = img.onerror = null;
|
|
};
|
|
|
|
// data-urls appear to be buggy with crossOrigin
|
|
// https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767
|
|
// see https://code.google.com/p/chromium/issues/detail?id=315152
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=935069
|
|
// crossOrigin null is the same as not set.
|
|
if (url.indexOf('data') !== 0 &&
|
|
crossOrigin !== undefined &&
|
|
crossOrigin !== null) {
|
|
img.crossOrigin = crossOrigin;
|
|
}
|
|
|
|
// IE10 / IE11-Fix: SVG contents from data: URI
|
|
// will only be available if the IMG is present
|
|
// in the DOM (and visible)
|
|
if (url.substring(0,14) === 'data:image/svg') {
|
|
img.onload = null;
|
|
fabric.util.loadImageInDom(img, onLoadCallback);
|
|
}
|
|
|
|
img.src = url;
|
|
},
|
|
|
|
/**
|
|
* Attaches SVG image with data: URL to the dom
|
|
* @memberOf fabric.util
|
|
* @param {Object} img Image object with data:image/svg src
|
|
* @param {Function} callback Callback; invoked with loaded image
|
|
* @return {Object} DOM element (div containing the SVG image)
|
|
*/
|
|
loadImageInDom: function(img, onLoadCallback) {
|
|
var div = fabric.document.createElement('div');
|
|
div.style.width = div.style.height = '1px';
|
|
div.style.left = div.style.top = '-100%';
|
|
div.style.position = 'absolute';
|
|
div.appendChild(img);
|
|
fabric.document.querySelector('body').appendChild(div);
|
|
/**
|
|
* Wrap in function to:
|
|
* 1. Call existing callback
|
|
* 2. Cleanup DOM
|
|
*/
|
|
img.onload = function () {
|
|
onLoadCallback();
|
|
div.parentNode.removeChild(div);
|
|
div = null;
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Creates corresponding fabric instances from their object representations
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} objects Objects to enliven
|
|
* @param {Function} callback Callback to invoke when all objects are created
|
|
* @param {String} namespace Namespace to get klass "Class" object from
|
|
* @param {Function} reviver Method for further parsing of object elements,
|
|
* called after each fabric object created.
|
|
*/
|
|
enlivenObjects: function(objects, callback, namespace, reviver) {
|
|
objects = objects || [];
|
|
|
|
var enlivenedObjects = [],
|
|
numLoadedObjects = 0,
|
|
numTotalObjects = objects.length;
|
|
|
|
function onLoaded() {
|
|
if (++numLoadedObjects === numTotalObjects) {
|
|
callback && callback(enlivenedObjects.filter(function(obj) {
|
|
// filter out undefined objects (objects that gave error)
|
|
return obj;
|
|
}));
|
|
}
|
|
}
|
|
|
|
if (!numTotalObjects) {
|
|
callback && callback(enlivenedObjects);
|
|
return;
|
|
}
|
|
|
|
objects.forEach(function (o, index) {
|
|
// if sparse array
|
|
if (!o || !o.type) {
|
|
onLoaded();
|
|
return;
|
|
}
|
|
var klass = fabric.util.getKlass(o.type, namespace);
|
|
klass.fromObject(o, function (obj, error) {
|
|
error || (enlivenedObjects[index] = obj);
|
|
reviver && reviver(o, obj, error);
|
|
onLoaded();
|
|
});
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Creates corresponding fabric instances residing in an object, e.g. `clipPath`
|
|
* @see {@link fabric.Object.ENLIVEN_PROPS}
|
|
* @param {Object} object
|
|
* @param {Object} [context] assign enlived props to this object (pass null to skip this)
|
|
* @param {(objects:fabric.Object[]) => void} callback
|
|
*/
|
|
enlivenObjectEnlivables: function (object, context, callback) {
|
|
var enlivenProps = fabric.Object.ENLIVEN_PROPS.filter(function (key) { return !!object[key]; });
|
|
fabric.util.enlivenObjects(enlivenProps.map(function (key) { return object[key]; }), function (enlivedProps) {
|
|
var objects = {};
|
|
enlivenProps.forEach(function (key, index) {
|
|
objects[key] = enlivedProps[index];
|
|
context && (context[key] = enlivedProps[index]);
|
|
});
|
|
callback && callback(objects);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Create and wait for loading of patterns
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} patterns Objects to enliven
|
|
* @param {Function} callback Callback to invoke when all objects are created
|
|
* called after each fabric object created.
|
|
*/
|
|
enlivenPatterns: function(patterns, callback) {
|
|
patterns = patterns || [];
|
|
|
|
function onLoaded() {
|
|
if (++numLoadedPatterns === numPatterns) {
|
|
callback && callback(enlivenedPatterns);
|
|
}
|
|
}
|
|
|
|
var enlivenedPatterns = [],
|
|
numLoadedPatterns = 0,
|
|
numPatterns = patterns.length;
|
|
|
|
if (!numPatterns) {
|
|
callback && callback(enlivenedPatterns);
|
|
return;
|
|
}
|
|
|
|
patterns.forEach(function (p, index) {
|
|
if (p && p.source) {
|
|
new fabric.Pattern(p, function(pattern) {
|
|
enlivenedPatterns[index] = pattern;
|
|
onLoaded();
|
|
});
|
|
}
|
|
else {
|
|
enlivenedPatterns[index] = p;
|
|
onLoaded();
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Groups SVG elements (usually those retrieved from SVG document)
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} elements SVG elements to group
|
|
* @param {Object} [options] Options object
|
|
* @param {String} path Value to set sourcePath to
|
|
* @return {fabric.Object|fabric.Group}
|
|
*/
|
|
groupSVGElements: function(elements, options, path) {
|
|
var object;
|
|
if (elements && elements.length === 1) {
|
|
if (typeof path !== 'undefined') {
|
|
elements[0].sourcePath = path;
|
|
}
|
|
return elements[0];
|
|
}
|
|
if (options) {
|
|
if (options.width && options.height) {
|
|
options.centerPoint = {
|
|
x: options.width / 2,
|
|
y: options.height / 2
|
|
};
|
|
}
|
|
else {
|
|
delete options.width;
|
|
delete options.height;
|
|
}
|
|
}
|
|
object = new fabric.Group(elements, options);
|
|
if (typeof path !== 'undefined') {
|
|
object.sourcePath = path;
|
|
}
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Populates an object with properties of another object
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Object} source Source object
|
|
* @param {Object} destination Destination object
|
|
* @return {Array} properties Properties names to include
|
|
*/
|
|
populateWithProperties: function(source, destination, properties) {
|
|
if (properties && Array.isArray(properties)) {
|
|
for (var i = 0, len = properties.length; i < len; i++) {
|
|
if (properties[i] in source) {
|
|
destination[properties[i]] = source[properties[i]];
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Creates canvas element
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @return {CanvasElement} initialized canvas element
|
|
*/
|
|
createCanvasElement: function() {
|
|
return fabric.document.createElement('canvas');
|
|
},
|
|
|
|
/**
|
|
* Creates a canvas element that is a copy of another and is also painted
|
|
* @param {CanvasElement} canvas to copy size and content of
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @return {CanvasElement} initialized canvas element
|
|
*/
|
|
copyCanvasElement: function(canvas) {
|
|
var newCanvas = fabric.util.createCanvasElement();
|
|
newCanvas.width = canvas.width;
|
|
newCanvas.height = canvas.height;
|
|
newCanvas.getContext('2d').drawImage(canvas, 0, 0);
|
|
return newCanvas;
|
|
},
|
|
|
|
/**
|
|
* since 2.6.0 moved from canvas instance to utility.
|
|
* @param {CanvasElement} canvasEl to copy size and content of
|
|
* @param {String} format 'jpeg' or 'png', in some browsers 'webp' is ok too
|
|
* @param {Number} quality <= 1 and > 0
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @return {String} data url
|
|
*/
|
|
toDataURL: function(canvasEl, format, quality) {
|
|
return canvasEl.toDataURL('image/' + format, quality);
|
|
},
|
|
|
|
/**
|
|
* Creates image element (works on client and node)
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @return {HTMLImageElement} HTML image element
|
|
*/
|
|
createImage: function() {
|
|
return fabric.document.createElement('img');
|
|
},
|
|
|
|
/**
|
|
* Multiply matrix A by matrix B to nest transformations
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} a First transformMatrix
|
|
* @param {Array} b Second transformMatrix
|
|
* @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices
|
|
* @return {Array} The product of the two transform matrices
|
|
*/
|
|
multiplyTransformMatrices: function(a, b, is2x2) {
|
|
// Matrix multiply a * b
|
|
return [
|
|
a[0] * b[0] + a[2] * b[1],
|
|
a[1] * b[0] + a[3] * b[1],
|
|
a[0] * b[2] + a[2] * b[3],
|
|
a[1] * b[2] + a[3] * b[3],
|
|
is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4],
|
|
is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5]
|
|
];
|
|
},
|
|
|
|
/**
|
|
* Decomposes standard 2x3 matrix into transform components
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Array} a transformMatrix
|
|
* @return {Object} Components of transform
|
|
*/
|
|
qrDecompose: function(a) {
|
|
var angle = atan2(a[1], a[0]),
|
|
denom = pow(a[0], 2) + pow(a[1], 2),
|
|
scaleX = sqrt(denom),
|
|
scaleY = (a[0] * a[3] - a[2] * a[1]) / scaleX,
|
|
skewX = atan2(a[0] * a[2] + a[1] * a [3], denom);
|
|
return {
|
|
angle: angle / PiBy180,
|
|
scaleX: scaleX,
|
|
scaleY: scaleY,
|
|
skewX: skewX / PiBy180,
|
|
skewY: 0,
|
|
translateX: a[4],
|
|
translateY: a[5]
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns a transform matrix starting from an object of the same kind of
|
|
* the one returned from qrDecompose, useful also if you want to calculate some
|
|
* transformations from an object that is not enlived yet
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Object} options
|
|
* @param {Number} [options.angle] angle in degrees
|
|
* @return {Number[]} transform matrix
|
|
*/
|
|
calcRotateMatrix: function(options) {
|
|
if (!options.angle) {
|
|
return fabric.iMatrix.concat();
|
|
}
|
|
var theta = fabric.util.degreesToRadians(options.angle),
|
|
cos = fabric.util.cos(theta),
|
|
sin = fabric.util.sin(theta);
|
|
return [cos, sin, -sin, cos, 0, 0];
|
|
},
|
|
|
|
/**
|
|
* Returns a transform matrix starting from an object of the same kind of
|
|
* the one returned from qrDecompose, useful also if you want to calculate some
|
|
* transformations from an object that is not enlived yet.
|
|
* is called DimensionsTransformMatrix because those properties are the one that influence
|
|
* the size of the resulting box of the object.
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Object} options
|
|
* @param {Number} [options.scaleX]
|
|
* @param {Number} [options.scaleY]
|
|
* @param {Boolean} [options.flipX]
|
|
* @param {Boolean} [options.flipY]
|
|
* @param {Number} [options.skewX]
|
|
* @param {Number} [options.skewY]
|
|
* @return {Number[]} transform matrix
|
|
*/
|
|
calcDimensionsMatrix: function(options) {
|
|
var scaleX = typeof options.scaleX === 'undefined' ? 1 : options.scaleX,
|
|
scaleY = typeof options.scaleY === 'undefined' ? 1 : options.scaleY,
|
|
scaleMatrix = [
|
|
options.flipX ? -scaleX : scaleX,
|
|
0,
|
|
0,
|
|
options.flipY ? -scaleY : scaleY,
|
|
0,
|
|
0],
|
|
multiply = fabric.util.multiplyTransformMatrices,
|
|
degreesToRadians = fabric.util.degreesToRadians;
|
|
if (options.skewX) {
|
|
scaleMatrix = multiply(
|
|
scaleMatrix,
|
|
[1, 0, Math.tan(degreesToRadians(options.skewX)), 1],
|
|
true);
|
|
}
|
|
if (options.skewY) {
|
|
scaleMatrix = multiply(
|
|
scaleMatrix,
|
|
[1, Math.tan(degreesToRadians(options.skewY)), 0, 1],
|
|
true);
|
|
}
|
|
return scaleMatrix;
|
|
},
|
|
|
|
/**
|
|
* Returns a transform matrix starting from an object of the same kind of
|
|
* the one returned from qrDecompose, useful also if you want to calculate some
|
|
* transformations from an object that is not enlived yet
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {Object} options
|
|
* @param {Number} [options.angle]
|
|
* @param {Number} [options.scaleX]
|
|
* @param {Number} [options.scaleY]
|
|
* @param {Boolean} [options.flipX]
|
|
* @param {Boolean} [options.flipY]
|
|
* @param {Number} [options.skewX]
|
|
* @param {Number} [options.skewX]
|
|
* @param {Number} [options.translateX]
|
|
* @param {Number} [options.translateY]
|
|
* @return {Number[]} transform matrix
|
|
*/
|
|
composeMatrix: function(options) {
|
|
var matrix = [1, 0, 0, 1, options.translateX || 0, options.translateY || 0],
|
|
multiply = fabric.util.multiplyTransformMatrices;
|
|
if (options.angle) {
|
|
matrix = multiply(matrix, fabric.util.calcRotateMatrix(options));
|
|
}
|
|
if (options.scaleX !== 1 || options.scaleY !== 1 ||
|
|
options.skewX || options.skewY || options.flipX || options.flipY) {
|
|
matrix = multiply(matrix, fabric.util.calcDimensionsMatrix(options));
|
|
}
|
|
return matrix;
|
|
},
|
|
|
|
/**
|
|
* reset an object transform state to neutral. Top and left are not accounted for
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Object} target object to transform
|
|
*/
|
|
resetObjectTransform: function (target) {
|
|
target.scaleX = 1;
|
|
target.scaleY = 1;
|
|
target.skewX = 0;
|
|
target.skewY = 0;
|
|
target.flipX = false;
|
|
target.flipY = false;
|
|
target.rotate(0);
|
|
},
|
|
|
|
/**
|
|
* Extract Object transform values
|
|
* @static
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Object} target object to read from
|
|
* @return {Object} Components of transform
|
|
*/
|
|
saveObjectTransform: function (target) {
|
|
return {
|
|
scaleX: target.scaleX,
|
|
scaleY: target.scaleY,
|
|
skewX: target.skewX,
|
|
skewY: target.skewY,
|
|
angle: target.angle,
|
|
left: target.left,
|
|
flipX: target.flipX,
|
|
flipY: target.flipY,
|
|
top: target.top
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns true if context has transparent pixel
|
|
* at specified location (taking tolerance into account)
|
|
* @param {CanvasRenderingContext2D} ctx context
|
|
* @param {Number} x x coordinate
|
|
* @param {Number} y y coordinate
|
|
* @param {Number} tolerance Tolerance
|
|
*/
|
|
isTransparent: function(ctx, x, y, tolerance) {
|
|
|
|
// If tolerance is > 0 adjust start coords to take into account.
|
|
// If moves off Canvas fix to 0
|
|
if (tolerance > 0) {
|
|
if (x > tolerance) {
|
|
x -= tolerance;
|
|
}
|
|
else {
|
|
x = 0;
|
|
}
|
|
if (y > tolerance) {
|
|
y -= tolerance;
|
|
}
|
|
else {
|
|
y = 0;
|
|
}
|
|
}
|
|
|
|
var _isTransparent = true, i, temp,
|
|
imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1),
|
|
l = imageData.data.length;
|
|
|
|
// Split image data - for tolerance > 1, pixelDataSize = 4;
|
|
for (i = 3; i < l; i += 4) {
|
|
temp = imageData.data[i];
|
|
_isTransparent = temp <= 0;
|
|
if (_isTransparent === false) {
|
|
break; // Stop if colour found
|
|
}
|
|
}
|
|
|
|
imageData = null;
|
|
|
|
return _isTransparent;
|
|
},
|
|
|
|
/**
|
|
* Parse preserveAspectRatio attribute from element
|
|
* @param {string} attribute to be parsed
|
|
* @return {Object} an object containing align and meetOrSlice attribute
|
|
*/
|
|
parsePreserveAspectRatioAttribute: function(attribute) {
|
|
var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid',
|
|
aspectRatioAttrs = attribute.split(' '), align;
|
|
|
|
if (aspectRatioAttrs && aspectRatioAttrs.length) {
|
|
meetOrSlice = aspectRatioAttrs.pop();
|
|
if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') {
|
|
align = meetOrSlice;
|
|
meetOrSlice = 'meet';
|
|
}
|
|
else if (aspectRatioAttrs.length) {
|
|
align = aspectRatioAttrs.pop();
|
|
}
|
|
}
|
|
//divide align in alignX and alignY
|
|
alignX = align !== 'none' ? align.slice(1, 4) : 'none';
|
|
alignY = align !== 'none' ? align.slice(5, 8) : 'none';
|
|
return {
|
|
meetOrSlice: meetOrSlice,
|
|
alignX: alignX,
|
|
alignY: alignY
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Clear char widths cache for the given font family or all the cache if no
|
|
* fontFamily is specified.
|
|
* Use it if you know you are loading fonts in a lazy way and you are not waiting
|
|
* for custom fonts to load properly when adding text objects to the canvas.
|
|
* If a text object is added when its own font is not loaded yet, you will get wrong
|
|
* measurement and so wrong bounding boxes.
|
|
* After the font cache is cleared, either change the textObject text content or call
|
|
* initDimensions() to trigger a recalculation
|
|
* @memberOf fabric.util
|
|
* @param {String} [fontFamily] font family to clear
|
|
*/
|
|
clearFabricFontCache: function(fontFamily) {
|
|
fontFamily = (fontFamily || '').toLowerCase();
|
|
if (!fontFamily) {
|
|
fabric.charWidthsCache = { };
|
|
}
|
|
else if (fabric.charWidthsCache[fontFamily]) {
|
|
delete fabric.charWidthsCache[fontFamily];
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Given current aspect ratio, determines the max width and height that can
|
|
* respect the total allowed area for the cache.
|
|
* @memberOf fabric.util
|
|
* @param {Number} ar aspect ratio
|
|
* @param {Number} maximumArea Maximum area you want to achieve
|
|
* @return {Object.x} Limited dimensions by X
|
|
* @return {Object.y} Limited dimensions by Y
|
|
*/
|
|
limitDimsByArea: function(ar, maximumArea) {
|
|
var roughWidth = Math.sqrt(maximumArea * ar),
|
|
perfLimitSizeY = Math.floor(maximumArea / roughWidth);
|
|
return { x: Math.floor(roughWidth), y: perfLimitSizeY };
|
|
},
|
|
|
|
capValue: function(min, value, max) {
|
|
return Math.max(min, Math.min(value, max));
|
|
},
|
|
|
|
/**
|
|
* Finds the scale for the object source to fit inside the object destination,
|
|
* keeping aspect ratio intact.
|
|
* respect the total allowed area for the cache.
|
|
* @memberOf fabric.util
|
|
* @param {Object | fabric.Object} source
|
|
* @param {Number} source.height natural unscaled height of the object
|
|
* @param {Number} source.width natural unscaled width of the object
|
|
* @param {Object | fabric.Object} destination
|
|
* @param {Number} destination.height natural unscaled height of the object
|
|
* @param {Number} destination.width natural unscaled width of the object
|
|
* @return {Number} scale factor to apply to source to fit into destination
|
|
*/
|
|
findScaleToFit: function(source, destination) {
|
|
return Math.min(destination.width / source.width, destination.height / source.height);
|
|
},
|
|
|
|
/**
|
|
* Finds the scale for the object source to cover entirely the object destination,
|
|
* keeping aspect ratio intact.
|
|
* respect the total allowed area for the cache.
|
|
* @memberOf fabric.util
|
|
* @param {Object | fabric.Object} source
|
|
* @param {Number} source.height natural unscaled height of the object
|
|
* @param {Number} source.width natural unscaled width of the object
|
|
* @param {Object | fabric.Object} destination
|
|
* @param {Number} destination.height natural unscaled height of the object
|
|
* @param {Number} destination.width natural unscaled width of the object
|
|
* @return {Number} scale factor to apply to source to cover destination
|
|
*/
|
|
findScaleToCover: function(source, destination) {
|
|
return Math.max(destination.width / source.width, destination.height / source.height);
|
|
},
|
|
|
|
/**
|
|
* given an array of 6 number returns something like `"matrix(...numbers)"`
|
|
* @memberOf fabric.util
|
|
* @param {Array} transform an array with 6 numbers
|
|
* @return {String} transform matrix for svg
|
|
* @return {Object.y} Limited dimensions by Y
|
|
*/
|
|
matrixToSVG: function(transform) {
|
|
return 'matrix(' + transform.map(function(value) {
|
|
return fabric.util.toFixed(value, fabric.Object.NUM_FRACTION_DIGITS);
|
|
}).join(' ') + ')';
|
|
},
|
|
|
|
/**
|
|
* given an object and a transform, apply the inverse transform to the object,
|
|
* this is equivalent to remove from that object that transformation, so that
|
|
* added in a space with the removed transform, the object will be the same as before.
|
|
* Removing from an object a transform that scale by 2 is like scaling it by 1/2.
|
|
* Removing from an object a transfrom that rotate by 30deg is like rotating by 30deg
|
|
* in the opposite direction.
|
|
* This util is used to add objects inside transformed groups or nested groups.
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Object} object the object you want to transform
|
|
* @param {Array} transform the destination transform
|
|
*/
|
|
removeTransformFromObject: function(object, transform) {
|
|
var inverted = fabric.util.invertTransform(transform),
|
|
finalTransform = fabric.util.multiplyTransformMatrices(inverted, object.calcOwnMatrix());
|
|
fabric.util.applyTransformToObject(object, finalTransform);
|
|
},
|
|
|
|
/**
|
|
* given an object and a transform, apply the transform to the object.
|
|
* this is equivalent to change the space where the object is drawn.
|
|
* Adding to an object a transform that scale by 2 is like scaling it by 2.
|
|
* This is used when removing an object from an active selection for example.
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Object} object the object you want to transform
|
|
* @param {Array} transform the destination transform
|
|
*/
|
|
addTransformToObject: function(object, transform) {
|
|
fabric.util.applyTransformToObject(
|
|
object,
|
|
fabric.util.multiplyTransformMatrices(transform, object.calcOwnMatrix())
|
|
);
|
|
},
|
|
|
|
/**
|
|
* discard an object transform state and apply the one from the matrix.
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Object} object the object you want to transform
|
|
* @param {Array} transform the destination transform
|
|
*/
|
|
applyTransformToObject: function(object, transform) {
|
|
var options = fabric.util.qrDecompose(transform),
|
|
center = new fabric.Point(options.translateX, options.translateY);
|
|
object.flipX = false;
|
|
object.flipY = false;
|
|
object.set('scaleX', options.scaleX);
|
|
object.set('scaleY', options.scaleY);
|
|
object.skewX = options.skewX;
|
|
object.skewY = options.skewY;
|
|
object.angle = options.angle;
|
|
object.setPositionByOrigin(center, 'center', 'center');
|
|
},
|
|
|
|
/**
|
|
* given a width and height, return the size of the bounding box
|
|
* that can contains the box with width/height with applied transform
|
|
* described in options.
|
|
* Use to calculate the boxes around objects for controls.
|
|
* @memberOf fabric.util
|
|
* @param {Number} width
|
|
* @param {Number} height
|
|
* @param {Object} options
|
|
* @param {Number} options.scaleX
|
|
* @param {Number} options.scaleY
|
|
* @param {Number} options.skewX
|
|
* @param {Number} options.skewY
|
|
* @return {Object.x} width of containing
|
|
* @return {Object.y} height of containing
|
|
*/
|
|
sizeAfterTransform: function(width, height, options) {
|
|
var dimX = width / 2, dimY = height / 2,
|
|
points = [
|
|
{
|
|
x: -dimX,
|
|
y: -dimY
|
|
},
|
|
{
|
|
x: dimX,
|
|
y: -dimY
|
|
},
|
|
{
|
|
x: -dimX,
|
|
y: dimY
|
|
},
|
|
{
|
|
x: dimX,
|
|
y: dimY
|
|
}],
|
|
transformMatrix = fabric.util.calcDimensionsMatrix(options),
|
|
bbox = fabric.util.makeBoundingBoxFromPoints(points, transformMatrix);
|
|
return {
|
|
x: bbox.width,
|
|
y: bbox.height,
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Merges 2 clip paths into one visually equal clip path
|
|
*
|
|
* **IMPORTANT**:\
|
|
* Does **NOT** clone the arguments, clone them proir if necessary.
|
|
*
|
|
* Creates a wrapper (group) that contains one clip path and is clipped by the other so content is kept where both overlap.
|
|
* Use this method if both the clip paths may have nested clip paths of their own, so assigning one to the other's clip path property is not possible.
|
|
*
|
|
* In order to handle the `inverted` property we follow logic described in the following cases:\
|
|
* **(1)** both clip paths are inverted - the clip paths pass the inverted prop to the wrapper and loose it themselves.\
|
|
* **(2)** one is inverted and the other isn't - the wrapper shouldn't become inverted and the inverted clip path must clip the non inverted one to produce an identical visual effect.\
|
|
* **(3)** both clip paths are not inverted - wrapper and clip paths remain unchanged.
|
|
*
|
|
* @memberOf fabric.util
|
|
* @param {fabric.Object} c1
|
|
* @param {fabric.Object} c2
|
|
* @returns {fabric.Object} merged clip path
|
|
*/
|
|
mergeClipPaths: function (c1, c2) {
|
|
var a = c1, b = c2;
|
|
if (a.inverted && !b.inverted) {
|
|
// case (2)
|
|
a = c2;
|
|
b = c1;
|
|
}
|
|
// `b` becomes `a`'s clip path so we transform `b` to `a` coordinate plane
|
|
fabric.util.applyTransformToObject(
|
|
b,
|
|
fabric.util.multiplyTransformMatrices(
|
|
fabric.util.invertTransform(a.calcTransformMatrix()),
|
|
b.calcTransformMatrix()
|
|
)
|
|
);
|
|
// assign the `inverted` prop to the wrapping group
|
|
var inverted = a.inverted && b.inverted;
|
|
if (inverted) {
|
|
// case (1)
|
|
a.inverted = b.inverted = false;
|
|
}
|
|
return new fabric.Group([a], { clipPath: b, inverted: inverted });
|
|
},
|
|
|
|
/**
|
|
* @memberOf fabric.util
|
|
* @param {Object} prevStyle first style to compare
|
|
* @param {Object} thisStyle second style to compare
|
|
* @param {boolean} forTextSpans whether to check overline, underline, and line-through properties
|
|
* @return {boolean} true if the style changed
|
|
*/
|
|
hasStyleChanged: function(prevStyle, thisStyle, forTextSpans) {
|
|
forTextSpans = forTextSpans || false;
|
|
return (prevStyle.fill !== thisStyle.fill ||
|
|
prevStyle.stroke !== thisStyle.stroke ||
|
|
prevStyle.strokeWidth !== thisStyle.strokeWidth ||
|
|
prevStyle.fontSize !== thisStyle.fontSize ||
|
|
prevStyle.fontFamily !== thisStyle.fontFamily ||
|
|
prevStyle.fontWeight !== thisStyle.fontWeight ||
|
|
prevStyle.fontStyle !== thisStyle.fontStyle ||
|
|
prevStyle.textBackgroundColor !== thisStyle.textBackgroundColor ||
|
|
prevStyle.deltaY !== thisStyle.deltaY) ||
|
|
(forTextSpans &&
|
|
(prevStyle.overline !== thisStyle.overline ||
|
|
prevStyle.underline !== thisStyle.underline ||
|
|
prevStyle.linethrough !== thisStyle.linethrough));
|
|
},
|
|
|
|
/**
|
|
* Returns the array form of a text object's inline styles property with styles grouped in ranges
|
|
* rather than per character. This format is less verbose, and is better suited for storage
|
|
* so it is used in serialization (not during runtime).
|
|
* @memberOf fabric.util
|
|
* @param {object} styles per character styles for a text object
|
|
* @param {String} text the text string that the styles are applied to
|
|
* @return {{start: number, end: number, style: object}[]}
|
|
*/
|
|
stylesToArray: function(styles, text) {
|
|
// clone style structure to prevent mutation
|
|
var styles = fabric.util.object.clone(styles, true),
|
|
textLines = text.split('\n'),
|
|
charIndex = -1, prevStyle = {}, stylesArray = [];
|
|
//loop through each textLine
|
|
for (var i = 0; i < textLines.length; i++) {
|
|
if (!styles[i]) {
|
|
//no styles exist for this line, so add the line's length to the charIndex total
|
|
charIndex += textLines[i].length;
|
|
continue;
|
|
}
|
|
//loop through each character of the current line
|
|
for (var c = 0; c < textLines[i].length; c++) {
|
|
charIndex++;
|
|
var thisStyle = styles[i][c];
|
|
//check if style exists for this character
|
|
if (thisStyle && Object.keys(thisStyle).length > 0) {
|
|
var styleChanged = fabric.util.hasStyleChanged(prevStyle, thisStyle, true);
|
|
if (styleChanged) {
|
|
stylesArray.push({
|
|
start: charIndex,
|
|
end: charIndex + 1,
|
|
style: thisStyle
|
|
});
|
|
}
|
|
else {
|
|
//if style is the same as previous character, increase end index
|
|
stylesArray[stylesArray.length - 1].end++;
|
|
}
|
|
}
|
|
prevStyle = thisStyle || {};
|
|
}
|
|
}
|
|
return stylesArray;
|
|
},
|
|
|
|
/**
|
|
* Returns the object form of the styles property with styles that are assigned per
|
|
* character rather than grouped by range. This format is more verbose, and is
|
|
* only used during runtime (not for serialization/storage)
|
|
* @memberOf fabric.util
|
|
* @param {Array} styles the serialized form of a text object's styles
|
|
* @param {String} text the text string that the styles are applied to
|
|
* @return {Object}
|
|
*/
|
|
stylesFromArray: function(styles, text) {
|
|
if (!Array.isArray(styles)) {
|
|
return styles;
|
|
}
|
|
var textLines = text.split('\n'),
|
|
charIndex = -1, styleIndex = 0, stylesObject = {};
|
|
//loop through each textLine
|
|
for (var i = 0; i < textLines.length; i++) {
|
|
//loop through each character of the current line
|
|
for (var c = 0; c < textLines[i].length; c++) {
|
|
charIndex++;
|
|
//check if there's a style collection that includes the current character
|
|
if (styles[styleIndex]
|
|
&& styles[styleIndex].start <= charIndex
|
|
&& charIndex < styles[styleIndex].end) {
|
|
//create object for line index if it doesn't exist
|
|
stylesObject[i] = stylesObject[i] || {};
|
|
//assign a style at this character's index
|
|
stylesObject[i][c] = Object.assign({}, styles[styleIndex].style);
|
|
//if character is at the end of the current style collection, move to the next
|
|
if (charIndex === styles[styleIndex].end - 1) {
|
|
styleIndex++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return stylesObject;
|
|
}
|
|
};
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function() {
|
|
var _join = Array.prototype.join,
|
|
commandLengths = {
|
|
m: 2,
|
|
l: 2,
|
|
h: 1,
|
|
v: 1,
|
|
c: 6,
|
|
s: 4,
|
|
q: 4,
|
|
t: 2,
|
|
a: 7
|
|
},
|
|
repeatedCommands = {
|
|
m: 'l',
|
|
M: 'L'
|
|
};
|
|
function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) {
|
|
var costh2 = fabric.util.cos(th2),
|
|
sinth2 = fabric.util.sin(th2),
|
|
costh3 = fabric.util.cos(th3),
|
|
sinth3 = fabric.util.sin(th3),
|
|
toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1,
|
|
toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1,
|
|
cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2),
|
|
cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2),
|
|
cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3),
|
|
cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3);
|
|
|
|
return ['C',
|
|
cp1X, cp1Y,
|
|
cp2X, cp2Y,
|
|
toX, toY
|
|
];
|
|
}
|
|
|
|
/* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp
|
|
* by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here
|
|
* http://mozilla.org/MPL/2.0/
|
|
*/
|
|
function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) {
|
|
var PI = Math.PI, th = rotateX * PI / 180,
|
|
sinTh = fabric.util.sin(th),
|
|
cosTh = fabric.util.cos(th),
|
|
fromX = 0, fromY = 0;
|
|
|
|
rx = Math.abs(rx);
|
|
ry = Math.abs(ry);
|
|
|
|
var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5,
|
|
py = -cosTh * toY * 0.5 + sinTh * toX * 0.5,
|
|
rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px,
|
|
pl = rx2 * ry2 - rx2 * py2 - ry2 * px2,
|
|
root = 0;
|
|
|
|
if (pl < 0) {
|
|
var s = Math.sqrt(1 - pl / (rx2 * ry2));
|
|
rx *= s;
|
|
ry *= s;
|
|
}
|
|
else {
|
|
root = (large === sweep ? -1.0 : 1.0) *
|
|
Math.sqrt( pl / (rx2 * py2 + ry2 * px2));
|
|
}
|
|
|
|
var cx = root * rx * py / ry,
|
|
cy = -root * ry * px / rx,
|
|
cx1 = cosTh * cx - sinTh * cy + toX * 0.5,
|
|
cy1 = sinTh * cx + cosTh * cy + toY * 0.5,
|
|
mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry),
|
|
dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry);
|
|
|
|
if (sweep === 0 && dtheta > 0) {
|
|
dtheta -= 2 * PI;
|
|
}
|
|
else if (sweep === 1 && dtheta < 0) {
|
|
dtheta += 2 * PI;
|
|
}
|
|
|
|
// Convert into cubic bezier segments <= 90deg
|
|
var segments = Math.ceil(Math.abs(dtheta / PI * 2)),
|
|
result = [], mDelta = dtheta / segments,
|
|
mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2),
|
|
th3 = mTheta + mDelta;
|
|
|
|
for (var i = 0; i < segments; i++) {
|
|
result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY);
|
|
fromX = result[i][5];
|
|
fromY = result[i][6];
|
|
mTheta = th3;
|
|
th3 += mDelta;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Private
|
|
*/
|
|
function calcVectorAngle(ux, uy, vx, vy) {
|
|
var ta = Math.atan2(uy, ux),
|
|
tb = Math.atan2(vy, vx);
|
|
if (tb >= ta) {
|
|
return tb - ta;
|
|
}
|
|
else {
|
|
return 2 * Math.PI - (ta - tb);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate bounding box of a beziercurve
|
|
* @param {Number} x0 starting point
|
|
* @param {Number} y0
|
|
* @param {Number} x1 first control point
|
|
* @param {Number} y1
|
|
* @param {Number} x2 secondo control point
|
|
* @param {Number} y2
|
|
* @param {Number} x3 end of bezier
|
|
* @param {Number} y3
|
|
*/
|
|
// taken from http://jsbin.com/ivomiq/56/edit no credits available for that.
|
|
// TODO: can we normalize this with the starting points set at 0 and then translated the bbox?
|
|
function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) {
|
|
var argsString;
|
|
if (fabric.cachesBoundsOfCurve) {
|
|
argsString = _join.call(arguments);
|
|
if (fabric.boundsOfCurveCache[argsString]) {
|
|
return fabric.boundsOfCurveCache[argsString];
|
|
}
|
|
}
|
|
|
|
var sqrt = Math.sqrt,
|
|
min = Math.min, max = Math.max,
|
|
abs = Math.abs, tvalues = [],
|
|
bounds = [[], []],
|
|
a, b, c, t, t1, t2, b2ac, sqrtb2ac;
|
|
|
|
b = 6 * x0 - 12 * x1 + 6 * x2;
|
|
a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3;
|
|
c = 3 * x1 - 3 * x0;
|
|
|
|
for (var i = 0; i < 2; ++i) {
|
|
if (i > 0) {
|
|
b = 6 * y0 - 12 * y1 + 6 * y2;
|
|
a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3;
|
|
c = 3 * y1 - 3 * y0;
|
|
}
|
|
|
|
if (abs(a) < 1e-12) {
|
|
if (abs(b) < 1e-12) {
|
|
continue;
|
|
}
|
|
t = -c / b;
|
|
if (0 < t && t < 1) {
|
|
tvalues.push(t);
|
|
}
|
|
continue;
|
|
}
|
|
b2ac = b * b - 4 * c * a;
|
|
if (b2ac < 0) {
|
|
continue;
|
|
}
|
|
sqrtb2ac = sqrt(b2ac);
|
|
t1 = (-b + sqrtb2ac) / (2 * a);
|
|
if (0 < t1 && t1 < 1) {
|
|
tvalues.push(t1);
|
|
}
|
|
t2 = (-b - sqrtb2ac) / (2 * a);
|
|
if (0 < t2 && t2 < 1) {
|
|
tvalues.push(t2);
|
|
}
|
|
}
|
|
|
|
var x, y, j = tvalues.length, jlen = j, mt;
|
|
while (j--) {
|
|
t = tvalues[j];
|
|
mt = 1 - t;
|
|
x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3);
|
|
bounds[0][j] = x;
|
|
|
|
y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3);
|
|
bounds[1][j] = y;
|
|
}
|
|
|
|
bounds[0][jlen] = x0;
|
|
bounds[1][jlen] = y0;
|
|
bounds[0][jlen + 1] = x3;
|
|
bounds[1][jlen + 1] = y3;
|
|
var result = [
|
|
{
|
|
x: min.apply(null, bounds[0]),
|
|
y: min.apply(null, bounds[1])
|
|
},
|
|
{
|
|
x: max.apply(null, bounds[0]),
|
|
y: max.apply(null, bounds[1])
|
|
}
|
|
];
|
|
if (fabric.cachesBoundsOfCurve) {
|
|
fabric.boundsOfCurveCache[argsString] = result;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Converts arc to a bunch of bezier curves
|
|
* @param {Number} fx starting point x
|
|
* @param {Number} fy starting point y
|
|
* @param {Array} coords Arc command
|
|
*/
|
|
function fromArcToBeziers(fx, fy, coords) {
|
|
var rx = coords[1],
|
|
ry = coords[2],
|
|
rot = coords[3],
|
|
large = coords[4],
|
|
sweep = coords[5],
|
|
tx = coords[6],
|
|
ty = coords[7],
|
|
segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);
|
|
|
|
for (var i = 0, len = segsNorm.length; i < len; i++) {
|
|
segsNorm[i][1] += fx;
|
|
segsNorm[i][2] += fy;
|
|
segsNorm[i][3] += fx;
|
|
segsNorm[i][4] += fy;
|
|
segsNorm[i][5] += fx;
|
|
segsNorm[i][6] += fy;
|
|
}
|
|
return segsNorm;
|
|
};
|
|
|
|
/**
|
|
* This function take a parsed SVG path and make it simpler for fabricJS logic.
|
|
* simplification consist of: only UPPERCASE absolute commands ( relative converted to absolute )
|
|
* S converted in C, T converted in Q, A converted in C.
|
|
* @param {Array} path the array of commands of a parsed svg path for fabric.Path
|
|
* @return {Array} the simplified array of commands of a parsed svg path for fabric.Path
|
|
*/
|
|
function makePathSimpler(path) {
|
|
// x and y represent the last point of the path. the previous command point.
|
|
// we add them to each relative command to make it an absolute comment.
|
|
// we also swap the v V h H with L, because are easier to transform.
|
|
var x = 0, y = 0, len = path.length,
|
|
// x1 and y1 represent the last point of the subpath. the subpath is started with
|
|
// m or M command. When a z or Z command is drawn, x and y need to be resetted to
|
|
// the last x1 and y1.
|
|
x1 = 0, y1 = 0, current, i, converted,
|
|
// previous will host the letter of the previous command, to handle S and T.
|
|
// controlX and controlY will host the previous reflected control point
|
|
destinationPath = [], previous, controlX, controlY;
|
|
for (i = 0; i < len; ++i) {
|
|
converted = false;
|
|
current = path[i].slice(0);
|
|
switch (current[0]) { // first letter
|
|
case 'l': // lineto, relative
|
|
current[0] = 'L';
|
|
current[1] += x;
|
|
current[2] += y;
|
|
// falls through
|
|
case 'L':
|
|
x = current[1];
|
|
y = current[2];
|
|
break;
|
|
case 'h': // horizontal lineto, relative
|
|
current[1] += x;
|
|
// falls through
|
|
case 'H':
|
|
current[0] = 'L';
|
|
current[2] = y;
|
|
x = current[1];
|
|
break;
|
|
case 'v': // vertical lineto, relative
|
|
current[1] += y;
|
|
// falls through
|
|
case 'V':
|
|
current[0] = 'L';
|
|
y = current[1];
|
|
current[1] = x;
|
|
current[2] = y;
|
|
break;
|
|
case 'm': // moveTo, relative
|
|
current[0] = 'M';
|
|
current[1] += x;
|
|
current[2] += y;
|
|
// falls through
|
|
case 'M':
|
|
x = current[1];
|
|
y = current[2];
|
|
x1 = current[1];
|
|
y1 = current[2];
|
|
break;
|
|
case 'c': // bezierCurveTo, relative
|
|
current[0] = 'C';
|
|
current[1] += x;
|
|
current[2] += y;
|
|
current[3] += x;
|
|
current[4] += y;
|
|
current[5] += x;
|
|
current[6] += y;
|
|
// falls through
|
|
case 'C':
|
|
controlX = current[3];
|
|
controlY = current[4];
|
|
x = current[5];
|
|
y = current[6];
|
|
break;
|
|
case 's': // shorthand cubic bezierCurveTo, relative
|
|
current[0] = 'S';
|
|
current[1] += x;
|
|
current[2] += y;
|
|
current[3] += x;
|
|
current[4] += y;
|
|
// falls through
|
|
case 'S':
|
|
// would be sScC but since we are swapping sSc for C, we check just that.
|
|
if (previous === 'C') {
|
|
// calculate reflection of previous control points
|
|
controlX = 2 * x - controlX;
|
|
controlY = 2 * y - controlY;
|
|
}
|
|
else {
|
|
// If there is no previous command or if the previous command was not a C, c, S, or s,
|
|
// the control point is coincident with the current point
|
|
controlX = x;
|
|
controlY = y;
|
|
}
|
|
x = current[3];
|
|
y = current[4];
|
|
current[0] = 'C';
|
|
current[5] = current[3];
|
|
current[6] = current[4];
|
|
current[3] = current[1];
|
|
current[4] = current[2];
|
|
current[1] = controlX;
|
|
current[2] = controlY;
|
|
// current[3] and current[4] are NOW the second control point.
|
|
// we keep it for the next reflection.
|
|
controlX = current[3];
|
|
controlY = current[4];
|
|
break;
|
|
case 'q': // quadraticCurveTo, relative
|
|
current[0] = 'Q';
|
|
current[1] += x;
|
|
current[2] += y;
|
|
current[3] += x;
|
|
current[4] += y;
|
|
// falls through
|
|
case 'Q':
|
|
controlX = current[1];
|
|
controlY = current[2];
|
|
x = current[3];
|
|
y = current[4];
|
|
break;
|
|
case 't': // shorthand quadraticCurveTo, relative
|
|
current[0] = 'T';
|
|
current[1] += x;
|
|
current[2] += y;
|
|
// falls through
|
|
case 'T':
|
|
if (previous === 'Q') {
|
|
// calculate reflection of previous control point
|
|
controlX = 2 * x - controlX;
|
|
controlY = 2 * y - controlY;
|
|
}
|
|
else {
|
|
// If there is no previous command or if the previous command was not a Q, q, T or t,
|
|
// assume the control point is coincident with the current point
|
|
controlX = x;
|
|
controlY = y;
|
|
}
|
|
current[0] = 'Q';
|
|
x = current[1];
|
|
y = current[2];
|
|
current[1] = controlX;
|
|
current[2] = controlY;
|
|
current[3] = x;
|
|
current[4] = y;
|
|
break;
|
|
case 'a':
|
|
current[0] = 'A';
|
|
current[6] += x;
|
|
current[7] += y;
|
|
// falls through
|
|
case 'A':
|
|
converted = true;
|
|
destinationPath = destinationPath.concat(fromArcToBeziers(x, y, current));
|
|
x = current[6];
|
|
y = current[7];
|
|
break;
|
|
case 'z':
|
|
case 'Z':
|
|
x = x1;
|
|
y = y1;
|
|
break;
|
|
default:
|
|
}
|
|
if (!converted) {
|
|
destinationPath.push(current);
|
|
}
|
|
previous = current[0];
|
|
}
|
|
return destinationPath;
|
|
};
|
|
|
|
/**
|
|
* Calc length from point x1,y1 to x2,y2
|
|
* @param {Number} x1 starting point x
|
|
* @param {Number} y1 starting point y
|
|
* @param {Number} x2 starting point x
|
|
* @param {Number} y2 starting point y
|
|
* @return {Number} length of segment
|
|
*/
|
|
function calcLineLength(x1, y1, x2, y2) {
|
|
return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
|
|
}
|
|
|
|
// functions for the Cubic beizer
|
|
// taken from: https://github.com/konvajs/konva/blob/7.0.5/src/shapes/Path.ts#L350
|
|
function CB1(t) {
|
|
return t * t * t;
|
|
}
|
|
function CB2(t) {
|
|
return 3 * t * t * (1 - t);
|
|
}
|
|
function CB3(t) {
|
|
return 3 * t * (1 - t) * (1 - t);
|
|
}
|
|
function CB4(t) {
|
|
return (1 - t) * (1 - t) * (1 - t);
|
|
}
|
|
|
|
function getPointOnCubicBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) {
|
|
return function(pct) {
|
|
var c1 = CB1(pct), c2 = CB2(pct), c3 = CB3(pct), c4 = CB4(pct);
|
|
return {
|
|
x: p4x * c1 + p3x * c2 + p2x * c3 + p1x * c4,
|
|
y: p4y * c1 + p3y * c2 + p2y * c3 + p1y * c4
|
|
};
|
|
};
|
|
}
|
|
|
|
function getTangentCubicIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) {
|
|
return function (pct) {
|
|
var invT = 1 - pct,
|
|
tangentX = (3 * invT * invT * (p2x - p1x)) + (6 * invT * pct * (p3x - p2x)) +
|
|
(3 * pct * pct * (p4x - p3x)),
|
|
tangentY = (3 * invT * invT * (p2y - p1y)) + (6 * invT * pct * (p3y - p2y)) +
|
|
(3 * pct * pct * (p4y - p3y));
|
|
return Math.atan2(tangentY, tangentX);
|
|
};
|
|
}
|
|
|
|
function QB1(t) {
|
|
return t * t;
|
|
}
|
|
|
|
function QB2(t) {
|
|
return 2 * t * (1 - t);
|
|
}
|
|
|
|
function QB3(t) {
|
|
return (1 - t) * (1 - t);
|
|
}
|
|
|
|
function getPointOnQuadraticBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y) {
|
|
return function(pct) {
|
|
var c1 = QB1(pct), c2 = QB2(pct), c3 = QB3(pct);
|
|
return {
|
|
x: p3x * c1 + p2x * c2 + p1x * c3,
|
|
y: p3y * c1 + p2y * c2 + p1y * c3
|
|
};
|
|
};
|
|
}
|
|
|
|
function getTangentQuadraticIterator(p1x, p1y, p2x, p2y, p3x, p3y) {
|
|
return function (pct) {
|
|
var invT = 1 - pct,
|
|
tangentX = (2 * invT * (p2x - p1x)) + (2 * pct * (p3x - p2x)),
|
|
tangentY = (2 * invT * (p2y - p1y)) + (2 * pct * (p3y - p2y));
|
|
return Math.atan2(tangentY, tangentX);
|
|
};
|
|
}
|
|
|
|
|
|
// this will run over a path segment ( a cubic or quadratic segment) and approximate it
|
|
// with 100 segemnts. This will good enough to calculate the length of the curve
|
|
function pathIterator(iterator, x1, y1) {
|
|
var tempP = { x: x1, y: y1 }, p, tmpLen = 0, perc;
|
|
for (perc = 1; perc <= 100; perc += 1) {
|
|
p = iterator(perc / 100);
|
|
tmpLen += calcLineLength(tempP.x, tempP.y, p.x, p.y);
|
|
tempP = p;
|
|
}
|
|
return tmpLen;
|
|
}
|
|
|
|
/**
|
|
* Given a pathInfo, and a distance in pixels, find the percentage from 0 to 1
|
|
* that correspond to that pixels run over the path.
|
|
* The percentage will be then used to find the correct point on the canvas for the path.
|
|
* @param {Array} segInfo fabricJS collection of information on a parsed path
|
|
* @param {Number} distance from starting point, in pixels.
|
|
* @return {Object} info object with x and y ( the point on canvas ) and angle, the tangent on that point;
|
|
*/
|
|
function findPercentageForDistance(segInfo, distance) {
|
|
var perc = 0, tmpLen = 0, iterator = segInfo.iterator, tempP = { x: segInfo.x, y: segInfo.y },
|
|
p, nextLen, nextStep = 0.01, angleFinder = segInfo.angleFinder, lastPerc;
|
|
// nextStep > 0.0001 covers 0.00015625 that 1/64th of 1/100
|
|
// the path
|
|
while (tmpLen < distance && nextStep > 0.0001) {
|
|
p = iterator(perc);
|
|
lastPerc = perc;
|
|
nextLen = calcLineLength(tempP.x, tempP.y, p.x, p.y);
|
|
// compare tmpLen each cycle with distance, decide next perc to test.
|
|
if ((nextLen + tmpLen) > distance) {
|
|
// we discard this step and we make smaller steps.
|
|
perc -= nextStep;
|
|
nextStep /= 2;
|
|
}
|
|
else {
|
|
tempP = p;
|
|
perc += nextStep;
|
|
tmpLen += nextLen;
|
|
}
|
|
}
|
|
p.angle = angleFinder(lastPerc);
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Run over a parsed and simplifed path and extrac some informations.
|
|
* informations are length of each command and starting point
|
|
* @param {Array} path fabricJS parsed path commands
|
|
* @return {Array} path commands informations
|
|
*/
|
|
function getPathSegmentsInfo(path) {
|
|
var totalLength = 0, len = path.length, current,
|
|
//x2 and y2 are the coords of segment start
|
|
//x1 and y1 are the coords of the current point
|
|
x1 = 0, y1 = 0, x2 = 0, y2 = 0, info = [], iterator, tempInfo, angleFinder;
|
|
for (var i = 0; i < len; i++) {
|
|
current = path[i];
|
|
tempInfo = {
|
|
x: x1,
|
|
y: y1,
|
|
command: current[0],
|
|
};
|
|
switch (current[0]) { //first letter
|
|
case 'M':
|
|
tempInfo.length = 0;
|
|
x2 = x1 = current[1];
|
|
y2 = y1 = current[2];
|
|
break;
|
|
case 'L':
|
|
tempInfo.length = calcLineLength(x1, y1, current[1], current[2]);
|
|
x1 = current[1];
|
|
y1 = current[2];
|
|
break;
|
|
case 'C':
|
|
iterator = getPointOnCubicBezierIterator(
|
|
x1,
|
|
y1,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4],
|
|
current[5],
|
|
current[6]
|
|
);
|
|
angleFinder = getTangentCubicIterator(
|
|
x1,
|
|
y1,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4],
|
|
current[5],
|
|
current[6]
|
|
);
|
|
tempInfo.iterator = iterator;
|
|
tempInfo.angleFinder = angleFinder;
|
|
tempInfo.length = pathIterator(iterator, x1, y1);
|
|
x1 = current[5];
|
|
y1 = current[6];
|
|
break;
|
|
case 'Q':
|
|
iterator = getPointOnQuadraticBezierIterator(
|
|
x1,
|
|
y1,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4]
|
|
);
|
|
angleFinder = getTangentQuadraticIterator(
|
|
x1,
|
|
y1,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4]
|
|
);
|
|
tempInfo.iterator = iterator;
|
|
tempInfo.angleFinder = angleFinder;
|
|
tempInfo.length = pathIterator(iterator, x1, y1);
|
|
x1 = current[3];
|
|
y1 = current[4];
|
|
break;
|
|
case 'Z':
|
|
case 'z':
|
|
// we add those in order to ease calculations later
|
|
tempInfo.destX = x2;
|
|
tempInfo.destY = y2;
|
|
tempInfo.length = calcLineLength(x1, y1, x2, y2);
|
|
x1 = x2;
|
|
y1 = y2;
|
|
break;
|
|
}
|
|
totalLength += tempInfo.length;
|
|
info.push(tempInfo);
|
|
}
|
|
info.push({ length: totalLength, x: x1, y: y1 });
|
|
return info;
|
|
}
|
|
|
|
function getPointOnPath(path, distance, infos) {
|
|
if (!infos) {
|
|
infos = getPathSegmentsInfo(path);
|
|
}
|
|
var i = 0;
|
|
while ((distance - infos[i].length > 0) && i < (infos.length - 2)) {
|
|
distance -= infos[i].length;
|
|
i++;
|
|
}
|
|
// var distance = infos[infos.length - 1] * perc;
|
|
var segInfo = infos[i], segPercent = distance / segInfo.length,
|
|
command = segInfo.command, segment = path[i], info;
|
|
|
|
switch (command) {
|
|
case 'M':
|
|
return { x: segInfo.x, y: segInfo.y, angle: 0 };
|
|
case 'Z':
|
|
case 'z':
|
|
info = new fabric.Point(segInfo.x, segInfo.y).lerp(
|
|
new fabric.Point(segInfo.destX, segInfo.destY),
|
|
segPercent
|
|
);
|
|
info.angle = Math.atan2(segInfo.destY - segInfo.y, segInfo.destX - segInfo.x);
|
|
return info;
|
|
case 'L':
|
|
info = new fabric.Point(segInfo.x, segInfo.y).lerp(
|
|
new fabric.Point(segment[1], segment[2]),
|
|
segPercent
|
|
);
|
|
info.angle = Math.atan2(segment[2] - segInfo.y, segment[1] - segInfo.x);
|
|
return info;
|
|
case 'C':
|
|
return findPercentageForDistance(segInfo, distance);
|
|
case 'Q':
|
|
return findPercentageForDistance(segInfo, distance);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {string} pathString
|
|
* @return {(string|number)[][]} An array of SVG path commands
|
|
* @example <caption>Usage</caption>
|
|
* parsePath('M 3 4 Q 3 5 2 1 4 0 Q 9 12 2 1 4 0') === [
|
|
* ['M', 3, 4],
|
|
* ['Q', 3, 5, 2, 1, 4, 0],
|
|
* ['Q', 9, 12, 2, 1, 4, 0],
|
|
* ];
|
|
*
|
|
*/
|
|
function parsePath(pathString) {
|
|
var result = [],
|
|
coords = [],
|
|
currentPath,
|
|
parsed,
|
|
re = fabric.rePathCommand,
|
|
rNumber = '[-+]?(?:\\d*\\.\\d+|\\d+\\.?)(?:[eE][-+]?\\d+)?\\s*',
|
|
rNumberCommaWsp = '(' + rNumber + ')' + fabric.commaWsp,
|
|
rFlagCommaWsp = '([01])' + fabric.commaWsp + '?',
|
|
rArcSeq = rNumberCommaWsp + '?' + rNumberCommaWsp + '?' + rNumberCommaWsp + rFlagCommaWsp + rFlagCommaWsp +
|
|
rNumberCommaWsp + '?(' + rNumber + ')',
|
|
regArcArgumentSequence = new RegExp(rArcSeq, 'g'),
|
|
match,
|
|
coordsStr,
|
|
// one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
|
|
path;
|
|
if (!pathString || !pathString.match) {
|
|
return result;
|
|
}
|
|
path = pathString.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
|
|
|
|
for (var i = 0, coordsParsed, len = path.length; i < len; i++) {
|
|
currentPath = path[i];
|
|
|
|
coordsStr = currentPath.slice(1).trim();
|
|
coords.length = 0;
|
|
|
|
var command = currentPath.charAt(0);
|
|
coordsParsed = [command];
|
|
|
|
if (command.toLowerCase() === 'a') {
|
|
// arcs have special flags that apparently don't require spaces so handle special
|
|
for (var args; (args = regArcArgumentSequence.exec(coordsStr));) {
|
|
for (var j = 1; j < args.length; j++) {
|
|
coords.push(args[j]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
while ((match = re.exec(coordsStr))) {
|
|
coords.push(match[0]);
|
|
}
|
|
}
|
|
|
|
for (var j = 0, jlen = coords.length; j < jlen; j++) {
|
|
parsed = parseFloat(coords[j]);
|
|
if (!isNaN(parsed)) {
|
|
coordsParsed.push(parsed);
|
|
}
|
|
}
|
|
|
|
var commandLength = commandLengths[command.toLowerCase()],
|
|
repeatedCommand = repeatedCommands[command] || command;
|
|
|
|
if (coordsParsed.length - 1 > commandLength) {
|
|
for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
|
|
result.push([command].concat(coordsParsed.slice(k, k + commandLength)));
|
|
command = repeatedCommand;
|
|
}
|
|
}
|
|
else {
|
|
result.push(coordsParsed);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
*
|
|
* Converts points to a smooth SVG path
|
|
* @param {{ x: number,y: number }[]} points Array of points
|
|
* @param {number} [correction] Apply a correction to the path (usually we use `width / 1000`). If value is undefined 0 is used as the correction value.
|
|
* @return {(string|number)[][]} An array of SVG path commands
|
|
*/
|
|
function getSmoothPathFromPoints(points, correction) {
|
|
var path = [], i,
|
|
p1 = new fabric.Point(points[0].x, points[0].y),
|
|
p2 = new fabric.Point(points[1].x, points[1].y),
|
|
len = points.length, multSignX = 1, multSignY = 0, manyPoints = len > 2;
|
|
correction = correction || 0;
|
|
|
|
if (manyPoints) {
|
|
multSignX = points[2].x < p2.x ? -1 : points[2].x === p2.x ? 0 : 1;
|
|
multSignY = points[2].y < p2.y ? -1 : points[2].y === p2.y ? 0 : 1;
|
|
}
|
|
path.push(['M', p1.x - multSignX * correction, p1.y - multSignY * correction]);
|
|
for (i = 1; i < len; i++) {
|
|
if (!p1.eq(p2)) {
|
|
var midPoint = p1.midPointFrom(p2);
|
|
// p1 is our bezier control point
|
|
// midpoint is our endpoint
|
|
// start point is p(i-1) value.
|
|
path.push(['Q', p1.x, p1.y, midPoint.x, midPoint.y]);
|
|
}
|
|
p1 = points[i];
|
|
if ((i + 1) < points.length) {
|
|
p2 = points[i + 1];
|
|
}
|
|
}
|
|
if (manyPoints) {
|
|
multSignX = p1.x > points[i - 2].x ? 1 : p1.x === points[i - 2].x ? 0 : -1;
|
|
multSignY = p1.y > points[i - 2].y ? 1 : p1.y === points[i - 2].y ? 0 : -1;
|
|
}
|
|
path.push(['L', p1.x + multSignX * correction, p1.y + multSignY * correction]);
|
|
return path;
|
|
}
|
|
/**
|
|
* Transform a path by transforming each segment.
|
|
* it has to be a simplified path or it won't work.
|
|
* WARNING: this depends from pathOffset for correct operation
|
|
* @param {Array} path fabricJS parsed and simplified path commands
|
|
* @param {Array} transform matrix that represent the transformation
|
|
* @param {Object} [pathOffset] the fabric.Path pathOffset
|
|
* @param {Number} pathOffset.x
|
|
* @param {Number} pathOffset.y
|
|
* @returns {Array} the transformed path
|
|
*/
|
|
function transformPath(path, transform, pathOffset) {
|
|
if (pathOffset) {
|
|
transform = fabric.util.multiplyTransformMatrices(
|
|
transform,
|
|
[1, 0, 0, 1, -pathOffset.x, -pathOffset.y]
|
|
);
|
|
}
|
|
return path.map(function(pathSegment) {
|
|
var newSegment = pathSegment.slice(0), point = {};
|
|
for (var i = 1; i < pathSegment.length - 1; i += 2) {
|
|
point.x = pathSegment[i];
|
|
point.y = pathSegment[i + 1];
|
|
point = fabric.util.transformPoint(point, transform);
|
|
newSegment[i] = point.x;
|
|
newSegment[i + 1] = point.y;
|
|
}
|
|
return newSegment;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Join path commands to go back to svg format
|
|
* @param {Array} pathData fabricJS parsed path commands
|
|
* @return {String} joined path 'M 0 0 L 20 30'
|
|
*/
|
|
fabric.util.joinPath = function(pathData) {
|
|
return pathData.map(function (segment) { return segment.join(' '); }).join(' ');
|
|
};
|
|
fabric.util.parsePath = parsePath;
|
|
fabric.util.makePathSimpler = makePathSimpler;
|
|
fabric.util.getSmoothPathFromPoints = getSmoothPathFromPoints;
|
|
fabric.util.getPathSegmentsInfo = getPathSegmentsInfo;
|
|
fabric.util.getBoundsOfCurve = getBoundsOfCurve;
|
|
fabric.util.getPointOnPath = getPointOnPath;
|
|
fabric.util.transformPath = transformPath;
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var slice = Array.prototype.slice;
|
|
|
|
/**
|
|
* Invokes method on all items in a given array
|
|
* @memberOf fabric.util.array
|
|
* @param {Array} array Array to iterate over
|
|
* @param {String} method Name of a method to invoke
|
|
* @return {Array}
|
|
*/
|
|
function invoke(array, method) {
|
|
var args = slice.call(arguments, 2), result = [];
|
|
for (var i = 0, len = array.length; i < len; i++) {
|
|
result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Finds maximum value in array (not necessarily "first" one)
|
|
* @memberOf fabric.util.array
|
|
* @param {Array} array Array to iterate over
|
|
* @param {String} byProperty
|
|
* @return {*}
|
|
*/
|
|
function max(array, byProperty) {
|
|
return find(array, byProperty, function(value1, value2) {
|
|
return value1 >= value2;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Finds minimum value in array (not necessarily "first" one)
|
|
* @memberOf fabric.util.array
|
|
* @param {Array} array Array to iterate over
|
|
* @param {String} byProperty
|
|
* @return {*}
|
|
*/
|
|
function min(array, byProperty) {
|
|
return find(array, byProperty, function(value1, value2) {
|
|
return value1 < value2;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function fill(array, value) {
|
|
var k = array.length;
|
|
while (k--) {
|
|
array[k] = value;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function find(array, byProperty, condition) {
|
|
if (!array || array.length === 0) {
|
|
return;
|
|
}
|
|
|
|
var i = array.length - 1,
|
|
result = byProperty ? array[i][byProperty] : array[i];
|
|
if (byProperty) {
|
|
while (i--) {
|
|
if (condition(array[i][byProperty], result)) {
|
|
result = array[i][byProperty];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
while (i--) {
|
|
if (condition(array[i], result)) {
|
|
result = array[i];
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* @namespace fabric.util.array
|
|
*/
|
|
fabric.util.array = {
|
|
fill: fill,
|
|
invoke: invoke,
|
|
min: min,
|
|
max: max
|
|
};
|
|
|
|
})();
|
|
|
|
|
|
(function() {
|
|
/**
|
|
* Copies all enumerable properties of one js object to another
|
|
* this does not and cannot compete with generic utils.
|
|
* Does not clone or extend fabric.Object subclasses.
|
|
* This is mostly for internal use and has extra handling for fabricJS objects
|
|
* it skips the canvas and group properties in deep cloning.
|
|
* @memberOf fabric.util.object
|
|
* @param {Object} destination Where to copy to
|
|
* @param {Object} source Where to copy from
|
|
* @param {Boolean} [deep] Whether to extend nested objects
|
|
* @return {Object}
|
|
*/
|
|
|
|
function extend(destination, source, deep) {
|
|
// JScript DontEnum bug is not taken care of
|
|
// the deep clone is for internal use, is not meant to avoid
|
|
// javascript traps or cloning html element or self referenced objects.
|
|
if (deep) {
|
|
if (!fabric.isLikelyNode && source instanceof Element) {
|
|
// avoid cloning deep images, canvases,
|
|
destination = source;
|
|
}
|
|
else if (source instanceof Array) {
|
|
destination = [];
|
|
for (var i = 0, len = source.length; i < len; i++) {
|
|
destination[i] = extend({ }, source[i], deep);
|
|
}
|
|
}
|
|
else if (source && typeof source === 'object') {
|
|
for (var property in source) {
|
|
if (property === 'canvas' || property === 'group') {
|
|
// we do not want to clone this props at all.
|
|
// we want to keep the keys in the copy
|
|
destination[property] = null;
|
|
}
|
|
else if (source.hasOwnProperty(property)) {
|
|
destination[property] = extend({ }, source[property], deep);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// this sounds odd for an extend but is ok for recursive use
|
|
destination = source;
|
|
}
|
|
}
|
|
else {
|
|
for (var property in source) {
|
|
destination[property] = source[property];
|
|
}
|
|
}
|
|
return destination;
|
|
}
|
|
|
|
/**
|
|
* Creates an empty object and copies all enumerable properties of another object to it
|
|
* This method is mostly for internal use, and not intended for duplicating shapes in canvas.
|
|
* @memberOf fabric.util.object
|
|
* @param {Object} object Object to clone
|
|
* @param {Boolean} [deep] Whether to clone nested objects
|
|
* @return {Object}
|
|
*/
|
|
|
|
//TODO: this function return an empty object if you try to clone null
|
|
function clone(object, deep) {
|
|
return extend({ }, object, deep);
|
|
}
|
|
|
|
/** @namespace fabric.util.object */
|
|
fabric.util.object = {
|
|
extend: extend,
|
|
clone: clone
|
|
};
|
|
fabric.util.object.extend(fabric.util, fabric.Observable);
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
/**
|
|
* Camelizes a string
|
|
* @memberOf fabric.util.string
|
|
* @param {String} string String to camelize
|
|
* @return {String} Camelized version of a string
|
|
*/
|
|
function camelize(string) {
|
|
return string.replace(/-+(.)?/g, function(match, character) {
|
|
return character ? character.toUpperCase() : '';
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Capitalizes a string
|
|
* @memberOf fabric.util.string
|
|
* @param {String} string String to capitalize
|
|
* @param {Boolean} [firstLetterOnly] If true only first letter is capitalized
|
|
* and other letters stay untouched, if false first letter is capitalized
|
|
* and other letters are converted to lowercase.
|
|
* @return {String} Capitalized version of a string
|
|
*/
|
|
function capitalize(string, firstLetterOnly) {
|
|
return string.charAt(0).toUpperCase() +
|
|
(firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase());
|
|
}
|
|
|
|
/**
|
|
* Escapes XML in a string
|
|
* @memberOf fabric.util.string
|
|
* @param {String} string String to escape
|
|
* @return {String} Escaped version of a string
|
|
*/
|
|
function escapeXml(string) {
|
|
return string.replace(/&/g, '&')
|
|
.replace(/"/g, '"')
|
|
.replace(/'/g, ''')
|
|
.replace(/</g, '<')
|
|
.replace(/>/g, '>');
|
|
}
|
|
|
|
/**
|
|
* Divide a string in the user perceived single units
|
|
* @memberOf fabric.util.string
|
|
* @param {String} textstring String to escape
|
|
* @return {Array} array containing the graphemes
|
|
*/
|
|
function graphemeSplit(textstring) {
|
|
var i = 0, chr, graphemes = [];
|
|
for (i = 0, chr; i < textstring.length; i++) {
|
|
if ((chr = getWholeChar(textstring, i)) === false) {
|
|
continue;
|
|
}
|
|
graphemes.push(chr);
|
|
}
|
|
return graphemes;
|
|
}
|
|
|
|
// taken from mdn in the charAt doc page.
|
|
function getWholeChar(str, i) {
|
|
var code = str.charCodeAt(i);
|
|
|
|
if (isNaN(code)) {
|
|
return ''; // Position not found
|
|
}
|
|
if (code < 0xD800 || code > 0xDFFF) {
|
|
return str.charAt(i);
|
|
}
|
|
|
|
// High surrogate (could change last hex to 0xDB7F to treat high private
|
|
// surrogates as single characters)
|
|
if (0xD800 <= code && code <= 0xDBFF) {
|
|
if (str.length <= (i + 1)) {
|
|
throw 'High surrogate without following low surrogate';
|
|
}
|
|
var next = str.charCodeAt(i + 1);
|
|
if (0xDC00 > next || next > 0xDFFF) {
|
|
throw 'High surrogate without following low surrogate';
|
|
}
|
|
return str.charAt(i) + str.charAt(i + 1);
|
|
}
|
|
// Low surrogate (0xDC00 <= code && code <= 0xDFFF)
|
|
if (i === 0) {
|
|
throw 'Low surrogate without preceding high surrogate';
|
|
}
|
|
var prev = str.charCodeAt(i - 1);
|
|
|
|
// (could change last hex to 0xDB7F to treat high private
|
|
// surrogates as single characters)
|
|
if (0xD800 > prev || prev > 0xDBFF) {
|
|
throw 'Low surrogate without preceding high surrogate';
|
|
}
|
|
// We can pass over low surrogates now as the second component
|
|
// in a pair which we have already processed
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* String utilities
|
|
* @namespace fabric.util.string
|
|
*/
|
|
fabric.util.string = {
|
|
camelize: camelize,
|
|
capitalize: capitalize,
|
|
escapeXml: escapeXml,
|
|
graphemeSplit: graphemeSplit
|
|
};
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var slice = Array.prototype.slice, emptyFunction = function() { },
|
|
|
|
IS_DONTENUM_BUGGY = (function() {
|
|
for (var p in { toString: 1 }) {
|
|
if (p === 'toString') {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
})(),
|
|
|
|
/** @ignore */
|
|
addMethods = function(klass, source, parent) {
|
|
for (var property in source) {
|
|
|
|
if (property in klass.prototype &&
|
|
typeof klass.prototype[property] === 'function' &&
|
|
(source[property] + '').indexOf('callSuper') > -1) {
|
|
|
|
klass.prototype[property] = (function(property) {
|
|
return function() {
|
|
|
|
var superclass = this.constructor.superclass;
|
|
this.constructor.superclass = parent;
|
|
var returnValue = source[property].apply(this, arguments);
|
|
this.constructor.superclass = superclass;
|
|
|
|
if (property !== 'initialize') {
|
|
return returnValue;
|
|
}
|
|
};
|
|
})(property);
|
|
}
|
|
else {
|
|
klass.prototype[property] = source[property];
|
|
}
|
|
|
|
if (IS_DONTENUM_BUGGY) {
|
|
if (source.toString !== Object.prototype.toString) {
|
|
klass.prototype.toString = source.toString;
|
|
}
|
|
if (source.valueOf !== Object.prototype.valueOf) {
|
|
klass.prototype.valueOf = source.valueOf;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
function Subclass() { }
|
|
|
|
function callSuper(methodName) {
|
|
var parentMethod = null,
|
|
_this = this;
|
|
|
|
// climb prototype chain to find method not equal to callee's method
|
|
while (_this.constructor.superclass) {
|
|
var superClassMethod = _this.constructor.superclass.prototype[methodName];
|
|
if (_this[methodName] !== superClassMethod) {
|
|
parentMethod = superClassMethod;
|
|
break;
|
|
}
|
|
// eslint-disable-next-line
|
|
_this = _this.constructor.superclass.prototype;
|
|
}
|
|
|
|
if (!parentMethod) {
|
|
return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this);
|
|
}
|
|
|
|
return (arguments.length > 1)
|
|
? parentMethod.apply(this, slice.call(arguments, 1))
|
|
: parentMethod.call(this);
|
|
}
|
|
|
|
/**
|
|
* Helper for creation of "classes".
|
|
* @memberOf fabric.util
|
|
* @param {Function} [parent] optional "Class" to inherit from
|
|
* @param {Object} [properties] Properties shared by all instances of this class
|
|
* (be careful modifying objects defined here as this would affect all instances)
|
|
*/
|
|
function createClass() {
|
|
var parent = null,
|
|
properties = slice.call(arguments, 0);
|
|
|
|
if (typeof properties[0] === 'function') {
|
|
parent = properties.shift();
|
|
}
|
|
function klass() {
|
|
this.initialize.apply(this, arguments);
|
|
}
|
|
|
|
klass.superclass = parent;
|
|
klass.subclasses = [];
|
|
|
|
if (parent) {
|
|
Subclass.prototype = parent.prototype;
|
|
klass.prototype = new Subclass();
|
|
parent.subclasses.push(klass);
|
|
}
|
|
for (var i = 0, length = properties.length; i < length; i++) {
|
|
addMethods(klass, properties[i], parent);
|
|
}
|
|
if (!klass.prototype.initialize) {
|
|
klass.prototype.initialize = emptyFunction;
|
|
}
|
|
klass.prototype.constructor = klass;
|
|
klass.prototype.callSuper = callSuper;
|
|
return klass;
|
|
}
|
|
|
|
fabric.util.createClass = createClass;
|
|
})();
|
|
|
|
|
|
(function () {
|
|
// since ie11 can use addEventListener but they do not support options, i need to check
|
|
var couldUseAttachEvent = !!fabric.document.createElement('div').attachEvent,
|
|
touchEvents = ['touchstart', 'touchmove', 'touchend'];
|
|
/**
|
|
* Adds an event listener to an element
|
|
* @function
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element
|
|
* @param {String} eventName
|
|
* @param {Function} handler
|
|
*/
|
|
fabric.util.addListener = function(element, eventName, handler, options) {
|
|
element && element.addEventListener(eventName, handler, couldUseAttachEvent ? false : options);
|
|
};
|
|
|
|
/**
|
|
* Removes an event listener from an element
|
|
* @function
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element
|
|
* @param {String} eventName
|
|
* @param {Function} handler
|
|
*/
|
|
fabric.util.removeListener = function(element, eventName, handler, options) {
|
|
element && element.removeEventListener(eventName, handler, couldUseAttachEvent ? false : options);
|
|
};
|
|
|
|
function getTouchInfo(event) {
|
|
var touchProp = event.changedTouches;
|
|
if (touchProp && touchProp[0]) {
|
|
return touchProp[0];
|
|
}
|
|
return event;
|
|
}
|
|
|
|
fabric.util.getPointer = function(event) {
|
|
var element = event.target,
|
|
scroll = fabric.util.getScrollLeftTop(element),
|
|
_evt = getTouchInfo(event);
|
|
return {
|
|
x: _evt.clientX + scroll.left,
|
|
y: _evt.clientY + scroll.top
|
|
};
|
|
};
|
|
|
|
fabric.util.isTouchEvent = function(event) {
|
|
return touchEvents.indexOf(event.type) > -1 || event.pointerType === 'touch';
|
|
};
|
|
})();
|
|
|
|
|
|
(function () {
|
|
|
|
/**
|
|
* Cross-browser wrapper for setting element's style
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element
|
|
* @param {Object} styles
|
|
* @return {HTMLElement} Element that was passed as a first argument
|
|
*/
|
|
function setStyle(element, styles) {
|
|
var elementStyle = element.style;
|
|
if (!elementStyle) {
|
|
return element;
|
|
}
|
|
if (typeof styles === 'string') {
|
|
element.style.cssText += ';' + styles;
|
|
return styles.indexOf('opacity') > -1
|
|
? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1])
|
|
: element;
|
|
}
|
|
for (var property in styles) {
|
|
if (property === 'opacity') {
|
|
setOpacity(element, styles[property]);
|
|
}
|
|
else {
|
|
var normalizedProperty = (property === 'float' || property === 'cssFloat')
|
|
? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat')
|
|
: property;
|
|
elementStyle.setProperty(normalizedProperty, styles[property]);
|
|
}
|
|
}
|
|
return element;
|
|
}
|
|
|
|
var parseEl = fabric.document.createElement('div'),
|
|
supportsOpacity = typeof parseEl.style.opacity === 'string',
|
|
supportsFilters = typeof parseEl.style.filter === 'string',
|
|
reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/,
|
|
|
|
/** @ignore */
|
|
setOpacity = function (element) { return element; };
|
|
|
|
if (supportsOpacity) {
|
|
/** @ignore */
|
|
setOpacity = function(element, value) {
|
|
element.style.opacity = value;
|
|
return element;
|
|
};
|
|
}
|
|
else if (supportsFilters) {
|
|
/** @ignore */
|
|
setOpacity = function(element, value) {
|
|
var es = element.style;
|
|
if (element.currentStyle && !element.currentStyle.hasLayout) {
|
|
es.zoom = 1;
|
|
}
|
|
if (reOpacity.test(es.filter)) {
|
|
value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')');
|
|
es.filter = es.filter.replace(reOpacity, value);
|
|
}
|
|
else {
|
|
es.filter += ' alpha(opacity=' + (value * 100) + ')';
|
|
}
|
|
return element;
|
|
};
|
|
}
|
|
|
|
fabric.util.setStyle = setStyle;
|
|
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var _slice = Array.prototype.slice;
|
|
|
|
/**
|
|
* Takes id and returns an element with that id (if one exists in a document)
|
|
* @memberOf fabric.util
|
|
* @param {String|HTMLElement} id
|
|
* @return {HTMLElement|null}
|
|
*/
|
|
function getById(id) {
|
|
return typeof id === 'string' ? fabric.document.getElementById(id) : id;
|
|
}
|
|
|
|
var sliceCanConvertNodelists,
|
|
/**
|
|
* Converts an array-like object (e.g. arguments or NodeList) to an array
|
|
* @memberOf fabric.util
|
|
* @param {Object} arrayLike
|
|
* @return {Array}
|
|
*/
|
|
toArray = function(arrayLike) {
|
|
return _slice.call(arrayLike, 0);
|
|
};
|
|
|
|
try {
|
|
sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array;
|
|
}
|
|
catch (err) { }
|
|
|
|
if (!sliceCanConvertNodelists) {
|
|
toArray = function(arrayLike) {
|
|
var arr = new Array(arrayLike.length), i = arrayLike.length;
|
|
while (i--) {
|
|
arr[i] = arrayLike[i];
|
|
}
|
|
return arr;
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Creates specified element with specified attributes
|
|
* @memberOf fabric.util
|
|
* @param {String} tagName Type of an element to create
|
|
* @param {Object} [attributes] Attributes to set on an element
|
|
* @return {HTMLElement} Newly created element
|
|
*/
|
|
function makeElement(tagName, attributes) {
|
|
var el = fabric.document.createElement(tagName);
|
|
for (var prop in attributes) {
|
|
if (prop === 'class') {
|
|
el.className = attributes[prop];
|
|
}
|
|
else if (prop === 'for') {
|
|
el.htmlFor = attributes[prop];
|
|
}
|
|
else {
|
|
el.setAttribute(prop, attributes[prop]);
|
|
}
|
|
}
|
|
return el;
|
|
}
|
|
|
|
/**
|
|
* Adds class to an element
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to add class to
|
|
* @param {String} className Class to add to an element
|
|
*/
|
|
function addClass(element, className) {
|
|
if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) {
|
|
element.className += (element.className ? ' ' : '') + className;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Wraps element with another element
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to wrap
|
|
* @param {HTMLElement|String} wrapper Element to wrap with
|
|
* @param {Object} [attributes] Attributes to set on a wrapper
|
|
* @return {HTMLElement} wrapper
|
|
*/
|
|
function wrapElement(element, wrapper, attributes) {
|
|
if (typeof wrapper === 'string') {
|
|
wrapper = makeElement(wrapper, attributes);
|
|
}
|
|
if (element.parentNode) {
|
|
element.parentNode.replaceChild(wrapper, element);
|
|
}
|
|
wrapper.appendChild(element);
|
|
return wrapper;
|
|
}
|
|
|
|
/**
|
|
* Returns element scroll offsets
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to operate on
|
|
* @return {Object} Object with left/top values
|
|
*/
|
|
function getScrollLeftTop(element) {
|
|
|
|
var left = 0,
|
|
top = 0,
|
|
docElement = fabric.document.documentElement,
|
|
body = fabric.document.body || {
|
|
scrollLeft: 0, scrollTop: 0
|
|
};
|
|
|
|
// While loop checks (and then sets element to) .parentNode OR .host
|
|
// to account for ShadowDOM. We still want to traverse up out of ShadowDOM,
|
|
// but the .parentNode of a root ShadowDOM node will always be null, instead
|
|
// it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938
|
|
while (element && (element.parentNode || element.host)) {
|
|
|
|
// Set element to element parent, or 'host' in case of ShadowDOM
|
|
element = element.parentNode || element.host;
|
|
|
|
if (element === fabric.document) {
|
|
left = body.scrollLeft || docElement.scrollLeft || 0;
|
|
top = body.scrollTop || docElement.scrollTop || 0;
|
|
}
|
|
else {
|
|
left += element.scrollLeft || 0;
|
|
top += element.scrollTop || 0;
|
|
}
|
|
|
|
if (element.nodeType === 1 && element.style.position === 'fixed') {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return { left: left, top: top };
|
|
}
|
|
|
|
/**
|
|
* Returns offset for a given element
|
|
* @function
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to get offset for
|
|
* @return {Object} Object with "left" and "top" properties
|
|
*/
|
|
function getElementOffset(element) {
|
|
var docElem,
|
|
doc = element && element.ownerDocument,
|
|
box = { left: 0, top: 0 },
|
|
offset = { left: 0, top: 0 },
|
|
scrollLeftTop,
|
|
offsetAttributes = {
|
|
borderLeftWidth: 'left',
|
|
borderTopWidth: 'top',
|
|
paddingLeft: 'left',
|
|
paddingTop: 'top'
|
|
};
|
|
|
|
if (!doc) {
|
|
return offset;
|
|
}
|
|
|
|
for (var attr in offsetAttributes) {
|
|
offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0;
|
|
}
|
|
|
|
docElem = doc.documentElement;
|
|
if ( typeof element.getBoundingClientRect !== 'undefined' ) {
|
|
box = element.getBoundingClientRect();
|
|
}
|
|
|
|
scrollLeftTop = getScrollLeftTop(element);
|
|
|
|
return {
|
|
left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left,
|
|
top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Returns style attribute value of a given element
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to get style attribute for
|
|
* @param {String} attr Style attribute to get for element
|
|
* @return {String} Style attribute value of the given element.
|
|
*/
|
|
var getElementStyle;
|
|
if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) {
|
|
getElementStyle = function(element, attr) {
|
|
var style = fabric.document.defaultView.getComputedStyle(element, null);
|
|
return style ? style[attr] : undefined;
|
|
};
|
|
}
|
|
else {
|
|
getElementStyle = function(element, attr) {
|
|
var value = element.style[attr];
|
|
if (!value && element.currentStyle) {
|
|
value = element.currentStyle[attr];
|
|
}
|
|
return value;
|
|
};
|
|
}
|
|
|
|
(function () {
|
|
var style = fabric.document.documentElement.style,
|
|
selectProp = 'userSelect' in style
|
|
? 'userSelect'
|
|
: 'MozUserSelect' in style
|
|
? 'MozUserSelect'
|
|
: 'WebkitUserSelect' in style
|
|
? 'WebkitUserSelect'
|
|
: 'KhtmlUserSelect' in style
|
|
? 'KhtmlUserSelect'
|
|
: '';
|
|
|
|
/**
|
|
* Makes element unselectable
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to make unselectable
|
|
* @return {HTMLElement} Element that was passed in
|
|
*/
|
|
function makeElementUnselectable(element) {
|
|
if (typeof element.onselectstart !== 'undefined') {
|
|
element.onselectstart = fabric.util.falseFunction;
|
|
}
|
|
if (selectProp) {
|
|
element.style[selectProp] = 'none';
|
|
}
|
|
else if (typeof element.unselectable === 'string') {
|
|
element.unselectable = 'on';
|
|
}
|
|
return element;
|
|
}
|
|
|
|
/**
|
|
* Makes element selectable
|
|
* @memberOf fabric.util
|
|
* @param {HTMLElement} element Element to make selectable
|
|
* @return {HTMLElement} Element that was passed in
|
|
*/
|
|
function makeElementSelectable(element) {
|
|
if (typeof element.onselectstart !== 'undefined') {
|
|
element.onselectstart = null;
|
|
}
|
|
if (selectProp) {
|
|
element.style[selectProp] = '';
|
|
}
|
|
else if (typeof element.unselectable === 'string') {
|
|
element.unselectable = '';
|
|
}
|
|
return element;
|
|
}
|
|
|
|
fabric.util.makeElementUnselectable = makeElementUnselectable;
|
|
fabric.util.makeElementSelectable = makeElementSelectable;
|
|
})();
|
|
|
|
function getNodeCanvas(element) {
|
|
var impl = fabric.jsdomImplForWrapper(element);
|
|
return impl._canvas || impl._image;
|
|
};
|
|
|
|
function cleanUpJsdomNode(element) {
|
|
if (!fabric.isLikelyNode) {
|
|
return;
|
|
}
|
|
var impl = fabric.jsdomImplForWrapper(element);
|
|
if (impl) {
|
|
impl._image = null;
|
|
impl._canvas = null;
|
|
// unsure if necessary
|
|
impl._currentSrc = null;
|
|
impl._attributes = null;
|
|
impl._classList = null;
|
|
}
|
|
}
|
|
|
|
function setImageSmoothing(ctx, value) {
|
|
ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled
|
|
|| ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled;
|
|
ctx.imageSmoothingEnabled = value;
|
|
}
|
|
|
|
/**
|
|
* setImageSmoothing sets the context imageSmoothingEnabled property.
|
|
* Used by canvas and by ImageObject.
|
|
* @memberOf fabric.util
|
|
* @since 4.0.0
|
|
* @param {HTMLRenderingContext2D} ctx to set on
|
|
* @param {Boolean} value true or false
|
|
*/
|
|
fabric.util.setImageSmoothing = setImageSmoothing;
|
|
fabric.util.getById = getById;
|
|
fabric.util.toArray = toArray;
|
|
fabric.util.addClass = addClass;
|
|
fabric.util.makeElement = makeElement;
|
|
fabric.util.wrapElement = wrapElement;
|
|
fabric.util.getScrollLeftTop = getScrollLeftTop;
|
|
fabric.util.getElementOffset = getElementOffset;
|
|
fabric.util.getNodeCanvas = getNodeCanvas;
|
|
fabric.util.cleanUpJsdomNode = cleanUpJsdomNode;
|
|
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
function addParamToUrl(url, param) {
|
|
return url + (/\?/.test(url) ? '&' : '?') + param;
|
|
}
|
|
|
|
function emptyFn() { }
|
|
|
|
/**
|
|
* Cross-browser abstraction for sending XMLHttpRequest
|
|
* @memberOf fabric.util
|
|
* @param {String} url URL to send XMLHttpRequest to
|
|
* @param {Object} [options] Options object
|
|
* @param {String} [options.method="GET"]
|
|
* @param {String} [options.parameters] parameters to append to url in GET or in body
|
|
* @param {String} [options.body] body to send with POST or PUT request
|
|
* @param {Function} options.onComplete Callback to invoke when request is completed
|
|
* @return {XMLHttpRequest} request
|
|
*/
|
|
function request(url, options) {
|
|
options || (options = { });
|
|
|
|
var method = options.method ? options.method.toUpperCase() : 'GET',
|
|
onComplete = options.onComplete || function() { },
|
|
xhr = new fabric.window.XMLHttpRequest(),
|
|
body = options.body || options.parameters;
|
|
|
|
/** @ignore */
|
|
xhr.onreadystatechange = function() {
|
|
if (xhr.readyState === 4) {
|
|
onComplete(xhr);
|
|
xhr.onreadystatechange = emptyFn;
|
|
}
|
|
};
|
|
|
|
if (method === 'GET') {
|
|
body = null;
|
|
if (typeof options.parameters === 'string') {
|
|
url = addParamToUrl(url, options.parameters);
|
|
}
|
|
}
|
|
|
|
xhr.open(method, url, true);
|
|
|
|
if (method === 'POST' || method === 'PUT') {
|
|
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
|
|
}
|
|
|
|
xhr.send(body);
|
|
return xhr;
|
|
}
|
|
|
|
fabric.util.request = request;
|
|
})();
|
|
|
|
|
|
/**
|
|
* Wrapper around `console.log` (when available)
|
|
* @param {*} [values] Values to log
|
|
*/
|
|
fabric.log = console.log;
|
|
|
|
/**
|
|
* Wrapper around `console.warn` (when available)
|
|
* @param {*} [values] Values to log as a warning
|
|
*/
|
|
fabric.warn = console.warn;
|
|
|
|
|
|
(function () {
|
|
|
|
var extend = fabric.util.object.extend,
|
|
clone = fabric.util.object.clone;
|
|
|
|
/**
|
|
* @typedef {Object} AnimationOptions
|
|
* Animation of a value or list of values.
|
|
* When using lists, think of something like this:
|
|
* fabric.util.animate({
|
|
* startValue: [1, 2, 3],
|
|
* endValue: [2, 4, 6],
|
|
* onChange: function([a, b, c]) {
|
|
* canvas.zoomToPoint({x: b, y: c}, a)
|
|
* canvas.renderAll()
|
|
* }
|
|
* });
|
|
* @example
|
|
* @property {Function} [onChange] Callback; invoked on every value change
|
|
* @property {Function} [onComplete] Callback; invoked when value change is completed
|
|
* @example
|
|
* // Note: startValue, endValue, and byValue must match the type
|
|
* var animationOptions = { startValue: 0, endValue: 1, byValue: 0.25 }
|
|
* var animationOptions = { startValue: [0, 1], endValue: [1, 2], byValue: [0.25, 0.25] }
|
|
* @property {number | number[]} [startValue=0] Starting value
|
|
* @property {number | number[]} [endValue=100] Ending value
|
|
* @property {number | number[]} [byValue=100] Value to modify the property by
|
|
* @property {Function} [easing] Easing function
|
|
* @property {Number} [duration=500] Duration of change (in ms)
|
|
* @property {Function} [abort] Additional function with logic. If returns true, animation aborts.
|
|
*
|
|
* @typedef {() => void} CancelFunction
|
|
*
|
|
* @typedef {Object} AnimationCurrentState
|
|
* @property {number | number[]} currentValue value in range [`startValue`, `endValue`]
|
|
* @property {number} completionRate value in range [0, 1]
|
|
* @property {number} durationRate value in range [0, 1]
|
|
*
|
|
* @typedef {(AnimationOptions & AnimationCurrentState & { cancel: CancelFunction }} AnimationContext
|
|
*/
|
|
|
|
/**
|
|
* Array holding all running animations
|
|
* @memberof fabric
|
|
* @type {AnimationContext[]}
|
|
*/
|
|
var RUNNING_ANIMATIONS = [];
|
|
fabric.util.object.extend(RUNNING_ANIMATIONS, {
|
|
|
|
/**
|
|
* cancel all running animations at the next requestAnimFrame
|
|
* @returns {AnimationContext[]}
|
|
*/
|
|
cancelAll: function () {
|
|
var animations = this.splice(0);
|
|
animations.forEach(function (animation) {
|
|
animation.cancel();
|
|
});
|
|
return animations;
|
|
},
|
|
|
|
/**
|
|
* cancel all running animations attached to canvas at the next requestAnimFrame
|
|
* @param {fabric.Canvas} canvas
|
|
* @returns {AnimationContext[]}
|
|
*/
|
|
cancelByCanvas: function (canvas) {
|
|
if (!canvas) {
|
|
return [];
|
|
}
|
|
var cancelled = this.filter(function (animation) {
|
|
return typeof animation.target === 'object' && animation.target.canvas === canvas;
|
|
});
|
|
cancelled.forEach(function (animation) {
|
|
animation.cancel();
|
|
});
|
|
return cancelled;
|
|
},
|
|
|
|
/**
|
|
* cancel all running animations for target at the next requestAnimFrame
|
|
* @param {*} target
|
|
* @returns {AnimationContext[]}
|
|
*/
|
|
cancelByTarget: function (target) {
|
|
var cancelled = this.findAnimationsByTarget(target);
|
|
cancelled.forEach(function (animation) {
|
|
animation.cancel();
|
|
});
|
|
return cancelled;
|
|
},
|
|
|
|
/**
|
|
*
|
|
* @param {CancelFunction} cancelFunc the function returned by animate
|
|
* @returns {number}
|
|
*/
|
|
findAnimationIndex: function (cancelFunc) {
|
|
return this.indexOf(this.findAnimation(cancelFunc));
|
|
},
|
|
|
|
/**
|
|
*
|
|
* @param {CancelFunction} cancelFunc the function returned by animate
|
|
* @returns {AnimationContext | undefined} animation's options object
|
|
*/
|
|
findAnimation: function (cancelFunc) {
|
|
return this.find(function (animation) {
|
|
return animation.cancel === cancelFunc;
|
|
});
|
|
},
|
|
|
|
/**
|
|
*
|
|
* @param {*} target the object that is assigned to the target property of the animation context
|
|
* @returns {AnimationContext[]} array of animation options object associated with target
|
|
*/
|
|
findAnimationsByTarget: function (target) {
|
|
if (!target) {
|
|
return [];
|
|
}
|
|
return this.filter(function (animation) {
|
|
return animation.target === target;
|
|
});
|
|
}
|
|
});
|
|
|
|
function noop() {
|
|
return false;
|
|
}
|
|
|
|
function defaultEasing(t, b, c, d) {
|
|
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
|
|
}
|
|
|
|
/**
|
|
* Changes value from one to another within certain period of time, invoking callbacks as value is being changed.
|
|
* @memberOf fabric.util
|
|
* @param {AnimationOptions} [options] Animation options
|
|
* @example
|
|
* // Note: startValue, endValue, and byValue must match the type
|
|
* fabric.util.animate({ startValue: 0, endValue: 1, byValue: 0.25 })
|
|
* fabric.util.animate({ startValue: [0, 1], endValue: [1, 2], byValue: [0.25, 0.25] })
|
|
* @returns {CancelFunction} cancel function
|
|
*/
|
|
function animate(options) {
|
|
options || (options = {});
|
|
var cancel = false,
|
|
context,
|
|
removeFromRegistry = function () {
|
|
var index = fabric.runningAnimations.indexOf(context);
|
|
return index > -1 && fabric.runningAnimations.splice(index, 1)[0];
|
|
};
|
|
|
|
context = extend(clone(options), {
|
|
cancel: function () {
|
|
cancel = true;
|
|
return removeFromRegistry();
|
|
},
|
|
currentValue: 'startValue' in options ? options.startValue : 0,
|
|
completionRate: 0,
|
|
durationRate: 0
|
|
});
|
|
fabric.runningAnimations.push(context);
|
|
|
|
requestAnimFrame(function(timestamp) {
|
|
var start = timestamp || +new Date(),
|
|
duration = options.duration || 500,
|
|
finish = start + duration, time,
|
|
onChange = options.onChange || noop,
|
|
abort = options.abort || noop,
|
|
onComplete = options.onComplete || noop,
|
|
easing = options.easing || defaultEasing,
|
|
isMany = 'startValue' in options ? options.startValue.length > 0 : false,
|
|
startValue = 'startValue' in options ? options.startValue : 0,
|
|
endValue = 'endValue' in options ? options.endValue : 100,
|
|
byValue = options.byValue || (isMany ? startValue.map(function(value, i) {
|
|
return endValue[i] - startValue[i];
|
|
}) : endValue - startValue);
|
|
|
|
options.onStart && options.onStart();
|
|
|
|
(function tick(ticktime) {
|
|
time = ticktime || +new Date();
|
|
var currentTime = time > finish ? duration : (time - start),
|
|
timePerc = currentTime / duration,
|
|
current = isMany ? startValue.map(function(_value, i) {
|
|
return easing(currentTime, startValue[i], byValue[i], duration);
|
|
}) : easing(currentTime, startValue, byValue, duration),
|
|
valuePerc = isMany ? Math.abs((current[0] - startValue[0]) / byValue[0])
|
|
: Math.abs((current - startValue) / byValue);
|
|
// update context
|
|
context.currentValue = isMany ? current.slice() : current;
|
|
context.completionRate = valuePerc;
|
|
context.durationRate = timePerc;
|
|
if (cancel) {
|
|
return;
|
|
}
|
|
if (abort(current, valuePerc, timePerc)) {
|
|
removeFromRegistry();
|
|
return;
|
|
}
|
|
if (time > finish) {
|
|
// update context
|
|
context.currentValue = isMany ? endValue.slice() : endValue;
|
|
context.completionRate = 1;
|
|
context.durationRate = 1;
|
|
// execute callbacks
|
|
onChange(isMany ? endValue.slice() : endValue, 1, 1);
|
|
onComplete(endValue, 1, 1);
|
|
removeFromRegistry();
|
|
return;
|
|
}
|
|
else {
|
|
onChange(current, valuePerc, timePerc);
|
|
requestAnimFrame(tick);
|
|
}
|
|
})(start);
|
|
});
|
|
|
|
return context.cancel;
|
|
}
|
|
|
|
var _requestAnimFrame = fabric.window.requestAnimationFrame ||
|
|
fabric.window.webkitRequestAnimationFrame ||
|
|
fabric.window.mozRequestAnimationFrame ||
|
|
fabric.window.oRequestAnimationFrame ||
|
|
fabric.window.msRequestAnimationFrame ||
|
|
function(callback) {
|
|
return fabric.window.setTimeout(callback, 1000 / 60);
|
|
};
|
|
|
|
var _cancelAnimFrame = fabric.window.cancelAnimationFrame || fabric.window.clearTimeout;
|
|
|
|
/**
|
|
* requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/
|
|
* In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method
|
|
* @memberOf fabric.util
|
|
* @param {Function} callback Callback to invoke
|
|
* @param {DOMElement} element optional Element to associate with animation
|
|
*/
|
|
function requestAnimFrame() {
|
|
return _requestAnimFrame.apply(fabric.window, arguments);
|
|
}
|
|
|
|
function cancelAnimFrame() {
|
|
return _cancelAnimFrame.apply(fabric.window, arguments);
|
|
}
|
|
|
|
fabric.util.animate = animate;
|
|
fabric.util.requestAnimFrame = requestAnimFrame;
|
|
fabric.util.cancelAnimFrame = cancelAnimFrame;
|
|
fabric.runningAnimations = RUNNING_ANIMATIONS;
|
|
})();
|
|
|
|
|
|
(function() {
|
|
// Calculate an in-between color. Returns a "rgba()" string.
|
|
// Credit: Edwin Martin <edwin@bitstorm.org>
|
|
// http://www.bitstorm.org/jquery/color-animation/jquery.animate-colors.js
|
|
function calculateColor(begin, end, pos) {
|
|
var color = 'rgba('
|
|
+ parseInt((begin[0] + pos * (end[0] - begin[0])), 10) + ','
|
|
+ parseInt((begin[1] + pos * (end[1] - begin[1])), 10) + ','
|
|
+ parseInt((begin[2] + pos * (end[2] - begin[2])), 10);
|
|
|
|
color += ',' + (begin && end ? parseFloat(begin[3] + pos * (end[3] - begin[3])) : 1);
|
|
color += ')';
|
|
return color;
|
|
}
|
|
|
|
/**
|
|
* Changes the color from one to another within certain period of time, invoking callbacks as value is being changed.
|
|
* @memberOf fabric.util
|
|
* @param {String} fromColor The starting color in hex or rgb(a) format.
|
|
* @param {String} toColor The starting color in hex or rgb(a) format.
|
|
* @param {Number} [duration] Duration of change (in ms).
|
|
* @param {Object} [options] Animation options
|
|
* @param {Function} [options.onChange] Callback; invoked on every value change
|
|
* @param {Function} [options.onComplete] Callback; invoked when value change is completed
|
|
* @param {Function} [options.colorEasing] Easing function. Note that this function only take two arguments (currentTime, duration). Thus the regular animation easing functions cannot be used.
|
|
* @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called.
|
|
* @returns {Function} abort function
|
|
*/
|
|
function animateColor(fromColor, toColor, duration, options) {
|
|
var startColor = new fabric.Color(fromColor).getSource(),
|
|
endColor = new fabric.Color(toColor).getSource(),
|
|
originalOnComplete = options.onComplete,
|
|
originalOnChange = options.onChange;
|
|
options = options || {};
|
|
|
|
return fabric.util.animate(fabric.util.object.extend(options, {
|
|
duration: duration || 500,
|
|
startValue: startColor,
|
|
endValue: endColor,
|
|
byValue: endColor,
|
|
easing: function (currentTime, startValue, byValue, duration) {
|
|
var posValue = options.colorEasing
|
|
? options.colorEasing(currentTime, duration)
|
|
: 1 - Math.cos(currentTime / duration * (Math.PI / 2));
|
|
return calculateColor(startValue, byValue, posValue);
|
|
},
|
|
// has to take in account for color restoring;
|
|
onComplete: function(current, valuePerc, timePerc) {
|
|
if (originalOnComplete) {
|
|
return originalOnComplete(
|
|
calculateColor(endColor, endColor, 0),
|
|
valuePerc,
|
|
timePerc
|
|
);
|
|
}
|
|
},
|
|
onChange: function(current, valuePerc, timePerc) {
|
|
if (originalOnChange) {
|
|
if (Array.isArray(current)) {
|
|
return originalOnChange(
|
|
calculateColor(current, current, 0),
|
|
valuePerc,
|
|
timePerc
|
|
);
|
|
}
|
|
originalOnChange(current, valuePerc, timePerc);
|
|
}
|
|
}
|
|
}));
|
|
}
|
|
|
|
fabric.util.animateColor = animateColor;
|
|
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
function normalize(a, c, p, s) {
|
|
if (a < Math.abs(c)) {
|
|
a = c;
|
|
s = p / 4;
|
|
}
|
|
else {
|
|
//handle the 0/0 case:
|
|
if (c === 0 && a === 0) {
|
|
s = p / (2 * Math.PI) * Math.asin(1);
|
|
}
|
|
else {
|
|
s = p / (2 * Math.PI) * Math.asin(c / a);
|
|
}
|
|
}
|
|
return { a: a, c: c, p: p, s: s };
|
|
}
|
|
|
|
function elastic(opts, t, d) {
|
|
return opts.a *
|
|
Math.pow(2, 10 * (t -= 1)) *
|
|
Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p );
|
|
}
|
|
|
|
/**
|
|
* Cubic easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutCubic(t, b, c, d) {
|
|
return c * ((t = t / d - 1) * t * t + 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Cubic easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutCubic(t, b, c, d) {
|
|
t /= d / 2;
|
|
if (t < 1) {
|
|
return c / 2 * t * t * t + b;
|
|
}
|
|
return c / 2 * ((t -= 2) * t * t + 2) + b;
|
|
}
|
|
|
|
/**
|
|
* Quartic easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInQuart(t, b, c, d) {
|
|
return c * (t /= d) * t * t * t + b;
|
|
}
|
|
|
|
/**
|
|
* Quartic easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutQuart(t, b, c, d) {
|
|
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Quartic easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutQuart(t, b, c, d) {
|
|
t /= d / 2;
|
|
if (t < 1) {
|
|
return c / 2 * t * t * t * t + b;
|
|
}
|
|
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
|
|
}
|
|
|
|
/**
|
|
* Quintic easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInQuint(t, b, c, d) {
|
|
return c * (t /= d) * t * t * t * t + b;
|
|
}
|
|
|
|
/**
|
|
* Quintic easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutQuint(t, b, c, d) {
|
|
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Quintic easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutQuint(t, b, c, d) {
|
|
t /= d / 2;
|
|
if (t < 1) {
|
|
return c / 2 * t * t * t * t * t + b;
|
|
}
|
|
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
|
|
}
|
|
|
|
/**
|
|
* Sinusoidal easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInSine(t, b, c, d) {
|
|
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
|
|
}
|
|
|
|
/**
|
|
* Sinusoidal easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutSine(t, b, c, d) {
|
|
return c * Math.sin(t / d * (Math.PI / 2)) + b;
|
|
}
|
|
|
|
/**
|
|
* Sinusoidal easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutSine(t, b, c, d) {
|
|
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Exponential easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInExpo(t, b, c, d) {
|
|
return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
|
|
}
|
|
|
|
/**
|
|
* Exponential easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutExpo(t, b, c, d) {
|
|
return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Exponential easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutExpo(t, b, c, d) {
|
|
if (t === 0) {
|
|
return b;
|
|
}
|
|
if (t === d) {
|
|
return b + c;
|
|
}
|
|
t /= d / 2;
|
|
if (t < 1) {
|
|
return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
|
|
}
|
|
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
|
|
}
|
|
|
|
/**
|
|
* Circular easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInCirc(t, b, c, d) {
|
|
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Circular easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutCirc(t, b, c, d) {
|
|
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
|
|
}
|
|
|
|
/**
|
|
* Circular easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutCirc(t, b, c, d) {
|
|
t /= d / 2;
|
|
if (t < 1) {
|
|
return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
|
|
}
|
|
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Elastic easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInElastic(t, b, c, d) {
|
|
var s = 1.70158, p = 0, a = c;
|
|
if (t === 0) {
|
|
return b;
|
|
}
|
|
t /= d;
|
|
if (t === 1) {
|
|
return b + c;
|
|
}
|
|
if (!p) {
|
|
p = d * 0.3;
|
|
}
|
|
var opts = normalize(a, c, p, s);
|
|
return -elastic(opts, t, d) + b;
|
|
}
|
|
|
|
/**
|
|
* Elastic easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutElastic(t, b, c, d) {
|
|
var s = 1.70158, p = 0, a = c;
|
|
if (t === 0) {
|
|
return b;
|
|
}
|
|
t /= d;
|
|
if (t === 1) {
|
|
return b + c;
|
|
}
|
|
if (!p) {
|
|
p = d * 0.3;
|
|
}
|
|
var opts = normalize(a, c, p, s);
|
|
return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b;
|
|
}
|
|
|
|
/**
|
|
* Elastic easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutElastic(t, b, c, d) {
|
|
var s = 1.70158, p = 0, a = c;
|
|
if (t === 0) {
|
|
return b;
|
|
}
|
|
t /= d / 2;
|
|
if (t === 2) {
|
|
return b + c;
|
|
}
|
|
if (!p) {
|
|
p = d * (0.3 * 1.5);
|
|
}
|
|
var opts = normalize(a, c, p, s);
|
|
if (t < 1) {
|
|
return -0.5 * elastic(opts, t, d) + b;
|
|
}
|
|
return opts.a * Math.pow(2, -10 * (t -= 1)) *
|
|
Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b;
|
|
}
|
|
|
|
/**
|
|
* Backwards easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInBack(t, b, c, d, s) {
|
|
if (s === undefined) {
|
|
s = 1.70158;
|
|
}
|
|
return c * (t /= d) * t * ((s + 1) * t - s) + b;
|
|
}
|
|
|
|
/**
|
|
* Backwards easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutBack(t, b, c, d, s) {
|
|
if (s === undefined) {
|
|
s = 1.70158;
|
|
}
|
|
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
|
|
}
|
|
|
|
/**
|
|
* Backwards easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutBack(t, b, c, d, s) {
|
|
if (s === undefined) {
|
|
s = 1.70158;
|
|
}
|
|
t /= d / 2;
|
|
if (t < 1) {
|
|
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
|
|
}
|
|
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
|
|
}
|
|
|
|
/**
|
|
* Bouncing easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInBounce(t, b, c, d) {
|
|
return c - easeOutBounce (d - t, 0, c, d) + b;
|
|
}
|
|
|
|
/**
|
|
* Bouncing easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeOutBounce(t, b, c, d) {
|
|
if ((t /= d) < (1 / 2.75)) {
|
|
return c * (7.5625 * t * t) + b;
|
|
}
|
|
else if (t < (2 / 2.75)) {
|
|
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
|
|
}
|
|
else if (t < (2.5 / 2.75)) {
|
|
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
|
|
}
|
|
else {
|
|
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Bouncing easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
function easeInOutBounce(t, b, c, d) {
|
|
if (t < d / 2) {
|
|
return easeInBounce (t * 2, 0, c, d) * 0.5 + b;
|
|
}
|
|
return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
|
|
}
|
|
|
|
/**
|
|
* Easing functions
|
|
* See <a href="http://gizma.com/easing/">Easing Equations by Robert Penner</a>
|
|
* @namespace fabric.util.ease
|
|
*/
|
|
fabric.util.ease = {
|
|
|
|
/**
|
|
* Quadratic easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
easeInQuad: function(t, b, c, d) {
|
|
return c * (t /= d) * t + b;
|
|
},
|
|
|
|
/**
|
|
* Quadratic easing out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
easeOutQuad: function(t, b, c, d) {
|
|
return -c * (t /= d) * (t - 2) + b;
|
|
},
|
|
|
|
/**
|
|
* Quadratic easing in and out
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
easeInOutQuad: function(t, b, c, d) {
|
|
t /= (d / 2);
|
|
if (t < 1) {
|
|
return c / 2 * t * t + b;
|
|
}
|
|
return -c / 2 * ((--t) * (t - 2) - 1) + b;
|
|
},
|
|
|
|
/**
|
|
* Cubic easing in
|
|
* @memberOf fabric.util.ease
|
|
*/
|
|
easeInCubic: function(t, b, c, d) {
|
|
return c * (t /= d) * t * t + b;
|
|
},
|
|
|
|
easeOutCubic: easeOutCubic,
|
|
easeInOutCubic: easeInOutCubic,
|
|
easeInQuart: easeInQuart,
|
|
easeOutQuart: easeOutQuart,
|
|
easeInOutQuart: easeInOutQuart,
|
|
easeInQuint: easeInQuint,
|
|
easeOutQuint: easeOutQuint,
|
|
easeInOutQuint: easeInOutQuint,
|
|
easeInSine: easeInSine,
|
|
easeOutSine: easeOutSine,
|
|
easeInOutSine: easeInOutSine,
|
|
easeInExpo: easeInExpo,
|
|
easeOutExpo: easeOutExpo,
|
|
easeInOutExpo: easeInOutExpo,
|
|
easeInCirc: easeInCirc,
|
|
easeOutCirc: easeOutCirc,
|
|
easeInOutCirc: easeInOutCirc,
|
|
easeInElastic: easeInElastic,
|
|
easeOutElastic: easeOutElastic,
|
|
easeInOutElastic: easeInOutElastic,
|
|
easeInBack: easeInBack,
|
|
easeOutBack: easeOutBack,
|
|
easeInOutBack: easeInOutBack,
|
|
easeInBounce: easeInBounce,
|
|
easeOutBounce: easeOutBounce,
|
|
easeInOutBounce: easeInOutBounce
|
|
};
|
|
|
|
})();
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
/**
|
|
* @name fabric
|
|
* @namespace
|
|
*/
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
clone = fabric.util.object.clone,
|
|
toFixed = fabric.util.toFixed,
|
|
parseUnit = fabric.util.parseUnit,
|
|
multiplyTransformMatrices = fabric.util.multiplyTransformMatrices,
|
|
|
|
svgValidTagNames = ['path', 'circle', 'polygon', 'polyline', 'ellipse', 'rect', 'line',
|
|
'image', 'text'],
|
|
svgViewBoxElements = ['symbol', 'image', 'marker', 'pattern', 'view', 'svg'],
|
|
svgInvalidAncestors = ['pattern', 'defs', 'symbol', 'metadata', 'clipPath', 'mask', 'desc'],
|
|
svgValidParents = ['symbol', 'g', 'a', 'svg', 'clipPath', 'defs'],
|
|
|
|
attributesMap = {
|
|
cx: 'left',
|
|
x: 'left',
|
|
r: 'radius',
|
|
cy: 'top',
|
|
y: 'top',
|
|
display: 'visible',
|
|
visibility: 'visible',
|
|
transform: 'transformMatrix',
|
|
'fill-opacity': 'fillOpacity',
|
|
'fill-rule': 'fillRule',
|
|
'font-family': 'fontFamily',
|
|
'font-size': 'fontSize',
|
|
'font-style': 'fontStyle',
|
|
'font-weight': 'fontWeight',
|
|
'letter-spacing': 'charSpacing',
|
|
'paint-order': 'paintFirst',
|
|
'stroke-dasharray': 'strokeDashArray',
|
|
'stroke-dashoffset': 'strokeDashOffset',
|
|
'stroke-linecap': 'strokeLineCap',
|
|
'stroke-linejoin': 'strokeLineJoin',
|
|
'stroke-miterlimit': 'strokeMiterLimit',
|
|
'stroke-opacity': 'strokeOpacity',
|
|
'stroke-width': 'strokeWidth',
|
|
'text-decoration': 'textDecoration',
|
|
'text-anchor': 'textAnchor',
|
|
opacity: 'opacity',
|
|
'clip-path': 'clipPath',
|
|
'clip-rule': 'clipRule',
|
|
'vector-effect': 'strokeUniform',
|
|
'image-rendering': 'imageSmoothing',
|
|
},
|
|
|
|
colorAttributes = {
|
|
stroke: 'strokeOpacity',
|
|
fill: 'fillOpacity'
|
|
},
|
|
|
|
fSize = 'font-size', cPath = 'clip-path';
|
|
|
|
fabric.svgValidTagNamesRegEx = getSvgRegex(svgValidTagNames);
|
|
fabric.svgViewBoxElementsRegEx = getSvgRegex(svgViewBoxElements);
|
|
fabric.svgInvalidAncestorsRegEx = getSvgRegex(svgInvalidAncestors);
|
|
fabric.svgValidParentsRegEx = getSvgRegex(svgValidParents);
|
|
|
|
fabric.cssRules = { };
|
|
fabric.gradientDefs = { };
|
|
fabric.clipPaths = { };
|
|
|
|
function normalizeAttr(attr) {
|
|
// transform attribute names
|
|
if (attr in attributesMap) {
|
|
return attributesMap[attr];
|
|
}
|
|
return attr;
|
|
}
|
|
|
|
function normalizeValue(attr, value, parentAttributes, fontSize) {
|
|
var isArray = Array.isArray(value), parsed;
|
|
|
|
if ((attr === 'fill' || attr === 'stroke') && value === 'none') {
|
|
value = '';
|
|
}
|
|
else if (attr === 'strokeUniform') {
|
|
return (value === 'non-scaling-stroke');
|
|
}
|
|
else if (attr === 'strokeDashArray') {
|
|
if (value === 'none') {
|
|
value = null;
|
|
}
|
|
else {
|
|
value = value.replace(/,/g, ' ').split(/\s+/).map(parseFloat);
|
|
}
|
|
}
|
|
else if (attr === 'transformMatrix') {
|
|
if (parentAttributes && parentAttributes.transformMatrix) {
|
|
value = multiplyTransformMatrices(
|
|
parentAttributes.transformMatrix, fabric.parseTransformAttribute(value));
|
|
}
|
|
else {
|
|
value = fabric.parseTransformAttribute(value);
|
|
}
|
|
}
|
|
else if (attr === 'visible') {
|
|
value = value !== 'none' && value !== 'hidden';
|
|
// display=none on parent element always takes precedence over child element
|
|
if (parentAttributes && parentAttributes.visible === false) {
|
|
value = false;
|
|
}
|
|
}
|
|
else if (attr === 'opacity') {
|
|
value = parseFloat(value);
|
|
if (parentAttributes && typeof parentAttributes.opacity !== 'undefined') {
|
|
value *= parentAttributes.opacity;
|
|
}
|
|
}
|
|
else if (attr === 'textAnchor' /* text-anchor */) {
|
|
value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center';
|
|
}
|
|
else if (attr === 'charSpacing') {
|
|
// parseUnit returns px and we convert it to em
|
|
parsed = parseUnit(value, fontSize) / fontSize * 1000;
|
|
}
|
|
else if (attr === 'paintFirst') {
|
|
var fillIndex = value.indexOf('fill');
|
|
var strokeIndex = value.indexOf('stroke');
|
|
var value = 'fill';
|
|
if (fillIndex > -1 && strokeIndex > -1 && strokeIndex < fillIndex) {
|
|
value = 'stroke';
|
|
}
|
|
else if (fillIndex === -1 && strokeIndex > -1) {
|
|
value = 'stroke';
|
|
}
|
|
}
|
|
else if (attr === 'href' || attr === 'xlink:href' || attr === 'font') {
|
|
return value;
|
|
}
|
|
else if (attr === 'imageSmoothing') {
|
|
return (value === 'optimizeQuality');
|
|
}
|
|
else {
|
|
parsed = isArray ? value.map(parseUnit) : parseUnit(value, fontSize);
|
|
}
|
|
|
|
return (!isArray && isNaN(parsed) ? value : parsed);
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function getSvgRegex(arr) {
|
|
return new RegExp('^(' + arr.join('|') + ')\\b', 'i');
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} attributes Array of attributes to parse
|
|
*/
|
|
function _setStrokeFillOpacity(attributes) {
|
|
for (var attr in colorAttributes) {
|
|
|
|
if (typeof attributes[colorAttributes[attr]] === 'undefined' || attributes[attr] === '') {
|
|
continue;
|
|
}
|
|
|
|
if (typeof attributes[attr] === 'undefined') {
|
|
if (!fabric.Object.prototype[attr]) {
|
|
continue;
|
|
}
|
|
attributes[attr] = fabric.Object.prototype[attr];
|
|
}
|
|
|
|
if (attributes[attr].indexOf('url(') === 0) {
|
|
continue;
|
|
}
|
|
|
|
var color = new fabric.Color(attributes[attr]);
|
|
attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba();
|
|
}
|
|
return attributes;
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function _getMultipleNodes(doc, nodeNames) {
|
|
var nodeName, nodeArray = [], nodeList, i, len;
|
|
for (i = 0, len = nodeNames.length; i < len; i++) {
|
|
nodeName = nodeNames[i];
|
|
nodeList = doc.getElementsByTagName(nodeName);
|
|
nodeArray = nodeArray.concat(Array.prototype.slice.call(nodeList));
|
|
}
|
|
return nodeArray;
|
|
}
|
|
|
|
/**
|
|
* Parses "transform" attribute, returning an array of values
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric
|
|
* @param {String} attributeValue String containing attribute value
|
|
* @return {Array} Array of 6 elements representing transformation matrix
|
|
*/
|
|
fabric.parseTransformAttribute = (function() {
|
|
function rotateMatrix(matrix, args) {
|
|
var cos = fabric.util.cos(args[0]), sin = fabric.util.sin(args[0]),
|
|
x = 0, y = 0;
|
|
if (args.length === 3) {
|
|
x = args[1];
|
|
y = args[2];
|
|
}
|
|
|
|
matrix[0] = cos;
|
|
matrix[1] = sin;
|
|
matrix[2] = -sin;
|
|
matrix[3] = cos;
|
|
matrix[4] = x - (cos * x - sin * y);
|
|
matrix[5] = y - (sin * x + cos * y);
|
|
}
|
|
|
|
function scaleMatrix(matrix, args) {
|
|
var multiplierX = args[0],
|
|
multiplierY = (args.length === 2) ? args[1] : args[0];
|
|
|
|
matrix[0] = multiplierX;
|
|
matrix[3] = multiplierY;
|
|
}
|
|
|
|
function skewMatrix(matrix, args, pos) {
|
|
matrix[pos] = Math.tan(fabric.util.degreesToRadians(args[0]));
|
|
}
|
|
|
|
function translateMatrix(matrix, args) {
|
|
matrix[4] = args[0];
|
|
if (args.length === 2) {
|
|
matrix[5] = args[1];
|
|
}
|
|
}
|
|
|
|
// identity matrix
|
|
var iMatrix = fabric.iMatrix,
|
|
|
|
// == begin transform regexp
|
|
number = fabric.reNum,
|
|
|
|
commaWsp = fabric.commaWsp,
|
|
|
|
skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))',
|
|
|
|
skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))',
|
|
|
|
rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' +
|
|
commaWsp + '(' + number + ')' +
|
|
commaWsp + '(' + number + '))?\\s*\\))',
|
|
|
|
scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' +
|
|
commaWsp + '(' + number + '))?\\s*\\))',
|
|
|
|
translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' +
|
|
commaWsp + '(' + number + '))?\\s*\\))',
|
|
|
|
matrix = '(?:(matrix)\\s*\\(\\s*' +
|
|
'(' + number + ')' + commaWsp +
|
|
'(' + number + ')' + commaWsp +
|
|
'(' + number + ')' + commaWsp +
|
|
'(' + number + ')' + commaWsp +
|
|
'(' + number + ')' + commaWsp +
|
|
'(' + number + ')' +
|
|
'\\s*\\))',
|
|
|
|
transform = '(?:' +
|
|
matrix + '|' +
|
|
translate + '|' +
|
|
scale + '|' +
|
|
rotate + '|' +
|
|
skewX + '|' +
|
|
skewY +
|
|
')',
|
|
|
|
transforms = '(?:' + transform + '(?:' + commaWsp + '*' + transform + ')*' + ')',
|
|
|
|
transformList = '^\\s*(?:' + transforms + '?)\\s*$',
|
|
|
|
// http://www.w3.org/TR/SVG/coords.html#TransformAttribute
|
|
reTransformList = new RegExp(transformList),
|
|
// == end transform regexp
|
|
|
|
reTransform = new RegExp(transform, 'g');
|
|
|
|
return function(attributeValue) {
|
|
|
|
// start with identity matrix
|
|
var matrix = iMatrix.concat(),
|
|
matrices = [];
|
|
|
|
// return if no argument was given or
|
|
// an argument does not match transform attribute regexp
|
|
if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) {
|
|
return matrix;
|
|
}
|
|
|
|
attributeValue.replace(reTransform, function(match) {
|
|
|
|
var m = new RegExp(transform).exec(match).filter(function (match) {
|
|
// match !== '' && match != null
|
|
return (!!match);
|
|
}),
|
|
operation = m[1],
|
|
args = m.slice(2).map(parseFloat);
|
|
|
|
switch (operation) {
|
|
case 'translate':
|
|
translateMatrix(matrix, args);
|
|
break;
|
|
case 'rotate':
|
|
args[0] = fabric.util.degreesToRadians(args[0]);
|
|
rotateMatrix(matrix, args);
|
|
break;
|
|
case 'scale':
|
|
scaleMatrix(matrix, args);
|
|
break;
|
|
case 'skewX':
|
|
skewMatrix(matrix, args, 2);
|
|
break;
|
|
case 'skewY':
|
|
skewMatrix(matrix, args, 1);
|
|
break;
|
|
case 'matrix':
|
|
matrix = args;
|
|
break;
|
|
}
|
|
|
|
// snapshot current matrix into matrices array
|
|
matrices.push(matrix.concat());
|
|
// reset
|
|
matrix = iMatrix.concat();
|
|
});
|
|
|
|
var combinedMatrix = matrices[0];
|
|
while (matrices.length > 1) {
|
|
matrices.shift();
|
|
combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]);
|
|
}
|
|
return combinedMatrix;
|
|
};
|
|
})();
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function parseStyleString(style, oStyle) {
|
|
var attr, value;
|
|
style.replace(/;\s*$/, '').split(';').forEach(function (chunk) {
|
|
var pair = chunk.split(':');
|
|
|
|
attr = pair[0].trim().toLowerCase();
|
|
value = pair[1].trim();
|
|
|
|
oStyle[attr] = value;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function parseStyleObject(style, oStyle) {
|
|
var attr, value;
|
|
for (var prop in style) {
|
|
if (typeof style[prop] === 'undefined') {
|
|
continue;
|
|
}
|
|
|
|
attr = prop.toLowerCase();
|
|
value = style[prop];
|
|
|
|
oStyle[attr] = value;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function getGlobalStylesForElement(element, svgUid) {
|
|
var styles = { };
|
|
for (var rule in fabric.cssRules[svgUid]) {
|
|
if (elementMatchesRule(element, rule.split(' '))) {
|
|
for (var property in fabric.cssRules[svgUid][rule]) {
|
|
styles[property] = fabric.cssRules[svgUid][rule][property];
|
|
}
|
|
}
|
|
}
|
|
return styles;
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function elementMatchesRule(element, selectors) {
|
|
var firstMatching, parentMatching = true;
|
|
//start from rightmost selector.
|
|
firstMatching = selectorMatches(element, selectors.pop());
|
|
if (firstMatching && selectors.length) {
|
|
parentMatching = doesSomeParentMatch(element, selectors);
|
|
}
|
|
return firstMatching && parentMatching && (selectors.length === 0);
|
|
}
|
|
|
|
function doesSomeParentMatch(element, selectors) {
|
|
var selector, parentMatching = true;
|
|
while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) {
|
|
if (parentMatching) {
|
|
selector = selectors.pop();
|
|
}
|
|
element = element.parentNode;
|
|
parentMatching = selectorMatches(element, selector);
|
|
}
|
|
return selectors.length === 0;
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function selectorMatches(element, selector) {
|
|
var nodeName = element.nodeName,
|
|
classNames = element.getAttribute('class'),
|
|
id = element.getAttribute('id'), matcher, i;
|
|
// i check if a selector matches slicing away part from it.
|
|
// if i get empty string i should match
|
|
matcher = new RegExp('^' + nodeName, 'i');
|
|
selector = selector.replace(matcher, '');
|
|
if (id && selector.length) {
|
|
matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i');
|
|
selector = selector.replace(matcher, '');
|
|
}
|
|
if (classNames && selector.length) {
|
|
classNames = classNames.split(' ');
|
|
for (i = classNames.length; i--;) {
|
|
matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i');
|
|
selector = selector.replace(matcher, '');
|
|
}
|
|
}
|
|
return selector.length === 0;
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
* to support IE8 missing getElementById on SVGdocument and on node xmlDOM
|
|
*/
|
|
function elementById(doc, id) {
|
|
var el;
|
|
doc.getElementById && (el = doc.getElementById(id));
|
|
if (el) {
|
|
return el;
|
|
}
|
|
var node, i, len, nodelist = doc.getElementsByTagName('*');
|
|
for (i = 0, len = nodelist.length; i < len; i++) {
|
|
node = nodelist[i];
|
|
if (id === node.getAttribute('id')) {
|
|
return node;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function parseUseDirectives(doc) {
|
|
var nodelist = _getMultipleNodes(doc, ['use', 'svg:use']), i = 0;
|
|
while (nodelist.length && i < nodelist.length) {
|
|
var el = nodelist[i],
|
|
xlinkAttribute = el.getAttribute('xlink:href') || el.getAttribute('href');
|
|
|
|
if (xlinkAttribute === null) {
|
|
return;
|
|
}
|
|
|
|
var xlink = xlinkAttribute.slice(1),
|
|
x = el.getAttribute('x') || 0,
|
|
y = el.getAttribute('y') || 0,
|
|
el2 = elementById(doc, xlink).cloneNode(true),
|
|
currentTrans = (el2.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')',
|
|
parentNode,
|
|
oldLength = nodelist.length, attr,
|
|
j,
|
|
attrs,
|
|
len,
|
|
namespace = fabric.svgNS;
|
|
|
|
applyViewboxTransform(el2);
|
|
if (/^svg$/i.test(el2.nodeName)) {
|
|
var el3 = el2.ownerDocument.createElementNS(namespace, 'g');
|
|
for (j = 0, attrs = el2.attributes, len = attrs.length; j < len; j++) {
|
|
attr = attrs.item(j);
|
|
el3.setAttributeNS(namespace, attr.nodeName, attr.nodeValue);
|
|
}
|
|
// el2.firstChild != null
|
|
while (el2.firstChild) {
|
|
el3.appendChild(el2.firstChild);
|
|
}
|
|
el2 = el3;
|
|
}
|
|
|
|
for (j = 0, attrs = el.attributes, len = attrs.length; j < len; j++) {
|
|
attr = attrs.item(j);
|
|
if (attr.nodeName === 'x' || attr.nodeName === 'y' ||
|
|
attr.nodeName === 'xlink:href' || attr.nodeName === 'href') {
|
|
continue;
|
|
}
|
|
|
|
if (attr.nodeName === 'transform') {
|
|
currentTrans = attr.nodeValue + ' ' + currentTrans;
|
|
}
|
|
else {
|
|
el2.setAttribute(attr.nodeName, attr.nodeValue);
|
|
}
|
|
}
|
|
|
|
el2.setAttribute('transform', currentTrans);
|
|
el2.setAttribute('instantiated_by_use', '1');
|
|
el2.removeAttribute('id');
|
|
parentNode = el.parentNode;
|
|
parentNode.replaceChild(el2, el);
|
|
// some browsers do not shorten nodelist after replaceChild (IE8)
|
|
if (nodelist.length === oldLength) {
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute
|
|
// matches, e.g.: +14.56e-12, etc.
|
|
var reViewBoxAttrValue = new RegExp(
|
|
'^' +
|
|
'\\s*(' + fabric.reNum + '+)\\s*,?' +
|
|
'\\s*(' + fabric.reNum + '+)\\s*,?' +
|
|
'\\s*(' + fabric.reNum + '+)\\s*,?' +
|
|
'\\s*(' + fabric.reNum + '+)\\s*' +
|
|
'$'
|
|
);
|
|
|
|
/**
|
|
* Add a <g> element that envelop all child elements and makes the viewbox transformMatrix descend on all elements
|
|
*/
|
|
function applyViewboxTransform(element) {
|
|
if (!fabric.svgViewBoxElementsRegEx.test(element.nodeName)) {
|
|
return {};
|
|
}
|
|
var viewBoxAttr = element.getAttribute('viewBox'),
|
|
scaleX = 1,
|
|
scaleY = 1,
|
|
minX = 0,
|
|
minY = 0,
|
|
viewBoxWidth, viewBoxHeight, matrix, el,
|
|
widthAttr = element.getAttribute('width'),
|
|
heightAttr = element.getAttribute('height'),
|
|
x = element.getAttribute('x') || 0,
|
|
y = element.getAttribute('y') || 0,
|
|
preserveAspectRatio = element.getAttribute('preserveAspectRatio') || '',
|
|
missingViewBox = (!viewBoxAttr || !(viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))),
|
|
missingDimAttr = (!widthAttr || !heightAttr || widthAttr === '100%' || heightAttr === '100%'),
|
|
toBeParsed = missingViewBox && missingDimAttr,
|
|
parsedDim = { }, translateMatrix = '', widthDiff = 0, heightDiff = 0;
|
|
|
|
parsedDim.width = 0;
|
|
parsedDim.height = 0;
|
|
parsedDim.toBeParsed = toBeParsed;
|
|
|
|
if (missingViewBox) {
|
|
if (((x || y) && element.parentNode && element.parentNode.nodeName !== '#document')) {
|
|
translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') ';
|
|
matrix = (element.getAttribute('transform') || '') + translateMatrix;
|
|
element.setAttribute('transform', matrix);
|
|
element.removeAttribute('x');
|
|
element.removeAttribute('y');
|
|
}
|
|
}
|
|
|
|
if (toBeParsed) {
|
|
return parsedDim;
|
|
}
|
|
|
|
if (missingViewBox) {
|
|
parsedDim.width = parseUnit(widthAttr);
|
|
parsedDim.height = parseUnit(heightAttr);
|
|
// set a transform for elements that have x y and are inner(only) SVGs
|
|
return parsedDim;
|
|
}
|
|
minX = -parseFloat(viewBoxAttr[1]);
|
|
minY = -parseFloat(viewBoxAttr[2]);
|
|
viewBoxWidth = parseFloat(viewBoxAttr[3]);
|
|
viewBoxHeight = parseFloat(viewBoxAttr[4]);
|
|
parsedDim.minX = minX;
|
|
parsedDim.minY = minY;
|
|
parsedDim.viewBoxWidth = viewBoxWidth;
|
|
parsedDim.viewBoxHeight = viewBoxHeight;
|
|
if (!missingDimAttr) {
|
|
parsedDim.width = parseUnit(widthAttr);
|
|
parsedDim.height = parseUnit(heightAttr);
|
|
scaleX = parsedDim.width / viewBoxWidth;
|
|
scaleY = parsedDim.height / viewBoxHeight;
|
|
}
|
|
else {
|
|
parsedDim.width = viewBoxWidth;
|
|
parsedDim.height = viewBoxHeight;
|
|
}
|
|
|
|
// default is to preserve aspect ratio
|
|
preserveAspectRatio = fabric.util.parsePreserveAspectRatioAttribute(preserveAspectRatio);
|
|
if (preserveAspectRatio.alignX !== 'none') {
|
|
//translate all container for the effect of Mid, Min, Max
|
|
if (preserveAspectRatio.meetOrSlice === 'meet') {
|
|
scaleY = scaleX = (scaleX > scaleY ? scaleY : scaleX);
|
|
// calculate additional translation to move the viewbox
|
|
}
|
|
if (preserveAspectRatio.meetOrSlice === 'slice') {
|
|
scaleY = scaleX = (scaleX > scaleY ? scaleX : scaleY);
|
|
// calculate additional translation to move the viewbox
|
|
}
|
|
widthDiff = parsedDim.width - viewBoxWidth * scaleX;
|
|
heightDiff = parsedDim.height - viewBoxHeight * scaleX;
|
|
if (preserveAspectRatio.alignX === 'Mid') {
|
|
widthDiff /= 2;
|
|
}
|
|
if (preserveAspectRatio.alignY === 'Mid') {
|
|
heightDiff /= 2;
|
|
}
|
|
if (preserveAspectRatio.alignX === 'Min') {
|
|
widthDiff = 0;
|
|
}
|
|
if (preserveAspectRatio.alignY === 'Min') {
|
|
heightDiff = 0;
|
|
}
|
|
}
|
|
|
|
if (scaleX === 1 && scaleY === 1 && minX === 0 && minY === 0 && x === 0 && y === 0) {
|
|
return parsedDim;
|
|
}
|
|
if ((x || y) && element.parentNode.nodeName !== '#document') {
|
|
translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') ';
|
|
}
|
|
|
|
matrix = translateMatrix + ' matrix(' + scaleX +
|
|
' 0' +
|
|
' 0 ' +
|
|
scaleY + ' ' +
|
|
(minX * scaleX + widthDiff) + ' ' +
|
|
(minY * scaleY + heightDiff) + ') ';
|
|
// seems unused.
|
|
// parsedDim.viewboxTransform = fabric.parseTransformAttribute(matrix);
|
|
if (element.nodeName === 'svg') {
|
|
el = element.ownerDocument.createElementNS(fabric.svgNS, 'g');
|
|
// element.firstChild != null
|
|
while (element.firstChild) {
|
|
el.appendChild(element.firstChild);
|
|
}
|
|
element.appendChild(el);
|
|
}
|
|
else {
|
|
el = element;
|
|
el.removeAttribute('x');
|
|
el.removeAttribute('y');
|
|
matrix = el.getAttribute('transform') + matrix;
|
|
}
|
|
el.setAttribute('transform', matrix);
|
|
return parsedDim;
|
|
}
|
|
|
|
function hasAncestorWithNodeName(element, nodeName) {
|
|
while (element && (element = element.parentNode)) {
|
|
if (element.nodeName && nodeName.test(element.nodeName.replace('svg:', ''))
|
|
&& !element.getAttribute('instantiated_by_use')) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric
|
|
* @param {SVGDocument} doc SVG document to parse
|
|
* @param {Function} callback Callback to call when parsing is finished;
|
|
* It's being passed an array of elements (parsed from a document).
|
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
|
|
* @param {Object} [parsingOptions] options for parsing document
|
|
* @param {String} [parsingOptions.crossOrigin] crossOrigin settings
|
|
*/
|
|
fabric.parseSVGDocument = function(doc, callback, reviver, parsingOptions) {
|
|
if (!doc) {
|
|
return;
|
|
}
|
|
|
|
parseUseDirectives(doc);
|
|
|
|
var svgUid = fabric.Object.__uid++, i, len,
|
|
options = applyViewboxTransform(doc),
|
|
descendants = fabric.util.toArray(doc.getElementsByTagName('*'));
|
|
options.crossOrigin = parsingOptions && parsingOptions.crossOrigin;
|
|
options.svgUid = svgUid;
|
|
|
|
if (descendants.length === 0 && fabric.isLikelyNode) {
|
|
// we're likely in node, where "o3-xml" library fails to gEBTN("*")
|
|
// https://github.com/ajaxorg/node-o3-xml/issues/21
|
|
descendants = doc.selectNodes('//*[name(.)!="svg"]');
|
|
var arr = [];
|
|
for (i = 0, len = descendants.length; i < len; i++) {
|
|
arr[i] = descendants[i];
|
|
}
|
|
descendants = arr;
|
|
}
|
|
|
|
var elements = descendants.filter(function(el) {
|
|
applyViewboxTransform(el);
|
|
return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')) &&
|
|
!hasAncestorWithNodeName(el, fabric.svgInvalidAncestorsRegEx); // http://www.w3.org/TR/SVG/struct.html#DefsElement
|
|
});
|
|
if (!elements || (elements && !elements.length)) {
|
|
callback && callback([], {});
|
|
return;
|
|
}
|
|
var clipPaths = { };
|
|
descendants.filter(function(el) {
|
|
return el.nodeName.replace('svg:', '') === 'clipPath';
|
|
}).forEach(function(el) {
|
|
var id = el.getAttribute('id');
|
|
clipPaths[id] = fabric.util.toArray(el.getElementsByTagName('*')).filter(function(el) {
|
|
return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', ''));
|
|
});
|
|
});
|
|
fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc);
|
|
fabric.cssRules[svgUid] = fabric.getCSSRules(doc);
|
|
fabric.clipPaths[svgUid] = clipPaths;
|
|
// Precedence of rules: style > class > attribute
|
|
fabric.parseElements(elements, function(instances, elements) {
|
|
if (callback) {
|
|
callback(instances, options, elements, descendants);
|
|
delete fabric.gradientDefs[svgUid];
|
|
delete fabric.cssRules[svgUid];
|
|
delete fabric.clipPaths[svgUid];
|
|
}
|
|
}, clone(options), reviver, parsingOptions);
|
|
};
|
|
|
|
function recursivelyParseGradientsXlink(doc, gradient) {
|
|
var gradientsAttrs = ['gradientTransform', 'x1', 'x2', 'y1', 'y2', 'gradientUnits', 'cx', 'cy', 'r', 'fx', 'fy'],
|
|
xlinkAttr = 'xlink:href',
|
|
xLink = gradient.getAttribute(xlinkAttr).slice(1),
|
|
referencedGradient = elementById(doc, xLink);
|
|
if (referencedGradient && referencedGradient.getAttribute(xlinkAttr)) {
|
|
recursivelyParseGradientsXlink(doc, referencedGradient);
|
|
}
|
|
gradientsAttrs.forEach(function(attr) {
|
|
if (referencedGradient && !gradient.hasAttribute(attr) && referencedGradient.hasAttribute(attr)) {
|
|
gradient.setAttribute(attr, referencedGradient.getAttribute(attr));
|
|
}
|
|
});
|
|
if (!gradient.children.length) {
|
|
var referenceClone = referencedGradient.cloneNode(true);
|
|
while (referenceClone.firstChild) {
|
|
gradient.appendChild(referenceClone.firstChild);
|
|
}
|
|
}
|
|
gradient.removeAttribute(xlinkAttr);
|
|
}
|
|
|
|
var reFontDeclaration = new RegExp(
|
|
'(normal|italic)?\\s*(normal|small-caps)?\\s*' +
|
|
'(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\\s*(' +
|
|
fabric.reNum +
|
|
'(?:px|cm|mm|em|pt|pc|in)*)(?:\\/(normal|' + fabric.reNum + '))?\\s+(.*)');
|
|
|
|
extend(fabric, {
|
|
/**
|
|
* Parses a short font declaration, building adding its properties to a style object
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric
|
|
* @param {String} value font declaration
|
|
* @param {Object} oStyle definition
|
|
*/
|
|
parseFontDeclaration: function(value, oStyle) {
|
|
var match = value.match(reFontDeclaration);
|
|
|
|
if (!match) {
|
|
return;
|
|
}
|
|
var fontStyle = match[1],
|
|
// font variant is not used
|
|
// fontVariant = match[2],
|
|
fontWeight = match[3],
|
|
fontSize = match[4],
|
|
lineHeight = match[5],
|
|
fontFamily = match[6];
|
|
|
|
if (fontStyle) {
|
|
oStyle.fontStyle = fontStyle;
|
|
}
|
|
if (fontWeight) {
|
|
oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight);
|
|
}
|
|
if (fontSize) {
|
|
oStyle.fontSize = parseUnit(fontSize);
|
|
}
|
|
if (fontFamily) {
|
|
oStyle.fontFamily = fontFamily;
|
|
}
|
|
if (lineHeight) {
|
|
oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Parses an SVG document, returning all of the gradient declarations found in it
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric
|
|
* @param {SVGDocument} doc SVG document to parse
|
|
* @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element
|
|
*/
|
|
getGradientDefs: function(doc) {
|
|
var tagArray = [
|
|
'linearGradient',
|
|
'radialGradient',
|
|
'svg:linearGradient',
|
|
'svg:radialGradient'],
|
|
elList = _getMultipleNodes(doc, tagArray),
|
|
el, j = 0, gradientDefs = { };
|
|
j = elList.length;
|
|
while (j--) {
|
|
el = elList[j];
|
|
if (el.getAttribute('xlink:href')) {
|
|
recursivelyParseGradientsXlink(doc, el);
|
|
}
|
|
gradientDefs[el.getAttribute('id')] = el;
|
|
}
|
|
return gradientDefs;
|
|
},
|
|
|
|
/**
|
|
* Returns an object of attributes' name/value, given element and an array of attribute names;
|
|
* Parses parent "g" nodes recursively upwards.
|
|
* @static
|
|
* @memberOf fabric
|
|
* @param {DOMElement} element Element to parse
|
|
* @param {Array} attributes Array of attributes to parse
|
|
* @return {Object} object containing parsed attributes' names/values
|
|
*/
|
|
parseAttributes: function(element, attributes, svgUid) {
|
|
|
|
if (!element) {
|
|
return;
|
|
}
|
|
|
|
var value,
|
|
parentAttributes = { },
|
|
fontSize, parentFontSize;
|
|
|
|
if (typeof svgUid === 'undefined') {
|
|
svgUid = element.getAttribute('svgUid');
|
|
}
|
|
// if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards
|
|
if (element.parentNode && fabric.svgValidParentsRegEx.test(element.parentNode.nodeName)) {
|
|
parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid);
|
|
}
|
|
|
|
var ownAttributes = attributes.reduce(function(memo, attr) {
|
|
value = element.getAttribute(attr);
|
|
if (value) { // eslint-disable-line
|
|
memo[attr] = value;
|
|
}
|
|
return memo;
|
|
}, { });
|
|
// add values parsed from style, which take precedence over attributes
|
|
// (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes)
|
|
var cssAttrs = extend(
|
|
getGlobalStylesForElement(element, svgUid),
|
|
fabric.parseStyleAttribute(element)
|
|
);
|
|
ownAttributes = extend(
|
|
ownAttributes,
|
|
cssAttrs
|
|
);
|
|
if (cssAttrs[cPath]) {
|
|
element.setAttribute(cPath, cssAttrs[cPath]);
|
|
}
|
|
fontSize = parentFontSize = parentAttributes.fontSize || fabric.Text.DEFAULT_SVG_FONT_SIZE;
|
|
if (ownAttributes[fSize]) {
|
|
// looks like the minimum should be 9px when dealing with ems. this is what looks like in browsers.
|
|
ownAttributes[fSize] = fontSize = parseUnit(ownAttributes[fSize], parentFontSize);
|
|
}
|
|
|
|
var normalizedAttr, normalizedValue, normalizedStyle = {};
|
|
for (var attr in ownAttributes) {
|
|
normalizedAttr = normalizeAttr(attr);
|
|
normalizedValue = normalizeValue(normalizedAttr, ownAttributes[attr], parentAttributes, fontSize);
|
|
normalizedStyle[normalizedAttr] = normalizedValue;
|
|
}
|
|
if (normalizedStyle && normalizedStyle.font) {
|
|
fabric.parseFontDeclaration(normalizedStyle.font, normalizedStyle);
|
|
}
|
|
var mergedAttrs = extend(parentAttributes, normalizedStyle);
|
|
return fabric.svgValidParentsRegEx.test(element.nodeName) ? mergedAttrs : _setStrokeFillOpacity(mergedAttrs);
|
|
},
|
|
|
|
/**
|
|
* Transforms an array of svg elements to corresponding fabric.* instances
|
|
* @static
|
|
* @memberOf fabric
|
|
* @param {Array} elements Array of elements to parse
|
|
* @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements)
|
|
* @param {Object} [options] Options object
|
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
|
|
*/
|
|
parseElements: function(elements, callback, options, reviver, parsingOptions) {
|
|
new fabric.ElementsParser(elements, callback, options, reviver, parsingOptions).parse();
|
|
},
|
|
|
|
/**
|
|
* Parses "style" attribute, retuning an object with values
|
|
* @static
|
|
* @memberOf fabric
|
|
* @param {SVGElement} element Element to parse
|
|
* @return {Object} Objects with values parsed from style attribute of an element
|
|
*/
|
|
parseStyleAttribute: function(element) {
|
|
var oStyle = { },
|
|
style = element.getAttribute('style');
|
|
|
|
if (!style) {
|
|
return oStyle;
|
|
}
|
|
|
|
if (typeof style === 'string') {
|
|
parseStyleString(style, oStyle);
|
|
}
|
|
else {
|
|
parseStyleObject(style, oStyle);
|
|
}
|
|
|
|
return oStyle;
|
|
},
|
|
|
|
/**
|
|
* Parses "points" attribute, returning an array of values
|
|
* @static
|
|
* @memberOf fabric
|
|
* @param {String} points points attribute string
|
|
* @return {Array} array of points
|
|
*/
|
|
parsePointsAttribute: function(points) {
|
|
|
|
// points attribute is required and must not be empty
|
|
if (!points) {
|
|
return null;
|
|
}
|
|
|
|
// replace commas with whitespace and remove bookending whitespace
|
|
points = points.replace(/,/g, ' ').trim();
|
|
|
|
points = points.split(/\s+/);
|
|
var parsedPoints = [], i, len;
|
|
|
|
for (i = 0, len = points.length; i < len; i += 2) {
|
|
parsedPoints.push({
|
|
x: parseFloat(points[i]),
|
|
y: parseFloat(points[i + 1])
|
|
});
|
|
}
|
|
|
|
// odd number of points is an error
|
|
// if (parsedPoints.length % 2 !== 0) {
|
|
// return null;
|
|
// }
|
|
|
|
return parsedPoints;
|
|
},
|
|
|
|
/**
|
|
* Returns CSS rules for a given SVG document
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric
|
|
* @param {SVGDocument} doc SVG document to parse
|
|
* @return {Object} CSS rules of this document
|
|
*/
|
|
getCSSRules: function(doc) {
|
|
var styles = doc.getElementsByTagName('style'), i, len,
|
|
allRules = { }, rules;
|
|
|
|
// very crude parsing of style contents
|
|
for (i = 0, len = styles.length; i < len; i++) {
|
|
var styleContents = styles[i].textContent;
|
|
|
|
// remove comments
|
|
styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, '');
|
|
if (styleContents.trim() === '') {
|
|
continue;
|
|
}
|
|
// recovers all the rule in this form `body { style code... }`
|
|
// rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
|
|
rules = styleContents.split('}');
|
|
// remove empty rules.
|
|
rules = rules.filter(function(rule) { return rule.trim(); });
|
|
// at this point we have hopefully an array of rules `body { style code... `
|
|
// eslint-disable-next-line no-loop-func
|
|
rules.forEach(function(rule) {
|
|
|
|
var match = rule.split('{'),
|
|
ruleObj = { }, declaration = match[1].trim(),
|
|
propertyValuePairs = declaration.split(';').filter(function(pair) { return pair.trim(); });
|
|
|
|
for (i = 0, len = propertyValuePairs.length; i < len; i++) {
|
|
var pair = propertyValuePairs[i].split(':'),
|
|
property = pair[0].trim(),
|
|
value = pair[1].trim();
|
|
ruleObj[property] = value;
|
|
}
|
|
rule = match[0].trim();
|
|
rule.split(',').forEach(function(_rule) {
|
|
_rule = _rule.replace(/^svg/i, '').trim();
|
|
if (_rule === '') {
|
|
return;
|
|
}
|
|
if (allRules[_rule]) {
|
|
fabric.util.object.extend(allRules[_rule], ruleObj);
|
|
}
|
|
else {
|
|
allRules[_rule] = fabric.util.object.clone(ruleObj);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
return allRules;
|
|
},
|
|
|
|
/**
|
|
* Takes url corresponding to an SVG document, and parses it into a set of fabric objects.
|
|
* Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy)
|
|
* @memberOf fabric
|
|
* @param {String} url
|
|
* @param {Function} callback
|
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
|
|
* @param {Object} [options] Object containing options for parsing
|
|
* @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources
|
|
*/
|
|
loadSVGFromURL: function(url, callback, reviver, options) {
|
|
|
|
url = url.replace(/^\n\s*/, '').trim();
|
|
new fabric.util.request(url, {
|
|
method: 'get',
|
|
onComplete: onComplete
|
|
});
|
|
|
|
function onComplete(r) {
|
|
|
|
var xml = r.responseXML;
|
|
if (!xml || !xml.documentElement) {
|
|
callback && callback(null);
|
|
return false;
|
|
}
|
|
|
|
fabric.parseSVGDocument(xml.documentElement, function (results, _options, elements, allElements) {
|
|
callback && callback(results, _options, elements, allElements);
|
|
}, reviver, options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Takes string corresponding to an SVG document, and parses it into a set of fabric objects
|
|
* @memberOf fabric
|
|
* @param {String} string
|
|
* @param {Function} callback
|
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
|
|
* @param {Object} [options] Object containing options for parsing
|
|
* @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources
|
|
*/
|
|
loadSVGFromString: function(string, callback, reviver, options) {
|
|
var parser = new fabric.window.DOMParser(),
|
|
doc = parser.parseFromString(string.trim(), 'text/xml');
|
|
fabric.parseSVGDocument(doc.documentElement, function (results, _options, elements, allElements) {
|
|
callback(results, _options, elements, allElements);
|
|
}, reviver, options);
|
|
}
|
|
});
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
fabric.ElementsParser = function(elements, callback, options, reviver, parsingOptions, doc) {
|
|
this.elements = elements;
|
|
this.callback = callback;
|
|
this.options = options;
|
|
this.reviver = reviver;
|
|
this.svgUid = (options && options.svgUid) || 0;
|
|
this.parsingOptions = parsingOptions;
|
|
this.regexUrl = /^url\(['"]?#([^'"]+)['"]?\)/g;
|
|
this.doc = doc;
|
|
};
|
|
|
|
(function(proto) {
|
|
proto.parse = function() {
|
|
this.instances = new Array(this.elements.length);
|
|
this.numElements = this.elements.length;
|
|
this.createObjects();
|
|
};
|
|
|
|
proto.createObjects = function() {
|
|
var _this = this;
|
|
this.elements.forEach(function(element, i) {
|
|
element.setAttribute('svgUid', _this.svgUid);
|
|
_this.createObject(element, i);
|
|
});
|
|
};
|
|
|
|
proto.findTag = function(el) {
|
|
return fabric[fabric.util.string.capitalize(el.tagName.replace('svg:', ''))];
|
|
};
|
|
|
|
proto.createObject = function(el, index) {
|
|
var klass = this.findTag(el);
|
|
if (klass && klass.fromElement) {
|
|
try {
|
|
klass.fromElement(el, this.createCallback(index, el), this.options);
|
|
}
|
|
catch (err) {
|
|
fabric.log(err);
|
|
}
|
|
}
|
|
else {
|
|
this.checkIfDone();
|
|
}
|
|
};
|
|
|
|
proto.createCallback = function(index, el) {
|
|
var _this = this;
|
|
return function(obj) {
|
|
var _options;
|
|
_this.resolveGradient(obj, el, 'fill');
|
|
_this.resolveGradient(obj, el, 'stroke');
|
|
if (obj instanceof fabric.Image && obj._originalElement) {
|
|
_options = obj.parsePreserveAspectRatioAttribute(el);
|
|
}
|
|
obj._removeTransformMatrix(_options);
|
|
_this.resolveClipPath(obj, el);
|
|
_this.reviver && _this.reviver(el, obj);
|
|
_this.instances[index] = obj;
|
|
_this.checkIfDone();
|
|
};
|
|
};
|
|
|
|
proto.extractPropertyDefinition = function(obj, property, storage) {
|
|
var value = obj[property], regex = this.regexUrl;
|
|
if (!regex.test(value)) {
|
|
return;
|
|
}
|
|
regex.lastIndex = 0;
|
|
var id = regex.exec(value)[1];
|
|
regex.lastIndex = 0;
|
|
return fabric[storage][this.svgUid][id];
|
|
};
|
|
|
|
proto.resolveGradient = function(obj, el, property) {
|
|
var gradientDef = this.extractPropertyDefinition(obj, property, 'gradientDefs');
|
|
if (gradientDef) {
|
|
var opacityAttr = el.getAttribute(property + '-opacity');
|
|
var gradient = fabric.Gradient.fromElement(gradientDef, obj, opacityAttr, this.options);
|
|
obj.set(property, gradient);
|
|
}
|
|
};
|
|
|
|
proto.createClipPathCallback = function(obj, container) {
|
|
return function(_newObj) {
|
|
_newObj._removeTransformMatrix();
|
|
_newObj.fillRule = _newObj.clipRule;
|
|
container.push(_newObj);
|
|
};
|
|
};
|
|
|
|
proto.resolveClipPath = function(obj, usingElement) {
|
|
var clipPath = this.extractPropertyDefinition(obj, 'clipPath', 'clipPaths'),
|
|
element, klass, objTransformInv, container, gTransform, options;
|
|
if (clipPath) {
|
|
container = [];
|
|
objTransformInv = fabric.util.invertTransform(obj.calcTransformMatrix());
|
|
// move the clipPath tag as sibling to the real element that is using it
|
|
var clipPathTag = clipPath[0].parentNode;
|
|
var clipPathOwner = usingElement;
|
|
while (clipPathOwner.parentNode && clipPathOwner.getAttribute('clip-path') !== obj.clipPath) {
|
|
clipPathOwner = clipPathOwner.parentNode;
|
|
}
|
|
clipPathOwner.parentNode.appendChild(clipPathTag);
|
|
for (var i = 0; i < clipPath.length; i++) {
|
|
element = clipPath[i];
|
|
klass = this.findTag(element);
|
|
klass.fromElement(
|
|
element,
|
|
this.createClipPathCallback(obj, container),
|
|
this.options
|
|
);
|
|
}
|
|
if (container.length === 1) {
|
|
clipPath = container[0];
|
|
}
|
|
else {
|
|
clipPath = new fabric.Group(container);
|
|
}
|
|
gTransform = fabric.util.multiplyTransformMatrices(
|
|
objTransformInv,
|
|
clipPath.calcTransformMatrix()
|
|
);
|
|
if (clipPath.clipPath) {
|
|
this.resolveClipPath(clipPath, clipPathOwner);
|
|
}
|
|
var options = fabric.util.qrDecompose(gTransform);
|
|
clipPath.flipX = false;
|
|
clipPath.flipY = false;
|
|
clipPath.set('scaleX', options.scaleX);
|
|
clipPath.set('scaleY', options.scaleY);
|
|
clipPath.angle = options.angle;
|
|
clipPath.skewX = options.skewX;
|
|
clipPath.skewY = 0;
|
|
clipPath.setPositionByOrigin({ x: options.translateX, y: options.translateY }, 'center', 'center');
|
|
obj.clipPath = clipPath;
|
|
}
|
|
else {
|
|
// if clip-path does not resolve to any element, delete the property.
|
|
delete obj.clipPath;
|
|
}
|
|
};
|
|
|
|
proto.checkIfDone = function() {
|
|
if (--this.numElements === 0) {
|
|
this.instances = this.instances.filter(function(el) {
|
|
// eslint-disable-next-line no-eq-null, eqeqeq
|
|
return el != null;
|
|
});
|
|
this.callback(this.instances, this.elements);
|
|
}
|
|
};
|
|
})(fabric.ElementsParser.prototype);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
|
|
|
|
var fabric = global.fabric || (global.fabric = { });
|
|
|
|
if (fabric.Point) {
|
|
fabric.warn('fabric.Point is already defined');
|
|
return;
|
|
}
|
|
|
|
fabric.Point = Point;
|
|
|
|
/**
|
|
* Point class
|
|
* @class fabric.Point
|
|
* @memberOf fabric
|
|
* @constructor
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @return {fabric.Point} thisArg
|
|
*/
|
|
function Point(x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
|
|
Point.prototype = /** @lends fabric.Point.prototype */ {
|
|
|
|
type: 'point',
|
|
|
|
constructor: Point,
|
|
|
|
/**
|
|
* Adds another point to this one and returns another one
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point} new Point instance with added values
|
|
*/
|
|
add: function (that) {
|
|
return new Point(this.x + that.x, this.y + that.y);
|
|
},
|
|
|
|
/**
|
|
* Adds another point to this one
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point} thisArg
|
|
* @chainable
|
|
*/
|
|
addEquals: function (that) {
|
|
this.x += that.x;
|
|
this.y += that.y;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Adds value to this point and returns a new one
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point} new Point with added value
|
|
*/
|
|
scalarAdd: function (scalar) {
|
|
return new Point(this.x + scalar, this.y + scalar);
|
|
},
|
|
|
|
/**
|
|
* Adds value to this point
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point} thisArg
|
|
* @chainable
|
|
*/
|
|
scalarAddEquals: function (scalar) {
|
|
this.x += scalar;
|
|
this.y += scalar;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Subtracts another point from this point and returns a new one
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point} new Point object with subtracted values
|
|
*/
|
|
subtract: function (that) {
|
|
return new Point(this.x - that.x, this.y - that.y);
|
|
},
|
|
|
|
/**
|
|
* Subtracts another point from this point
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point} thisArg
|
|
* @chainable
|
|
*/
|
|
subtractEquals: function (that) {
|
|
this.x -= that.x;
|
|
this.y -= that.y;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Subtracts value from this point and returns a new one
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point}
|
|
*/
|
|
scalarSubtract: function (scalar) {
|
|
return new Point(this.x - scalar, this.y - scalar);
|
|
},
|
|
|
|
/**
|
|
* Subtracts value from this point
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point} thisArg
|
|
* @chainable
|
|
*/
|
|
scalarSubtractEquals: function (scalar) {
|
|
this.x -= scalar;
|
|
this.y -= scalar;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Multiplies this point by a value and returns a new one
|
|
* TODO: rename in scalarMultiply in 2.0
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point}
|
|
*/
|
|
multiply: function (scalar) {
|
|
return new Point(this.x * scalar, this.y * scalar);
|
|
},
|
|
|
|
/**
|
|
* Multiplies this point by a value
|
|
* TODO: rename in scalarMultiplyEquals in 2.0
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point} thisArg
|
|
* @chainable
|
|
*/
|
|
multiplyEquals: function (scalar) {
|
|
this.x *= scalar;
|
|
this.y *= scalar;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Divides this point by a value and returns a new one
|
|
* TODO: rename in scalarDivide in 2.0
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point}
|
|
*/
|
|
divide: function (scalar) {
|
|
return new Point(this.x / scalar, this.y / scalar);
|
|
},
|
|
|
|
/**
|
|
* Divides this point by a value
|
|
* TODO: rename in scalarDivideEquals in 2.0
|
|
* @param {Number} scalar
|
|
* @return {fabric.Point} thisArg
|
|
* @chainable
|
|
*/
|
|
divideEquals: function (scalar) {
|
|
this.x /= scalar;
|
|
this.y /= scalar;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns true if this point is equal to another one
|
|
* @param {fabric.Point} that
|
|
* @return {Boolean}
|
|
*/
|
|
eq: function (that) {
|
|
return (this.x === that.x && this.y === that.y);
|
|
},
|
|
|
|
/**
|
|
* Returns true if this point is less than another one
|
|
* @param {fabric.Point} that
|
|
* @return {Boolean}
|
|
*/
|
|
lt: function (that) {
|
|
return (this.x < that.x && this.y < that.y);
|
|
},
|
|
|
|
/**
|
|
* Returns true if this point is less than or equal to another one
|
|
* @param {fabric.Point} that
|
|
* @return {Boolean}
|
|
*/
|
|
lte: function (that) {
|
|
return (this.x <= that.x && this.y <= that.y);
|
|
},
|
|
|
|
/**
|
|
|
|
* Returns true if this point is greater another one
|
|
* @param {fabric.Point} that
|
|
* @return {Boolean}
|
|
*/
|
|
gt: function (that) {
|
|
return (this.x > that.x && this.y > that.y);
|
|
},
|
|
|
|
/**
|
|
* Returns true if this point is greater than or equal to another one
|
|
* @param {fabric.Point} that
|
|
* @return {Boolean}
|
|
*/
|
|
gte: function (that) {
|
|
return (this.x >= that.x && this.y >= that.y);
|
|
},
|
|
|
|
/**
|
|
* Returns new point which is the result of linear interpolation with this one and another one
|
|
* @param {fabric.Point} that
|
|
* @param {Number} t , position of interpolation, between 0 and 1 default 0.5
|
|
* @return {fabric.Point}
|
|
*/
|
|
lerp: function (that, t) {
|
|
if (typeof t === 'undefined') {
|
|
t = 0.5;
|
|
}
|
|
t = Math.max(Math.min(1, t), 0);
|
|
return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
|
|
},
|
|
|
|
/**
|
|
* Returns distance from this point and another one
|
|
* @param {fabric.Point} that
|
|
* @return {Number}
|
|
*/
|
|
distanceFrom: function (that) {
|
|
var dx = this.x - that.x,
|
|
dy = this.y - that.y;
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
},
|
|
|
|
/**
|
|
* Returns the point between this point and another one
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point}
|
|
*/
|
|
midPointFrom: function (that) {
|
|
return this.lerp(that);
|
|
},
|
|
|
|
/**
|
|
* Returns a new point which is the min of this and another one
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point}
|
|
*/
|
|
min: function (that) {
|
|
return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y));
|
|
},
|
|
|
|
/**
|
|
* Returns a new point which is the max of this and another one
|
|
* @param {fabric.Point} that
|
|
* @return {fabric.Point}
|
|
*/
|
|
max: function (that) {
|
|
return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y));
|
|
},
|
|
|
|
/**
|
|
* Returns string representation of this point
|
|
* @return {String}
|
|
*/
|
|
toString: function () {
|
|
return this.x + ',' + this.y;
|
|
},
|
|
|
|
/**
|
|
* Sets x/y of this point
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @chainable
|
|
*/
|
|
setXY: function (x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets x of this point
|
|
* @param {Number} x
|
|
* @chainable
|
|
*/
|
|
setX: function (x) {
|
|
this.x = x;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets y of this point
|
|
* @param {Number} y
|
|
* @chainable
|
|
*/
|
|
setY: function (y) {
|
|
this.y = y;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets x/y of this point from another point
|
|
* @param {fabric.Point} that
|
|
* @chainable
|
|
*/
|
|
setFromPoint: function (that) {
|
|
this.x = that.x;
|
|
this.y = that.y;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Swaps x/y of this point and another point
|
|
* @param {fabric.Point} that
|
|
*/
|
|
swap: function (that) {
|
|
var x = this.x,
|
|
y = this.y;
|
|
this.x = that.x;
|
|
this.y = that.y;
|
|
that.x = x;
|
|
that.y = y;
|
|
},
|
|
|
|
/**
|
|
* return a cloned instance of the point
|
|
* @return {fabric.Point}
|
|
*/
|
|
clone: function () {
|
|
return new Point(this.x, this.y);
|
|
}
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
|
|
var fabric = global.fabric || (global.fabric = { });
|
|
|
|
if (fabric.Intersection) {
|
|
fabric.warn('fabric.Intersection is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Intersection class
|
|
* @class fabric.Intersection
|
|
* @memberOf fabric
|
|
* @constructor
|
|
*/
|
|
function Intersection(status) {
|
|
this.status = status;
|
|
this.points = [];
|
|
}
|
|
|
|
fabric.Intersection = Intersection;
|
|
|
|
fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ {
|
|
|
|
constructor: Intersection,
|
|
|
|
/**
|
|
* Appends a point to intersection
|
|
* @param {fabric.Point} point
|
|
* @return {fabric.Intersection} thisArg
|
|
* @chainable
|
|
*/
|
|
appendPoint: function (point) {
|
|
this.points.push(point);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Appends points to intersection
|
|
* @param {Array} points
|
|
* @return {fabric.Intersection} thisArg
|
|
* @chainable
|
|
*/
|
|
appendPoints: function (points) {
|
|
this.points = this.points.concat(points);
|
|
return this;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Checks if one line intersects another
|
|
* TODO: rename in intersectSegmentSegment
|
|
* @static
|
|
* @param {fabric.Point} a1
|
|
* @param {fabric.Point} a2
|
|
* @param {fabric.Point} b1
|
|
* @param {fabric.Point} b2
|
|
* @return {fabric.Intersection}
|
|
*/
|
|
fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) {
|
|
var result,
|
|
uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
|
|
ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
|
|
uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
|
|
if (uB !== 0) {
|
|
var ua = uaT / uB,
|
|
ub = ubT / uB;
|
|
if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
|
|
result = new Intersection('Intersection');
|
|
result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
|
|
}
|
|
else {
|
|
result = new Intersection();
|
|
}
|
|
}
|
|
else {
|
|
if (uaT === 0 || ubT === 0) {
|
|
result = new Intersection('Coincident');
|
|
}
|
|
else {
|
|
result = new Intersection('Parallel');
|
|
}
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Checks if line intersects polygon
|
|
* TODO: rename in intersectSegmentPolygon
|
|
* fix detection of coincident
|
|
* @static
|
|
* @param {fabric.Point} a1
|
|
* @param {fabric.Point} a2
|
|
* @param {Array} points
|
|
* @return {fabric.Intersection}
|
|
*/
|
|
fabric.Intersection.intersectLinePolygon = function(a1, a2, points) {
|
|
var result = new Intersection(),
|
|
length = points.length,
|
|
b1, b2, inter, i;
|
|
|
|
for (i = 0; i < length; i++) {
|
|
b1 = points[i];
|
|
b2 = points[(i + 1) % length];
|
|
inter = Intersection.intersectLineLine(a1, a2, b1, b2);
|
|
|
|
result.appendPoints(inter.points);
|
|
}
|
|
if (result.points.length > 0) {
|
|
result.status = 'Intersection';
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Checks if polygon intersects another polygon
|
|
* @static
|
|
* @param {Array} points1
|
|
* @param {Array} points2
|
|
* @return {fabric.Intersection}
|
|
*/
|
|
fabric.Intersection.intersectPolygonPolygon = function (points1, points2) {
|
|
var result = new Intersection(),
|
|
length = points1.length, i;
|
|
|
|
for (i = 0; i < length; i++) {
|
|
var a1 = points1[i],
|
|
a2 = points1[(i + 1) % length],
|
|
inter = Intersection.intersectLinePolygon(a1, a2, points2);
|
|
|
|
result.appendPoints(inter.points);
|
|
}
|
|
if (result.points.length > 0) {
|
|
result.status = 'Intersection';
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Checks if polygon intersects rectangle
|
|
* @static
|
|
* @param {Array} points
|
|
* @param {fabric.Point} r1
|
|
* @param {fabric.Point} r2
|
|
* @return {fabric.Intersection}
|
|
*/
|
|
fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) {
|
|
var min = r1.min(r2),
|
|
max = r1.max(r2),
|
|
topRight = new fabric.Point(max.x, min.y),
|
|
bottomLeft = new fabric.Point(min.x, max.y),
|
|
inter1 = Intersection.intersectLinePolygon(min, topRight, points),
|
|
inter2 = Intersection.intersectLinePolygon(topRight, max, points),
|
|
inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
|
|
inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
|
|
result = new Intersection();
|
|
|
|
result.appendPoints(inter1.points);
|
|
result.appendPoints(inter2.points);
|
|
result.appendPoints(inter3.points);
|
|
result.appendPoints(inter4.points);
|
|
|
|
if (result.points.length > 0) {
|
|
result.status = 'Intersection';
|
|
}
|
|
return result;
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { });
|
|
|
|
if (fabric.Color) {
|
|
fabric.warn('fabric.Color is already defined.');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Color class
|
|
* The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations;
|
|
* {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects.
|
|
*
|
|
* @class fabric.Color
|
|
* @param {String} color optional in hex or rgb(a) or hsl format or from known color list
|
|
* @return {fabric.Color} thisArg
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors}
|
|
*/
|
|
function Color(color) {
|
|
if (!color) {
|
|
this.setSource([0, 0, 0, 1]);
|
|
}
|
|
else {
|
|
this._tryParsingColor(color);
|
|
}
|
|
}
|
|
|
|
fabric.Color = Color;
|
|
|
|
fabric.Color.prototype = /** @lends fabric.Color.prototype */ {
|
|
|
|
/**
|
|
* @private
|
|
* @param {String|Array} color Color value to parse
|
|
*/
|
|
_tryParsingColor: function(color) {
|
|
var source;
|
|
|
|
if (color in Color.colorNameMap) {
|
|
color = Color.colorNameMap[color];
|
|
}
|
|
|
|
if (color === 'transparent') {
|
|
source = [255, 255, 255, 0];
|
|
}
|
|
|
|
if (!source) {
|
|
source = Color.sourceFromHex(color);
|
|
}
|
|
if (!source) {
|
|
source = Color.sourceFromRgb(color);
|
|
}
|
|
if (!source) {
|
|
source = Color.sourceFromHsl(color);
|
|
}
|
|
if (!source) {
|
|
//if color is not recognize let's make black as canvas does
|
|
source = [0, 0, 0, 1];
|
|
}
|
|
if (source) {
|
|
this.setSource(source);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
|
|
* @private
|
|
* @param {Number} r Red color value
|
|
* @param {Number} g Green color value
|
|
* @param {Number} b Blue color value
|
|
* @return {Array} Hsl color
|
|
*/
|
|
_rgbToHsl: function(r, g, b) {
|
|
r /= 255; g /= 255; b /= 255;
|
|
|
|
var h, s, l,
|
|
max = fabric.util.array.max([r, g, b]),
|
|
min = fabric.util.array.min([r, g, b]);
|
|
|
|
l = (max + min) / 2;
|
|
|
|
if (max === min) {
|
|
h = s = 0; // achromatic
|
|
}
|
|
else {
|
|
var d = max - min;
|
|
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
|
|
switch (max) {
|
|
case r:
|
|
h = (g - b) / d + (g < b ? 6 : 0);
|
|
break;
|
|
case g:
|
|
h = (b - r) / d + 2;
|
|
break;
|
|
case b:
|
|
h = (r - g) / d + 4;
|
|
break;
|
|
}
|
|
h /= 6;
|
|
}
|
|
|
|
return [
|
|
Math.round(h * 360),
|
|
Math.round(s * 100),
|
|
Math.round(l * 100)
|
|
];
|
|
},
|
|
|
|
/**
|
|
* Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1])
|
|
* @return {Array}
|
|
*/
|
|
getSource: function() {
|
|
return this._source;
|
|
},
|
|
|
|
/**
|
|
* Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1])
|
|
* @param {Array} source
|
|
*/
|
|
setSource: function(source) {
|
|
this._source = source;
|
|
},
|
|
|
|
/**
|
|
* Returns color representation in RGB format
|
|
* @return {String} ex: rgb(0-255,0-255,0-255)
|
|
*/
|
|
toRgb: function() {
|
|
var source = this.getSource();
|
|
return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')';
|
|
},
|
|
|
|
/**
|
|
* Returns color representation in RGBA format
|
|
* @return {String} ex: rgba(0-255,0-255,0-255,0-1)
|
|
*/
|
|
toRgba: function() {
|
|
var source = this.getSource();
|
|
return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')';
|
|
},
|
|
|
|
/**
|
|
* Returns color representation in HSL format
|
|
* @return {String} ex: hsl(0-360,0%-100%,0%-100%)
|
|
*/
|
|
toHsl: function() {
|
|
var source = this.getSource(),
|
|
hsl = this._rgbToHsl(source[0], source[1], source[2]);
|
|
|
|
return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)';
|
|
},
|
|
|
|
/**
|
|
* Returns color representation in HSLA format
|
|
* @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1)
|
|
*/
|
|
toHsla: function() {
|
|
var source = this.getSource(),
|
|
hsl = this._rgbToHsl(source[0], source[1], source[2]);
|
|
|
|
return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')';
|
|
},
|
|
|
|
/**
|
|
* Returns color representation in HEX format
|
|
* @return {String} ex: FF5555
|
|
*/
|
|
toHex: function() {
|
|
var source = this.getSource(), r, g, b;
|
|
|
|
r = source[0].toString(16);
|
|
r = (r.length === 1) ? ('0' + r) : r;
|
|
|
|
g = source[1].toString(16);
|
|
g = (g.length === 1) ? ('0' + g) : g;
|
|
|
|
b = source[2].toString(16);
|
|
b = (b.length === 1) ? ('0' + b) : b;
|
|
|
|
return r.toUpperCase() + g.toUpperCase() + b.toUpperCase();
|
|
},
|
|
|
|
/**
|
|
* Returns color representation in HEXA format
|
|
* @return {String} ex: FF5555CC
|
|
*/
|
|
toHexa: function() {
|
|
var source = this.getSource(), a;
|
|
|
|
a = Math.round(source[3] * 255);
|
|
a = a.toString(16);
|
|
a = (a.length === 1) ? ('0' + a) : a;
|
|
|
|
return this.toHex() + a.toUpperCase();
|
|
},
|
|
|
|
/**
|
|
* Gets value of alpha channel for this color
|
|
* @return {Number} 0-1
|
|
*/
|
|
getAlpha: function() {
|
|
return this.getSource()[3];
|
|
},
|
|
|
|
/**
|
|
* Sets value of alpha channel for this color
|
|
* @param {Number} alpha Alpha value 0-1
|
|
* @return {fabric.Color} thisArg
|
|
*/
|
|
setAlpha: function(alpha) {
|
|
var source = this.getSource();
|
|
source[3] = alpha;
|
|
this.setSource(source);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Transforms color to its grayscale representation
|
|
* @return {fabric.Color} thisArg
|
|
*/
|
|
toGrayscale: function() {
|
|
var source = this.getSource(),
|
|
average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10),
|
|
currentAlpha = source[3];
|
|
this.setSource([average, average, average, currentAlpha]);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Transforms color to its black and white representation
|
|
* @param {Number} threshold
|
|
* @return {fabric.Color} thisArg
|
|
*/
|
|
toBlackWhite: function(threshold) {
|
|
var source = this.getSource(),
|
|
average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0),
|
|
currentAlpha = source[3];
|
|
|
|
threshold = threshold || 127;
|
|
|
|
average = (Number(average) < Number(threshold)) ? 0 : 255;
|
|
this.setSource([average, average, average, currentAlpha]);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Overlays color with another color
|
|
* @param {String|fabric.Color} otherColor
|
|
* @return {fabric.Color} thisArg
|
|
*/
|
|
overlayWith: function(otherColor) {
|
|
if (!(otherColor instanceof Color)) {
|
|
otherColor = new Color(otherColor);
|
|
}
|
|
|
|
var result = [],
|
|
alpha = this.getAlpha(),
|
|
otherAlpha = 0.5,
|
|
source = this.getSource(),
|
|
otherSource = otherColor.getSource(), i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha)));
|
|
}
|
|
|
|
result[3] = alpha;
|
|
this.setSource(result);
|
|
return this;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5))
|
|
* @static
|
|
* @field
|
|
* @memberOf fabric.Color
|
|
*/
|
|
// eslint-disable-next-line max-len
|
|
fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*((?:\d*\.?\d+)?)\s*)?\)$/i;
|
|
|
|
/**
|
|
* Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 ))
|
|
* @static
|
|
* @field
|
|
* @memberOf fabric.Color
|
|
*/
|
|
fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/i;
|
|
|
|
/**
|
|
* Regex matching color in HEX format (ex: #FF5544CC, #FF5555, 010155, aff)
|
|
* @static
|
|
* @field
|
|
* @memberOf fabric.Color
|
|
*/
|
|
fabric.Color.reHex = /^#?([0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})$/i;
|
|
|
|
/**
|
|
* Map of the 148 color names with HEX code
|
|
* @static
|
|
* @field
|
|
* @memberOf fabric.Color
|
|
* @see: https://www.w3.org/TR/css3-color/#svg-color
|
|
*/
|
|
fabric.Color.colorNameMap = {
|
|
aliceblue: '#F0F8FF',
|
|
antiquewhite: '#FAEBD7',
|
|
aqua: '#00FFFF',
|
|
aquamarine: '#7FFFD4',
|
|
azure: '#F0FFFF',
|
|
beige: '#F5F5DC',
|
|
bisque: '#FFE4C4',
|
|
black: '#000000',
|
|
blanchedalmond: '#FFEBCD',
|
|
blue: '#0000FF',
|
|
blueviolet: '#8A2BE2',
|
|
brown: '#A52A2A',
|
|
burlywood: '#DEB887',
|
|
cadetblue: '#5F9EA0',
|
|
chartreuse: '#7FFF00',
|
|
chocolate: '#D2691E',
|
|
coral: '#FF7F50',
|
|
cornflowerblue: '#6495ED',
|
|
cornsilk: '#FFF8DC',
|
|
crimson: '#DC143C',
|
|
cyan: '#00FFFF',
|
|
darkblue: '#00008B',
|
|
darkcyan: '#008B8B',
|
|
darkgoldenrod: '#B8860B',
|
|
darkgray: '#A9A9A9',
|
|
darkgrey: '#A9A9A9',
|
|
darkgreen: '#006400',
|
|
darkkhaki: '#BDB76B',
|
|
darkmagenta: '#8B008B',
|
|
darkolivegreen: '#556B2F',
|
|
darkorange: '#FF8C00',
|
|
darkorchid: '#9932CC',
|
|
darkred: '#8B0000',
|
|
darksalmon: '#E9967A',
|
|
darkseagreen: '#8FBC8F',
|
|
darkslateblue: '#483D8B',
|
|
darkslategray: '#2F4F4F',
|
|
darkslategrey: '#2F4F4F',
|
|
darkturquoise: '#00CED1',
|
|
darkviolet: '#9400D3',
|
|
deeppink: '#FF1493',
|
|
deepskyblue: '#00BFFF',
|
|
dimgray: '#696969',
|
|
dimgrey: '#696969',
|
|
dodgerblue: '#1E90FF',
|
|
firebrick: '#B22222',
|
|
floralwhite: '#FFFAF0',
|
|
forestgreen: '#228B22',
|
|
fuchsia: '#FF00FF',
|
|
gainsboro: '#DCDCDC',
|
|
ghostwhite: '#F8F8FF',
|
|
gold: '#FFD700',
|
|
goldenrod: '#DAA520',
|
|
gray: '#808080',
|
|
grey: '#808080',
|
|
green: '#008000',
|
|
greenyellow: '#ADFF2F',
|
|
honeydew: '#F0FFF0',
|
|
hotpink: '#FF69B4',
|
|
indianred: '#CD5C5C',
|
|
indigo: '#4B0082',
|
|
ivory: '#FFFFF0',
|
|
khaki: '#F0E68C',
|
|
lavender: '#E6E6FA',
|
|
lavenderblush: '#FFF0F5',
|
|
lawngreen: '#7CFC00',
|
|
lemonchiffon: '#FFFACD',
|
|
lightblue: '#ADD8E6',
|
|
lightcoral: '#F08080',
|
|
lightcyan: '#E0FFFF',
|
|
lightgoldenrodyellow: '#FAFAD2',
|
|
lightgray: '#D3D3D3',
|
|
lightgrey: '#D3D3D3',
|
|
lightgreen: '#90EE90',
|
|
lightpink: '#FFB6C1',
|
|
lightsalmon: '#FFA07A',
|
|
lightseagreen: '#20B2AA',
|
|
lightskyblue: '#87CEFA',
|
|
lightslategray: '#778899',
|
|
lightslategrey: '#778899',
|
|
lightsteelblue: '#B0C4DE',
|
|
lightyellow: '#FFFFE0',
|
|
lime: '#00FF00',
|
|
limegreen: '#32CD32',
|
|
linen: '#FAF0E6',
|
|
magenta: '#FF00FF',
|
|
maroon: '#800000',
|
|
mediumaquamarine: '#66CDAA',
|
|
mediumblue: '#0000CD',
|
|
mediumorchid: '#BA55D3',
|
|
mediumpurple: '#9370DB',
|
|
mediumseagreen: '#3CB371',
|
|
mediumslateblue: '#7B68EE',
|
|
mediumspringgreen: '#00FA9A',
|
|
mediumturquoise: '#48D1CC',
|
|
mediumvioletred: '#C71585',
|
|
midnightblue: '#191970',
|
|
mintcream: '#F5FFFA',
|
|
mistyrose: '#FFE4E1',
|
|
moccasin: '#FFE4B5',
|
|
navajowhite: '#FFDEAD',
|
|
navy: '#000080',
|
|
oldlace: '#FDF5E6',
|
|
olive: '#808000',
|
|
olivedrab: '#6B8E23',
|
|
orange: '#FFA500',
|
|
orangered: '#FF4500',
|
|
orchid: '#DA70D6',
|
|
palegoldenrod: '#EEE8AA',
|
|
palegreen: '#98FB98',
|
|
paleturquoise: '#AFEEEE',
|
|
palevioletred: '#DB7093',
|
|
papayawhip: '#FFEFD5',
|
|
peachpuff: '#FFDAB9',
|
|
peru: '#CD853F',
|
|
pink: '#FFC0CB',
|
|
plum: '#DDA0DD',
|
|
powderblue: '#B0E0E6',
|
|
purple: '#800080',
|
|
rebeccapurple: '#663399',
|
|
red: '#FF0000',
|
|
rosybrown: '#BC8F8F',
|
|
royalblue: '#4169E1',
|
|
saddlebrown: '#8B4513',
|
|
salmon: '#FA8072',
|
|
sandybrown: '#F4A460',
|
|
seagreen: '#2E8B57',
|
|
seashell: '#FFF5EE',
|
|
sienna: '#A0522D',
|
|
silver: '#C0C0C0',
|
|
skyblue: '#87CEEB',
|
|
slateblue: '#6A5ACD',
|
|
slategray: '#708090',
|
|
slategrey: '#708090',
|
|
snow: '#FFFAFA',
|
|
springgreen: '#00FF7F',
|
|
steelblue: '#4682B4',
|
|
tan: '#D2B48C',
|
|
teal: '#008080',
|
|
thistle: '#D8BFD8',
|
|
tomato: '#FF6347',
|
|
turquoise: '#40E0D0',
|
|
violet: '#EE82EE',
|
|
wheat: '#F5DEB3',
|
|
white: '#FFFFFF',
|
|
whitesmoke: '#F5F5F5',
|
|
yellow: '#FFFF00',
|
|
yellowgreen: '#9ACD32'
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
* @param {Number} p
|
|
* @param {Number} q
|
|
* @param {Number} t
|
|
* @return {Number}
|
|
*/
|
|
function hue2rgb(p, q, t) {
|
|
if (t < 0) {
|
|
t += 1;
|
|
}
|
|
if (t > 1) {
|
|
t -= 1;
|
|
}
|
|
if (t < 1 / 6) {
|
|
return p + (q - p) * 6 * t;
|
|
}
|
|
if (t < 1 / 2) {
|
|
return q;
|
|
}
|
|
if (t < 2 / 3) {
|
|
return p + (q - p) * (2 / 3 - t) * 6;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Returns new color object, when given a color in RGB format
|
|
* @memberOf fabric.Color
|
|
* @param {String} color Color value ex: rgb(0-255,0-255,0-255)
|
|
* @return {fabric.Color}
|
|
*/
|
|
fabric.Color.fromRgb = function(color) {
|
|
return Color.fromSource(Color.sourceFromRgb(color));
|
|
};
|
|
|
|
/**
|
|
* Returns array representation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format
|
|
* @memberOf fabric.Color
|
|
* @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%)
|
|
* @return {Array} source
|
|
*/
|
|
fabric.Color.sourceFromRgb = function(color) {
|
|
var match = color.match(Color.reRGBa);
|
|
if (match) {
|
|
var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1),
|
|
g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1),
|
|
b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1);
|
|
|
|
return [
|
|
parseInt(r, 10),
|
|
parseInt(g, 10),
|
|
parseInt(b, 10),
|
|
match[4] ? parseFloat(match[4]) : 1
|
|
];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns new color object, when given a color in RGBA format
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric.Color
|
|
* @param {String} color
|
|
* @return {fabric.Color}
|
|
*/
|
|
fabric.Color.fromRgba = Color.fromRgb;
|
|
|
|
/**
|
|
* Returns new color object, when given a color in HSL format
|
|
* @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%)
|
|
* @memberOf fabric.Color
|
|
* @return {fabric.Color}
|
|
*/
|
|
fabric.Color.fromHsl = function(color) {
|
|
return Color.fromSource(Color.sourceFromHsl(color));
|
|
};
|
|
|
|
/**
|
|
* Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format.
|
|
* Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
|
|
* @memberOf fabric.Color
|
|
* @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1)
|
|
* @return {Array} source
|
|
* @see http://http://www.w3.org/TR/css3-color/#hsl-color
|
|
*/
|
|
fabric.Color.sourceFromHsl = function(color) {
|
|
var match = color.match(Color.reHSLa);
|
|
if (!match) {
|
|
return;
|
|
}
|
|
|
|
var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360,
|
|
s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1),
|
|
l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1),
|
|
r, g, b;
|
|
|
|
if (s === 0) {
|
|
r = g = b = l;
|
|
}
|
|
else {
|
|
var q = l <= 0.5 ? l * (s + 1) : l + s - l * s,
|
|
p = l * 2 - q;
|
|
|
|
r = hue2rgb(p, q, h + 1 / 3);
|
|
g = hue2rgb(p, q, h);
|
|
b = hue2rgb(p, q, h - 1 / 3);
|
|
}
|
|
|
|
return [
|
|
Math.round(r * 255),
|
|
Math.round(g * 255),
|
|
Math.round(b * 255),
|
|
match[4] ? parseFloat(match[4]) : 1
|
|
];
|
|
};
|
|
|
|
/**
|
|
* Returns new color object, when given a color in HSLA format
|
|
* @static
|
|
* @function
|
|
* @memberOf fabric.Color
|
|
* @param {String} color
|
|
* @return {fabric.Color}
|
|
*/
|
|
fabric.Color.fromHsla = Color.fromHsl;
|
|
|
|
/**
|
|
* Returns new color object, when given a color in HEX format
|
|
* @static
|
|
* @memberOf fabric.Color
|
|
* @param {String} color Color value ex: FF5555
|
|
* @return {fabric.Color}
|
|
*/
|
|
fabric.Color.fromHex = function(color) {
|
|
return Color.fromSource(Color.sourceFromHex(color));
|
|
};
|
|
|
|
/**
|
|
* Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HEX format
|
|
* @static
|
|
* @memberOf fabric.Color
|
|
* @param {String} color ex: FF5555 or FF5544CC (RGBa)
|
|
* @return {Array} source
|
|
*/
|
|
fabric.Color.sourceFromHex = function(color) {
|
|
if (color.match(Color.reHex)) {
|
|
var value = color.slice(color.indexOf('#') + 1),
|
|
isShortNotation = (value.length === 3 || value.length === 4),
|
|
isRGBa = (value.length === 8 || value.length === 4),
|
|
r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2),
|
|
g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4),
|
|
b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6),
|
|
a = isRGBa ? (isShortNotation ? (value.charAt(3) + value.charAt(3)) : value.substring(6, 8)) : 'FF';
|
|
|
|
return [
|
|
parseInt(r, 16),
|
|
parseInt(g, 16),
|
|
parseInt(b, 16),
|
|
parseFloat((parseInt(a, 16) / 255).toFixed(2))
|
|
];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5])
|
|
* @static
|
|
* @memberOf fabric.Color
|
|
* @param {Array} source
|
|
* @return {fabric.Color}
|
|
*/
|
|
fabric.Color.fromSource = function(source) {
|
|
var oColor = new Color();
|
|
oColor.setSource(source);
|
|
return oColor;
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
scaleMap = ['e', 'se', 's', 'sw', 'w', 'nw', 'n', 'ne', 'e'],
|
|
skewMap = ['ns', 'nesw', 'ew', 'nwse'],
|
|
controls = {},
|
|
LEFT = 'left', TOP = 'top', RIGHT = 'right', BOTTOM = 'bottom', CENTER = 'center',
|
|
opposite = {
|
|
top: BOTTOM,
|
|
bottom: TOP,
|
|
left: RIGHT,
|
|
right: LEFT,
|
|
center: CENTER,
|
|
}, radiansToDegrees = fabric.util.radiansToDegrees,
|
|
sign = (Math.sign || function(x) { return ((x > 0) - (x < 0)) || +x; });
|
|
|
|
/**
|
|
* Combine control position and object angle to find the control direction compared
|
|
* to the object center.
|
|
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
|
|
* @param {fabric.Control} control the control class
|
|
* @return {Number} 0 - 7 a quadrant number
|
|
*/
|
|
function findCornerQuadrant(fabricObject, control) {
|
|
var cornerAngle = fabricObject.angle + radiansToDegrees(Math.atan2(control.y, control.x)) + 360;
|
|
return Math.round((cornerAngle % 360) / 45);
|
|
}
|
|
|
|
function fireEvent(eventName, options) {
|
|
var target = options.transform.target,
|
|
canvas = target.canvas,
|
|
canvasOptions = fabric.util.object.clone(options);
|
|
canvasOptions.target = target;
|
|
canvas && canvas.fire('object:' + eventName, canvasOptions);
|
|
target.fire(eventName, options);
|
|
}
|
|
|
|
/**
|
|
* Inspect event and fabricObject properties to understand if the scaling action
|
|
* @param {Event} eventData from the user action
|
|
* @param {fabric.Object} fabricObject the fabric object about to scale
|
|
* @return {Boolean} true if scale is proportional
|
|
*/
|
|
function scaleIsProportional(eventData, fabricObject) {
|
|
var canvas = fabricObject.canvas, uniScaleKey = canvas.uniScaleKey,
|
|
uniformIsToggled = eventData[uniScaleKey];
|
|
return (canvas.uniformScaling && !uniformIsToggled) ||
|
|
(!canvas.uniformScaling && uniformIsToggled);
|
|
}
|
|
|
|
/**
|
|
* Checks if transform is centered
|
|
* @param {Object} transform transform data
|
|
* @return {Boolean} true if transform is centered
|
|
*/
|
|
function isTransformCentered(transform) {
|
|
return transform.originX === CENTER && transform.originY === CENTER;
|
|
}
|
|
|
|
/**
|
|
* Inspect fabricObject to understand if the current scaling action is allowed
|
|
* @param {fabric.Object} fabricObject the fabric object about to scale
|
|
* @param {String} by 'x' or 'y' or ''
|
|
* @param {Boolean} scaleProportionally true if we are trying to scale proportionally
|
|
* @return {Boolean} true if scaling is not allowed at current conditions
|
|
*/
|
|
function scalingIsForbidden(fabricObject, by, scaleProportionally) {
|
|
var lockX = fabricObject.lockScalingX, lockY = fabricObject.lockScalingY;
|
|
if (lockX && lockY) {
|
|
return true;
|
|
}
|
|
if (!by && (lockX || lockY) && scaleProportionally) {
|
|
return true;
|
|
}
|
|
if (lockX && by === 'x') {
|
|
return true;
|
|
}
|
|
if (lockY && by === 'y') {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* return the correct cursor style for the scale action
|
|
* @param {Event} eventData the javascript event that is causing the scale
|
|
* @param {fabric.Control} control the control that is interested in the action
|
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action
|
|
* @return {String} a valid css string for the cursor
|
|
*/
|
|
function scaleCursorStyleHandler(eventData, control, fabricObject) {
|
|
var notAllowed = 'not-allowed',
|
|
scaleProportionally = scaleIsProportional(eventData, fabricObject),
|
|
by = '';
|
|
if (control.x !== 0 && control.y === 0) {
|
|
by = 'x';
|
|
}
|
|
else if (control.x === 0 && control.y !== 0) {
|
|
by = 'y';
|
|
}
|
|
if (scalingIsForbidden(fabricObject, by, scaleProportionally)) {
|
|
return notAllowed;
|
|
}
|
|
var n = findCornerQuadrant(fabricObject, control);
|
|
return scaleMap[n] + '-resize';
|
|
}
|
|
|
|
/**
|
|
* return the correct cursor style for the skew action
|
|
* @param {Event} eventData the javascript event that is causing the scale
|
|
* @param {fabric.Control} control the control that is interested in the action
|
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action
|
|
* @return {String} a valid css string for the cursor
|
|
*/
|
|
function skewCursorStyleHandler(eventData, control, fabricObject) {
|
|
var notAllowed = 'not-allowed';
|
|
if (control.x !== 0 && fabricObject.lockSkewingY) {
|
|
return notAllowed;
|
|
}
|
|
if (control.y !== 0 && fabricObject.lockSkewingX) {
|
|
return notAllowed;
|
|
}
|
|
var n = findCornerQuadrant(fabricObject, control) % 4;
|
|
return skewMap[n] + '-resize';
|
|
}
|
|
|
|
/**
|
|
* Combine skew and scale style handlers to cover fabric standard use case
|
|
* @param {Event} eventData the javascript event that is causing the scale
|
|
* @param {fabric.Control} control the control that is interested in the action
|
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action
|
|
* @return {String} a valid css string for the cursor
|
|
*/
|
|
function scaleSkewCursorStyleHandler(eventData, control, fabricObject) {
|
|
if (eventData[fabricObject.canvas.altActionKey]) {
|
|
return controls.skewCursorStyleHandler(eventData, control, fabricObject);
|
|
}
|
|
return controls.scaleCursorStyleHandler(eventData, control, fabricObject);
|
|
}
|
|
|
|
/**
|
|
* Inspect event, control and fabricObject to return the correct action name
|
|
* @param {Event} eventData the javascript event that is causing the scale
|
|
* @param {fabric.Control} control the control that is interested in the action
|
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action
|
|
* @return {String} an action name
|
|
*/
|
|
function scaleOrSkewActionName(eventData, control, fabricObject) {
|
|
var isAlternative = eventData[fabricObject.canvas.altActionKey];
|
|
if (control.x === 0) {
|
|
// then is scaleY or skewX
|
|
return isAlternative ? 'skewX' : 'scaleY';
|
|
}
|
|
if (control.y === 0) {
|
|
// then is scaleY or skewX
|
|
return isAlternative ? 'skewY' : 'scaleX';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find the correct style for the control that is used for rotation.
|
|
* this function is very simple and it just take care of not-allowed or standard cursor
|
|
* @param {Event} eventData the javascript event that is causing the scale
|
|
* @param {fabric.Control} control the control that is interested in the action
|
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action
|
|
* @return {String} a valid css string for the cursor
|
|
*/
|
|
function rotationStyleHandler(eventData, control, fabricObject) {
|
|
if (fabricObject.lockRotation) {
|
|
return 'not-allowed';
|
|
}
|
|
return control.cursorStyle;
|
|
}
|
|
|
|
function commonEventInfo(eventData, transform, x, y) {
|
|
return {
|
|
e: eventData,
|
|
transform: transform,
|
|
pointer: {
|
|
x: x,
|
|
y: y,
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Wrap an action handler with saving/restoring object position on the transform.
|
|
* this is the code that permits to objects to keep their position while transforming.
|
|
* @param {Function} actionHandler the function to wrap
|
|
* @return {Function} a function with an action handler signature
|
|
*/
|
|
function wrapWithFixedAnchor(actionHandler) {
|
|
return function(eventData, transform, x, y) {
|
|
var target = transform.target, centerPoint = target.getCenterPoint(),
|
|
constraint = target.translateToOriginPoint(centerPoint, transform.originX, transform.originY),
|
|
actionPerformed = actionHandler(eventData, transform, x, y);
|
|
target.setPositionByOrigin(constraint, transform.originX, transform.originY);
|
|
return actionPerformed;
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Wrap an action handler with firing an event if the action is performed
|
|
* @param {Function} actionHandler the function to wrap
|
|
* @return {Function} a function with an action handler signature
|
|
*/
|
|
function wrapWithFireEvent(eventName, actionHandler) {
|
|
return function(eventData, transform, x, y) {
|
|
var actionPerformed = actionHandler(eventData, transform, x, y);
|
|
if (actionPerformed) {
|
|
fireEvent(eventName, commonEventInfo(eventData, transform, x, y));
|
|
}
|
|
return actionPerformed;
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Transforms a point described by x and y in a distance from the top left corner of the object
|
|
* bounding box.
|
|
* @param {Object} transform
|
|
* @param {String} originX
|
|
* @param {String} originY
|
|
* @param {number} x
|
|
* @param {number} y
|
|
* @return {Fabric.Point} the normalized point
|
|
*/
|
|
function getLocalPoint(transform, originX, originY, x, y) {
|
|
var target = transform.target,
|
|
control = target.controls[transform.corner],
|
|
zoom = target.canvas.getZoom(),
|
|
padding = target.padding / zoom,
|
|
localPoint = target.toLocalPoint(new fabric.Point(x, y), originX, originY);
|
|
if (localPoint.x >= padding) {
|
|
localPoint.x -= padding;
|
|
}
|
|
if (localPoint.x <= -padding) {
|
|
localPoint.x += padding;
|
|
}
|
|
if (localPoint.y >= padding) {
|
|
localPoint.y -= padding;
|
|
}
|
|
if (localPoint.y <= padding) {
|
|
localPoint.y += padding;
|
|
}
|
|
localPoint.x -= control.offsetX;
|
|
localPoint.y -= control.offsetY;
|
|
return localPoint;
|
|
}
|
|
|
|
/**
|
|
* Detect if the fabric object is flipped on one side.
|
|
* @param {fabric.Object} target
|
|
* @return {Boolean} true if one flip, but not two.
|
|
*/
|
|
function targetHasOneFlip(target) {
|
|
return target.flipX !== target.flipY;
|
|
}
|
|
|
|
/**
|
|
* Utility function to compensate the scale factor when skew is applied on both axes
|
|
* @private
|
|
*/
|
|
function compensateScaleForSkew(target, oppositeSkew, scaleToCompensate, axis, reference) {
|
|
if (target[oppositeSkew] !== 0) {
|
|
var newDim = target._getTransformedDimensions()[axis];
|
|
var newValue = reference / newDim * target[scaleToCompensate];
|
|
target.set(scaleToCompensate, newValue);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action handler for skewing on the X axis
|
|
* @private
|
|
*/
|
|
function skewObjectX(eventData, transform, x, y) {
|
|
var target = transform.target,
|
|
// find how big the object would be, if there was no skewX. takes in account scaling
|
|
dimNoSkew = target._getTransformedDimensions(0, target.skewY),
|
|
localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y),
|
|
// the mouse is in the center of the object, and we want it to stay there.
|
|
// so the object will grow twice as much as the mouse.
|
|
// this makes the skew growth to localPoint * 2 - dimNoSkew.
|
|
totalSkewSize = Math.abs(localPoint.x * 2) - dimNoSkew.x,
|
|
currentSkew = target.skewX, newSkew;
|
|
if (totalSkewSize < 2) {
|
|
// let's make it easy to go back to position 0.
|
|
newSkew = 0;
|
|
}
|
|
else {
|
|
newSkew = radiansToDegrees(
|
|
Math.atan2((totalSkewSize / target.scaleX), (dimNoSkew.y / target.scaleY))
|
|
);
|
|
// now we have to find the sign of the skew.
|
|
// it mostly depend on the origin of transformation.
|
|
if (transform.originX === LEFT && transform.originY === BOTTOM) {
|
|
newSkew = -newSkew;
|
|
}
|
|
if (transform.originX === RIGHT && transform.originY === TOP) {
|
|
newSkew = -newSkew;
|
|
}
|
|
if (targetHasOneFlip(target)) {
|
|
newSkew = -newSkew;
|
|
}
|
|
}
|
|
var hasSkewed = currentSkew !== newSkew;
|
|
if (hasSkewed) {
|
|
var dimBeforeSkewing = target._getTransformedDimensions().y;
|
|
target.set('skewX', newSkew);
|
|
compensateScaleForSkew(target, 'skewY', 'scaleY', 'y', dimBeforeSkewing);
|
|
}
|
|
return hasSkewed;
|
|
}
|
|
|
|
/**
|
|
* Action handler for skewing on the Y axis
|
|
* @private
|
|
*/
|
|
function skewObjectY(eventData, transform, x, y) {
|
|
var target = transform.target,
|
|
// find how big the object would be, if there was no skewX. takes in account scaling
|
|
dimNoSkew = target._getTransformedDimensions(target.skewX, 0),
|
|
localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y),
|
|
// the mouse is in the center of the object, and we want it to stay there.
|
|
// so the object will grow twice as much as the mouse.
|
|
// this makes the skew growth to localPoint * 2 - dimNoSkew.
|
|
totalSkewSize = Math.abs(localPoint.y * 2) - dimNoSkew.y,
|
|
currentSkew = target.skewY, newSkew;
|
|
if (totalSkewSize < 2) {
|
|
// let's make it easy to go back to position 0.
|
|
newSkew = 0;
|
|
}
|
|
else {
|
|
newSkew = radiansToDegrees(
|
|
Math.atan2((totalSkewSize / target.scaleY), (dimNoSkew.x / target.scaleX))
|
|
);
|
|
// now we have to find the sign of the skew.
|
|
// it mostly depend on the origin of transformation.
|
|
if (transform.originX === LEFT && transform.originY === BOTTOM) {
|
|
newSkew = -newSkew;
|
|
}
|
|
if (transform.originX === RIGHT && transform.originY === TOP) {
|
|
newSkew = -newSkew;
|
|
}
|
|
if (targetHasOneFlip(target)) {
|
|
newSkew = -newSkew;
|
|
}
|
|
}
|
|
var hasSkewed = currentSkew !== newSkew;
|
|
if (hasSkewed) {
|
|
var dimBeforeSkewing = target._getTransformedDimensions().x;
|
|
target.set('skewY', newSkew);
|
|
compensateScaleForSkew(target, 'skewX', 'scaleX', 'x', dimBeforeSkewing);
|
|
}
|
|
return hasSkewed;
|
|
}
|
|
|
|
/**
|
|
* Wrapped Action handler for skewing on the Y axis, takes care of the
|
|
* skew direction and determine the correct transform origin for the anchor point
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function skewHandlerX(eventData, transform, x, y) {
|
|
// step1 figure out and change transform origin.
|
|
// if skewX > 0 and originY bottom we anchor on right
|
|
// if skewX > 0 and originY top we anchor on left
|
|
// if skewX < 0 and originY bottom we anchor on left
|
|
// if skewX < 0 and originY top we anchor on right
|
|
// if skewX is 0, we look for mouse position to understand where are we going.
|
|
var target = transform.target, currentSkew = target.skewX, originX, originY = transform.originY;
|
|
if (target.lockSkewingX) {
|
|
return false;
|
|
}
|
|
if (currentSkew === 0) {
|
|
var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y);
|
|
if (localPointFromCenter.x > 0) {
|
|
// we are pulling right, anchor left;
|
|
originX = LEFT;
|
|
}
|
|
else {
|
|
// we are pulling right, anchor right
|
|
originX = RIGHT;
|
|
}
|
|
}
|
|
else {
|
|
if (currentSkew > 0) {
|
|
originX = originY === TOP ? LEFT : RIGHT;
|
|
}
|
|
if (currentSkew < 0) {
|
|
originX = originY === TOP ? RIGHT : LEFT;
|
|
}
|
|
// is the object flipped on one side only? swap the origin.
|
|
if (targetHasOneFlip(target)) {
|
|
originX = originX === LEFT ? RIGHT : LEFT;
|
|
}
|
|
}
|
|
|
|
// once we have the origin, we find the anchor point
|
|
transform.originX = originX;
|
|
var finalHandler = wrapWithFireEvent('skewing', wrapWithFixedAnchor(skewObjectX));
|
|
return finalHandler(eventData, transform, x, y);
|
|
}
|
|
|
|
/**
|
|
* Wrapped Action handler for skewing on the Y axis, takes care of the
|
|
* skew direction and determine the correct transform origin for the anchor point
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function skewHandlerY(eventData, transform, x, y) {
|
|
// step1 figure out and change transform origin.
|
|
// if skewY > 0 and originX left we anchor on top
|
|
// if skewY > 0 and originX right we anchor on bottom
|
|
// if skewY < 0 and originX left we anchor on bottom
|
|
// if skewY < 0 and originX right we anchor on top
|
|
// if skewY is 0, we look for mouse position to understand where are we going.
|
|
var target = transform.target, currentSkew = target.skewY, originY, originX = transform.originX;
|
|
if (target.lockSkewingY) {
|
|
return false;
|
|
}
|
|
if (currentSkew === 0) {
|
|
var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y);
|
|
if (localPointFromCenter.y > 0) {
|
|
// we are pulling down, anchor up;
|
|
originY = TOP;
|
|
}
|
|
else {
|
|
// we are pulling up, anchor down
|
|
originY = BOTTOM;
|
|
}
|
|
}
|
|
else {
|
|
if (currentSkew > 0) {
|
|
originY = originX === LEFT ? TOP : BOTTOM;
|
|
}
|
|
if (currentSkew < 0) {
|
|
originY = originX === LEFT ? BOTTOM : TOP;
|
|
}
|
|
// is the object flipped on one side only? swap the origin.
|
|
if (targetHasOneFlip(target)) {
|
|
originY = originY === TOP ? BOTTOM : TOP;
|
|
}
|
|
}
|
|
|
|
// once we have the origin, we find the anchor point
|
|
transform.originY = originY;
|
|
var finalHandler = wrapWithFireEvent('skewing', wrapWithFixedAnchor(skewObjectY));
|
|
return finalHandler(eventData, transform, x, y);
|
|
}
|
|
|
|
/**
|
|
* Action handler for rotation and snapping, without anchor point.
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
* @private
|
|
*/
|
|
function rotationWithSnapping(eventData, transform, x, y) {
|
|
var t = transform,
|
|
target = t.target,
|
|
pivotPoint = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY);
|
|
|
|
if (target.lockRotation) {
|
|
return false;
|
|
}
|
|
|
|
var lastAngle = Math.atan2(t.ey - pivotPoint.y, t.ex - pivotPoint.x),
|
|
curAngle = Math.atan2(y - pivotPoint.y, x - pivotPoint.x),
|
|
angle = radiansToDegrees(curAngle - lastAngle + t.theta),
|
|
hasRotated = true;
|
|
|
|
if (target.snapAngle > 0) {
|
|
var snapAngle = target.snapAngle,
|
|
snapThreshold = target.snapThreshold || snapAngle,
|
|
rightAngleLocked = Math.ceil(angle / snapAngle) * snapAngle,
|
|
leftAngleLocked = Math.floor(angle / snapAngle) * snapAngle;
|
|
|
|
if (Math.abs(angle - leftAngleLocked) < snapThreshold) {
|
|
angle = leftAngleLocked;
|
|
}
|
|
else if (Math.abs(angle - rightAngleLocked) < snapThreshold) {
|
|
angle = rightAngleLocked;
|
|
}
|
|
}
|
|
|
|
// normalize angle to positive value
|
|
if (angle < 0) {
|
|
angle = 360 + angle;
|
|
}
|
|
angle %= 360;
|
|
|
|
hasRotated = target.angle !== angle;
|
|
target.angle = angle;
|
|
return hasRotated;
|
|
}
|
|
|
|
/**
|
|
* Basic scaling logic, reused with different constrain for scaling X,Y, freely or equally.
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @param {Object} options additional information for scaling
|
|
* @param {String} options.by 'x', 'y', 'equally' or '' to indicate type of scaling
|
|
* @return {Boolean} true if some change happened
|
|
* @private
|
|
*/
|
|
function scaleObject(eventData, transform, x, y, options) {
|
|
options = options || {};
|
|
var target = transform.target,
|
|
lockScalingX = target.lockScalingX, lockScalingY = target.lockScalingY,
|
|
by = options.by, newPoint, scaleX, scaleY, dim,
|
|
scaleProportionally = scaleIsProportional(eventData, target),
|
|
forbidScaling = scalingIsForbidden(target, by, scaleProportionally),
|
|
signX, signY, gestureScale = transform.gestureScale;
|
|
|
|
if (forbidScaling) {
|
|
return false;
|
|
}
|
|
if (gestureScale) {
|
|
scaleX = transform.scaleX * gestureScale;
|
|
scaleY = transform.scaleY * gestureScale;
|
|
}
|
|
else {
|
|
newPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y);
|
|
// use of sign: We use sign to detect change of direction of an action. sign usually change when
|
|
// we cross the origin point with the mouse. So a scale flip for example. There is an issue when scaling
|
|
// by center and scaling using one middle control ( default: mr, mt, ml, mb), the mouse movement can easily
|
|
// cross many time the origin point and flip the object. so we need a way to filter out the noise.
|
|
// This ternary here should be ok to filter out X scaling when we want Y only and vice versa.
|
|
signX = by !== 'y' ? sign(newPoint.x) : 1;
|
|
signY = by !== 'x' ? sign(newPoint.y) : 1;
|
|
if (!transform.signX) {
|
|
transform.signX = signX;
|
|
}
|
|
if (!transform.signY) {
|
|
transform.signY = signY;
|
|
}
|
|
|
|
if (target.lockScalingFlip &&
|
|
(transform.signX !== signX || transform.signY !== signY)
|
|
) {
|
|
return false;
|
|
}
|
|
|
|
dim = target._getTransformedDimensions();
|
|
// missing detection of flip and logic to switch the origin
|
|
if (scaleProportionally && !by) {
|
|
// uniform scaling
|
|
var distance = Math.abs(newPoint.x) + Math.abs(newPoint.y),
|
|
original = transform.original,
|
|
originalDistance = Math.abs(dim.x * original.scaleX / target.scaleX) +
|
|
Math.abs(dim.y * original.scaleY / target.scaleY),
|
|
scale = distance / originalDistance;
|
|
scaleX = original.scaleX * scale;
|
|
scaleY = original.scaleY * scale;
|
|
}
|
|
else {
|
|
scaleX = Math.abs(newPoint.x * target.scaleX / dim.x);
|
|
scaleY = Math.abs(newPoint.y * target.scaleY / dim.y);
|
|
}
|
|
// if we are scaling by center, we need to double the scale
|
|
if (isTransformCentered(transform)) {
|
|
scaleX *= 2;
|
|
scaleY *= 2;
|
|
}
|
|
if (transform.signX !== signX && by !== 'y') {
|
|
transform.originX = opposite[transform.originX];
|
|
scaleX *= -1;
|
|
transform.signX = signX;
|
|
}
|
|
if (transform.signY !== signY && by !== 'x') {
|
|
transform.originY = opposite[transform.originY];
|
|
scaleY *= -1;
|
|
transform.signY = signY;
|
|
}
|
|
}
|
|
// minScale is taken are in the setter.
|
|
var oldScaleX = target.scaleX, oldScaleY = target.scaleY;
|
|
if (!by) {
|
|
!lockScalingX && target.set('scaleX', scaleX);
|
|
!lockScalingY && target.set('scaleY', scaleY);
|
|
}
|
|
else {
|
|
// forbidden cases already handled on top here.
|
|
by === 'x' && target.set('scaleX', scaleX);
|
|
by === 'y' && target.set('scaleY', scaleY);
|
|
}
|
|
return oldScaleX !== target.scaleX || oldScaleY !== target.scaleY;
|
|
}
|
|
|
|
/**
|
|
* Generic scaling logic, to scale from corners either equally or freely.
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function scaleObjectFromCorner(eventData, transform, x, y) {
|
|
return scaleObject(eventData, transform, x, y);
|
|
}
|
|
|
|
/**
|
|
* Scaling logic for the X axis.
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function scaleObjectX(eventData, transform, x, y) {
|
|
return scaleObject(eventData, transform, x, y , { by: 'x' });
|
|
}
|
|
|
|
/**
|
|
* Scaling logic for the Y axis.
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function scaleObjectY(eventData, transform, x, y) {
|
|
return scaleObject(eventData, transform, x, y , { by: 'y' });
|
|
}
|
|
|
|
/**
|
|
* Composed action handler to either scale Y or skew X
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function scalingYOrSkewingX(eventData, transform, x, y) {
|
|
// ok some safety needed here.
|
|
if (eventData[transform.target.canvas.altActionKey]) {
|
|
return controls.skewHandlerX(eventData, transform, x, y);
|
|
}
|
|
return controls.scalingY(eventData, transform, x, y);
|
|
}
|
|
|
|
/**
|
|
* Composed action handler to either scale X or skew Y
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function scalingXOrSkewingY(eventData, transform, x, y) {
|
|
// ok some safety needed here.
|
|
if (eventData[transform.target.canvas.altActionKey]) {
|
|
return controls.skewHandlerY(eventData, transform, x, y);
|
|
}
|
|
return controls.scalingX(eventData, transform, x, y);
|
|
}
|
|
|
|
/**
|
|
* Action handler to change textbox width
|
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if some change happened
|
|
*/
|
|
function changeWidth(eventData, transform, x, y) {
|
|
var target = transform.target, localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y),
|
|
strokePadding = target.strokeWidth / (target.strokeUniform ? target.scaleX : 1),
|
|
multiplier = isTransformCentered(transform) ? 2 : 1,
|
|
oldWidth = target.width,
|
|
newWidth = Math.abs(localPoint.x * multiplier / target.scaleX) - strokePadding;
|
|
target.set('width', Math.max(newWidth, 0));
|
|
return oldWidth !== newWidth;
|
|
}
|
|
|
|
/**
|
|
* Action handler
|
|
* @private
|
|
* @param {Event} eventData javascript event that is doing the transform
|
|
* @param {Object} transform javascript object containing a series of information around the current transform
|
|
* @param {number} x current mouse x position, canvas normalized
|
|
* @param {number} y current mouse y position, canvas normalized
|
|
* @return {Boolean} true if the translation occurred
|
|
*/
|
|
function dragHandler(eventData, transform, x, y) {
|
|
var target = transform.target,
|
|
newLeft = x - transform.offsetX,
|
|
newTop = y - transform.offsetY,
|
|
moveX = !target.get('lockMovementX') && target.left !== newLeft,
|
|
moveY = !target.get('lockMovementY') && target.top !== newTop;
|
|
moveX && target.set('left', newLeft);
|
|
moveY && target.set('top', newTop);
|
|
if (moveX || moveY) {
|
|
fireEvent('moving', commonEventInfo(eventData, transform, x, y));
|
|
}
|
|
return moveX || moveY;
|
|
}
|
|
|
|
controls.scaleCursorStyleHandler = scaleCursorStyleHandler;
|
|
controls.skewCursorStyleHandler = skewCursorStyleHandler;
|
|
controls.scaleSkewCursorStyleHandler = scaleSkewCursorStyleHandler;
|
|
controls.rotationWithSnapping = wrapWithFireEvent('rotating', wrapWithFixedAnchor(rotationWithSnapping));
|
|
controls.scalingEqually = wrapWithFireEvent('scaling', wrapWithFixedAnchor( scaleObjectFromCorner));
|
|
controls.scalingX = wrapWithFireEvent('scaling', wrapWithFixedAnchor(scaleObjectX));
|
|
controls.scalingY = wrapWithFireEvent('scaling', wrapWithFixedAnchor(scaleObjectY));
|
|
controls.scalingYOrSkewingX = scalingYOrSkewingX;
|
|
controls.scalingXOrSkewingY = scalingXOrSkewingY;
|
|
controls.changeWidth = wrapWithFireEvent('resizing', wrapWithFixedAnchor(changeWidth));
|
|
controls.skewHandlerX = skewHandlerX;
|
|
controls.skewHandlerY = skewHandlerY;
|
|
controls.dragHandler = dragHandler;
|
|
controls.scaleOrSkewActionName = scaleOrSkewActionName;
|
|
controls.rotationStyleHandler = rotationStyleHandler;
|
|
controls.fireEvent = fireEvent;
|
|
controls.wrapWithFixedAnchor = wrapWithFixedAnchor;
|
|
controls.wrapWithFireEvent = wrapWithFireEvent;
|
|
controls.getLocalPoint = getLocalPoint;
|
|
fabric.controlsUtils = controls;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
degreesToRadians = fabric.util.degreesToRadians,
|
|
controls = fabric.controlsUtils;
|
|
|
|
/**
|
|
* Render a round control, as per fabric features.
|
|
* This function is written to respect object properties like transparentCorners, cornerSize
|
|
* cornerColor, cornerStrokeColor
|
|
* plus the addition of offsetY and offsetX.
|
|
* @param {CanvasRenderingContext2D} ctx context to render on
|
|
* @param {Number} left x coordinate where the control center should be
|
|
* @param {Number} top y coordinate where the control center should be
|
|
* @param {Object} styleOverride override for fabric.Object controls style
|
|
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
|
|
*/
|
|
function renderCircleControl (ctx, left, top, styleOverride, fabricObject) {
|
|
styleOverride = styleOverride || {};
|
|
var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
|
|
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
|
|
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
|
|
styleOverride.transparentCorners : fabricObject.transparentCorners,
|
|
methodName = transparentCorners ? 'stroke' : 'fill',
|
|
stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor),
|
|
myLeft = left,
|
|
myTop = top, size;
|
|
ctx.save();
|
|
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor;
|
|
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor;
|
|
// as soon as fabric react v5, remove ie11, use proper ellipse code.
|
|
if (xSize > ySize) {
|
|
size = xSize;
|
|
ctx.scale(1.0, ySize / xSize);
|
|
myTop = top * xSize / ySize;
|
|
}
|
|
else if (ySize > xSize) {
|
|
size = ySize;
|
|
ctx.scale(xSize / ySize, 1.0);
|
|
myLeft = left * ySize / xSize;
|
|
}
|
|
else {
|
|
size = xSize;
|
|
}
|
|
// this is still wrong
|
|
ctx.lineWidth = 1;
|
|
ctx.beginPath();
|
|
ctx.arc(myLeft, myTop, size / 2, 0, 2 * Math.PI, false);
|
|
ctx[methodName]();
|
|
if (stroke) {
|
|
ctx.stroke();
|
|
}
|
|
ctx.restore();
|
|
}
|
|
|
|
/**
|
|
* Render a square control, as per fabric features.
|
|
* This function is written to respect object properties like transparentCorners, cornerSize
|
|
* cornerColor, cornerStrokeColor
|
|
* plus the addition of offsetY and offsetX.
|
|
* @param {CanvasRenderingContext2D} ctx context to render on
|
|
* @param {Number} left x coordinate where the control center should be
|
|
* @param {Number} top y coordinate where the control center should be
|
|
* @param {Object} styleOverride override for fabric.Object controls style
|
|
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
|
|
*/
|
|
function renderSquareControl(ctx, left, top, styleOverride, fabricObject) {
|
|
styleOverride = styleOverride || {};
|
|
var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
|
|
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
|
|
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
|
|
styleOverride.transparentCorners : fabricObject.transparentCorners,
|
|
methodName = transparentCorners ? 'stroke' : 'fill',
|
|
stroke = !transparentCorners && (
|
|
styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor
|
|
), xSizeBy2 = xSize / 2, ySizeBy2 = ySize / 2;
|
|
ctx.save();
|
|
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor;
|
|
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor;
|
|
// this is still wrong
|
|
ctx.lineWidth = 1;
|
|
ctx.translate(left, top);
|
|
ctx.rotate(degreesToRadians(fabricObject.angle));
|
|
// this does not work, and fixed with ( && ) does not make sense.
|
|
// to have real transparent corners we need the controls on upperCanvas
|
|
// transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
|
|
ctx[methodName + 'Rect'](-xSizeBy2, -ySizeBy2, xSize, ySize);
|
|
if (stroke) {
|
|
ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
|
|
}
|
|
ctx.restore();
|
|
}
|
|
|
|
controls.renderCircleControl = renderCircleControl;
|
|
controls.renderSquareControl = renderSquareControl;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { });
|
|
|
|
function Control(options) {
|
|
for (var i in options) {
|
|
this[i] = options[i];
|
|
}
|
|
}
|
|
|
|
fabric.Control = Control;
|
|
|
|
fabric.Control.prototype = /** @lends fabric.Control.prototype */ {
|
|
|
|
/**
|
|
* keep track of control visibility.
|
|
* mainly for backward compatibility.
|
|
* if you do not want to see a control, you can remove it
|
|
* from the controlset.
|
|
* @type {Boolean}
|
|
* @default true
|
|
*/
|
|
visible: true,
|
|
|
|
/**
|
|
* Name of the action that the control will likely execute.
|
|
* This is optional. FabricJS uses to identify what the user is doing for some
|
|
* extra optimizations. If you are writing a custom control and you want to know
|
|
* somewhere else in the code what is going on, you can use this string here.
|
|
* you can also provide a custom getActionName if your control run multiple actions
|
|
* depending on some external state.
|
|
* default to scale since is the most common, used on 4 corners by default
|
|
* @type {String}
|
|
* @default 'scale'
|
|
*/
|
|
actionName: 'scale',
|
|
|
|
/**
|
|
* Drawing angle of the control.
|
|
* NOT used for now, but name marked as needed for internal logic
|
|
* example: to reuse the same drawing function for different rotated controls
|
|
* @type {Number}
|
|
* @default 0
|
|
*/
|
|
angle: 0,
|
|
|
|
/**
|
|
* Relative position of the control. X
|
|
* 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities
|
|
* of the bounding box.
|
|
* @type {Number}
|
|
* @default 0
|
|
*/
|
|
x: 0,
|
|
|
|
/**
|
|
* Relative position of the control. Y
|
|
* 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities
|
|
* of the bounding box.
|
|
* @type {Number}
|
|
* @default 0
|
|
*/
|
|
y: 0,
|
|
|
|
/**
|
|
* Horizontal offset of the control from the defined position. In pixels
|
|
* Positive offset moves the control to the right, negative to the left.
|
|
* It used when you want to have position of control that does not scale with
|
|
* the bounding box. Example: rotation control is placed at x:0, y: 0.5 on
|
|
* the boundindbox, with an offset of 30 pixels vertically. Those 30 pixels will
|
|
* stay 30 pixels no matter how the object is big. Another example is having 2
|
|
* controls in the corner, that stay in the same position when the object scale.
|
|
* of the bounding box.
|
|
* @type {Number}
|
|
* @default 0
|
|
*/
|
|
offsetX: 0,
|
|
|
|
/**
|
|
* Vertical offset of the control from the defined position. In pixels
|
|
* Positive offset moves the control to the bottom, negative to the top.
|
|
* @type {Number}
|
|
* @default 0
|
|
*/
|
|
offsetY: 0,
|
|
|
|
/**
|
|
* Sets the length of the control. If null, defaults to object's cornerSize.
|
|
* Expects both sizeX and sizeY to be set when set.
|
|
* @type {?Number}
|
|
* @default null
|
|
*/
|
|
sizeX: null,
|
|
|
|
/**
|
|
* Sets the height of the control. If null, defaults to object's cornerSize.
|
|
* Expects both sizeX and sizeY to be set when set.
|
|
* @type {?Number}
|
|
* @default null
|
|
*/
|
|
sizeY: null,
|
|
|
|
/**
|
|
* Sets the length of the touch area of the control. If null, defaults to object's touchCornerSize.
|
|
* Expects both touchSizeX and touchSizeY to be set when set.
|
|
* @type {?Number}
|
|
* @default null
|
|
*/
|
|
touchSizeX: null,
|
|
|
|
/**
|
|
* Sets the height of the touch area of the control. If null, defaults to object's touchCornerSize.
|
|
* Expects both touchSizeX and touchSizeY to be set when set.
|
|
* @type {?Number}
|
|
* @default null
|
|
*/
|
|
touchSizeY: null,
|
|
|
|
/**
|
|
* Css cursor style to display when the control is hovered.
|
|
* if the method `cursorStyleHandler` is provided, this property is ignored.
|
|
* @type {String}
|
|
* @default 'crosshair'
|
|
*/
|
|
cursorStyle: 'crosshair',
|
|
|
|
/**
|
|
* If controls has an offsetY or offsetX, draw a line that connects
|
|
* the control to the bounding box
|
|
* @type {Boolean}
|
|
* @default false
|
|
*/
|
|
withConnection: false,
|
|
|
|
/**
|
|
* The control actionHandler, provide one to handle action ( control being moved )
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {Object} transformData properties of the current transform
|
|
* @param {Number} x x position of the cursor
|
|
* @param {Number} y y position of the cursor
|
|
* @return {Boolean} true if the action/event modified the object
|
|
*/
|
|
actionHandler: function(/* eventData, transformData, x, y */) { },
|
|
|
|
/**
|
|
* The control handler for mouse down, provide one to handle mouse down on control
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {Object} transformData properties of the current transform
|
|
* @param {Number} x x position of the cursor
|
|
* @param {Number} y y position of the cursor
|
|
* @return {Boolean} true if the action/event modified the object
|
|
*/
|
|
mouseDownHandler: function(/* eventData, transformData, x, y */) { },
|
|
|
|
/**
|
|
* The control mouseUpHandler, provide one to handle an effect on mouse up.
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {Object} transformData properties of the current transform
|
|
* @param {Number} x x position of the cursor
|
|
* @param {Number} y y position of the cursor
|
|
* @return {Boolean} true if the action/event modified the object
|
|
*/
|
|
mouseUpHandler: function(/* eventData, transformData, x, y */) { },
|
|
|
|
/**
|
|
* Returns control actionHandler
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {fabric.Object} fabricObject on which the control is displayed
|
|
* @param {fabric.Control} control control for which the action handler is being asked
|
|
* @return {Function} the action handler
|
|
*/
|
|
getActionHandler: function(/* eventData, fabricObject, control */) {
|
|
return this.actionHandler;
|
|
},
|
|
|
|
/**
|
|
* Returns control mouseDown handler
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {fabric.Object} fabricObject on which the control is displayed
|
|
* @param {fabric.Control} control control for which the action handler is being asked
|
|
* @return {Function} the action handler
|
|
*/
|
|
getMouseDownHandler: function(/* eventData, fabricObject, control */) {
|
|
return this.mouseDownHandler;
|
|
},
|
|
|
|
/**
|
|
* Returns control mouseUp handler
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {fabric.Object} fabricObject on which the control is displayed
|
|
* @param {fabric.Control} control control for which the action handler is being asked
|
|
* @return {Function} the action handler
|
|
*/
|
|
getMouseUpHandler: function(/* eventData, fabricObject, control */) {
|
|
return this.mouseUpHandler;
|
|
},
|
|
|
|
/**
|
|
* Returns control cursorStyle for css using cursorStyle. If you need a more elaborate
|
|
* function you can pass one in the constructor
|
|
* the cursorStyle property
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {fabric.Control} control the current control ( likely this)
|
|
* @param {fabric.Object} object on which the control is displayed
|
|
* @return {String}
|
|
*/
|
|
cursorStyleHandler: function(eventData, control /* fabricObject */) {
|
|
return control.cursorStyle;
|
|
},
|
|
|
|
/**
|
|
* Returns the action name. The basic implementation just return the actionName property.
|
|
* @param {Event} eventData the native mouse event
|
|
* @param {fabric.Control} control the current control ( likely this)
|
|
* @param {fabric.Object} object on which the control is displayed
|
|
* @return {String}
|
|
*/
|
|
getActionName: function(eventData, control /* fabricObject */) {
|
|
return control.actionName;
|
|
},
|
|
|
|
/**
|
|
* Returns controls visibility
|
|
* @param {fabric.Object} object on which the control is displayed
|
|
* @param {String} controlKey key where the control is memorized on the
|
|
* @return {Boolean}
|
|
*/
|
|
getVisibility: function(fabricObject, controlKey) {
|
|
var objectVisibility = fabricObject._controlsVisibility;
|
|
if (objectVisibility && typeof objectVisibility[controlKey] !== 'undefined') {
|
|
return objectVisibility[controlKey];
|
|
}
|
|
return this.visible;
|
|
},
|
|
|
|
/**
|
|
* Sets controls visibility
|
|
* @param {Boolean} visibility for the object
|
|
* @return {Void}
|
|
*/
|
|
setVisibility: function(visibility /* name, fabricObject */) {
|
|
this.visible = visibility;
|
|
},
|
|
|
|
|
|
positionHandler: function(dim, finalMatrix /*, fabricObject, currentControl */) {
|
|
var point = fabric.util.transformPoint({
|
|
x: this.x * dim.x + this.offsetX,
|
|
y: this.y * dim.y + this.offsetY }, finalMatrix);
|
|
return point;
|
|
},
|
|
|
|
/**
|
|
* Returns the coords for this control based on object values.
|
|
* @param {Number} objectAngle angle from the fabric object holding the control
|
|
* @param {Number} objectCornerSize cornerSize from the fabric object holding the control (or touchCornerSize if
|
|
* isTouch is true)
|
|
* @param {Number} centerX x coordinate where the control center should be
|
|
* @param {Number} centerY y coordinate where the control center should be
|
|
* @param {boolean} isTouch true if touch corner, false if normal corner
|
|
*/
|
|
calcCornerCoords: function(objectAngle, objectCornerSize, centerX, centerY, isTouch) {
|
|
var cosHalfOffset,
|
|
sinHalfOffset,
|
|
cosHalfOffsetComp,
|
|
sinHalfOffsetComp,
|
|
xSize = (isTouch) ? this.touchSizeX : this.sizeX,
|
|
ySize = (isTouch) ? this.touchSizeY : this.sizeY;
|
|
if (xSize && ySize && xSize !== ySize) {
|
|
// handle rectangular corners
|
|
var controlTriangleAngle = Math.atan2(ySize, xSize);
|
|
var cornerHypotenuse = Math.sqrt(xSize * xSize + ySize * ySize) / 2;
|
|
var newTheta = controlTriangleAngle - fabric.util.degreesToRadians(objectAngle);
|
|
var newThetaComp = Math.PI / 2 - controlTriangleAngle - fabric.util.degreesToRadians(objectAngle);
|
|
cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta);
|
|
sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta);
|
|
// use complementary angle for two corners
|
|
cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newThetaComp);
|
|
sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newThetaComp);
|
|
}
|
|
else {
|
|
// handle square corners
|
|
// use default object corner size unless size is defined
|
|
var cornerSize = (xSize && ySize) ? xSize : objectCornerSize;
|
|
/* 0.7071067812 stands for sqrt(2)/2 */
|
|
cornerHypotenuse = cornerSize * 0.7071067812;
|
|
// complementary angles are equal since they're both 45 degrees
|
|
var newTheta = fabric.util.degreesToRadians(45 - objectAngle);
|
|
cosHalfOffset = cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newTheta);
|
|
sinHalfOffset = sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newTheta);
|
|
}
|
|
|
|
return {
|
|
tl: {
|
|
x: centerX - sinHalfOffsetComp,
|
|
y: centerY - cosHalfOffsetComp,
|
|
},
|
|
tr: {
|
|
x: centerX + cosHalfOffset,
|
|
y: centerY - sinHalfOffset,
|
|
},
|
|
bl: {
|
|
x: centerX - cosHalfOffset,
|
|
y: centerY + sinHalfOffset,
|
|
},
|
|
br: {
|
|
x: centerX + sinHalfOffsetComp,
|
|
y: centerY + cosHalfOffsetComp,
|
|
},
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Render function for the control.
|
|
* When this function runs the context is unscaled. unrotate. Just retina scaled.
|
|
* all the functions will have to translate to the point left,top before starting Drawing
|
|
* if they want to draw a control where the position is detected.
|
|
* left and top are the result of the positionHandler function
|
|
* @param {RenderingContext2D} ctx the context where the control will be drawn
|
|
* @param {Number} left position of the canvas where we are about to render the control.
|
|
* @param {Number} top position of the canvas where we are about to render the control.
|
|
* @param {Object} styleOverride
|
|
* @param {fabric.Object} fabricObject the object where the control is about to be rendered
|
|
*/
|
|
render: function(ctx, left, top, styleOverride, fabricObject) {
|
|
styleOverride = styleOverride || {};
|
|
switch (styleOverride.cornerStyle || fabricObject.cornerStyle) {
|
|
case 'circle':
|
|
fabric.controlsUtils.renderCircleControl.call(this, ctx, left, top, styleOverride, fabricObject);
|
|
break;
|
|
default:
|
|
fabric.controlsUtils.renderSquareControl.call(this, ctx, left, top, styleOverride, fabricObject);
|
|
}
|
|
},
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function() {
|
|
|
|
/* _FROM_SVG_START_ */
|
|
function getColorStop(el, multiplier) {
|
|
var style = el.getAttribute('style'),
|
|
offset = el.getAttribute('offset') || 0,
|
|
color, colorAlpha, opacity, i;
|
|
|
|
// convert percents to absolute values
|
|
offset = parseFloat(offset) / (/%$/.test(offset) ? 100 : 1);
|
|
offset = offset < 0 ? 0 : offset > 1 ? 1 : offset;
|
|
if (style) {
|
|
var keyValuePairs = style.split(/\s*;\s*/);
|
|
|
|
if (keyValuePairs[keyValuePairs.length - 1] === '') {
|
|
keyValuePairs.pop();
|
|
}
|
|
|
|
for (i = keyValuePairs.length; i--; ) {
|
|
|
|
var split = keyValuePairs[i].split(/\s*:\s*/),
|
|
key = split[0].trim(),
|
|
value = split[1].trim();
|
|
|
|
if (key === 'stop-color') {
|
|
color = value;
|
|
}
|
|
else if (key === 'stop-opacity') {
|
|
opacity = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!color) {
|
|
color = el.getAttribute('stop-color') || 'rgb(0,0,0)';
|
|
}
|
|
if (!opacity) {
|
|
opacity = el.getAttribute('stop-opacity');
|
|
}
|
|
|
|
color = new fabric.Color(color);
|
|
colorAlpha = color.getAlpha();
|
|
opacity = isNaN(parseFloat(opacity)) ? 1 : parseFloat(opacity);
|
|
opacity *= colorAlpha * multiplier;
|
|
|
|
return {
|
|
offset: offset,
|
|
color: color.toRgb(),
|
|
opacity: opacity
|
|
};
|
|
}
|
|
|
|
function getLinearCoords(el) {
|
|
return {
|
|
x1: el.getAttribute('x1') || 0,
|
|
y1: el.getAttribute('y1') || 0,
|
|
x2: el.getAttribute('x2') || '100%',
|
|
y2: el.getAttribute('y2') || 0
|
|
};
|
|
}
|
|
|
|
function getRadialCoords(el) {
|
|
return {
|
|
x1: el.getAttribute('fx') || el.getAttribute('cx') || '50%',
|
|
y1: el.getAttribute('fy') || el.getAttribute('cy') || '50%',
|
|
r1: 0,
|
|
x2: el.getAttribute('cx') || '50%',
|
|
y2: el.getAttribute('cy') || '50%',
|
|
r2: el.getAttribute('r') || '50%'
|
|
};
|
|
}
|
|
/* _FROM_SVG_END_ */
|
|
|
|
var clone = fabric.util.object.clone;
|
|
|
|
/**
|
|
* Gradient class
|
|
* @class fabric.Gradient
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#gradients}
|
|
* @see {@link fabric.Gradient#initialize} for constructor definition
|
|
*/
|
|
fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ {
|
|
|
|
/**
|
|
* Horizontal offset for aligning gradients coming from SVG when outside pathgroups
|
|
* @type Number
|
|
* @default 0
|
|
*/
|
|
offsetX: 0,
|
|
|
|
/**
|
|
* Vertical offset for aligning gradients coming from SVG when outside pathgroups
|
|
* @type Number
|
|
* @default 0
|
|
*/
|
|
offsetY: 0,
|
|
|
|
/**
|
|
* A transform matrix to apply to the gradient before painting.
|
|
* Imported from svg gradients, is not applied with the current transform in the center.
|
|
* Before this transform is applied, the origin point is at the top left corner of the object
|
|
* plus the addition of offsetY and offsetX.
|
|
* @type Number[]
|
|
* @default null
|
|
*/
|
|
gradientTransform: null,
|
|
|
|
/**
|
|
* coordinates units for coords.
|
|
* If `pixels`, the number of coords are in the same unit of width / height.
|
|
* If set as `percentage` the coords are still a number, but 1 means 100% of width
|
|
* for the X and 100% of the height for the y. It can be bigger than 1 and negative.
|
|
* allowed values pixels or percentage.
|
|
* @type String
|
|
* @default 'pixels'
|
|
*/
|
|
gradientUnits: 'pixels',
|
|
|
|
/**
|
|
* Gradient type linear or radial
|
|
* @type String
|
|
* @default 'pixels'
|
|
*/
|
|
type: 'linear',
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} options Options object with type, coords, gradientUnits and colorStops
|
|
* @param {Object} [options.type] gradient type linear or radial
|
|
* @param {Object} [options.gradientUnits] gradient units
|
|
* @param {Object} [options.offsetX] SVG import compatibility
|
|
* @param {Object} [options.offsetY] SVG import compatibility
|
|
* @param {Object[]} options.colorStops contains the colorstops.
|
|
* @param {Object} options.coords contains the coords of the gradient
|
|
* @param {Number} [options.coords.x1] X coordiante of the first point for linear or of the focal point for radial
|
|
* @param {Number} [options.coords.y1] Y coordiante of the first point for linear or of the focal point for radial
|
|
* @param {Number} [options.coords.x2] X coordiante of the second point for linear or of the center point for radial
|
|
* @param {Number} [options.coords.y2] Y coordiante of the second point for linear or of the center point for radial
|
|
* @param {Number} [options.coords.r1] only for radial gradient, radius of the inner circle
|
|
* @param {Number} [options.coords.r2] only for radial gradient, radius of the external circle
|
|
* @return {fabric.Gradient} thisArg
|
|
*/
|
|
initialize: function(options) {
|
|
options || (options = { });
|
|
options.coords || (options.coords = { });
|
|
|
|
var coords, _this = this;
|
|
|
|
// sets everything, then coords and colorstops get sets again
|
|
Object.keys(options).forEach(function(option) {
|
|
_this[option] = options[option];
|
|
});
|
|
|
|
if (this.id) {
|
|
this.id += '_' + fabric.Object.__uid++;
|
|
}
|
|
else {
|
|
this.id = fabric.Object.__uid++;
|
|
}
|
|
|
|
coords = {
|
|
x1: options.coords.x1 || 0,
|
|
y1: options.coords.y1 || 0,
|
|
x2: options.coords.x2 || 0,
|
|
y2: options.coords.y2 || 0
|
|
};
|
|
|
|
if (this.type === 'radial') {
|
|
coords.r1 = options.coords.r1 || 0;
|
|
coords.r2 = options.coords.r2 || 0;
|
|
}
|
|
|
|
this.coords = coords;
|
|
this.colorStops = options.colorStops.slice();
|
|
},
|
|
|
|
/**
|
|
* Adds another colorStop
|
|
* @param {Object} colorStop Object with offset and color
|
|
* @return {fabric.Gradient} thisArg
|
|
*/
|
|
addColorStop: function(colorStops) {
|
|
for (var position in colorStops) {
|
|
var color = new fabric.Color(colorStops[position]);
|
|
this.colorStops.push({
|
|
offset: parseFloat(position),
|
|
color: color.toRgb(),
|
|
opacity: color.getAlpha()
|
|
});
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of a gradient
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object}
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
var object = {
|
|
type: this.type,
|
|
coords: this.coords,
|
|
colorStops: this.colorStops,
|
|
offsetX: this.offsetX,
|
|
offsetY: this.offsetY,
|
|
gradientUnits: this.gradientUnits,
|
|
gradientTransform: this.gradientTransform ? this.gradientTransform.concat() : this.gradientTransform
|
|
};
|
|
fabric.util.populateWithProperties(this, object, propertiesToInclude);
|
|
|
|
return object;
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns SVG representation of an gradient
|
|
* @param {Object} object Object to create a gradient for
|
|
* @return {String} SVG representation of an gradient (linear/radial)
|
|
*/
|
|
toSVG: function(object, options) {
|
|
var coords = clone(this.coords, true), i, len, options = options || {},
|
|
markup, commonAttributes, colorStops = clone(this.colorStops, true),
|
|
needsSwap = coords.r1 > coords.r2,
|
|
transform = this.gradientTransform ? this.gradientTransform.concat() : fabric.iMatrix.concat(),
|
|
offsetX = -this.offsetX, offsetY = -this.offsetY,
|
|
withViewport = !!options.additionalTransform,
|
|
gradientUnits = this.gradientUnits === 'pixels' ? 'userSpaceOnUse' : 'objectBoundingBox';
|
|
// colorStops must be sorted ascending
|
|
colorStops.sort(function(a, b) {
|
|
return a.offset - b.offset;
|
|
});
|
|
|
|
if (gradientUnits === 'objectBoundingBox') {
|
|
offsetX /= object.width;
|
|
offsetY /= object.height;
|
|
}
|
|
else {
|
|
offsetX += object.width / 2;
|
|
offsetY += object.height / 2;
|
|
}
|
|
if (object.type === 'path' && this.gradientUnits !== 'percentage') {
|
|
offsetX -= object.pathOffset.x;
|
|
offsetY -= object.pathOffset.y;
|
|
}
|
|
|
|
|
|
transform[4] -= offsetX;
|
|
transform[5] -= offsetY;
|
|
|
|
commonAttributes = 'id="SVGID_' + this.id +
|
|
'" gradientUnits="' + gradientUnits + '"';
|
|
commonAttributes += ' gradientTransform="' + (withViewport ?
|
|
options.additionalTransform + ' ' : '') + fabric.util.matrixToSVG(transform) + '" ';
|
|
|
|
if (this.type === 'linear') {
|
|
markup = [
|
|
'<linearGradient ',
|
|
commonAttributes,
|
|
' x1="', coords.x1,
|
|
'" y1="', coords.y1,
|
|
'" x2="', coords.x2,
|
|
'" y2="', coords.y2,
|
|
'">\n'
|
|
];
|
|
}
|
|
else if (this.type === 'radial') {
|
|
// svg radial gradient has just 1 radius. the biggest.
|
|
markup = [
|
|
'<radialGradient ',
|
|
commonAttributes,
|
|
' cx="', needsSwap ? coords.x1 : coords.x2,
|
|
'" cy="', needsSwap ? coords.y1 : coords.y2,
|
|
'" r="', needsSwap ? coords.r1 : coords.r2,
|
|
'" fx="', needsSwap ? coords.x2 : coords.x1,
|
|
'" fy="', needsSwap ? coords.y2 : coords.y1,
|
|
'">\n'
|
|
];
|
|
}
|
|
|
|
if (this.type === 'radial') {
|
|
if (needsSwap) {
|
|
// svg goes from internal to external radius. if radius are inverted, swap color stops.
|
|
colorStops = colorStops.concat();
|
|
colorStops.reverse();
|
|
for (i = 0, len = colorStops.length; i < len; i++) {
|
|
colorStops[i].offset = 1 - colorStops[i].offset;
|
|
}
|
|
}
|
|
var minRadius = Math.min(coords.r1, coords.r2);
|
|
if (minRadius > 0) {
|
|
// i have to shift all colorStops and add new one in 0.
|
|
var maxRadius = Math.max(coords.r1, coords.r2),
|
|
percentageShift = minRadius / maxRadius;
|
|
for (i = 0, len = colorStops.length; i < len; i++) {
|
|
colorStops[i].offset += percentageShift * (1 - colorStops[i].offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0, len = colorStops.length; i < len; i++) {
|
|
var colorStop = colorStops[i];
|
|
markup.push(
|
|
'<stop ',
|
|
'offset="', (colorStop.offset * 100) + '%',
|
|
'" style="stop-color:', colorStop.color,
|
|
(typeof colorStop.opacity !== 'undefined' ? ';stop-opacity: ' + colorStop.opacity : ';'),
|
|
'"/>\n'
|
|
);
|
|
}
|
|
|
|
markup.push((this.type === 'linear' ? '</linearGradient>\n' : '</radialGradient>\n'));
|
|
|
|
return markup.join('');
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* Returns an instance of CanvasGradient
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @return {CanvasGradient}
|
|
*/
|
|
toLive: function(ctx) {
|
|
var gradient, coords = fabric.util.object.clone(this.coords), i, len;
|
|
|
|
if (!this.type) {
|
|
return;
|
|
}
|
|
|
|
if (this.type === 'linear') {
|
|
gradient = ctx.createLinearGradient(
|
|
coords.x1, coords.y1, coords.x2, coords.y2);
|
|
}
|
|
else if (this.type === 'radial') {
|
|
gradient = ctx.createRadialGradient(
|
|
coords.x1, coords.y1, coords.r1, coords.x2, coords.y2, coords.r2);
|
|
}
|
|
|
|
for (i = 0, len = this.colorStops.length; i < len; i++) {
|
|
var color = this.colorStops[i].color,
|
|
opacity = this.colorStops[i].opacity,
|
|
offset = this.colorStops[i].offset;
|
|
|
|
if (typeof opacity !== 'undefined') {
|
|
color = new fabric.Color(color).setAlpha(opacity).toRgba();
|
|
}
|
|
gradient.addColorStop(offset, color);
|
|
}
|
|
|
|
return gradient;
|
|
}
|
|
});
|
|
|
|
fabric.util.object.extend(fabric.Gradient, {
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* Returns {@link fabric.Gradient} instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Gradient
|
|
* @param {SVGGradientElement} el SVG gradient element
|
|
* @param {fabric.Object} instance
|
|
* @param {String} opacityAttr A fill-opacity or stroke-opacity attribute to multiply to each stop's opacity.
|
|
* @param {Object} svgOptions an object containing the size of the SVG in order to parse correctly gradients
|
|
* that uses gradientUnits as 'userSpaceOnUse' and percentages.
|
|
* @param {Object.number} viewBoxWidth width part of the viewBox attribute on svg
|
|
* @param {Object.number} viewBoxHeight height part of the viewBox attribute on svg
|
|
* @param {Object.number} width width part of the svg tag if viewBox is not specified
|
|
* @param {Object.number} height height part of the svg tag if viewBox is not specified
|
|
* @return {fabric.Gradient} Gradient instance
|
|
* @see http://www.w3.org/TR/SVG/pservers.html#LinearGradientElement
|
|
* @see http://www.w3.org/TR/SVG/pservers.html#RadialGradientElement
|
|
*/
|
|
fromElement: function(el, instance, opacityAttr, svgOptions) {
|
|
/**
|
|
* @example:
|
|
*
|
|
* <linearGradient id="linearGrad1">
|
|
* <stop offset="0%" stop-color="white"/>
|
|
* <stop offset="100%" stop-color="black"/>
|
|
* </linearGradient>
|
|
*
|
|
* OR
|
|
*
|
|
* <linearGradient id="linearGrad2">
|
|
* <stop offset="0" style="stop-color:rgb(255,255,255)"/>
|
|
* <stop offset="1" style="stop-color:rgb(0,0,0)"/>
|
|
* </linearGradient>
|
|
*
|
|
* OR
|
|
*
|
|
* <radialGradient id="radialGrad1">
|
|
* <stop offset="0%" stop-color="white" stop-opacity="1" />
|
|
* <stop offset="50%" stop-color="black" stop-opacity="0.5" />
|
|
* <stop offset="100%" stop-color="white" stop-opacity="1" />
|
|
* </radialGradient>
|
|
*
|
|
* OR
|
|
*
|
|
* <radialGradient id="radialGrad2">
|
|
* <stop offset="0" stop-color="rgb(255,255,255)" />
|
|
* <stop offset="0.5" stop-color="rgb(0,0,0)" />
|
|
* <stop offset="1" stop-color="rgb(255,255,255)" />
|
|
* </radialGradient>
|
|
*
|
|
*/
|
|
|
|
var multiplier = parseFloat(opacityAttr) / (/%$/.test(opacityAttr) ? 100 : 1);
|
|
multiplier = multiplier < 0 ? 0 : multiplier > 1 ? 1 : multiplier;
|
|
if (isNaN(multiplier)) {
|
|
multiplier = 1;
|
|
}
|
|
|
|
var colorStopEls = el.getElementsByTagName('stop'),
|
|
type,
|
|
gradientUnits = el.getAttribute('gradientUnits') === 'userSpaceOnUse' ?
|
|
'pixels' : 'percentage',
|
|
gradientTransform = el.getAttribute('gradientTransform') || '',
|
|
colorStops = [],
|
|
coords, i, offsetX = 0, offsetY = 0,
|
|
transformMatrix;
|
|
if (el.nodeName === 'linearGradient' || el.nodeName === 'LINEARGRADIENT') {
|
|
type = 'linear';
|
|
coords = getLinearCoords(el);
|
|
}
|
|
else {
|
|
type = 'radial';
|
|
coords = getRadialCoords(el);
|
|
}
|
|
|
|
for (i = colorStopEls.length; i--; ) {
|
|
colorStops.push(getColorStop(colorStopEls[i], multiplier));
|
|
}
|
|
|
|
transformMatrix = fabric.parseTransformAttribute(gradientTransform);
|
|
|
|
__convertPercentUnitsToValues(instance, coords, svgOptions, gradientUnits);
|
|
|
|
if (gradientUnits === 'pixels') {
|
|
offsetX = -instance.left;
|
|
offsetY = -instance.top;
|
|
}
|
|
|
|
var gradient = new fabric.Gradient({
|
|
id: el.getAttribute('id'),
|
|
type: type,
|
|
coords: coords,
|
|
colorStops: colorStops,
|
|
gradientUnits: gradientUnits,
|
|
gradientTransform: transformMatrix,
|
|
offsetX: offsetX,
|
|
offsetY: offsetY,
|
|
});
|
|
|
|
return gradient;
|
|
}
|
|
/* _FROM_SVG_END_ */
|
|
});
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function __convertPercentUnitsToValues(instance, options, svgOptions, gradientUnits) {
|
|
var propValue, finalValue;
|
|
Object.keys(options).forEach(function(prop) {
|
|
propValue = options[prop];
|
|
if (propValue === 'Infinity') {
|
|
finalValue = 1;
|
|
}
|
|
else if (propValue === '-Infinity') {
|
|
finalValue = 0;
|
|
}
|
|
else {
|
|
finalValue = parseFloat(options[prop], 10);
|
|
if (typeof propValue === 'string' && /^(\d+\.\d+)%|(\d+)%$/.test(propValue)) {
|
|
finalValue *= 0.01;
|
|
if (gradientUnits === 'pixels') {
|
|
// then we need to fix those percentages here in svg parsing
|
|
if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
|
|
finalValue *= svgOptions.viewBoxWidth || svgOptions.width;
|
|
}
|
|
if (prop === 'y1' || prop === 'y2') {
|
|
finalValue *= svgOptions.viewBoxHeight || svgOptions.height;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
options[prop] = finalValue;
|
|
});
|
|
}
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
'use strict';
|
|
|
|
var toFixed = fabric.util.toFixed;
|
|
|
|
/**
|
|
* Pattern class
|
|
* @class fabric.Pattern
|
|
* @see {@link http://fabricjs.com/patterns|Pattern demo}
|
|
* @see {@link http://fabricjs.com/dynamic-patterns|DynamicPattern demo}
|
|
* @see {@link fabric.Pattern#initialize} for constructor definition
|
|
*/
|
|
|
|
|
|
fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ {
|
|
|
|
/**
|
|
* Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
|
|
* @type String
|
|
* @default
|
|
*/
|
|
repeat: 'repeat',
|
|
|
|
/**
|
|
* Pattern horizontal offset from object's left/top corner
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
offsetX: 0,
|
|
|
|
/**
|
|
* Pattern vertical offset from object's left/top corner
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
offsetY: 0,
|
|
|
|
/**
|
|
* crossOrigin value (one of "", "anonymous", "use-credentials")
|
|
* @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
|
|
* @type String
|
|
* @default
|
|
*/
|
|
crossOrigin: '',
|
|
|
|
/**
|
|
* transform matrix to change the pattern, imported from svgs.
|
|
* @type Array
|
|
* @default
|
|
*/
|
|
patternTransform: null,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
* @param {Function} [callback] function to invoke after callback init.
|
|
* @return {fabric.Pattern} thisArg
|
|
*/
|
|
initialize: function(options, callback) {
|
|
options || (options = { });
|
|
|
|
this.id = fabric.Object.__uid++;
|
|
this.setOptions(options);
|
|
if (!options.source || (options.source && typeof options.source !== 'string')) {
|
|
callback && callback(this);
|
|
return;
|
|
}
|
|
else {
|
|
// img src string
|
|
var _this = this;
|
|
this.source = fabric.util.createImage();
|
|
fabric.util.loadImage(options.source, function(img, isError) {
|
|
_this.source = img;
|
|
callback && callback(_this, isError);
|
|
}, null, this.crossOrigin);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of a pattern
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of a pattern instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
|
|
source, object;
|
|
|
|
// <img> element
|
|
if (typeof this.source.src === 'string') {
|
|
source = this.source.src;
|
|
}
|
|
// <canvas> element
|
|
else if (typeof this.source === 'object' && this.source.toDataURL) {
|
|
source = this.source.toDataURL();
|
|
}
|
|
|
|
object = {
|
|
type: 'pattern',
|
|
source: source,
|
|
repeat: this.repeat,
|
|
crossOrigin: this.crossOrigin,
|
|
offsetX: toFixed(this.offsetX, NUM_FRACTION_DIGITS),
|
|
offsetY: toFixed(this.offsetY, NUM_FRACTION_DIGITS),
|
|
patternTransform: this.patternTransform ? this.patternTransform.concat() : null
|
|
};
|
|
fabric.util.populateWithProperties(this, object, propertiesToInclude);
|
|
|
|
return object;
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns SVG representation of a pattern
|
|
* @param {fabric.Object} object
|
|
* @return {String} SVG representation of a pattern
|
|
*/
|
|
toSVG: function(object) {
|
|
var patternSource = typeof this.source === 'function' ? this.source() : this.source,
|
|
patternWidth = patternSource.width / object.width,
|
|
patternHeight = patternSource.height / object.height,
|
|
patternOffsetX = this.offsetX / object.width,
|
|
patternOffsetY = this.offsetY / object.height,
|
|
patternImgSrc = '';
|
|
if (this.repeat === 'repeat-x' || this.repeat === 'no-repeat') {
|
|
patternHeight = 1;
|
|
if (patternOffsetY) {
|
|
patternHeight += Math.abs(patternOffsetY);
|
|
}
|
|
}
|
|
if (this.repeat === 'repeat-y' || this.repeat === 'no-repeat') {
|
|
patternWidth = 1;
|
|
if (patternOffsetX) {
|
|
patternWidth += Math.abs(patternOffsetX);
|
|
}
|
|
|
|
}
|
|
if (patternSource.src) {
|
|
patternImgSrc = patternSource.src;
|
|
}
|
|
else if (patternSource.toDataURL) {
|
|
patternImgSrc = patternSource.toDataURL();
|
|
}
|
|
|
|
return '<pattern id="SVGID_' + this.id +
|
|
'" x="' + patternOffsetX +
|
|
'" y="' + patternOffsetY +
|
|
'" width="' + patternWidth +
|
|
'" height="' + patternHeight + '">\n' +
|
|
'<image x="0" y="0"' +
|
|
' width="' + patternSource.width +
|
|
'" height="' + patternSource.height +
|
|
'" xlink:href="' + patternImgSrc +
|
|
'"></image>\n' +
|
|
'</pattern>\n';
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
setOptions: function(options) {
|
|
for (var prop in options) {
|
|
this[prop] = options[prop];
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns an instance of CanvasPattern
|
|
* @param {CanvasRenderingContext2D} ctx Context to create pattern
|
|
* @return {CanvasPattern}
|
|
*/
|
|
toLive: function(ctx) {
|
|
var source = this.source;
|
|
// if the image failed to load, return, and allow rest to continue loading
|
|
if (!source) {
|
|
return '';
|
|
}
|
|
|
|
// if an image
|
|
if (typeof source.src !== 'undefined') {
|
|
if (!source.complete) {
|
|
return '';
|
|
}
|
|
if (source.naturalWidth === 0 || source.naturalHeight === 0) {
|
|
return '';
|
|
}
|
|
}
|
|
return ctx.createPattern(source, this.repeat);
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
toFixed = fabric.util.toFixed;
|
|
|
|
if (fabric.Shadow) {
|
|
fabric.warn('fabric.Shadow is already defined.');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Shadow class
|
|
* @class fabric.Shadow
|
|
* @see {@link http://fabricjs.com/shadows|Shadow demo}
|
|
* @see {@link fabric.Shadow#initialize} for constructor definition
|
|
*/
|
|
fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ {
|
|
|
|
/**
|
|
* Shadow color
|
|
* @type String
|
|
* @default
|
|
*/
|
|
color: 'rgb(0,0,0)',
|
|
|
|
/**
|
|
* Shadow blur
|
|
* @type Number
|
|
*/
|
|
blur: 0,
|
|
|
|
/**
|
|
* Shadow horizontal offset
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
offsetX: 0,
|
|
|
|
/**
|
|
* Shadow vertical offset
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
offsetY: 0,
|
|
|
|
/**
|
|
* Whether the shadow should affect stroke operations
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
affectStroke: false,
|
|
|
|
/**
|
|
* Indicates whether toObject should include default values
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
includeDefaultValues: true,
|
|
|
|
/**
|
|
* When `false`, the shadow will scale with the object.
|
|
* When `true`, the shadow's offsetX, offsetY, and blur will not be affected by the object's scale.
|
|
* default to false
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
nonScaling: false,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px")
|
|
* @return {fabric.Shadow} thisArg
|
|
*/
|
|
initialize: function(options) {
|
|
|
|
if (typeof options === 'string') {
|
|
options = this._parseShadow(options);
|
|
}
|
|
|
|
for (var prop in options) {
|
|
this[prop] = options[prop];
|
|
}
|
|
|
|
this.id = fabric.Object.__uid++;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} shadow Shadow value to parse
|
|
* @return {Object} Shadow object with color, offsetX, offsetY and blur
|
|
*/
|
|
_parseShadow: function(shadow) {
|
|
var shadowStr = shadow.trim(),
|
|
offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [],
|
|
color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)';
|
|
|
|
return {
|
|
color: color.trim(),
|
|
offsetX: parseFloat(offsetsAndBlur[1], 10) || 0,
|
|
offsetY: parseFloat(offsetsAndBlur[2], 10) || 0,
|
|
blur: parseFloat(offsetsAndBlur[3], 10) || 0
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns a string representation of an instance
|
|
* @see http://www.w3.org/TR/css-text-decor-3/#text-shadow
|
|
* @return {String} Returns CSS3 text-shadow declaration
|
|
*/
|
|
toString: function() {
|
|
return [this.offsetX, this.offsetY, this.blur, this.color].join('px ');
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns SVG representation of a shadow
|
|
* @param {fabric.Object} object
|
|
* @return {String} SVG representation of a shadow
|
|
*/
|
|
toSVG: function(object) {
|
|
var fBoxX = 40, fBoxY = 40, NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
|
|
offset = fabric.util.rotateVector(
|
|
{ x: this.offsetX, y: this.offsetY },
|
|
fabric.util.degreesToRadians(-object.angle)),
|
|
BLUR_BOX = 20, color = new fabric.Color(this.color);
|
|
|
|
if (object.width && object.height) {
|
|
//http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion
|
|
// we add some extra space to filter box to contain the blur ( 20 )
|
|
fBoxX = toFixed((Math.abs(offset.x) + this.blur) / object.width, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX;
|
|
fBoxY = toFixed((Math.abs(offset.y) + this.blur) / object.height, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX;
|
|
}
|
|
if (object.flipX) {
|
|
offset.x *= -1;
|
|
}
|
|
if (object.flipY) {
|
|
offset.y *= -1;
|
|
}
|
|
|
|
return (
|
|
'<filter id="SVGID_' + this.id + '" y="-' + fBoxY + '%" height="' + (100 + 2 * fBoxY) + '%" ' +
|
|
'x="-' + fBoxX + '%" width="' + (100 + 2 * fBoxX) + '%" ' + '>\n' +
|
|
'\t<feGaussianBlur in="SourceAlpha" stdDeviation="' +
|
|
toFixed(this.blur ? this.blur / 2 : 0, NUM_FRACTION_DIGITS) + '"></feGaussianBlur>\n' +
|
|
'\t<feOffset dx="' + toFixed(offset.x, NUM_FRACTION_DIGITS) +
|
|
'" dy="' + toFixed(offset.y, NUM_FRACTION_DIGITS) + '" result="oBlur" ></feOffset>\n' +
|
|
'\t<feFlood flood-color="' + color.toRgb() + '" flood-opacity="' + color.getAlpha() + '"/>\n' +
|
|
'\t<feComposite in2="oBlur" operator="in" />\n' +
|
|
'\t<feMerge>\n' +
|
|
'\t\t<feMergeNode></feMergeNode>\n' +
|
|
'\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n' +
|
|
'\t</feMerge>\n' +
|
|
'</filter>\n');
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* Returns object representation of a shadow
|
|
* @return {Object} Object representation of a shadow instance
|
|
*/
|
|
toObject: function() {
|
|
if (this.includeDefaultValues) {
|
|
return {
|
|
color: this.color,
|
|
blur: this.blur,
|
|
offsetX: this.offsetX,
|
|
offsetY: this.offsetY,
|
|
affectStroke: this.affectStroke,
|
|
nonScaling: this.nonScaling
|
|
};
|
|
}
|
|
var obj = { }, proto = fabric.Shadow.prototype;
|
|
|
|
['color', 'blur', 'offsetX', 'offsetY', 'affectStroke', 'nonScaling'].forEach(function(prop) {
|
|
if (this[prop] !== proto[prop]) {
|
|
obj[prop] = this[prop];
|
|
}
|
|
}, this);
|
|
|
|
return obj;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px")
|
|
* @static
|
|
* @field
|
|
* @memberOf fabric.Shadow
|
|
*/
|
|
// eslint-disable-next-line max-len
|
|
fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(\d+(?:\.\d*)?(?:px)?)?(?:\s?|$)(?:$|\s)/;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function () {
|
|
|
|
'use strict';
|
|
|
|
if (fabric.StaticCanvas) {
|
|
fabric.warn('fabric.StaticCanvas is already defined.');
|
|
return;
|
|
}
|
|
|
|
// aliases for faster resolution
|
|
var extend = fabric.util.object.extend,
|
|
getElementOffset = fabric.util.getElementOffset,
|
|
removeFromArray = fabric.util.removeFromArray,
|
|
toFixed = fabric.util.toFixed,
|
|
transformPoint = fabric.util.transformPoint,
|
|
invertTransform = fabric.util.invertTransform,
|
|
getNodeCanvas = fabric.util.getNodeCanvas,
|
|
createCanvasElement = fabric.util.createCanvasElement,
|
|
|
|
CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element');
|
|
|
|
/**
|
|
* Static canvas class
|
|
* @class fabric.StaticCanvas
|
|
* @mixes fabric.Collection
|
|
* @mixes fabric.Observable
|
|
* @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo}
|
|
* @see {@link fabric.StaticCanvas#initialize} for constructor definition
|
|
* @fires before:render
|
|
* @fires after:render
|
|
* @fires canvas:cleared
|
|
* @fires object:added
|
|
* @fires object:removed
|
|
*/
|
|
fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ {
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {HTMLElement | String} el <canvas> element to initialize instance on
|
|
* @param {Object} [options] Options object
|
|
* @return {Object} thisArg
|
|
*/
|
|
initialize: function(el, options) {
|
|
options || (options = { });
|
|
this.renderAndResetBound = this.renderAndReset.bind(this);
|
|
this.requestRenderAllBound = this.requestRenderAll.bind(this);
|
|
this._initStatic(el, options);
|
|
},
|
|
|
|
/**
|
|
* Background color of canvas instance.
|
|
* Should be set via {@link fabric.StaticCanvas#setBackgroundColor}.
|
|
* @type {(String|fabric.Pattern)}
|
|
* @default
|
|
*/
|
|
backgroundColor: '',
|
|
|
|
/**
|
|
* Background image of canvas instance.
|
|
* since 2.4.0 image caching is active, please when putting an image as background, add to the
|
|
* canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom
|
|
* vale. As an alternative you can disable image objectCaching
|
|
* @type fabric.Image
|
|
* @default
|
|
*/
|
|
backgroundImage: null,
|
|
|
|
/**
|
|
* Overlay color of canvas instance.
|
|
* Should be set via {@link fabric.StaticCanvas#setOverlayColor}
|
|
* @since 1.3.9
|
|
* @type {(String|fabric.Pattern)}
|
|
* @default
|
|
*/
|
|
overlayColor: '',
|
|
|
|
/**
|
|
* Overlay image of canvas instance.
|
|
* since 2.4.0 image caching is active, please when putting an image as overlay, add to the
|
|
* canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom
|
|
* vale. As an alternative you can disable image objectCaching
|
|
* @type fabric.Image
|
|
* @default
|
|
*/
|
|
overlayImage: null,
|
|
|
|
/**
|
|
* Indicates whether toObject/toDatalessObject should include default values
|
|
* if set to false, takes precedence over the object value.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
includeDefaultValues: true,
|
|
|
|
/**
|
|
* Indicates whether objects' state should be saved
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
stateful: false,
|
|
|
|
/**
|
|
* Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove},
|
|
* {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas.
|
|
* Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once
|
|
* since the renders are quequed and executed one per frame.
|
|
* Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() )
|
|
* Left default to true to do not break documentation and old app, fiddles.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
renderOnAddRemove: true,
|
|
|
|
/**
|
|
* Indicates whether object controls (borders/controls) are rendered above overlay image
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
controlsAboveOverlay: false,
|
|
|
|
/**
|
|
* Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
allowTouchScrolling: false,
|
|
|
|
/**
|
|
* Indicates whether this canvas will use image smoothing, this is on by default in browsers
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
imageSmoothingEnabled: true,
|
|
|
|
/**
|
|
* The transformation (a Canvas 2D API transform matrix) which focuses the viewport
|
|
* @type Array
|
|
* @example <caption>Default transform</caption>
|
|
* canvas.viewportTransform = [1, 0, 0, 1, 0, 0];
|
|
* @example <caption>Scale by 70% and translate toward bottom-right by 50, without skewing</caption>
|
|
* canvas.viewportTransform = [0.7, 0, 0, 0.7, 50, 50];
|
|
* @default
|
|
*/
|
|
viewportTransform: fabric.iMatrix.concat(),
|
|
|
|
/**
|
|
* if set to false background image is not affected by viewport transform
|
|
* @since 1.6.3
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
backgroundVpt: true,
|
|
|
|
/**
|
|
* if set to false overlya image is not affected by viewport transform
|
|
* @since 1.6.3
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
overlayVpt: true,
|
|
|
|
/**
|
|
* When true, canvas is scaled by devicePixelRatio for better rendering on retina screens
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
enableRetinaScaling: true,
|
|
|
|
/**
|
|
* Describe canvas element extension over design
|
|
* properties are tl,tr,bl,br.
|
|
* if canvas is not zoomed/panned those points are the four corner of canvas
|
|
* if canvas is viewportTransformed you those points indicate the extension
|
|
* of canvas element in plain untrasformed coordinates
|
|
* The coordinates get updated with @method calcViewportBoundaries.
|
|
* @memberOf fabric.StaticCanvas.prototype
|
|
*/
|
|
vptCoords: { },
|
|
|
|
/**
|
|
* Based on vptCoords and object.aCoords, skip rendering of objects that
|
|
* are not included in current viewport.
|
|
* May greatly help in applications with crowded canvas and use of zoom/pan
|
|
* If One of the corner of the bounding box of the object is on the canvas
|
|
* the objects get rendered.
|
|
* @memberOf fabric.StaticCanvas.prototype
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
skipOffscreen: true,
|
|
|
|
/**
|
|
* a fabricObject that, without stroke define a clipping area with their shape. filled in black
|
|
* the clipPath object gets used when the canvas has rendered, and the context is placed in the
|
|
* top left corner of the canvas.
|
|
* clipPath will clip away controls, if you do not want this to happen use controlsAboveOverlay = true
|
|
* @type fabric.Object
|
|
*/
|
|
clipPath: undefined,
|
|
|
|
/**
|
|
* @private
|
|
* @param {HTMLElement | String} el <canvas> element to initialize instance on
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
_initStatic: function(el, options) {
|
|
var cb = this.requestRenderAllBound;
|
|
this._objects = [];
|
|
this._createLowerCanvas(el);
|
|
this._initOptions(options);
|
|
// only initialize retina scaling once
|
|
if (!this.interactive) {
|
|
this._initRetinaScaling();
|
|
}
|
|
|
|
if (options.overlayImage) {
|
|
this.setOverlayImage(options.overlayImage, cb);
|
|
}
|
|
if (options.backgroundImage) {
|
|
this.setBackgroundImage(options.backgroundImage, cb);
|
|
}
|
|
if (options.backgroundColor) {
|
|
this.setBackgroundColor(options.backgroundColor, cb);
|
|
}
|
|
if (options.overlayColor) {
|
|
this.setOverlayColor(options.overlayColor, cb);
|
|
}
|
|
this.calcOffset();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_isRetinaScaling: function() {
|
|
return (fabric.devicePixelRatio > 1 && this.enableRetinaScaling);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @return {Number} retinaScaling if applied, otherwise 1;
|
|
*/
|
|
getRetinaScaling: function() {
|
|
return this._isRetinaScaling() ? Math.max(1, fabric.devicePixelRatio) : 1;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_initRetinaScaling: function() {
|
|
if (!this._isRetinaScaling()) {
|
|
return;
|
|
}
|
|
var scaleRatio = fabric.devicePixelRatio;
|
|
this.__initRetinaScaling(scaleRatio, this.lowerCanvasEl, this.contextContainer);
|
|
if (this.upperCanvasEl) {
|
|
this.__initRetinaScaling(scaleRatio, this.upperCanvasEl, this.contextTop);
|
|
}
|
|
},
|
|
|
|
__initRetinaScaling: function(scaleRatio, canvas, context) {
|
|
canvas.setAttribute('width', this.width * scaleRatio);
|
|
canvas.setAttribute('height', this.height * scaleRatio);
|
|
context.scale(scaleRatio, scaleRatio);
|
|
},
|
|
|
|
|
|
/**
|
|
* Calculates canvas element offset relative to the document
|
|
* This method is also attached as "resize" event handler of window
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
calcOffset: function () {
|
|
this._offset = getElementOffset(this.lowerCanvasEl);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas
|
|
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to
|
|
* @param {Function} callback callback to invoke when image is loaded and set as an overlay
|
|
* @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}.
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
* @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo}
|
|
* @example <caption>Normal overlayImage with left/top = 0</caption>
|
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
|
|
* // Needed to position overlayImage at 0/0
|
|
* originX: 'left',
|
|
* originY: 'top'
|
|
* });
|
|
* @example <caption>overlayImage with different properties</caption>
|
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
|
|
* opacity: 0.5,
|
|
* angle: 45,
|
|
* left: 400,
|
|
* top: 400,
|
|
* originX: 'left',
|
|
* originY: 'top'
|
|
* });
|
|
* @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption>
|
|
* fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img, isError) {
|
|
* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
|
|
* canvas.setOverlayImage(img, canvas.renderAll.bind(canvas));
|
|
* });
|
|
* @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption>
|
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
|
|
* width: canvas.width,
|
|
* height: canvas.height,
|
|
* // Needed to position overlayImage at 0/0
|
|
* originX: 'left',
|
|
* originY: 'top'
|
|
* });
|
|
* @example <caption>overlayImage loaded from cross-origin</caption>
|
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
|
|
* opacity: 0.5,
|
|
* angle: 45,
|
|
* left: 400,
|
|
* top: 400,
|
|
* originX: 'left',
|
|
* originY: 'top',
|
|
* crossOrigin: 'anonymous'
|
|
* });
|
|
*/
|
|
setOverlayImage: function (image, callback, options) {
|
|
return this.__setBgOverlayImage('overlayImage', image, callback, options);
|
|
},
|
|
|
|
/**
|
|
* Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas
|
|
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to
|
|
* @param {Function} callback Callback to invoke when image is loaded and set as background
|
|
* @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}.
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
* @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo}
|
|
* @example <caption>Normal backgroundImage with left/top = 0</caption>
|
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
|
|
* // Needed to position backgroundImage at 0/0
|
|
* originX: 'left',
|
|
* originY: 'top'
|
|
* });
|
|
* @example <caption>backgroundImage with different properties</caption>
|
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
|
|
* opacity: 0.5,
|
|
* angle: 45,
|
|
* left: 400,
|
|
* top: 400,
|
|
* originX: 'left',
|
|
* originY: 'top'
|
|
* });
|
|
* @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption>
|
|
* fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img, isError) {
|
|
* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
|
|
* canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas));
|
|
* });
|
|
* @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption>
|
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
|
|
* width: canvas.width,
|
|
* height: canvas.height,
|
|
* // Needed to position backgroundImage at 0/0
|
|
* originX: 'left',
|
|
* originY: 'top'
|
|
* });
|
|
* @example <caption>backgroundImage loaded from cross-origin</caption>
|
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
|
|
* opacity: 0.5,
|
|
* angle: 45,
|
|
* left: 400,
|
|
* top: 400,
|
|
* originX: 'left',
|
|
* originY: 'top',
|
|
* crossOrigin: 'anonymous'
|
|
* });
|
|
*/
|
|
// TODO: fix stretched examples
|
|
setBackgroundImage: function (image, callback, options) {
|
|
return this.__setBgOverlayImage('backgroundImage', image, callback, options);
|
|
},
|
|
|
|
/**
|
|
* Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas
|
|
* @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to
|
|
* @param {Function} callback Callback to invoke when foreground color is set
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
* @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo}
|
|
* @example <caption>Normal overlayColor - color value</caption>
|
|
* canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
|
|
* @example <caption>fabric.Pattern used as overlayColor</caption>
|
|
* canvas.setOverlayColor({
|
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png'
|
|
* }, canvas.renderAll.bind(canvas));
|
|
* @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption>
|
|
* canvas.setOverlayColor({
|
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png',
|
|
* repeat: 'repeat',
|
|
* offsetX: 200,
|
|
* offsetY: 100
|
|
* }, canvas.renderAll.bind(canvas));
|
|
*/
|
|
setOverlayColor: function(overlayColor, callback) {
|
|
return this.__setBgOverlayColor('overlayColor', overlayColor, callback);
|
|
},
|
|
|
|
/**
|
|
* Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas
|
|
* @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to
|
|
* @param {Function} callback Callback to invoke when background color is set
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
* @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo}
|
|
* @example <caption>Normal backgroundColor - color value</caption>
|
|
* canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
|
|
* @example <caption>fabric.Pattern used as backgroundColor</caption>
|
|
* canvas.setBackgroundColor({
|
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png'
|
|
* }, canvas.renderAll.bind(canvas));
|
|
* @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption>
|
|
* canvas.setBackgroundColor({
|
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png',
|
|
* repeat: 'repeat',
|
|
* offsetX: 200,
|
|
* offsetY: 100
|
|
* }, canvas.renderAll.bind(canvas));
|
|
*/
|
|
setBackgroundColor: function(backgroundColor, callback) {
|
|
return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage}
|
|
* or {@link fabric.StaticCanvas#overlayImage|overlayImage})
|
|
* @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to
|
|
* @param {Function} callback Callback to invoke when image is loaded and set as background or overlay. The first argument is the created image, the second argument is a flag indicating whether an error occurred or not.
|
|
* @param {Object} [options] Optional options to set for the {@link fabric.Image|image}.
|
|
*/
|
|
__setBgOverlayImage: function(property, image, callback, options) {
|
|
if (typeof image === 'string') {
|
|
fabric.util.loadImage(image, function(img, isError) {
|
|
if (img) {
|
|
var instance = new fabric.Image(img, options);
|
|
this[property] = instance;
|
|
instance.canvas = this;
|
|
}
|
|
callback && callback(img, isError);
|
|
}, this, options && options.crossOrigin);
|
|
}
|
|
else {
|
|
options && image.setOptions(options);
|
|
this[property] = image;
|
|
image && (image.canvas = this);
|
|
callback && callback(image, false);
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor}
|
|
* or {@link fabric.StaticCanvas#overlayColor|overlayColor})
|
|
* @param {(Object|String|null)} color Object with pattern information, color value or null
|
|
* @param {Function} [callback] Callback is invoked when color is set
|
|
*/
|
|
__setBgOverlayColor: function(property, color, callback) {
|
|
this[property] = color;
|
|
this._initGradient(color, property);
|
|
this._initPattern(color, property, callback);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_createCanvasElement: function() {
|
|
var element = createCanvasElement();
|
|
if (!element) {
|
|
throw CANVAS_INIT_ERROR;
|
|
}
|
|
if (!element.style) {
|
|
element.style = { };
|
|
}
|
|
if (typeof element.getContext === 'undefined') {
|
|
throw CANVAS_INIT_ERROR;
|
|
}
|
|
return element;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
_initOptions: function (options) {
|
|
var lowerCanvasEl = this.lowerCanvasEl;
|
|
this._setOptions(options);
|
|
|
|
this.width = this.width || parseInt(lowerCanvasEl.width, 10) || 0;
|
|
this.height = this.height || parseInt(lowerCanvasEl.height, 10) || 0;
|
|
|
|
if (!this.lowerCanvasEl.style) {
|
|
return;
|
|
}
|
|
|
|
lowerCanvasEl.width = this.width;
|
|
lowerCanvasEl.height = this.height;
|
|
|
|
lowerCanvasEl.style.width = this.width + 'px';
|
|
lowerCanvasEl.style.height = this.height + 'px';
|
|
|
|
this.viewportTransform = this.viewportTransform.slice();
|
|
},
|
|
|
|
/**
|
|
* Creates a bottom canvas
|
|
* @private
|
|
* @param {HTMLElement} [canvasEl]
|
|
*/
|
|
_createLowerCanvas: function (canvasEl) {
|
|
// canvasEl === 'HTMLCanvasElement' does not work on jsdom/node
|
|
if (canvasEl && canvasEl.getContext) {
|
|
this.lowerCanvasEl = canvasEl;
|
|
}
|
|
else {
|
|
this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement();
|
|
}
|
|
|
|
fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas');
|
|
this._originalCanvasStyle = this.lowerCanvasEl.style;
|
|
if (this.interactive) {
|
|
this._applyCanvasStyle(this.lowerCanvasEl);
|
|
}
|
|
|
|
this.contextContainer = this.lowerCanvasEl.getContext('2d');
|
|
},
|
|
|
|
/**
|
|
* Returns canvas width (in px)
|
|
* @return {Number}
|
|
*/
|
|
getWidth: function () {
|
|
return this.width;
|
|
},
|
|
|
|
/**
|
|
* Returns canvas height (in px)
|
|
* @return {Number}
|
|
*/
|
|
getHeight: function () {
|
|
return this.height;
|
|
},
|
|
|
|
/**
|
|
* Sets width of this canvas instance
|
|
* @param {Number|String} value Value to set width to
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
|
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setWidth: function (value, options) {
|
|
return this.setDimensions({ width: value }, options);
|
|
},
|
|
|
|
/**
|
|
* Sets height of this canvas instance
|
|
* @param {Number|String} value Value to set height to
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
|
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setHeight: function (value, options) {
|
|
return this.setDimensions({ height: value }, options);
|
|
},
|
|
|
|
/**
|
|
* Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em)
|
|
* @param {Object} dimensions Object with width/height properties
|
|
* @param {Number|String} [dimensions.width] Width of canvas element
|
|
* @param {Number|String} [dimensions.height] Height of canvas element
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
|
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
setDimensions: function (dimensions, options) {
|
|
var cssValue;
|
|
|
|
options = options || {};
|
|
|
|
for (var prop in dimensions) {
|
|
cssValue = dimensions[prop];
|
|
|
|
if (!options.cssOnly) {
|
|
this._setBackstoreDimension(prop, dimensions[prop]);
|
|
cssValue += 'px';
|
|
this.hasLostContext = true;
|
|
}
|
|
|
|
if (!options.backstoreOnly) {
|
|
this._setCssDimension(prop, cssValue);
|
|
}
|
|
}
|
|
if (this._isCurrentlyDrawing) {
|
|
this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(this.contextTop);
|
|
}
|
|
this._initRetinaScaling();
|
|
this.calcOffset();
|
|
|
|
if (!options.cssOnly) {
|
|
this.requestRenderAll();
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Helper for setting width/height
|
|
* @private
|
|
* @param {String} prop property (width|height)
|
|
* @param {Number} value value to set property to
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
_setBackstoreDimension: function (prop, value) {
|
|
this.lowerCanvasEl[prop] = value;
|
|
|
|
if (this.upperCanvasEl) {
|
|
this.upperCanvasEl[prop] = value;
|
|
}
|
|
|
|
if (this.cacheCanvasEl) {
|
|
this.cacheCanvasEl[prop] = value;
|
|
}
|
|
|
|
this[prop] = value;
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Helper for setting css width/height
|
|
* @private
|
|
* @param {String} prop property (width|height)
|
|
* @param {String} value value to set property to
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
_setCssDimension: function (prop, value) {
|
|
this.lowerCanvasEl.style[prop] = value;
|
|
|
|
if (this.upperCanvasEl) {
|
|
this.upperCanvasEl.style[prop] = value;
|
|
}
|
|
|
|
if (this.wrapperEl) {
|
|
this.wrapperEl.style[prop] = value;
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns canvas zoom level
|
|
* @return {Number}
|
|
*/
|
|
getZoom: function () {
|
|
return this.viewportTransform[0];
|
|
},
|
|
|
|
/**
|
|
* Sets viewport transformation of this canvas instance
|
|
* @param {Array} vpt a Canvas 2D API transform matrix
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setViewportTransform: function (vpt) {
|
|
var activeObject = this._activeObject,
|
|
backgroundObject = this.backgroundImage,
|
|
overlayObject = this.overlayImage,
|
|
object, i, len;
|
|
this.viewportTransform = vpt;
|
|
for (i = 0, len = this._objects.length; i < len; i++) {
|
|
object = this._objects[i];
|
|
object.group || object.setCoords(true);
|
|
}
|
|
if (activeObject) {
|
|
activeObject.setCoords();
|
|
}
|
|
if (backgroundObject) {
|
|
backgroundObject.setCoords(true);
|
|
}
|
|
if (overlayObject) {
|
|
overlayObject.setCoords(true);
|
|
}
|
|
this.calcViewportBoundaries();
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets zoom level of this canvas instance, the zoom centered around point
|
|
* meaning that following zoom to point with the same point will have the visual
|
|
* effect of the zoom originating from that point. The point won't move.
|
|
* It has nothing to do with canvas center or visual center of the viewport.
|
|
* @param {fabric.Point} point to zoom with respect to
|
|
* @param {Number} value to set zoom to, less than 1 zooms out
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
zoomToPoint: function (point, value) {
|
|
// TODO: just change the scale, preserve other transformations
|
|
var before = point, vpt = this.viewportTransform.slice(0);
|
|
point = transformPoint(point, invertTransform(this.viewportTransform));
|
|
vpt[0] = value;
|
|
vpt[3] = value;
|
|
var after = transformPoint(point, vpt);
|
|
vpt[4] += before.x - after.x;
|
|
vpt[5] += before.y - after.y;
|
|
return this.setViewportTransform(vpt);
|
|
},
|
|
|
|
/**
|
|
* Sets zoom level of this canvas instance
|
|
* @param {Number} value to set zoom to, less than 1 zooms out
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setZoom: function (value) {
|
|
this.zoomToPoint(new fabric.Point(0, 0), value);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Pan viewport so as to place point at top left corner of canvas
|
|
* @param {fabric.Point} point to move to
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
absolutePan: function (point) {
|
|
var vpt = this.viewportTransform.slice(0);
|
|
vpt[4] = -point.x;
|
|
vpt[5] = -point.y;
|
|
return this.setViewportTransform(vpt);
|
|
},
|
|
|
|
/**
|
|
* Pans viewpoint relatively
|
|
* @param {fabric.Point} point (position vector) to move by
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
relativePan: function (point) {
|
|
return this.absolutePan(new fabric.Point(
|
|
-point.x - this.viewportTransform[4],
|
|
-point.y - this.viewportTransform[5]
|
|
));
|
|
},
|
|
|
|
/**
|
|
* Returns <canvas> element corresponding to this instance
|
|
* @return {HTMLCanvasElement}
|
|
*/
|
|
getElement: function () {
|
|
return this.lowerCanvasEl;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} obj Object that was added
|
|
*/
|
|
_onObjectAdded: function(obj) {
|
|
this.stateful && obj.setupState();
|
|
obj._set('canvas', this);
|
|
obj.setCoords();
|
|
this.fire('object:added', { target: obj });
|
|
obj.fire('added');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} obj Object that was removed
|
|
*/
|
|
_onObjectRemoved: function(obj) {
|
|
this.fire('object:removed', { target: obj });
|
|
obj.fire('removed');
|
|
delete obj.canvas;
|
|
},
|
|
|
|
/**
|
|
* Clears specified context of canvas element
|
|
* @param {CanvasRenderingContext2D} ctx Context to clear
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
clearContext: function(ctx) {
|
|
ctx.clearRect(0, 0, this.width, this.height);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns context of canvas where objects are drawn
|
|
* @return {CanvasRenderingContext2D}
|
|
*/
|
|
getContext: function () {
|
|
return this.contextContainer;
|
|
},
|
|
|
|
/**
|
|
* Clears all contexts (background, main, top) of an instance
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
clear: function () {
|
|
this.remove.apply(this, this.getObjects());
|
|
this.backgroundImage = null;
|
|
this.overlayImage = null;
|
|
this.backgroundColor = '';
|
|
this.overlayColor = '';
|
|
if (this._hasITextHandlers) {
|
|
this.off('mouse:up', this._mouseUpITextHandler);
|
|
this._iTextInstances = null;
|
|
this._hasITextHandlers = false;
|
|
}
|
|
this.clearContext(this.contextContainer);
|
|
this.fire('canvas:cleared');
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Renders the canvas
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
renderAll: function () {
|
|
var canvasToDrawOn = this.contextContainer;
|
|
this.renderCanvas(canvasToDrawOn, this._objects);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Function created to be instance bound at initialization
|
|
* used in requestAnimationFrame rendering
|
|
* Let the fabricJS call it. If you call it manually you could have more
|
|
* animationFrame stacking on to of each other
|
|
* for an imperative rendering, use canvas.renderAll
|
|
* @private
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
renderAndReset: function() {
|
|
this.isRendering = 0;
|
|
this.renderAll();
|
|
},
|
|
|
|
/**
|
|
* Append a renderAll request to next animation frame.
|
|
* unless one is already in progress, in that case nothing is done
|
|
* a boolean flag will avoid appending more.
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
requestRenderAll: function () {
|
|
if (!this.isRendering) {
|
|
this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Calculate the position of the 4 corner of canvas with current viewportTransform.
|
|
* helps to determinate when an object is in the current rendering viewport using
|
|
* object absolute coordinates ( aCoords )
|
|
* @return {Object} points.tl
|
|
* @chainable
|
|
*/
|
|
calcViewportBoundaries: function() {
|
|
var points = { }, width = this.width, height = this.height,
|
|
iVpt = invertTransform(this.viewportTransform);
|
|
points.tl = transformPoint({ x: 0, y: 0 }, iVpt);
|
|
points.br = transformPoint({ x: width, y: height }, iVpt);
|
|
points.tr = new fabric.Point(points.br.x, points.tl.y);
|
|
points.bl = new fabric.Point(points.tl.x, points.br.y);
|
|
this.vptCoords = points;
|
|
return points;
|
|
},
|
|
|
|
cancelRequestedRender: function() {
|
|
if (this.isRendering) {
|
|
fabric.util.cancelAnimFrame(this.isRendering);
|
|
this.isRendering = 0;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Renders background, objects, overlay and controls.
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {Array} objects to render
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
renderCanvas: function(ctx, objects) {
|
|
var v = this.viewportTransform, path = this.clipPath;
|
|
this.cancelRequestedRender();
|
|
this.calcViewportBoundaries();
|
|
this.clearContext(ctx);
|
|
fabric.util.setImageSmoothing(ctx, this.imageSmoothingEnabled);
|
|
this.fire('before:render', { ctx: ctx, });
|
|
this._renderBackground(ctx);
|
|
|
|
ctx.save();
|
|
//apply viewport transform once for all rendering process
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
this._renderObjects(ctx, objects);
|
|
ctx.restore();
|
|
if (!this.controlsAboveOverlay && this.interactive) {
|
|
this.drawControls(ctx);
|
|
}
|
|
if (path) {
|
|
path.canvas = this;
|
|
// needed to setup a couple of variables
|
|
path.shouldCache();
|
|
path._transformDone = true;
|
|
path.renderCache({ forClipping: true });
|
|
this.drawClipPathOnCanvas(ctx);
|
|
}
|
|
this._renderOverlay(ctx);
|
|
if (this.controlsAboveOverlay && this.interactive) {
|
|
this.drawControls(ctx);
|
|
}
|
|
this.fire('after:render', { ctx: ctx, });
|
|
},
|
|
|
|
/**
|
|
* Paint the cached clipPath on the lowerCanvasEl
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
drawClipPathOnCanvas: function(ctx) {
|
|
var v = this.viewportTransform, path = this.clipPath;
|
|
ctx.save();
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
// DEBUG: uncomment this line, comment the following
|
|
// ctx.globalAlpha = 0.4;
|
|
ctx.globalCompositeOperation = 'destination-in';
|
|
path.transform(ctx);
|
|
ctx.scale(1 / path.zoomX, 1 / path.zoomY);
|
|
ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY);
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Array} objects to render
|
|
*/
|
|
_renderObjects: function(ctx, objects) {
|
|
var i, len;
|
|
for (i = 0, len = objects.length; i < len; ++i) {
|
|
objects[i] && objects[i].render(ctx);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {string} property 'background' or 'overlay'
|
|
*/
|
|
_renderBackgroundOrOverlay: function(ctx, property) {
|
|
var fill = this[property + 'Color'], object = this[property + 'Image'],
|
|
v = this.viewportTransform, needsVpt = this[property + 'Vpt'];
|
|
if (!fill && !object) {
|
|
return;
|
|
}
|
|
if (fill) {
|
|
ctx.save();
|
|
ctx.beginPath();
|
|
ctx.moveTo(0, 0);
|
|
ctx.lineTo(this.width, 0);
|
|
ctx.lineTo(this.width, this.height);
|
|
ctx.lineTo(0, this.height);
|
|
ctx.closePath();
|
|
ctx.fillStyle = fill.toLive
|
|
? fill.toLive(ctx, this)
|
|
: fill;
|
|
if (needsVpt) {
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
}
|
|
ctx.transform(1, 0, 0, 1, fill.offsetX || 0, fill.offsetY || 0);
|
|
var m = fill.gradientTransform || fill.patternTransform;
|
|
m && ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
ctx.fill();
|
|
ctx.restore();
|
|
}
|
|
if (object) {
|
|
ctx.save();
|
|
if (needsVpt) {
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
}
|
|
object.render(ctx);
|
|
ctx.restore();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderBackground: function(ctx) {
|
|
this._renderBackgroundOrOverlay(ctx, 'background');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderOverlay: function(ctx) {
|
|
this._renderBackgroundOrOverlay(ctx, 'overlay');
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of a center of canvas.
|
|
* Returned value is an object with top and left properties
|
|
* @return {Object} object with "top" and "left" number values
|
|
* @deprecated migrate to `getCenterPoint`
|
|
*/
|
|
getCenter: function () {
|
|
return {
|
|
top: this.height / 2,
|
|
left: this.width / 2
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of a center of canvas.
|
|
* @return {fabric.Point}
|
|
*/
|
|
getCenterPoint: function () {
|
|
return new fabric.Point(this.width / 2, this.height / 2);
|
|
},
|
|
|
|
/**
|
|
* Centers object horizontally in the canvas
|
|
* @param {fabric.Object} object Object to center horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
*/
|
|
centerObjectH: function (object) {
|
|
return this._centerObject(object, new fabric.Point(this.getCenterPoint().x, object.getCenterPoint().y));
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically in the canvas
|
|
* @param {fabric.Object} object Object to center vertically
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
centerObjectV: function (object) {
|
|
return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenterPoint().y));
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically and horizontally in the canvas
|
|
* @param {fabric.Object} object Object to center vertically and horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
centerObject: function(object) {
|
|
var center = this.getCenterPoint();
|
|
return this._centerObject(object, center);
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically and horizontally in the viewport
|
|
* @param {fabric.Object} object Object to center vertically and horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
viewportCenterObject: function(object) {
|
|
var vpCenter = this.getVpCenter();
|
|
return this._centerObject(object, vpCenter);
|
|
},
|
|
|
|
/**
|
|
* Centers object horizontally in the viewport, object.top is unchanged
|
|
* @param {fabric.Object} object Object to center vertically and horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
viewportCenterObjectH: function(object) {
|
|
var vpCenter = this.getVpCenter();
|
|
this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y));
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object Vertically in the viewport, object.top is unchanged
|
|
* @param {fabric.Object} object Object to center vertically and horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
viewportCenterObjectV: function(object) {
|
|
var vpCenter = this.getVpCenter();
|
|
|
|
return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y));
|
|
},
|
|
|
|
/**
|
|
* Calculate the point in canvas that correspond to the center of actual viewport.
|
|
* @return {fabric.Point} vpCenter, viewport center
|
|
* @chainable
|
|
*/
|
|
getVpCenter: function() {
|
|
var center = this.getCenterPoint(),
|
|
iVpt = invertTransform(this.viewportTransform);
|
|
return transformPoint(center, iVpt);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} object Object to center
|
|
* @param {fabric.Point} center Center point
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
_centerObject: function(object, center) {
|
|
object.setPositionByOrigin(center, 'center', 'center');
|
|
object.setCoords();
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns dataless JSON representation of canvas
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {String} json string
|
|
*/
|
|
toDatalessJSON: function (propertiesToInclude) {
|
|
return this.toDatalessObject(propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of canvas
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function (propertiesToInclude) {
|
|
return this._toObjectMethod('toObject', propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* Returns dataless object representation of canvas
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toDatalessObject: function (propertiesToInclude) {
|
|
return this._toObjectMethod('toDatalessObject', propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObjectMethod: function (methodName, propertiesToInclude) {
|
|
|
|
var clipPath = this.clipPath, data = {
|
|
version: fabric.version,
|
|
objects: this._toObjects(methodName, propertiesToInclude),
|
|
};
|
|
if (clipPath && !clipPath.excludeFromExport) {
|
|
data.clipPath = this._toObject(this.clipPath, methodName, propertiesToInclude);
|
|
}
|
|
extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude));
|
|
|
|
fabric.util.populateWithProperties(this, data, propertiesToInclude);
|
|
|
|
return data;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObjects: function(methodName, propertiesToInclude) {
|
|
return this._objects.filter(function(object) {
|
|
return !object.excludeFromExport;
|
|
}).map(function(instance) {
|
|
return this._toObject(instance, methodName, propertiesToInclude);
|
|
}, this);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObject: function(instance, methodName, propertiesToInclude) {
|
|
var originalValue;
|
|
|
|
if (!this.includeDefaultValues) {
|
|
originalValue = instance.includeDefaultValues;
|
|
instance.includeDefaultValues = false;
|
|
}
|
|
|
|
var object = instance[methodName](propertiesToInclude);
|
|
if (!this.includeDefaultValues) {
|
|
instance.includeDefaultValues = originalValue;
|
|
}
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
__serializeBgOverlay: function(methodName, propertiesToInclude) {
|
|
var data = {}, bgImage = this.backgroundImage, overlayImage = this.overlayImage,
|
|
bgColor = this.backgroundColor, overlayColor = this.overlayColor;
|
|
|
|
if (bgColor && bgColor.toObject) {
|
|
if (!bgColor.excludeFromExport) {
|
|
data.background = bgColor.toObject(propertiesToInclude);
|
|
}
|
|
}
|
|
else if (bgColor) {
|
|
data.background = bgColor;
|
|
}
|
|
|
|
if (overlayColor && overlayColor.toObject) {
|
|
if (!overlayColor.excludeFromExport) {
|
|
data.overlay = overlayColor.toObject(propertiesToInclude);
|
|
}
|
|
}
|
|
else if (overlayColor) {
|
|
data.overlay = overlayColor;
|
|
}
|
|
|
|
if (bgImage && !bgImage.excludeFromExport) {
|
|
data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude);
|
|
}
|
|
if (overlayImage && !overlayImage.excludeFromExport) {
|
|
data.overlayImage = this._toObject(overlayImage, methodName, propertiesToInclude);
|
|
}
|
|
|
|
return data;
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true,
|
|
* a zoomed canvas will then produce zoomed SVG output.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
svgViewportTransformation: true,
|
|
|
|
/**
|
|
* Returns SVG representation of canvas
|
|
* @function
|
|
* @param {Object} [options] Options object for SVG output
|
|
* @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included
|
|
* @param {Object} [options.viewBox] SVG viewbox object
|
|
* @param {Number} [options.viewBox.x] x-coordinate of viewbox
|
|
* @param {Number} [options.viewBox.y] y-coordinate of viewbox
|
|
* @param {Number} [options.viewBox.width] Width of viewbox
|
|
* @param {Number} [options.viewBox.height] Height of viewbox
|
|
* @param {String} [options.encoding=UTF-8] Encoding of SVG output
|
|
* @param {String} [options.width] desired width of svg with or without units
|
|
* @param {String} [options.height] desired height of svg with or without units
|
|
* @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation.
|
|
* @return {String} SVG string
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization}
|
|
* @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo}
|
|
* @example <caption>Normal SVG output</caption>
|
|
* var svg = canvas.toSVG();
|
|
* @example <caption>SVG output without preamble (without <?xml ../>)</caption>
|
|
* var svg = canvas.toSVG({suppressPreamble: true});
|
|
* @example <caption>SVG output with viewBox attribute</caption>
|
|
* var svg = canvas.toSVG({
|
|
* viewBox: {
|
|
* x: 100,
|
|
* y: 100,
|
|
* width: 200,
|
|
* height: 300
|
|
* }
|
|
* });
|
|
* @example <caption>SVG output with different encoding (default: UTF-8)</caption>
|
|
* var svg = canvas.toSVG({encoding: 'ISO-8859-1'});
|
|
* @example <caption>Modify SVG output with reviver function</caption>
|
|
* var svg = canvas.toSVG(null, function(svg) {
|
|
* return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', '');
|
|
* });
|
|
*/
|
|
toSVG: function(options, reviver) {
|
|
options || (options = { });
|
|
options.reviver = reviver;
|
|
var markup = [];
|
|
|
|
this._setSVGPreamble(markup, options);
|
|
this._setSVGHeader(markup, options);
|
|
if (this.clipPath) {
|
|
markup.push('<g clip-path="url(#' + this.clipPath.clipPathId + ')" >\n');
|
|
}
|
|
this._setSVGBgOverlayColor(markup, 'background');
|
|
this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver);
|
|
this._setSVGObjects(markup, reviver);
|
|
if (this.clipPath) {
|
|
markup.push('</g>\n');
|
|
}
|
|
this._setSVGBgOverlayColor(markup, 'overlay');
|
|
this._setSVGBgOverlayImage(markup, 'overlayImage', reviver);
|
|
|
|
markup.push('</svg>');
|
|
|
|
return markup.join('');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGPreamble: function(markup, options) {
|
|
if (options.suppressPreamble) {
|
|
return;
|
|
}
|
|
markup.push(
|
|
'<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>\n',
|
|
'<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ',
|
|
'"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n'
|
|
);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGHeader: function(markup, options) {
|
|
var width = options.width || this.width,
|
|
height = options.height || this.height,
|
|
vpt, viewBox = 'viewBox="0 0 ' + this.width + ' ' + this.height + '" ',
|
|
NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
|
|
|
|
if (options.viewBox) {
|
|
viewBox = 'viewBox="' +
|
|
options.viewBox.x + ' ' +
|
|
options.viewBox.y + ' ' +
|
|
options.viewBox.width + ' ' +
|
|
options.viewBox.height + '" ';
|
|
}
|
|
else {
|
|
if (this.svgViewportTransformation) {
|
|
vpt = this.viewportTransform;
|
|
viewBox = 'viewBox="' +
|
|
toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS) + ' ' +
|
|
toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS) + ' ' +
|
|
toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS) + ' ' +
|
|
toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS) + '" ';
|
|
}
|
|
}
|
|
|
|
markup.push(
|
|
'<svg ',
|
|
'xmlns="http://www.w3.org/2000/svg" ',
|
|
'xmlns:xlink="http://www.w3.org/1999/xlink" ',
|
|
'version="1.1" ',
|
|
'width="', width, '" ',
|
|
'height="', height, '" ',
|
|
viewBox,
|
|
'xml:space="preserve">\n',
|
|
'<desc>Created with Fabric.js ', fabric.version, '</desc>\n',
|
|
'<defs>\n',
|
|
this.createSVGFontFacesMarkup(),
|
|
this.createSVGRefElementsMarkup(),
|
|
this.createSVGClipPathMarkup(options),
|
|
'</defs>\n'
|
|
);
|
|
},
|
|
|
|
createSVGClipPathMarkup: function(options) {
|
|
var clipPath = this.clipPath;
|
|
if (clipPath) {
|
|
clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++;
|
|
return '<clipPath id="' + clipPath.clipPathId + '" >\n' +
|
|
this.clipPath.toClipPathSVG(options.reviver) +
|
|
'</clipPath>\n';
|
|
}
|
|
return '';
|
|
},
|
|
|
|
/**
|
|
* Creates markup containing SVG referenced elements like patterns, gradients etc.
|
|
* @return {String}
|
|
*/
|
|
createSVGRefElementsMarkup: function() {
|
|
var _this = this,
|
|
markup = ['background', 'overlay'].map(function(prop) {
|
|
var fill = _this[prop + 'Color'];
|
|
if (fill && fill.toLive) {
|
|
var shouldTransform = _this[prop + 'Vpt'], vpt = _this.viewportTransform,
|
|
object = {
|
|
width: _this.width / (shouldTransform ? vpt[0] : 1),
|
|
height: _this.height / (shouldTransform ? vpt[3] : 1)
|
|
};
|
|
return fill.toSVG(
|
|
object,
|
|
{ additionalTransform: shouldTransform ? fabric.util.matrixToSVG(vpt) : '' }
|
|
);
|
|
}
|
|
});
|
|
return markup.join('');
|
|
},
|
|
|
|
/**
|
|
* Creates markup containing SVG font faces,
|
|
* font URLs for font faces must be collected by developers
|
|
* and are not extracted from the DOM by fabricjs
|
|
* @param {Array} objects Array of fabric objects
|
|
* @return {String}
|
|
*/
|
|
createSVGFontFacesMarkup: function() {
|
|
var markup = '', fontList = { }, obj, fontFamily,
|
|
style, row, rowIndex, _char, charIndex, i, len,
|
|
fontPaths = fabric.fontPaths, objects = [];
|
|
|
|
this._objects.forEach(function add(object) {
|
|
objects.push(object);
|
|
if (object._objects) {
|
|
object._objects.forEach(add);
|
|
}
|
|
});
|
|
|
|
for (i = 0, len = objects.length; i < len; i++) {
|
|
obj = objects[i];
|
|
fontFamily = obj.fontFamily;
|
|
if (obj.type.indexOf('text') === -1 || fontList[fontFamily] || !fontPaths[fontFamily]) {
|
|
continue;
|
|
}
|
|
fontList[fontFamily] = true;
|
|
if (!obj.styles) {
|
|
continue;
|
|
}
|
|
style = obj.styles;
|
|
for (rowIndex in style) {
|
|
row = style[rowIndex];
|
|
for (charIndex in row) {
|
|
_char = row[charIndex];
|
|
fontFamily = _char.fontFamily;
|
|
if (!fontList[fontFamily] && fontPaths[fontFamily]) {
|
|
fontList[fontFamily] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var j in fontList) {
|
|
markup += [
|
|
'\t\t@font-face {\n',
|
|
'\t\t\tfont-family: \'', j, '\';\n',
|
|
'\t\t\tsrc: url(\'', fontPaths[j], '\');\n',
|
|
'\t\t}\n'
|
|
].join('');
|
|
}
|
|
|
|
if (markup) {
|
|
markup = [
|
|
'\t<style type="text/css">',
|
|
'<![CDATA[\n',
|
|
markup,
|
|
']]>',
|
|
'</style>\n'
|
|
].join('');
|
|
}
|
|
|
|
return markup;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGObjects: function(markup, reviver) {
|
|
var instance, i, len, objects = this._objects;
|
|
for (i = 0, len = objects.length; i < len; i++) {
|
|
instance = objects[i];
|
|
if (instance.excludeFromExport) {
|
|
continue;
|
|
}
|
|
this._setSVGObject(markup, instance, reviver);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGObject: function(markup, instance, reviver) {
|
|
markup.push(instance.toSVG(reviver));
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGBgOverlayImage: function(markup, property, reviver) {
|
|
if (this[property] && !this[property].excludeFromExport && this[property].toSVG) {
|
|
markup.push(this[property].toSVG(reviver));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGBgOverlayColor: function(markup, property) {
|
|
var filler = this[property + 'Color'], vpt = this.viewportTransform, finalWidth = this.width,
|
|
finalHeight = this.height;
|
|
if (!filler) {
|
|
return;
|
|
}
|
|
if (filler.toLive) {
|
|
var repeat = filler.repeat, iVpt = fabric.util.invertTransform(vpt), shouldInvert = this[property + 'Vpt'],
|
|
additionalTransform = shouldInvert ? fabric.util.matrixToSVG(iVpt) : '';
|
|
markup.push(
|
|
'<rect transform="' + additionalTransform + ' translate(', finalWidth / 2, ',', finalHeight / 2, ')"',
|
|
' x="', filler.offsetX - finalWidth / 2,
|
|
'" y="', filler.offsetY - finalHeight / 2, '" ',
|
|
'width="',
|
|
(repeat === 'repeat-y' || repeat === 'no-repeat'
|
|
? filler.source.width
|
|
: finalWidth ),
|
|
'" height="',
|
|
(repeat === 'repeat-x' || repeat === 'no-repeat'
|
|
? filler.source.height
|
|
: finalHeight),
|
|
'" fill="url(#SVGID_' + filler.id + ')"',
|
|
'></rect>\n'
|
|
);
|
|
}
|
|
else {
|
|
markup.push(
|
|
'<rect x="0" y="0" width="100%" height="100%" ',
|
|
'fill="', filler, '"',
|
|
'></rect>\n'
|
|
);
|
|
}
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* Moves an object or the objects of a multiple selection
|
|
* to the bottom of the stack of drawn objects
|
|
* @param {fabric.Object} object Object to send to back
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
sendToBack: function (object) {
|
|
if (!object) {
|
|
return this;
|
|
}
|
|
var activeSelection = this._activeObject,
|
|
i, obj, objs;
|
|
if (object === activeSelection && object.type === 'activeSelection') {
|
|
objs = activeSelection._objects;
|
|
for (i = objs.length; i--;) {
|
|
obj = objs[i];
|
|
removeFromArray(this._objects, obj);
|
|
this._objects.unshift(obj);
|
|
}
|
|
}
|
|
else {
|
|
removeFromArray(this._objects, object);
|
|
this._objects.unshift(object);
|
|
}
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Moves an object or the objects of a multiple selection
|
|
* to the top of the stack of drawn objects
|
|
* @param {fabric.Object} object Object to send
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
bringToFront: function (object) {
|
|
if (!object) {
|
|
return this;
|
|
}
|
|
var activeSelection = this._activeObject,
|
|
i, obj, objs;
|
|
if (object === activeSelection && object.type === 'activeSelection') {
|
|
objs = activeSelection._objects;
|
|
for (i = 0; i < objs.length; i++) {
|
|
obj = objs[i];
|
|
removeFromArray(this._objects, obj);
|
|
this._objects.push(obj);
|
|
}
|
|
}
|
|
else {
|
|
removeFromArray(this._objects, object);
|
|
this._objects.push(object);
|
|
}
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Moves an object or a selection down in stack of drawn objects
|
|
* An optional parameter, intersecting allows to move the object in behind
|
|
* the first intersecting object. Where intersection is calculated with
|
|
* bounding box. If no intersection is found, there will not be change in the
|
|
* stack.
|
|
* @param {fabric.Object} object Object to send
|
|
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
sendBackwards: function (object, intersecting) {
|
|
if (!object) {
|
|
return this;
|
|
}
|
|
var activeSelection = this._activeObject,
|
|
i, obj, idx, newIdx, objs, objsMoved = 0;
|
|
|
|
if (object === activeSelection && object.type === 'activeSelection') {
|
|
objs = activeSelection._objects;
|
|
for (i = 0; i < objs.length; i++) {
|
|
obj = objs[i];
|
|
idx = this._objects.indexOf(obj);
|
|
if (idx > 0 + objsMoved) {
|
|
newIdx = idx - 1;
|
|
removeFromArray(this._objects, obj);
|
|
this._objects.splice(newIdx, 0, obj);
|
|
}
|
|
objsMoved++;
|
|
}
|
|
}
|
|
else {
|
|
idx = this._objects.indexOf(object);
|
|
if (idx !== 0) {
|
|
// if object is not on the bottom of stack
|
|
newIdx = this._findNewLowerIndex(object, idx, intersecting);
|
|
removeFromArray(this._objects, object);
|
|
this._objects.splice(newIdx, 0, object);
|
|
}
|
|
}
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_findNewLowerIndex: function(object, idx, intersecting) {
|
|
var newIdx, i;
|
|
|
|
if (intersecting) {
|
|
newIdx = idx;
|
|
|
|
// traverse down the stack looking for the nearest intersecting object
|
|
for (i = idx - 1; i >= 0; --i) {
|
|
|
|
var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
|
|
object.isContainedWithinObject(this._objects[i]) ||
|
|
this._objects[i].isContainedWithinObject(object);
|
|
|
|
if (isIntersecting) {
|
|
newIdx = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
newIdx = idx - 1;
|
|
}
|
|
|
|
return newIdx;
|
|
},
|
|
|
|
/**
|
|
* Moves an object or a selection up in stack of drawn objects
|
|
* An optional parameter, intersecting allows to move the object in front
|
|
* of the first intersecting object. Where intersection is calculated with
|
|
* bounding box. If no intersection is found, there will not be change in the
|
|
* stack.
|
|
* @param {fabric.Object} object Object to send
|
|
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
bringForward: function (object, intersecting) {
|
|
if (!object) {
|
|
return this;
|
|
}
|
|
var activeSelection = this._activeObject,
|
|
i, obj, idx, newIdx, objs, objsMoved = 0;
|
|
|
|
if (object === activeSelection && object.type === 'activeSelection') {
|
|
objs = activeSelection._objects;
|
|
for (i = objs.length; i--;) {
|
|
obj = objs[i];
|
|
idx = this._objects.indexOf(obj);
|
|
if (idx < this._objects.length - 1 - objsMoved) {
|
|
newIdx = idx + 1;
|
|
removeFromArray(this._objects, obj);
|
|
this._objects.splice(newIdx, 0, obj);
|
|
}
|
|
objsMoved++;
|
|
}
|
|
}
|
|
else {
|
|
idx = this._objects.indexOf(object);
|
|
if (idx !== this._objects.length - 1) {
|
|
// if object is not on top of stack (last item in an array)
|
|
newIdx = this._findNewUpperIndex(object, idx, intersecting);
|
|
removeFromArray(this._objects, object);
|
|
this._objects.splice(newIdx, 0, object);
|
|
}
|
|
}
|
|
this.renderOnAddRemove && this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_findNewUpperIndex: function(object, idx, intersecting) {
|
|
var newIdx, i, len;
|
|
|
|
if (intersecting) {
|
|
newIdx = idx;
|
|
|
|
// traverse up the stack looking for the nearest intersecting object
|
|
for (i = idx + 1, len = this._objects.length; i < len; ++i) {
|
|
|
|
var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
|
|
object.isContainedWithinObject(this._objects[i]) ||
|
|
this._objects[i].isContainedWithinObject(object);
|
|
|
|
if (isIntersecting) {
|
|
newIdx = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
newIdx = idx + 1;
|
|
}
|
|
|
|
return newIdx;
|
|
},
|
|
|
|
/**
|
|
* Moves an object to specified level in stack of drawn objects
|
|
* @param {fabric.Object} object Object to send
|
|
* @param {Number} index Position to move to
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
moveTo: function (object, index) {
|
|
removeFromArray(this._objects, object);
|
|
this._objects.splice(index, 0, object);
|
|
return this.renderOnAddRemove && this.requestRenderAll();
|
|
},
|
|
|
|
/**
|
|
* Clears a canvas element and dispose objects
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
dispose: function () {
|
|
// cancel eventually ongoing renders
|
|
if (this.isRendering) {
|
|
fabric.util.cancelAnimFrame(this.isRendering);
|
|
this.isRendering = 0;
|
|
}
|
|
this.forEachObject(function(object) {
|
|
object.dispose && object.dispose();
|
|
});
|
|
this._objects = [];
|
|
if (this.backgroundImage && this.backgroundImage.dispose) {
|
|
this.backgroundImage.dispose();
|
|
}
|
|
this.backgroundImage = null;
|
|
if (this.overlayImage && this.overlayImage.dispose) {
|
|
this.overlayImage.dispose();
|
|
}
|
|
this.overlayImage = null;
|
|
this._iTextInstances = null;
|
|
this.contextContainer = null;
|
|
// restore canvas style
|
|
this.lowerCanvasEl.classList.remove('lower-canvas');
|
|
fabric.util.setStyle(this.lowerCanvasEl, this._originalCanvasStyle);
|
|
delete this._originalCanvasStyle;
|
|
// restore canvas size to original size in case retina scaling was applied
|
|
this.lowerCanvasEl.setAttribute('width', this.width);
|
|
this.lowerCanvasEl.setAttribute('height', this.height);
|
|
fabric.util.cleanUpJsdomNode(this.lowerCanvasEl);
|
|
this.lowerCanvasEl = undefined;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns a string representation of an instance
|
|
* @return {String} string representation of an instance
|
|
*/
|
|
toString: function () {
|
|
return '#<fabric.Canvas (' + this.complexity() + '): ' +
|
|
'{ objects: ' + this._objects.length + ' }>';
|
|
}
|
|
});
|
|
|
|
extend(fabric.StaticCanvas.prototype, fabric.Observable);
|
|
extend(fabric.StaticCanvas.prototype, fabric.Collection);
|
|
extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter);
|
|
|
|
extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ {
|
|
|
|
/**
|
|
* @static
|
|
* @type String
|
|
* @default
|
|
*/
|
|
EMPTY_JSON: '{"objects": [], "background": "white"}',
|
|
|
|
/**
|
|
* Provides a way to check support of some of the canvas methods
|
|
* (either those of HTMLCanvasElement itself, or rendering context)
|
|
*
|
|
* @param {String} methodName Method to check support for;
|
|
* Could be one of "setLineDash"
|
|
* @return {Boolean | null} `true` if method is supported (or at least exists),
|
|
* `null` if canvas element or context can not be initialized
|
|
*/
|
|
supports: function (methodName) {
|
|
var el = createCanvasElement();
|
|
|
|
if (!el || !el.getContext) {
|
|
return null;
|
|
}
|
|
|
|
var ctx = el.getContext('2d');
|
|
if (!ctx) {
|
|
return null;
|
|
}
|
|
|
|
switch (methodName) {
|
|
|
|
case 'setLineDash':
|
|
return typeof ctx.setLineDash !== 'undefined';
|
|
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns Object representation of canvas
|
|
* this alias is provided because if you call JSON.stringify on an instance,
|
|
* the toJSON object will be invoked if it exists.
|
|
* Having a toJSON method means you can do JSON.stringify(myCanvas)
|
|
* @function
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} JSON compatible object
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization}
|
|
* @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo}
|
|
* @example <caption>JSON without additional properties</caption>
|
|
* var json = canvas.toJSON();
|
|
* @example <caption>JSON with additional properties included</caption>
|
|
* var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY']);
|
|
* @example <caption>JSON without default values</caption>
|
|
* canvas.includeDefaultValues = false;
|
|
* var json = canvas.toJSON();
|
|
*/
|
|
fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject;
|
|
|
|
if (fabric.isLikelyNode) {
|
|
fabric.StaticCanvas.prototype.createPNGStream = function() {
|
|
var impl = getNodeCanvas(this.lowerCanvasEl);
|
|
return impl && impl.createPNGStream();
|
|
};
|
|
fabric.StaticCanvas.prototype.createJPEGStream = function(opts) {
|
|
var impl = getNodeCanvas(this.lowerCanvasEl);
|
|
return impl && impl.createJPEGStream(opts);
|
|
};
|
|
}
|
|
})();
|
|
|
|
|
|
/**
|
|
* BaseBrush class
|
|
* @class fabric.BaseBrush
|
|
* @see {@link http://fabricjs.com/freedrawing|Freedrawing demo}
|
|
*/
|
|
fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ {
|
|
|
|
/**
|
|
* Color of a brush
|
|
* @type String
|
|
* @default
|
|
*/
|
|
color: 'rgb(0, 0, 0)',
|
|
|
|
/**
|
|
* Width of a brush, has to be a Number, no string literals
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
width: 1,
|
|
|
|
/**
|
|
* Shadow object representing shadow of this shape.
|
|
* <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number),
|
|
* "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12
|
|
* @type fabric.Shadow
|
|
* @default
|
|
*/
|
|
shadow: null,
|
|
|
|
/**
|
|
* Line endings style of a brush (one of "butt", "round", "square")
|
|
* @type String
|
|
* @default
|
|
*/
|
|
strokeLineCap: 'round',
|
|
|
|
/**
|
|
* Corner style of a brush (one of "bevel", "round", "miter")
|
|
* @type String
|
|
* @default
|
|
*/
|
|
strokeLineJoin: 'round',
|
|
|
|
/**
|
|
* Maximum miter length (used for strokeLineJoin = "miter") of a brush's
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
strokeMiterLimit: 10,
|
|
|
|
/**
|
|
* Stroke Dash Array.
|
|
* @type Array
|
|
* @default
|
|
*/
|
|
strokeDashArray: null,
|
|
|
|
/**
|
|
* When `true`, the free drawing is limited to the whiteboard size. Default to false.
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
|
|
limitedToCanvasSize: false,
|
|
|
|
|
|
/**
|
|
* Sets brush styles
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
*/
|
|
_setBrushStyles: function (ctx) {
|
|
ctx.strokeStyle = this.color;
|
|
ctx.lineWidth = this.width;
|
|
ctx.lineCap = this.strokeLineCap;
|
|
ctx.miterLimit = this.strokeMiterLimit;
|
|
ctx.lineJoin = this.strokeLineJoin;
|
|
ctx.setLineDash(this.strokeDashArray || []);
|
|
},
|
|
|
|
/**
|
|
* Sets the transformation on given context
|
|
* @param {RenderingContext2d} ctx context to render on
|
|
* @private
|
|
*/
|
|
_saveAndTransform: function(ctx) {
|
|
var v = this.canvas.viewportTransform;
|
|
ctx.save();
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
},
|
|
|
|
/**
|
|
* Sets brush shadow styles
|
|
* @private
|
|
*/
|
|
_setShadow: function() {
|
|
if (!this.shadow) {
|
|
return;
|
|
}
|
|
|
|
var canvas = this.canvas,
|
|
shadow = this.shadow,
|
|
ctx = canvas.contextTop,
|
|
zoom = canvas.getZoom();
|
|
if (canvas && canvas._isRetinaScaling()) {
|
|
zoom *= fabric.devicePixelRatio;
|
|
}
|
|
|
|
ctx.shadowColor = shadow.color;
|
|
ctx.shadowBlur = shadow.blur * zoom;
|
|
ctx.shadowOffsetX = shadow.offsetX * zoom;
|
|
ctx.shadowOffsetY = shadow.offsetY * zoom;
|
|
},
|
|
|
|
needsFullRender: function() {
|
|
var color = new fabric.Color(this.color);
|
|
return color.getAlpha() < 1 || !!this.shadow;
|
|
},
|
|
|
|
/**
|
|
* Removes brush shadow styles
|
|
* @private
|
|
*/
|
|
_resetShadow: function() {
|
|
var ctx = this.canvas.contextTop;
|
|
|
|
ctx.shadowColor = '';
|
|
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
|
|
},
|
|
|
|
/**
|
|
* Check is pointer is outside canvas boundaries
|
|
* @param {Object} pointer
|
|
* @private
|
|
*/
|
|
_isOutSideCanvas: function(pointer) {
|
|
return pointer.x < 0 || pointer.x > this.canvas.getWidth() || pointer.y < 0 || pointer.y > this.canvas.getHeight();
|
|
}
|
|
});
|
|
|
|
|
|
(function() {
|
|
/**
|
|
* PencilBrush class
|
|
* @class fabric.PencilBrush
|
|
* @extends fabric.BaseBrush
|
|
*/
|
|
fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ {
|
|
|
|
/**
|
|
* Discard points that are less than `decimate` pixel distant from each other
|
|
* @type Number
|
|
* @default 0.4
|
|
*/
|
|
decimate: 0.4,
|
|
|
|
/**
|
|
* Draws a straight line between last recorded point to current pointer
|
|
* Used for `shift` functionality
|
|
*
|
|
* @type boolean
|
|
* @default false
|
|
*/
|
|
drawStraightLine: false,
|
|
|
|
/**
|
|
* The event modifier key that makes the brush draw a straight line.
|
|
* If `null` or 'none' or any other string that is not a modifier key the feature is disabled.
|
|
* @type {'altKey' | 'shiftKey' | 'ctrlKey' | 'none' | undefined | null}
|
|
*/
|
|
straightLineKey: 'shiftKey',
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {fabric.Canvas} canvas
|
|
* @return {fabric.PencilBrush} Instance of a pencil brush
|
|
*/
|
|
initialize: function(canvas) {
|
|
this.canvas = canvas;
|
|
this._points = [];
|
|
},
|
|
|
|
needsFullRender: function () {
|
|
return this.callSuper('needsFullRender') || this._hasStraightLine;
|
|
},
|
|
|
|
/**
|
|
* Invoked inside on mouse down and mouse move
|
|
* @param {Object} pointer
|
|
*/
|
|
_drawSegment: function (ctx, p1, p2) {
|
|
var midPoint = p1.midPointFrom(p2);
|
|
ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);
|
|
return midPoint;
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse down
|
|
* @param {Object} pointer
|
|
*/
|
|
onMouseDown: function(pointer, options) {
|
|
if (!this.canvas._isMainEvent(options.e)) {
|
|
return;
|
|
}
|
|
this.drawStraightLine = options.e[this.straightLineKey];
|
|
this._prepareForDrawing(pointer);
|
|
// capture coordinates immediately
|
|
// this allows to draw dots (when movement never occurs)
|
|
this._captureDrawingPath(pointer);
|
|
this._render();
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse move
|
|
* @param {Object} pointer
|
|
*/
|
|
onMouseMove: function(pointer, options) {
|
|
if (!this.canvas._isMainEvent(options.e)) {
|
|
return;
|
|
}
|
|
this.drawStraightLine = options.e[this.straightLineKey];
|
|
if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {
|
|
return;
|
|
}
|
|
if (this._captureDrawingPath(pointer) && this._points.length > 1) {
|
|
if (this.needsFullRender()) {
|
|
// redraw curve
|
|
// clear top canvas
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this._render();
|
|
}
|
|
else {
|
|
var points = this._points, length = points.length, ctx = this.canvas.contextTop;
|
|
// draw the curve update
|
|
this._saveAndTransform(ctx);
|
|
if (this.oldEnd) {
|
|
ctx.beginPath();
|
|
ctx.moveTo(this.oldEnd.x, this.oldEnd.y);
|
|
}
|
|
this.oldEnd = this._drawSegment(ctx, points[length - 2], points[length - 1], true);
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse up
|
|
*/
|
|
onMouseUp: function(options) {
|
|
if (!this.canvas._isMainEvent(options.e)) {
|
|
return true;
|
|
}
|
|
this.drawStraightLine = false;
|
|
this.oldEnd = undefined;
|
|
this._finalizeAndAddPath();
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} pointer Actual mouse position related to the canvas.
|
|
*/
|
|
_prepareForDrawing: function(pointer) {
|
|
|
|
var p = new fabric.Point(pointer.x, pointer.y);
|
|
|
|
this._reset();
|
|
this._addPoint(p);
|
|
this.canvas.contextTop.moveTo(p.x, p.y);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Point} point Point to be added to points array
|
|
*/
|
|
_addPoint: function(point) {
|
|
if (this._points.length > 1 && point.eq(this._points[this._points.length - 1])) {
|
|
return false;
|
|
}
|
|
if (this.drawStraightLine && this._points.length > 1) {
|
|
this._hasStraightLine = true;
|
|
this._points.pop();
|
|
}
|
|
this._points.push(point);
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Clear points array and set contextTop canvas style.
|
|
* @private
|
|
*/
|
|
_reset: function() {
|
|
this._points = [];
|
|
this._setBrushStyles(this.canvas.contextTop);
|
|
this._setShadow();
|
|
this._hasStraightLine = false;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} pointer Actual mouse position related to the canvas.
|
|
*/
|
|
_captureDrawingPath: function(pointer) {
|
|
var pointerPoint = new fabric.Point(pointer.x, pointer.y);
|
|
return this._addPoint(pointerPoint);
|
|
},
|
|
|
|
/**
|
|
* Draw a smooth path on the topCanvas using quadraticCurveTo
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} [ctx]
|
|
*/
|
|
_render: function(ctx) {
|
|
var i, len,
|
|
p1 = this._points[0],
|
|
p2 = this._points[1];
|
|
ctx = ctx || this.canvas.contextTop;
|
|
this._saveAndTransform(ctx);
|
|
ctx.beginPath();
|
|
//if we only have 2 points in the path and they are the same
|
|
//it means that the user only clicked the canvas without moving the mouse
|
|
//then we should be drawing a dot. A path isn't drawn between two identical dots
|
|
//that's why we set them apart a bit
|
|
if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) {
|
|
var width = this.width / 1000;
|
|
p1 = new fabric.Point(p1.x, p1.y);
|
|
p2 = new fabric.Point(p2.x, p2.y);
|
|
p1.x -= width;
|
|
p2.x += width;
|
|
}
|
|
ctx.moveTo(p1.x, p1.y);
|
|
|
|
for (i = 1, len = this._points.length; i < len; i++) {
|
|
// we pick the point between pi + 1 & pi + 2 as the
|
|
// end point and p1 as our control point.
|
|
this._drawSegment(ctx, p1, p2);
|
|
p1 = this._points[i];
|
|
p2 = this._points[i + 1];
|
|
}
|
|
// Draw last line as a straight line while
|
|
// we wait for the next point to be able to calculate
|
|
// the bezier control point
|
|
ctx.lineTo(p1.x, p1.y);
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Converts points to SVG path
|
|
* @param {Array} points Array of points
|
|
* @return {(string|number)[][]} SVG path commands
|
|
*/
|
|
convertPointsToSVGPath: function (points) {
|
|
var correction = this.width / 1000;
|
|
return fabric.util.getSmoothPathFromPoints(points, correction);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {(string|number)[][]} pathData SVG path commands
|
|
* @returns {boolean}
|
|
*/
|
|
_isEmptySVGPath: function (pathData) {
|
|
var pathString = fabric.util.joinPath(pathData);
|
|
return pathString === 'M 0 0 Q 0 0 0 0 L 0 0';
|
|
},
|
|
|
|
/**
|
|
* Creates fabric.Path object to add on canvas
|
|
* @param {(string|number)[][]} pathData Path data
|
|
* @return {fabric.Path} Path to add on canvas
|
|
*/
|
|
createPath: function(pathData) {
|
|
var path = new fabric.Path(pathData, {
|
|
fill: null,
|
|
stroke: this.color,
|
|
strokeWidth: this.width,
|
|
strokeLineCap: this.strokeLineCap,
|
|
strokeMiterLimit: this.strokeMiterLimit,
|
|
strokeLineJoin: this.strokeLineJoin,
|
|
strokeDashArray: this.strokeDashArray,
|
|
});
|
|
if (this.shadow) {
|
|
this.shadow.affectStroke = true;
|
|
path.shadow = new fabric.Shadow(this.shadow);
|
|
}
|
|
|
|
return path;
|
|
},
|
|
|
|
/**
|
|
* Decimate points array with the decimate value
|
|
*/
|
|
decimatePoints: function(points, distance) {
|
|
if (points.length <= 2) {
|
|
return points;
|
|
}
|
|
var zoom = this.canvas.getZoom(), adjustedDistance = Math.pow(distance / zoom, 2),
|
|
i, l = points.length - 1, lastPoint = points[0], newPoints = [lastPoint],
|
|
cDistance;
|
|
for (i = 1; i < l - 1; i++) {
|
|
cDistance = Math.pow(lastPoint.x - points[i].x, 2) + Math.pow(lastPoint.y - points[i].y, 2);
|
|
if (cDistance >= adjustedDistance) {
|
|
lastPoint = points[i];
|
|
newPoints.push(lastPoint);
|
|
}
|
|
}
|
|
/**
|
|
* Add the last point from the original line to the end of the array.
|
|
* This ensures decimate doesn't delete the last point on the line, and ensures the line is > 1 point.
|
|
*/
|
|
newPoints.push(points[l]);
|
|
return newPoints;
|
|
},
|
|
|
|
/**
|
|
* On mouseup after drawing the path on contextTop canvas
|
|
* we use the points captured to create an new fabric path object
|
|
* and add it to the fabric canvas.
|
|
*/
|
|
_finalizeAndAddPath: function() {
|
|
var ctx = this.canvas.contextTop;
|
|
ctx.closePath();
|
|
if (this.decimate) {
|
|
this._points = this.decimatePoints(this._points, this.decimate);
|
|
}
|
|
var pathData = this.convertPointsToSVGPath(this._points);
|
|
if (this._isEmptySVGPath(pathData)) {
|
|
// do not create 0 width/height paths, as they are
|
|
// rendered inconsistently across browsers
|
|
// Firefox 4, for example, renders a dot,
|
|
// whereas Chrome 10 renders nothing
|
|
this.canvas.requestRenderAll();
|
|
return;
|
|
}
|
|
|
|
var path = this.createPath(pathData);
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this.canvas.fire('before:path:created', { path: path });
|
|
this.canvas.add(path);
|
|
this.canvas.requestRenderAll();
|
|
path.setCoords();
|
|
this._resetShadow();
|
|
|
|
|
|
// fire event 'path' created
|
|
this.canvas.fire('path:created', { path: path });
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
/**
|
|
* CircleBrush class
|
|
* @class fabric.CircleBrush
|
|
*/
|
|
fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ {
|
|
|
|
/**
|
|
* Width of a brush
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
width: 10,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {fabric.Canvas} canvas
|
|
* @return {fabric.CircleBrush} Instance of a circle brush
|
|
*/
|
|
initialize: function(canvas) {
|
|
this.canvas = canvas;
|
|
this.points = [];
|
|
},
|
|
|
|
/**
|
|
* Invoked inside on mouse down and mouse move
|
|
* @param {Object} pointer
|
|
*/
|
|
drawDot: function(pointer) {
|
|
var point = this.addPoint(pointer),
|
|
ctx = this.canvas.contextTop;
|
|
this._saveAndTransform(ctx);
|
|
this.dot(ctx, point);
|
|
ctx.restore();
|
|
},
|
|
|
|
dot: function(ctx, point) {
|
|
ctx.fillStyle = point.fill;
|
|
ctx.beginPath();
|
|
ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse down
|
|
*/
|
|
onMouseDown: function(pointer) {
|
|
this.points.length = 0;
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this._setShadow();
|
|
this.drawDot(pointer);
|
|
},
|
|
|
|
/**
|
|
* Render the full state of the brush
|
|
* @private
|
|
*/
|
|
_render: function() {
|
|
var ctx = this.canvas.contextTop, i, len,
|
|
points = this.points;
|
|
this._saveAndTransform(ctx);
|
|
for (i = 0, len = points.length; i < len; i++) {
|
|
this.dot(ctx, points[i]);
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse move
|
|
* @param {Object} pointer
|
|
*/
|
|
onMouseMove: function(pointer) {
|
|
if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {
|
|
return;
|
|
}
|
|
if (this.needsFullRender()) {
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this.addPoint(pointer);
|
|
this._render();
|
|
}
|
|
else {
|
|
this.drawDot(pointer);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse up
|
|
*/
|
|
onMouseUp: function() {
|
|
var originalRenderOnAddRemove = this.canvas.renderOnAddRemove, i, len;
|
|
this.canvas.renderOnAddRemove = false;
|
|
|
|
var circles = [];
|
|
|
|
for (i = 0, len = this.points.length; i < len; i++) {
|
|
var point = this.points[i],
|
|
circle = new fabric.Circle({
|
|
radius: point.radius,
|
|
left: point.x,
|
|
top: point.y,
|
|
originX: 'center',
|
|
originY: 'center',
|
|
fill: point.fill
|
|
});
|
|
|
|
this.shadow && (circle.shadow = new fabric.Shadow(this.shadow));
|
|
|
|
circles.push(circle);
|
|
}
|
|
var group = new fabric.Group(circles);
|
|
group.canvas = this.canvas;
|
|
|
|
this.canvas.fire('before:path:created', { path: group });
|
|
this.canvas.add(group);
|
|
this.canvas.fire('path:created', { path: group });
|
|
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this._resetShadow();
|
|
this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
|
|
this.canvas.requestRenderAll();
|
|
},
|
|
|
|
/**
|
|
* @param {Object} pointer
|
|
* @return {fabric.Point} Just added pointer point
|
|
*/
|
|
addPoint: function(pointer) {
|
|
var pointerPoint = new fabric.Point(pointer.x, pointer.y),
|
|
|
|
circleRadius = fabric.util.getRandomInt(
|
|
Math.max(0, this.width - 20), this.width + 20) / 2,
|
|
|
|
circleColor = new fabric.Color(this.color)
|
|
.setAlpha(fabric.util.getRandomInt(0, 100) / 100)
|
|
.toRgba();
|
|
|
|
pointerPoint.radius = circleRadius;
|
|
pointerPoint.fill = circleColor;
|
|
|
|
this.points.push(pointerPoint);
|
|
|
|
return pointerPoint;
|
|
}
|
|
});
|
|
|
|
|
|
/**
|
|
* SprayBrush class
|
|
* @class fabric.SprayBrush
|
|
*/
|
|
fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ {
|
|
|
|
/**
|
|
* Width of a spray
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
width: 10,
|
|
|
|
/**
|
|
* Density of a spray (number of dots per chunk)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
density: 20,
|
|
|
|
/**
|
|
* Width of spray dots
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
dotWidth: 1,
|
|
|
|
/**
|
|
* Width variance of spray dots
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
dotWidthVariance: 1,
|
|
|
|
/**
|
|
* Whether opacity of a dot should be random
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
randomOpacity: false,
|
|
|
|
/**
|
|
* Whether overlapping dots (rectangles) should be removed (for performance reasons)
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
optimizeOverlapping: true,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {fabric.Canvas} canvas
|
|
* @return {fabric.SprayBrush} Instance of a spray brush
|
|
*/
|
|
initialize: function(canvas) {
|
|
this.canvas = canvas;
|
|
this.sprayChunks = [];
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse down
|
|
* @param {Object} pointer
|
|
*/
|
|
onMouseDown: function(pointer) {
|
|
this.sprayChunks.length = 0;
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this._setShadow();
|
|
|
|
this.addSprayChunk(pointer);
|
|
this.render(this.sprayChunkPoints);
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse move
|
|
* @param {Object} pointer
|
|
*/
|
|
onMouseMove: function(pointer) {
|
|
if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {
|
|
return;
|
|
}
|
|
this.addSprayChunk(pointer);
|
|
this.render(this.sprayChunkPoints);
|
|
},
|
|
|
|
/**
|
|
* Invoked on mouse up
|
|
*/
|
|
onMouseUp: function() {
|
|
var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
|
|
this.canvas.renderOnAddRemove = false;
|
|
|
|
var rects = [];
|
|
|
|
for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
|
|
var sprayChunk = this.sprayChunks[i];
|
|
|
|
for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) {
|
|
|
|
var rect = new fabric.Rect({
|
|
width: sprayChunk[j].width,
|
|
height: sprayChunk[j].width,
|
|
left: sprayChunk[j].x + 1,
|
|
top: sprayChunk[j].y + 1,
|
|
originX: 'center',
|
|
originY: 'center',
|
|
fill: this.color
|
|
});
|
|
rects.push(rect);
|
|
}
|
|
}
|
|
|
|
if (this.optimizeOverlapping) {
|
|
rects = this._getOptimizedRects(rects);
|
|
}
|
|
|
|
var group = new fabric.Group(rects);
|
|
this.shadow && group.set('shadow', new fabric.Shadow(this.shadow));
|
|
this.canvas.fire('before:path:created', { path: group });
|
|
this.canvas.add(group);
|
|
this.canvas.fire('path:created', { path: group });
|
|
|
|
this.canvas.clearContext(this.canvas.contextTop);
|
|
this._resetShadow();
|
|
this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
|
|
this.canvas.requestRenderAll();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Array} rects
|
|
*/
|
|
_getOptimizedRects: function(rects) {
|
|
|
|
// avoid creating duplicate rects at the same coordinates
|
|
var uniqueRects = { }, key, i, len;
|
|
|
|
for (i = 0, len = rects.length; i < len; i++) {
|
|
key = rects[i].left + '' + rects[i].top;
|
|
if (!uniqueRects[key]) {
|
|
uniqueRects[key] = rects[i];
|
|
}
|
|
}
|
|
var uniqueRectsArray = [];
|
|
for (key in uniqueRects) {
|
|
uniqueRectsArray.push(uniqueRects[key]);
|
|
}
|
|
|
|
return uniqueRectsArray;
|
|
},
|
|
|
|
/**
|
|
* Render new chunk of spray brush
|
|
*/
|
|
render: function(sprayChunk) {
|
|
var ctx = this.canvas.contextTop, i, len;
|
|
ctx.fillStyle = this.color;
|
|
|
|
this._saveAndTransform(ctx);
|
|
|
|
for (i = 0, len = sprayChunk.length; i < len; i++) {
|
|
var point = sprayChunk[i];
|
|
if (typeof point.opacity !== 'undefined') {
|
|
ctx.globalAlpha = point.opacity;
|
|
}
|
|
ctx.fillRect(point.x, point.y, point.width, point.width);
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Render all spray chunks
|
|
*/
|
|
_render: function() {
|
|
var ctx = this.canvas.contextTop, i, ilen;
|
|
ctx.fillStyle = this.color;
|
|
|
|
this._saveAndTransform(ctx);
|
|
|
|
for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
|
|
this.render(this.sprayChunks[i]);
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* @param {Object} pointer
|
|
*/
|
|
addSprayChunk: function(pointer) {
|
|
this.sprayChunkPoints = [];
|
|
|
|
var x, y, width, radius = this.width / 2, i;
|
|
|
|
for (i = 0; i < this.density; i++) {
|
|
|
|
x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius);
|
|
y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius);
|
|
|
|
if (this.dotWidthVariance) {
|
|
width = fabric.util.getRandomInt(
|
|
// bottom clamp width to 1
|
|
Math.max(1, this.dotWidth - this.dotWidthVariance),
|
|
this.dotWidth + this.dotWidthVariance);
|
|
}
|
|
else {
|
|
width = this.dotWidth;
|
|
}
|
|
|
|
var point = new fabric.Point(x, y);
|
|
point.width = width;
|
|
|
|
if (this.randomOpacity) {
|
|
point.opacity = fabric.util.getRandomInt(0, 100) / 100;
|
|
}
|
|
|
|
this.sprayChunkPoints.push(point);
|
|
}
|
|
|
|
this.sprayChunks.push(this.sprayChunkPoints);
|
|
}
|
|
});
|
|
|
|
|
|
/**
|
|
* PatternBrush class
|
|
* @class fabric.PatternBrush
|
|
* @extends fabric.BaseBrush
|
|
*/
|
|
fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ {
|
|
|
|
getPatternSrc: function() {
|
|
|
|
var dotWidth = 20,
|
|
dotDistance = 5,
|
|
patternCanvas = fabric.util.createCanvasElement(),
|
|
patternCtx = patternCanvas.getContext('2d');
|
|
|
|
patternCanvas.width = patternCanvas.height = dotWidth + dotDistance;
|
|
|
|
patternCtx.fillStyle = this.color;
|
|
patternCtx.beginPath();
|
|
patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false);
|
|
patternCtx.closePath();
|
|
patternCtx.fill();
|
|
|
|
return patternCanvas;
|
|
},
|
|
|
|
getPatternSrcFunction: function() {
|
|
return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"');
|
|
},
|
|
|
|
/**
|
|
* Creates "pattern" instance property
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
*/
|
|
getPattern: function(ctx) {
|
|
return ctx.createPattern(this.source || this.getPatternSrc(), 'repeat');
|
|
},
|
|
|
|
/**
|
|
* Sets brush styles
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
*/
|
|
_setBrushStyles: function(ctx) {
|
|
this.callSuper('_setBrushStyles', ctx);
|
|
ctx.strokeStyle = this.getPattern(ctx);
|
|
},
|
|
|
|
/**
|
|
* Creates path
|
|
*/
|
|
createPath: function(pathData) {
|
|
var path = this.callSuper('createPath', pathData),
|
|
topLeft = path._getLeftTopCoords().scalarAdd(path.strokeWidth / 2);
|
|
|
|
path.stroke = new fabric.Pattern({
|
|
source: this.source || this.getPatternSrcFunction(),
|
|
offsetX: -topLeft.x,
|
|
offsetY: -topLeft.y
|
|
});
|
|
return path;
|
|
}
|
|
});
|
|
|
|
|
|
(function() {
|
|
|
|
var getPointer = fabric.util.getPointer,
|
|
degreesToRadians = fabric.util.degreesToRadians,
|
|
isTouchEvent = fabric.util.isTouchEvent;
|
|
|
|
/**
|
|
* Canvas class
|
|
* @class fabric.Canvas
|
|
* @extends fabric.StaticCanvas
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#canvas}
|
|
* @see {@link fabric.Canvas#initialize} for constructor definition
|
|
*
|
|
* @fires object:modified at the end of a transform or any change when statefull is true
|
|
* @fires object:rotating while an object is being rotated from the control
|
|
* @fires object:scaling while an object is being scaled by controls
|
|
* @fires object:moving while an object is being dragged
|
|
* @fires object:skewing while an object is being skewed from the controls
|
|
*
|
|
* @fires before:transform before a transform is is started
|
|
* @fires before:selection:cleared
|
|
* @fires selection:cleared
|
|
* @fires selection:updated
|
|
* @fires selection:created
|
|
*
|
|
* @fires path:created after a drawing operation ends and the path is added
|
|
* @fires mouse:down
|
|
* @fires mouse:move
|
|
* @fires mouse:up
|
|
* @fires mouse:down:before on mouse down, before the inner fabric logic runs
|
|
* @fires mouse:move:before on mouse move, before the inner fabric logic runs
|
|
* @fires mouse:up:before on mouse up, before the inner fabric logic runs
|
|
* @fires mouse:over
|
|
* @fires mouse:out
|
|
* @fires mouse:dblclick whenever a native dbl click event fires on the canvas.
|
|
*
|
|
* @fires dragover
|
|
* @fires dragenter
|
|
* @fires dragleave
|
|
* @fires drop:before before drop event. same native event. This is added to handle edge cases
|
|
* @fires drop
|
|
* @fires after:render at the end of the render process, receives the context in the callback
|
|
* @fires before:render at start the render process, receives the context in the callback
|
|
*
|
|
*/
|
|
fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ {
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {HTMLElement | String} el <canvas> element to initialize instance on
|
|
* @param {Object} [options] Options object
|
|
* @return {Object} thisArg
|
|
*/
|
|
initialize: function(el, options) {
|
|
options || (options = { });
|
|
this.renderAndResetBound = this.renderAndReset.bind(this);
|
|
this.requestRenderAllBound = this.requestRenderAll.bind(this);
|
|
this._initStatic(el, options);
|
|
this._initInteractive();
|
|
this._createCacheCanvas();
|
|
},
|
|
|
|
/**
|
|
* When true, objects can be transformed by one side (unproportionally)
|
|
* when dragged on the corners that normally would not do that.
|
|
* @type Boolean
|
|
* @default
|
|
* @since fabric 4.0 // changed name and default value
|
|
*/
|
|
uniformScaling: true,
|
|
|
|
/**
|
|
* Indicates which key switches uniform scaling.
|
|
* values: 'altKey', 'shiftKey', 'ctrlKey'.
|
|
* If `null` or 'none' or any other string that is not a modifier key
|
|
* feature is disabled.
|
|
* totally wrong named. this sounds like `uniform scaling`
|
|
* if Canvas.uniformScaling is true, pressing this will set it to false
|
|
* and viceversa.
|
|
* @since 1.6.2
|
|
* @type String
|
|
* @default
|
|
*/
|
|
uniScaleKey: 'shiftKey',
|
|
|
|
/**
|
|
* When true, objects use center point as the origin of scale transformation.
|
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
|
|
* @since 1.3.4
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
centeredScaling: false,
|
|
|
|
/**
|
|
* When true, objects use center point as the origin of rotate transformation.
|
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
|
|
* @since 1.3.4
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
centeredRotation: false,
|
|
|
|
/**
|
|
* Indicates which key enable centered Transform
|
|
* values: 'altKey', 'shiftKey', 'ctrlKey'.
|
|
* If `null` or 'none' or any other string that is not a modifier key
|
|
* feature is disabled feature disabled.
|
|
* @since 1.6.2
|
|
* @type String
|
|
* @default
|
|
*/
|
|
centeredKey: 'altKey',
|
|
|
|
/**
|
|
* Indicates which key enable alternate action on corner
|
|
* values: 'altKey', 'shiftKey', 'ctrlKey'.
|
|
* If `null` or 'none' or any other string that is not a modifier key
|
|
* feature is disabled feature disabled.
|
|
* @since 1.6.2
|
|
* @type String
|
|
* @default
|
|
*/
|
|
altActionKey: 'shiftKey',
|
|
|
|
/**
|
|
* Indicates that canvas is interactive. This property should not be changed.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
interactive: true,
|
|
|
|
/**
|
|
* Indicates whether group selection should be enabled
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
selection: true,
|
|
|
|
/**
|
|
* Indicates which key or keys enable multiple click selection
|
|
* Pass value as a string or array of strings
|
|
* values: 'altKey', 'shiftKey', 'ctrlKey'.
|
|
* If `null` or empty or containing any other string that is not a modifier key
|
|
* feature is disabled.
|
|
* @since 1.6.2
|
|
* @type String|Array
|
|
* @default
|
|
*/
|
|
selectionKey: 'shiftKey',
|
|
|
|
/**
|
|
* Indicates which key enable alternative selection
|
|
* in case of target overlapping with active object
|
|
* values: 'altKey', 'shiftKey', 'ctrlKey'.
|
|
* For a series of reason that come from the general expectations on how
|
|
* things should work, this feature works only for preserveObjectStacking true.
|
|
* If `null` or 'none' or any other string that is not a modifier key
|
|
* feature is disabled.
|
|
* @since 1.6.5
|
|
* @type null|String
|
|
* @default
|
|
*/
|
|
altSelectionKey: null,
|
|
|
|
/**
|
|
* Color of selection
|
|
* @type String
|
|
* @default
|
|
*/
|
|
selectionColor: 'rgba(100, 100, 255, 0.3)', // blue
|
|
|
|
/**
|
|
* Default dash array pattern
|
|
* If not empty the selection border is dashed
|
|
* @type Array
|
|
*/
|
|
selectionDashArray: [],
|
|
|
|
/**
|
|
* Color of the border of selection (usually slightly darker than color of selection itself)
|
|
* @type String
|
|
* @default
|
|
*/
|
|
selectionBorderColor: 'rgba(255, 255, 255, 0.3)',
|
|
|
|
/**
|
|
* Width of a line used in object/group selection
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
selectionLineWidth: 1,
|
|
|
|
/**
|
|
* Select only shapes that are fully contained in the dragged selection rectangle.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
selectionFullyContained: false,
|
|
|
|
/**
|
|
* Default cursor value used when hovering over an object on canvas
|
|
* @type String
|
|
* @default
|
|
*/
|
|
hoverCursor: 'move',
|
|
|
|
/**
|
|
* Default cursor value used when moving an object on canvas
|
|
* @type String
|
|
* @default
|
|
*/
|
|
moveCursor: 'move',
|
|
|
|
/**
|
|
* Default cursor value used for the entire canvas
|
|
* @type String
|
|
* @default
|
|
*/
|
|
defaultCursor: 'default',
|
|
|
|
/**
|
|
* Cursor value used during free drawing
|
|
* @type String
|
|
* @default
|
|
*/
|
|
freeDrawingCursor: 'crosshair',
|
|
|
|
/**
|
|
* Cursor value used for disabled elements ( corners with disabled action )
|
|
* @type String
|
|
* @since 2.0.0
|
|
* @default
|
|
*/
|
|
notAllowedCursor: 'not-allowed',
|
|
|
|
/**
|
|
* Default element class that's given to wrapper (div) element of canvas
|
|
* @type String
|
|
* @default
|
|
*/
|
|
containerClass: 'canvas-container',
|
|
|
|
/**
|
|
* When true, object detection happens on per-pixel basis rather than on per-bounding-box
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
perPixelTargetFind: false,
|
|
|
|
/**
|
|
* Number of pixels around target pixel to tolerate (consider active) during object detection
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
targetFindTolerance: 0,
|
|
|
|
/**
|
|
* When true, target detection is skipped. Target detection will return always undefined.
|
|
* click selection won't work anymore, events will fire with no targets.
|
|
* if something is selected before setting it to true, it will be deselected at the first click.
|
|
* area selection will still work. check the `selection` property too.
|
|
* if you deactivate both, you should look into staticCanvas.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
skipTargetFind: false,
|
|
|
|
/**
|
|
* When true, mouse events on canvas (mousedown/mousemove/mouseup) result in free drawing.
|
|
* After mousedown, mousemove creates a shape,
|
|
* and then mouseup finalizes it and adds an instance of `fabric.Path` onto canvas.
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-4#free_drawing}
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
isDrawingMode: false,
|
|
|
|
/**
|
|
* Indicates whether objects should remain in current stack position when selected.
|
|
* When false objects are brought to top and rendered as part of the selection group
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
preserveObjectStacking: false,
|
|
|
|
/**
|
|
* Indicates the angle that an object will lock to while rotating.
|
|
* @type Number
|
|
* @since 1.6.7
|
|
* @default
|
|
*/
|
|
snapAngle: 0,
|
|
|
|
/**
|
|
* Indicates the distance from the snapAngle the rotation will lock to the snapAngle.
|
|
* When `null`, the snapThreshold will default to the snapAngle.
|
|
* @type null|Number
|
|
* @since 1.6.7
|
|
* @default
|
|
*/
|
|
snapThreshold: null,
|
|
|
|
/**
|
|
* Indicates if the right click on canvas can output the context menu or not
|
|
* @type Boolean
|
|
* @since 1.6.5
|
|
* @default
|
|
*/
|
|
stopContextMenu: false,
|
|
|
|
/**
|
|
* Indicates if the canvas can fire right click events
|
|
* @type Boolean
|
|
* @since 1.6.5
|
|
* @default
|
|
*/
|
|
fireRightClick: false,
|
|
|
|
/**
|
|
* Indicates if the canvas can fire middle click events
|
|
* @type Boolean
|
|
* @since 1.7.8
|
|
* @default
|
|
*/
|
|
fireMiddleClick: false,
|
|
|
|
/**
|
|
* Keep track of the subTargets for Mouse Events
|
|
* @type fabric.Object[]
|
|
*/
|
|
targets: [],
|
|
|
|
/**
|
|
* When the option is enabled, PointerEvent is used instead of MouseEvent.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
enablePointerEvents: false,
|
|
|
|
/**
|
|
* Keep track of the hovered target
|
|
* @type fabric.Object
|
|
* @private
|
|
*/
|
|
_hoveredTarget: null,
|
|
|
|
/**
|
|
* hold the list of nested targets hovered
|
|
* @type fabric.Object[]
|
|
* @private
|
|
*/
|
|
_hoveredTargets: [],
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_initInteractive: function() {
|
|
this._currentTransform = null;
|
|
this._groupSelector = null;
|
|
this._initWrapperElement();
|
|
this._createUpperCanvas();
|
|
this._initEventListeners();
|
|
|
|
this._initRetinaScaling();
|
|
|
|
this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this);
|
|
|
|
this.calcOffset();
|
|
},
|
|
|
|
/**
|
|
* Divides objects in two groups, one to render immediately
|
|
* and one to render as activeGroup.
|
|
* @return {Array} objects to render immediately and pushes the other in the activeGroup.
|
|
*/
|
|
_chooseObjectsToRender: function() {
|
|
var activeObjects = this.getActiveObjects(),
|
|
object, objsToRender, activeGroupObjects;
|
|
|
|
if (activeObjects.length > 0 && !this.preserveObjectStacking) {
|
|
objsToRender = [];
|
|
activeGroupObjects = [];
|
|
for (var i = 0, length = this._objects.length; i < length; i++) {
|
|
object = this._objects[i];
|
|
if (activeObjects.indexOf(object) === -1 ) {
|
|
objsToRender.push(object);
|
|
}
|
|
else {
|
|
activeGroupObjects.push(object);
|
|
}
|
|
}
|
|
if (activeObjects.length > 1) {
|
|
this._activeObject._objects = activeGroupObjects;
|
|
}
|
|
objsToRender.push.apply(objsToRender, activeGroupObjects);
|
|
}
|
|
else {
|
|
objsToRender = this._objects;
|
|
}
|
|
return objsToRender;
|
|
},
|
|
|
|
/**
|
|
* Renders both the top canvas and the secondary container canvas.
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
renderAll: function () {
|
|
if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) {
|
|
this.clearContext(this.contextTop);
|
|
this.contextTopDirty = false;
|
|
}
|
|
if (this.hasLostContext) {
|
|
this.renderTopLayer(this.contextTop);
|
|
this.hasLostContext = false;
|
|
}
|
|
var canvasToDrawOn = this.contextContainer;
|
|
this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender());
|
|
return this;
|
|
},
|
|
|
|
renderTopLayer: function(ctx) {
|
|
ctx.save();
|
|
if (this.isDrawingMode && this._isCurrentlyDrawing) {
|
|
this.freeDrawingBrush && this.freeDrawingBrush._render();
|
|
this.contextTopDirty = true;
|
|
}
|
|
// we render the top context - last object
|
|
if (this.selection && this._groupSelector) {
|
|
this._drawSelection(ctx);
|
|
this.contextTopDirty = true;
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Method to render only the top canvas.
|
|
* Also used to render the group selection box.
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
renderTop: function () {
|
|
var ctx = this.contextTop;
|
|
this.clearContext(ctx);
|
|
this.renderTopLayer(ctx);
|
|
this.fire('after:render');
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_normalizePointer: function (object, pointer) {
|
|
var m = object.calcTransformMatrix(),
|
|
invertedM = fabric.util.invertTransform(m),
|
|
vptPointer = this.restorePointerVpt(pointer);
|
|
return fabric.util.transformPoint(vptPointer, invertedM);
|
|
},
|
|
|
|
/**
|
|
* Returns true if object is transparent at a certain location
|
|
* @param {fabric.Object} target Object to check
|
|
* @param {Number} x Left coordinate
|
|
* @param {Number} y Top coordinate
|
|
* @return {Boolean}
|
|
*/
|
|
isTargetTransparent: function (target, x, y) {
|
|
// in case the target is the activeObject, we cannot execute this optimization
|
|
// because we need to draw controls too.
|
|
if (target.shouldCache() && target._cacheCanvas && target !== this._activeObject) {
|
|
var normalizedPointer = this._normalizePointer(target, {x: x, y: y}),
|
|
targetRelativeX = Math.max(target.cacheTranslationX + (normalizedPointer.x * target.zoomX), 0),
|
|
targetRelativeY = Math.max(target.cacheTranslationY + (normalizedPointer.y * target.zoomY), 0);
|
|
|
|
var isTransparent = fabric.util.isTransparent(
|
|
target._cacheContext, Math.round(targetRelativeX), Math.round(targetRelativeY), this.targetFindTolerance);
|
|
|
|
return isTransparent;
|
|
}
|
|
|
|
var ctx = this.contextCache,
|
|
originalColor = target.selectionBackgroundColor, v = this.viewportTransform;
|
|
|
|
target.selectionBackgroundColor = '';
|
|
|
|
this.clearContext(ctx);
|
|
|
|
ctx.save();
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
target.render(ctx);
|
|
ctx.restore();
|
|
|
|
target.selectionBackgroundColor = originalColor;
|
|
|
|
var isTransparent = fabric.util.isTransparent(
|
|
ctx, x, y, this.targetFindTolerance);
|
|
|
|
return isTransparent;
|
|
},
|
|
|
|
/**
|
|
* takes an event and determines if selection key has been pressed
|
|
* @private
|
|
* @param {Event} e Event object
|
|
*/
|
|
_isSelectionKeyPressed: function(e) {
|
|
var selectionKeyPressed = false;
|
|
|
|
if (Array.isArray(this.selectionKey)) {
|
|
selectionKeyPressed = !!this.selectionKey.find(function(key) { return e[key] === true; });
|
|
}
|
|
else {
|
|
selectionKeyPressed = e[this.selectionKey];
|
|
}
|
|
|
|
return selectionKeyPressed;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object
|
|
* @param {fabric.Object} target
|
|
*/
|
|
_shouldClearSelection: function (e, target) {
|
|
var activeObjects = this.getActiveObjects(),
|
|
activeObject = this._activeObject;
|
|
|
|
return (
|
|
!target
|
|
||
|
|
(target &&
|
|
activeObject &&
|
|
activeObjects.length > 1 &&
|
|
activeObjects.indexOf(target) === -1 &&
|
|
activeObject !== target &&
|
|
!this._isSelectionKeyPressed(e))
|
|
||
|
|
(target && !target.evented)
|
|
||
|
|
(target &&
|
|
!target.selectable &&
|
|
activeObject &&
|
|
activeObject !== target)
|
|
);
|
|
},
|
|
|
|
/**
|
|
* centeredScaling from object can't override centeredScaling from canvas.
|
|
* this should be fixed, since object setting should take precedence over canvas.
|
|
* also this should be something that will be migrated in the control properties.
|
|
* as ability to define the origin of the transformation that the control provide.
|
|
* @private
|
|
* @param {fabric.Object} target
|
|
* @param {String} action
|
|
* @param {Boolean} altKey
|
|
*/
|
|
_shouldCenterTransform: function (target, action, altKey) {
|
|
if (!target) {
|
|
return;
|
|
}
|
|
|
|
var centerTransform;
|
|
|
|
if (action === 'scale' || action === 'scaleX' || action === 'scaleY' || action === 'resizing') {
|
|
centerTransform = this.centeredScaling || target.centeredScaling;
|
|
}
|
|
else if (action === 'rotate') {
|
|
centerTransform = this.centeredRotation || target.centeredRotation;
|
|
}
|
|
|
|
return centerTransform ? !altKey : altKey;
|
|
},
|
|
|
|
/**
|
|
* should disappear before release 4.0
|
|
* @private
|
|
*/
|
|
_getOriginFromCorner: function(target, corner) {
|
|
var origin = {
|
|
x: target.originX,
|
|
y: target.originY
|
|
};
|
|
|
|
if (corner === 'ml' || corner === 'tl' || corner === 'bl') {
|
|
origin.x = 'right';
|
|
}
|
|
else if (corner === 'mr' || corner === 'tr' || corner === 'br') {
|
|
origin.x = 'left';
|
|
}
|
|
|
|
if (corner === 'tl' || corner === 'mt' || corner === 'tr') {
|
|
origin.y = 'bottom';
|
|
}
|
|
else if (corner === 'bl' || corner === 'mb' || corner === 'br') {
|
|
origin.y = 'top';
|
|
}
|
|
return origin;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Boolean} alreadySelected true if target is already selected
|
|
* @param {String} corner a string representing the corner ml, mr, tl ...
|
|
* @param {Event} e Event object
|
|
* @param {fabric.Object} [target] inserted back to help overriding. Unused
|
|
*/
|
|
_getActionFromCorner: function(alreadySelected, corner, e, target) {
|
|
if (!corner || !alreadySelected) {
|
|
return 'drag';
|
|
}
|
|
var control = target.controls[corner];
|
|
return control.getActionName(e, control, target);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object
|
|
* @param {fabric.Object} target
|
|
*/
|
|
_setupCurrentTransform: function (e, target, alreadySelected) {
|
|
if (!target) {
|
|
return;
|
|
}
|
|
|
|
var pointer = this.getPointer(e), corner = target.__corner,
|
|
control = target.controls[corner],
|
|
actionHandler = (alreadySelected && corner) ?
|
|
control.getActionHandler(e, target, control) : fabric.controlsUtils.dragHandler,
|
|
action = this._getActionFromCorner(alreadySelected, corner, e, target),
|
|
origin = this._getOriginFromCorner(target, corner),
|
|
altKey = e[this.centeredKey],
|
|
transform = {
|
|
target: target,
|
|
action: action,
|
|
actionHandler: actionHandler,
|
|
corner: corner,
|
|
scaleX: target.scaleX,
|
|
scaleY: target.scaleY,
|
|
skewX: target.skewX,
|
|
skewY: target.skewY,
|
|
// used by transation
|
|
offsetX: pointer.x - target.left,
|
|
offsetY: pointer.y - target.top,
|
|
originX: origin.x,
|
|
originY: origin.y,
|
|
ex: pointer.x,
|
|
ey: pointer.y,
|
|
lastX: pointer.x,
|
|
lastY: pointer.y,
|
|
// unsure they are useful anymore.
|
|
// left: target.left,
|
|
// top: target.top,
|
|
theta: degreesToRadians(target.angle),
|
|
// end of unsure
|
|
width: target.width * target.scaleX,
|
|
shiftKey: e.shiftKey,
|
|
altKey: altKey,
|
|
original: fabric.util.saveObjectTransform(target),
|
|
};
|
|
|
|
if (this._shouldCenterTransform(target, action, altKey)) {
|
|
transform.originX = 'center';
|
|
transform.originY = 'center';
|
|
}
|
|
transform.original.originX = origin.x;
|
|
transform.original.originY = origin.y;
|
|
this._currentTransform = transform;
|
|
this._beforeTransform(e);
|
|
},
|
|
|
|
/**
|
|
* Set the cursor type of the canvas element
|
|
* @param {String} value Cursor type of the canvas element.
|
|
* @see http://www.w3.org/TR/css3-ui/#cursor
|
|
*/
|
|
setCursor: function (value) {
|
|
this.upperCanvasEl.style.cursor = value;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx to draw the selection on
|
|
*/
|
|
_drawSelection: function (ctx) {
|
|
var selector = this._groupSelector,
|
|
viewportStart = new fabric.Point(selector.ex, selector.ey),
|
|
start = fabric.util.transformPoint(viewportStart, this.viewportTransform),
|
|
viewportExtent = new fabric.Point(selector.ex + selector.left, selector.ey + selector.top),
|
|
extent = fabric.util.transformPoint(viewportExtent, this.viewportTransform),
|
|
minX = Math.min(start.x, extent.x),
|
|
minY = Math.min(start.y, extent.y),
|
|
maxX = Math.max(start.x, extent.x),
|
|
maxY = Math.max(start.y, extent.y),
|
|
strokeOffset = this.selectionLineWidth / 2;
|
|
|
|
if (this.selectionColor) {
|
|
ctx.fillStyle = this.selectionColor;
|
|
ctx.fillRect(minX, minY, maxX - minX, maxY - minY);
|
|
}
|
|
|
|
if (!this.selectionLineWidth || !this.selectionBorderColor) {
|
|
return;
|
|
}
|
|
ctx.lineWidth = this.selectionLineWidth;
|
|
ctx.strokeStyle = this.selectionBorderColor;
|
|
|
|
minX += strokeOffset;
|
|
minY += strokeOffset;
|
|
maxX -= strokeOffset;
|
|
maxY -= strokeOffset;
|
|
// selection border
|
|
fabric.Object.prototype._setLineDash.call(this, ctx, this.selectionDashArray);
|
|
ctx.strokeRect(minX, minY, maxX - minX, maxY - minY);
|
|
},
|
|
|
|
/**
|
|
* Method that determines what object we are clicking on
|
|
* the skipGroup parameter is for internal use, is needed for shift+click action
|
|
* 11/09/2018 TODO: would be cool if findTarget could discern between being a full target
|
|
* or the outside part of the corner.
|
|
* @param {Event} e mouse event
|
|
* @param {Boolean} skipGroup when true, activeGroup is skipped and only objects are traversed through
|
|
* @return {fabric.Object} the target found
|
|
*/
|
|
findTarget: function (e, skipGroup) {
|
|
if (this.skipTargetFind) {
|
|
return;
|
|
}
|
|
|
|
var ignoreZoom = true,
|
|
pointer = this.getPointer(e, ignoreZoom),
|
|
activeObject = this._activeObject,
|
|
aObjects = this.getActiveObjects(),
|
|
activeTarget, activeTargetSubs,
|
|
isTouch = isTouchEvent(e),
|
|
shouldLookForActive = (aObjects.length > 1 && !skipGroup) || aObjects.length === 1;
|
|
|
|
// first check current group (if one exists)
|
|
// active group does not check sub targets like normal groups.
|
|
// if active group just exits.
|
|
this.targets = [];
|
|
|
|
// if we hit the corner of an activeObject, let's return that.
|
|
if (shouldLookForActive && activeObject._findTargetCorner(pointer, isTouch)) {
|
|
return activeObject;
|
|
}
|
|
if (aObjects.length > 1 && !skipGroup && activeObject === this._searchPossibleTargets([activeObject], pointer)) {
|
|
return activeObject;
|
|
}
|
|
if (aObjects.length === 1 &&
|
|
activeObject === this._searchPossibleTargets([activeObject], pointer)) {
|
|
if (!this.preserveObjectStacking) {
|
|
return activeObject;
|
|
}
|
|
else {
|
|
activeTarget = activeObject;
|
|
activeTargetSubs = this.targets;
|
|
this.targets = [];
|
|
}
|
|
}
|
|
var target = this._searchPossibleTargets(this._objects, pointer);
|
|
if (e[this.altSelectionKey] && target && activeTarget && target !== activeTarget) {
|
|
target = activeTarget;
|
|
this.targets = activeTargetSubs;
|
|
}
|
|
return target;
|
|
},
|
|
|
|
/**
|
|
* Checks point is inside the object.
|
|
* @param {Object} [pointer] x,y object of point coordinates we want to check.
|
|
* @param {fabric.Object} obj Object to test against
|
|
* @param {Object} [globalPointer] x,y object of point coordinates relative to canvas used to search per pixel target.
|
|
* @return {Boolean} true if point is contained within an area of given object
|
|
* @private
|
|
*/
|
|
_checkTarget: function(pointer, obj, globalPointer) {
|
|
if (obj &&
|
|
obj.visible &&
|
|
obj.evented &&
|
|
// http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html
|
|
// http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html
|
|
obj.containsPoint(pointer)
|
|
) {
|
|
if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) {
|
|
var isTransparent = this.isTargetTransparent(obj, globalPointer.x, globalPointer.y);
|
|
if (!isTransparent) {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
return true;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Function used to search inside objects an object that contains pointer in bounding box or that contains pointerOnCanvas when painted
|
|
* @param {Array} [objects] objects array to look into
|
|
* @param {Object} [pointer] x,y object of point coordinates we want to check.
|
|
* @return {fabric.Object} object that contains pointer
|
|
* @private
|
|
*/
|
|
_searchPossibleTargets: function(objects, pointer) {
|
|
// Cache all targets where their bounding box contains point.
|
|
var target, i = objects.length, subTarget;
|
|
// Do not check for currently grouped objects, since we check the parent group itself.
|
|
// until we call this function specifically to search inside the activeGroup
|
|
while (i--) {
|
|
var objToCheck = objects[i];
|
|
var pointerToUse = objToCheck.group ?
|
|
this._normalizePointer(objToCheck.group, pointer) : pointer;
|
|
if (this._checkTarget(pointerToUse, objToCheck, pointer)) {
|
|
target = objects[i];
|
|
if (target.subTargetCheck && target instanceof fabric.Group) {
|
|
subTarget = this._searchPossibleTargets(target._objects, pointer);
|
|
subTarget && this.targets.push(subTarget);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return target;
|
|
},
|
|
|
|
/**
|
|
* Returns pointer coordinates without the effect of the viewport
|
|
* @param {Object} pointer with "x" and "y" number values
|
|
* @return {Object} object with "x" and "y" number values
|
|
*/
|
|
restorePointerVpt: function(pointer) {
|
|
return fabric.util.transformPoint(
|
|
pointer,
|
|
fabric.util.invertTransform(this.viewportTransform)
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Returns pointer coordinates relative to canvas.
|
|
* Can return coordinates with or without viewportTransform.
|
|
* ignoreZoom false gives back coordinates that represent
|
|
* the point clicked on canvas element.
|
|
* ignoreZoom true gives back coordinates after being processed
|
|
* by the viewportTransform ( sort of coordinates of what is displayed
|
|
* on the canvas where you are clicking.
|
|
* ignoreZoom true = HTMLElement coordinates relative to top,left
|
|
* ignoreZoom false, default = fabric space coordinates, the same used for shape position
|
|
* To interact with your shapes top and left you want to use ignoreZoom true
|
|
* most of the time, while ignoreZoom false will give you coordinates
|
|
* compatible with the object.oCoords system.
|
|
* of the time.
|
|
* @param {Event} e
|
|
* @param {Boolean} ignoreZoom
|
|
* @return {Object} object with "x" and "y" number values
|
|
*/
|
|
getPointer: function (e, ignoreZoom) {
|
|
// return cached values if we are in the event processing chain
|
|
if (this._absolutePointer && !ignoreZoom) {
|
|
return this._absolutePointer;
|
|
}
|
|
if (this._pointer && ignoreZoom) {
|
|
return this._pointer;
|
|
}
|
|
|
|
var pointer = getPointer(e),
|
|
upperCanvasEl = this.upperCanvasEl,
|
|
bounds = upperCanvasEl.getBoundingClientRect(),
|
|
boundsWidth = bounds.width || 0,
|
|
boundsHeight = bounds.height || 0,
|
|
cssScale;
|
|
|
|
if (!boundsWidth || !boundsHeight ) {
|
|
if ('top' in bounds && 'bottom' in bounds) {
|
|
boundsHeight = Math.abs( bounds.top - bounds.bottom );
|
|
}
|
|
if ('right' in bounds && 'left' in bounds) {
|
|
boundsWidth = Math.abs( bounds.right - bounds.left );
|
|
}
|
|
}
|
|
|
|
this.calcOffset();
|
|
pointer.x = pointer.x - this._offset.left;
|
|
pointer.y = pointer.y - this._offset.top;
|
|
if (!ignoreZoom) {
|
|
pointer = this.restorePointerVpt(pointer);
|
|
}
|
|
|
|
var retinaScaling = this.getRetinaScaling();
|
|
if (retinaScaling !== 1) {
|
|
pointer.x /= retinaScaling;
|
|
pointer.y /= retinaScaling;
|
|
}
|
|
|
|
if (boundsWidth === 0 || boundsHeight === 0) {
|
|
// If bounds are not available (i.e. not visible), do not apply scale.
|
|
cssScale = { width: 1, height: 1 };
|
|
}
|
|
else {
|
|
cssScale = {
|
|
width: upperCanvasEl.width / boundsWidth,
|
|
height: upperCanvasEl.height / boundsHeight
|
|
};
|
|
}
|
|
|
|
return {
|
|
x: pointer.x * cssScale.width,
|
|
y: pointer.y * cssScale.height
|
|
};
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @throws {CANVAS_INIT_ERROR} If canvas can not be initialized
|
|
*/
|
|
_createUpperCanvas: function () {
|
|
var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, ''),
|
|
lowerCanvasEl = this.lowerCanvasEl, upperCanvasEl = this.upperCanvasEl;
|
|
|
|
// there is no need to create a new upperCanvas element if we have already one.
|
|
if (upperCanvasEl) {
|
|
upperCanvasEl.className = '';
|
|
}
|
|
else {
|
|
upperCanvasEl = this._createCanvasElement();
|
|
this.upperCanvasEl = upperCanvasEl;
|
|
}
|
|
fabric.util.addClass(upperCanvasEl, 'upper-canvas ' + lowerCanvasClass);
|
|
|
|
this.wrapperEl.appendChild(upperCanvasEl);
|
|
|
|
this._copyCanvasStyle(lowerCanvasEl, upperCanvasEl);
|
|
this._applyCanvasStyle(upperCanvasEl);
|
|
this.contextTop = upperCanvasEl.getContext('2d');
|
|
},
|
|
|
|
/**
|
|
* Returns context of top canvas where interactions are drawn
|
|
* @returns {CanvasRenderingContext2D}
|
|
*/
|
|
getTopContext: function () {
|
|
return this.contextTop;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_createCacheCanvas: function () {
|
|
this.cacheCanvasEl = this._createCanvasElement();
|
|
this.cacheCanvasEl.setAttribute('width', this.width);
|
|
this.cacheCanvasEl.setAttribute('height', this.height);
|
|
this.contextCache = this.cacheCanvasEl.getContext('2d');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_initWrapperElement: function () {
|
|
this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', {
|
|
'class': this.containerClass
|
|
});
|
|
fabric.util.setStyle(this.wrapperEl, {
|
|
width: this.width + 'px',
|
|
height: this.height + 'px',
|
|
position: 'relative'
|
|
});
|
|
fabric.util.makeElementUnselectable(this.wrapperEl);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {HTMLElement} element canvas element to apply styles on
|
|
*/
|
|
_applyCanvasStyle: function (element) {
|
|
var width = this.width || element.width,
|
|
height = this.height || element.height;
|
|
|
|
fabric.util.setStyle(element, {
|
|
position: 'absolute',
|
|
width: width + 'px',
|
|
height: height + 'px',
|
|
left: 0,
|
|
top: 0,
|
|
'touch-action': this.allowTouchScrolling ? 'manipulation' : 'none',
|
|
'-ms-touch-action': this.allowTouchScrolling ? 'manipulation' : 'none'
|
|
});
|
|
element.width = width;
|
|
element.height = height;
|
|
fabric.util.makeElementUnselectable(element);
|
|
},
|
|
|
|
/**
|
|
* Copy the entire inline style from one element (fromEl) to another (toEl)
|
|
* @private
|
|
* @param {Element} fromEl Element style is copied from
|
|
* @param {Element} toEl Element copied style is applied to
|
|
*/
|
|
_copyCanvasStyle: function (fromEl, toEl) {
|
|
toEl.style.cssText = fromEl.style.cssText;
|
|
},
|
|
|
|
/**
|
|
* Returns context of canvas where object selection is drawn
|
|
* @return {CanvasRenderingContext2D}
|
|
*/
|
|
getSelectionContext: function() {
|
|
return this.contextTop;
|
|
},
|
|
|
|
/**
|
|
* Returns <canvas> element on which object selection is drawn
|
|
* @return {HTMLCanvasElement}
|
|
*/
|
|
getSelectionElement: function () {
|
|
return this.upperCanvasEl;
|
|
},
|
|
|
|
/**
|
|
* Returns currently active object
|
|
* @return {fabric.Object} active object
|
|
*/
|
|
getActiveObject: function () {
|
|
return this._activeObject;
|
|
},
|
|
|
|
/**
|
|
* Returns an array with the current selected objects
|
|
* @return {fabric.Object} active object
|
|
*/
|
|
getActiveObjects: function () {
|
|
var active = this._activeObject;
|
|
if (active) {
|
|
if (active.type === 'activeSelection' && active._objects) {
|
|
return active._objects.slice(0);
|
|
}
|
|
else {
|
|
return [active];
|
|
}
|
|
}
|
|
return [];
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} obj Object that was removed
|
|
*/
|
|
_onObjectRemoved: function(obj) {
|
|
// removing active object should fire "selection:cleared" events
|
|
if (obj === this._activeObject) {
|
|
this.fire('before:selection:cleared', { target: obj });
|
|
this._discardActiveObject();
|
|
this.fire('selection:cleared', { target: obj });
|
|
obj.fire('deselected');
|
|
}
|
|
if (obj === this._hoveredTarget){
|
|
this._hoveredTarget = null;
|
|
this._hoveredTargets = [];
|
|
}
|
|
this.callSuper('_onObjectRemoved', obj);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* Compares the old activeObject with the current one and fires correct events
|
|
* @param {fabric.Object} obj old activeObject
|
|
*/
|
|
_fireSelectionEvents: function(oldObjects, e) {
|
|
var somethingChanged = false, objects = this.getActiveObjects(),
|
|
added = [], removed = [];
|
|
oldObjects.forEach(function(oldObject) {
|
|
if (objects.indexOf(oldObject) === -1) {
|
|
somethingChanged = true;
|
|
oldObject.fire('deselected', {
|
|
e: e,
|
|
target: oldObject
|
|
});
|
|
removed.push(oldObject);
|
|
}
|
|
});
|
|
objects.forEach(function(object) {
|
|
if (oldObjects.indexOf(object) === -1) {
|
|
somethingChanged = true;
|
|
object.fire('selected', {
|
|
e: e,
|
|
target: object
|
|
});
|
|
added.push(object);
|
|
}
|
|
});
|
|
if (oldObjects.length > 0 && objects.length > 0) {
|
|
somethingChanged && this.fire('selection:updated', {
|
|
e: e,
|
|
selected: added,
|
|
deselected: removed,
|
|
});
|
|
}
|
|
else if (objects.length > 0) {
|
|
this.fire('selection:created', {
|
|
e: e,
|
|
selected: added,
|
|
});
|
|
}
|
|
else if (oldObjects.length > 0) {
|
|
this.fire('selection:cleared', {
|
|
e: e,
|
|
deselected: removed,
|
|
});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Sets given object as the only active object on canvas
|
|
* @param {fabric.Object} object Object to set as an active one
|
|
* @param {Event} [e] Event (passed along when firing "object:selected")
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
setActiveObject: function (object, e) {
|
|
var currentActives = this.getActiveObjects();
|
|
this._setActiveObject(object, e);
|
|
this._fireSelectionEvents(currentActives, e);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* This is a private method for now.
|
|
* This is supposed to be equivalent to setActiveObject but without firing
|
|
* any event. There is commitment to have this stay this way.
|
|
* This is the functional part of setActiveObject.
|
|
* @private
|
|
* @param {Object} object to set as active
|
|
* @param {Event} [e] Event (passed along when firing "object:selected")
|
|
* @return {Boolean} true if the selection happened
|
|
*/
|
|
_setActiveObject: function(object, e) {
|
|
if (this._activeObject === object) {
|
|
return false;
|
|
}
|
|
if (!this._discardActiveObject(e, object)) {
|
|
return false;
|
|
}
|
|
if (object.onSelect({ e: e })) {
|
|
return false;
|
|
}
|
|
this._activeObject = object;
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* This is a private method for now.
|
|
* This is supposed to be equivalent to discardActiveObject but without firing
|
|
* any events. There is commitment to have this stay this way.
|
|
* This is the functional part of discardActiveObject.
|
|
* @param {Event} [e] Event (passed along when firing "object:deselected")
|
|
* @param {Object} object to set as active
|
|
* @return {Boolean} true if the selection happened
|
|
* @private
|
|
*/
|
|
_discardActiveObject: function(e, object) {
|
|
var obj = this._activeObject;
|
|
if (obj) {
|
|
// onDeselect return TRUE to cancel selection;
|
|
if (obj.onDeselect({ e: e, object: object })) {
|
|
return false;
|
|
}
|
|
this._activeObject = null;
|
|
}
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Discards currently active object and fire events. If the function is called by fabric
|
|
* as a consequence of a mouse event, the event is passed as a parameter and
|
|
* sent to the fire function for the custom events. When used as a method the
|
|
* e param does not have any application.
|
|
* @param {event} e
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
discardActiveObject: function (e) {
|
|
var currentActives = this.getActiveObjects(), activeObject = this.getActiveObject();
|
|
if (currentActives.length) {
|
|
this.fire('before:selection:cleared', { target: activeObject, e: e });
|
|
}
|
|
this._discardActiveObject(e);
|
|
this._fireSelectionEvents(currentActives, e);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Clears a canvas element and removes all event listeners
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
dispose: function () {
|
|
var wrapper = this.wrapperEl;
|
|
this.removeListeners();
|
|
wrapper.removeChild(this.upperCanvasEl);
|
|
wrapper.removeChild(this.lowerCanvasEl);
|
|
this.contextCache = null;
|
|
this.contextTop = null;
|
|
['upperCanvasEl', 'cacheCanvasEl'].forEach((function(element) {
|
|
fabric.util.cleanUpJsdomNode(this[element]);
|
|
this[element] = undefined;
|
|
}).bind(this));
|
|
if (wrapper.parentNode) {
|
|
wrapper.parentNode.replaceChild(this.lowerCanvasEl, this.wrapperEl);
|
|
}
|
|
delete this.wrapperEl;
|
|
fabric.StaticCanvas.prototype.dispose.call(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Clears all contexts (background, main, top) of an instance
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
clear: function () {
|
|
// this.discardActiveGroup();
|
|
this.discardActiveObject();
|
|
this.clearContext(this.contextTop);
|
|
return this.callSuper('clear');
|
|
},
|
|
|
|
/**
|
|
* Draws objects' controls (borders/controls)
|
|
* @param {CanvasRenderingContext2D} ctx Context to render controls on
|
|
*/
|
|
drawControls: function(ctx) {
|
|
var activeObject = this._activeObject;
|
|
|
|
if (activeObject) {
|
|
activeObject._renderControls(ctx);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObject: function(instance, methodName, propertiesToInclude) {
|
|
//If the object is part of the current selection group, it should
|
|
//be transformed appropriately
|
|
//i.e. it should be serialised as it would appear if the selection group
|
|
//were to be destroyed.
|
|
var originalProperties = this._realizeGroupTransformOnObject(instance),
|
|
object = this.callSuper('_toObject', instance, methodName, propertiesToInclude);
|
|
//Undo the damage we did by changing all of its properties
|
|
this._unwindGroupTransformOnObject(instance, originalProperties);
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Realises an object's group transformation on it
|
|
* @private
|
|
* @param {fabric.Object} [instance] the object to transform (gets mutated)
|
|
* @returns the original values of instance which were changed
|
|
*/
|
|
_realizeGroupTransformOnObject: function(instance) {
|
|
if (instance.group && instance.group.type === 'activeSelection' && this._activeObject === instance.group) {
|
|
var layoutProps = ['angle', 'flipX', 'flipY', 'left', 'scaleX', 'scaleY', 'skewX', 'skewY', 'top'];
|
|
//Copy all the positionally relevant properties across now
|
|
var originalValues = {};
|
|
layoutProps.forEach(function(prop) {
|
|
originalValues[prop] = instance[prop];
|
|
});
|
|
fabric.util.addTransformToObject(instance, this._activeObject.calcOwnMatrix());
|
|
return originalValues;
|
|
}
|
|
else {
|
|
return null;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Restores the changed properties of instance
|
|
* @private
|
|
* @param {fabric.Object} [instance] the object to un-transform (gets mutated)
|
|
* @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject
|
|
*/
|
|
_unwindGroupTransformOnObject: function(instance, originalValues) {
|
|
if (originalValues) {
|
|
instance.set(originalValues);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGObject: function(markup, instance, reviver) {
|
|
//If the object is in a selection group, simulate what would happen to that
|
|
//object when the group is deselected
|
|
var originalProperties = this._realizeGroupTransformOnObject(instance);
|
|
this.callSuper('_setSVGObject', markup, instance, reviver);
|
|
this._unwindGroupTransformOnObject(instance, originalProperties);
|
|
},
|
|
|
|
setViewportTransform: function (vpt) {
|
|
if (this.renderOnAddRemove && this._activeObject && this._activeObject.isEditing) {
|
|
this._activeObject.clearContextTop();
|
|
}
|
|
fabric.StaticCanvas.prototype.setViewportTransform.call(this, vpt);
|
|
}
|
|
});
|
|
|
|
// copying static properties manually to work around Opera's bug,
|
|
// where "prototype" property is enumerable and overrides existing prototype
|
|
for (var prop in fabric.StaticCanvas) {
|
|
if (prop !== 'prototype') {
|
|
fabric.Canvas[prop] = fabric.StaticCanvas[prop];
|
|
}
|
|
}
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var addListener = fabric.util.addListener,
|
|
removeListener = fabric.util.removeListener,
|
|
RIGHT_CLICK = 3, MIDDLE_CLICK = 2, LEFT_CLICK = 1,
|
|
addEventOptions = { passive: false };
|
|
|
|
function checkClick(e, value) {
|
|
return e.button && (e.button === value - 1);
|
|
}
|
|
|
|
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
|
|
|
|
/**
|
|
* Contains the id of the touch event that owns the fabric transform
|
|
* @type Number
|
|
* @private
|
|
*/
|
|
mainTouchId: null,
|
|
|
|
/**
|
|
* Adds mouse listeners to canvas
|
|
* @private
|
|
*/
|
|
_initEventListeners: function () {
|
|
// in case we initialized the class twice. This should not happen normally
|
|
// but in some kind of applications where the canvas element may be changed
|
|
// this is a workaround to having double listeners.
|
|
this.removeListeners();
|
|
this._bindEvents();
|
|
this.addOrRemove(addListener, 'add');
|
|
},
|
|
|
|
/**
|
|
* return an event prefix pointer or mouse.
|
|
* @private
|
|
*/
|
|
_getEventPrefix: function () {
|
|
return this.enablePointerEvents ? 'pointer' : 'mouse';
|
|
},
|
|
|
|
addOrRemove: function(functor, eventjsFunctor) {
|
|
var canvasElement = this.upperCanvasEl,
|
|
eventTypePrefix = this._getEventPrefix();
|
|
functor(fabric.window, 'resize', this._onResize);
|
|
functor(canvasElement, eventTypePrefix + 'down', this._onMouseDown);
|
|
functor(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
|
|
functor(canvasElement, eventTypePrefix + 'out', this._onMouseOut);
|
|
functor(canvasElement, eventTypePrefix + 'enter', this._onMouseEnter);
|
|
functor(canvasElement, 'wheel', this._onMouseWheel);
|
|
functor(canvasElement, 'contextmenu', this._onContextMenu);
|
|
functor(canvasElement, 'dblclick', this._onDoubleClick);
|
|
functor(canvasElement, 'dragover', this._onDragOver);
|
|
functor(canvasElement, 'dragenter', this._onDragEnter);
|
|
functor(canvasElement, 'dragleave', this._onDragLeave);
|
|
functor(canvasElement, 'drop', this._onDrop);
|
|
if (!this.enablePointerEvents) {
|
|
functor(canvasElement, 'touchstart', this._onTouchStart, addEventOptions);
|
|
}
|
|
if (typeof eventjs !== 'undefined' && eventjsFunctor in eventjs) {
|
|
eventjs[eventjsFunctor](canvasElement, 'gesture', this._onGesture);
|
|
eventjs[eventjsFunctor](canvasElement, 'drag', this._onDrag);
|
|
eventjs[eventjsFunctor](canvasElement, 'orientation', this._onOrientationChange);
|
|
eventjs[eventjsFunctor](canvasElement, 'shake', this._onShake);
|
|
eventjs[eventjsFunctor](canvasElement, 'longpress', this._onLongPress);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Removes all event listeners
|
|
*/
|
|
removeListeners: function() {
|
|
this.addOrRemove(removeListener, 'remove');
|
|
// if you dispose on a mouseDown, before mouse up, you need to clean document to...
|
|
var eventTypePrefix = this._getEventPrefix();
|
|
removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp);
|
|
removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions);
|
|
removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
|
|
removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_bindEvents: function() {
|
|
if (this.eventsBound) {
|
|
// for any reason we pass here twice we do not want to bind events twice.
|
|
return;
|
|
}
|
|
this._onMouseDown = this._onMouseDown.bind(this);
|
|
this._onTouchStart = this._onTouchStart.bind(this);
|
|
this._onMouseMove = this._onMouseMove.bind(this);
|
|
this._onMouseUp = this._onMouseUp.bind(this);
|
|
this._onTouchEnd = this._onTouchEnd.bind(this);
|
|
this._onResize = this._onResize.bind(this);
|
|
this._onGesture = this._onGesture.bind(this);
|
|
this._onDrag = this._onDrag.bind(this);
|
|
this._onShake = this._onShake.bind(this);
|
|
this._onLongPress = this._onLongPress.bind(this);
|
|
this._onOrientationChange = this._onOrientationChange.bind(this);
|
|
this._onMouseWheel = this._onMouseWheel.bind(this);
|
|
this._onMouseOut = this._onMouseOut.bind(this);
|
|
this._onMouseEnter = this._onMouseEnter.bind(this);
|
|
this._onContextMenu = this._onContextMenu.bind(this);
|
|
this._onDoubleClick = this._onDoubleClick.bind(this);
|
|
this._onDragOver = this._onDragOver.bind(this);
|
|
this._onDragEnter = this._simpleEventHandler.bind(this, 'dragenter');
|
|
this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave');
|
|
this._onDrop = this._onDrop.bind(this);
|
|
this.eventsBound = true;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} [e] Event object fired on Event.js gesture
|
|
* @param {Event} [self] Inner Event object
|
|
*/
|
|
_onGesture: function(e, self) {
|
|
this.__onTransformGesture && this.__onTransformGesture(e, self);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} [e] Event object fired on Event.js drag
|
|
* @param {Event} [self] Inner Event object
|
|
*/
|
|
_onDrag: function(e, self) {
|
|
this.__onDrag && this.__onDrag(e, self);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} [e] Event object fired on wheel event
|
|
*/
|
|
_onMouseWheel: function(e) {
|
|
this.__onMouseWheel(e);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onMouseOut: function(e) {
|
|
var target = this._hoveredTarget;
|
|
this.fire('mouse:out', { target: target, e: e });
|
|
this._hoveredTarget = null;
|
|
target && target.fire('mouseout', { e: e });
|
|
|
|
var _this = this;
|
|
this._hoveredTargets.forEach(function(_target){
|
|
_this.fire('mouse:out', { target: target, e: e });
|
|
_target && target.fire('mouseout', { e: e });
|
|
});
|
|
this._hoveredTargets = [];
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mouseenter
|
|
*/
|
|
_onMouseEnter: function(e) {
|
|
// This find target and consequent 'mouse:over' is used to
|
|
// clear old instances on hovered target.
|
|
// calling findTarget has the side effect of killing target.__corner.
|
|
// as a short term fix we are not firing this if we are currently transforming.
|
|
// as a long term fix we need to separate the action of finding a target with the
|
|
// side effects we added to it.
|
|
if (!this._currentTransform && !this.findTarget(e)) {
|
|
this.fire('mouse:over', { target: null, e: e });
|
|
this._hoveredTarget = null;
|
|
this._hoveredTargets = [];
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} [e] Event object fired on Event.js orientation change
|
|
* @param {Event} [self] Inner Event object
|
|
*/
|
|
_onOrientationChange: function(e, self) {
|
|
this.__onOrientationChange && this.__onOrientationChange(e, self);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} [e] Event object fired on Event.js shake
|
|
* @param {Event} [self] Inner Event object
|
|
*/
|
|
_onShake: function(e, self) {
|
|
this.__onShake && this.__onShake(e, self);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} [e] Event object fired on Event.js shake
|
|
* @param {Event} [self] Inner Event object
|
|
*/
|
|
_onLongPress: function(e, self) {
|
|
this.__onLongPress && this.__onLongPress(e, self);
|
|
},
|
|
|
|
/**
|
|
* prevent default to allow drop event to be fired
|
|
* @private
|
|
* @param {Event} [e] Event object fired on Event.js shake
|
|
*/
|
|
_onDragOver: function(e) {
|
|
e.preventDefault();
|
|
var target = this._simpleEventHandler('dragover', e);
|
|
this._fireEnterLeaveEvents(target, e);
|
|
},
|
|
|
|
/**
|
|
* `drop:before` is a an event that allow you to schedule logic
|
|
* before the `drop` event. Prefer `drop` event always, but if you need
|
|
* to run some drop-disabling logic on an event, since there is no way
|
|
* to handle event handlers ordering, use `drop:before`
|
|
* @param {Event} e
|
|
*/
|
|
_onDrop: function (e) {
|
|
this._simpleEventHandler('drop:before', e);
|
|
return this._simpleEventHandler('drop', e);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onContextMenu: function (e) {
|
|
if (this.stopContextMenu) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onDoubleClick: function (e) {
|
|
this._cacheTransformEventData(e);
|
|
this._handleEvent(e, 'dblclick');
|
|
this._resetTransformEventData(e);
|
|
},
|
|
|
|
/**
|
|
* Return a the id of an event.
|
|
* returns either the pointerId or the identifier or 0 for the mouse event
|
|
* @private
|
|
* @param {Event} evt Event object
|
|
*/
|
|
getPointerId: function(evt) {
|
|
var changedTouches = evt.changedTouches;
|
|
|
|
if (changedTouches) {
|
|
return changedTouches[0] && changedTouches[0].identifier;
|
|
}
|
|
|
|
if (this.enablePointerEvents) {
|
|
return evt.pointerId;
|
|
}
|
|
|
|
return -1;
|
|
},
|
|
|
|
/**
|
|
* Determines if an event has the id of the event that is considered main
|
|
* @private
|
|
* @param {evt} event Event object
|
|
*/
|
|
_isMainEvent: function(evt) {
|
|
if (evt.isPrimary === true) {
|
|
return true;
|
|
}
|
|
if (evt.isPrimary === false) {
|
|
return false;
|
|
}
|
|
if (evt.type === 'touchend' && evt.touches.length === 0) {
|
|
return true;
|
|
}
|
|
if (evt.changedTouches) {
|
|
return evt.changedTouches[0].identifier === this.mainTouchId;
|
|
}
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onTouchStart: function(e) {
|
|
e.preventDefault();
|
|
if (this.mainTouchId === null) {
|
|
this.mainTouchId = this.getPointerId(e);
|
|
}
|
|
this.__onMouseDown(e);
|
|
this._resetTransformEventData();
|
|
var canvasElement = this.upperCanvasEl,
|
|
eventTypePrefix = this._getEventPrefix();
|
|
addListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions);
|
|
addListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
|
|
// Unbind mousedown to prevent double triggers from touch devices
|
|
removeListener(canvasElement, eventTypePrefix + 'down', this._onMouseDown);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onMouseDown: function (e) {
|
|
this.__onMouseDown(e);
|
|
this._resetTransformEventData();
|
|
var canvasElement = this.upperCanvasEl,
|
|
eventTypePrefix = this._getEventPrefix();
|
|
removeListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
|
|
addListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp);
|
|
addListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onTouchEnd: function(e) {
|
|
if (e.touches.length > 0) {
|
|
// if there are still touches stop here
|
|
return;
|
|
}
|
|
this.__onMouseUp(e);
|
|
this._resetTransformEventData();
|
|
this.mainTouchId = null;
|
|
var eventTypePrefix = this._getEventPrefix();
|
|
removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions);
|
|
removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
|
|
var _this = this;
|
|
if (this._willAddMouseDown) {
|
|
clearTimeout(this._willAddMouseDown);
|
|
}
|
|
this._willAddMouseDown = setTimeout(function() {
|
|
// Wait 400ms before rebinding mousedown to prevent double triggers
|
|
// from touch devices
|
|
addListener(_this.upperCanvasEl, eventTypePrefix + 'down', _this._onMouseDown);
|
|
_this._willAddMouseDown = 0;
|
|
}, 400);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mouseup
|
|
*/
|
|
_onMouseUp: function (e) {
|
|
this.__onMouseUp(e);
|
|
this._resetTransformEventData();
|
|
var canvasElement = this.upperCanvasEl,
|
|
eventTypePrefix = this._getEventPrefix();
|
|
if (this._isMainEvent(e)) {
|
|
removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp);
|
|
removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
|
|
addListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousemove
|
|
*/
|
|
_onMouseMove: function (e) {
|
|
!this.allowTouchScrolling && e.preventDefault && e.preventDefault();
|
|
this.__onMouseMove(e);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_onResize: function () {
|
|
this.calcOffset();
|
|
},
|
|
|
|
/**
|
|
* Decides whether the canvas should be redrawn in mouseup and mousedown events.
|
|
* @private
|
|
* @param {Object} target
|
|
*/
|
|
_shouldRender: function(target) {
|
|
var activeObject = this._activeObject;
|
|
|
|
if (
|
|
!!activeObject !== !!target ||
|
|
(activeObject && target && (activeObject !== target))
|
|
) {
|
|
// this covers: switch of target, from target to no target, selection of target
|
|
// multiSelection with key and mouse
|
|
return true;
|
|
}
|
|
else if (activeObject && activeObject.isEditing) {
|
|
// if we mouse up/down over a editing textbox a cursor change,
|
|
// there is no need to re render
|
|
return false;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Method that defines the actions when mouse is released on canvas.
|
|
* The method resets the currentTransform parameters, store the image corner
|
|
* position in the image object and render the canvas on top.
|
|
* @private
|
|
* @param {Event} e Event object fired on mouseup
|
|
*/
|
|
__onMouseUp: function (e) {
|
|
var target, transform = this._currentTransform,
|
|
groupSelector = this._groupSelector, shouldRender = false,
|
|
isClick = (!groupSelector || (groupSelector.left === 0 && groupSelector.top === 0));
|
|
this._cacheTransformEventData(e);
|
|
target = this._target;
|
|
this._handleEvent(e, 'up:before');
|
|
// if right/middle click just fire events and return
|
|
// target undefined will make the _handleEvent search the target
|
|
if (checkClick(e, RIGHT_CLICK)) {
|
|
if (this.fireRightClick) {
|
|
this._handleEvent(e, 'up', RIGHT_CLICK, isClick);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (checkClick(e, MIDDLE_CLICK)) {
|
|
if (this.fireMiddleClick) {
|
|
this._handleEvent(e, 'up', MIDDLE_CLICK, isClick);
|
|
}
|
|
this._resetTransformEventData();
|
|
return;
|
|
}
|
|
|
|
if (this.isDrawingMode && this._isCurrentlyDrawing) {
|
|
this._onMouseUpInDrawingMode(e);
|
|
return;
|
|
}
|
|
|
|
if (!this._isMainEvent(e)) {
|
|
return;
|
|
}
|
|
if (transform) {
|
|
this._finalizeCurrentTransform(e);
|
|
shouldRender = transform.actionPerformed;
|
|
}
|
|
if (!isClick) {
|
|
var targetWasActive = target === this._activeObject;
|
|
this._maybeGroupObjects(e);
|
|
if (!shouldRender) {
|
|
shouldRender = (
|
|
this._shouldRender(target) ||
|
|
(!targetWasActive && target === this._activeObject)
|
|
);
|
|
}
|
|
}
|
|
var corner, pointer;
|
|
if (target) {
|
|
corner = target._findTargetCorner(
|
|
this.getPointer(e, true),
|
|
fabric.util.isTouchEvent(e)
|
|
);
|
|
if (target.selectable && target !== this._activeObject && target.activeOn === 'up') {
|
|
this.setActiveObject(target, e);
|
|
shouldRender = true;
|
|
}
|
|
else {
|
|
var control = target.controls[corner],
|
|
mouseUpHandler = control && control.getMouseUpHandler(e, target, control);
|
|
if (mouseUpHandler) {
|
|
pointer = this.getPointer(e);
|
|
mouseUpHandler(e, transform, pointer.x, pointer.y);
|
|
}
|
|
}
|
|
target.isMoving = false;
|
|
}
|
|
// if we are ending up a transform on a different control or a new object
|
|
// fire the original mouse up from the corner that started the transform
|
|
if (transform && (transform.target !== target || transform.corner !== corner)) {
|
|
var originalControl = transform.target && transform.target.controls[transform.corner],
|
|
originalMouseUpHandler = originalControl && originalControl.getMouseUpHandler(e, target, control);
|
|
pointer = pointer || this.getPointer(e);
|
|
originalMouseUpHandler && originalMouseUpHandler(e, transform, pointer.x, pointer.y);
|
|
}
|
|
this._setCursorFromEvent(e, target);
|
|
this._handleEvent(e, 'up', LEFT_CLICK, isClick);
|
|
this._groupSelector = null;
|
|
this._currentTransform = null;
|
|
// reset the target information about which corner is selected
|
|
target && (target.__corner = 0);
|
|
if (shouldRender) {
|
|
this.requestRenderAll();
|
|
}
|
|
else if (!isClick) {
|
|
this.renderTop();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* Handle event firing for target and subtargets
|
|
* @param {Event} e event from mouse
|
|
* @param {String} eventType event to fire (up, down or move)
|
|
* @return {Fabric.Object} target return the the target found, for internal reasons.
|
|
*/
|
|
_simpleEventHandler: function(eventType, e) {
|
|
var target = this.findTarget(e),
|
|
targets = this.targets,
|
|
options = {
|
|
e: e,
|
|
target: target,
|
|
subTargets: targets,
|
|
};
|
|
this.fire(eventType, options);
|
|
target && target.fire(eventType, options);
|
|
if (!targets) {
|
|
return target;
|
|
}
|
|
for (var i = 0; i < targets.length; i++) {
|
|
targets[i].fire(eventType, options);
|
|
}
|
|
return target;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* Handle event firing for target and subtargets
|
|
* @param {Event} e event from mouse
|
|
* @param {String} eventType event to fire (up, down or move)
|
|
* @param {fabric.Object} targetObj receiving event
|
|
* @param {Number} [button] button used in the event 1 = left, 2 = middle, 3 = right
|
|
* @param {Boolean} isClick for left button only, indicates that the mouse up happened without move.
|
|
*/
|
|
_handleEvent: function(e, eventType, button, isClick) {
|
|
var target = this._target,
|
|
targets = this.targets || [],
|
|
options = {
|
|
e: e,
|
|
target: target,
|
|
subTargets: targets,
|
|
button: button || LEFT_CLICK,
|
|
isClick: isClick || false,
|
|
pointer: this._pointer,
|
|
absolutePointer: this._absolutePointer,
|
|
transform: this._currentTransform
|
|
};
|
|
if (eventType === 'up') {
|
|
options.currentTarget = this.findTarget(e);
|
|
options.currentSubTargets = this.targets;
|
|
}
|
|
this.fire('mouse:' + eventType, options);
|
|
target && target.fire('mouse' + eventType, options);
|
|
for (var i = 0; i < targets.length; i++) {
|
|
targets[i].fire('mouse' + eventType, options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e send the mouse event that generate the finalize down, so it can be used in the event
|
|
*/
|
|
_finalizeCurrentTransform: function(e) {
|
|
|
|
var transform = this._currentTransform,
|
|
target = transform.target,
|
|
options = {
|
|
e: e,
|
|
target: target,
|
|
transform: transform,
|
|
action: transform.action,
|
|
};
|
|
|
|
if (target._scaling) {
|
|
target._scaling = false;
|
|
}
|
|
|
|
target.setCoords();
|
|
|
|
if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) {
|
|
this._fire('modified', options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
_onMouseDownInDrawingMode: function(e) {
|
|
this._isCurrentlyDrawing = true;
|
|
if (this.getActiveObject()) {
|
|
this.discardActiveObject(e).requestRenderAll();
|
|
}
|
|
var pointer = this.getPointer(e);
|
|
this.freeDrawingBrush.onMouseDown(pointer, { e: e, pointer: pointer });
|
|
this._handleEvent(e, 'down');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mousemove
|
|
*/
|
|
_onMouseMoveInDrawingMode: function(e) {
|
|
if (this._isCurrentlyDrawing) {
|
|
var pointer = this.getPointer(e);
|
|
this.freeDrawingBrush.onMouseMove(pointer, { e: e, pointer: pointer });
|
|
}
|
|
this.setCursor(this.freeDrawingCursor);
|
|
this._handleEvent(e, 'move');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object fired on mouseup
|
|
*/
|
|
_onMouseUpInDrawingMode: function(e) {
|
|
var pointer = this.getPointer(e);
|
|
this._isCurrentlyDrawing = this.freeDrawingBrush.onMouseUp({ e: e, pointer: pointer });
|
|
this._handleEvent(e, 'up');
|
|
},
|
|
|
|
/**
|
|
* Method that defines the actions when mouse is clicked on canvas.
|
|
* The method inits the currentTransform parameters and renders all the
|
|
* canvas so the current image can be placed on the top canvas and the rest
|
|
* in on the container one.
|
|
* @private
|
|
* @param {Event} e Event object fired on mousedown
|
|
*/
|
|
__onMouseDown: function (e) {
|
|
this._cacheTransformEventData(e);
|
|
this._handleEvent(e, 'down:before');
|
|
var target = this._target;
|
|
// if right click just fire events
|
|
if (checkClick(e, RIGHT_CLICK)) {
|
|
if (this.fireRightClick) {
|
|
this._handleEvent(e, 'down', RIGHT_CLICK);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (checkClick(e, MIDDLE_CLICK)) {
|
|
if (this.fireMiddleClick) {
|
|
this._handleEvent(e, 'down', MIDDLE_CLICK);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (this.isDrawingMode) {
|
|
this._onMouseDownInDrawingMode(e);
|
|
return;
|
|
}
|
|
|
|
if (!this._isMainEvent(e)) {
|
|
return;
|
|
}
|
|
|
|
// ignore if some object is being transformed at this moment
|
|
if (this._currentTransform) {
|
|
return;
|
|
}
|
|
|
|
var pointer = this._pointer;
|
|
// save pointer for check in __onMouseUp event
|
|
this._previousPointer = pointer;
|
|
var shouldRender = this._shouldRender(target),
|
|
shouldGroup = this._shouldGroup(e, target);
|
|
if (this._shouldClearSelection(e, target)) {
|
|
this.discardActiveObject(e);
|
|
}
|
|
else if (shouldGroup) {
|
|
this._handleGrouping(e, target);
|
|
target = this._activeObject;
|
|
}
|
|
|
|
if (this.selection && (!target ||
|
|
(!target.selectable && !target.isEditing && target !== this._activeObject))) {
|
|
this._groupSelector = {
|
|
ex: this._absolutePointer.x,
|
|
ey: this._absolutePointer.y,
|
|
top: 0,
|
|
left: 0
|
|
};
|
|
}
|
|
|
|
if (target) {
|
|
var alreadySelected = target === this._activeObject;
|
|
if (target.selectable && target.activeOn === 'down') {
|
|
this.setActiveObject(target, e);
|
|
}
|
|
var corner = target._findTargetCorner(
|
|
this.getPointer(e, true),
|
|
fabric.util.isTouchEvent(e)
|
|
);
|
|
target.__corner = corner;
|
|
if (target === this._activeObject && (corner || !shouldGroup)) {
|
|
this._setupCurrentTransform(e, target, alreadySelected);
|
|
var control = target.controls[corner],
|
|
pointer = this.getPointer(e),
|
|
mouseDownHandler = control && control.getMouseDownHandler(e, target, control);
|
|
if (mouseDownHandler) {
|
|
mouseDownHandler(e, this._currentTransform, pointer.x, pointer.y);
|
|
}
|
|
}
|
|
}
|
|
this._handleEvent(e, 'down');
|
|
// we must renderAll so that we update the visuals
|
|
(shouldRender || shouldGroup) && this.requestRenderAll();
|
|
},
|
|
|
|
/**
|
|
* reset cache form common information needed during event processing
|
|
* @private
|
|
*/
|
|
_resetTransformEventData: function() {
|
|
this._target = null;
|
|
this._pointer = null;
|
|
this._absolutePointer = null;
|
|
},
|
|
|
|
/**
|
|
* Cache common information needed during event processing
|
|
* @private
|
|
* @param {Event} e Event object fired on event
|
|
*/
|
|
_cacheTransformEventData: function(e) {
|
|
// reset in order to avoid stale caching
|
|
this._resetTransformEventData();
|
|
this._pointer = this.getPointer(e, true);
|
|
this._absolutePointer = this.restorePointerVpt(this._pointer);
|
|
this._target = this._currentTransform ? this._currentTransform.target : this.findTarget(e) || null;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_beforeTransform: function(e) {
|
|
var t = this._currentTransform;
|
|
this.stateful && t.target.saveState();
|
|
this.fire('before:transform', {
|
|
e: e,
|
|
transform: t,
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Method that defines the actions when mouse is hovering the canvas.
|
|
* The currentTransform parameter will define whether the user is rotating/scaling/translating
|
|
* an image or neither of them (only hovering). A group selection is also possible and would cancel
|
|
* all any other type of action.
|
|
* In case of an image transformation only the top canvas will be rendered.
|
|
* @private
|
|
* @param {Event} e Event object fired on mousemove
|
|
*/
|
|
__onMouseMove: function (e) {
|
|
this._handleEvent(e, 'move:before');
|
|
this._cacheTransformEventData(e);
|
|
var target, pointer;
|
|
|
|
if (this.isDrawingMode) {
|
|
this._onMouseMoveInDrawingMode(e);
|
|
return;
|
|
}
|
|
|
|
if (!this._isMainEvent(e)) {
|
|
return;
|
|
}
|
|
|
|
var groupSelector = this._groupSelector;
|
|
|
|
// We initially clicked in an empty area, so we draw a box for multiple selection
|
|
if (groupSelector) {
|
|
pointer = this._absolutePointer;
|
|
|
|
groupSelector.left = pointer.x - groupSelector.ex;
|
|
groupSelector.top = pointer.y - groupSelector.ey;
|
|
|
|
this.renderTop();
|
|
}
|
|
else if (!this._currentTransform) {
|
|
target = this.findTarget(e) || null;
|
|
this._setCursorFromEvent(e, target);
|
|
this._fireOverOutEvents(target, e);
|
|
}
|
|
else {
|
|
this._transformObject(e);
|
|
}
|
|
this._handleEvent(e, 'move');
|
|
this._resetTransformEventData();
|
|
},
|
|
|
|
/**
|
|
* Manage the mouseout, mouseover events for the fabric object on the canvas
|
|
* @param {Fabric.Object} target the target where the target from the mousemove event
|
|
* @param {Event} e Event object fired on mousemove
|
|
* @private
|
|
*/
|
|
_fireOverOutEvents: function(target, e) {
|
|
var _hoveredTarget = this._hoveredTarget,
|
|
_hoveredTargets = this._hoveredTargets, targets = this.targets,
|
|
length = Math.max(_hoveredTargets.length, targets.length);
|
|
|
|
this.fireSyntheticInOutEvents(target, e, {
|
|
oldTarget: _hoveredTarget,
|
|
evtOut: 'mouseout',
|
|
canvasEvtOut: 'mouse:out',
|
|
evtIn: 'mouseover',
|
|
canvasEvtIn: 'mouse:over',
|
|
});
|
|
for (var i = 0; i < length; i++){
|
|
this.fireSyntheticInOutEvents(targets[i], e, {
|
|
oldTarget: _hoveredTargets[i],
|
|
evtOut: 'mouseout',
|
|
evtIn: 'mouseover',
|
|
});
|
|
}
|
|
this._hoveredTarget = target;
|
|
this._hoveredTargets = this.targets.concat();
|
|
},
|
|
|
|
/**
|
|
* Manage the dragEnter, dragLeave events for the fabric objects on the canvas
|
|
* @param {Fabric.Object} target the target where the target from the onDrag event
|
|
* @param {Event} e Event object fired on ondrag
|
|
* @private
|
|
*/
|
|
_fireEnterLeaveEvents: function(target, e) {
|
|
var _draggedoverTarget = this._draggedoverTarget,
|
|
_hoveredTargets = this._hoveredTargets, targets = this.targets,
|
|
length = Math.max(_hoveredTargets.length, targets.length);
|
|
|
|
this.fireSyntheticInOutEvents(target, e, {
|
|
oldTarget: _draggedoverTarget,
|
|
evtOut: 'dragleave',
|
|
evtIn: 'dragenter',
|
|
});
|
|
for (var i = 0; i < length; i++) {
|
|
this.fireSyntheticInOutEvents(targets[i], e, {
|
|
oldTarget: _hoveredTargets[i],
|
|
evtOut: 'dragleave',
|
|
evtIn: 'dragenter',
|
|
});
|
|
}
|
|
this._draggedoverTarget = target;
|
|
},
|
|
|
|
/**
|
|
* Manage the synthetic in/out events for the fabric objects on the canvas
|
|
* @param {Fabric.Object} target the target where the target from the supported events
|
|
* @param {Event} e Event object fired
|
|
* @param {Object} config configuration for the function to work
|
|
* @param {String} config.targetName property on the canvas where the old target is stored
|
|
* @param {String} [config.canvasEvtOut] name of the event to fire at canvas level for out
|
|
* @param {String} config.evtOut name of the event to fire for out
|
|
* @param {String} [config.canvasEvtIn] name of the event to fire at canvas level for in
|
|
* @param {String} config.evtIn name of the event to fire for in
|
|
* @private
|
|
*/
|
|
fireSyntheticInOutEvents: function(target, e, config) {
|
|
var inOpt, outOpt, oldTarget = config.oldTarget, outFires, inFires,
|
|
targetChanged = oldTarget !== target, canvasEvtIn = config.canvasEvtIn, canvasEvtOut = config.canvasEvtOut;
|
|
if (targetChanged) {
|
|
inOpt = { e: e, target: target, previousTarget: oldTarget };
|
|
outOpt = { e: e, target: oldTarget, nextTarget: target };
|
|
}
|
|
inFires = target && targetChanged;
|
|
outFires = oldTarget && targetChanged;
|
|
if (outFires) {
|
|
canvasEvtOut && this.fire(canvasEvtOut, outOpt);
|
|
oldTarget.fire(config.evtOut, outOpt);
|
|
}
|
|
if (inFires) {
|
|
canvasEvtIn && this.fire(canvasEvtIn, inOpt);
|
|
target.fire(config.evtIn, inOpt);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method that defines actions when an Event Mouse Wheel
|
|
* @param {Event} e Event object fired on mouseup
|
|
*/
|
|
__onMouseWheel: function(e) {
|
|
this._cacheTransformEventData(e);
|
|
this._handleEvent(e, 'wheel');
|
|
this._resetTransformEventData();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event fired on mousemove
|
|
*/
|
|
_transformObject: function(e) {
|
|
var pointer = this.getPointer(e),
|
|
transform = this._currentTransform;
|
|
|
|
transform.reset = false;
|
|
transform.shiftKey = e.shiftKey;
|
|
transform.altKey = e[this.centeredKey];
|
|
|
|
this._performTransformAction(e, transform, pointer);
|
|
transform.actionPerformed && this.requestRenderAll();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_performTransformAction: function(e, transform, pointer) {
|
|
var x = pointer.x,
|
|
y = pointer.y,
|
|
action = transform.action,
|
|
actionPerformed = false,
|
|
actionHandler = transform.actionHandler;
|
|
// this object could be created from the function in the control handlers
|
|
|
|
|
|
if (actionHandler) {
|
|
actionPerformed = actionHandler(e, transform, x, y);
|
|
}
|
|
if (action === 'drag' && actionPerformed) {
|
|
transform.target.isMoving = true;
|
|
this.setCursor(transform.target.moveCursor || this.moveCursor);
|
|
}
|
|
transform.actionPerformed = transform.actionPerformed || actionPerformed;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_fire: fabric.controlsUtils.fireEvent,
|
|
|
|
/**
|
|
* Sets the cursor depending on where the canvas is being hovered.
|
|
* Note: very buggy in Opera
|
|
* @param {Event} e Event object
|
|
* @param {Object} target Object that the mouse is hovering, if so.
|
|
*/
|
|
_setCursorFromEvent: function (e, target) {
|
|
if (!target) {
|
|
this.setCursor(this.defaultCursor);
|
|
return false;
|
|
}
|
|
var hoverCursor = target.hoverCursor || this.hoverCursor,
|
|
activeSelection = this._activeObject && this._activeObject.type === 'activeSelection' ?
|
|
this._activeObject : null,
|
|
// only show proper corner when group selection is not active
|
|
corner = (!activeSelection || !activeSelection.contains(target))
|
|
// here we call findTargetCorner always with undefined for the touch parameter.
|
|
// we assume that if you are using a cursor you do not need to interact with
|
|
// the bigger touch area.
|
|
&& target._findTargetCorner(this.getPointer(e, true));
|
|
|
|
if (!corner) {
|
|
if (target.subTargetCheck){
|
|
// hoverCursor should come from top-most subTarget,
|
|
// so we walk the array backwards
|
|
this.targets.concat().reverse().map(function(_target){
|
|
hoverCursor = _target.hoverCursor || hoverCursor;
|
|
});
|
|
}
|
|
this.setCursor(hoverCursor);
|
|
}
|
|
else {
|
|
this.setCursor(this.getCornerCursor(corner, target, e));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
getCornerCursor: function(corner, target, e) {
|
|
var control = target.controls[corner];
|
|
return control.cursorStyleHandler(e, control, target);
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var min = Math.min,
|
|
max = Math.max;
|
|
|
|
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object
|
|
* @param {fabric.Object} target
|
|
* @return {Boolean}
|
|
*/
|
|
_shouldGroup: function(e, target) {
|
|
var activeObject = this._activeObject;
|
|
return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection &&
|
|
(activeObject !== target || activeObject.type === 'activeSelection') && !target.onSelect({ e: e });
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object
|
|
* @param {fabric.Object} target
|
|
*/
|
|
_handleGrouping: function (e, target) {
|
|
var activeObject = this._activeObject;
|
|
// avoid multi select when shift click on a corner
|
|
if (activeObject.__corner) {
|
|
return;
|
|
}
|
|
if (target === activeObject) {
|
|
// if it's a group, find target again, using activeGroup objects
|
|
target = this.findTarget(e, true);
|
|
// if even object is not found or we are on activeObjectCorner, bail out
|
|
if (!target || !target.selectable) {
|
|
return;
|
|
}
|
|
}
|
|
if (activeObject && activeObject.type === 'activeSelection') {
|
|
this._updateActiveSelection(target, e);
|
|
}
|
|
else {
|
|
this._createActiveSelection(target, e);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_updateActiveSelection: function(target, e) {
|
|
var activeSelection = this._activeObject,
|
|
currentActiveObjects = activeSelection._objects.slice(0);
|
|
if (activeSelection.contains(target)) {
|
|
activeSelection.removeWithUpdate(target);
|
|
this._hoveredTarget = target;
|
|
this._hoveredTargets = this.targets.concat();
|
|
if (activeSelection.size() === 1) {
|
|
// activate last remaining object
|
|
this._setActiveObject(activeSelection.item(0), e);
|
|
}
|
|
}
|
|
else {
|
|
activeSelection.addWithUpdate(target);
|
|
this._hoveredTarget = activeSelection;
|
|
this._hoveredTargets = this.targets.concat();
|
|
}
|
|
this._fireSelectionEvents(currentActiveObjects, e);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_createActiveSelection: function(target, e) {
|
|
var currentActives = this.getActiveObjects(), group = this._createGroup(target);
|
|
this._hoveredTarget = group;
|
|
// ISSUE 4115: should we consider subTargets here?
|
|
// this._hoveredTargets = [];
|
|
// this._hoveredTargets = this.targets.concat();
|
|
this._setActiveObject(group, e);
|
|
this._fireSelectionEvents(currentActives, e);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} target
|
|
*/
|
|
_createGroup: function(target) {
|
|
var objects = this._objects,
|
|
isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target),
|
|
groupObjects = isActiveLower
|
|
? [this._activeObject, target]
|
|
: [target, this._activeObject];
|
|
this._activeObject.isEditing && this._activeObject.exitEditing();
|
|
return new fabric.ActiveSelection(groupObjects, {
|
|
canvas: this
|
|
});
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e mouse event
|
|
*/
|
|
_groupSelectedObjects: function (e) {
|
|
|
|
var group = this._collectObjects(e),
|
|
aGroup;
|
|
|
|
// do not create group for 1 element only
|
|
if (group.length === 1) {
|
|
this.setActiveObject(group[0], e);
|
|
}
|
|
else if (group.length > 1) {
|
|
aGroup = new fabric.ActiveSelection(group.reverse(), {
|
|
canvas: this
|
|
});
|
|
this.setActiveObject(aGroup, e);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_collectObjects: function(e) {
|
|
var group = [],
|
|
currentObject,
|
|
x1 = this._groupSelector.ex,
|
|
y1 = this._groupSelector.ey,
|
|
x2 = x1 + this._groupSelector.left,
|
|
y2 = y1 + this._groupSelector.top,
|
|
selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
|
|
selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
|
|
allowIntersect = !this.selectionFullyContained,
|
|
isClick = x1 === x2 && y1 === y2;
|
|
// we iterate reverse order to collect top first in case of click.
|
|
for (var i = this._objects.length; i--; ) {
|
|
currentObject = this._objects[i];
|
|
|
|
if (!currentObject || !currentObject.selectable || !currentObject.visible) {
|
|
continue;
|
|
}
|
|
|
|
if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2, true)) ||
|
|
currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2, true) ||
|
|
(allowIntersect && currentObject.containsPoint(selectionX1Y1, null, true)) ||
|
|
(allowIntersect && currentObject.containsPoint(selectionX2Y2, null, true))
|
|
) {
|
|
group.push(currentObject);
|
|
// only add one object if it's a click
|
|
if (isClick) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (group.length > 1) {
|
|
group = group.filter(function(object) {
|
|
return !object.onSelect({ e: e });
|
|
});
|
|
}
|
|
|
|
return group;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_maybeGroupObjects: function(e) {
|
|
if (this.selection && this._groupSelector) {
|
|
this._groupSelectedObjects(e);
|
|
}
|
|
this.setCursor(this.defaultCursor);
|
|
// clear selection and current transformation
|
|
this._groupSelector = null;
|
|
}
|
|
});
|
|
|
|
})();
|
|
|
|
|
|
(function () {
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
|
|
|
|
/**
|
|
* Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately
|
|
* @param {Object} [options] Options object
|
|
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
|
|
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
|
|
* @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent
|
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
|
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
|
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
|
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
|
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0
|
|
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
|
|
* @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo}
|
|
* @example <caption>Generate jpeg dataURL with lower quality</caption>
|
|
* var dataURL = canvas.toDataURL({
|
|
* format: 'jpeg',
|
|
* quality: 0.8
|
|
* });
|
|
* @example <caption>Generate cropped png dataURL (clipping of canvas)</caption>
|
|
* var dataURL = canvas.toDataURL({
|
|
* format: 'png',
|
|
* left: 100,
|
|
* top: 100,
|
|
* width: 200,
|
|
* height: 200
|
|
* });
|
|
* @example <caption>Generate double scaled png dataURL</caption>
|
|
* var dataURL = canvas.toDataURL({
|
|
* format: 'png',
|
|
* multiplier: 2
|
|
* });
|
|
*/
|
|
toDataURL: function (options) {
|
|
options || (options = { });
|
|
|
|
var format = options.format || 'png',
|
|
quality = options.quality || 1,
|
|
multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? this.getRetinaScaling() : 1),
|
|
canvasEl = this.toCanvasElement(multiplier, options);
|
|
return fabric.util.toDataURL(canvasEl, format, quality);
|
|
},
|
|
|
|
/**
|
|
* Create a new HTMLCanvas element painted with the current canvas content.
|
|
* No need to resize the actual one or repaint it.
|
|
* Will transfer object ownership to a new canvas, paint it, and set everything back.
|
|
* This is an intermediary step used to get to a dataUrl but also it is useful to
|
|
* create quick image copies of a canvas without passing for the dataUrl string
|
|
* @param {Number} [multiplier] a zoom factor.
|
|
* @param {Object} [cropping] Cropping informations
|
|
* @param {Number} [cropping.left] Cropping left offset.
|
|
* @param {Number} [cropping.top] Cropping top offset.
|
|
* @param {Number} [cropping.width] Cropping width.
|
|
* @param {Number} [cropping.height] Cropping height.
|
|
*/
|
|
toCanvasElement: function(multiplier, cropping) {
|
|
multiplier = multiplier || 1;
|
|
cropping = cropping || { };
|
|
var scaledWidth = (cropping.width || this.width) * multiplier,
|
|
scaledHeight = (cropping.height || this.height) * multiplier,
|
|
zoom = this.getZoom(),
|
|
originalWidth = this.width,
|
|
originalHeight = this.height,
|
|
newZoom = zoom * multiplier,
|
|
vp = this.viewportTransform,
|
|
translateX = (vp[4] - (cropping.left || 0)) * multiplier,
|
|
translateY = (vp[5] - (cropping.top || 0)) * multiplier,
|
|
originalInteractive = this.interactive,
|
|
newVp = [newZoom, 0, 0, newZoom, translateX, translateY],
|
|
originalRetina = this.enableRetinaScaling,
|
|
canvasEl = fabric.util.createCanvasElement(),
|
|
originalContextTop = this.contextTop;
|
|
canvasEl.width = scaledWidth;
|
|
canvasEl.height = scaledHeight;
|
|
this.contextTop = null;
|
|
this.enableRetinaScaling = false;
|
|
this.interactive = false;
|
|
this.viewportTransform = newVp;
|
|
this.width = scaledWidth;
|
|
this.height = scaledHeight;
|
|
this.calcViewportBoundaries();
|
|
this.renderCanvas(canvasEl.getContext('2d'), this._objects);
|
|
this.viewportTransform = vp;
|
|
this.width = originalWidth;
|
|
this.height = originalHeight;
|
|
this.calcViewportBoundaries();
|
|
this.interactive = originalInteractive;
|
|
this.enableRetinaScaling = originalRetina;
|
|
this.contextTop = originalContextTop;
|
|
return canvasEl;
|
|
},
|
|
});
|
|
|
|
})();
|
|
|
|
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
|
|
/**
|
|
* Populates canvas with data from the specified JSON.
|
|
* JSON format must conform to the one of {@link fabric.Canvas#toJSON}
|
|
* @param {String|Object} json JSON string or object
|
|
* @param {Function} callback Callback, invoked when json is parsed
|
|
* and corresponding objects (e.g: {@link fabric.Image})
|
|
* are initialized
|
|
* @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization}
|
|
* @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo}
|
|
* @example <caption>loadFromJSON</caption>
|
|
* canvas.loadFromJSON(json, canvas.renderAll.bind(canvas));
|
|
* @example <caption>loadFromJSON with reviver</caption>
|
|
* canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) {
|
|
* // `o` = json object
|
|
* // `object` = fabric.Object instance
|
|
* // ... do some stuff ...
|
|
* });
|
|
*/
|
|
loadFromJSON: function (json, callback, reviver) {
|
|
if (!json) {
|
|
return;
|
|
}
|
|
|
|
// serialize if it wasn't already
|
|
var serialized = (typeof json === 'string')
|
|
? JSON.parse(json)
|
|
: fabric.util.object.clone(json);
|
|
|
|
var _this = this,
|
|
clipPath = serialized.clipPath,
|
|
renderOnAddRemove = this.renderOnAddRemove;
|
|
|
|
this.renderOnAddRemove = false;
|
|
|
|
delete serialized.clipPath;
|
|
|
|
this._enlivenObjects(serialized.objects, function (enlivenedObjects) {
|
|
_this.clear();
|
|
_this._setBgOverlay(serialized, function () {
|
|
if (clipPath) {
|
|
_this._enlivenObjects([clipPath], function (enlivenedCanvasClip) {
|
|
_this.clipPath = enlivenedCanvasClip[0];
|
|
_this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback);
|
|
});
|
|
}
|
|
else {
|
|
_this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback);
|
|
}
|
|
});
|
|
}, reviver);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} serialized Object with background and overlay information
|
|
* @param {Array} restored canvas objects
|
|
* @param {Function} cached renderOnAddRemove callback
|
|
* @param {Function} callback Invoked after all background and overlay images/patterns loaded
|
|
*/
|
|
__setupCanvas: function(serialized, enlivenedObjects, renderOnAddRemove, callback) {
|
|
var _this = this;
|
|
enlivenedObjects.forEach(function(obj, index) {
|
|
// we splice the array just in case some custom classes restored from JSON
|
|
// will add more object to canvas at canvas init.
|
|
_this.insertAt(obj, index);
|
|
});
|
|
this.renderOnAddRemove = renderOnAddRemove;
|
|
// remove parts i cannot set as options
|
|
delete serialized.objects;
|
|
delete serialized.backgroundImage;
|
|
delete serialized.overlayImage;
|
|
delete serialized.background;
|
|
delete serialized.overlay;
|
|
// this._initOptions does too many things to just
|
|
// call it. Normally loading an Object from JSON
|
|
// create the Object instance. Here the Canvas is
|
|
// already an instance and we are just loading things over it
|
|
this._setOptions(serialized);
|
|
this.renderAll();
|
|
callback && callback();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} serialized Object with background and overlay information
|
|
* @param {Function} callback Invoked after all background and overlay images/patterns loaded
|
|
*/
|
|
_setBgOverlay: function(serialized, callback) {
|
|
var loaded = {
|
|
backgroundColor: false,
|
|
overlayColor: false,
|
|
backgroundImage: false,
|
|
overlayImage: false
|
|
};
|
|
|
|
if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) {
|
|
callback && callback();
|
|
return;
|
|
}
|
|
|
|
var cbIfLoaded = function () {
|
|
if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) {
|
|
callback && callback();
|
|
}
|
|
};
|
|
|
|
this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded);
|
|
this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded);
|
|
this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded);
|
|
this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor)
|
|
* @param {(Object|String)} value Value to set
|
|
* @param {Object} loaded Set loaded property to true if property is set
|
|
* @param {Object} callback Callback function to invoke after property is set
|
|
*/
|
|
__setBgOverlay: function(property, value, loaded, callback) {
|
|
var _this = this;
|
|
|
|
if (!value) {
|
|
loaded[property] = true;
|
|
callback && callback();
|
|
return;
|
|
}
|
|
|
|
if (property === 'backgroundImage' || property === 'overlayImage') {
|
|
fabric.util.enlivenObjects([value], function(enlivedObject){
|
|
_this[property] = enlivedObject[0];
|
|
loaded[property] = true;
|
|
callback && callback();
|
|
});
|
|
}
|
|
else {
|
|
this['set' + fabric.util.string.capitalize(property, true)](value, function() {
|
|
loaded[property] = true;
|
|
callback && callback();
|
|
});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Array} objects
|
|
* @param {Function} callback
|
|
* @param {Function} [reviver]
|
|
*/
|
|
_enlivenObjects: function (objects, callback, reviver) {
|
|
if (!objects || objects.length === 0) {
|
|
callback && callback([]);
|
|
return;
|
|
}
|
|
|
|
fabric.util.enlivenObjects(objects, function(enlivenedObjects) {
|
|
callback && callback(enlivenedObjects);
|
|
}, null, reviver);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} format
|
|
* @param {Function} callback
|
|
*/
|
|
_toDataURL: function (format, callback) {
|
|
this.clone(function (clone) {
|
|
callback(clone.toDataURL(format));
|
|
});
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} format
|
|
* @param {Number} multiplier
|
|
* @param {Function} callback
|
|
*/
|
|
_toDataURLWithMultiplier: function (format, multiplier, callback) {
|
|
this.clone(function (clone) {
|
|
callback(clone.toDataURLWithMultiplier(format, multiplier));
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Clones canvas instance
|
|
* @param {Object} [callback] Receives cloned instance as a first argument
|
|
* @param {Array} [properties] Array of properties to include in the cloned canvas and children
|
|
*/
|
|
clone: function (callback, properties) {
|
|
var data = JSON.stringify(this.toJSON(properties));
|
|
this.cloneWithoutData(function(clone) {
|
|
clone.loadFromJSON(data, function() {
|
|
callback && callback(clone);
|
|
});
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Clones canvas instance without cloning existing data.
|
|
* This essentially copies canvas dimensions, clipping properties, etc.
|
|
* but leaves data empty (so that you can populate it with your own)
|
|
* @param {Object} [callback] Receives cloned instance as a first argument
|
|
*/
|
|
cloneWithoutData: function(callback) {
|
|
var el = fabric.util.createCanvasElement();
|
|
|
|
el.width = this.width;
|
|
el.height = this.height;
|
|
|
|
var clone = new fabric.Canvas(el);
|
|
if (this.backgroundImage) {
|
|
clone.setBackgroundImage(this.backgroundImage.src, function() {
|
|
clone.renderAll();
|
|
callback && callback(clone);
|
|
});
|
|
clone.backgroundImageOpacity = this.backgroundImageOpacity;
|
|
clone.backgroundImageStretch = this.backgroundImageStretch;
|
|
}
|
|
else {
|
|
callback && callback(clone);
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
clone = fabric.util.object.clone,
|
|
toFixed = fabric.util.toFixed,
|
|
capitalize = fabric.util.string.capitalize,
|
|
degreesToRadians = fabric.util.degreesToRadians,
|
|
objectCaching = !fabric.isLikelyNode,
|
|
ALIASING_LIMIT = 2;
|
|
|
|
if (fabric.Object) {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Root object class from which all 2d shape classes inherit from
|
|
* @class fabric.Object
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects}
|
|
* @see {@link fabric.Object#initialize} for constructor definition
|
|
*
|
|
* @fires added
|
|
* @fires removed
|
|
*
|
|
* @fires selected
|
|
* @fires deselected
|
|
* @fires modified
|
|
* @fires modified
|
|
* @fires moved
|
|
* @fires scaled
|
|
* @fires rotated
|
|
* @fires skewed
|
|
*
|
|
* @fires rotating
|
|
* @fires scaling
|
|
* @fires moving
|
|
* @fires skewing
|
|
*
|
|
* @fires mousedown
|
|
* @fires mouseup
|
|
* @fires mouseover
|
|
* @fires mouseout
|
|
* @fires mousewheel
|
|
* @fires mousedblclick
|
|
*
|
|
* @fires dragover
|
|
* @fires dragenter
|
|
* @fires dragleave
|
|
* @fires drop
|
|
*/
|
|
fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ {
|
|
|
|
/**
|
|
* Type of an object (rect, circle, path, etc.).
|
|
* Note that this property is meant to be read-only and not meant to be modified.
|
|
* If you modify, certain parts of Fabric (such as JSON loading) won't work correctly.
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'object',
|
|
|
|
/**
|
|
* Horizontal origin of transformation of an object (one of "left", "right", "center")
|
|
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
|
|
* @type String
|
|
* @default
|
|
*/
|
|
originX: 'left',
|
|
|
|
/**
|
|
* Vertical origin of transformation of an object (one of "top", "bottom", "center")
|
|
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
|
|
* @type String
|
|
* @default
|
|
*/
|
|
originY: 'top',
|
|
|
|
/**
|
|
* Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom}
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
top: 0,
|
|
|
|
/**
|
|
* Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right}
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
left: 0,
|
|
|
|
/**
|
|
* Object width
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
width: 0,
|
|
|
|
/**
|
|
* Object height
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
height: 0,
|
|
|
|
/**
|
|
* Object scale factor (horizontal)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
scaleX: 1,
|
|
|
|
/**
|
|
* Object scale factor (vertical)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
scaleY: 1,
|
|
|
|
/**
|
|
* When true, an object is rendered as flipped horizontally
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
flipX: false,
|
|
|
|
/**
|
|
* When true, an object is rendered as flipped vertically
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
flipY: false,
|
|
|
|
/**
|
|
* Opacity of an object
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
opacity: 1,
|
|
|
|
/**
|
|
* Angle of rotation of an object (in degrees)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
angle: 0,
|
|
|
|
/**
|
|
* Angle of skew on x axes of an object (in degrees)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
skewX: 0,
|
|
|
|
/**
|
|
* Angle of skew on y axes of an object (in degrees)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
skewY: 0,
|
|
|
|
/**
|
|
* Size of object's controlling corners (in pixels)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
cornerSize: 13,
|
|
|
|
/**
|
|
* Size of object's controlling corners when touch interaction is detected
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
touchCornerSize: 24,
|
|
|
|
/**
|
|
* When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
transparentCorners: true,
|
|
|
|
/**
|
|
* Default cursor value used when hovering over this object on canvas
|
|
* @type String
|
|
* @default
|
|
*/
|
|
hoverCursor: null,
|
|
|
|
/**
|
|
* Default cursor value used when moving this object on canvas
|
|
* @type String
|
|
* @default
|
|
*/
|
|
moveCursor: null,
|
|
|
|
/**
|
|
* Padding between object and its controlling borders (in pixels)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
padding: 0,
|
|
|
|
/**
|
|
* Color of controlling borders of an object (when it's active)
|
|
* @type String
|
|
* @default
|
|
*/
|
|
borderColor: 'rgb(178,204,255)',
|
|
|
|
/**
|
|
* Array specifying dash pattern of an object's borders (hasBorder must be true)
|
|
* @since 1.6.2
|
|
* @type Array
|
|
*/
|
|
borderDashArray: null,
|
|
|
|
/**
|
|
* Color of controlling corners of an object (when it's active)
|
|
* @type String
|
|
* @default
|
|
*/
|
|
cornerColor: 'rgb(178,204,255)',
|
|
|
|
/**
|
|
* Color of controlling corners of an object (when it's active and transparentCorners false)
|
|
* @since 1.6.2
|
|
* @type String
|
|
* @default
|
|
*/
|
|
cornerStrokeColor: null,
|
|
|
|
/**
|
|
* Specify style of control, 'rect' or 'circle'
|
|
* @since 1.6.2
|
|
* @type String
|
|
*/
|
|
cornerStyle: 'rect',
|
|
|
|
/**
|
|
* Array specifying dash pattern of an object's control (hasBorder must be true)
|
|
* @since 1.6.2
|
|
* @type Array
|
|
*/
|
|
cornerDashArray: null,
|
|
|
|
/**
|
|
* When true, this object will use center point as the origin of transformation
|
|
* when being scaled via the controls.
|
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
|
|
* @since 1.3.4
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
centeredScaling: false,
|
|
|
|
/**
|
|
* When true, this object will use center point as the origin of transformation
|
|
* when being rotated via the controls.
|
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
|
|
* @since 1.3.4
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
centeredRotation: true,
|
|
|
|
/**
|
|
* Color of object's fill
|
|
* takes css colors https://www.w3.org/TR/css-color-3/
|
|
* @type String
|
|
* @default
|
|
*/
|
|
fill: 'rgb(0,0,0)',
|
|
|
|
/**
|
|
* Fill rule used to fill an object
|
|
* accepted values are nonzero, evenodd
|
|
* <b>Backwards incompatibility note:</b> This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead)
|
|
* @type String
|
|
* @default
|
|
*/
|
|
fillRule: 'nonzero',
|
|
|
|
/**
|
|
* Composite rule used for canvas globalCompositeOperation
|
|
* @type String
|
|
* @default
|
|
*/
|
|
globalCompositeOperation: 'source-over',
|
|
|
|
/**
|
|
* Background color of an object.
|
|
* takes css colors https://www.w3.org/TR/css-color-3/
|
|
* @type String
|
|
* @default
|
|
*/
|
|
backgroundColor: '',
|
|
|
|
/**
|
|
* Selection Background color of an object. colored layer behind the object when it is active.
|
|
* does not mix good with globalCompositeOperation methods.
|
|
* @type String
|
|
* @default
|
|
*/
|
|
selectionBackgroundColor: '',
|
|
|
|
/**
|
|
* When defined, an object is rendered via stroke and this property specifies its color
|
|
* takes css colors https://www.w3.org/TR/css-color-3/
|
|
* @type String
|
|
* @default
|
|
*/
|
|
stroke: null,
|
|
|
|
/**
|
|
* Width of a stroke used to render this object
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
strokeWidth: 1,
|
|
|
|
/**
|
|
* Array specifying dash pattern of an object's stroke (stroke must be defined)
|
|
* @type Array
|
|
*/
|
|
strokeDashArray: null,
|
|
|
|
/**
|
|
* Line offset of an object's stroke
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
strokeDashOffset: 0,
|
|
|
|
/**
|
|
* Line endings style of an object's stroke (one of "butt", "round", "square")
|
|
* @type String
|
|
* @default
|
|
*/
|
|
strokeLineCap: 'butt',
|
|
|
|
/**
|
|
* Corner style of an object's stroke (one of "bevel", "round", "miter")
|
|
* @type String
|
|
* @default
|
|
*/
|
|
strokeLineJoin: 'miter',
|
|
|
|
/**
|
|
* Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
strokeMiterLimit: 4,
|
|
|
|
/**
|
|
* Shadow object representing shadow of this shape
|
|
* @type fabric.Shadow
|
|
* @default
|
|
*/
|
|
shadow: null,
|
|
|
|
/**
|
|
* Opacity of object's controlling borders when object is active and moving
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
borderOpacityWhenMoving: 0.4,
|
|
|
|
/**
|
|
* Scale factor of object's controlling borders
|
|
* bigger number will make a thicker border
|
|
* border is 1, so this is basically a border thickness
|
|
* since there is no way to change the border itself.
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
borderScaleFactor: 1,
|
|
|
|
/**
|
|
* Minimum allowed scale value of an object
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
minScaleLimit: 0,
|
|
|
|
/**
|
|
* When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
|
|
* But events still fire on it.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
selectable: true,
|
|
|
|
/**
|
|
* When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
evented: true,
|
|
|
|
/**
|
|
* When set to `false`, an object is not rendered on canvas
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
visible: true,
|
|
|
|
/**
|
|
* When set to `false`, object's controls are not displayed and can not be used to manipulate object
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
hasControls: true,
|
|
|
|
/**
|
|
* When set to `false`, object's controlling borders are not rendered
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
hasBorders: true,
|
|
|
|
/**
|
|
* When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
perPixelTargetFind: false,
|
|
|
|
/**
|
|
* When `false`, default object's values are not included in its serialization
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
includeDefaultValues: true,
|
|
|
|
/**
|
|
* When `true`, object horizontal movement is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockMovementX: false,
|
|
|
|
/**
|
|
* When `true`, object vertical movement is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockMovementY: false,
|
|
|
|
/**
|
|
* When `true`, object rotation is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockRotation: false,
|
|
|
|
/**
|
|
* When `true`, object horizontal scaling is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockScalingX: false,
|
|
|
|
/**
|
|
* When `true`, object vertical scaling is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockScalingY: false,
|
|
|
|
/**
|
|
* When `true`, object horizontal skewing is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockSkewingX: false,
|
|
|
|
/**
|
|
* When `true`, object vertical skewing is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockSkewingY: false,
|
|
|
|
/**
|
|
* When `true`, object cannot be flipped by scaling into negative values
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockScalingFlip: false,
|
|
|
|
/**
|
|
* When `true`, object is not exported in OBJECT/JSON
|
|
* @since 1.6.3
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
excludeFromExport: false,
|
|
|
|
/**
|
|
* When `true`, object is cached on an additional canvas.
|
|
* When `false`, object is not cached unless necessary ( clipPath )
|
|
* default to true
|
|
* @since 1.7.0
|
|
* @type Boolean
|
|
* @default true
|
|
*/
|
|
objectCaching: objectCaching,
|
|
|
|
/**
|
|
* When `true`, object properties are checked for cache invalidation. In some particular
|
|
* situation you may want this to be disabled ( spray brush, very big, groups)
|
|
* or if your application does not allow you to modify properties for groups child you want
|
|
* to disable it for groups.
|
|
* default to false
|
|
* since 1.7.0
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
statefullCache: false,
|
|
|
|
/**
|
|
* When `true`, cache does not get updated during scaling. The picture will get blocky if scaled
|
|
* too much and will be redrawn with correct details at the end of scaling.
|
|
* this setting is performance and application dependant.
|
|
* default to true
|
|
* since 1.7.0
|
|
* @type Boolean
|
|
* @default true
|
|
*/
|
|
noScaleCache: true,
|
|
|
|
/**
|
|
* When `false`, the stoke width will scale with the object.
|
|
* When `true`, the stroke will always match the exact pixel size entered for stroke width.
|
|
* this Property does not work on Text classes or drawing call that uses strokeText,fillText methods
|
|
* default to false
|
|
* @since 2.6.0
|
|
* @type Boolean
|
|
* @default false
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
strokeUniform: false,
|
|
|
|
/**
|
|
* When set to `true`, object's cache will be rerendered next render call.
|
|
* since 1.7.0
|
|
* @type Boolean
|
|
* @default true
|
|
*/
|
|
dirty: true,
|
|
|
|
/**
|
|
* keeps the value of the last hovered corner during mouse move.
|
|
* 0 is no corner, or 'mt', 'ml', 'mtr' etc..
|
|
* It should be private, but there is no harm in using it as
|
|
* a read-only property.
|
|
* @type number|string|any
|
|
* @default 0
|
|
*/
|
|
__corner: 0,
|
|
|
|
/**
|
|
* Determines if the fill or the stroke is drawn first (one of "fill" or "stroke")
|
|
* @type String
|
|
* @default
|
|
*/
|
|
paintFirst: 'fill',
|
|
|
|
/**
|
|
* When 'down', object is set to active on mousedown/touchstart
|
|
* When 'up', object is set to active on mouseup/touchend
|
|
* Experimental. Let's see if this breaks anything before supporting officially
|
|
* @private
|
|
* since 4.4.0
|
|
* @type String
|
|
* @default 'down'
|
|
*/
|
|
activeOn: 'down',
|
|
|
|
/**
|
|
* List of properties to consider when checking if state
|
|
* of an object is changed (fabric.Object#hasStateChanged)
|
|
* as well as for history (undo/redo) purposes
|
|
* @type Array
|
|
*/
|
|
stateProperties: (
|
|
'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
|
|
'stroke strokeWidth strokeDashArray strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit ' +
|
|
'angle opacity fill globalCompositeOperation shadow visible backgroundColor ' +
|
|
'skewX skewY fillRule paintFirst clipPath strokeUniform'
|
|
).split(' '),
|
|
|
|
/**
|
|
* List of properties to consider when checking if cache needs refresh
|
|
* Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single
|
|
* calls to Object.set(key, value). If the key is in this list, the object is marked as dirty
|
|
* and refreshed at the next render
|
|
* @type Array
|
|
*/
|
|
cacheProperties: (
|
|
'fill stroke strokeWidth strokeDashArray width height paintFirst strokeUniform' +
|
|
' strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit backgroundColor clipPath'
|
|
).split(' '),
|
|
|
|
/**
|
|
* List of properties to consider for animating colors.
|
|
* @type Array
|
|
*/
|
|
colorProperties: (
|
|
'fill stroke backgroundColor'
|
|
).split(' '),
|
|
|
|
/**
|
|
* a fabricObject that, without stroke define a clipping area with their shape. filled in black
|
|
* the clipPath object gets used when the object has rendered, and the context is placed in the center
|
|
* of the object cacheCanvas.
|
|
* If you want 0,0 of a clipPath to align with an object center, use clipPath.originX/Y to 'center'
|
|
* @type fabric.Object
|
|
*/
|
|
clipPath: undefined,
|
|
|
|
/**
|
|
* Meaningful ONLY when the object is used as clipPath.
|
|
* if true, the clipPath will make the object clip to the outside of the clipPath
|
|
* since 2.4.0
|
|
* @type boolean
|
|
* @default false
|
|
*/
|
|
inverted: false,
|
|
|
|
/**
|
|
* Meaningful ONLY when the object is used as clipPath.
|
|
* if true, the clipPath will have its top and left relative to canvas, and will
|
|
* not be influenced by the object transform. This will make the clipPath relative
|
|
* to the canvas, but clipping just a particular object.
|
|
* WARNING this is beta, this feature may change or be renamed.
|
|
* since 2.4.0
|
|
* @type boolean
|
|
* @default false
|
|
*/
|
|
absolutePositioned: false,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
initialize: function(options) {
|
|
if (options) {
|
|
this.setOptions(options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Create a the canvas used to keep the cached copy of the object
|
|
* @private
|
|
*/
|
|
_createCacheCanvas: function() {
|
|
this._cacheProperties = {};
|
|
this._cacheCanvas = fabric.util.createCanvasElement();
|
|
this._cacheContext = this._cacheCanvas.getContext('2d');
|
|
this._updateCacheCanvas();
|
|
// if canvas gets created, is empty, so dirty.
|
|
this.dirty = true;
|
|
},
|
|
|
|
/**
|
|
* Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal
|
|
* and each side do not cross fabric.cacheSideLimit
|
|
* those numbers are configurable so that you can get as much detail as you want
|
|
* making bargain with performances.
|
|
* @param {Object} dims
|
|
* @param {Object} dims.width width of canvas
|
|
* @param {Object} dims.height height of canvas
|
|
* @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache
|
|
* @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache
|
|
* @return {Object}.width width of canvas
|
|
* @return {Object}.height height of canvas
|
|
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
|
|
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
|
|
*/
|
|
_limitCacheSize: function(dims) {
|
|
var perfLimitSizeTotal = fabric.perfLimitSizeTotal,
|
|
width = dims.width, height = dims.height,
|
|
max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit;
|
|
if (width <= max && height <= max && width * height <= perfLimitSizeTotal) {
|
|
if (width < min) {
|
|
dims.width = min;
|
|
}
|
|
if (height < min) {
|
|
dims.height = min;
|
|
}
|
|
return dims;
|
|
}
|
|
var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal),
|
|
capValue = fabric.util.capValue,
|
|
x = capValue(min, limitedDims.x, max),
|
|
y = capValue(min, limitedDims.y, max);
|
|
if (width > x) {
|
|
dims.zoomX /= width / x;
|
|
dims.width = x;
|
|
dims.capped = true;
|
|
}
|
|
if (height > y) {
|
|
dims.zoomY /= height / y;
|
|
dims.height = y;
|
|
dims.capped = true;
|
|
}
|
|
return dims;
|
|
},
|
|
|
|
/**
|
|
* Return the dimension and the zoom level needed to create a cache canvas
|
|
* big enough to host the object to be cached.
|
|
* @private
|
|
* @return {Object}.x width of object to be cached
|
|
* @return {Object}.y height of object to be cached
|
|
* @return {Object}.width width of canvas
|
|
* @return {Object}.height height of canvas
|
|
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
|
|
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
|
|
*/
|
|
_getCacheCanvasDimensions: function() {
|
|
var objectScale = this.getTotalObjectScaling(),
|
|
// caculate dimensions without skewing
|
|
dim = this._getTransformedDimensions(0, 0),
|
|
neededX = dim.x * objectScale.scaleX / this.scaleX,
|
|
neededY = dim.y * objectScale.scaleY / this.scaleY;
|
|
return {
|
|
// for sure this ALIASING_LIMIT is slightly creating problem
|
|
// in situation in which the cache canvas gets an upper limit
|
|
// also objectScale contains already scaleX and scaleY
|
|
width: neededX + ALIASING_LIMIT,
|
|
height: neededY + ALIASING_LIMIT,
|
|
zoomX: objectScale.scaleX,
|
|
zoomY: objectScale.scaleY,
|
|
x: neededX,
|
|
y: neededY
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Update width and height of the canvas for cache
|
|
* returns true or false if canvas needed resize.
|
|
* @private
|
|
* @return {Boolean} true if the canvas has been resized
|
|
*/
|
|
_updateCacheCanvas: function() {
|
|
var targetCanvas = this.canvas;
|
|
if (this.noScaleCache && targetCanvas && targetCanvas._currentTransform) {
|
|
var target = targetCanvas._currentTransform.target,
|
|
action = targetCanvas._currentTransform.action;
|
|
if (this === target && action.slice && action.slice(0, 5) === 'scale') {
|
|
return false;
|
|
}
|
|
}
|
|
var canvas = this._cacheCanvas,
|
|
dims = this._limitCacheSize(this._getCacheCanvasDimensions()),
|
|
minCacheSize = fabric.minCacheSideLimit,
|
|
width = dims.width, height = dims.height, drawingWidth, drawingHeight,
|
|
zoomX = dims.zoomX, zoomY = dims.zoomY,
|
|
dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight,
|
|
zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY,
|
|
shouldRedraw = dimensionsChanged || zoomChanged,
|
|
additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false;
|
|
if (dimensionsChanged) {
|
|
var canvasWidth = this._cacheCanvas.width,
|
|
canvasHeight = this._cacheCanvas.height,
|
|
sizeGrowing = width > canvasWidth || height > canvasHeight,
|
|
sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) &&
|
|
canvasWidth > minCacheSize && canvasHeight > minCacheSize;
|
|
shouldResizeCanvas = sizeGrowing || sizeShrinking;
|
|
if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) {
|
|
additionalWidth = width * 0.1;
|
|
additionalHeight = height * 0.1;
|
|
}
|
|
}
|
|
if (this instanceof fabric.Text && this.path) {
|
|
shouldRedraw = true;
|
|
shouldResizeCanvas = true;
|
|
additionalWidth += this.getHeightOfLine(0) * this.zoomX;
|
|
additionalHeight += this.getHeightOfLine(0) * this.zoomY;
|
|
}
|
|
if (shouldRedraw) {
|
|
if (shouldResizeCanvas) {
|
|
canvas.width = Math.ceil(width + additionalWidth);
|
|
canvas.height = Math.ceil(height + additionalHeight);
|
|
}
|
|
else {
|
|
this._cacheContext.setTransform(1, 0, 0, 1, 0, 0);
|
|
this._cacheContext.clearRect(0, 0, canvas.width, canvas.height);
|
|
}
|
|
drawingWidth = dims.x / 2;
|
|
drawingHeight = dims.y / 2;
|
|
this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth;
|
|
this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight;
|
|
this.cacheWidth = width;
|
|
this.cacheHeight = height;
|
|
this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY);
|
|
this._cacheContext.scale(zoomX, zoomY);
|
|
this.zoomX = zoomX;
|
|
this.zoomY = zoomY;
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Sets object's properties from options
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
setOptions: function(options) {
|
|
this._setOptions(options);
|
|
this._initGradient(options.fill, 'fill');
|
|
this._initGradient(options.stroke, 'stroke');
|
|
this._initPattern(options.fill, 'fill');
|
|
this._initPattern(options.stroke, 'stroke');
|
|
},
|
|
|
|
/**
|
|
* Transforms context when rendering an object
|
|
* @param {CanvasRenderingContext2D} ctx Context
|
|
*/
|
|
transform: function(ctx) {
|
|
var needFullTransform = (this.group && !this.group._transformDone) ||
|
|
(this.group && this.canvas && ctx === this.canvas.contextTop);
|
|
var m = this.calcTransformMatrix(!needFullTransform);
|
|
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
},
|
|
|
|
/**
|
|
* Returns an object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
|
|
|
|
object = {
|
|
type: this.type,
|
|
version: fabric.version,
|
|
originX: this.originX,
|
|
originY: this.originY,
|
|
left: toFixed(this.left, NUM_FRACTION_DIGITS),
|
|
top: toFixed(this.top, NUM_FRACTION_DIGITS),
|
|
width: toFixed(this.width, NUM_FRACTION_DIGITS),
|
|
height: toFixed(this.height, NUM_FRACTION_DIGITS),
|
|
fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
|
|
stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
|
|
strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
|
|
strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray,
|
|
strokeLineCap: this.strokeLineCap,
|
|
strokeDashOffset: this.strokeDashOffset,
|
|
strokeLineJoin: this.strokeLineJoin,
|
|
strokeUniform: this.strokeUniform,
|
|
strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
|
|
scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS),
|
|
scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS),
|
|
angle: toFixed(this.angle, NUM_FRACTION_DIGITS),
|
|
flipX: this.flipX,
|
|
flipY: this.flipY,
|
|
opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS),
|
|
shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
|
|
visible: this.visible,
|
|
backgroundColor: this.backgroundColor,
|
|
fillRule: this.fillRule,
|
|
paintFirst: this.paintFirst,
|
|
globalCompositeOperation: this.globalCompositeOperation,
|
|
skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS),
|
|
skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS),
|
|
};
|
|
|
|
if (this.clipPath && !this.clipPath.excludeFromExport) {
|
|
object.clipPath = this.clipPath.toObject(propertiesToInclude);
|
|
object.clipPath.inverted = this.clipPath.inverted;
|
|
object.clipPath.absolutePositioned = this.clipPath.absolutePositioned;
|
|
}
|
|
|
|
fabric.util.populateWithProperties(this, object, propertiesToInclude);
|
|
if (!this.includeDefaultValues) {
|
|
object = this._removeDefaultValues(object);
|
|
}
|
|
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Returns (dataless) object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toDatalessObject: function(propertiesToInclude) {
|
|
// will be overwritten by subclasses
|
|
return this.toObject(propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} object
|
|
*/
|
|
_removeDefaultValues: function(object) {
|
|
var prototype = fabric.util.getKlass(object.type).prototype,
|
|
stateProperties = prototype.stateProperties;
|
|
stateProperties.forEach(function(prop) {
|
|
if (prop === 'left' || prop === 'top') {
|
|
return;
|
|
}
|
|
if (object[prop] === prototype[prop]) {
|
|
delete object[prop];
|
|
}
|
|
// basically a check for [] === []
|
|
if (Array.isArray(object[prop]) && Array.isArray(prototype[prop])
|
|
&& object[prop].length === 0 && prototype[prop].length === 0) {
|
|
delete object[prop];
|
|
}
|
|
});
|
|
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Returns a string representation of an instance
|
|
* @return {String}
|
|
*/
|
|
toString: function() {
|
|
return '#<fabric.' + capitalize(this.type) + '>';
|
|
},
|
|
|
|
/**
|
|
* Return the object scale factor counting also the group scaling
|
|
* @return {Object} object with scaleX and scaleY properties
|
|
*/
|
|
getObjectScaling: function() {
|
|
// if the object is a top level one, on the canvas, we go for simple aritmetic
|
|
// otherwise the complex method with angles will return approximations and decimals
|
|
// and will likely kill the cache when not needed
|
|
// https://github.com/fabricjs/fabric.js/issues/7157
|
|
if (!this.group) {
|
|
return {
|
|
scaleX: this.scaleX,
|
|
scaleY: this.scaleY,
|
|
};
|
|
}
|
|
// if we are inside a group total zoom calculation is complex, we defer to generic matrices
|
|
var options = fabric.util.qrDecompose(this.calcTransformMatrix());
|
|
return { scaleX: Math.abs(options.scaleX), scaleY: Math.abs(options.scaleY) };
|
|
},
|
|
|
|
/**
|
|
* Return the object scale factor counting also the group scaling, zoom and retina
|
|
* @return {Object} object with scaleX and scaleY properties
|
|
*/
|
|
getTotalObjectScaling: function() {
|
|
var scale = this.getObjectScaling(), scaleX = scale.scaleX, scaleY = scale.scaleY;
|
|
if (this.canvas) {
|
|
var zoom = this.canvas.getZoom();
|
|
var retina = this.canvas.getRetinaScaling();
|
|
scaleX *= zoom * retina;
|
|
scaleY *= zoom * retina;
|
|
}
|
|
return { scaleX: scaleX, scaleY: scaleY };
|
|
},
|
|
|
|
/**
|
|
* Return the object opacity counting also the group property
|
|
* @return {Number}
|
|
*/
|
|
getObjectOpacity: function() {
|
|
var opacity = this.opacity;
|
|
if (this.group) {
|
|
opacity *= this.group.getObjectOpacity();
|
|
}
|
|
return opacity;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} key
|
|
* @param {*} value
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
_set: function(key, value) {
|
|
var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'),
|
|
isChanged = this[key] !== value, groupNeedsUpdate = false;
|
|
|
|
if (shouldConstrainValue) {
|
|
value = this._constrainScale(value);
|
|
}
|
|
if (key === 'scaleX' && value < 0) {
|
|
this.flipX = !this.flipX;
|
|
value *= -1;
|
|
}
|
|
else if (key === 'scaleY' && value < 0) {
|
|
this.flipY = !this.flipY;
|
|
value *= -1;
|
|
}
|
|
else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
|
|
value = new fabric.Shadow(value);
|
|
}
|
|
else if (key === 'dirty' && this.group) {
|
|
this.group.set('dirty', value);
|
|
}
|
|
|
|
this[key] = value;
|
|
|
|
if (isChanged) {
|
|
groupNeedsUpdate = this.group && this.group.isOnACache();
|
|
if (this.cacheProperties.indexOf(key) > -1) {
|
|
this.dirty = true;
|
|
groupNeedsUpdate && this.group.set('dirty', true);
|
|
}
|
|
else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) {
|
|
this.group.set('dirty', true);
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* This callback function is called by the parent group of an object every
|
|
* time a non-delegated property changes on the group. It is passed the key
|
|
* and value as parameters. Not adding in this function's signature to avoid
|
|
* Travis build error about unused variables.
|
|
*/
|
|
setOnGroup: function() {
|
|
// implemented by sub-classes, as needed.
|
|
},
|
|
|
|
/**
|
|
* Retrieves viewportTransform from Object's canvas if possible
|
|
* @method getViewportTransform
|
|
* @memberOf fabric.Object.prototype
|
|
* @return {Array}
|
|
*/
|
|
getViewportTransform: function() {
|
|
if (this.canvas && this.canvas.viewportTransform) {
|
|
return this.canvas.viewportTransform;
|
|
}
|
|
return fabric.iMatrix.concat();
|
|
},
|
|
|
|
/*
|
|
* @private
|
|
* return if the object would be visible in rendering
|
|
* @memberOf fabric.Object.prototype
|
|
* @return {Boolean}
|
|
*/
|
|
isNotVisible: function() {
|
|
return this.opacity === 0 ||
|
|
(!this.width && !this.height && this.strokeWidth === 0) ||
|
|
!this.visible;
|
|
},
|
|
|
|
/**
|
|
* Renders an object on a specified context
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
render: function(ctx) {
|
|
// do not render if width/height are zeros or object is not visible
|
|
if (this.isNotVisible()) {
|
|
return;
|
|
}
|
|
if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
|
|
return;
|
|
}
|
|
ctx.save();
|
|
this._setupCompositeOperation(ctx);
|
|
this.drawSelectionBackground(ctx);
|
|
this.transform(ctx);
|
|
this._setOpacity(ctx);
|
|
this._setShadow(ctx, this);
|
|
if (this.shouldCache()) {
|
|
this.renderCache();
|
|
this.drawCacheOnCanvas(ctx);
|
|
}
|
|
else {
|
|
this._removeCacheCanvas();
|
|
this.dirty = false;
|
|
this.drawObject(ctx);
|
|
if (this.objectCaching && this.statefullCache) {
|
|
this.saveState({ propertySet: 'cacheProperties' });
|
|
}
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
renderCache: function(options) {
|
|
options = options || {};
|
|
if (!this._cacheCanvas || !this._cacheContext) {
|
|
this._createCacheCanvas();
|
|
}
|
|
if (this.isCacheDirty()) {
|
|
this.statefullCache && this.saveState({ propertySet: 'cacheProperties' });
|
|
this.drawObject(this._cacheContext, options.forClipping);
|
|
this.dirty = false;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Remove cacheCanvas and its dimensions from the objects
|
|
*/
|
|
_removeCacheCanvas: function() {
|
|
this._cacheCanvas = null;
|
|
this._cacheContext = null;
|
|
this.cacheWidth = 0;
|
|
this.cacheHeight = 0;
|
|
},
|
|
|
|
/**
|
|
* return true if the object will draw a stroke
|
|
* Does not consider text styles. This is just a shortcut used at rendering time
|
|
* We want it to be an approximation and be fast.
|
|
* wrote to avoid extra caching, it has to return true when stroke happens,
|
|
* can guess when it will not happen at 100% chance, does not matter if it misses
|
|
* some use case where the stroke is invisible.
|
|
* @since 3.0.0
|
|
* @returns Boolean
|
|
*/
|
|
hasStroke: function() {
|
|
return this.stroke && this.stroke !== 'transparent' && this.strokeWidth !== 0;
|
|
},
|
|
|
|
/**
|
|
* return true if the object will draw a fill
|
|
* Does not consider text styles. This is just a shortcut used at rendering time
|
|
* We want it to be an approximation and be fast.
|
|
* wrote to avoid extra caching, it has to return true when fill happens,
|
|
* can guess when it will not happen at 100% chance, does not matter if it misses
|
|
* some use case where the fill is invisible.
|
|
* @since 3.0.0
|
|
* @returns Boolean
|
|
*/
|
|
hasFill: function() {
|
|
return this.fill && this.fill !== 'transparent';
|
|
},
|
|
|
|
/**
|
|
* When set to `true`, force the object to have its own cache, even if it is inside a group
|
|
* it may be needed when your object behave in a particular way on the cache and always needs
|
|
* its own isolated canvas to render correctly.
|
|
* Created to be overridden
|
|
* since 1.7.12
|
|
* @returns Boolean
|
|
*/
|
|
needsItsOwnCache: function() {
|
|
if (this.paintFirst === 'stroke' &&
|
|
this.hasFill() && this.hasStroke() && typeof this.shadow === 'object') {
|
|
return true;
|
|
}
|
|
if (this.clipPath) {
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Decide if the object should cache or not. Create its own cache level
|
|
* objectCaching is a global flag, wins over everything
|
|
* needsItsOwnCache should be used when the object drawing method requires
|
|
* a cache step. None of the fabric classes requires it.
|
|
* Generally you do not cache objects in groups because the group outside is cached.
|
|
* Read as: cache if is needed, or if the feature is enabled but we are not already caching.
|
|
* @return {Boolean}
|
|
*/
|
|
shouldCache: function() {
|
|
this.ownCaching = this.needsItsOwnCache() || (
|
|
this.objectCaching &&
|
|
(!this.group || !this.group.isOnACache())
|
|
);
|
|
return this.ownCaching;
|
|
},
|
|
|
|
/**
|
|
* Check if this object or a child object will cast a shadow
|
|
* used by Group.shouldCache to know if child has a shadow recursively
|
|
* @return {Boolean}
|
|
*/
|
|
willDrawShadow: function() {
|
|
return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0);
|
|
},
|
|
|
|
/**
|
|
* Execute the drawing operation for an object clipPath
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {fabric.Object} clipPath
|
|
*/
|
|
drawClipPathOnCache: function(ctx, clipPath) {
|
|
ctx.save();
|
|
// DEBUG: uncomment this line, comment the following
|
|
// ctx.globalAlpha = 0.4
|
|
if (clipPath.inverted) {
|
|
ctx.globalCompositeOperation = 'destination-out';
|
|
}
|
|
else {
|
|
ctx.globalCompositeOperation = 'destination-in';
|
|
}
|
|
//ctx.scale(1 / 2, 1 / 2);
|
|
if (clipPath.absolutePositioned) {
|
|
var m = fabric.util.invertTransform(this.calcTransformMatrix());
|
|
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
}
|
|
clipPath.transform(ctx);
|
|
ctx.scale(1 / clipPath.zoomX, 1 / clipPath.zoomY);
|
|
ctx.drawImage(clipPath._cacheCanvas, -clipPath.cacheTranslationX, -clipPath.cacheTranslationY);
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Execute the drawing operation for an object on a specified context
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
drawObject: function(ctx, forClipping) {
|
|
var originalFill = this.fill, originalStroke = this.stroke;
|
|
if (forClipping) {
|
|
this.fill = 'black';
|
|
this.stroke = '';
|
|
this._setClippingProperties(ctx);
|
|
}
|
|
else {
|
|
this._renderBackground(ctx);
|
|
}
|
|
this._render(ctx);
|
|
this._drawClipPath(ctx, this.clipPath);
|
|
this.fill = originalFill;
|
|
this.stroke = originalStroke;
|
|
},
|
|
|
|
/**
|
|
* Prepare clipPath state and cache and draw it on instance's cache
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {fabric.Object} clipPath
|
|
*/
|
|
_drawClipPath: function (ctx, clipPath) {
|
|
if (!clipPath) { return; }
|
|
// needed to setup a couple of variables
|
|
// path canvas gets overridden with this one.
|
|
// TODO find a better solution?
|
|
clipPath.canvas = this.canvas;
|
|
clipPath.shouldCache();
|
|
clipPath._transformDone = true;
|
|
clipPath.renderCache({ forClipping: true });
|
|
this.drawClipPathOnCache(ctx, clipPath);
|
|
},
|
|
|
|
/**
|
|
* Paint the cached copy of the object on the target context.
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
drawCacheOnCanvas: function(ctx) {
|
|
ctx.scale(1 / this.zoomX, 1 / this.zoomY);
|
|
ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY);
|
|
},
|
|
|
|
/**
|
|
* Check if cache is dirty
|
|
* @param {Boolean} skipCanvas skip canvas checks because this object is painted
|
|
* on parent canvas.
|
|
*/
|
|
isCacheDirty: function(skipCanvas) {
|
|
if (this.isNotVisible()) {
|
|
return false;
|
|
}
|
|
if (this._cacheCanvas && this._cacheContext && !skipCanvas && this._updateCacheCanvas()) {
|
|
// in this case the context is already cleared.
|
|
return true;
|
|
}
|
|
else {
|
|
if (this.dirty ||
|
|
(this.clipPath && this.clipPath.absolutePositioned) ||
|
|
(this.statefullCache && this.hasStateChanged('cacheProperties'))
|
|
) {
|
|
if (this._cacheCanvas && this._cacheContext && !skipCanvas) {
|
|
var width = this.cacheWidth / this.zoomX;
|
|
var height = this.cacheHeight / this.zoomY;
|
|
this._cacheContext.clearRect(-width / 2, -height / 2, width, height);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Draws a background for the object big as its untransformed dimensions
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderBackground: function(ctx) {
|
|
if (!this.backgroundColor) {
|
|
return;
|
|
}
|
|
var dim = this._getNonTransformedDimensions();
|
|
ctx.fillStyle = this.backgroundColor;
|
|
|
|
ctx.fillRect(
|
|
-dim.x / 2,
|
|
-dim.y / 2,
|
|
dim.x,
|
|
dim.y
|
|
);
|
|
// if there is background color no other shadows
|
|
// should be casted
|
|
this._removeShadow(ctx);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_setOpacity: function(ctx) {
|
|
if (this.group && !this.group._transformDone) {
|
|
ctx.globalAlpha = this.getObjectOpacity();
|
|
}
|
|
else {
|
|
ctx.globalAlpha *= this.opacity;
|
|
}
|
|
},
|
|
|
|
_setStrokeStyles: function(ctx, decl) {
|
|
var stroke = decl.stroke;
|
|
if (stroke) {
|
|
ctx.lineWidth = decl.strokeWidth;
|
|
ctx.lineCap = decl.strokeLineCap;
|
|
ctx.lineDashOffset = decl.strokeDashOffset;
|
|
ctx.lineJoin = decl.strokeLineJoin;
|
|
ctx.miterLimit = decl.strokeMiterLimit;
|
|
if (stroke.toLive) {
|
|
if (stroke.gradientUnits === 'percentage' || stroke.gradientTransform || stroke.patternTransform) {
|
|
// need to transform gradient in a pattern.
|
|
// this is a slow process. If you are hitting this codepath, and the object
|
|
// is not using caching, you should consider switching it on.
|
|
// we need a canvas as big as the current object caching canvas.
|
|
this._applyPatternForTransformedGradient(ctx, stroke);
|
|
}
|
|
else {
|
|
// is a simple gradient or pattern
|
|
ctx.strokeStyle = stroke.toLive(ctx, this);
|
|
this._applyPatternGradientTransform(ctx, stroke);
|
|
}
|
|
}
|
|
else {
|
|
// is a color
|
|
ctx.strokeStyle = decl.stroke;
|
|
}
|
|
}
|
|
},
|
|
|
|
_setFillStyles: function(ctx, decl) {
|
|
var fill = decl.fill;
|
|
if (fill) {
|
|
if (fill.toLive) {
|
|
ctx.fillStyle = fill.toLive(ctx, this);
|
|
this._applyPatternGradientTransform(ctx, decl.fill);
|
|
}
|
|
else {
|
|
ctx.fillStyle = fill;
|
|
}
|
|
}
|
|
},
|
|
|
|
_setClippingProperties: function(ctx) {
|
|
ctx.globalAlpha = 1;
|
|
ctx.strokeStyle = 'transparent';
|
|
ctx.fillStyle = '#000000';
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* Sets line dash
|
|
* @param {CanvasRenderingContext2D} ctx Context to set the dash line on
|
|
* @param {Array} dashArray array representing dashes
|
|
*/
|
|
_setLineDash: function(ctx, dashArray) {
|
|
if (!dashArray || dashArray.length === 0) {
|
|
return;
|
|
}
|
|
// Spec requires the concatenation of two copies the dash list when the number of elements is odd
|
|
if (1 & dashArray.length) {
|
|
dashArray.push.apply(dashArray, dashArray);
|
|
}
|
|
ctx.setLineDash(dashArray);
|
|
},
|
|
|
|
/**
|
|
* Renders controls and borders for the object
|
|
* the context here is not transformed
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Object} [styleOverride] properties to override the object style
|
|
*/
|
|
_renderControls: function(ctx, styleOverride) {
|
|
var vpt = this.getViewportTransform(),
|
|
matrix = this.calcTransformMatrix(),
|
|
options, drawBorders, drawControls;
|
|
styleOverride = styleOverride || { };
|
|
drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders;
|
|
drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls;
|
|
matrix = fabric.util.multiplyTransformMatrices(vpt, matrix);
|
|
options = fabric.util.qrDecompose(matrix);
|
|
ctx.save();
|
|
ctx.translate(options.translateX, options.translateY);
|
|
ctx.lineWidth = 1 * this.borderScaleFactor;
|
|
if (!this.group) {
|
|
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
|
|
}
|
|
if (this.flipX) {
|
|
options.angle -= 180;
|
|
}
|
|
ctx.rotate(degreesToRadians(this.group ? options.angle : this.angle));
|
|
if (styleOverride.forActiveSelection || this.group) {
|
|
drawBorders && this.drawBordersInGroup(ctx, options, styleOverride);
|
|
}
|
|
else {
|
|
drawBorders && this.drawBorders(ctx, styleOverride);
|
|
}
|
|
drawControls && this.drawControls(ctx, styleOverride);
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_setShadow: function(ctx) {
|
|
if (!this.shadow) {
|
|
return;
|
|
}
|
|
|
|
var shadow = this.shadow, canvas = this.canvas, scaling,
|
|
multX = (canvas && canvas.viewportTransform[0]) || 1,
|
|
multY = (canvas && canvas.viewportTransform[3]) || 1;
|
|
if (shadow.nonScaling) {
|
|
scaling = { scaleX: 1, scaleY: 1 };
|
|
}
|
|
else {
|
|
scaling = this.getObjectScaling();
|
|
}
|
|
if (canvas && canvas._isRetinaScaling()) {
|
|
multX *= fabric.devicePixelRatio;
|
|
multY *= fabric.devicePixelRatio;
|
|
}
|
|
ctx.shadowColor = shadow.color;
|
|
ctx.shadowBlur = shadow.blur * fabric.browserShadowBlurConstant *
|
|
(multX + multY) * (scaling.scaleX + scaling.scaleY) / 4;
|
|
ctx.shadowOffsetX = shadow.offsetX * multX * scaling.scaleX;
|
|
ctx.shadowOffsetY = shadow.offsetY * multY * scaling.scaleY;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_removeShadow: function(ctx) {
|
|
if (!this.shadow) {
|
|
return;
|
|
}
|
|
|
|
ctx.shadowColor = '';
|
|
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Object} filler fabric.Pattern or fabric.Gradient
|
|
* @return {Object} offset.offsetX offset for text rendering
|
|
* @return {Object} offset.offsetY offset for text rendering
|
|
*/
|
|
_applyPatternGradientTransform: function(ctx, filler) {
|
|
if (!filler || !filler.toLive) {
|
|
return { offsetX: 0, offsetY: 0 };
|
|
}
|
|
var t = filler.gradientTransform || filler.patternTransform;
|
|
var offsetX = -this.width / 2 + filler.offsetX || 0,
|
|
offsetY = -this.height / 2 + filler.offsetY || 0;
|
|
|
|
if (filler.gradientUnits === 'percentage') {
|
|
ctx.transform(this.width, 0, 0, this.height, offsetX, offsetY);
|
|
}
|
|
else {
|
|
ctx.transform(1, 0, 0, 1, offsetX, offsetY);
|
|
}
|
|
if (t) {
|
|
ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]);
|
|
}
|
|
return { offsetX: offsetX, offsetY: offsetY };
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderPaintInOrder: function(ctx) {
|
|
if (this.paintFirst === 'stroke') {
|
|
this._renderStroke(ctx);
|
|
this._renderFill(ctx);
|
|
}
|
|
else {
|
|
this._renderFill(ctx);
|
|
this._renderStroke(ctx);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* function that actually render something on the context.
|
|
* empty here to allow Obects to work on tests to benchmark fabric functionalites
|
|
* not related to rendering
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(/* ctx */) {
|
|
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderFill: function(ctx) {
|
|
if (!this.fill) {
|
|
return;
|
|
}
|
|
|
|
ctx.save();
|
|
this._setFillStyles(ctx, this);
|
|
if (this.fillRule === 'evenodd') {
|
|
ctx.fill('evenodd');
|
|
}
|
|
else {
|
|
ctx.fill();
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderStroke: function(ctx) {
|
|
if (!this.stroke || this.strokeWidth === 0) {
|
|
return;
|
|
}
|
|
|
|
if (this.shadow && !this.shadow.affectStroke) {
|
|
this._removeShadow(ctx);
|
|
}
|
|
|
|
ctx.save();
|
|
if (this.strokeUniform && this.group) {
|
|
var scaling = this.getObjectScaling();
|
|
ctx.scale(1 / scaling.scaleX, 1 / scaling.scaleY);
|
|
}
|
|
else if (this.strokeUniform) {
|
|
ctx.scale(1 / this.scaleX, 1 / this.scaleY);
|
|
}
|
|
this._setLineDash(ctx, this.strokeDashArray);
|
|
this._setStrokeStyles(ctx, this);
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* This function try to patch the missing gradientTransform on canvas gradients.
|
|
* transforming a context to transform the gradient, is going to transform the stroke too.
|
|
* we want to transform the gradient but not the stroke operation, so we create
|
|
* a transformed gradient on a pattern and then we use the pattern instead of the gradient.
|
|
* this method has drwabacks: is slow, is in low resolution, needs a patch for when the size
|
|
* is limited.
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {fabric.Gradient} filler a fabric gradient instance
|
|
*/
|
|
_applyPatternForTransformedGradient: function(ctx, filler) {
|
|
var dims = this._limitCacheSize(this._getCacheCanvasDimensions()),
|
|
pCanvas = fabric.util.createCanvasElement(), pCtx, retinaScaling = this.canvas.getRetinaScaling(),
|
|
width = dims.x / this.scaleX / retinaScaling, height = dims.y / this.scaleY / retinaScaling;
|
|
pCanvas.width = width;
|
|
pCanvas.height = height;
|
|
pCtx = pCanvas.getContext('2d');
|
|
pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height);
|
|
pCtx.lineTo(0, height); pCtx.closePath();
|
|
pCtx.translate(width / 2, height / 2);
|
|
pCtx.scale(
|
|
dims.zoomX / this.scaleX / retinaScaling,
|
|
dims.zoomY / this.scaleY / retinaScaling
|
|
);
|
|
this._applyPatternGradientTransform(pCtx, filler);
|
|
pCtx.fillStyle = filler.toLive(ctx);
|
|
pCtx.fill();
|
|
ctx.translate(-this.width / 2 - this.strokeWidth / 2, -this.height / 2 - this.strokeWidth / 2);
|
|
ctx.scale(
|
|
retinaScaling * this.scaleX / dims.zoomX,
|
|
retinaScaling * this.scaleY / dims.zoomY
|
|
);
|
|
ctx.strokeStyle = pCtx.createPattern(pCanvas, 'no-repeat');
|
|
},
|
|
|
|
/**
|
|
* This function is an helper for svg import. it returns the center of the object in the svg
|
|
* untransformed coordinates
|
|
* @private
|
|
* @return {Object} center point from element coordinates
|
|
*/
|
|
_findCenterFromElement: function() {
|
|
return { x: this.left + this.width / 2, y: this.top + this.height / 2 };
|
|
},
|
|
|
|
/**
|
|
* This function is an helper for svg import. it decompose the transformMatrix
|
|
* and assign properties to object.
|
|
* untransformed coordinates
|
|
* @private
|
|
* @chainable
|
|
*/
|
|
_assignTransformMatrixProps: function() {
|
|
if (this.transformMatrix) {
|
|
var options = fabric.util.qrDecompose(this.transformMatrix);
|
|
this.flipX = false;
|
|
this.flipY = false;
|
|
this.set('scaleX', options.scaleX);
|
|
this.set('scaleY', options.scaleY);
|
|
this.angle = options.angle;
|
|
this.skewX = options.skewX;
|
|
this.skewY = 0;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* This function is an helper for svg import. it removes the transform matrix
|
|
* and set to object properties that fabricjs can handle
|
|
* @private
|
|
* @param {Object} preserveAspectRatioOptions
|
|
* @return {thisArg}
|
|
*/
|
|
_removeTransformMatrix: function(preserveAspectRatioOptions) {
|
|
var center = this._findCenterFromElement();
|
|
if (this.transformMatrix) {
|
|
this._assignTransformMatrixProps();
|
|
center = fabric.util.transformPoint(center, this.transformMatrix);
|
|
}
|
|
this.transformMatrix = null;
|
|
if (preserveAspectRatioOptions) {
|
|
this.scaleX *= preserveAspectRatioOptions.scaleX;
|
|
this.scaleY *= preserveAspectRatioOptions.scaleY;
|
|
this.cropX = preserveAspectRatioOptions.cropX;
|
|
this.cropY = preserveAspectRatioOptions.cropY;
|
|
center.x += preserveAspectRatioOptions.offsetLeft;
|
|
center.y += preserveAspectRatioOptions.offsetTop;
|
|
this.width = preserveAspectRatioOptions.width;
|
|
this.height = preserveAspectRatioOptions.height;
|
|
}
|
|
this.setPositionByOrigin(center, 'center', 'center');
|
|
},
|
|
|
|
/**
|
|
* Clones an instance, using a callback method will work for every object.
|
|
* @param {Function} callback Callback is invoked with a clone as a first argument
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
*/
|
|
clone: function(callback, propertiesToInclude) {
|
|
var objectForm = this.toObject(propertiesToInclude);
|
|
if (this.constructor.fromObject) {
|
|
this.constructor.fromObject(objectForm, callback);
|
|
}
|
|
else {
|
|
fabric.Object._fromObject('Object', objectForm, callback);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Creates an instance of fabric.Image out of an object
|
|
* makes use of toCanvasElement.
|
|
* Once this method was based on toDataUrl and loadImage, so it also had a quality
|
|
* and format option. toCanvasElement is faster and produce no loss of quality.
|
|
* If you need to get a real Jpeg or Png from an object, using toDataURL is the right way to do it.
|
|
* toCanvasElement and then toBlob from the obtained canvas is also a good option.
|
|
* This method is sync now, but still support the callback because we did not want to break.
|
|
* When fabricJS 5.0 will be planned, this will probably be changed to not have a callback.
|
|
* @param {Function} callback callback, invoked with an instance as a first argument
|
|
* @param {Object} [options] for clone as image, passed to toDataURL
|
|
* @param {Number} [options.multiplier=1] Multiplier to scale by
|
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
|
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
|
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
|
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
|
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
|
|
* @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4
|
|
* @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
cloneAsImage: function(callback, options) {
|
|
var canvasEl = this.toCanvasElement(options);
|
|
if (callback) {
|
|
callback(new fabric.Image(canvasEl));
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Converts an object into a HTMLCanvas element
|
|
* @param {Object} options Options object
|
|
* @param {Number} [options.multiplier=1] Multiplier to scale by
|
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
|
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
|
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
|
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
|
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
|
|
* @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4
|
|
* @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2
|
|
* @return {HTMLCanvasElement} Returns DOM element <canvas> with the fabric.Object
|
|
*/
|
|
toCanvasElement: function(options) {
|
|
options || (options = { });
|
|
|
|
var utils = fabric.util, origParams = utils.saveObjectTransform(this),
|
|
originalGroup = this.group,
|
|
originalShadow = this.shadow, abs = Math.abs,
|
|
multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? fabric.devicePixelRatio : 1);
|
|
delete this.group;
|
|
if (options.withoutTransform) {
|
|
utils.resetObjectTransform(this);
|
|
}
|
|
if (options.withoutShadow) {
|
|
this.shadow = null;
|
|
}
|
|
|
|
var el = fabric.util.createCanvasElement(),
|
|
// skip canvas zoom and calculate with setCoords now.
|
|
boundingRect = this.getBoundingRect(true, true),
|
|
shadow = this.shadow, scaling,
|
|
shadowOffset = { x: 0, y: 0 }, shadowBlur,
|
|
width, height;
|
|
|
|
if (shadow) {
|
|
shadowBlur = shadow.blur;
|
|
if (shadow.nonScaling) {
|
|
scaling = { scaleX: 1, scaleY: 1 };
|
|
}
|
|
else {
|
|
scaling = this.getObjectScaling();
|
|
}
|
|
// consider non scaling shadow.
|
|
shadowOffset.x = 2 * Math.round(abs(shadow.offsetX) + shadowBlur) * (abs(scaling.scaleX));
|
|
shadowOffset.y = 2 * Math.round(abs(shadow.offsetY) + shadowBlur) * (abs(scaling.scaleY));
|
|
}
|
|
width = boundingRect.width + shadowOffset.x;
|
|
height = boundingRect.height + shadowOffset.y;
|
|
// if the current width/height is not an integer
|
|
// we need to make it so.
|
|
el.width = Math.ceil(width);
|
|
el.height = Math.ceil(height);
|
|
var canvas = new fabric.StaticCanvas(el, {
|
|
enableRetinaScaling: false,
|
|
renderOnAddRemove: false,
|
|
skipOffscreen: false,
|
|
});
|
|
if (options.format === 'jpeg') {
|
|
canvas.backgroundColor = '#fff';
|
|
}
|
|
this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center');
|
|
|
|
var originalCanvas = this.canvas;
|
|
canvas.add(this);
|
|
var canvasEl = canvas.toCanvasElement(multiplier || 1, options);
|
|
this.shadow = originalShadow;
|
|
this.set('canvas', originalCanvas);
|
|
if (originalGroup) {
|
|
this.group = originalGroup;
|
|
}
|
|
this.set(origParams).setCoords();
|
|
// canvas.dispose will call image.dispose that will nullify the elements
|
|
// since this canvas is a simple element for the process, we remove references
|
|
// to objects in this way in order to avoid object trashing.
|
|
canvas._objects = [];
|
|
canvas.dispose();
|
|
canvas = null;
|
|
|
|
return canvasEl;
|
|
},
|
|
|
|
/**
|
|
* Converts an object into a data-url-like string
|
|
* @param {Object} options Options object
|
|
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
|
|
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
|
|
* @param {Number} [options.multiplier=1] Multiplier to scale by
|
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
|
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
|
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
|
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
|
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
|
|
* @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4
|
|
* @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2
|
|
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
|
|
*/
|
|
toDataURL: function(options) {
|
|
options || (options = { });
|
|
return fabric.util.toDataURL(this.toCanvasElement(options), options.format || 'png', options.quality || 1);
|
|
},
|
|
|
|
/**
|
|
* Returns true if specified type is identical to the type of an instance
|
|
* @param {String} type Type to check against
|
|
* @return {Boolean}
|
|
*/
|
|
isType: function(type) {
|
|
return arguments.length > 1 ? Array.from(arguments).includes(this.type) : this.type === type;
|
|
},
|
|
|
|
/**
|
|
* Returns complexity of an instance
|
|
* @return {Number} complexity of this instance (is 1 unless subclassed)
|
|
*/
|
|
complexity: function() {
|
|
return 1;
|
|
},
|
|
|
|
/**
|
|
* Returns a JSON representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} JSON
|
|
*/
|
|
toJSON: function(propertiesToInclude) {
|
|
// delegate, not alias
|
|
return this.toObject(propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* Sets "angle" of an instance with centered rotation
|
|
* @param {Number} angle Angle value (in degrees)
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
rotate: function(angle) {
|
|
var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation;
|
|
|
|
if (shouldCenterOrigin) {
|
|
this._setOriginToCenter();
|
|
}
|
|
|
|
this.set('angle', angle);
|
|
|
|
if (shouldCenterOrigin) {
|
|
this._resetOrigin();
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object horizontally on canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
centerH: function () {
|
|
this.canvas && this.canvas.centerObjectH(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object horizontally on current viewport of canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
viewportCenterH: function () {
|
|
this.canvas && this.canvas.viewportCenterObjectH(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically on canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
centerV: function () {
|
|
this.canvas && this.canvas.centerObjectV(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically on current viewport of canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
viewportCenterV: function () {
|
|
this.canvas && this.canvas.viewportCenterObjectV(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically and horizontally on canvas to which is was added last
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
center: function () {
|
|
this.canvas && this.canvas.centerObject(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object on current viewport of canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
viewportCenter: function () {
|
|
this.canvas && this.canvas.viewportCenterObject(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of a pointer relative to an object
|
|
* @param {Event} e Event to operate upon
|
|
* @param {Object} [pointer] Pointer to operate upon (instead of event)
|
|
* @return {Object} Coordinates of a pointer (x, y)
|
|
*/
|
|
getLocalPointer: function(e, pointer) {
|
|
pointer = pointer || this.canvas.getPointer(e);
|
|
var pClicked = new fabric.Point(pointer.x, pointer.y),
|
|
objectLeftTop = this._getLeftTopCoords();
|
|
if (this.angle) {
|
|
pClicked = fabric.util.rotatePoint(
|
|
pClicked, objectLeftTop, degreesToRadians(-this.angle));
|
|
}
|
|
return {
|
|
x: pClicked.x - objectLeftTop.x,
|
|
y: pClicked.y - objectLeftTop.y
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Sets canvas globalCompositeOperation for specific object
|
|
* custom composition operation for the particular object can be specified using globalCompositeOperation property
|
|
* @param {CanvasRenderingContext2D} ctx Rendering canvas context
|
|
*/
|
|
_setupCompositeOperation: function (ctx) {
|
|
if (this.globalCompositeOperation) {
|
|
ctx.globalCompositeOperation = this.globalCompositeOperation;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* cancel instance's running animations
|
|
* override if necessary to dispose artifacts such as `clipPath`
|
|
*/
|
|
dispose: function () {
|
|
if (fabric.runningAnimations) {
|
|
fabric.runningAnimations.cancelByTarget(this);
|
|
}
|
|
}
|
|
});
|
|
|
|
fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object);
|
|
|
|
extend(fabric.Object.prototype, fabric.Observable);
|
|
|
|
/**
|
|
* Defines the number of fraction digits to use when serializing object values.
|
|
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
|
|
* @static
|
|
* @memberOf fabric.Object
|
|
* @constant
|
|
* @type Number
|
|
*/
|
|
fabric.Object.NUM_FRACTION_DIGITS = 2;
|
|
|
|
/**
|
|
* Defines which properties should be enlivened from the object passed to {@link fabric.Object._fromObject}
|
|
* @static
|
|
* @memberOf fabric.Object
|
|
* @constant
|
|
* @type string[]
|
|
*/
|
|
fabric.Object.ENLIVEN_PROPS = ['clipPath'];
|
|
|
|
fabric.Object._fromObject = function(className, object, callback, extraParam) {
|
|
var klass = fabric[className];
|
|
object = clone(object, true);
|
|
fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) {
|
|
if (typeof patterns[0] !== 'undefined') {
|
|
object.fill = patterns[0];
|
|
}
|
|
if (typeof patterns[1] !== 'undefined') {
|
|
object.stroke = patterns[1];
|
|
}
|
|
fabric.util.enlivenObjectEnlivables(object, object, function () {
|
|
var instance = extraParam ? new klass(object[extraParam], object) : new klass(object);
|
|
callback && callback(instance);
|
|
});
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Unique id used internally when creating SVG elements
|
|
* @static
|
|
* @memberOf fabric.Object
|
|
* @type Number
|
|
*/
|
|
fabric.Object.__uid = 0;
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function() {
|
|
|
|
var degreesToRadians = fabric.util.degreesToRadians,
|
|
originXOffset = {
|
|
left: -0.5,
|
|
center: 0,
|
|
right: 0.5
|
|
},
|
|
originYOffset = {
|
|
top: -0.5,
|
|
center: 0,
|
|
bottom: 0.5
|
|
};
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
|
|
/**
|
|
* Translates the coordinates from a set of origin to another (based on the object's dimensions)
|
|
* @param {fabric.Point} point The point which corresponds to the originX and originY params
|
|
* @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @return {fabric.Point}
|
|
*/
|
|
translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) {
|
|
var x = point.x,
|
|
y = point.y,
|
|
offsetX, offsetY, dim;
|
|
|
|
if (typeof fromOriginX === 'string') {
|
|
fromOriginX = originXOffset[fromOriginX];
|
|
}
|
|
else {
|
|
fromOriginX -= 0.5;
|
|
}
|
|
|
|
if (typeof toOriginX === 'string') {
|
|
toOriginX = originXOffset[toOriginX];
|
|
}
|
|
else {
|
|
toOriginX -= 0.5;
|
|
}
|
|
|
|
offsetX = toOriginX - fromOriginX;
|
|
|
|
if (typeof fromOriginY === 'string') {
|
|
fromOriginY = originYOffset[fromOriginY];
|
|
}
|
|
else {
|
|
fromOriginY -= 0.5;
|
|
}
|
|
|
|
if (typeof toOriginY === 'string') {
|
|
toOriginY = originYOffset[toOriginY];
|
|
}
|
|
else {
|
|
toOriginY -= 0.5;
|
|
}
|
|
|
|
offsetY = toOriginY - fromOriginY;
|
|
|
|
if (offsetX || offsetY) {
|
|
dim = this._getTransformedDimensions();
|
|
x = point.x + offsetX * dim.x;
|
|
y = point.y + offsetY * dim.y;
|
|
}
|
|
|
|
return new fabric.Point(x, y);
|
|
},
|
|
|
|
/**
|
|
* Translates the coordinates from origin to center coordinates (based on the object's dimensions)
|
|
* @param {fabric.Point} point The point which corresponds to the originX and originY params
|
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @return {fabric.Point}
|
|
*/
|
|
translateToCenterPoint: function(point, originX, originY) {
|
|
var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center');
|
|
if (this.angle) {
|
|
return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle));
|
|
}
|
|
return p;
|
|
},
|
|
|
|
/**
|
|
* Translates the coordinates from center to origin coordinates (based on the object's dimensions)
|
|
* @param {fabric.Point} center The point which corresponds to center of the object
|
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @return {fabric.Point}
|
|
*/
|
|
translateToOriginPoint: function(center, originX, originY) {
|
|
var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY);
|
|
if (this.angle) {
|
|
return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle));
|
|
}
|
|
return p;
|
|
},
|
|
|
|
/**
|
|
* Returns the real center coordinates of the object
|
|
* @return {fabric.Point}
|
|
*/
|
|
getCenterPoint: function() {
|
|
var leftTop = new fabric.Point(this.left, this.top);
|
|
return this.translateToCenterPoint(leftTop, this.originX, this.originY);
|
|
},
|
|
|
|
/**
|
|
* Returns the coordinates of the object based on center coordinates
|
|
* @param {fabric.Point} point The point which corresponds to the originX and originY params
|
|
* @return {fabric.Point}
|
|
*/
|
|
// getOriginPoint: function(center) {
|
|
// return this.translateToOriginPoint(center, this.originX, this.originY);
|
|
// },
|
|
|
|
/**
|
|
* Returns the coordinates of the object as if it has a different origin
|
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @return {fabric.Point}
|
|
*/
|
|
getPointByOrigin: function(originX, originY) {
|
|
var center = this.getCenterPoint();
|
|
return this.translateToOriginPoint(center, originX, originY);
|
|
},
|
|
|
|
/**
|
|
* Returns the point in local coordinates
|
|
* @param {fabric.Point} point The point relative to the global coordinate system
|
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @return {fabric.Point}
|
|
*/
|
|
toLocalPoint: function(point, originX, originY) {
|
|
var center = this.getCenterPoint(),
|
|
p, p2;
|
|
|
|
if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) {
|
|
p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY);
|
|
}
|
|
else {
|
|
p = new fabric.Point(this.left, this.top);
|
|
}
|
|
|
|
p2 = new fabric.Point(point.x, point.y);
|
|
if (this.angle) {
|
|
p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle));
|
|
}
|
|
return p2.subtractEquals(p);
|
|
},
|
|
|
|
/**
|
|
* Returns the point in global coordinates
|
|
* @param {fabric.Point} The point relative to the local coordinate system
|
|
* @return {fabric.Point}
|
|
*/
|
|
// toGlobalPoint: function(point) {
|
|
// return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top));
|
|
// },
|
|
|
|
/**
|
|
* Sets the position of the object taking into consideration the object's origin
|
|
* @param {fabric.Point} pos The new position of the object
|
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
|
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
|
|
* @return {void}
|
|
*/
|
|
setPositionByOrigin: function(pos, originX, originY) {
|
|
var center = this.translateToCenterPoint(pos, originX, originY),
|
|
position = this.translateToOriginPoint(center, this.originX, this.originY);
|
|
this.set('left', position.x);
|
|
this.set('top', position.y);
|
|
},
|
|
|
|
/**
|
|
* @param {String} to One of 'left', 'center', 'right'
|
|
*/
|
|
adjustPosition: function(to) {
|
|
var angle = degreesToRadians(this.angle),
|
|
hypotFull = this.getScaledWidth(),
|
|
xFull = fabric.util.cos(angle) * hypotFull,
|
|
yFull = fabric.util.sin(angle) * hypotFull,
|
|
offsetFrom, offsetTo;
|
|
|
|
//TODO: this function does not consider mixed situation like top, center.
|
|
if (typeof this.originX === 'string') {
|
|
offsetFrom = originXOffset[this.originX];
|
|
}
|
|
else {
|
|
offsetFrom = this.originX - 0.5;
|
|
}
|
|
if (typeof to === 'string') {
|
|
offsetTo = originXOffset[to];
|
|
}
|
|
else {
|
|
offsetTo = to - 0.5;
|
|
}
|
|
this.left += xFull * (offsetTo - offsetFrom);
|
|
this.top += yFull * (offsetTo - offsetFrom);
|
|
this.setCoords();
|
|
this.originX = to;
|
|
},
|
|
|
|
/**
|
|
* Sets the origin/position of the object to it's center point
|
|
* @private
|
|
* @return {void}
|
|
*/
|
|
_setOriginToCenter: function() {
|
|
this._originalOriginX = this.originX;
|
|
this._originalOriginY = this.originY;
|
|
|
|
var center = this.getCenterPoint();
|
|
|
|
this.originX = 'center';
|
|
this.originY = 'center';
|
|
|
|
this.left = center.x;
|
|
this.top = center.y;
|
|
},
|
|
|
|
/**
|
|
* Resets the origin/position of the object to it's original origin
|
|
* @private
|
|
* @return {void}
|
|
*/
|
|
_resetOrigin: function() {
|
|
var originPoint = this.translateToOriginPoint(
|
|
this.getCenterPoint(),
|
|
this._originalOriginX,
|
|
this._originalOriginY);
|
|
|
|
this.originX = this._originalOriginX;
|
|
this.originY = this._originalOriginY;
|
|
|
|
this.left = originPoint.x;
|
|
this.top = originPoint.y;
|
|
|
|
this._originalOriginX = null;
|
|
this._originalOriginY = null;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_getLeftTopCoords: function() {
|
|
return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top');
|
|
},
|
|
});
|
|
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
function arrayFromCoords(coords) {
|
|
return [
|
|
new fabric.Point(coords.tl.x, coords.tl.y),
|
|
new fabric.Point(coords.tr.x, coords.tr.y),
|
|
new fabric.Point(coords.br.x, coords.br.y),
|
|
new fabric.Point(coords.bl.x, coords.bl.y)
|
|
];
|
|
}
|
|
|
|
var util = fabric.util,
|
|
degreesToRadians = util.degreesToRadians,
|
|
multiplyMatrices = util.multiplyTransformMatrices,
|
|
transformPoint = util.transformPoint;
|
|
|
|
util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
|
|
/**
|
|
* Describe object's corner position in canvas element coordinates.
|
|
* properties are depending on control keys and padding the main controls.
|
|
* each property is an object with x, y and corner.
|
|
* The `corner` property contains in a similar manner the 4 points of the
|
|
* interactive area of the corner.
|
|
* The coordinates depends from the controls positionHandler and are used
|
|
* to draw and locate controls
|
|
* @memberOf fabric.Object.prototype
|
|
*/
|
|
oCoords: null,
|
|
|
|
/**
|
|
* Describe object's corner position in canvas object absolute coordinates
|
|
* properties are tl,tr,bl,br and describe the four main corner.
|
|
* each property is an object with x, y, instance of Fabric.Point.
|
|
* The coordinates depends from this properties: width, height, scaleX, scaleY
|
|
* skewX, skewY, angle, strokeWidth, top, left.
|
|
* Those coordinates are useful to understand where an object is. They get updated
|
|
* with oCoords but they do not need to be updated when zoom or panning change.
|
|
* The coordinates get updated with @method setCoords.
|
|
* You can calculate them without updating with @method calcACoords();
|
|
* @memberOf fabric.Object.prototype
|
|
*/
|
|
aCoords: null,
|
|
|
|
/**
|
|
* Describe object's corner position in canvas element coordinates.
|
|
* includes padding. Used of object detection.
|
|
* set and refreshed with setCoords.
|
|
* @memberOf fabric.Object.prototype
|
|
*/
|
|
lineCoords: null,
|
|
|
|
/**
|
|
* storage for object transform matrix
|
|
*/
|
|
ownMatrixCache: null,
|
|
|
|
/**
|
|
* storage for object full transform matrix
|
|
*/
|
|
matrixCache: null,
|
|
|
|
/**
|
|
* custom controls interface
|
|
* controls are added by default_controls.js
|
|
*/
|
|
controls: { },
|
|
|
|
/**
|
|
* return correct set of coordinates for intersection
|
|
* this will return either aCoords or lineCoords.
|
|
* @param {Boolean} absolute will return aCoords if true or lineCoords
|
|
* @return {Object} {tl, tr, br, bl} points
|
|
*/
|
|
_getCoords: function(absolute, calculate) {
|
|
if (calculate) {
|
|
return (absolute ? this.calcACoords() : this.calcLineCoords());
|
|
}
|
|
if (!this.aCoords || !this.lineCoords) {
|
|
this.setCoords(true);
|
|
}
|
|
return (absolute ? this.aCoords : this.lineCoords);
|
|
},
|
|
|
|
/**
|
|
* return correct set of coordinates for intersection
|
|
* this will return either aCoords or lineCoords.
|
|
* The coords are returned in an array.
|
|
* @return {Array} [tl, tr, br, bl] of points
|
|
*/
|
|
getCoords: function(absolute, calculate) {
|
|
return arrayFromCoords(this._getCoords(absolute, calculate));
|
|
},
|
|
|
|
/**
|
|
* Checks if object intersects with an area formed by 2 points
|
|
* @param {Object} pointTL top-left point of area
|
|
* @param {Object} pointBR bottom-right point of area
|
|
* @param {Boolean} [absolute] use coordinates without viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if object intersects with an area formed by 2 points
|
|
*/
|
|
intersectsWithRect: function(pointTL, pointBR, absolute, calculate) {
|
|
var coords = this.getCoords(absolute, calculate),
|
|
intersection = fabric.Intersection.intersectPolygonRectangle(
|
|
coords,
|
|
pointTL,
|
|
pointBR
|
|
);
|
|
return intersection.status === 'Intersection';
|
|
},
|
|
|
|
/**
|
|
* Checks if object intersects with another object
|
|
* @param {Object} other Object to test
|
|
* @param {Boolean} [absolute] use coordinates without viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if object intersects with another object
|
|
*/
|
|
intersectsWithObject: function(other, absolute, calculate) {
|
|
var intersection = fabric.Intersection.intersectPolygonPolygon(
|
|
this.getCoords(absolute, calculate),
|
|
other.getCoords(absolute, calculate)
|
|
);
|
|
|
|
return intersection.status === 'Intersection'
|
|
|| other.isContainedWithinObject(this, absolute, calculate)
|
|
|| this.isContainedWithinObject(other, absolute, calculate);
|
|
},
|
|
|
|
/**
|
|
* Checks if object is fully contained within area of another object
|
|
* @param {Object} other Object to test
|
|
* @param {Boolean} [absolute] use coordinates without viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if object is fully contained within area of another object
|
|
*/
|
|
isContainedWithinObject: function(other, absolute, calculate) {
|
|
var points = this.getCoords(absolute, calculate),
|
|
otherCoords = absolute ? other.aCoords : other.lineCoords,
|
|
i = 0, lines = other._getImageLines(otherCoords);
|
|
for (; i < 4; i++) {
|
|
if (!other.containsPoint(points[i], lines)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Checks if object is fully contained within area formed by 2 points
|
|
* @param {Object} pointTL top-left point of area
|
|
* @param {Object} pointBR bottom-right point of area
|
|
* @param {Boolean} [absolute] use coordinates without viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if object is fully contained within area formed by 2 points
|
|
*/
|
|
isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) {
|
|
var boundingRect = this.getBoundingRect(absolute, calculate);
|
|
|
|
return (
|
|
boundingRect.left >= pointTL.x &&
|
|
boundingRect.left + boundingRect.width <= pointBR.x &&
|
|
boundingRect.top >= pointTL.y &&
|
|
boundingRect.top + boundingRect.height <= pointBR.y
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Checks if point is inside the object
|
|
* @param {fabric.Point} point Point to check against
|
|
* @param {Object} [lines] object returned from @method _getImageLines
|
|
* @param {Boolean} [absolute] use coordinates without viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if point is inside the object
|
|
*/
|
|
containsPoint: function(point, lines, absolute, calculate) {
|
|
var coords = this._getCoords(absolute, calculate),
|
|
lines = lines || this._getImageLines(coords),
|
|
xPoints = this._findCrossPoints(point, lines);
|
|
// if xPoints is odd then point is inside the object
|
|
return (xPoints !== 0 && xPoints % 2 === 1);
|
|
},
|
|
|
|
/**
|
|
* Checks if object is contained within the canvas with current viewportTransform
|
|
* the check is done stopping at first point that appears on screen
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .aCoords
|
|
* @return {Boolean} true if object is fully or partially contained within canvas
|
|
*/
|
|
isOnScreen: function(calculate) {
|
|
if (!this.canvas) {
|
|
return false;
|
|
}
|
|
var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br;
|
|
var points = this.getCoords(true, calculate);
|
|
// if some point is on screen, the object is on screen.
|
|
if (points.some(function(point) {
|
|
return point.x <= pointBR.x && point.x >= pointTL.x &&
|
|
point.y <= pointBR.y && point.y >= pointTL.y;
|
|
})) {
|
|
return true;
|
|
}
|
|
// no points on screen, check intersection with absolute coordinates
|
|
if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) {
|
|
return true;
|
|
}
|
|
return this._containsCenterOfCanvas(pointTL, pointBR, calculate);
|
|
},
|
|
|
|
/**
|
|
* Checks if the object contains the midpoint between canvas extremities
|
|
* Does not make sense outside the context of isOnScreen and isPartiallyOnScreen
|
|
* @private
|
|
* @param {Fabric.Point} pointTL Top Left point
|
|
* @param {Fabric.Point} pointBR Top Right point
|
|
* @param {Boolean} calculate use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if the object contains the point
|
|
*/
|
|
_containsCenterOfCanvas: function(pointTL, pointBR, calculate) {
|
|
// worst case scenario the object is so big that contains the screen
|
|
var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 };
|
|
if (this.containsPoint(centerPoint, null, true, calculate)) {
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Checks if object is partially contained within the canvas with current viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
|
|
* @return {Boolean} true if object is partially contained within canvas
|
|
*/
|
|
isPartiallyOnScreen: function(calculate) {
|
|
if (!this.canvas) {
|
|
return false;
|
|
}
|
|
var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br;
|
|
if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) {
|
|
return true;
|
|
}
|
|
var allPointsAreOutside = this.getCoords(true, calculate).every(function(point) {
|
|
return (point.x >= pointBR.x || point.x <= pointTL.x) &&
|
|
(point.y >= pointBR.y || point.y <= pointTL.y);
|
|
});
|
|
return allPointsAreOutside && this._containsCenterOfCanvas(pointTL, pointBR, calculate);
|
|
},
|
|
|
|
/**
|
|
* Method that returns an object with the object edges in it, given the coordinates of the corners
|
|
* @private
|
|
* @param {Object} oCoords Coordinates of the object corners
|
|
*/
|
|
_getImageLines: function(oCoords) {
|
|
|
|
var lines = {
|
|
topline: {
|
|
o: oCoords.tl,
|
|
d: oCoords.tr
|
|
},
|
|
rightline: {
|
|
o: oCoords.tr,
|
|
d: oCoords.br
|
|
},
|
|
bottomline: {
|
|
o: oCoords.br,
|
|
d: oCoords.bl
|
|
},
|
|
leftline: {
|
|
o: oCoords.bl,
|
|
d: oCoords.tl
|
|
}
|
|
};
|
|
|
|
// // debugging
|
|
// if (this.canvas.contextTop) {
|
|
// this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
|
|
// }
|
|
|
|
return lines;
|
|
},
|
|
|
|
/**
|
|
* Helper method to determine how many cross points are between the 4 object edges
|
|
* and the horizontal line determined by a point on canvas
|
|
* @private
|
|
* @param {fabric.Point} point Point to check
|
|
* @param {Object} lines Coordinates of the object being evaluated
|
|
*/
|
|
// remove yi, not used but left code here just in case.
|
|
_findCrossPoints: function(point, lines) {
|
|
var b1, b2, a1, a2, xi, // yi,
|
|
xcount = 0,
|
|
iLine;
|
|
|
|
for (var lineKey in lines) {
|
|
iLine = lines[lineKey];
|
|
// optimisation 1: line below point. no cross
|
|
if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) {
|
|
continue;
|
|
}
|
|
// optimisation 2: line above point. no cross
|
|
if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) {
|
|
continue;
|
|
}
|
|
// optimisation 3: vertical line case
|
|
if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) {
|
|
xi = iLine.o.x;
|
|
// yi = point.y;
|
|
}
|
|
// calculate the intersection point
|
|
else {
|
|
b1 = 0;
|
|
b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x);
|
|
a1 = point.y - b1 * point.x;
|
|
a2 = iLine.o.y - b2 * iLine.o.x;
|
|
|
|
xi = -(a1 - a2) / (b1 - b2);
|
|
// yi = a1 + b1 * xi;
|
|
}
|
|
// dont count xi < point.x cases
|
|
if (xi >= point.x) {
|
|
xcount += 1;
|
|
}
|
|
// optimisation 4: specific for square images
|
|
if (xcount === 2) {
|
|
break;
|
|
}
|
|
}
|
|
return xcount;
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of object's bounding rectangle (left, top, width, height)
|
|
* the box is intended as aligned to axis of canvas.
|
|
* @param {Boolean} [absolute] use coordinates without viewportTransform
|
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords
|
|
* @return {Object} Object with left, top, width, height properties
|
|
*/
|
|
getBoundingRect: function(absolute, calculate) {
|
|
var coords = this.getCoords(absolute, calculate);
|
|
return util.makeBoundingBoxFromPoints(coords);
|
|
},
|
|
|
|
/**
|
|
* Returns width of an object's bounding box counting transformations
|
|
* before 2.0 it was named getWidth();
|
|
* @return {Number} width value
|
|
*/
|
|
getScaledWidth: function() {
|
|
return this._getTransformedDimensions().x;
|
|
},
|
|
|
|
/**
|
|
* Returns height of an object bounding box counting transformations
|
|
* before 2.0 it was named getHeight();
|
|
* @return {Number} height value
|
|
*/
|
|
getScaledHeight: function() {
|
|
return this._getTransformedDimensions().y;
|
|
},
|
|
|
|
/**
|
|
* Makes sure the scale is valid and modifies it if necessary
|
|
* @private
|
|
* @param {Number} value
|
|
* @return {Number}
|
|
*/
|
|
_constrainScale: function(value) {
|
|
if (Math.abs(value) < this.minScaleLimit) {
|
|
if (value < 0) {
|
|
return -this.minScaleLimit;
|
|
}
|
|
else {
|
|
return this.minScaleLimit;
|
|
}
|
|
}
|
|
else if (value === 0) {
|
|
return 0.0001;
|
|
}
|
|
return value;
|
|
},
|
|
|
|
/**
|
|
* Scales an object (equally by x and y)
|
|
* @param {Number} value Scale factor
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
scale: function(value) {
|
|
this._set('scaleX', value);
|
|
this._set('scaleY', value);
|
|
return this.setCoords();
|
|
},
|
|
|
|
/**
|
|
* Scales an object to a given width, with respect to bounding box (scaling by x/y equally)
|
|
* @param {Number} value New width value
|
|
* @param {Boolean} absolute ignore viewport
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
scaleToWidth: function(value, absolute) {
|
|
// adjust to bounding rect factor so that rotated shapes would fit as well
|
|
var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth();
|
|
return this.scale(value / this.width / boundingRectFactor);
|
|
},
|
|
|
|
/**
|
|
* Scales an object to a given height, with respect to bounding box (scaling by x/y equally)
|
|
* @param {Number} value New height value
|
|
* @param {Boolean} absolute ignore viewport
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
scaleToHeight: function(value, absolute) {
|
|
// adjust to bounding rect factor so that rotated shapes would fit as well
|
|
var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight();
|
|
return this.scale(value / this.height / boundingRectFactor);
|
|
},
|
|
|
|
calcLineCoords: function() {
|
|
var vpt = this.getViewportTransform(),
|
|
padding = this.padding, angle = degreesToRadians(this.angle),
|
|
cos = util.cos(angle), sin = util.sin(angle),
|
|
cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP,
|
|
cosPMinusSinP = cosP - sinP, aCoords = this.calcACoords();
|
|
|
|
var lineCoords = {
|
|
tl: transformPoint(aCoords.tl, vpt),
|
|
tr: transformPoint(aCoords.tr, vpt),
|
|
bl: transformPoint(aCoords.bl, vpt),
|
|
br: transformPoint(aCoords.br, vpt),
|
|
};
|
|
|
|
if (padding) {
|
|
lineCoords.tl.x -= cosPMinusSinP;
|
|
lineCoords.tl.y -= cosPSinP;
|
|
lineCoords.tr.x += cosPSinP;
|
|
lineCoords.tr.y -= cosPMinusSinP;
|
|
lineCoords.bl.x -= cosPSinP;
|
|
lineCoords.bl.y += cosPMinusSinP;
|
|
lineCoords.br.x += cosPMinusSinP;
|
|
lineCoords.br.y += cosPSinP;
|
|
}
|
|
|
|
return lineCoords;
|
|
},
|
|
|
|
calcOCoords: function() {
|
|
var rotateMatrix = this._calcRotateMatrix(),
|
|
translateMatrix = this._calcTranslateMatrix(),
|
|
vpt = this.getViewportTransform(),
|
|
startMatrix = multiplyMatrices(vpt, translateMatrix),
|
|
finalMatrix = multiplyMatrices(startMatrix, rotateMatrix),
|
|
finalMatrix = multiplyMatrices(finalMatrix, [1 / vpt[0], 0, 0, 1 / vpt[3], 0, 0]),
|
|
dim = this._calculateCurrentDimensions(),
|
|
coords = {};
|
|
this.forEachControl(function(control, key, fabricObject) {
|
|
coords[key] = control.positionHandler(dim, finalMatrix, fabricObject);
|
|
});
|
|
|
|
// debug code
|
|
// var canvas = this.canvas;
|
|
// setTimeout(function() {
|
|
// canvas.contextTop.clearRect(0, 0, 700, 700);
|
|
// canvas.contextTop.fillStyle = 'green';
|
|
// Object.keys(coords).forEach(function(key) {
|
|
// var control = coords[key];
|
|
// canvas.contextTop.fillRect(control.x, control.y, 3, 3);
|
|
// });
|
|
// }, 50);
|
|
return coords;
|
|
},
|
|
|
|
calcACoords: function() {
|
|
var rotateMatrix = this._calcRotateMatrix(),
|
|
translateMatrix = this._calcTranslateMatrix(),
|
|
finalMatrix = multiplyMatrices(translateMatrix, rotateMatrix),
|
|
dim = this._getTransformedDimensions(),
|
|
w = dim.x / 2, h = dim.y / 2;
|
|
return {
|
|
// corners
|
|
tl: transformPoint({ x: -w, y: -h }, finalMatrix),
|
|
tr: transformPoint({ x: w, y: -h }, finalMatrix),
|
|
bl: transformPoint({ x: -w, y: h }, finalMatrix),
|
|
br: transformPoint({ x: w, y: h }, finalMatrix)
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Sets corner and controls position coordinates based on current angle, width and height, left and top.
|
|
* oCoords are used to find the corners
|
|
* aCoords are used to quickly find an object on the canvas
|
|
* lineCoords are used to quickly find object during pointer events.
|
|
* See {@link https://github.com/fabricjs/fabric.js/wiki/When-to-call-setCoords} and {@link http://fabricjs.com/fabric-gotchas}
|
|
*
|
|
* @param {Boolean} [skipCorners] skip calculation of oCoords.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
setCoords: function(skipCorners) {
|
|
this.aCoords = this.calcACoords();
|
|
// in case we are in a group, for how the inner group target check works,
|
|
// lineCoords are exactly aCoords. Since the vpt gets absorbed by the normalized pointer.
|
|
this.lineCoords = this.group ? this.aCoords : this.calcLineCoords();
|
|
if (skipCorners) {
|
|
return this;
|
|
}
|
|
// set coordinates of the draggable boxes in the corners used to scale/rotate the image
|
|
this.oCoords = this.calcOCoords();
|
|
this._setCornerCoords && this._setCornerCoords();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* calculate rotation matrix of an object
|
|
* @return {Array} rotation matrix for the object
|
|
*/
|
|
_calcRotateMatrix: function() {
|
|
return util.calcRotateMatrix(this);
|
|
},
|
|
|
|
/**
|
|
* calculate the translation matrix for an object transform
|
|
* @return {Array} rotation matrix for the object
|
|
*/
|
|
_calcTranslateMatrix: function() {
|
|
var center = this.getCenterPoint();
|
|
return [1, 0, 0, 1, center.x, center.y];
|
|
},
|
|
|
|
transformMatrixKey: function(skipGroup) {
|
|
var sep = '_', prefix = '';
|
|
if (!skipGroup && this.group) {
|
|
prefix = this.group.transformMatrixKey(skipGroup) + sep;
|
|
};
|
|
return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY +
|
|
sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY +
|
|
sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY;
|
|
},
|
|
|
|
/**
|
|
* calculate transform matrix that represents the current transformations from the
|
|
* object's properties.
|
|
* @param {Boolean} [skipGroup] return transform matrix for object not counting parent transformations
|
|
* There are some situation in which this is useful to avoid the fake rotation.
|
|
* @return {Array} transform matrix for the object
|
|
*/
|
|
calcTransformMatrix: function(skipGroup) {
|
|
var matrix = this.calcOwnMatrix();
|
|
if (skipGroup || !this.group) {
|
|
return matrix;
|
|
}
|
|
var key = this.transformMatrixKey(skipGroup), cache = this.matrixCache || (this.matrixCache = {});
|
|
if (cache.key === key) {
|
|
return cache.value;
|
|
}
|
|
if (this.group) {
|
|
matrix = multiplyMatrices(this.group.calcTransformMatrix(false), matrix);
|
|
}
|
|
cache.key = key;
|
|
cache.value = matrix;
|
|
return matrix;
|
|
},
|
|
|
|
/**
|
|
* calculate transform matrix that represents the current transformations from the
|
|
* object's properties, this matrix does not include the group transformation
|
|
* @return {Array} transform matrix for the object
|
|
*/
|
|
calcOwnMatrix: function() {
|
|
var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {});
|
|
if (cache.key === key) {
|
|
return cache.value;
|
|
}
|
|
var tMatrix = this._calcTranslateMatrix(),
|
|
options = {
|
|
angle: this.angle,
|
|
translateX: tMatrix[4],
|
|
translateY: tMatrix[5],
|
|
scaleX: this.scaleX,
|
|
scaleY: this.scaleY,
|
|
skewX: this.skewX,
|
|
skewY: this.skewY,
|
|
flipX: this.flipX,
|
|
flipY: this.flipY,
|
|
};
|
|
cache.key = key;
|
|
cache.value = util.composeMatrix(options);
|
|
return cache.value;
|
|
},
|
|
|
|
/*
|
|
* Calculate object dimensions from its properties
|
|
* @private
|
|
* @return {Object} .x width dimension
|
|
* @return {Object} .y height dimension
|
|
*/
|
|
_getNonTransformedDimensions: function() {
|
|
var strokeWidth = this.strokeWidth,
|
|
w = this.width + strokeWidth,
|
|
h = this.height + strokeWidth;
|
|
return { x: w, y: h };
|
|
},
|
|
|
|
/*
|
|
* Calculate object bounding box dimensions from its properties scale, skew.
|
|
* @param {Number} skewX, a value to override current skewX
|
|
* @param {Number} skewY, a value to override current skewY
|
|
* @private
|
|
* @return {Object} .x width dimension
|
|
* @return {Object} .y height dimension
|
|
*/
|
|
_getTransformedDimensions: function(skewX, skewY) {
|
|
if (typeof skewX === 'undefined') {
|
|
skewX = this.skewX;
|
|
}
|
|
if (typeof skewY === 'undefined') {
|
|
skewY = this.skewY;
|
|
}
|
|
var dimensions, dimX, dimY,
|
|
noSkew = skewX === 0 && skewY === 0;
|
|
|
|
if (this.strokeUniform) {
|
|
dimX = this.width;
|
|
dimY = this.height;
|
|
}
|
|
else {
|
|
dimensions = this._getNonTransformedDimensions();
|
|
dimX = dimensions.x;
|
|
dimY = dimensions.y;
|
|
}
|
|
if (noSkew) {
|
|
return this._finalizeDimensions(dimX * this.scaleX, dimY * this.scaleY);
|
|
}
|
|
var bbox = util.sizeAfterTransform(dimX, dimY, {
|
|
scaleX: this.scaleX,
|
|
scaleY: this.scaleY,
|
|
skewX: skewX,
|
|
skewY: skewY,
|
|
});
|
|
return this._finalizeDimensions(bbox.x, bbox.y);
|
|
},
|
|
|
|
/*
|
|
* Calculate object bounding box dimensions from its properties scale, skew.
|
|
* @param Number width width of the bbox
|
|
* @param Number height height of the bbox
|
|
* @private
|
|
* @return {Object} .x finalized width dimension
|
|
* @return {Object} .y finalized height dimension
|
|
*/
|
|
_finalizeDimensions: function(width, height) {
|
|
return this.strokeUniform ?
|
|
{ x: width + this.strokeWidth, y: height + this.strokeWidth }
|
|
:
|
|
{ x: width, y: height };
|
|
},
|
|
|
|
/*
|
|
* Calculate object dimensions for controls box, including padding and canvas zoom.
|
|
* and active selection
|
|
* private
|
|
*/
|
|
_calculateCurrentDimensions: function() {
|
|
var vpt = this.getViewportTransform(),
|
|
dim = this._getTransformedDimensions(),
|
|
p = transformPoint(dim, vpt, true);
|
|
return p.scalarAdd(2 * this.padding);
|
|
},
|
|
});
|
|
})();
|
|
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
|
|
/**
|
|
* Moves an object to the bottom of the stack of drawn objects
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
sendToBack: function() {
|
|
if (this.group) {
|
|
fabric.StaticCanvas.prototype.sendToBack.call(this.group, this);
|
|
}
|
|
else if (this.canvas) {
|
|
this.canvas.sendToBack(this);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Moves an object to the top of the stack of drawn objects
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
bringToFront: function() {
|
|
if (this.group) {
|
|
fabric.StaticCanvas.prototype.bringToFront.call(this.group, this);
|
|
}
|
|
else if (this.canvas) {
|
|
this.canvas.bringToFront(this);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Moves an object down in stack of drawn objects
|
|
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
sendBackwards: function(intersecting) {
|
|
if (this.group) {
|
|
fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting);
|
|
}
|
|
else if (this.canvas) {
|
|
this.canvas.sendBackwards(this, intersecting);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Moves an object up in stack of drawn objects
|
|
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
bringForward: function(intersecting) {
|
|
if (this.group) {
|
|
fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting);
|
|
}
|
|
else if (this.canvas) {
|
|
this.canvas.bringForward(this, intersecting);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Moves an object to specified level in stack of drawn objects
|
|
* @param {Number} index New position of object
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
moveTo: function(index) {
|
|
if (this.group && this.group.type !== 'activeSelection') {
|
|
fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index);
|
|
}
|
|
else if (this.canvas) {
|
|
this.canvas.moveTo(this, index);
|
|
}
|
|
return this;
|
|
}
|
|
});
|
|
|
|
|
|
/* _TO_SVG_START_ */
|
|
(function() {
|
|
function getSvgColorString(prop, value) {
|
|
if (!value) {
|
|
return prop + ': none; ';
|
|
}
|
|
else if (value.toLive) {
|
|
return prop + ': url(#SVGID_' + value.id + '); ';
|
|
}
|
|
else {
|
|
var color = new fabric.Color(value),
|
|
str = prop + ': ' + color.toRgb() + '; ',
|
|
opacity = color.getAlpha();
|
|
if (opacity !== 1) {
|
|
//change the color in rgb + opacity
|
|
str += prop + '-opacity: ' + opacity.toString() + '; ';
|
|
}
|
|
return str;
|
|
}
|
|
}
|
|
|
|
var toFixed = fabric.util.toFixed;
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
/**
|
|
* Returns styles-string for svg-export
|
|
* @param {Boolean} skipShadow a boolean to skip shadow filter output
|
|
* @return {String}
|
|
*/
|
|
getSvgStyles: function(skipShadow) {
|
|
|
|
var fillRule = this.fillRule ? this.fillRule : 'nonzero',
|
|
strokeWidth = this.strokeWidth ? this.strokeWidth : '0',
|
|
strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : 'none',
|
|
strokeDashOffset = this.strokeDashOffset ? this.strokeDashOffset : '0',
|
|
strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt',
|
|
strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter',
|
|
strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4',
|
|
opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1',
|
|
visibility = this.visible ? '' : ' visibility: hidden;',
|
|
filter = skipShadow ? '' : this.getSvgFilter(),
|
|
fill = getSvgColorString('fill', this.fill),
|
|
stroke = getSvgColorString('stroke', this.stroke);
|
|
|
|
return [
|
|
stroke,
|
|
'stroke-width: ', strokeWidth, '; ',
|
|
'stroke-dasharray: ', strokeDashArray, '; ',
|
|
'stroke-linecap: ', strokeLineCap, '; ',
|
|
'stroke-dashoffset: ', strokeDashOffset, '; ',
|
|
'stroke-linejoin: ', strokeLineJoin, '; ',
|
|
'stroke-miterlimit: ', strokeMiterLimit, '; ',
|
|
fill,
|
|
'fill-rule: ', fillRule, '; ',
|
|
'opacity: ', opacity, ';',
|
|
filter,
|
|
visibility
|
|
].join('');
|
|
},
|
|
|
|
/**
|
|
* Returns styles-string for svg-export
|
|
* @param {Object} style the object from which to retrieve style properties
|
|
* @param {Boolean} useWhiteSpace a boolean to include an additional attribute in the style.
|
|
* @return {String}
|
|
*/
|
|
getSvgSpanStyles: function(style, useWhiteSpace) {
|
|
var term = '; ';
|
|
var fontFamily = style.fontFamily ?
|
|
'font-family: ' + (((style.fontFamily.indexOf('\'') === -1 && style.fontFamily.indexOf('"') === -1) ?
|
|
'\'' + style.fontFamily + '\'' : style.fontFamily)) + term : '';
|
|
var strokeWidth = style.strokeWidth ? 'stroke-width: ' + style.strokeWidth + term : '',
|
|
fontFamily = fontFamily,
|
|
fontSize = style.fontSize ? 'font-size: ' + style.fontSize + 'px' + term : '',
|
|
fontStyle = style.fontStyle ? 'font-style: ' + style.fontStyle + term : '',
|
|
fontWeight = style.fontWeight ? 'font-weight: ' + style.fontWeight + term : '',
|
|
fill = style.fill ? getSvgColorString('fill', style.fill) : '',
|
|
stroke = style.stroke ? getSvgColorString('stroke', style.stroke) : '',
|
|
textDecoration = this.getSvgTextDecoration(style),
|
|
deltaY = style.deltaY ? 'baseline-shift: ' + (-style.deltaY) + '; ' : '';
|
|
if (textDecoration) {
|
|
textDecoration = 'text-decoration: ' + textDecoration + term;
|
|
}
|
|
|
|
return [
|
|
stroke,
|
|
strokeWidth,
|
|
fontFamily,
|
|
fontSize,
|
|
fontStyle,
|
|
fontWeight,
|
|
textDecoration,
|
|
fill,
|
|
deltaY,
|
|
useWhiteSpace ? 'white-space: pre; ' : ''
|
|
].join('');
|
|
},
|
|
|
|
/**
|
|
* Returns text-decoration property for svg-export
|
|
* @param {Object} style the object from which to retrieve style properties
|
|
* @return {String}
|
|
*/
|
|
getSvgTextDecoration: function(style) {
|
|
return ['overline', 'underline', 'line-through'].filter(function(decoration) {
|
|
return style[decoration.replace('-', '')];
|
|
}).join(' ');
|
|
},
|
|
|
|
/**
|
|
* Returns filter for svg shadow
|
|
* @return {String}
|
|
*/
|
|
getSvgFilter: function() {
|
|
return this.shadow ? 'filter: url(#SVGID_' + this.shadow.id + ');' : '';
|
|
},
|
|
|
|
/**
|
|
* Returns id attribute for svg output
|
|
* @return {String}
|
|
*/
|
|
getSvgCommons: function() {
|
|
return [
|
|
this.id ? 'id="' + this.id + '" ' : '',
|
|
this.clipPath ? 'clip-path="url(#' + this.clipPath.clipPathId + ')" ' : '',
|
|
].join('');
|
|
},
|
|
|
|
/**
|
|
* Returns transform-string for svg-export
|
|
* @param {Boolean} use the full transform or the single object one.
|
|
* @return {String}
|
|
*/
|
|
getSvgTransform: function(full, additionalTransform) {
|
|
var transform = full ? this.calcTransformMatrix() : this.calcOwnMatrix(),
|
|
svgTransform = 'transform="' + fabric.util.matrixToSVG(transform);
|
|
return svgTransform +
|
|
(additionalTransform || '') + '" ';
|
|
},
|
|
|
|
_setSVGBg: function(textBgRects) {
|
|
if (this.backgroundColor) {
|
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
|
|
textBgRects.push(
|
|
'\t\t<rect ',
|
|
this._getFillAttributes(this.backgroundColor),
|
|
' x="',
|
|
toFixed(-this.width / 2, NUM_FRACTION_DIGITS),
|
|
'" y="',
|
|
toFixed(-this.height / 2, NUM_FRACTION_DIGITS),
|
|
'" width="',
|
|
toFixed(this.width, NUM_FRACTION_DIGITS),
|
|
'" height="',
|
|
toFixed(this.height, NUM_FRACTION_DIGITS),
|
|
'"></rect>\n');
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
toSVG: function(reviver) {
|
|
return this._createBaseSVGMarkup(this._toSVG(reviver), { reviver: reviver });
|
|
},
|
|
|
|
/**
|
|
* Returns svg clipPath representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
toClipPathSVG: function(reviver) {
|
|
return '\t' + this._createBaseClipPathSVGMarkup(this._toSVG(reviver), { reviver: reviver });
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_createBaseClipPathSVGMarkup: function(objectMarkup, options) {
|
|
options = options || {};
|
|
var reviver = options.reviver,
|
|
additionalTransform = options.additionalTransform || '',
|
|
commonPieces = [
|
|
this.getSvgTransform(true, additionalTransform),
|
|
this.getSvgCommons(),
|
|
].join(''),
|
|
// insert commons in the markup, style and svgCommons
|
|
index = objectMarkup.indexOf('COMMON_PARTS');
|
|
objectMarkup[index] = commonPieces;
|
|
return reviver ? reviver(objectMarkup.join('')) : objectMarkup.join('');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_createBaseSVGMarkup: function(objectMarkup, options) {
|
|
options = options || {};
|
|
var noStyle = options.noStyle,
|
|
reviver = options.reviver,
|
|
styleInfo = noStyle ? '' : 'style="' + this.getSvgStyles() + '" ',
|
|
shadowInfo = options.withShadow ? 'style="' + this.getSvgFilter() + '" ' : '',
|
|
clipPath = this.clipPath,
|
|
vectorEffect = this.strokeUniform ? 'vector-effect="non-scaling-stroke" ' : '',
|
|
absoluteClipPath = clipPath && clipPath.absolutePositioned,
|
|
stroke = this.stroke, fill = this.fill, shadow = this.shadow,
|
|
commonPieces, markup = [], clipPathMarkup,
|
|
// insert commons in the markup, style and svgCommons
|
|
index = objectMarkup.indexOf('COMMON_PARTS'),
|
|
additionalTransform = options.additionalTransform;
|
|
if (clipPath) {
|
|
clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++;
|
|
clipPathMarkup = '<clipPath id="' + clipPath.clipPathId + '" >\n' +
|
|
clipPath.toClipPathSVG(reviver) +
|
|
'</clipPath>\n';
|
|
}
|
|
if (absoluteClipPath) {
|
|
markup.push(
|
|
'<g ', shadowInfo, this.getSvgCommons(), ' >\n'
|
|
);
|
|
}
|
|
markup.push(
|
|
'<g ',
|
|
this.getSvgTransform(false),
|
|
!absoluteClipPath ? shadowInfo + this.getSvgCommons() : '',
|
|
' >\n'
|
|
);
|
|
commonPieces = [
|
|
styleInfo,
|
|
vectorEffect,
|
|
noStyle ? '' : this.addPaintOrder(), ' ',
|
|
additionalTransform ? 'transform="' + additionalTransform + '" ' : '',
|
|
].join('');
|
|
objectMarkup[index] = commonPieces;
|
|
if (fill && fill.toLive) {
|
|
markup.push(fill.toSVG(this));
|
|
}
|
|
if (stroke && stroke.toLive) {
|
|
markup.push(stroke.toSVG(this));
|
|
}
|
|
if (shadow) {
|
|
markup.push(shadow.toSVG(this));
|
|
}
|
|
if (clipPath) {
|
|
markup.push(clipPathMarkup);
|
|
}
|
|
markup.push(objectMarkup.join(''));
|
|
markup.push('</g>\n');
|
|
absoluteClipPath && markup.push('</g>\n');
|
|
return reviver ? reviver(markup.join('')) : markup.join('');
|
|
},
|
|
|
|
addPaintOrder: function() {
|
|
return this.paintFirst !== 'fill' ? ' paint-order="' + this.paintFirst + '" ' : '';
|
|
}
|
|
});
|
|
})();
|
|
/* _TO_SVG_END_ */
|
|
|
|
|
|
(function() {
|
|
|
|
var extend = fabric.util.object.extend,
|
|
originalSet = 'stateProperties';
|
|
|
|
/*
|
|
Depends on `stateProperties`
|
|
*/
|
|
function saveProps(origin, destination, props) {
|
|
var tmpObj = { }, deep = true;
|
|
props.forEach(function(prop) {
|
|
tmpObj[prop] = origin[prop];
|
|
});
|
|
|
|
extend(origin[destination], tmpObj, deep);
|
|
}
|
|
|
|
function _isEqual(origValue, currentValue, firstPass) {
|
|
if (origValue === currentValue) {
|
|
// if the objects are identical, return
|
|
return true;
|
|
}
|
|
else if (Array.isArray(origValue)) {
|
|
if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) {
|
|
return false;
|
|
}
|
|
for (var i = 0, len = origValue.length; i < len; i++) {
|
|
if (!_isEqual(origValue[i], currentValue[i])) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
else if (origValue && typeof origValue === 'object') {
|
|
var keys = Object.keys(origValue), key;
|
|
if (!currentValue ||
|
|
typeof currentValue !== 'object' ||
|
|
(!firstPass && keys.length !== Object.keys(currentValue).length)
|
|
) {
|
|
return false;
|
|
}
|
|
for (var i = 0, len = keys.length; i < len; i++) {
|
|
key = keys[i];
|
|
// since clipPath is in the statefull cache list and the clipPath objects
|
|
// would be iterated as an object, this would lead to possible infinite recursion
|
|
// we do not want to compare those.
|
|
if (key === 'canvas' || key === 'group') {
|
|
continue;
|
|
}
|
|
if (!_isEqual(origValue[key], currentValue[key])) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
|
|
/**
|
|
* Returns true if object state (one of its state properties) was changed
|
|
* @param {String} [propertySet] optional name for the set of property we want to save
|
|
* @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called
|
|
*/
|
|
hasStateChanged: function(propertySet) {
|
|
propertySet = propertySet || originalSet;
|
|
var dashedPropertySet = '_' + propertySet;
|
|
if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) {
|
|
return true;
|
|
}
|
|
return !_isEqual(this[dashedPropertySet], this, true);
|
|
},
|
|
|
|
/**
|
|
* Saves state of an object
|
|
* @param {Object} [options] Object with additional `stateProperties` array to include when saving state
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
saveState: function(options) {
|
|
var propertySet = options && options.propertySet || originalSet,
|
|
destination = '_' + propertySet;
|
|
if (!this[destination]) {
|
|
return this.setupState(options);
|
|
}
|
|
saveProps(this, destination, this[propertySet]);
|
|
if (options && options.stateProperties) {
|
|
saveProps(this, destination, options.stateProperties);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Setups state of an object
|
|
* @param {Object} [options] Object with additional `stateProperties` array to include when saving state
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
setupState: function(options) {
|
|
options = options || { };
|
|
var propertySet = options.propertySet || originalSet;
|
|
options.propertySet = propertySet;
|
|
this['_' + propertySet] = { };
|
|
this.saveState(options);
|
|
return this;
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var degreesToRadians = fabric.util.degreesToRadians;
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
/**
|
|
* Determines which corner has been clicked
|
|
* @private
|
|
* @param {Object} pointer The pointer indicating the mouse position
|
|
* @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
|
|
*/
|
|
_findTargetCorner: function(pointer, forTouch) {
|
|
// objects in group, anykind, are not self modificable,
|
|
// must not return an hovered corner.
|
|
if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) {
|
|
return false;
|
|
}
|
|
|
|
var ex = pointer.x,
|
|
ey = pointer.y,
|
|
xPoints,
|
|
lines, keys = Object.keys(this.oCoords),
|
|
j = keys.length - 1, i;
|
|
this.__corner = 0;
|
|
|
|
// cycle in reverse order so we pick first the one on top
|
|
for (; j >= 0; j--) {
|
|
i = keys[j];
|
|
if (!this.isControlVisible(i)) {
|
|
continue;
|
|
}
|
|
|
|
lines = this._getImageLines(forTouch ? this.oCoords[i].touchCorner : this.oCoords[i].corner);
|
|
// // debugging
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
|
|
//
|
|
// this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
|
|
// this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
|
|
|
|
xPoints = this._findCrossPoints({ x: ex, y: ey }, lines);
|
|
if (xPoints !== 0 && xPoints % 2 === 1) {
|
|
this.__corner = i;
|
|
return i;
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Calls a function for each control. The function gets called,
|
|
* with the control, the object that is calling the iterator and the control's key
|
|
* @param {Function} fn function to iterate over the controls over
|
|
*/
|
|
forEachControl: function(fn) {
|
|
for (var i in this.controls) {
|
|
fn(this.controls[i], i, this);
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Sets the coordinates of the draggable boxes in the corners of
|
|
* the image used to scale/rotate it.
|
|
* note: if we would switch to ROUND corner area, all of this would disappear.
|
|
* everything would resolve to a single point and a pythagorean theorem for the distance
|
|
* @private
|
|
*/
|
|
_setCornerCoords: function() {
|
|
var coords = this.oCoords;
|
|
|
|
for (var control in coords) {
|
|
var controlObject = this.controls[control];
|
|
coords[control].corner = controlObject.calcCornerCoords(
|
|
this.angle, this.cornerSize, coords[control].x, coords[control].y, false);
|
|
coords[control].touchCorner = controlObject.calcCornerCoords(
|
|
this.angle, this.touchCornerSize, coords[control].x, coords[control].y, true);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Draws a colored layer behind the object, inside its selection borders.
|
|
* Requires public options: padding, selectionBackgroundColor
|
|
* this function is called when the context is transformed
|
|
* has checks to be skipped when the object is on a staticCanvas
|
|
* @param {CanvasRenderingContext2D} ctx Context to draw on
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
drawSelectionBackground: function(ctx) {
|
|
if (!this.selectionBackgroundColor ||
|
|
(this.canvas && !this.canvas.interactive) ||
|
|
(this.canvas && this.canvas._activeObject !== this)
|
|
) {
|
|
return this;
|
|
}
|
|
ctx.save();
|
|
var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(),
|
|
vpt = this.canvas.viewportTransform;
|
|
ctx.translate(center.x, center.y);
|
|
ctx.scale(1 / vpt[0], 1 / vpt[3]);
|
|
ctx.rotate(degreesToRadians(this.angle));
|
|
ctx.fillStyle = this.selectionBackgroundColor;
|
|
ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y);
|
|
ctx.restore();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Draws borders of an object's bounding box.
|
|
* Requires public properties: width, height
|
|
* Requires public options: padding, borderColor
|
|
* @param {CanvasRenderingContext2D} ctx Context to draw on
|
|
* @param {Object} styleOverride object to override the object style
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
drawBorders: function(ctx, styleOverride) {
|
|
styleOverride = styleOverride || {};
|
|
var wh = this._calculateCurrentDimensions(),
|
|
strokeWidth = this.borderScaleFactor,
|
|
width = wh.x + strokeWidth,
|
|
height = wh.y + strokeWidth,
|
|
hasControls = typeof styleOverride.hasControls !== 'undefined' ?
|
|
styleOverride.hasControls : this.hasControls,
|
|
shouldStroke = false;
|
|
|
|
ctx.save();
|
|
ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
|
|
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray);
|
|
|
|
ctx.strokeRect(
|
|
-width / 2,
|
|
-height / 2,
|
|
width,
|
|
height
|
|
);
|
|
|
|
if (hasControls) {
|
|
ctx.beginPath();
|
|
this.forEachControl(function(control, key, fabricObject) {
|
|
// in this moment, the ctx is centered on the object.
|
|
// width and height of the above function are the size of the bbox.
|
|
if (control.withConnection && control.getVisibility(fabricObject, key)) {
|
|
// reset movement for each control
|
|
shouldStroke = true;
|
|
ctx.moveTo(control.x * width, control.y * height);
|
|
ctx.lineTo(
|
|
control.x * width + control.offsetX,
|
|
control.y * height + control.offsetY
|
|
);
|
|
}
|
|
});
|
|
if (shouldStroke) {
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
ctx.restore();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Draws borders of an object's bounding box when it is inside a group.
|
|
* Requires public properties: width, height
|
|
* Requires public options: padding, borderColor
|
|
* @param {CanvasRenderingContext2D} ctx Context to draw on
|
|
* @param {object} options object representing current object parameters
|
|
* @param {Object} styleOverride object to override the object style
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
drawBordersInGroup: function(ctx, options, styleOverride) {
|
|
styleOverride = styleOverride || {};
|
|
var bbox = fabric.util.sizeAfterTransform(this.width, this.height, options),
|
|
strokeWidth = this.strokeWidth,
|
|
strokeUniform = this.strokeUniform,
|
|
borderScaleFactor = this.borderScaleFactor,
|
|
width =
|
|
bbox.x + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleX) + borderScaleFactor,
|
|
height =
|
|
bbox.y + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleY) + borderScaleFactor;
|
|
ctx.save();
|
|
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray);
|
|
ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
|
|
ctx.strokeRect(
|
|
-width / 2,
|
|
-height / 2,
|
|
width,
|
|
height
|
|
);
|
|
|
|
ctx.restore();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Draws corners of an object's bounding box.
|
|
* Requires public properties: width, height
|
|
* Requires public options: cornerSize, padding
|
|
* @param {CanvasRenderingContext2D} ctx Context to draw on
|
|
* @param {Object} styleOverride object to override the object style
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
drawControls: function(ctx, styleOverride) {
|
|
styleOverride = styleOverride || {};
|
|
ctx.save();
|
|
var retinaScaling = this.canvas.getRetinaScaling(), matrix, p;
|
|
ctx.setTransform(retinaScaling, 0, 0, retinaScaling, 0, 0);
|
|
ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor;
|
|
if (!this.transparentCorners) {
|
|
ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor;
|
|
}
|
|
this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray);
|
|
this.setCoords();
|
|
if (this.group) {
|
|
// fabricJS does not really support drawing controls inside groups,
|
|
// this piece of code here helps having at least the control in places.
|
|
// If an application needs to show some objects as selected because of some UI state
|
|
// can still call Object._renderControls() on any object they desire, independently of groups.
|
|
// using no padding, circular controls and hiding the rotating cursor is higly suggested,
|
|
matrix = this.group.calcTransformMatrix();
|
|
}
|
|
this.forEachControl(function(control, key, fabricObject) {
|
|
p = fabricObject.oCoords[key];
|
|
if (control.getVisibility(fabricObject, key)) {
|
|
if (matrix) {
|
|
p = fabric.util.transformPoint(p, matrix);
|
|
}
|
|
control.render(ctx, p.x, p.y, styleOverride, fabricObject);
|
|
}
|
|
});
|
|
ctx.restore();
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns true if the specified control is visible, false otherwise.
|
|
* @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
|
|
* @returns {Boolean} true if the specified control is visible, false otherwise
|
|
*/
|
|
isControlVisible: function(controlKey) {
|
|
return this.controls[controlKey] && this.controls[controlKey].getVisibility(this, controlKey);
|
|
},
|
|
|
|
/**
|
|
* Sets the visibility of the specified control.
|
|
* @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
|
|
* @param {Boolean} visible true to set the specified control visible, false otherwise
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
setControlVisible: function(controlKey, visible) {
|
|
if (!this._controlsVisibility) {
|
|
this._controlsVisibility = {};
|
|
}
|
|
this._controlsVisibility[controlKey] = visible;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets the visibility state of object controls.
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it
|
|
* @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it
|
|
* @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it
|
|
* @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it
|
|
* @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it
|
|
* @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it
|
|
* @param {Boolean} [options.tl] true to enable the top-left control, false to disable it
|
|
* @param {Boolean} [options.tr] true to enable the top-right control, false to disable it
|
|
* @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
setControlsVisibility: function(options) {
|
|
options || (options = { });
|
|
|
|
for (var p in options) {
|
|
this.setControlVisible(p, options[p]);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
|
|
/**
|
|
* This callback function is called every time _discardActiveObject or _setActiveObject
|
|
* try to to deselect this object. If the function returns true, the process is cancelled
|
|
* @param {Object} [options] options sent from the upper functions
|
|
* @param {Event} [options.e] event if the process is generated by an event
|
|
*/
|
|
onDeselect: function() {
|
|
// implemented by sub-classes, as needed.
|
|
},
|
|
|
|
|
|
/**
|
|
* This callback function is called every time _discardActiveObject or _setActiveObject
|
|
* try to to select this object. If the function returns true, the process is cancelled
|
|
* @param {Object} [options] options sent from the upper functions
|
|
* @param {Event} [options.e] event if the process is generated by an event
|
|
*/
|
|
onSelect: function() {
|
|
// implemented by sub-classes, as needed.
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
|
|
|
|
/**
|
|
* Animation duration (in ms) for fx* methods
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
FX_DURATION: 500,
|
|
|
|
/**
|
|
* Centers object horizontally with animation.
|
|
* @param {fabric.Object} object Object to center
|
|
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
|
|
* @param {Function} [callbacks.onComplete] Invoked on completion
|
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation
|
|
* @return {fabric.AnimationContext} context
|
|
*/
|
|
fxCenterObjectH: function (object, callbacks) {
|
|
callbacks = callbacks || { };
|
|
|
|
var empty = function() { },
|
|
onComplete = callbacks.onComplete || empty,
|
|
onChange = callbacks.onChange || empty,
|
|
_this = this;
|
|
|
|
return fabric.util.animate({
|
|
target: this,
|
|
startValue: object.left,
|
|
endValue: this.getCenterPoint().x,
|
|
duration: this.FX_DURATION,
|
|
onChange: function(value) {
|
|
object.set('left', value);
|
|
_this.requestRenderAll();
|
|
onChange();
|
|
},
|
|
onComplete: function() {
|
|
object.setCoords();
|
|
onComplete();
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically with animation.
|
|
* @param {fabric.Object} object Object to center
|
|
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
|
|
* @param {Function} [callbacks.onComplete] Invoked on completion
|
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation
|
|
* @return {fabric.AnimationContext} context
|
|
*/
|
|
fxCenterObjectV: function (object, callbacks) {
|
|
callbacks = callbacks || { };
|
|
|
|
var empty = function() { },
|
|
onComplete = callbacks.onComplete || empty,
|
|
onChange = callbacks.onChange || empty,
|
|
_this = this;
|
|
|
|
return fabric.util.animate({
|
|
target: this,
|
|
startValue: object.top,
|
|
endValue: this.getCenterPoint().y,
|
|
duration: this.FX_DURATION,
|
|
onChange: function(value) {
|
|
object.set('top', value);
|
|
_this.requestRenderAll();
|
|
onChange();
|
|
},
|
|
onComplete: function() {
|
|
object.setCoords();
|
|
onComplete();
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Same as `fabric.Canvas#remove` but animated
|
|
* @param {fabric.Object} object Object to remove
|
|
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
|
|
* @param {Function} [callbacks.onComplete] Invoked on completion
|
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation
|
|
* @return {fabric.AnimationContext} context
|
|
*/
|
|
fxRemove: function (object, callbacks) {
|
|
callbacks = callbacks || { };
|
|
|
|
var empty = function() { },
|
|
onComplete = callbacks.onComplete || empty,
|
|
onChange = callbacks.onChange || empty,
|
|
_this = this;
|
|
|
|
return fabric.util.animate({
|
|
target: this,
|
|
startValue: object.opacity,
|
|
endValue: 0,
|
|
duration: this.FX_DURATION,
|
|
onChange: function(value) {
|
|
object.set('opacity', value);
|
|
_this.requestRenderAll();
|
|
onChange();
|
|
},
|
|
onComplete: function () {
|
|
_this.remove(object);
|
|
onComplete();
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
/**
|
|
* Animates object's properties
|
|
* @param {String|Object} property Property to animate (if string) or properties to animate (if object)
|
|
* @param {Number|Object} value Value to animate property to (if string was given first) or options object
|
|
* @return {fabric.Object} thisArg
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation}
|
|
* @return {fabric.AnimationContext | fabric.AnimationContext[]} animation context (or an array if passed multiple properties)
|
|
*
|
|
* As object — multiple properties
|
|
*
|
|
* object.animate({ left: ..., top: ... });
|
|
* object.animate({ left: ..., top: ... }, { duration: ... });
|
|
*
|
|
* As string — one property
|
|
*
|
|
* object.animate('left', ...);
|
|
* object.animate('left', { duration: ... });
|
|
*
|
|
*/
|
|
animate: function () {
|
|
if (arguments[0] && typeof arguments[0] === 'object') {
|
|
var propsToAnimate = [], prop, skipCallbacks, out = [];
|
|
for (prop in arguments[0]) {
|
|
propsToAnimate.push(prop);
|
|
}
|
|
for (var i = 0, len = propsToAnimate.length; i < len; i++) {
|
|
prop = propsToAnimate[i];
|
|
skipCallbacks = i !== len - 1;
|
|
out.push(this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks));
|
|
}
|
|
return out;
|
|
}
|
|
else {
|
|
return this._animate.apply(this, arguments);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} property Property to animate
|
|
* @param {String} to Value to animate to
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked
|
|
*/
|
|
_animate: function(property, to, options, skipCallbacks) {
|
|
var _this = this, propPair;
|
|
|
|
to = to.toString();
|
|
|
|
if (!options) {
|
|
options = { };
|
|
}
|
|
else {
|
|
options = fabric.util.object.clone(options);
|
|
}
|
|
|
|
if (~property.indexOf('.')) {
|
|
propPair = property.split('.');
|
|
}
|
|
|
|
var propIsColor =
|
|
_this.colorProperties.indexOf(property) > -1 ||
|
|
(propPair && _this.colorProperties.indexOf(propPair[1]) > -1);
|
|
|
|
var currentValue = propPair
|
|
? this.get(propPair[0])[propPair[1]]
|
|
: this.get(property);
|
|
|
|
if (!('from' in options)) {
|
|
options.from = currentValue;
|
|
}
|
|
|
|
if (!propIsColor) {
|
|
if (~to.indexOf('=')) {
|
|
to = currentValue + parseFloat(to.replace('=', ''));
|
|
}
|
|
else {
|
|
to = parseFloat(to);
|
|
}
|
|
}
|
|
|
|
var _options = {
|
|
target: this,
|
|
startValue: options.from,
|
|
endValue: to,
|
|
byValue: options.by,
|
|
easing: options.easing,
|
|
duration: options.duration,
|
|
abort: options.abort && function(value, valueProgress, timeProgress) {
|
|
return options.abort.call(_this, value, valueProgress, timeProgress);
|
|
},
|
|
onChange: function (value, valueProgress, timeProgress) {
|
|
if (propPair) {
|
|
_this[propPair[0]][propPair[1]] = value;
|
|
}
|
|
else {
|
|
_this.set(property, value);
|
|
}
|
|
if (skipCallbacks) {
|
|
return;
|
|
}
|
|
options.onChange && options.onChange(value, valueProgress, timeProgress);
|
|
},
|
|
onComplete: function (value, valueProgress, timeProgress) {
|
|
if (skipCallbacks) {
|
|
return;
|
|
}
|
|
|
|
_this.setCoords();
|
|
options.onComplete && options.onComplete(value, valueProgress, timeProgress);
|
|
}
|
|
};
|
|
|
|
if (propIsColor) {
|
|
return fabric.util.animateColor(_options.startValue, _options.endValue, _options.duration, _options);
|
|
}
|
|
else {
|
|
return fabric.util.animate(_options);
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
clone = fabric.util.object.clone,
|
|
coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 };
|
|
|
|
if (fabric.Line) {
|
|
fabric.warn('fabric.Line is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Line class
|
|
* @class fabric.Line
|
|
* @extends fabric.Object
|
|
* @see {@link fabric.Line#initialize} for constructor definition
|
|
*/
|
|
fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'line',
|
|
|
|
/**
|
|
* x value or first line edge
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
x1: 0,
|
|
|
|
/**
|
|
* y value or first line edge
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
y1: 0,
|
|
|
|
/**
|
|
* x value or second line edge
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
x2: 0,
|
|
|
|
/**
|
|
* y value or second line edge
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
y2: 0,
|
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'),
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Array} [points] Array of points
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Line} thisArg
|
|
*/
|
|
initialize: function(points, options) {
|
|
if (!points) {
|
|
points = [0, 0, 0, 0];
|
|
}
|
|
|
|
this.callSuper('initialize', options);
|
|
|
|
this.set('x1', points[0]);
|
|
this.set('y1', points[1]);
|
|
this.set('x2', points[2]);
|
|
this.set('y2', points[3]);
|
|
|
|
this._setWidthHeight(options);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} [options] Options
|
|
*/
|
|
_setWidthHeight: function(options) {
|
|
options || (options = { });
|
|
|
|
this.width = Math.abs(this.x2 - this.x1);
|
|
this.height = Math.abs(this.y2 - this.y1);
|
|
|
|
this.left = 'left' in options
|
|
? options.left
|
|
: this._getLeftToOriginX();
|
|
|
|
this.top = 'top' in options
|
|
? options.top
|
|
: this._getTopToOriginY();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} key
|
|
* @param {*} value
|
|
*/
|
|
_set: function(key, value) {
|
|
this.callSuper('_set', key, value);
|
|
if (typeof coordProps[key] !== 'undefined') {
|
|
this._setWidthHeight();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line.
|
|
*/
|
|
_getLeftToOriginX: makeEdgeToOriginGetter(
|
|
{ // property names
|
|
origin: 'originX',
|
|
axis1: 'x1',
|
|
axis2: 'x2',
|
|
dimension: 'width'
|
|
},
|
|
{ // possible values of origin
|
|
nearest: 'left',
|
|
center: 'center',
|
|
farthest: 'right'
|
|
}
|
|
),
|
|
|
|
/**
|
|
* @private
|
|
* @return {Number} topToOriginY Distance from top edge of canvas to originY of Line.
|
|
*/
|
|
_getTopToOriginY: makeEdgeToOriginGetter(
|
|
{ // property names
|
|
origin: 'originY',
|
|
axis1: 'y1',
|
|
axis2: 'y2',
|
|
dimension: 'height'
|
|
},
|
|
{ // possible values of origin
|
|
nearest: 'top',
|
|
center: 'center',
|
|
farthest: 'bottom'
|
|
}
|
|
),
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
ctx.beginPath();
|
|
|
|
|
|
var p = this.calcLinePoints();
|
|
ctx.moveTo(p.x1, p.y1);
|
|
ctx.lineTo(p.x2, p.y2);
|
|
|
|
ctx.lineWidth = this.strokeWidth;
|
|
|
|
// TODO: test this
|
|
// make sure setting "fill" changes color of a line
|
|
// (by copying fillStyle to strokeStyle, since line is stroked, not filled)
|
|
var origStrokeStyle = ctx.strokeStyle;
|
|
ctx.strokeStyle = this.stroke || ctx.fillStyle;
|
|
this.stroke && this._renderStroke(ctx);
|
|
ctx.strokeStyle = origStrokeStyle;
|
|
},
|
|
|
|
/**
|
|
* This function is an helper for svg import. it returns the center of the object in the svg
|
|
* untransformed coordinates
|
|
* @private
|
|
* @return {Object} center point from element coordinates
|
|
*/
|
|
_findCenterFromElement: function() {
|
|
return {
|
|
x: (this.x1 + this.x2) / 2,
|
|
y: (this.y1 + this.y2) / 2,
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @method toObject
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints());
|
|
},
|
|
|
|
/*
|
|
* Calculate object dimensions from its properties
|
|
* @private
|
|
*/
|
|
_getNonTransformedDimensions: function() {
|
|
var dim = this.callSuper('_getNonTransformedDimensions');
|
|
if (this.strokeLineCap === 'butt') {
|
|
if (this.width === 0) {
|
|
dim.y -= this.strokeWidth;
|
|
}
|
|
if (this.height === 0) {
|
|
dim.x -= this.strokeWidth;
|
|
}
|
|
}
|
|
return dim;
|
|
},
|
|
|
|
/**
|
|
* Recalculates line points given width and height
|
|
* @private
|
|
*/
|
|
calcLinePoints: function() {
|
|
var xMult = this.x1 <= this.x2 ? -1 : 1,
|
|
yMult = this.y1 <= this.y2 ? -1 : 1,
|
|
x1 = (xMult * this.width * 0.5),
|
|
y1 = (yMult * this.height * 0.5),
|
|
x2 = (xMult * this.width * -0.5),
|
|
y2 = (yMult * this.height * -0.5);
|
|
|
|
return {
|
|
x1: x1,
|
|
x2: x2,
|
|
y1: y1,
|
|
y2: y2
|
|
};
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var p = this.calcLinePoints();
|
|
return [
|
|
'<line ', 'COMMON_PARTS',
|
|
'x1="', p.x1,
|
|
'" y1="', p.y1,
|
|
'" x2="', p.x2,
|
|
'" y2="', p.y2,
|
|
'" />\n'
|
|
];
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement})
|
|
* @static
|
|
* @memberOf fabric.Line
|
|
* @see http://www.w3.org/TR/SVG/shapes.html#LineElement
|
|
*/
|
|
fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' '));
|
|
|
|
/**
|
|
* Returns fabric.Line instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Line
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Object} [options] Options object
|
|
* @param {Function} [callback] callback function invoked after parsing
|
|
*/
|
|
fabric.Line.fromElement = function(element, callback, options) {
|
|
options = options || { };
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES),
|
|
points = [
|
|
parsedAttributes.x1 || 0,
|
|
parsedAttributes.y1 || 0,
|
|
parsedAttributes.x2 || 0,
|
|
parsedAttributes.y2 || 0
|
|
];
|
|
callback(new fabric.Line(points, extend(parsedAttributes, options)));
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns fabric.Line instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Line
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] invoked with new instance as first argument
|
|
*/
|
|
fabric.Line.fromObject = function(object, callback) {
|
|
function _callback(instance) {
|
|
delete instance.points;
|
|
callback && callback(instance);
|
|
};
|
|
var options = clone(object, true);
|
|
options.points = [object.x1, object.y1, object.x2, object.y2];
|
|
fabric.Object._fromObject('Line', options, _callback, 'points');
|
|
};
|
|
|
|
/**
|
|
* Produces a function that calculates distance from canvas edge to Line origin.
|
|
*/
|
|
function makeEdgeToOriginGetter(propertyNames, originValues) {
|
|
var origin = propertyNames.origin,
|
|
axis1 = propertyNames.axis1,
|
|
axis2 = propertyNames.axis2,
|
|
dimension = propertyNames.dimension,
|
|
nearest = originValues.nearest,
|
|
center = originValues.center,
|
|
farthest = originValues.farthest;
|
|
|
|
return function() {
|
|
switch (this.get(origin)) {
|
|
case nearest:
|
|
return Math.min(this.get(axis1), this.get(axis2));
|
|
case center:
|
|
return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension));
|
|
case farthest:
|
|
return Math.max(this.get(axis1), this.get(axis2));
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
degreesToRadians = fabric.util.degreesToRadians;
|
|
|
|
if (fabric.Circle) {
|
|
fabric.warn('fabric.Circle is already defined.');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Circle class
|
|
* @class fabric.Circle
|
|
* @extends fabric.Object
|
|
* @see {@link fabric.Circle#initialize} for constructor definition
|
|
*/
|
|
fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'circle',
|
|
|
|
/**
|
|
* Radius of this circle
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
radius: 0,
|
|
|
|
/**
|
|
* degrees of start of the circle.
|
|
* probably will change to degrees in next major version
|
|
* @type Number 0 - 359
|
|
* @default 0
|
|
*/
|
|
startAngle: 0,
|
|
|
|
/**
|
|
* End angle of the circle
|
|
* probably will change to degrees in next major version
|
|
* @type Number 1 - 360
|
|
* @default 360
|
|
*/
|
|
endAngle: 360,
|
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'),
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} key
|
|
* @param {*} value
|
|
* @return {fabric.Circle} thisArg
|
|
*/
|
|
_set: function(key, value) {
|
|
this.callSuper('_set', key, value);
|
|
|
|
if (key === 'radius') {
|
|
this.setRadius(value);
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude));
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var svgString, x = 0, y = 0,
|
|
angle = (this.endAngle - this.startAngle) % 360;
|
|
|
|
if (angle === 0) {
|
|
svgString = [
|
|
'<circle ', 'COMMON_PARTS',
|
|
'cx="' + x + '" cy="' + y + '" ',
|
|
'r="', this.radius,
|
|
'" />\n'
|
|
];
|
|
}
|
|
else {
|
|
var start = degreesToRadians(this.startAngle),
|
|
end = degreesToRadians(this.endAngle),
|
|
radius = this.radius,
|
|
startX = fabric.util.cos(start) * radius,
|
|
startY = fabric.util.sin(start) * radius,
|
|
endX = fabric.util.cos(end) * radius,
|
|
endY = fabric.util.sin(end) * radius,
|
|
largeFlag = angle > 180 ? '1' : '0';
|
|
svgString = [
|
|
'<path d="M ' + startX + ' ' + startY,
|
|
' A ' + radius + ' ' + radius,
|
|
' 0 ', +largeFlag + ' 1', ' ' + endX + ' ' + endY,
|
|
'" ', 'COMMON_PARTS', ' />\n'
|
|
];
|
|
}
|
|
return svgString;
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
ctx.beginPath();
|
|
ctx.arc(
|
|
0,
|
|
0,
|
|
this.radius,
|
|
degreesToRadians(this.startAngle),
|
|
degreesToRadians(this.endAngle),
|
|
false
|
|
);
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
/**
|
|
* Returns horizontal radius of an object (according to how an object is scaled)
|
|
* @return {Number}
|
|
*/
|
|
getRadiusX: function() {
|
|
return this.get('radius') * this.get('scaleX');
|
|
},
|
|
|
|
/**
|
|
* Returns vertical radius of an object (according to how an object is scaled)
|
|
* @return {Number}
|
|
*/
|
|
getRadiusY: function() {
|
|
return this.get('radius') * this.get('scaleY');
|
|
},
|
|
|
|
/**
|
|
* Sets radius of an object (and updates width accordingly)
|
|
* @return {fabric.Circle} thisArg
|
|
*/
|
|
setRadius: function(value) {
|
|
this.radius = value;
|
|
return this.set('width', value * 2).set('height', value * 2);
|
|
},
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement})
|
|
* @static
|
|
* @memberOf fabric.Circle
|
|
* @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement
|
|
*/
|
|
fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' '));
|
|
|
|
/**
|
|
* Returns {@link fabric.Circle} instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Circle
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Function} [callback] Options callback invoked after parsing is finished
|
|
* @param {Object} [options] Options object
|
|
* @throws {Error} If value of `r` attribute is missing or invalid
|
|
*/
|
|
fabric.Circle.fromElement = function(element, callback) {
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES);
|
|
|
|
if (!isValidRadius(parsedAttributes)) {
|
|
throw new Error('value of `r` attribute is required and can not be negative');
|
|
}
|
|
|
|
parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.radius;
|
|
parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.radius;
|
|
callback(new fabric.Circle(parsedAttributes));
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function isValidRadius(attributes) {
|
|
return (('radius' in attributes) && (attributes.radius >= 0));
|
|
}
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns {@link fabric.Circle} instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Circle
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] invoked with new instance as first argument
|
|
* @return {void}
|
|
*/
|
|
fabric.Circle.fromObject = function(object, callback) {
|
|
fabric.Object._fromObject('Circle', object, callback);
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { });
|
|
|
|
if (fabric.Triangle) {
|
|
fabric.warn('fabric.Triangle is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Triangle class
|
|
* @class fabric.Triangle
|
|
* @extends fabric.Object
|
|
* @return {fabric.Triangle} thisArg
|
|
* @see {@link fabric.Triangle#initialize} for constructor definition
|
|
*/
|
|
fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'triangle',
|
|
|
|
/**
|
|
* Width is set to 100 to compensate the old initialize code that was setting it to 100
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
width: 100,
|
|
|
|
/**
|
|
* Height is set to 100 to compensate the old initialize code that was setting it to 100
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
height: 100,
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
var widthBy2 = this.width / 2,
|
|
heightBy2 = this.height / 2;
|
|
|
|
ctx.beginPath();
|
|
ctx.moveTo(-widthBy2, heightBy2);
|
|
ctx.lineTo(0, -heightBy2);
|
|
ctx.lineTo(widthBy2, heightBy2);
|
|
ctx.closePath();
|
|
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var widthBy2 = this.width / 2,
|
|
heightBy2 = this.height / 2,
|
|
points = [
|
|
-widthBy2 + ' ' + heightBy2,
|
|
'0 ' + -heightBy2,
|
|
widthBy2 + ' ' + heightBy2
|
|
].join(',');
|
|
return [
|
|
'<polygon ', 'COMMON_PARTS',
|
|
'points="', points,
|
|
'" />'
|
|
];
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
});
|
|
|
|
/**
|
|
* Returns {@link fabric.Triangle} instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Triangle
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] invoked with new instance as first argument
|
|
*/
|
|
fabric.Triangle.fromObject = function(object, callback) {
|
|
return fabric.Object._fromObject('Triangle', object, callback);
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
piBy2 = Math.PI * 2;
|
|
|
|
if (fabric.Ellipse) {
|
|
fabric.warn('fabric.Ellipse is already defined.');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Ellipse class
|
|
* @class fabric.Ellipse
|
|
* @extends fabric.Object
|
|
* @return {fabric.Ellipse} thisArg
|
|
* @see {@link fabric.Ellipse#initialize} for constructor definition
|
|
*/
|
|
fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'ellipse',
|
|
|
|
/**
|
|
* Horizontal radius
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
rx: 0,
|
|
|
|
/**
|
|
* Vertical radius
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
ry: 0,
|
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'),
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Ellipse} thisArg
|
|
*/
|
|
initialize: function(options) {
|
|
this.callSuper('initialize', options);
|
|
this.set('rx', options && options.rx || 0);
|
|
this.set('ry', options && options.ry || 0);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} key
|
|
* @param {*} value
|
|
* @return {fabric.Ellipse} thisArg
|
|
*/
|
|
_set: function(key, value) {
|
|
this.callSuper('_set', key, value);
|
|
switch (key) {
|
|
|
|
case 'rx':
|
|
this.rx = value;
|
|
this.set('width', value * 2);
|
|
break;
|
|
|
|
case 'ry':
|
|
this.ry = value;
|
|
this.set('height', value * 2);
|
|
break;
|
|
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns horizontal radius of an object (according to how an object is scaled)
|
|
* @return {Number}
|
|
*/
|
|
getRx: function() {
|
|
return this.get('rx') * this.get('scaleX');
|
|
},
|
|
|
|
/**
|
|
* Returns Vertical radius of an object (according to how an object is scaled)
|
|
* @return {Number}
|
|
*/
|
|
getRy: function() {
|
|
return this.get('ry') * this.get('scaleY');
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude));
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
return [
|
|
'<ellipse ', 'COMMON_PARTS',
|
|
'cx="0" cy="0" ',
|
|
'rx="', this.rx,
|
|
'" ry="', this.ry,
|
|
'" />\n'
|
|
];
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
ctx.beginPath();
|
|
ctx.save();
|
|
ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0);
|
|
ctx.arc(
|
|
0,
|
|
0,
|
|
this.rx,
|
|
0,
|
|
piBy2,
|
|
false);
|
|
ctx.restore();
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement})
|
|
* @static
|
|
* @memberOf fabric.Ellipse
|
|
* @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement
|
|
*/
|
|
fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' '));
|
|
|
|
/**
|
|
* Returns {@link fabric.Ellipse} instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Ellipse
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Function} [callback] Options callback invoked after parsing is finished
|
|
* @return {fabric.Ellipse}
|
|
*/
|
|
fabric.Ellipse.fromElement = function(element, callback) {
|
|
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES);
|
|
|
|
parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.rx;
|
|
parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.ry;
|
|
callback(new fabric.Ellipse(parsedAttributes));
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns {@link fabric.Ellipse} instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Ellipse
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] invoked with new instance as first argument
|
|
* @return {void}
|
|
*/
|
|
fabric.Ellipse.fromObject = function(object, callback) {
|
|
fabric.Object._fromObject('Ellipse', object, callback);
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend;
|
|
|
|
if (fabric.Rect) {
|
|
fabric.warn('fabric.Rect is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Rectangle class
|
|
* @class fabric.Rect
|
|
* @extends fabric.Object
|
|
* @return {fabric.Rect} thisArg
|
|
* @see {@link fabric.Rect#initialize} for constructor definition
|
|
*/
|
|
fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ {
|
|
|
|
/**
|
|
* List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged})
|
|
* as well as for history (undo/redo) purposes
|
|
* @type Array
|
|
*/
|
|
stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'),
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'rect',
|
|
|
|
/**
|
|
* Horizontal border radius
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
rx: 0,
|
|
|
|
/**
|
|
* Vertical border radius
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
ry: 0,
|
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'),
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
* @return {Object} thisArg
|
|
*/
|
|
initialize: function(options) {
|
|
this.callSuper('initialize', options);
|
|
this._initRxRy();
|
|
},
|
|
|
|
/**
|
|
* Initializes rx/ry attributes
|
|
* @private
|
|
*/
|
|
_initRxRy: function() {
|
|
if (this.rx && !this.ry) {
|
|
this.ry = this.rx;
|
|
}
|
|
else if (this.ry && !this.rx) {
|
|
this.rx = this.ry;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
|
|
// 1x1 case (used in spray brush) optimization was removed because
|
|
// with caching and higher zoom level this makes more damage than help
|
|
|
|
var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0,
|
|
ry = this.ry ? Math.min(this.ry, this.height / 2) : 0,
|
|
w = this.width,
|
|
h = this.height,
|
|
x = -this.width / 2,
|
|
y = -this.height / 2,
|
|
isRounded = rx !== 0 || ry !== 0,
|
|
/* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */
|
|
k = 1 - 0.5522847498;
|
|
ctx.beginPath();
|
|
|
|
ctx.moveTo(x + rx, y);
|
|
|
|
ctx.lineTo(x + w - rx, y);
|
|
isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
|
|
|
|
ctx.lineTo(x + w, y + h - ry);
|
|
isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h);
|
|
|
|
ctx.lineTo(x + rx, y + h);
|
|
isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);
|
|
|
|
ctx.lineTo(x, y + ry);
|
|
isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);
|
|
|
|
ctx.closePath();
|
|
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude));
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var x = -this.width / 2, y = -this.height / 2;
|
|
return [
|
|
'<rect ', 'COMMON_PARTS',
|
|
'x="', x, '" y="', y,
|
|
'" rx="', this.rx, '" ry="', this.ry,
|
|
'" width="', this.width, '" height="', this.height,
|
|
'" />\n'
|
|
];
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`)
|
|
* @static
|
|
* @memberOf fabric.Rect
|
|
* @see: http://www.w3.org/TR/SVG/shapes.html#RectElement
|
|
*/
|
|
fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' '));
|
|
|
|
/**
|
|
* Returns {@link fabric.Rect} instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Rect
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Function} callback callback function invoked after parsing
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
fabric.Rect.fromElement = function(element, callback, options) {
|
|
if (!element) {
|
|
return callback(null);
|
|
}
|
|
options = options || { };
|
|
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES);
|
|
parsedAttributes.left = parsedAttributes.left || 0;
|
|
parsedAttributes.top = parsedAttributes.top || 0;
|
|
parsedAttributes.height = parsedAttributes.height || 0;
|
|
parsedAttributes.width = parsedAttributes.width || 0;
|
|
var rect = new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
|
|
rect.visible = rect.visible && rect.width > 0 && rect.height > 0;
|
|
callback(rect);
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns {@link fabric.Rect} instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Rect
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created
|
|
*/
|
|
fabric.Rect.fromObject = function(object, callback) {
|
|
return fabric.Object._fromObject('Rect', object, callback);
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
min = fabric.util.array.min,
|
|
max = fabric.util.array.max,
|
|
toFixed = fabric.util.toFixed,
|
|
projectStrokeOnPoints = fabric.util.projectStrokeOnPoints;
|
|
|
|
if (fabric.Polyline) {
|
|
fabric.warn('fabric.Polyline is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Polyline class
|
|
* @class fabric.Polyline
|
|
* @extends fabric.Object
|
|
* @see {@link fabric.Polyline#initialize} for constructor definition
|
|
*/
|
|
fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'polyline',
|
|
|
|
/**
|
|
* Points array
|
|
* @type Array
|
|
* @default
|
|
*/
|
|
points: null,
|
|
|
|
/**
|
|
* WARNING: Feature in progress
|
|
* Calculate the exact bounding box taking in account strokeWidth on acute angles
|
|
* this will be turned to true by default on fabric 6.0
|
|
* maybe will be left in as an optimization since calculations may be slow
|
|
* @deprecated
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
exactBoundingBox: false,
|
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'),
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Array} points Array of points (where each point is an object with x and y)
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Polyline} thisArg
|
|
* @example
|
|
* var poly = new fabric.Polyline([
|
|
* { x: 10, y: 10 },
|
|
* { x: 50, y: 30 },
|
|
* { x: 40, y: 70 },
|
|
* { x: 60, y: 50 },
|
|
* { x: 100, y: 150 },
|
|
* { x: 40, y: 100 }
|
|
* ], {
|
|
* stroke: 'red',
|
|
* left: 100,
|
|
* top: 100
|
|
* });
|
|
*/
|
|
initialize: function(points, options) {
|
|
options = options || {};
|
|
this.points = points || [];
|
|
this.callSuper('initialize', options);
|
|
this._setPositionDimensions(options);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_projectStrokeOnPoints: function () {
|
|
return projectStrokeOnPoints(this.points, this, true);
|
|
},
|
|
|
|
_setPositionDimensions: function(options) {
|
|
var calcDim = this._calcDimensions(options), correctLeftTop,
|
|
correctSize = this.exactBoundingBox ? this.strokeWidth : 0;
|
|
this.width = calcDim.width - correctSize;
|
|
this.height = calcDim.height - correctSize;
|
|
if (!options.fromSVG) {
|
|
correctLeftTop = this.translateToGivenOrigin(
|
|
{
|
|
// this looks bad, but is one way to keep it optional for now.
|
|
x: calcDim.left - this.strokeWidth / 2 + correctSize / 2,
|
|
y: calcDim.top - this.strokeWidth / 2 + correctSize / 2
|
|
},
|
|
'left',
|
|
'top',
|
|
this.originX,
|
|
this.originY
|
|
);
|
|
}
|
|
if (typeof options.left === 'undefined') {
|
|
this.left = options.fromSVG ? calcDim.left : correctLeftTop.x;
|
|
}
|
|
if (typeof options.top === 'undefined') {
|
|
this.top = options.fromSVG ? calcDim.top : correctLeftTop.y;
|
|
}
|
|
this.pathOffset = {
|
|
x: calcDim.left + this.width / 2 + correctSize / 2,
|
|
y: calcDim.top + this.height / 2 + correctSize / 2
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Calculate the polygon min and max point from points array,
|
|
* returning an object with left, top, width, height to measure the
|
|
* polygon size
|
|
* @return {Object} object.left X coordinate of the polygon leftmost point
|
|
* @return {Object} object.top Y coordinate of the polygon topmost point
|
|
* @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point
|
|
* @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point
|
|
* @private
|
|
*/
|
|
_calcDimensions: function() {
|
|
|
|
var points = this.exactBoundingBox ? this._projectStrokeOnPoints() : this.points,
|
|
minX = min(points, 'x') || 0,
|
|
minY = min(points, 'y') || 0,
|
|
maxX = max(points, 'x') || 0,
|
|
maxY = max(points, 'y') || 0,
|
|
width = (maxX - minX),
|
|
height = (maxY - minY);
|
|
|
|
return {
|
|
left: minX,
|
|
top: minY,
|
|
width: width,
|
|
height: height,
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return extend(this.callSuper('toObject', propertiesToInclude), {
|
|
points: this.points.concat()
|
|
});
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var points = [], diffX = this.pathOffset.x, diffY = this.pathOffset.y,
|
|
NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
|
|
|
|
for (var i = 0, len = this.points.length; i < len; i++) {
|
|
points.push(
|
|
toFixed(this.points[i].x - diffX, NUM_FRACTION_DIGITS), ',',
|
|
toFixed(this.points[i].y - diffY, NUM_FRACTION_DIGITS), ' '
|
|
);
|
|
}
|
|
return [
|
|
'<' + this.type + ' ', 'COMMON_PARTS',
|
|
'points="', points.join(''),
|
|
'" />\n'
|
|
];
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
commonRender: function(ctx) {
|
|
var point, len = this.points.length,
|
|
x = this.pathOffset.x,
|
|
y = this.pathOffset.y;
|
|
|
|
if (!len || isNaN(this.points[len - 1].y)) {
|
|
// do not draw if no points or odd points
|
|
// NaN comes from parseFloat of a empty string in parser
|
|
return false;
|
|
}
|
|
ctx.beginPath();
|
|
ctx.moveTo(this.points[0].x - x, this.points[0].y - y);
|
|
for (var i = 0; i < len; i++) {
|
|
point = this.points[i];
|
|
ctx.lineTo(point.x - x, point.y - y);
|
|
}
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
if (!this.commonRender(ctx)) {
|
|
return;
|
|
}
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
/**
|
|
* Returns complexity of an instance
|
|
* @return {Number} complexity of this instance
|
|
*/
|
|
complexity: function() {
|
|
return this.get('points').length;
|
|
}
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement})
|
|
* @static
|
|
* @memberOf fabric.Polyline
|
|
* @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement
|
|
*/
|
|
fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
|
|
|
|
/**
|
|
* Returns fabric.Polyline instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Polyline
|
|
* @param {SVGElement} element Element to parser
|
|
* @param {Function} callback callback function invoked after parsing
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
fabric.Polyline.fromElementGenerator = function(_class) {
|
|
return function(element, callback, options) {
|
|
if (!element) {
|
|
return callback(null);
|
|
}
|
|
options || (options = { });
|
|
|
|
var points = fabric.parsePointsAttribute(element.getAttribute('points')),
|
|
parsedAttributes = fabric.parseAttributes(element, fabric[_class].ATTRIBUTE_NAMES);
|
|
parsedAttributes.fromSVG = true;
|
|
callback(new fabric[_class](points, extend(parsedAttributes, options)));
|
|
};
|
|
};
|
|
|
|
fabric.Polyline.fromElement = fabric.Polyline.fromElementGenerator('Polyline');
|
|
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns fabric.Polyline instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Polyline
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
|
|
*/
|
|
fabric.Polyline.fromObject = function(object, callback) {
|
|
return fabric.Object._fromObject('Polyline', object, callback, 'points');
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = {}),
|
|
projectStrokeOnPoints = fabric.util.projectStrokeOnPoints;
|
|
|
|
if (fabric.Polygon) {
|
|
fabric.warn('fabric.Polygon is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Polygon class
|
|
* @class fabric.Polygon
|
|
* @extends fabric.Polyline
|
|
* @see {@link fabric.Polygon#initialize} for constructor definition
|
|
*/
|
|
fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'polygon',
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_projectStrokeOnPoints: function () {
|
|
return projectStrokeOnPoints(this.points, this);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
if (!this.commonRender(ctx)) {
|
|
return;
|
|
}
|
|
ctx.closePath();
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
|
|
* @static
|
|
* @memberOf fabric.Polygon
|
|
* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
|
|
*/
|
|
fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
|
|
|
|
/**
|
|
* Returns {@link fabric.Polygon} instance from an SVG element
|
|
* @static
|
|
* @memberOf fabric.Polygon
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Function} callback callback function invoked after parsing
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
fabric.Polygon.fromElement = fabric.Polyline.fromElementGenerator('Polygon');
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns fabric.Polygon instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Polygon
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
|
|
* @return {void}
|
|
*/
|
|
fabric.Polygon.fromObject = function(object, callback) {
|
|
fabric.Object._fromObject('Polygon', object, callback, 'points');
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
min = fabric.util.array.min,
|
|
max = fabric.util.array.max,
|
|
extend = fabric.util.object.extend,
|
|
clone = fabric.util.object.clone,
|
|
toFixed = fabric.util.toFixed;
|
|
|
|
if (fabric.Path) {
|
|
fabric.warn('fabric.Path is already defined');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Path class
|
|
* @class fabric.Path
|
|
* @extends fabric.Object
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup}
|
|
* @see {@link fabric.Path#initialize} for constructor definition
|
|
*/
|
|
fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'path',
|
|
|
|
/**
|
|
* Array of path points
|
|
* @type Array
|
|
* @default
|
|
*/
|
|
path: null,
|
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'),
|
|
|
|
stateProperties: fabric.Object.prototype.stateProperties.concat('path'),
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Path} thisArg
|
|
*/
|
|
initialize: function (path, options) {
|
|
options = clone(options || {});
|
|
delete options.path;
|
|
this.callSuper('initialize', options);
|
|
this._setPath(path || [], options);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
_setPath: function (path, options) {
|
|
this.path = fabric.util.makePathSimpler(
|
|
Array.isArray(path) ? path : fabric.util.parsePath(path)
|
|
);
|
|
|
|
fabric.Polyline.prototype._setPositionDimensions.call(this, options || {});
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx context to render path on
|
|
*/
|
|
_renderPathCommands: function(ctx) {
|
|
var current, // current instruction
|
|
subpathStartX = 0,
|
|
subpathStartY = 0,
|
|
x = 0, // current x
|
|
y = 0, // current y
|
|
controlX = 0, // current control point x
|
|
controlY = 0, // current control point y
|
|
l = -this.pathOffset.x,
|
|
t = -this.pathOffset.y;
|
|
|
|
ctx.beginPath();
|
|
|
|
for (var i = 0, len = this.path.length; i < len; ++i) {
|
|
|
|
current = this.path[i];
|
|
|
|
switch (current[0]) { // first letter
|
|
|
|
case 'L': // lineto, absolute
|
|
x = current[1];
|
|
y = current[2];
|
|
ctx.lineTo(x + l, y + t);
|
|
break;
|
|
|
|
case 'M': // moveTo, absolute
|
|
x = current[1];
|
|
y = current[2];
|
|
subpathStartX = x;
|
|
subpathStartY = y;
|
|
ctx.moveTo(x + l, y + t);
|
|
break;
|
|
|
|
case 'C': // bezierCurveTo, absolute
|
|
x = current[5];
|
|
y = current[6];
|
|
controlX = current[3];
|
|
controlY = current[4];
|
|
ctx.bezierCurveTo(
|
|
current[1] + l,
|
|
current[2] + t,
|
|
controlX + l,
|
|
controlY + t,
|
|
x + l,
|
|
y + t
|
|
);
|
|
break;
|
|
|
|
case 'Q': // quadraticCurveTo, absolute
|
|
ctx.quadraticCurveTo(
|
|
current[1] + l,
|
|
current[2] + t,
|
|
current[3] + l,
|
|
current[4] + t
|
|
);
|
|
x = current[3];
|
|
y = current[4];
|
|
controlX = current[1];
|
|
controlY = current[2];
|
|
break;
|
|
|
|
case 'z':
|
|
case 'Z':
|
|
x = subpathStartX;
|
|
y = subpathStartY;
|
|
ctx.closePath();
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx context to render path on
|
|
*/
|
|
_render: function(ctx) {
|
|
this._renderPathCommands(ctx);
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
/**
|
|
* Returns string representation of an instance
|
|
* @return {String} string representation of an instance
|
|
*/
|
|
toString: function() {
|
|
return '#<fabric.Path (' + this.complexity() +
|
|
'): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return extend(this.callSuper('toObject', propertiesToInclude), {
|
|
path: this.path.map(function(item) { return item.slice(); }),
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Returns dataless object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toDatalessObject: function(propertiesToInclude) {
|
|
var o = this.toObject(['sourcePath'].concat(propertiesToInclude));
|
|
if (o.sourcePath) {
|
|
delete o.path;
|
|
}
|
|
return o;
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var path = fabric.util.joinPath(this.path);
|
|
return [
|
|
'<path ', 'COMMON_PARTS',
|
|
'd="', path,
|
|
'" stroke-linecap="round" ',
|
|
'/>\n'
|
|
];
|
|
},
|
|
|
|
_getOffsetTransform: function() {
|
|
var digits = fabric.Object.NUM_FRACTION_DIGITS;
|
|
return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' +
|
|
toFixed(-this.pathOffset.y, digits) + ')';
|
|
},
|
|
|
|
/**
|
|
* Returns svg clipPath representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
toClipPathSVG: function(reviver) {
|
|
var additionalTransform = this._getOffsetTransform();
|
|
return '\t' + this._createBaseClipPathSVGMarkup(
|
|
this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
toSVG: function(reviver) {
|
|
var additionalTransform = this._getOffsetTransform();
|
|
return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform });
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* Returns number representation of an instance complexity
|
|
* @return {Number} complexity of this instance
|
|
*/
|
|
complexity: function() {
|
|
return this.path.length;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_calcDimensions: function() {
|
|
|
|
var aX = [],
|
|
aY = [],
|
|
current, // current instruction
|
|
subpathStartX = 0,
|
|
subpathStartY = 0,
|
|
x = 0, // current x
|
|
y = 0, // current y
|
|
bounds;
|
|
|
|
for (var i = 0, len = this.path.length; i < len; ++i) {
|
|
|
|
current = this.path[i];
|
|
|
|
switch (current[0]) { // first letter
|
|
|
|
case 'L': // lineto, absolute
|
|
x = current[1];
|
|
y = current[2];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'M': // moveTo, absolute
|
|
x = current[1];
|
|
y = current[2];
|
|
subpathStartX = x;
|
|
subpathStartY = y;
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'C': // bezierCurveTo, absolute
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4],
|
|
current[5],
|
|
current[6]
|
|
);
|
|
x = current[5];
|
|
y = current[6];
|
|
break;
|
|
|
|
case 'Q': // quadraticCurveTo, absolute
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
current[1],
|
|
current[2],
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4]
|
|
);
|
|
x = current[3];
|
|
y = current[4];
|
|
break;
|
|
|
|
case 'z':
|
|
case 'Z':
|
|
x = subpathStartX;
|
|
y = subpathStartY;
|
|
break;
|
|
}
|
|
bounds.forEach(function (point) {
|
|
aX.push(point.x);
|
|
aY.push(point.y);
|
|
});
|
|
aX.push(x);
|
|
aY.push(y);
|
|
}
|
|
|
|
var minX = min(aX) || 0,
|
|
minY = min(aY) || 0,
|
|
maxX = max(aX) || 0,
|
|
maxY = max(aY) || 0,
|
|
deltaX = maxX - minX,
|
|
deltaY = maxY - minY;
|
|
|
|
return {
|
|
left: minX,
|
|
top: minY,
|
|
width: deltaX,
|
|
height: deltaY
|
|
};
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Creates an instance of fabric.Path from an object
|
|
* @static
|
|
* @memberOf fabric.Path
|
|
* @param {Object} object
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
|
|
*/
|
|
fabric.Path.fromObject = function(object, callback) {
|
|
if (typeof object.sourcePath === 'string') {
|
|
var pathUrl = object.sourcePath;
|
|
fabric.loadSVGFromURL(pathUrl, function (elements) {
|
|
var path = elements[0];
|
|
path.setOptions(object);
|
|
if (object.clipPath) {
|
|
fabric.util.enlivenObjects([object.clipPath], function(elivenedObjects) {
|
|
path.clipPath = elivenedObjects[0];
|
|
callback && callback(path);
|
|
});
|
|
}
|
|
else {
|
|
callback && callback(path);
|
|
}
|
|
});
|
|
}
|
|
else {
|
|
fabric.Object._fromObject('Path', object, callback, 'path');
|
|
}
|
|
};
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
|
|
* @static
|
|
* @memberOf fabric.Path
|
|
* @see http://www.w3.org/TR/SVG/paths.html#PathElement
|
|
*/
|
|
fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);
|
|
|
|
/**
|
|
* Creates an instance of fabric.Path from an SVG <path> element
|
|
* @static
|
|
* @memberOf fabric.Path
|
|
* @param {SVGElement} element to parse
|
|
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
|
|
* @param {Object} [options] Options object
|
|
* @param {Function} [callback] Options callback invoked after parsing is finished
|
|
*/
|
|
fabric.Path.fromElement = function(element, callback, options) {
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
|
|
parsedAttributes.fromSVG = true;
|
|
callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
min = fabric.util.array.min,
|
|
max = fabric.util.array.max;
|
|
|
|
if (fabric.Group) {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Group class
|
|
* @class fabric.Group
|
|
* @extends fabric.Object
|
|
* @mixes fabric.Collection
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
|
|
* @see {@link fabric.Group#initialize} for constructor definition
|
|
*/
|
|
fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'group',
|
|
|
|
/**
|
|
* Width of stroke
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
strokeWidth: 0,
|
|
|
|
/**
|
|
* Indicates if click, mouseover, mouseout events & hoverCursor should also check for subtargets
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
subTargetCheck: false,
|
|
|
|
/**
|
|
* Groups are container, do not render anything on theyr own, ence no cache properties
|
|
* @type Array
|
|
* @default
|
|
*/
|
|
cacheProperties: [],
|
|
|
|
/**
|
|
* setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still
|
|
* available setting this boolean to true.
|
|
* @type Boolean
|
|
* @since 2.0.0
|
|
* @default
|
|
*/
|
|
useSetOnGroup: false,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} objects Group objects
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already.
|
|
* @return {Object} thisArg
|
|
*/
|
|
initialize: function(objects, options, isAlreadyGrouped) {
|
|
options = options || {};
|
|
this._objects = [];
|
|
// if objects enclosed in a group have been grouped already,
|
|
// we cannot change properties of objects.
|
|
// Thus we need to set options to group without objects,
|
|
isAlreadyGrouped && this.callSuper('initialize', options);
|
|
this._objects = objects || [];
|
|
for (var i = this._objects.length; i--; ) {
|
|
this._objects[i].group = this;
|
|
}
|
|
|
|
if (!isAlreadyGrouped) {
|
|
var center = options && options.centerPoint;
|
|
// we want to set origins before calculating the bounding box.
|
|
// so that the topleft can be set with that in mind.
|
|
// if specific top and left are passed, are overwritten later
|
|
// with the callSuper('initialize', options)
|
|
if (options.originX !== undefined) {
|
|
this.originX = options.originX;
|
|
}
|
|
if (options.originY !== undefined) {
|
|
this.originY = options.originY;
|
|
}
|
|
// if coming from svg i do not want to calc bounds.
|
|
// i assume width and height are passed along options
|
|
center || this._calcBounds();
|
|
this._updateObjectsCoords(center);
|
|
delete options.centerPoint;
|
|
this.callSuper('initialize', options);
|
|
}
|
|
else {
|
|
this._updateObjectsACoords();
|
|
}
|
|
|
|
this.setCoords();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_updateObjectsACoords: function() {
|
|
var skipControls = true;
|
|
for (var i = this._objects.length; i--; ){
|
|
this._objects[i].setCoords(skipControls);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change
|
|
*/
|
|
_updateObjectsCoords: function(center) {
|
|
var center = center || this.getCenterPoint();
|
|
for (var i = this._objects.length; i--; ){
|
|
this._updateObjectCoords(this._objects[i], center);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} object
|
|
* @param {fabric.Point} center, current center of group.
|
|
*/
|
|
_updateObjectCoords: function(object, center) {
|
|
var objectLeft = object.left,
|
|
objectTop = object.top,
|
|
skipControls = true;
|
|
|
|
object.set({
|
|
left: objectLeft - center.x,
|
|
top: objectTop - center.y
|
|
});
|
|
object.group = this;
|
|
object.setCoords(skipControls);
|
|
},
|
|
|
|
/**
|
|
* Returns string represenation of a group
|
|
* @return {String}
|
|
*/
|
|
toString: function() {
|
|
return '#<fabric.Group: (' + this.complexity() + ')>';
|
|
},
|
|
|
|
/**
|
|
* Adds an object to a group; Then recalculates group's dimension, position.
|
|
* @param {Object} object
|
|
* @return {fabric.Group} thisArg
|
|
* @chainable
|
|
*/
|
|
addWithUpdate: function(object) {
|
|
var nested = !!this.group;
|
|
this._restoreObjectsState();
|
|
fabric.util.resetObjectTransform(this);
|
|
if (object) {
|
|
if (nested) {
|
|
// if this group is inside another group, we need to pre transform the object
|
|
fabric.util.removeTransformFromObject(object, this.group.calcTransformMatrix());
|
|
}
|
|
this._objects.push(object);
|
|
object.group = this;
|
|
object._set('canvas', this.canvas);
|
|
}
|
|
this._calcBounds();
|
|
this._updateObjectsCoords();
|
|
this.dirty = true;
|
|
if (nested) {
|
|
this.group.addWithUpdate();
|
|
}
|
|
else {
|
|
this.setCoords();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Removes an object from a group; Then recalculates group's dimension, position.
|
|
* @param {Object} object
|
|
* @return {fabric.Group} thisArg
|
|
* @chainable
|
|
*/
|
|
removeWithUpdate: function(object) {
|
|
this._restoreObjectsState();
|
|
fabric.util.resetObjectTransform(this);
|
|
|
|
this.remove(object);
|
|
this._calcBounds();
|
|
this._updateObjectsCoords();
|
|
this.setCoords();
|
|
this.dirty = true;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_onObjectAdded: function(object) {
|
|
this.dirty = true;
|
|
object.group = this;
|
|
object._set('canvas', this.canvas);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_onObjectRemoved: function(object) {
|
|
this.dirty = true;
|
|
delete object.group;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_set: function(key, value) {
|
|
var i = this._objects.length;
|
|
if (this.useSetOnGroup) {
|
|
while (i--) {
|
|
this._objects[i].setOnGroup(key, value);
|
|
}
|
|
}
|
|
if (key === 'canvas') {
|
|
while (i--) {
|
|
this._objects[i]._set(key, value);
|
|
}
|
|
}
|
|
fabric.Object.prototype._set.call(this, key, value);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
var _includeDefaultValues = this.includeDefaultValues;
|
|
var objsToObject = this._objects
|
|
.filter(function (obj) {
|
|
return !obj.excludeFromExport;
|
|
})
|
|
.map(function (obj) {
|
|
var originalDefaults = obj.includeDefaultValues;
|
|
obj.includeDefaultValues = _includeDefaultValues;
|
|
var _obj = obj.toObject(propertiesToInclude);
|
|
obj.includeDefaultValues = originalDefaults;
|
|
return _obj;
|
|
});
|
|
var obj = fabric.Object.prototype.toObject.call(this, propertiesToInclude);
|
|
obj.objects = objsToObject;
|
|
return obj;
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance, in dataless mode.
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toDatalessObject: function(propertiesToInclude) {
|
|
var objsToObject, sourcePath = this.sourcePath;
|
|
if (sourcePath) {
|
|
objsToObject = sourcePath;
|
|
}
|
|
else {
|
|
var _includeDefaultValues = this.includeDefaultValues;
|
|
objsToObject = this._objects.map(function(obj) {
|
|
var originalDefaults = obj.includeDefaultValues;
|
|
obj.includeDefaultValues = _includeDefaultValues;
|
|
var _obj = obj.toDatalessObject(propertiesToInclude);
|
|
obj.includeDefaultValues = originalDefaults;
|
|
return _obj;
|
|
});
|
|
}
|
|
var obj = fabric.Object.prototype.toDatalessObject.call(this, propertiesToInclude);
|
|
obj.objects = objsToObject;
|
|
return obj;
|
|
},
|
|
|
|
/**
|
|
* Renders instance on a given context
|
|
* @param {CanvasRenderingContext2D} ctx context to render instance on
|
|
*/
|
|
render: function(ctx) {
|
|
this._transformDone = true;
|
|
this.callSuper('render', ctx);
|
|
this._transformDone = false;
|
|
},
|
|
|
|
/**
|
|
* Decide if the object should cache or not. Create its own cache level
|
|
* needsItsOwnCache should be used when the object drawing method requires
|
|
* a cache step. None of the fabric classes requires it.
|
|
* Generally you do not cache objects in groups because the group is already cached.
|
|
* @return {Boolean}
|
|
*/
|
|
shouldCache: function() {
|
|
var ownCache = fabric.Object.prototype.shouldCache.call(this);
|
|
if (ownCache) {
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
if (this._objects[i].willDrawShadow()) {
|
|
this.ownCaching = false;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return ownCache;
|
|
},
|
|
|
|
/**
|
|
* Check if this object or a child object will cast a shadow
|
|
* @return {Boolean}
|
|
*/
|
|
willDrawShadow: function() {
|
|
if (fabric.Object.prototype.willDrawShadow.call(this)) {
|
|
return true;
|
|
}
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
if (this._objects[i].willDrawShadow()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Check if this group or its parent group are caching, recursively up
|
|
* @return {Boolean}
|
|
*/
|
|
isOnACache: function() {
|
|
return this.ownCaching || (this.group && this.group.isOnACache());
|
|
},
|
|
|
|
/**
|
|
* Execute the drawing operation for an object on a specified context
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
drawObject: function(ctx) {
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
this._objects[i].render(ctx);
|
|
}
|
|
this._drawClipPath(ctx, this.clipPath);
|
|
},
|
|
|
|
/**
|
|
* Check if cache is dirty
|
|
*/
|
|
isCacheDirty: function(skipCanvas) {
|
|
if (this.callSuper('isCacheDirty', skipCanvas)) {
|
|
return true;
|
|
}
|
|
if (!this.statefullCache) {
|
|
return false;
|
|
}
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
if (this._objects[i].isCacheDirty(true)) {
|
|
if (this._cacheCanvas) {
|
|
// if this group has not a cache canvas there is nothing to clean
|
|
var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY;
|
|
this._cacheContext.clearRect(-x / 2, -y / 2, x, y);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Restores original state of each of group objects (original state is that which was before group was created).
|
|
* if the nested boolean is true, the original state will be restored just for the
|
|
* first group and not for all the group chain
|
|
* @private
|
|
* @param {Boolean} nested tell the function to restore object state up to the parent group and not more
|
|
* @return {fabric.Group} thisArg
|
|
* @chainable
|
|
*/
|
|
_restoreObjectsState: function() {
|
|
var groupMatrix = this.calcOwnMatrix();
|
|
this._objects.forEach(function(object) {
|
|
// instead of using _this = this;
|
|
fabric.util.addTransformToObject(object, groupMatrix);
|
|
delete object.group;
|
|
object.setCoords();
|
|
});
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Destroys a group (restoring state of its objects)
|
|
* @return {fabric.Group} thisArg
|
|
* @chainable
|
|
*/
|
|
destroy: function() {
|
|
// when group is destroyed objects needs to get a repaint to be eventually
|
|
// displayed on canvas.
|
|
this._objects.forEach(function(object) {
|
|
object.set('dirty', true);
|
|
});
|
|
return this._restoreObjectsState();
|
|
},
|
|
|
|
dispose: function () {
|
|
this.callSuper('dispose');
|
|
this.forEachObject(function (object) {
|
|
object.dispose && object.dispose();
|
|
});
|
|
this._objects = [];
|
|
},
|
|
|
|
/**
|
|
* make a group an active selection, remove the group from canvas
|
|
* the group has to be on canvas for this to work.
|
|
* @return {fabric.ActiveSelection} thisArg
|
|
* @chainable
|
|
*/
|
|
toActiveSelection: function() {
|
|
if (!this.canvas) {
|
|
return;
|
|
}
|
|
var objects = this._objects, canvas = this.canvas;
|
|
this._objects = [];
|
|
var options = this.toObject();
|
|
delete options.objects;
|
|
var activeSelection = new fabric.ActiveSelection([]);
|
|
activeSelection.set(options);
|
|
activeSelection.type = 'activeSelection';
|
|
canvas.remove(this);
|
|
objects.forEach(function(object) {
|
|
object.group = activeSelection;
|
|
object.dirty = true;
|
|
canvas.add(object);
|
|
});
|
|
activeSelection.canvas = canvas;
|
|
activeSelection._objects = objects;
|
|
canvas._activeObject = activeSelection;
|
|
activeSelection.setCoords();
|
|
return activeSelection;
|
|
},
|
|
|
|
/**
|
|
* Destroys a group (restoring state of its objects)
|
|
* @return {fabric.Group} thisArg
|
|
* @chainable
|
|
*/
|
|
ungroupOnCanvas: function() {
|
|
return this._restoreObjectsState();
|
|
},
|
|
|
|
/**
|
|
* Sets coordinates of all objects inside group
|
|
* @return {fabric.Group} thisArg
|
|
* @chainable
|
|
*/
|
|
setObjectsCoords: function() {
|
|
var skipControls = true;
|
|
this.forEachObject(function(object) {
|
|
object.setCoords(skipControls);
|
|
});
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_calcBounds: function(onlyWidthHeight) {
|
|
var aX = [],
|
|
aY = [],
|
|
o, prop, coords,
|
|
props = ['tr', 'br', 'bl', 'tl'],
|
|
i = 0, iLen = this._objects.length,
|
|
j, jLen = props.length;
|
|
|
|
for ( ; i < iLen; ++i) {
|
|
o = this._objects[i];
|
|
coords = o.calcACoords();
|
|
for (j = 0; j < jLen; j++) {
|
|
prop = props[j];
|
|
aX.push(coords[prop].x);
|
|
aY.push(coords[prop].y);
|
|
}
|
|
o.aCoords = coords;
|
|
}
|
|
|
|
this._getBounds(aX, aY, onlyWidthHeight);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_getBounds: function(aX, aY, onlyWidthHeight) {
|
|
var minXY = new fabric.Point(min(aX), min(aY)),
|
|
maxXY = new fabric.Point(max(aX), max(aY)),
|
|
top = minXY.y || 0, left = minXY.x || 0,
|
|
width = (maxXY.x - minXY.x) || 0,
|
|
height = (maxXY.y - minXY.y) || 0;
|
|
this.width = width;
|
|
this.height = height;
|
|
if (!onlyWidthHeight) {
|
|
// the bounding box always finds the topleft most corner.
|
|
// whatever is the group origin, we set up here the left/top position.
|
|
this.setPositionByOrigin({ x: left, y: top }, 'left', 'top');
|
|
}
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
_toSVG: function(reviver) {
|
|
var svgString = ['<g ', 'COMMON_PARTS', ' >\n'];
|
|
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
svgString.push('\t\t', this._objects[i].toSVG(reviver));
|
|
}
|
|
svgString.push('</g>\n');
|
|
return svgString;
|
|
},
|
|
|
|
/**
|
|
* Returns styles-string for svg-export, specific version for group
|
|
* @return {String}
|
|
*/
|
|
getSvgStyles: function() {
|
|
var opacity = typeof this.opacity !== 'undefined' && this.opacity !== 1 ?
|
|
'opacity: ' + this.opacity + ';' : '',
|
|
visibility = this.visible ? '' : ' visibility: hidden;';
|
|
return [
|
|
opacity,
|
|
this.getSvgFilter(),
|
|
visibility
|
|
].join('');
|
|
},
|
|
|
|
/**
|
|
* Returns svg clipPath representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
toClipPathSVG: function(reviver) {
|
|
var svgString = [];
|
|
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
svgString.push('\t', this._objects[i].toClipPathSVG(reviver));
|
|
}
|
|
|
|
return this._createBaseClipPathSVGMarkup(svgString, { reviver: reviver });
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
});
|
|
|
|
/**
|
|
* Returns {@link fabric.Group} instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Group
|
|
* @param {Object} object Object to create a group from
|
|
* @param {Function} [callback] Callback to invoke when an group instance is created
|
|
*/
|
|
fabric.Group.fromObject = function(object, callback) {
|
|
var objects = object.objects,
|
|
options = fabric.util.object.clone(object, true);
|
|
delete options.objects;
|
|
if (typeof objects === 'string') {
|
|
// it has to be an url or something went wrong.
|
|
fabric.loadSVGFromURL(objects, function (elements) {
|
|
var group = fabric.util.groupSVGElements(elements, object, objects);
|
|
var clipPath = options.clipPath;
|
|
delete options.clipPath;
|
|
group.set(options);
|
|
if (clipPath) {
|
|
fabric.util.enlivenObjects([clipPath], function(elivenedObjects) {
|
|
group.clipPath = elivenedObjects[0];
|
|
callback && callback(group);
|
|
});
|
|
}
|
|
else {
|
|
callback && callback(group);
|
|
}
|
|
});
|
|
return;
|
|
}
|
|
fabric.util.enlivenObjects(objects, function (enlivenedObjects) {
|
|
fabric.util.enlivenObjectEnlivables(object, options, function () {
|
|
callback && callback(new fabric.Group(enlivenedObjects, options, true));
|
|
});
|
|
});
|
|
};
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { });
|
|
|
|
if (fabric.ActiveSelection) {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Group class
|
|
* @class fabric.ActiveSelection
|
|
* @extends fabric.Group
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
|
|
* @see {@link fabric.ActiveSelection#initialize} for constructor definition
|
|
*/
|
|
fabric.ActiveSelection = fabric.util.createClass(fabric.Group, /** @lends fabric.ActiveSelection.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'activeSelection',
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} objects ActiveSelection objects
|
|
* @param {Object} [options] Options object
|
|
* @return {Object} thisArg
|
|
*/
|
|
initialize: function(objects, options) {
|
|
options = options || {};
|
|
this._objects = objects || [];
|
|
for (var i = this._objects.length; i--; ) {
|
|
this._objects[i].group = this;
|
|
}
|
|
|
|
if (options.originX) {
|
|
this.originX = options.originX;
|
|
}
|
|
if (options.originY) {
|
|
this.originY = options.originY;
|
|
}
|
|
this._calcBounds();
|
|
this._updateObjectsCoords();
|
|
fabric.Object.prototype.initialize.call(this, options);
|
|
this.setCoords();
|
|
},
|
|
|
|
/**
|
|
* Change te activeSelection to a normal group,
|
|
* High level function that automatically adds it to canvas as
|
|
* active object. no events fired.
|
|
* @since 2.0.0
|
|
* @return {fabric.Group}
|
|
*/
|
|
toGroup: function() {
|
|
var objects = this._objects.concat();
|
|
this._objects = [];
|
|
var options = fabric.Object.prototype.toObject.call(this);
|
|
var newGroup = new fabric.Group([]);
|
|
delete options.type;
|
|
newGroup.set(options);
|
|
objects.forEach(function(object) {
|
|
object.canvas.remove(object);
|
|
object.group = newGroup;
|
|
});
|
|
newGroup._objects = objects;
|
|
if (!this.canvas) {
|
|
return newGroup;
|
|
}
|
|
var canvas = this.canvas;
|
|
canvas.add(newGroup);
|
|
canvas._activeObject = newGroup;
|
|
newGroup.setCoords();
|
|
return newGroup;
|
|
},
|
|
|
|
/**
|
|
* If returns true, deselection is cancelled.
|
|
* @since 2.0.0
|
|
* @return {Boolean} [cancel]
|
|
*/
|
|
onDeselect: function() {
|
|
this.destroy();
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Returns string representation of a group
|
|
* @return {String}
|
|
*/
|
|
toString: function() {
|
|
return '#<fabric.ActiveSelection: (' + this.complexity() + ')>';
|
|
},
|
|
|
|
/**
|
|
* Decide if the object should cache or not. Create its own cache level
|
|
* objectCaching is a global flag, wins over everything
|
|
* needsItsOwnCache should be used when the object drawing method requires
|
|
* a cache step. None of the fabric classes requires it.
|
|
* Generally you do not cache objects in groups because the group outside is cached.
|
|
* @return {Boolean}
|
|
*/
|
|
shouldCache: function() {
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Check if this group or its parent group are caching, recursively up
|
|
* @return {Boolean}
|
|
*/
|
|
isOnACache: function() {
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Renders controls and borders for the object
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Object} [styleOverride] properties to override the object style
|
|
* @param {Object} [childrenOverride] properties to override the children overrides
|
|
*/
|
|
_renderControls: function(ctx, styleOverride, childrenOverride) {
|
|
ctx.save();
|
|
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
|
|
this.callSuper('_renderControls', ctx, styleOverride);
|
|
childrenOverride = childrenOverride || { };
|
|
if (typeof childrenOverride.hasControls === 'undefined') {
|
|
childrenOverride.hasControls = false;
|
|
}
|
|
childrenOverride.forActiveSelection = true;
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
this._objects[i]._renderControls(ctx, childrenOverride);
|
|
}
|
|
ctx.restore();
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns {@link fabric.ActiveSelection} instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.ActiveSelection
|
|
* @param {Object} object Object to create a group from
|
|
* @param {Function} [callback] Callback to invoke when an ActiveSelection instance is created
|
|
*/
|
|
fabric.ActiveSelection.fromObject = function(object, callback) {
|
|
fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
|
|
delete object.objects;
|
|
callback && callback(new fabric.ActiveSelection(enlivenedObjects, object, true));
|
|
});
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var extend = fabric.util.object.extend;
|
|
|
|
if (!global.fabric) {
|
|
global.fabric = { };
|
|
}
|
|
|
|
if (global.fabric.Image) {
|
|
fabric.warn('fabric.Image is already defined.');
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Image class
|
|
* @class fabric.Image
|
|
* @extends fabric.Object
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images}
|
|
* @see {@link fabric.Image#initialize} for constructor definition
|
|
*/
|
|
fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'image',
|
|
|
|
/**
|
|
* Width of a stroke.
|
|
* For image quality a stroke multiple of 2 gives better results.
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
strokeWidth: 0,
|
|
|
|
/**
|
|
* When calling {@link fabric.Image.getSrc}, return value from element src with `element.getAttribute('src')`.
|
|
* This allows for relative urls as image src.
|
|
* @since 2.7.0
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
srcFromAttribute: false,
|
|
|
|
/**
|
|
* private
|
|
* contains last value of scaleX to detect
|
|
* if the Image got resized after the last Render
|
|
* @type Number
|
|
*/
|
|
_lastScaleX: 1,
|
|
|
|
/**
|
|
* private
|
|
* contains last value of scaleY to detect
|
|
* if the Image got resized after the last Render
|
|
* @type Number
|
|
*/
|
|
_lastScaleY: 1,
|
|
|
|
/**
|
|
* private
|
|
* contains last value of scaling applied by the apply filter chain
|
|
* @type Number
|
|
*/
|
|
_filterScalingX: 1,
|
|
|
|
/**
|
|
* private
|
|
* contains last value of scaling applied by the apply filter chain
|
|
* @type Number
|
|
*/
|
|
_filterScalingY: 1,
|
|
|
|
/**
|
|
* minimum scale factor under which any resizeFilter is triggered to resize the image
|
|
* 0 will disable the automatic resize. 1 will trigger automatically always.
|
|
* number bigger than 1 are not implemented yet.
|
|
* @type Number
|
|
*/
|
|
minimumScaleTrigger: 0.5,
|
|
|
|
/**
|
|
* List of properties to consider when checking if
|
|
* state of an object is changed ({@link fabric.Object#hasStateChanged})
|
|
* as well as for history (undo/redo) purposes
|
|
* @type Array
|
|
*/
|
|
stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'),
|
|
|
|
/**
|
|
* List of properties to consider when checking if cache needs refresh
|
|
* Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single
|
|
* calls to Object.set(key, value). If the key is in this list, the object is marked as dirty
|
|
* and refreshed at the next render
|
|
* @type Array
|
|
*/
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('cropX', 'cropY'),
|
|
|
|
/**
|
|
* key used to retrieve the texture representing this image
|
|
* @since 2.0.0
|
|
* @type String
|
|
* @default
|
|
*/
|
|
cacheKey: '',
|
|
|
|
/**
|
|
* Image crop in pixels from original image size.
|
|
* @since 2.0.0
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
cropX: 0,
|
|
|
|
/**
|
|
* Image crop in pixels from original image size.
|
|
* @since 2.0.0
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
cropY: 0,
|
|
|
|
/**
|
|
* Indicates whether this canvas will use image smoothing when painting this image.
|
|
* Also influence if the cacheCanvas for this image uses imageSmoothing
|
|
* @since 4.0.0-beta.11
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
imageSmoothing: true,
|
|
|
|
/**
|
|
* Constructor
|
|
* Image can be initialized with any canvas drawable or a string.
|
|
* The string should be a url and will be loaded as an image.
|
|
* Canvas and Image element work out of the box, while videos require extra code to work.
|
|
* Please check video element events for seeking.
|
|
* @param {HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | String} element Image element
|
|
* @param {Object} [options] Options object
|
|
* @param {function} [callback] callback function to call after eventual filters applied.
|
|
* @return {fabric.Image} thisArg
|
|
*/
|
|
initialize: function(element, options) {
|
|
options || (options = { });
|
|
this.filters = [];
|
|
this.cacheKey = 'texture' + fabric.Object.__uid++;
|
|
this.callSuper('initialize', options);
|
|
this._initElement(element, options);
|
|
},
|
|
|
|
/**
|
|
* Returns image element which this instance if based on
|
|
* @return {HTMLImageElement} Image element
|
|
*/
|
|
getElement: function() {
|
|
return this._element || {};
|
|
},
|
|
|
|
/**
|
|
* Sets image element for this instance to a specified one.
|
|
* If filters defined they are applied to new image.
|
|
* You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area.
|
|
* @param {HTMLImageElement} element
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Image} thisArg
|
|
* @chainable
|
|
*/
|
|
setElement: function(element, options) {
|
|
this.removeTexture(this.cacheKey);
|
|
this.removeTexture(this.cacheKey + '_filtered');
|
|
this._element = element;
|
|
this._originalElement = element;
|
|
this._initConfig(options);
|
|
if (this.filters.length !== 0) {
|
|
this.applyFilters();
|
|
}
|
|
// resizeFilters work on the already filtered copy.
|
|
// we need to apply resizeFilters AFTER normal filters.
|
|
// applyResizeFilters is run more often than normal filters
|
|
// and is triggered by user interactions rather than dev code
|
|
if (this.resizeFilter) {
|
|
this.applyResizeFilters();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Delete a single texture if in webgl mode
|
|
*/
|
|
removeTexture: function(key) {
|
|
var backend = fabric.filterBackend;
|
|
if (backend && backend.evictCachesForKey) {
|
|
backend.evictCachesForKey(key);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Delete textures, reference to elements and eventually JSDOM cleanup
|
|
*/
|
|
dispose: function () {
|
|
this.callSuper('dispose');
|
|
this.removeTexture(this.cacheKey);
|
|
this.removeTexture(this.cacheKey + '_filtered');
|
|
this._cacheContext = undefined;
|
|
['_originalElement', '_element', '_filteredEl', '_cacheCanvas'].forEach((function(element) {
|
|
fabric.util.cleanUpJsdomNode(this[element]);
|
|
this[element] = undefined;
|
|
}).bind(this));
|
|
},
|
|
|
|
/**
|
|
* Get the crossOrigin value (of the corresponding image element)
|
|
*/
|
|
getCrossOrigin: function() {
|
|
return this._originalElement && (this._originalElement.crossOrigin || null);
|
|
},
|
|
|
|
/**
|
|
* Returns original size of an image
|
|
* @return {Object} Object with "width" and "height" properties
|
|
*/
|
|
getOriginalSize: function() {
|
|
var element = this.getElement();
|
|
return {
|
|
width: element.naturalWidth || element.width,
|
|
height: element.naturalHeight || element.height
|
|
};
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_stroke: function(ctx) {
|
|
if (!this.stroke || this.strokeWidth === 0) {
|
|
return;
|
|
}
|
|
var w = this.width / 2, h = this.height / 2;
|
|
ctx.beginPath();
|
|
ctx.moveTo(-w, -h);
|
|
ctx.lineTo(w, -h);
|
|
ctx.lineTo(w, h);
|
|
ctx.lineTo(-w, h);
|
|
ctx.lineTo(-w, -h);
|
|
ctx.closePath();
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
var filters = [];
|
|
|
|
this.filters.forEach(function(filterObj) {
|
|
if (filterObj) {
|
|
filters.push(filterObj.toObject());
|
|
}
|
|
});
|
|
var object = extend(
|
|
this.callSuper(
|
|
'toObject',
|
|
['cropX', 'cropY'].concat(propertiesToInclude)
|
|
), {
|
|
src: this.getSrc(),
|
|
crossOrigin: this.getCrossOrigin(),
|
|
filters: filters,
|
|
});
|
|
if (this.resizeFilter) {
|
|
object.resizeFilter = this.resizeFilter.toObject();
|
|
}
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Returns true if an image has crop applied, inspecting values of cropX,cropY,width,height.
|
|
* @return {Boolean}
|
|
*/
|
|
hasCrop: function() {
|
|
return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height;
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @return {Array} an array of strings with the specific svg representation
|
|
* of the instance
|
|
*/
|
|
_toSVG: function() {
|
|
var svgString = [], imageMarkup = [], strokeSvg, element = this._element,
|
|
x = -this.width / 2, y = -this.height / 2, clipPath = '', imageRendering = '';
|
|
if (!element) {
|
|
return [];
|
|
}
|
|
if (this.hasCrop()) {
|
|
var clipPathId = fabric.Object.__uid++;
|
|
svgString.push(
|
|
'<clipPath id="imageCrop_' + clipPathId + '">\n',
|
|
'\t<rect x="' + x + '" y="' + y + '" width="' + this.width + '" height="' + this.height + '" />\n',
|
|
'</clipPath>\n'
|
|
);
|
|
clipPath = ' clip-path="url(#imageCrop_' + clipPathId + ')" ';
|
|
}
|
|
if (!this.imageSmoothing) {
|
|
imageRendering = '" image-rendering="optimizeSpeed';
|
|
}
|
|
imageMarkup.push('\t<image ', 'COMMON_PARTS', 'xlink:href="', this.getSvgSrc(true),
|
|
'" x="', x - this.cropX, '" y="', y - this.cropY,
|
|
// we're essentially moving origin of transformation from top/left corner to the center of the shape
|
|
// by wrapping it in container <g> element with actual transformation, then offsetting object to the top/left
|
|
// so that object's center aligns with container's left/top
|
|
'" width="', element.width || element.naturalWidth,
|
|
'" height="', element.height || element.height,
|
|
imageRendering,
|
|
'"', clipPath,
|
|
'></image>\n');
|
|
|
|
if (this.stroke || this.strokeDashArray) {
|
|
var origFill = this.fill;
|
|
this.fill = null;
|
|
strokeSvg = [
|
|
'\t<rect ',
|
|
'x="', x, '" y="', y,
|
|
'" width="', this.width, '" height="', this.height,
|
|
'" style="', this.getSvgStyles(),
|
|
'"/>\n'
|
|
];
|
|
this.fill = origFill;
|
|
}
|
|
if (this.paintFirst !== 'fill') {
|
|
svgString = svgString.concat(strokeSvg, imageMarkup);
|
|
}
|
|
else {
|
|
svgString = svgString.concat(imageMarkup, strokeSvg);
|
|
}
|
|
return svgString;
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* Returns source of an image
|
|
* @param {Boolean} filtered indicates if the src is needed for svg
|
|
* @return {String} Source of an image
|
|
*/
|
|
getSrc: function(filtered) {
|
|
var element = filtered ? this._element : this._originalElement;
|
|
if (element) {
|
|
if (element.toDataURL) {
|
|
return element.toDataURL();
|
|
}
|
|
|
|
if (this.srcFromAttribute) {
|
|
return element.getAttribute('src');
|
|
}
|
|
else {
|
|
return element.src;
|
|
}
|
|
}
|
|
else {
|
|
return this.src || '';
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Sets source of an image
|
|
* @param {String} src Source string (URL)
|
|
* @param {Function} [callback] Callback is invoked when image has been loaded (and all filters have been applied)
|
|
* @param {Object} [options] Options object
|
|
* @param {String} [options.crossOrigin] crossOrigin value (one of "", "anonymous", "use-credentials")
|
|
* @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
|
|
* @return {fabric.Image} thisArg
|
|
* @chainable
|
|
*/
|
|
setSrc: function(src, callback, options) {
|
|
fabric.util.loadImage(src, function(img, isError) {
|
|
this.setElement(img, options);
|
|
this._setWidthHeight();
|
|
callback && callback(this, isError);
|
|
}, this, options && options.crossOrigin);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns string representation of an instance
|
|
* @return {String} String representation of an instance
|
|
*/
|
|
toString: function() {
|
|
return '#<fabric.Image: { src: "' + this.getSrc() + '" }>';
|
|
},
|
|
|
|
applyResizeFilters: function() {
|
|
var filter = this.resizeFilter,
|
|
minimumScale = this.minimumScaleTrigger,
|
|
objectScale = this.getTotalObjectScaling(),
|
|
scaleX = objectScale.scaleX,
|
|
scaleY = objectScale.scaleY,
|
|
elementToFilter = this._filteredEl || this._originalElement;
|
|
if (this.group) {
|
|
this.set('dirty', true);
|
|
}
|
|
if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) {
|
|
this._element = elementToFilter;
|
|
this._filterScalingX = 1;
|
|
this._filterScalingY = 1;
|
|
this._lastScaleX = scaleX;
|
|
this._lastScaleY = scaleY;
|
|
return;
|
|
}
|
|
if (!fabric.filterBackend) {
|
|
fabric.filterBackend = fabric.initFilterBackend();
|
|
}
|
|
var canvasEl = fabric.util.createCanvasElement(),
|
|
cacheKey = this._filteredEl ? (this.cacheKey + '_filtered') : this.cacheKey,
|
|
sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height;
|
|
canvasEl.width = sourceWidth;
|
|
canvasEl.height = sourceHeight;
|
|
this._element = canvasEl;
|
|
this._lastScaleX = filter.scaleX = scaleX;
|
|
this._lastScaleY = filter.scaleY = scaleY;
|
|
fabric.filterBackend.applyFilters(
|
|
[filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey);
|
|
this._filterScalingX = canvasEl.width / this._originalElement.width;
|
|
this._filterScalingY = canvasEl.height / this._originalElement.height;
|
|
},
|
|
|
|
/**
|
|
* Applies filters assigned to this image (from "filters" array) or from filter param
|
|
* @method applyFilters
|
|
* @param {Array} filters to be applied
|
|
* @param {Boolean} forResizing specify if the filter operation is a resize operation
|
|
* @return {thisArg} return the fabric.Image object
|
|
* @chainable
|
|
*/
|
|
applyFilters: function(filters) {
|
|
|
|
filters = filters || this.filters || [];
|
|
filters = filters.filter(function(filter) { return filter && !filter.isNeutralState(); });
|
|
this.set('dirty', true);
|
|
|
|
// needs to clear out or WEBGL will not resize correctly
|
|
this.removeTexture(this.cacheKey + '_filtered');
|
|
|
|
if (filters.length === 0) {
|
|
this._element = this._originalElement;
|
|
this._filteredEl = null;
|
|
this._filterScalingX = 1;
|
|
this._filterScalingY = 1;
|
|
return this;
|
|
}
|
|
|
|
var imgElement = this._originalElement,
|
|
sourceWidth = imgElement.naturalWidth || imgElement.width,
|
|
sourceHeight = imgElement.naturalHeight || imgElement.height;
|
|
|
|
if (this._element === this._originalElement) {
|
|
// if the element is the same we need to create a new element
|
|
var canvasEl = fabric.util.createCanvasElement();
|
|
canvasEl.width = sourceWidth;
|
|
canvasEl.height = sourceHeight;
|
|
this._element = canvasEl;
|
|
this._filteredEl = canvasEl;
|
|
}
|
|
else {
|
|
// clear the existing element to get new filter data
|
|
// also dereference the eventual resized _element
|
|
this._element = this._filteredEl;
|
|
this._filteredEl.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight);
|
|
// we also need to resize again at next renderAll, so remove saved _lastScaleX/Y
|
|
this._lastScaleX = 1;
|
|
this._lastScaleY = 1;
|
|
}
|
|
if (!fabric.filterBackend) {
|
|
fabric.filterBackend = fabric.initFilterBackend();
|
|
}
|
|
fabric.filterBackend.applyFilters(
|
|
filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey);
|
|
if (this._originalElement.width !== this._element.width ||
|
|
this._originalElement.height !== this._element.height) {
|
|
this._filterScalingX = this._element.width / this._originalElement.width;
|
|
this._filterScalingY = this._element.height / this._originalElement.height;
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
fabric.util.setImageSmoothing(ctx, this.imageSmoothing);
|
|
if (this.isMoving !== true && this.resizeFilter && this._needsResize()) {
|
|
this.applyResizeFilters();
|
|
}
|
|
this._stroke(ctx);
|
|
this._renderPaintInOrder(ctx);
|
|
},
|
|
|
|
/**
|
|
* Paint the cached copy of the object on the target context.
|
|
* it will set the imageSmoothing for the draw operation
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
drawCacheOnCanvas: function(ctx) {
|
|
fabric.util.setImageSmoothing(ctx, this.imageSmoothing);
|
|
fabric.Object.prototype.drawCacheOnCanvas.call(this, ctx);
|
|
},
|
|
|
|
/**
|
|
* Decide if the object should cache or not. Create its own cache level
|
|
* needsItsOwnCache should be used when the object drawing method requires
|
|
* a cache step. None of the fabric classes requires it.
|
|
* Generally you do not cache objects in groups because the group outside is cached.
|
|
* This is the special image version where we would like to avoid caching where possible.
|
|
* Essentially images do not benefit from caching. They may require caching, and in that
|
|
* case we do it. Also caching an image usually ends in a loss of details.
|
|
* A full performance audit should be done.
|
|
* @return {Boolean}
|
|
*/
|
|
shouldCache: function() {
|
|
return this.needsItsOwnCache();
|
|
},
|
|
|
|
_renderFill: function(ctx) {
|
|
var elementToDraw = this._element;
|
|
if (!elementToDraw) {
|
|
return;
|
|
}
|
|
var scaleX = this._filterScalingX, scaleY = this._filterScalingY,
|
|
w = this.width, h = this.height, min = Math.min, max = Math.max,
|
|
// crop values cannot be lesser than 0.
|
|
cropX = max(this.cropX, 0), cropY = max(this.cropY, 0),
|
|
elWidth = elementToDraw.naturalWidth || elementToDraw.width,
|
|
elHeight = elementToDraw.naturalHeight || elementToDraw.height,
|
|
sX = cropX * scaleX,
|
|
sY = cropY * scaleY,
|
|
// the width height cannot exceed element width/height, starting from the crop offset.
|
|
sW = min(w * scaleX, elWidth - sX),
|
|
sH = min(h * scaleY, elHeight - sY),
|
|
x = -w / 2, y = -h / 2,
|
|
maxDestW = min(w, elWidth / scaleX - cropX),
|
|
maxDestH = min(h, elHeight / scaleY - cropY);
|
|
|
|
elementToDraw && ctx.drawImage(elementToDraw, sX, sY, sW, sH, x, y, maxDestW, maxDestH);
|
|
},
|
|
|
|
/**
|
|
* needed to check if image needs resize
|
|
* @private
|
|
*/
|
|
_needsResize: function() {
|
|
var scale = this.getTotalObjectScaling();
|
|
return (scale.scaleX !== this._lastScaleX || scale.scaleY !== this._lastScaleY);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_resetWidthHeight: function() {
|
|
this.set(this.getOriginalSize());
|
|
},
|
|
|
|
/**
|
|
* The Image class's initialization method. This method is automatically
|
|
* called by the constructor.
|
|
* @private
|
|
* @param {HTMLImageElement|String} element The element representing the image
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
_initElement: function(element, options) {
|
|
this.setElement(fabric.util.getById(element), options);
|
|
fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
_initConfig: function(options) {
|
|
options || (options = { });
|
|
this.setOptions(options);
|
|
this._setWidthHeight(options);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Array} filters to be initialized
|
|
* @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created
|
|
*/
|
|
_initFilters: function(filters, callback) {
|
|
if (filters && filters.length) {
|
|
fabric.util.enlivenObjects(filters, function(enlivenedObjects) {
|
|
callback && callback(enlivenedObjects);
|
|
}, 'fabric.Image.filters');
|
|
}
|
|
else {
|
|
callback && callback();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* Set the width and the height of the image object, using the element or the
|
|
* options.
|
|
* @param {Object} [options] Object with width/height properties
|
|
*/
|
|
_setWidthHeight: function(options) {
|
|
options || (options = { });
|
|
var el = this.getElement();
|
|
this.width = options.width || el.naturalWidth || el.width || 0;
|
|
this.height = options.height || el.naturalHeight || el.height || 0;
|
|
},
|
|
|
|
/**
|
|
* Calculate offset for center and scale factor for the image in order to respect
|
|
* the preserveAspectRatio attribute
|
|
* @private
|
|
* @return {Object}
|
|
*/
|
|
parsePreserveAspectRatioAttribute: function() {
|
|
var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''),
|
|
rWidth = this._element.width, rHeight = this._element.height,
|
|
scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0,
|
|
offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight };
|
|
if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) {
|
|
if (pAR.meetOrSlice === 'meet') {
|
|
scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes);
|
|
offset = (pWidth - rWidth * scaleX) / 2;
|
|
if (pAR.alignX === 'Min') {
|
|
offsetLeft = -offset;
|
|
}
|
|
if (pAR.alignX === 'Max') {
|
|
offsetLeft = offset;
|
|
}
|
|
offset = (pHeight - rHeight * scaleY) / 2;
|
|
if (pAR.alignY === 'Min') {
|
|
offsetTop = -offset;
|
|
}
|
|
if (pAR.alignY === 'Max') {
|
|
offsetTop = offset;
|
|
}
|
|
}
|
|
if (pAR.meetOrSlice === 'slice') {
|
|
scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes);
|
|
offset = rWidth - pWidth / scaleX;
|
|
if (pAR.alignX === 'Mid') {
|
|
cropX = offset / 2;
|
|
}
|
|
if (pAR.alignX === 'Max') {
|
|
cropX = offset;
|
|
}
|
|
offset = rHeight - pHeight / scaleY;
|
|
if (pAR.alignY === 'Mid') {
|
|
cropY = offset / 2;
|
|
}
|
|
if (pAR.alignY === 'Max') {
|
|
cropY = offset;
|
|
}
|
|
rWidth = pWidth / scaleX;
|
|
rHeight = pHeight / scaleY;
|
|
}
|
|
}
|
|
else {
|
|
scaleX = pWidth / rWidth;
|
|
scaleY = pHeight / rHeight;
|
|
}
|
|
return {
|
|
width: rWidth,
|
|
height: rHeight,
|
|
scaleX: scaleX,
|
|
scaleY: scaleY,
|
|
offsetLeft: offsetLeft,
|
|
offsetTop: offsetTop,
|
|
cropX: cropX,
|
|
cropY: cropY
|
|
};
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Default CSS class name for canvas
|
|
* @static
|
|
* @type String
|
|
* @default
|
|
*/
|
|
fabric.Image.CSS_CANVAS = 'canvas-img';
|
|
|
|
/**
|
|
* Alias for getSrc
|
|
* @static
|
|
*/
|
|
fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc;
|
|
|
|
/**
|
|
* Creates an instance of fabric.Image from its object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} callback Callback to invoke when an image instance is created
|
|
*/
|
|
fabric.Image.fromObject = function(_object, callback) {
|
|
var object = fabric.util.object.clone(_object);
|
|
fabric.util.loadImage(object.src, function(img, isError) {
|
|
if (isError) {
|
|
callback && callback(null, true);
|
|
return;
|
|
}
|
|
fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) {
|
|
object.filters = filters || [];
|
|
fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) {
|
|
object.resizeFilter = resizeFilters[0];
|
|
fabric.util.enlivenObjectEnlivables(object, object, function () {
|
|
var image = new fabric.Image(img, object);
|
|
callback(image, false);
|
|
});
|
|
});
|
|
});
|
|
}, null, object.crossOrigin);
|
|
};
|
|
|
|
/**
|
|
* Creates an instance of fabric.Image from an URL string
|
|
* @static
|
|
* @param {String} url URL to create an image from
|
|
* @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument). Second argument is a boolean indicating if an error occurred or not.
|
|
* @param {Object} [imgOptions] Options object
|
|
*/
|
|
fabric.Image.fromURL = function(url, callback, imgOptions) {
|
|
fabric.util.loadImage(url, function(img, isError) {
|
|
callback && callback(new fabric.Image(img, imgOptions), isError);
|
|
}, null, imgOptions && imgOptions.crossOrigin);
|
|
};
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement})
|
|
* @static
|
|
* @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement}
|
|
*/
|
|
fabric.Image.ATTRIBUTE_NAMES =
|
|
fabric.SHARED_ATTRIBUTES.concat(
|
|
'x y width height preserveAspectRatio xlink:href crossOrigin image-rendering'.split(' ')
|
|
);
|
|
|
|
/**
|
|
* Returns {@link fabric.Image} instance from an SVG element
|
|
* @static
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Object} [options] Options object
|
|
* @param {Function} callback Callback to execute when fabric.Image object is created
|
|
* @return {fabric.Image} Instance of fabric.Image
|
|
*/
|
|
fabric.Image.fromElement = function(element, callback, options) {
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES);
|
|
fabric.Image.fromURL(parsedAttributes['xlink:href'], callback,
|
|
extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
|
|
|
|
/**
|
|
* @private
|
|
* @return {Number} angle value
|
|
*/
|
|
_getAngleValueForStraighten: function() {
|
|
var angle = this.angle % 360;
|
|
if (angle > 0) {
|
|
return Math.round((angle - 1) / 90) * 90;
|
|
}
|
|
return Math.round(angle / 90) * 90;
|
|
},
|
|
|
|
/**
|
|
* Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer)
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
straighten: function() {
|
|
return this.rotate(this._getAngleValueForStraighten());
|
|
},
|
|
|
|
/**
|
|
* Same as {@link fabric.Object.prototype.straighten} but with animation
|
|
* @param {Object} callbacks Object with callback functions
|
|
* @param {Function} [callbacks.onComplete] Invoked on completion
|
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
fxStraighten: function(callbacks) {
|
|
callbacks = callbacks || { };
|
|
|
|
var empty = function() { },
|
|
onComplete = callbacks.onComplete || empty,
|
|
onChange = callbacks.onChange || empty,
|
|
_this = this;
|
|
|
|
return fabric.util.animate({
|
|
target: this,
|
|
startValue: this.get('angle'),
|
|
endValue: this._getAngleValueForStraighten(),
|
|
duration: this.FX_DURATION,
|
|
onChange: function(value) {
|
|
_this.rotate(value);
|
|
onChange();
|
|
},
|
|
onComplete: function() {
|
|
_this.setCoords();
|
|
onComplete();
|
|
},
|
|
});
|
|
}
|
|
});
|
|
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
|
|
|
|
/**
|
|
* Straightens object, then rerenders canvas
|
|
* @param {fabric.Object} object Object to straighten
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
straightenObject: function (object) {
|
|
object.straighten();
|
|
this.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Same as {@link fabric.Canvas.prototype.straightenObject}, but animated
|
|
* @param {fabric.Object} object Object to straighten
|
|
* @return {fabric.Canvas} thisArg
|
|
*/
|
|
fxStraightenObject: function (object) {
|
|
return object.fxStraighten({
|
|
onChange: this.requestRenderAllBound
|
|
});
|
|
}
|
|
});
|
|
|
|
|
|
(function() {
|
|
|
|
'use strict';
|
|
|
|
/**
|
|
* Tests if webgl supports certain precision
|
|
* @param {WebGL} Canvas WebGL context to test on
|
|
* @param {String} Precision to test can be any of following: 'lowp', 'mediump', 'highp'
|
|
* @returns {Boolean} Whether the user's browser WebGL supports given precision.
|
|
*/
|
|
function testPrecision(gl, precision){
|
|
var fragmentSource = 'precision ' + precision + ' float;\nvoid main(){}';
|
|
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
gl.shaderSource(fragmentShader, fragmentSource);
|
|
gl.compileShader(fragmentShader);
|
|
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Indicate whether this filtering backend is supported by the user's browser.
|
|
* @param {Number} tileSize check if the tileSize is supported
|
|
* @returns {Boolean} Whether the user's browser supports WebGL.
|
|
*/
|
|
fabric.isWebglSupported = function(tileSize) {
|
|
if (fabric.isLikelyNode) {
|
|
return false;
|
|
}
|
|
tileSize = tileSize || fabric.WebglFilterBackend.prototype.tileSize;
|
|
var canvas = document.createElement('canvas');
|
|
var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
|
|
var isSupported = false;
|
|
// eslint-disable-next-line
|
|
if (gl) {
|
|
fabric.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
|
isSupported = fabric.maxTextureSize >= tileSize;
|
|
var precisions = ['highp', 'mediump', 'lowp'];
|
|
for (var i = 0; i < 3; i++){
|
|
if (testPrecision(gl, precisions[i])){
|
|
fabric.webGlPrecision = precisions[i];
|
|
break;
|
|
};
|
|
}
|
|
}
|
|
this.isSupported = isSupported;
|
|
return isSupported;
|
|
};
|
|
|
|
fabric.WebglFilterBackend = WebglFilterBackend;
|
|
|
|
/**
|
|
* WebGL filter backend.
|
|
*/
|
|
function WebglFilterBackend(options) {
|
|
if (options && options.tileSize) {
|
|
this.tileSize = options.tileSize;
|
|
}
|
|
this.setupGLContext(this.tileSize, this.tileSize);
|
|
this.captureGPUInfo();
|
|
};
|
|
|
|
WebglFilterBackend.prototype = /** @lends fabric.WebglFilterBackend.prototype */ {
|
|
|
|
tileSize: 2048,
|
|
|
|
/**
|
|
* Experimental. This object is a sort of repository of help layers used to avoid
|
|
* of recreating them during frequent filtering. If you are previewing a filter with
|
|
* a slider you probably do not want to create help layers every filter step.
|
|
* in this object there will be appended some canvases, created once, resized sometimes
|
|
* cleared never. Clearing is left to the developer.
|
|
**/
|
|
resources: {
|
|
|
|
},
|
|
|
|
/**
|
|
* Setup a WebGL context suitable for filtering, and bind any needed event handlers.
|
|
*/
|
|
setupGLContext: function(width, height) {
|
|
this.dispose();
|
|
this.createWebGLCanvas(width, height);
|
|
// eslint-disable-next-line
|
|
this.aPosition = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]);
|
|
this.chooseFastestCopyGLTo2DMethod(width, height);
|
|
},
|
|
|
|
/**
|
|
* Pick a method to copy data from GL context to 2d canvas. In some browsers using
|
|
* putImageData is faster than drawImage for that specific operation.
|
|
*/
|
|
chooseFastestCopyGLTo2DMethod: function(width, height) {
|
|
var canMeasurePerf = typeof window.performance !== 'undefined', canUseImageData;
|
|
try {
|
|
new ImageData(1, 1);
|
|
canUseImageData = true;
|
|
}
|
|
catch (e) {
|
|
canUseImageData = false;
|
|
}
|
|
// eslint-disable-next-line no-undef
|
|
var canUseArrayBuffer = typeof ArrayBuffer !== 'undefined';
|
|
// eslint-disable-next-line no-undef
|
|
var canUseUint8Clamped = typeof Uint8ClampedArray !== 'undefined';
|
|
|
|
if (!(canMeasurePerf && canUseImageData && canUseArrayBuffer && canUseUint8Clamped)) {
|
|
return;
|
|
}
|
|
|
|
var targetCanvas = fabric.util.createCanvasElement();
|
|
// eslint-disable-next-line no-undef
|
|
var imageBuffer = new ArrayBuffer(width * height * 4);
|
|
if (fabric.forceGLPutImageData) {
|
|
this.imageBuffer = imageBuffer;
|
|
this.copyGLTo2D = copyGLTo2DPutImageData;
|
|
return;
|
|
}
|
|
var testContext = {
|
|
imageBuffer: imageBuffer,
|
|
destinationWidth: width,
|
|
destinationHeight: height,
|
|
targetCanvas: targetCanvas
|
|
};
|
|
var startTime, drawImageTime, putImageDataTime;
|
|
targetCanvas.width = width;
|
|
targetCanvas.height = height;
|
|
|
|
startTime = window.performance.now();
|
|
copyGLTo2DDrawImage.call(testContext, this.gl, testContext);
|
|
drawImageTime = window.performance.now() - startTime;
|
|
|
|
startTime = window.performance.now();
|
|
copyGLTo2DPutImageData.call(testContext, this.gl, testContext);
|
|
putImageDataTime = window.performance.now() - startTime;
|
|
|
|
if (drawImageTime > putImageDataTime) {
|
|
this.imageBuffer = imageBuffer;
|
|
this.copyGLTo2D = copyGLTo2DPutImageData;
|
|
}
|
|
else {
|
|
this.copyGLTo2D = copyGLTo2DDrawImage;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Create a canvas element and associated WebGL context and attaches them as
|
|
* class properties to the GLFilterBackend class.
|
|
*/
|
|
createWebGLCanvas: function(width, height) {
|
|
var canvas = fabric.util.createCanvasElement();
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
var glOptions = {
|
|
alpha: true,
|
|
premultipliedAlpha: false,
|
|
depth: false,
|
|
stencil: false,
|
|
antialias: false
|
|
},
|
|
gl = canvas.getContext('webgl', glOptions);
|
|
if (!gl) {
|
|
gl = canvas.getContext('experimental-webgl', glOptions);
|
|
}
|
|
if (!gl) {
|
|
return;
|
|
}
|
|
gl.clearColor(0, 0, 0, 0);
|
|
// this canvas can fire webglcontextlost and webglcontextrestored
|
|
this.canvas = canvas;
|
|
this.gl = gl;
|
|
},
|
|
|
|
/**
|
|
* Attempts to apply the requested filters to the source provided, drawing the filtered output
|
|
* to the provided target canvas.
|
|
*
|
|
* @param {Array} filters The filters to apply.
|
|
* @param {HTMLImageElement|HTMLCanvasElement} source The source to be filtered.
|
|
* @param {Number} width The width of the source input.
|
|
* @param {Number} height The height of the source input.
|
|
* @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn.
|
|
* @param {String|undefined} cacheKey A key used to cache resources related to the source. If
|
|
* omitted, caching will be skipped.
|
|
*/
|
|
applyFilters: function(filters, source, width, height, targetCanvas, cacheKey) {
|
|
var gl = this.gl;
|
|
var cachedTexture;
|
|
if (cacheKey) {
|
|
cachedTexture = this.getCachedTexture(cacheKey, source);
|
|
}
|
|
var pipelineState = {
|
|
originalWidth: source.width || source.originalWidth,
|
|
originalHeight: source.height || source.originalHeight,
|
|
sourceWidth: width,
|
|
sourceHeight: height,
|
|
destinationWidth: width,
|
|
destinationHeight: height,
|
|
context: gl,
|
|
sourceTexture: this.createTexture(gl, width, height, !cachedTexture && source),
|
|
targetTexture: this.createTexture(gl, width, height),
|
|
originalTexture: cachedTexture ||
|
|
this.createTexture(gl, width, height, !cachedTexture && source),
|
|
passes: filters.length,
|
|
webgl: true,
|
|
aPosition: this.aPosition,
|
|
programCache: this.programCache,
|
|
pass: 0,
|
|
filterBackend: this,
|
|
targetCanvas: targetCanvas
|
|
};
|
|
var tempFbo = gl.createFramebuffer();
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo);
|
|
filters.forEach(function(filter) { filter && filter.applyTo(pipelineState); });
|
|
resizeCanvasIfNeeded(pipelineState);
|
|
this.copyGLTo2D(gl, pipelineState);
|
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
gl.deleteTexture(pipelineState.sourceTexture);
|
|
gl.deleteTexture(pipelineState.targetTexture);
|
|
gl.deleteFramebuffer(tempFbo);
|
|
targetCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0);
|
|
return pipelineState;
|
|
},
|
|
|
|
/**
|
|
* Detach event listeners, remove references, and clean up caches.
|
|
*/
|
|
dispose: function() {
|
|
if (this.canvas) {
|
|
this.canvas = null;
|
|
this.gl = null;
|
|
}
|
|
this.clearWebGLCaches();
|
|
},
|
|
|
|
/**
|
|
* Wipe out WebGL-related caches.
|
|
*/
|
|
clearWebGLCaches: function() {
|
|
this.programCache = {};
|
|
this.textureCache = {};
|
|
},
|
|
|
|
/**
|
|
* Create a WebGL texture object.
|
|
*
|
|
* Accepts specific dimensions to initialize the texture to or a source image.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL context to use for creating the texture.
|
|
* @param {Number} width The width to initialize the texture at.
|
|
* @param {Number} height The height to initialize the texture.
|
|
* @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source for the texture data.
|
|
* @param {Number} filterType gl.NEAREST or gl.LINEAR usually, webgl numeri constants
|
|
* @returns {WebGLTexture}
|
|
*/
|
|
createTexture: function(gl, width, height, textureImageSource, filterType) {
|
|
var texture = gl.createTexture();
|
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filterType || gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filterType || gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
if (textureImageSource) {
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImageSource);
|
|
}
|
|
else {
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
}
|
|
return texture;
|
|
},
|
|
|
|
/**
|
|
* Can be optionally used to get a texture from the cache array
|
|
*
|
|
* If an existing texture is not found, a new texture is created and cached.
|
|
*
|
|
* @param {String} uniqueId A cache key to use to find an existing texture.
|
|
* @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source to use to create the
|
|
* texture cache entry if one does not already exist.
|
|
*/
|
|
getCachedTexture: function(uniqueId, textureImageSource) {
|
|
if (this.textureCache[uniqueId]) {
|
|
return this.textureCache[uniqueId];
|
|
}
|
|
else {
|
|
var texture = this.createTexture(
|
|
this.gl, textureImageSource.width, textureImageSource.height, textureImageSource);
|
|
this.textureCache[uniqueId] = texture;
|
|
return texture;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Clear out cached resources related to a source image that has been
|
|
* filtered previously.
|
|
*
|
|
* @param {String} cacheKey The cache key provided when the source image was filtered.
|
|
*/
|
|
evictCachesForKey: function(cacheKey) {
|
|
if (this.textureCache[cacheKey]) {
|
|
this.gl.deleteTexture(this.textureCache[cacheKey]);
|
|
delete this.textureCache[cacheKey];
|
|
}
|
|
},
|
|
|
|
copyGLTo2D: copyGLTo2DDrawImage,
|
|
|
|
/**
|
|
* Attempt to extract GPU information strings from a WebGL context.
|
|
*
|
|
* Useful information when debugging or blacklisting specific GPUs.
|
|
*
|
|
* @returns {Object} A GPU info object with renderer and vendor strings.
|
|
*/
|
|
captureGPUInfo: function() {
|
|
if (this.gpuInfo) {
|
|
return this.gpuInfo;
|
|
}
|
|
var gl = this.gl, gpuInfo = { renderer: '', vendor: '' };
|
|
if (!gl) {
|
|
return gpuInfo;
|
|
}
|
|
var ext = gl.getExtension('WEBGL_debug_renderer_info');
|
|
if (ext) {
|
|
var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
|
|
var vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL);
|
|
if (renderer) {
|
|
gpuInfo.renderer = renderer.toLowerCase();
|
|
}
|
|
if (vendor) {
|
|
gpuInfo.vendor = vendor.toLowerCase();
|
|
}
|
|
}
|
|
this.gpuInfo = gpuInfo;
|
|
return gpuInfo;
|
|
},
|
|
};
|
|
})();
|
|
|
|
function resizeCanvasIfNeeded(pipelineState) {
|
|
var targetCanvas = pipelineState.targetCanvas,
|
|
width = targetCanvas.width, height = targetCanvas.height,
|
|
dWidth = pipelineState.destinationWidth,
|
|
dHeight = pipelineState.destinationHeight;
|
|
|
|
if (width !== dWidth || height !== dHeight) {
|
|
targetCanvas.width = dWidth;
|
|
targetCanvas.height = dHeight;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Copy an input WebGL canvas on to an output 2D canvas.
|
|
*
|
|
* The WebGL canvas is assumed to be upside down, with the top-left pixel of the
|
|
* desired output image appearing in the bottom-left corner of the WebGL canvas.
|
|
*
|
|
* @param {WebGLRenderingContext} sourceContext The WebGL context to copy from.
|
|
* @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to.
|
|
* @param {Object} pipelineState The 2D target canvas to copy on to.
|
|
*/
|
|
function copyGLTo2DDrawImage(gl, pipelineState) {
|
|
var glCanvas = gl.canvas, targetCanvas = pipelineState.targetCanvas,
|
|
ctx = targetCanvas.getContext('2d');
|
|
ctx.translate(0, targetCanvas.height); // move it down again
|
|
ctx.scale(1, -1); // vertical flip
|
|
// where is my image on the big glcanvas?
|
|
var sourceY = glCanvas.height - targetCanvas.height;
|
|
ctx.drawImage(glCanvas, 0, sourceY, targetCanvas.width, targetCanvas.height, 0, 0,
|
|
targetCanvas.width, targetCanvas.height);
|
|
}
|
|
|
|
/**
|
|
* Copy an input WebGL canvas on to an output 2D canvas using 2d canvas' putImageData
|
|
* API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra).
|
|
*
|
|
* @param {WebGLRenderingContext} sourceContext The WebGL context to copy from.
|
|
* @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to.
|
|
* @param {Object} pipelineState The 2D target canvas to copy on to.
|
|
*/
|
|
function copyGLTo2DPutImageData(gl, pipelineState) {
|
|
var targetCanvas = pipelineState.targetCanvas, ctx = targetCanvas.getContext('2d'),
|
|
dWidth = pipelineState.destinationWidth,
|
|
dHeight = pipelineState.destinationHeight,
|
|
numBytes = dWidth * dHeight * 4;
|
|
|
|
// eslint-disable-next-line no-undef
|
|
var u8 = new Uint8Array(this.imageBuffer, 0, numBytes);
|
|
// eslint-disable-next-line no-undef
|
|
var u8Clamped = new Uint8ClampedArray(this.imageBuffer, 0, numBytes);
|
|
|
|
gl.readPixels(0, 0, dWidth, dHeight, gl.RGBA, gl.UNSIGNED_BYTE, u8);
|
|
var imgData = new ImageData(u8Clamped, dWidth, dHeight);
|
|
ctx.putImageData(imgData, 0, 0);
|
|
}
|
|
|
|
|
|
(function() {
|
|
|
|
'use strict';
|
|
|
|
var noop = function() {};
|
|
|
|
fabric.Canvas2dFilterBackend = Canvas2dFilterBackend;
|
|
|
|
/**
|
|
* Canvas 2D filter backend.
|
|
*/
|
|
function Canvas2dFilterBackend() {};
|
|
|
|
Canvas2dFilterBackend.prototype = /** @lends fabric.Canvas2dFilterBackend.prototype */ {
|
|
evictCachesForKey: noop,
|
|
dispose: noop,
|
|
clearWebGLCaches: noop,
|
|
|
|
/**
|
|
* Experimental. This object is a sort of repository of help layers used to avoid
|
|
* of recreating them during frequent filtering. If you are previewing a filter with
|
|
* a slider you probably do not want to create help layers every filter step.
|
|
* in this object there will be appended some canvases, created once, resized sometimes
|
|
* cleared never. Clearing is left to the developer.
|
|
**/
|
|
resources: {
|
|
|
|
},
|
|
|
|
/**
|
|
* Apply a set of filters against a source image and draw the filtered output
|
|
* to the provided destination canvas.
|
|
*
|
|
* @param {EnhancedFilter} filters The filter to apply.
|
|
* @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered.
|
|
* @param {Number} sourceWidth The width of the source input.
|
|
* @param {Number} sourceHeight The height of the source input.
|
|
* @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn.
|
|
*/
|
|
applyFilters: function(filters, sourceElement, sourceWidth, sourceHeight, targetCanvas) {
|
|
var ctx = targetCanvas.getContext('2d');
|
|
ctx.drawImage(sourceElement, 0, 0, sourceWidth, sourceHeight);
|
|
var imageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight);
|
|
var originalImageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight);
|
|
var pipelineState = {
|
|
sourceWidth: sourceWidth,
|
|
sourceHeight: sourceHeight,
|
|
imageData: imageData,
|
|
originalEl: sourceElement,
|
|
originalImageData: originalImageData,
|
|
canvasEl: targetCanvas,
|
|
ctx: ctx,
|
|
filterBackend: this,
|
|
};
|
|
filters.forEach(function(filter) { filter.applyTo(pipelineState); });
|
|
if (pipelineState.imageData.width !== sourceWidth || pipelineState.imageData.height !== sourceHeight) {
|
|
targetCanvas.width = pipelineState.imageData.width;
|
|
targetCanvas.height = pipelineState.imageData.height;
|
|
}
|
|
ctx.putImageData(pipelineState.imageData, 0, 0);
|
|
return pipelineState;
|
|
},
|
|
|
|
};
|
|
})();
|
|
|
|
|
|
/**
|
|
* @namespace fabric.Image.filters
|
|
* @memberOf fabric.Image
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#image_filters}
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
*/
|
|
fabric.Image = fabric.Image || { };
|
|
fabric.Image.filters = fabric.Image.filters || { };
|
|
|
|
/**
|
|
* Root filter class from which all filter classes inherit from
|
|
* @class fabric.Image.filters.BaseFilter
|
|
* @memberOf fabric.Image.filters
|
|
*/
|
|
fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'BaseFilter',
|
|
|
|
/**
|
|
* Array of attributes to send with buffers. do not modify
|
|
* @private
|
|
*/
|
|
|
|
vertexSource: 'attribute vec2 aPosition;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vTexCoord = aPosition;\n' +
|
|
'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' +
|
|
'}',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'void main() {\n' +
|
|
'gl_FragColor = texture2D(uTexture, vTexCoord);\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
initialize: function(options) {
|
|
if (options) {
|
|
this.setOptions(options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Sets filter's properties from options
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
setOptions: function(options) {
|
|
for (var prop in options) {
|
|
this[prop] = options[prop];
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Compile this filter's shader program.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context to use for shader compilation.
|
|
* @param {String} fragmentSource fragmentShader source for compilation
|
|
* @param {String} vertexSource vertexShader source for compilation
|
|
*/
|
|
createProgram: function(gl, fragmentSource, vertexSource) {
|
|
fragmentSource = fragmentSource || this.fragmentSource;
|
|
vertexSource = vertexSource || this.vertexSource;
|
|
if (fabric.webGlPrecision !== 'highp'){
|
|
fragmentSource = fragmentSource.replace(
|
|
/precision highp float/g,
|
|
'precision ' + fabric.webGlPrecision + ' float'
|
|
);
|
|
}
|
|
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
|
gl.shaderSource(vertexShader, vertexSource);
|
|
gl.compileShader(vertexShader);
|
|
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
|
|
throw new Error(
|
|
// eslint-disable-next-line prefer-template
|
|
'Vertex shader compile error for ' + this.type + ': ' +
|
|
gl.getShaderInfoLog(vertexShader)
|
|
);
|
|
}
|
|
|
|
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
gl.shaderSource(fragmentShader, fragmentSource);
|
|
gl.compileShader(fragmentShader);
|
|
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
|
|
throw new Error(
|
|
// eslint-disable-next-line prefer-template
|
|
'Fragment shader compile error for ' + this.type + ': ' +
|
|
gl.getShaderInfoLog(fragmentShader)
|
|
);
|
|
}
|
|
|
|
var program = gl.createProgram();
|
|
gl.attachShader(program, vertexShader);
|
|
gl.attachShader(program, fragmentShader);
|
|
gl.linkProgram(program);
|
|
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
throw new Error(
|
|
// eslint-disable-next-line prefer-template
|
|
'Shader link error for "${this.type}" ' +
|
|
gl.getProgramInfoLog(program)
|
|
);
|
|
}
|
|
|
|
var attributeLocations = this.getAttributeLocations(gl, program);
|
|
var uniformLocations = this.getUniformLocations(gl, program) || { };
|
|
uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW');
|
|
uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH');
|
|
return {
|
|
program: program,
|
|
attributeLocations: attributeLocations,
|
|
uniformLocations: uniformLocations
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Return a map of attribute names to WebGLAttributeLocation objects.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
|
|
* @param {WebGLShaderProgram} program The shader program from which to take attribute locations.
|
|
* @returns {Object} A map of attribute names to attribute locations.
|
|
*/
|
|
getAttributeLocations: function(gl, program) {
|
|
return {
|
|
aPosition: gl.getAttribLocation(program, 'aPosition'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Return a map of uniform names to WebGLUniformLocation objects.
|
|
*
|
|
* Intended to be overridden by subclasses.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
|
|
* @param {WebGLShaderProgram} program The shader program from which to take uniform locations.
|
|
* @returns {Object} A map of uniform names to uniform locations.
|
|
*/
|
|
getUniformLocations: function (/* gl, program */) {
|
|
// in case i do not need any special uniform i need to return an empty object
|
|
return { };
|
|
},
|
|
|
|
/**
|
|
* Send attribute data from this filter to its shader program on the GPU.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
|
|
* @param {Object} attributeLocations A map of shader attribute names to their locations.
|
|
*/
|
|
sendAttributeData: function(gl, attributeLocations, aPositionData) {
|
|
var attributeLocation = attributeLocations.aPosition;
|
|
var buffer = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
gl.enableVertexAttribArray(attributeLocation);
|
|
gl.vertexAttribPointer(attributeLocation, 2, gl.FLOAT, false, 0, 0);
|
|
gl.bufferData(gl.ARRAY_BUFFER, aPositionData, gl.STATIC_DRAW);
|
|
},
|
|
|
|
_setupFrameBuffer: function(options) {
|
|
var gl = options.context, width, height;
|
|
if (options.passes > 1) {
|
|
width = options.destinationWidth;
|
|
height = options.destinationHeight;
|
|
if (options.sourceWidth !== width || options.sourceHeight !== height) {
|
|
gl.deleteTexture(options.targetTexture);
|
|
options.targetTexture = options.filterBackend.createTexture(gl, width, height);
|
|
}
|
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
|
|
options.targetTexture, 0);
|
|
}
|
|
else {
|
|
// draw last filter on canvas and not to framebuffer.
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
gl.finish();
|
|
}
|
|
},
|
|
|
|
_swapTextures: function(options) {
|
|
options.passes--;
|
|
options.pass++;
|
|
var temp = options.targetTexture;
|
|
options.targetTexture = options.sourceTexture;
|
|
options.sourceTexture = temp;
|
|
},
|
|
|
|
/**
|
|
* Generic isNeutral implementation for one parameter based filters.
|
|
* Used only in image applyFilters to discard filters that will not have an effect
|
|
* on the image
|
|
* Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter )
|
|
* @param {Object} options
|
|
**/
|
|
isNeutralState: function(/* options */) {
|
|
var main = this.mainParameter,
|
|
_class = fabric.Image.filters[this.type].prototype;
|
|
if (main) {
|
|
if (Array.isArray(_class[main])) {
|
|
for (var i = _class[main].length; i--;) {
|
|
if (this[main][i] !== _class[main][i]) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
else {
|
|
return _class[main] === this[main];
|
|
}
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Apply this filter to the input image data provided.
|
|
*
|
|
* Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
|
|
*
|
|
* @param {Object} options
|
|
* @param {Number} options.passes The number of filters remaining to be executed
|
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter.
|
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
|
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
applyTo: function(options) {
|
|
if (options.webgl) {
|
|
this._setupFrameBuffer(options);
|
|
this.applyToWebGL(options);
|
|
this._swapTextures(options);
|
|
}
|
|
else {
|
|
this.applyTo2d(options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Retrieves the cached shader.
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
retrieveShader: function(options) {
|
|
if (!options.programCache.hasOwnProperty(this.type)) {
|
|
options.programCache[this.type] = this.createProgram(options.context);
|
|
}
|
|
return options.programCache[this.type];
|
|
},
|
|
|
|
/**
|
|
* Apply this filter using webgl.
|
|
*
|
|
* @param {Object} options
|
|
* @param {Number} options.passes The number of filters remaining to be executed
|
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter.
|
|
* @param {WebGLTexture} options.originalTexture The texture of the original input image.
|
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
|
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
applyToWebGL: function(options) {
|
|
var gl = options.context;
|
|
var shader = this.retrieveShader(options);
|
|
if (options.pass === 0 && options.originalTexture) {
|
|
gl.bindTexture(gl.TEXTURE_2D, options.originalTexture);
|
|
}
|
|
else {
|
|
gl.bindTexture(gl.TEXTURE_2D, options.sourceTexture);
|
|
}
|
|
gl.useProgram(shader.program);
|
|
this.sendAttributeData(gl, shader.attributeLocations, options.aPosition);
|
|
|
|
gl.uniform1f(shader.uniformLocations.uStepW, 1 / options.sourceWidth);
|
|
gl.uniform1f(shader.uniformLocations.uStepH, 1 / options.sourceHeight);
|
|
|
|
this.sendUniformData(gl, shader.uniformLocations);
|
|
gl.viewport(0, 0, options.destinationWidth, options.destinationHeight);
|
|
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
},
|
|
|
|
bindAdditionalTexture: function(gl, texture, textureUnit) {
|
|
gl.activeTexture(textureUnit);
|
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
// reset active texture to 0 as usual
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
},
|
|
|
|
unbindAdditionalTexture: function(gl, textureUnit) {
|
|
gl.activeTexture(textureUnit);
|
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
},
|
|
|
|
getMainParameter: function() {
|
|
return this[this.mainParameter];
|
|
},
|
|
|
|
setMainParameter: function(value) {
|
|
this[this.mainParameter] = value;
|
|
},
|
|
|
|
/**
|
|
* Send uniform data from this filter to its shader program on the GPU.
|
|
*
|
|
* Intended to be overridden by subclasses.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
|
|
* @param {Object} uniformLocations A map of shader uniform names to their locations.
|
|
*/
|
|
sendUniformData: function(/* gl, uniformLocations */) {
|
|
// Intentionally left blank. Override me in subclasses.
|
|
},
|
|
|
|
/**
|
|
* If needed by a 2d filter, this functions can create an helper canvas to be used
|
|
* remember that options.targetCanvas is available for use till end of chain.
|
|
*/
|
|
createHelpLayer: function(options) {
|
|
if (!options.helpLayer) {
|
|
var helpLayer = document.createElement('canvas');
|
|
helpLayer.width = options.sourceWidth;
|
|
helpLayer.height = options.sourceHeight;
|
|
options.helpLayer = helpLayer;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
var object = { type: this.type }, mainP = this.mainParameter;
|
|
if (mainP) {
|
|
object[mainP] = this[mainP];
|
|
}
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Returns a JSON representation of an instance
|
|
* @return {Object} JSON
|
|
*/
|
|
toJSON: function() {
|
|
// delegate, not alias
|
|
return this.toObject();
|
|
}
|
|
});
|
|
|
|
fabric.Image.filters.BaseFilter.fromObject = function(object, callback) {
|
|
var filter = new fabric.Image.filters[object.type](object);
|
|
callback && callback(filter);
|
|
return filter;
|
|
};
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Color Matrix filter class
|
|
* @class fabric.Image.filters.ColorMatrix
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.ColorMatrix#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @see {@Link http://www.webwasp.co.uk/tutorials/219/Color_Matrix_Filter.php}
|
|
* @see {@Link http://phoboslab.org/log/2013/11/fast-image-filters-with-webgl}
|
|
* @example <caption>Kodachrome filter</caption>
|
|
* var filter = new fabric.Image.filters.ColorMatrix({
|
|
* matrix: [
|
|
1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502,
|
|
-0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203,
|
|
-0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946,
|
|
0, 0, 0, 1, 0
|
|
]
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.ColorMatrix = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.ColorMatrix.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'ColorMatrix',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'uniform mat4 uColorMatrix;\n' +
|
|
'uniform vec4 uConstants;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'color *= uColorMatrix;\n' +
|
|
'color += uConstants;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Colormatrix for pixels.
|
|
* array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning
|
|
* outside the -1, 1 range.
|
|
* 0.0039215686 is the part of 1 that get translated to 1 in 2d
|
|
* @param {Array} matrix array of 20 numbers.
|
|
* @default
|
|
*/
|
|
matrix: [
|
|
1, 0, 0, 0, 0,
|
|
0, 1, 0, 0, 0,
|
|
0, 0, 1, 0, 0,
|
|
0, 0, 0, 1, 0
|
|
],
|
|
|
|
mainParameter: 'matrix',
|
|
|
|
/**
|
|
* Lock the colormatrix on the color part, skipping alpha, mainly for non webgl scenario
|
|
* to save some calculation
|
|
* @type Boolean
|
|
* @default true
|
|
*/
|
|
colorsOnly: true,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
initialize: function(options) {
|
|
this.callSuper('initialize', options);
|
|
// create a new array instead mutating the prototype with push
|
|
this.matrix = this.matrix.slice(0);
|
|
},
|
|
|
|
/**
|
|
* Apply the ColorMatrix operation to a Uint8Array representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8Array to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data,
|
|
iLen = data.length,
|
|
m = this.matrix,
|
|
r, g, b, a, i, colorsOnly = this.colorsOnly;
|
|
|
|
for (i = 0; i < iLen; i += 4) {
|
|
r = data[i];
|
|
g = data[i + 1];
|
|
b = data[i + 2];
|
|
if (colorsOnly) {
|
|
data[i] = r * m[0] + g * m[1] + b * m[2] + m[4] * 255;
|
|
data[i + 1] = r * m[5] + g * m[6] + b * m[7] + m[9] * 255;
|
|
data[i + 2] = r * m[10] + g * m[11] + b * m[12] + m[14] * 255;
|
|
}
|
|
else {
|
|
a = data[i + 3];
|
|
data[i] = r * m[0] + g * m[1] + b * m[2] + a * m[3] + m[4] * 255;
|
|
data[i + 1] = r * m[5] + g * m[6] + b * m[7] + a * m[8] + m[9] * 255;
|
|
data[i + 2] = r * m[10] + g * m[11] + b * m[12] + a * m[13] + m[14] * 255;
|
|
data[i + 3] = r * m[15] + g * m[16] + b * m[17] + a * m[18] + m[19] * 255;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'),
|
|
uConstants: gl.getUniformLocation(program, 'uConstants'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
var m = this.matrix,
|
|
matrix = [
|
|
m[0], m[1], m[2], m[3],
|
|
m[5], m[6], m[7], m[8],
|
|
m[10], m[11], m[12], m[13],
|
|
m[15], m[16], m[17], m[18]
|
|
],
|
|
constants = [m[4], m[9], m[14], m[19]];
|
|
gl.uniformMatrix4fv(uniformLocations.uColorMatrix, false, matrix);
|
|
gl.uniform4fv(uniformLocations.uConstants, constants);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] function to invoke after filter creation
|
|
* @return {fabric.Image.filters.ColorMatrix} Instance of fabric.Image.filters.ColorMatrix
|
|
*/
|
|
fabric.Image.filters.ColorMatrix.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Brightness filter class
|
|
* @class fabric.Image.filters.Brightness
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Brightness({
|
|
* brightness: 0.05
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Brightness = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Brightness',
|
|
|
|
/**
|
|
* Fragment source for the brightness program
|
|
*/
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uBrightness;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'color.rgb += uBrightness;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Brightness value, from -1 to 1.
|
|
* translated to -255 to 255 for 2d
|
|
* 0.0039215686 is the part of 1 that get translated to 1 in 2d
|
|
* @param {Number} brightness
|
|
* @default
|
|
*/
|
|
brightness: 0,
|
|
|
|
/**
|
|
* Describe the property that is the filter parameter
|
|
* @param {String} m
|
|
* @default
|
|
*/
|
|
mainParameter: 'brightness',
|
|
|
|
/**
|
|
* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
if (this.brightness === 0) {
|
|
return;
|
|
}
|
|
var imageData = options.imageData,
|
|
data = imageData.data, i, len = data.length,
|
|
brightness = Math.round(this.brightness * 255);
|
|
for (i = 0; i < len; i += 4) {
|
|
data[i] = data[i] + brightness;
|
|
data[i + 1] = data[i + 1] + brightness;
|
|
data[i + 2] = data[i + 2] + brightness;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uBrightness: gl.getUniformLocation(program, 'uBrightness'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1f(uniformLocations.uBrightness, this.brightness);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness
|
|
*/
|
|
fabric.Image.filters.Brightness.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Adapted from <a href="http://www.html5rocks.com/en/tutorials/canvas/imagefilters/">html5rocks article</a>
|
|
* @class fabric.Image.filters.Convolute
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example <caption>Sharpen filter</caption>
|
|
* var filter = new fabric.Image.filters.Convolute({
|
|
* matrix: [ 0, -1, 0,
|
|
* -1, 5, -1,
|
|
* 0, -1, 0 ]
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
* @example <caption>Blur filter</caption>
|
|
* var filter = new fabric.Image.filters.Convolute({
|
|
* matrix: [ 1/9, 1/9, 1/9,
|
|
* 1/9, 1/9, 1/9,
|
|
* 1/9, 1/9, 1/9 ]
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
* @example <caption>Emboss filter</caption>
|
|
* var filter = new fabric.Image.filters.Convolute({
|
|
* matrix: [ 1, 1, 1,
|
|
* 1, 0.7, -1,
|
|
* -1, -1, -1 ]
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
* @example <caption>Emboss filter with opaqueness</caption>
|
|
* var filter = new fabric.Image.filters.Convolute({
|
|
* opaque: true,
|
|
* matrix: [ 1, 1, 1,
|
|
* 1, 0.7, -1,
|
|
* -1, -1, -1 ]
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
*/
|
|
filters.Convolute = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Convolute',
|
|
|
|
/*
|
|
* Opaque value (true/false)
|
|
*/
|
|
opaque: false,
|
|
|
|
/*
|
|
* matrix for the filter, max 9x9
|
|
*/
|
|
matrix: [0, 0, 0, 0, 1, 0, 0, 0, 0],
|
|
|
|
/**
|
|
* Fragment source for the brightness program
|
|
*/
|
|
fragmentSource: {
|
|
Convolute_3_1: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[9];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 0);\n' +
|
|
'for (float h = 0.0; h < 3.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 3.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 1), uStepH * (h - 1));\n' +
|
|
'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 3.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
Convolute_3_0: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[9];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 1);\n' +
|
|
'for (float h = 0.0; h < 3.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 3.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 1.0), uStepH * (h - 1.0));\n' +
|
|
'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 3.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'gl_FragColor.a = alpha;\n' +
|
|
'}',
|
|
Convolute_5_1: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[25];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 0);\n' +
|
|
'for (float h = 0.0; h < 5.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 5.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' +
|
|
'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 5.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
Convolute_5_0: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[25];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 1);\n' +
|
|
'for (float h = 0.0; h < 5.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 5.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' +
|
|
'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 5.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'gl_FragColor.a = alpha;\n' +
|
|
'}',
|
|
Convolute_7_1: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[49];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 0);\n' +
|
|
'for (float h = 0.0; h < 7.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 7.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' +
|
|
'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 7.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
Convolute_7_0: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[49];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 1);\n' +
|
|
'for (float h = 0.0; h < 7.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 7.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' +
|
|
'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 7.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'gl_FragColor.a = alpha;\n' +
|
|
'}',
|
|
Convolute_9_1: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[81];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 0);\n' +
|
|
'for (float h = 0.0; h < 9.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 9.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' +
|
|
'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 9.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
Convolute_9_0: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uMatrix[81];\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0, 0, 0, 1);\n' +
|
|
'for (float h = 0.0; h < 9.0; h+=1.0) {\n' +
|
|
'for (float w = 0.0; w < 9.0; w+=1.0) {\n' +
|
|
'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' +
|
|
'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 9.0 + w)];\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'gl_FragColor.a = alpha;\n' +
|
|
'}',
|
|
},
|
|
|
|
/**
|
|
* Constructor
|
|
* @memberOf fabric.Image.filters.Convolute.prototype
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.opaque=false] Opaque value (true/false)
|
|
* @param {Array} [options.matrix] Filter matrix
|
|
*/
|
|
|
|
|
|
/**
|
|
* Retrieves the cached shader.
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
retrieveShader: function(options) {
|
|
var size = Math.sqrt(this.matrix.length);
|
|
var cacheKey = this.type + '_' + size + '_' + (this.opaque ? 1 : 0);
|
|
var shaderSource = this.fragmentSource[cacheKey];
|
|
if (!options.programCache.hasOwnProperty(cacheKey)) {
|
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
|
|
}
|
|
return options.programCache[cacheKey];
|
|
},
|
|
|
|
/**
|
|
* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data,
|
|
weights = this.matrix,
|
|
side = Math.round(Math.sqrt(weights.length)),
|
|
halfSide = Math.floor(side / 2),
|
|
sw = imageData.width,
|
|
sh = imageData.height,
|
|
output = options.ctx.createImageData(sw, sh),
|
|
dst = output.data,
|
|
// go through the destination image pixels
|
|
alphaFac = this.opaque ? 1 : 0,
|
|
r, g, b, a, dstOff,
|
|
scx, scy, srcOff, wt,
|
|
x, y, cx, cy;
|
|
|
|
for (y = 0; y < sh; y++) {
|
|
for (x = 0; x < sw; x++) {
|
|
dstOff = (y * sw + x) * 4;
|
|
// calculate the weighed sum of the source image pixels that
|
|
// fall under the convolution matrix
|
|
r = 0; g = 0; b = 0; a = 0;
|
|
|
|
for (cy = 0; cy < side; cy++) {
|
|
for (cx = 0; cx < side; cx++) {
|
|
scy = y + cy - halfSide;
|
|
scx = x + cx - halfSide;
|
|
|
|
// eslint-disable-next-line max-depth
|
|
if (scy < 0 || scy >= sh || scx < 0 || scx >= sw) {
|
|
continue;
|
|
}
|
|
|
|
srcOff = (scy * sw + scx) * 4;
|
|
wt = weights[cy * side + cx];
|
|
|
|
r += data[srcOff] * wt;
|
|
g += data[srcOff + 1] * wt;
|
|
b += data[srcOff + 2] * wt;
|
|
// eslint-disable-next-line max-depth
|
|
if (!alphaFac) {
|
|
a += data[srcOff + 3] * wt;
|
|
}
|
|
}
|
|
}
|
|
dst[dstOff] = r;
|
|
dst[dstOff + 1] = g;
|
|
dst[dstOff + 2] = b;
|
|
if (!alphaFac) {
|
|
dst[dstOff + 3] = a;
|
|
}
|
|
else {
|
|
dst[dstOff + 3] = data[dstOff + 3];
|
|
}
|
|
}
|
|
}
|
|
options.imageData = output;
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
|
|
uOpaque: gl.getUniformLocation(program, 'uOpaque'),
|
|
uHalfSize: gl.getUniformLocation(program, 'uHalfSize'),
|
|
uSize: gl.getUniformLocation(program, 'uSize'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1fv(uniformLocations.uMatrix, this.matrix);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
return extend(this.callSuper('toObject'), {
|
|
opaque: this.opaque,
|
|
matrix: this.matrix
|
|
});
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute
|
|
*/
|
|
fabric.Image.filters.Convolute.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Grayscale image filter class
|
|
* @class fabric.Image.filters.Grayscale
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Grayscale();
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Grayscale = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Grayscale',
|
|
|
|
fragmentSource: {
|
|
average: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'float average = (color.r + color.b + color.g) / 3.0;\n' +
|
|
'gl_FragColor = vec4(average, average, average, color.a);\n' +
|
|
'}',
|
|
lightness: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform int uMode;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 col = texture2D(uTexture, vTexCoord);\n' +
|
|
'float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n' +
|
|
'gl_FragColor = vec4(average, average, average, col.a);\n' +
|
|
'}',
|
|
luminosity: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform int uMode;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 col = texture2D(uTexture, vTexCoord);\n' +
|
|
'float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n' +
|
|
'gl_FragColor = vec4(average, average, average, col.a);\n' +
|
|
'}',
|
|
},
|
|
|
|
|
|
/**
|
|
* Grayscale mode, between 'average', 'lightness', 'luminosity'
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
mode: 'average',
|
|
|
|
mainParameter: 'mode',
|
|
|
|
/**
|
|
* Apply the Grayscale operation to a Uint8Array representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8Array to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data, i,
|
|
len = data.length, value,
|
|
mode = this.mode;
|
|
for (i = 0; i < len; i += 4) {
|
|
if (mode === 'average') {
|
|
value = (data[i] + data[i + 1] + data[i + 2]) / 3;
|
|
}
|
|
else if (mode === 'lightness') {
|
|
value = (Math.min(data[i], data[i + 1], data[i + 2]) +
|
|
Math.max(data[i], data[i + 1], data[i + 2])) / 2;
|
|
}
|
|
else if (mode === 'luminosity') {
|
|
value = 0.21 * data[i] + 0.72 * data[i + 1] + 0.07 * data[i + 2];
|
|
}
|
|
data[i] = value;
|
|
data[i + 1] = value;
|
|
data[i + 2] = value;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Retrieves the cached shader.
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
retrieveShader: function(options) {
|
|
var cacheKey = this.type + '_' + this.mode;
|
|
if (!options.programCache.hasOwnProperty(cacheKey)) {
|
|
var shaderSource = this.fragmentSource[this.mode];
|
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
|
|
}
|
|
return options.programCache[cacheKey];
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uMode: gl.getUniformLocation(program, 'uMode'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
// default average mode.
|
|
var mode = 1;
|
|
gl.uniform1i(uniformLocations.uMode, mode);
|
|
},
|
|
|
|
/**
|
|
* Grayscale filter isNeutralState implementation
|
|
* The filter is never neutral
|
|
* on the image
|
|
**/
|
|
isNeutralState: function() {
|
|
return false;
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale
|
|
*/
|
|
fabric.Image.filters.Grayscale.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Invert filter class
|
|
* @class fabric.Image.filters.Invert
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Invert();
|
|
* object.filters.push(filter);
|
|
* object.applyFilters(canvas.renderAll.bind(canvas));
|
|
*/
|
|
filters.Invert = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Invert',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform int uInvert;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'if (uInvert == 1) {\n' +
|
|
'gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n' +
|
|
'} else {\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Filter invert. if false, does nothing
|
|
* @param {Boolean} invert
|
|
* @default
|
|
*/
|
|
invert: true,
|
|
|
|
mainParameter: 'invert',
|
|
|
|
/**
|
|
* Apply the Invert operation to a Uint8Array representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8Array to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data, i,
|
|
len = data.length;
|
|
for (i = 0; i < len; i += 4) {
|
|
data[i] = 255 - data[i];
|
|
data[i + 1] = 255 - data[i + 1];
|
|
data[i + 2] = 255 - data[i + 2];
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Invert filter isNeutralState implementation
|
|
* Used only in image applyFilters to discard filters that will not have an effect
|
|
* on the image
|
|
* @param {Object} options
|
|
**/
|
|
isNeutralState: function() {
|
|
return !this.invert;
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uInvert: gl.getUniformLocation(program, 'uInvert'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1i(uniformLocations.uInvert, this.invert);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert
|
|
*/
|
|
fabric.Image.filters.Invert.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Noise filter class
|
|
* @class fabric.Image.filters.Noise
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Noise#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Noise({
|
|
* noise: 700
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
*/
|
|
filters.Noise = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Noise',
|
|
|
|
/**
|
|
* Fragment source for the noise program
|
|
*/
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'uniform float uNoise;\n' +
|
|
'uniform float uSeed;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'float rand(vec2 co, float seed, float vScale) {\n' +
|
|
'return fract(sin(dot(co.xy * vScale ,vec2(12.9898 , 78.233))) * 43758.5453 * (seed + 0.01) / 2.0);\n' +
|
|
'}\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'color.rgb += (0.5 - rand(vTexCoord, uSeed, 0.1 / uStepH)) * uNoise;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Describe the property that is the filter parameter
|
|
* @param {String} m
|
|
* @default
|
|
*/
|
|
mainParameter: 'noise',
|
|
|
|
/**
|
|
* Noise value, from
|
|
* @param {Number} noise
|
|
* @default
|
|
*/
|
|
noise: 0,
|
|
|
|
/**
|
|
* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
if (this.noise === 0) {
|
|
return;
|
|
}
|
|
var imageData = options.imageData,
|
|
data = imageData.data, i, len = data.length,
|
|
noise = this.noise, rand;
|
|
|
|
for (i = 0, len = data.length; i < len; i += 4) {
|
|
|
|
rand = (0.5 - Math.random()) * noise;
|
|
|
|
data[i] += rand;
|
|
data[i + 1] += rand;
|
|
data[i + 2] += rand;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uNoise: gl.getUniformLocation(program, 'uNoise'),
|
|
uSeed: gl.getUniformLocation(program, 'uSeed'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1f(uniformLocations.uNoise, this.noise / 255);
|
|
gl.uniform1f(uniformLocations.uSeed, Math.random());
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
return extend(this.callSuper('toObject'), {
|
|
noise: this.noise
|
|
});
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise
|
|
*/
|
|
fabric.Image.filters.Noise.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Pixelate filter class
|
|
* @class fabric.Image.filters.Pixelate
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Pixelate({
|
|
* blocksize: 8
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Pixelate = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Pixelate',
|
|
|
|
blocksize: 4,
|
|
|
|
mainParameter: 'blocksize',
|
|
|
|
/**
|
|
* Fragment source for the Pixelate program
|
|
*/
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uBlocksize;\n' +
|
|
'uniform float uStepW;\n' +
|
|
'uniform float uStepH;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'float blockW = uBlocksize * uStepW;\n' +
|
|
'float blockH = uBlocksize * uStepW;\n' +
|
|
'int posX = int(vTexCoord.x / blockW);\n' +
|
|
'int posY = int(vTexCoord.y / blockH);\n' +
|
|
'float fposX = float(posX);\n' +
|
|
'float fposY = float(posY);\n' +
|
|
'vec2 squareCoords = vec2(fposX * blockW, fposY * blockH);\n' +
|
|
'vec4 color = texture2D(uTexture, squareCoords);\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data,
|
|
iLen = imageData.height,
|
|
jLen = imageData.width,
|
|
index, i, j, r, g, b, a,
|
|
_i, _j, _iLen, _jLen;
|
|
|
|
for (i = 0; i < iLen; i += this.blocksize) {
|
|
for (j = 0; j < jLen; j += this.blocksize) {
|
|
|
|
index = (i * 4) * jLen + (j * 4);
|
|
|
|
r = data[index];
|
|
g = data[index + 1];
|
|
b = data[index + 2];
|
|
a = data[index + 3];
|
|
|
|
_iLen = Math.min(i + this.blocksize, iLen);
|
|
_jLen = Math.min(j + this.blocksize, jLen);
|
|
for (_i = i; _i < _iLen; _i++) {
|
|
for (_j = j; _j < _jLen; _j++) {
|
|
index = (_i * 4) * jLen + (_j * 4);
|
|
data[index] = r;
|
|
data[index + 1] = g;
|
|
data[index + 2] = b;
|
|
data[index + 3] = a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Indicate when the filter is not gonna apply changes to the image
|
|
**/
|
|
isNeutralState: function() {
|
|
return this.blocksize === 1;
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uBlocksize: gl.getUniformLocation(program, 'uBlocksize'),
|
|
uStepW: gl.getUniformLocation(program, 'uStepW'),
|
|
uStepH: gl.getUniformLocation(program, 'uStepH'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1f(uniformLocations.uBlocksize, this.blocksize);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate
|
|
*/
|
|
fabric.Image.filters.Pixelate.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
extend = fabric.util.object.extend,
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Remove white filter class
|
|
* @class fabric.Image.filters.RemoveColor
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.RemoveColor#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.RemoveColor({
|
|
* threshold: 0.2,
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
*/
|
|
filters.RemoveColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.RemoveColor.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'RemoveColor',
|
|
|
|
/**
|
|
* Color to remove, in any format understood by fabric.Color.
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
color: '#FFFFFF',
|
|
|
|
/**
|
|
* Fragment source for the brightness program
|
|
*/
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform vec4 uLow;\n' +
|
|
'uniform vec4 uHigh;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'gl_FragColor = texture2D(uTexture, vTexCoord);\n' +
|
|
'if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n' +
|
|
'gl_FragColor.a = 0.0;\n' +
|
|
'}\n' +
|
|
'}',
|
|
|
|
/**
|
|
* distance to actual color, as value up or down from each r,g,b
|
|
* between 0 and 1
|
|
**/
|
|
distance: 0.02,
|
|
|
|
/**
|
|
* For color to remove inside distance, use alpha channel for a smoother deletion
|
|
* NOT IMPLEMENTED YET
|
|
**/
|
|
useAlpha: false,
|
|
|
|
/**
|
|
* Constructor
|
|
* @memberOf fabric.Image.filters.RemoveWhite.prototype
|
|
* @param {Object} [options] Options object
|
|
* @param {Number} [options.color=#RRGGBB] Threshold value
|
|
* @param {Number} [options.distance=10] Distance value
|
|
*/
|
|
|
|
/**
|
|
* Applies filter to canvas element
|
|
* @param {Object} canvasEl Canvas element to apply filter to
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data, i,
|
|
distance = this.distance * 255,
|
|
r, g, b,
|
|
source = new fabric.Color(this.color).getSource(),
|
|
lowC = [
|
|
source[0] - distance,
|
|
source[1] - distance,
|
|
source[2] - distance,
|
|
],
|
|
highC = [
|
|
source[0] + distance,
|
|
source[1] + distance,
|
|
source[2] + distance,
|
|
];
|
|
|
|
|
|
for (i = 0; i < data.length; i += 4) {
|
|
r = data[i];
|
|
g = data[i + 1];
|
|
b = data[i + 2];
|
|
|
|
if (r > lowC[0] &&
|
|
g > lowC[1] &&
|
|
b > lowC[2] &&
|
|
r < highC[0] &&
|
|
g < highC[1] &&
|
|
b < highC[2]) {
|
|
data[i + 3] = 0;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uLow: gl.getUniformLocation(program, 'uLow'),
|
|
uHigh: gl.getUniformLocation(program, 'uHigh'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
var source = new fabric.Color(this.color).getSource(),
|
|
distance = parseFloat(this.distance),
|
|
lowC = [
|
|
0 + source[0] / 255 - distance,
|
|
0 + source[1] / 255 - distance,
|
|
0 + source[2] / 255 - distance,
|
|
1
|
|
],
|
|
highC = [
|
|
source[0] / 255 + distance,
|
|
source[1] / 255 + distance,
|
|
source[2] / 255 + distance,
|
|
1
|
|
];
|
|
gl.uniform4fv(uniformLocations.uLow, lowC);
|
|
gl.uniform4fv(uniformLocations.uHigh, highC);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
return extend(this.callSuper('toObject'), {
|
|
color: this.color,
|
|
distance: this.distance
|
|
});
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.RemoveColor} Instance of fabric.Image.filters.RemoveWhite
|
|
*/
|
|
fabric.Image.filters.RemoveColor.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
var matrices = {
|
|
Brownie: [
|
|
0.59970,0.34553,-0.27082,0,0.186,
|
|
-0.03770,0.86095,0.15059,0,-0.1449,
|
|
0.24113,-0.07441,0.44972,0,-0.02965,
|
|
0,0,0,1,0
|
|
],
|
|
Vintage: [
|
|
0.62793,0.32021,-0.03965,0,0.03784,
|
|
0.02578,0.64411,0.03259,0,0.02926,
|
|
0.04660,-0.08512,0.52416,0,0.02023,
|
|
0,0,0,1,0
|
|
],
|
|
Kodachrome: [
|
|
1.12855,-0.39673,-0.03992,0,0.24991,
|
|
-0.16404,1.08352,-0.05498,0,0.09698,
|
|
-0.16786,-0.56034,1.60148,0,0.13972,
|
|
0,0,0,1,0
|
|
],
|
|
Technicolor: [
|
|
1.91252,-0.85453,-0.09155,0,0.04624,
|
|
-0.30878,1.76589,-0.10601,0,-0.27589,
|
|
-0.23110,-0.75018,1.84759,0,0.12137,
|
|
0,0,0,1,0
|
|
],
|
|
Polaroid: [
|
|
1.438,-0.062,-0.062,0,0,
|
|
-0.122,1.378,-0.122,0,0,
|
|
-0.016,-0.016,1.483,0,0,
|
|
0,0,0,1,0
|
|
],
|
|
Sepia: [
|
|
0.393, 0.769, 0.189, 0, 0,
|
|
0.349, 0.686, 0.168, 0, 0,
|
|
0.272, 0.534, 0.131, 0, 0,
|
|
0, 0, 0, 1, 0
|
|
],
|
|
BlackWhite: [
|
|
1.5, 1.5, 1.5, 0, -1,
|
|
1.5, 1.5, 1.5, 0, -1,
|
|
1.5, 1.5, 1.5, 0, -1,
|
|
0, 0, 0, 1, 0,
|
|
]
|
|
};
|
|
|
|
for (var key in matrices) {
|
|
filters[key] = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.Sepia.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: key,
|
|
|
|
/**
|
|
* Colormatrix for the effect
|
|
* array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning
|
|
* outside the -1, 1 range.
|
|
* @param {Array} matrix array of 20 numbers.
|
|
* @default
|
|
*/
|
|
matrix: matrices[key],
|
|
|
|
/**
|
|
* Lock the matrix export for this kind of static, parameter less filters.
|
|
*/
|
|
mainParameter: false,
|
|
/**
|
|
* Lock the colormatrix on the color part, skipping alpha
|
|
*/
|
|
colorsOnly: true,
|
|
|
|
});
|
|
fabric.Image.filters[key].fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
}
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
'use strict';
|
|
|
|
var fabric = global.fabric,
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Color Blend filter class
|
|
* @class fabric.Image.filter.BlendColor
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @example
|
|
* var filter = new fabric.Image.filters.BlendColor({
|
|
* color: '#000',
|
|
* mode: 'multiply'
|
|
* });
|
|
*
|
|
* var filter = new fabric.Image.filters.BlendImage({
|
|
* image: fabricImageObject,
|
|
* mode: 'multiply',
|
|
* alpha: 0.5
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
*/
|
|
|
|
filters.BlendColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blend.prototype */ {
|
|
type: 'BlendColor',
|
|
|
|
/**
|
|
* Color to make the blend operation with. default to a reddish color since black or white
|
|
* gives always strong result.
|
|
* @type String
|
|
* @default
|
|
**/
|
|
color: '#F95C63',
|
|
|
|
/**
|
|
* Blend mode for the filter: one of multiply, add, diff, screen, subtract,
|
|
* darken, lighten, overlay, exclusion, tint.
|
|
* @type String
|
|
* @default
|
|
**/
|
|
mode: 'multiply',
|
|
|
|
/**
|
|
* alpha value. represent the strength of the blend color operation.
|
|
* @type Number
|
|
* @default
|
|
**/
|
|
alpha: 1,
|
|
|
|
/**
|
|
* Fragment source for the Multiply program
|
|
*/
|
|
fragmentSource: {
|
|
multiply: 'gl_FragColor.rgb *= uColor.rgb;\n',
|
|
screen: 'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n',
|
|
add: 'gl_FragColor.rgb += uColor.rgb;\n',
|
|
diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n',
|
|
subtract: 'gl_FragColor.rgb -= uColor.rgb;\n',
|
|
lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n',
|
|
darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n',
|
|
exclusion: 'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n',
|
|
overlay: 'if (uColor.r < 0.5) {\n' +
|
|
'gl_FragColor.r *= 2.0 * uColor.r;\n' +
|
|
'} else {\n' +
|
|
'gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);\n' +
|
|
'}\n' +
|
|
'if (uColor.g < 0.5) {\n' +
|
|
'gl_FragColor.g *= 2.0 * uColor.g;\n' +
|
|
'} else {\n' +
|
|
'gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);\n' +
|
|
'}\n' +
|
|
'if (uColor.b < 0.5) {\n' +
|
|
'gl_FragColor.b *= 2.0 * uColor.b;\n' +
|
|
'} else {\n' +
|
|
'gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);\n' +
|
|
'}\n',
|
|
tint: 'gl_FragColor.rgb *= (1.0 - uColor.a);\n' +
|
|
'gl_FragColor.rgb += uColor.rgb;\n',
|
|
},
|
|
|
|
/**
|
|
* build the fragment source for the filters, joining the common part with
|
|
* the specific one.
|
|
* @param {String} mode the mode of the filter, a key of this.fragmentSource
|
|
* @return {String} the source to be compiled
|
|
* @private
|
|
*/
|
|
buildSource: function(mode) {
|
|
return 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform vec4 uColor;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'if (color.a > 0.0) {\n' +
|
|
this.fragmentSource[mode] +
|
|
'}\n' +
|
|
'}';
|
|
},
|
|
|
|
/**
|
|
* Retrieves the cached shader.
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
retrieveShader: function(options) {
|
|
var cacheKey = this.type + '_' + this.mode, shaderSource;
|
|
if (!options.programCache.hasOwnProperty(cacheKey)) {
|
|
shaderSource = this.buildSource(this.mode);
|
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
|
|
}
|
|
return options.programCache[cacheKey];
|
|
},
|
|
|
|
/**
|
|
* Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
data = imageData.data, iLen = data.length,
|
|
tr, tg, tb,
|
|
r, g, b,
|
|
source, alpha1 = 1 - this.alpha;
|
|
|
|
source = new fabric.Color(this.color).getSource();
|
|
tr = source[0] * this.alpha;
|
|
tg = source[1] * this.alpha;
|
|
tb = source[2] * this.alpha;
|
|
|
|
for (var i = 0; i < iLen; i += 4) {
|
|
|
|
r = data[i];
|
|
g = data[i + 1];
|
|
b = data[i + 2];
|
|
|
|
switch (this.mode) {
|
|
case 'multiply':
|
|
data[i] = r * tr / 255;
|
|
data[i + 1] = g * tg / 255;
|
|
data[i + 2] = b * tb / 255;
|
|
break;
|
|
case 'screen':
|
|
data[i] = 255 - (255 - r) * (255 - tr) / 255;
|
|
data[i + 1] = 255 - (255 - g) * (255 - tg) / 255;
|
|
data[i + 2] = 255 - (255 - b) * (255 - tb) / 255;
|
|
break;
|
|
case 'add':
|
|
data[i] = r + tr;
|
|
data[i + 1] = g + tg;
|
|
data[i + 2] = b + tb;
|
|
break;
|
|
case 'diff':
|
|
case 'difference':
|
|
data[i] = Math.abs(r - tr);
|
|
data[i + 1] = Math.abs(g - tg);
|
|
data[i + 2] = Math.abs(b - tb);
|
|
break;
|
|
case 'subtract':
|
|
data[i] = r - tr;
|
|
data[i + 1] = g - tg;
|
|
data[i + 2] = b - tb;
|
|
break;
|
|
case 'darken':
|
|
data[i] = Math.min(r, tr);
|
|
data[i + 1] = Math.min(g, tg);
|
|
data[i + 2] = Math.min(b, tb);
|
|
break;
|
|
case 'lighten':
|
|
data[i] = Math.max(r, tr);
|
|
data[i + 1] = Math.max(g, tg);
|
|
data[i + 2] = Math.max(b, tb);
|
|
break;
|
|
case 'overlay':
|
|
data[i] = tr < 128 ? (2 * r * tr / 255) : (255 - 2 * (255 - r) * (255 - tr) / 255);
|
|
data[i + 1] = tg < 128 ? (2 * g * tg / 255) : (255 - 2 * (255 - g) * (255 - tg) / 255);
|
|
data[i + 2] = tb < 128 ? (2 * b * tb / 255) : (255 - 2 * (255 - b) * (255 - tb) / 255);
|
|
break;
|
|
case 'exclusion':
|
|
data[i] = tr + r - ((2 * tr * r) / 255);
|
|
data[i + 1] = tg + g - ((2 * tg * g) / 255);
|
|
data[i + 2] = tb + b - ((2 * tb * b) / 255);
|
|
break;
|
|
case 'tint':
|
|
data[i] = tr + r * alpha1;
|
|
data[i + 1] = tg + g * alpha1;
|
|
data[i + 2] = tb + b * alpha1;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uColor: gl.getUniformLocation(program, 'uColor'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
var source = new fabric.Color(this.color).getSource();
|
|
source[0] = this.alpha * source[0] / 255;
|
|
source[1] = this.alpha * source[1] / 255;
|
|
source[2] = this.alpha * source[2] / 255;
|
|
source[3] = this.alpha;
|
|
gl.uniform4fv(uniformLocations.uColor, source);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
return {
|
|
type: this.type,
|
|
color: this.color,
|
|
mode: this.mode,
|
|
alpha: this.alpha
|
|
};
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.BlendColor} Instance of fabric.Image.filters.BlendColor
|
|
*/
|
|
fabric.Image.filters.BlendColor.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
'use strict';
|
|
|
|
var fabric = global.fabric,
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Image Blend filter class
|
|
* @class fabric.Image.filter.BlendImage
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @example
|
|
* var filter = new fabric.Image.filters.BlendColor({
|
|
* color: '#000',
|
|
* mode: 'multiply'
|
|
* });
|
|
*
|
|
* var filter = new fabric.Image.filters.BlendImage({
|
|
* image: fabricImageObject,
|
|
* mode: 'multiply',
|
|
* alpha: 0.5
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
*/
|
|
|
|
filters.BlendImage = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.BlendImage.prototype */ {
|
|
type: 'BlendImage',
|
|
|
|
/**
|
|
* Color to make the blend operation with. default to a reddish color since black or white
|
|
* gives always strong result.
|
|
**/
|
|
image: null,
|
|
|
|
/**
|
|
* Blend mode for the filter (one of "multiply", "mask")
|
|
* @type String
|
|
* @default
|
|
**/
|
|
mode: 'multiply',
|
|
|
|
/**
|
|
* alpha value. represent the strength of the blend image operation.
|
|
* not implemented.
|
|
**/
|
|
alpha: 1,
|
|
|
|
vertexSource: 'attribute vec2 aPosition;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'varying vec2 vTexCoord2;\n' +
|
|
'uniform mat3 uTransformMatrix;\n' +
|
|
'void main() {\n' +
|
|
'vTexCoord = aPosition;\n' +
|
|
'vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;\n' +
|
|
'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Fragment source for the Multiply program
|
|
*/
|
|
fragmentSource: {
|
|
multiply: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform sampler2D uImage;\n' +
|
|
'uniform vec4 uColor;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'varying vec2 vTexCoord2;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'vec4 color2 = texture2D(uImage, vTexCoord2);\n' +
|
|
'color.rgba *= color2.rgba;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
mask: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform sampler2D uImage;\n' +
|
|
'uniform vec4 uColor;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'varying vec2 vTexCoord2;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'vec4 color2 = texture2D(uImage, vTexCoord2);\n' +
|
|
'color.a = color2.a;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
},
|
|
|
|
/**
|
|
* Retrieves the cached shader.
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
retrieveShader: function(options) {
|
|
var cacheKey = this.type + '_' + this.mode;
|
|
var shaderSource = this.fragmentSource[this.mode];
|
|
if (!options.programCache.hasOwnProperty(cacheKey)) {
|
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
|
|
}
|
|
return options.programCache[cacheKey];
|
|
},
|
|
|
|
applyToWebGL: function(options) {
|
|
// load texture to blend.
|
|
var gl = options.context,
|
|
texture = this.createTexture(options.filterBackend, this.image);
|
|
this.bindAdditionalTexture(gl, texture, gl.TEXTURE1);
|
|
this.callSuper('applyToWebGL', options);
|
|
this.unbindAdditionalTexture(gl, gl.TEXTURE1);
|
|
},
|
|
|
|
createTexture: function(backend, image) {
|
|
return backend.getCachedTexture(image.cacheKey, image._element);
|
|
},
|
|
|
|
/**
|
|
* Calculate a transformMatrix to adapt the image to blend over
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
calculateMatrix: function() {
|
|
var image = this.image,
|
|
width = image._element.width,
|
|
height = image._element.height;
|
|
return [
|
|
1 / image.scaleX, 0, 0,
|
|
0, 1 / image.scaleY, 0,
|
|
-image.left / width, -image.top / height, 1
|
|
];
|
|
},
|
|
|
|
/**
|
|
* Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
resources = options.filterBackend.resources,
|
|
data = imageData.data, iLen = data.length,
|
|
width = imageData.width,
|
|
height = imageData.height,
|
|
tr, tg, tb, ta,
|
|
r, g, b, a,
|
|
canvas1, context, image = this.image, blendData;
|
|
|
|
if (!resources.blendImage) {
|
|
resources.blendImage = fabric.util.createCanvasElement();
|
|
}
|
|
canvas1 = resources.blendImage;
|
|
context = canvas1.getContext('2d');
|
|
if (canvas1.width !== width || canvas1.height !== height) {
|
|
canvas1.width = width;
|
|
canvas1.height = height;
|
|
}
|
|
else {
|
|
context.clearRect(0, 0, width, height);
|
|
}
|
|
context.setTransform(image.scaleX, 0, 0, image.scaleY, image.left, image.top);
|
|
context.drawImage(image._element, 0, 0, width, height);
|
|
blendData = context.getImageData(0, 0, width, height).data;
|
|
for (var i = 0; i < iLen; i += 4) {
|
|
|
|
r = data[i];
|
|
g = data[i + 1];
|
|
b = data[i + 2];
|
|
a = data[i + 3];
|
|
|
|
tr = blendData[i];
|
|
tg = blendData[i + 1];
|
|
tb = blendData[i + 2];
|
|
ta = blendData[i + 3];
|
|
|
|
switch (this.mode) {
|
|
case 'multiply':
|
|
data[i] = r * tr / 255;
|
|
data[i + 1] = g * tg / 255;
|
|
data[i + 2] = b * tb / 255;
|
|
data[i + 3] = a * ta / 255;
|
|
break;
|
|
case 'mask':
|
|
data[i + 3] = ta;
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uTransformMatrix: gl.getUniformLocation(program, 'uTransformMatrix'),
|
|
uImage: gl.getUniformLocation(program, 'uImage'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
var matrix = this.calculateMatrix();
|
|
gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1.
|
|
gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
return {
|
|
type: this.type,
|
|
image: this.image && this.image.toObject(),
|
|
mode: this.mode,
|
|
alpha: this.alpha
|
|
};
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} callback to be invoked after filter creation
|
|
* @return {fabric.Image.filters.BlendImage} Instance of fabric.Image.filters.BlendImage
|
|
*/
|
|
fabric.Image.filters.BlendImage.fromObject = function(object, callback) {
|
|
fabric.Image.fromObject(object.image, function(image) {
|
|
var options = fabric.util.object.clone(object);
|
|
options.image = image;
|
|
callback(new fabric.Image.filters.BlendImage(options));
|
|
});
|
|
};
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }), pow = Math.pow, floor = Math.floor,
|
|
sqrt = Math.sqrt, abs = Math.abs, round = Math.round, sin = Math.sin,
|
|
ceil = Math.ceil,
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Resize image filter class
|
|
* @class fabric.Image.filters.Resize
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Resize();
|
|
* object.filters.push(filter);
|
|
* object.applyFilters(canvas.renderAll.bind(canvas));
|
|
*/
|
|
filters.Resize = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Resize.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Resize',
|
|
|
|
/**
|
|
* Resize type
|
|
* for webgl resizeType is just lanczos, for canvas2d can be:
|
|
* bilinear, hermite, sliceHack, lanczos.
|
|
* @param {String} resizeType
|
|
* @default
|
|
*/
|
|
resizeType: 'hermite',
|
|
|
|
/**
|
|
* Scale factor for resizing, x axis
|
|
* @param {Number} scaleX
|
|
* @default
|
|
*/
|
|
scaleX: 1,
|
|
|
|
/**
|
|
* Scale factor for resizing, y axis
|
|
* @param {Number} scaleY
|
|
* @default
|
|
*/
|
|
scaleY: 1,
|
|
|
|
/**
|
|
* LanczosLobes parameter for lanczos filter, valid for resizeType lanczos
|
|
* @param {Number} lanczosLobes
|
|
* @default
|
|
*/
|
|
lanczosLobes: 3,
|
|
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uDelta: gl.getUniformLocation(program, 'uDelta'),
|
|
uTaps: gl.getUniformLocation(program, 'uTaps'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform2fv(uniformLocations.uDelta, this.horizontal ? [1 / this.width, 0] : [0, 1 / this.height]);
|
|
gl.uniform1fv(uniformLocations.uTaps, this.taps);
|
|
},
|
|
|
|
/**
|
|
* Retrieves the cached shader.
|
|
* @param {Object} options
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
retrieveShader: function(options) {
|
|
var filterWindow = this.getFilterWindow(), cacheKey = this.type + '_' + filterWindow;
|
|
if (!options.programCache.hasOwnProperty(cacheKey)) {
|
|
var fragmentShader = this.generateShader(filterWindow);
|
|
options.programCache[cacheKey] = this.createProgram(options.context, fragmentShader);
|
|
}
|
|
return options.programCache[cacheKey];
|
|
},
|
|
|
|
getFilterWindow: function() {
|
|
var scale = this.tempScale;
|
|
return Math.ceil(this.lanczosLobes / scale);
|
|
},
|
|
|
|
getTaps: function() {
|
|
var lobeFunction = this.lanczosCreate(this.lanczosLobes), scale = this.tempScale,
|
|
filterWindow = this.getFilterWindow(), taps = new Array(filterWindow);
|
|
for (var i = 1; i <= filterWindow; i++) {
|
|
taps[i - 1] = lobeFunction(i * scale);
|
|
}
|
|
return taps;
|
|
},
|
|
|
|
/**
|
|
* Generate vertex and shader sources from the necessary steps numbers
|
|
* @param {Number} filterWindow
|
|
*/
|
|
generateShader: function(filterWindow) {
|
|
var offsets = new Array(filterWindow),
|
|
fragmentShader = this.fragmentSourceTOP, filterWindow;
|
|
|
|
for (var i = 1; i <= filterWindow; i++) {
|
|
offsets[i - 1] = i + '.0 * uDelta';
|
|
}
|
|
|
|
fragmentShader += 'uniform float uTaps[' + filterWindow + '];\n';
|
|
fragmentShader += 'void main() {\n';
|
|
fragmentShader += ' vec4 color = texture2D(uTexture, vTexCoord);\n';
|
|
fragmentShader += ' float sum = 1.0;\n';
|
|
|
|
offsets.forEach(function(offset, i) {
|
|
fragmentShader += ' color += texture2D(uTexture, vTexCoord + ' + offset + ') * uTaps[' + i + '];\n';
|
|
fragmentShader += ' color += texture2D(uTexture, vTexCoord - ' + offset + ') * uTaps[' + i + '];\n';
|
|
fragmentShader += ' sum += 2.0 * uTaps[' + i + '];\n';
|
|
});
|
|
fragmentShader += ' gl_FragColor = color / sum;\n';
|
|
fragmentShader += '}';
|
|
return fragmentShader;
|
|
},
|
|
|
|
fragmentSourceTOP: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform vec2 uDelta;\n' +
|
|
'varying vec2 vTexCoord;\n',
|
|
|
|
/**
|
|
* Apply the resize filter to the image
|
|
* Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
|
|
*
|
|
* @param {Object} options
|
|
* @param {Number} options.passes The number of filters remaining to be executed
|
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter.
|
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
|
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
applyTo: function(options) {
|
|
if (options.webgl) {
|
|
options.passes++;
|
|
this.width = options.sourceWidth;
|
|
this.horizontal = true;
|
|
this.dW = Math.round(this.width * this.scaleX);
|
|
this.dH = options.sourceHeight;
|
|
this.tempScale = this.dW / this.width;
|
|
this.taps = this.getTaps();
|
|
options.destinationWidth = this.dW;
|
|
this._setupFrameBuffer(options);
|
|
this.applyToWebGL(options);
|
|
this._swapTextures(options);
|
|
options.sourceWidth = options.destinationWidth;
|
|
|
|
this.height = options.sourceHeight;
|
|
this.horizontal = false;
|
|
this.dH = Math.round(this.height * this.scaleY);
|
|
this.tempScale = this.dH / this.height;
|
|
this.taps = this.getTaps();
|
|
options.destinationHeight = this.dH;
|
|
this._setupFrameBuffer(options);
|
|
this.applyToWebGL(options);
|
|
this._swapTextures(options);
|
|
options.sourceHeight = options.destinationHeight;
|
|
}
|
|
else {
|
|
this.applyTo2d(options);
|
|
}
|
|
},
|
|
|
|
isNeutralState: function() {
|
|
return this.scaleX === 1 && this.scaleY === 1;
|
|
},
|
|
|
|
lanczosCreate: function(lobes) {
|
|
return function(x) {
|
|
if (x >= lobes || x <= -lobes) {
|
|
return 0.0;
|
|
}
|
|
if (x < 1.19209290E-07 && x > -1.19209290E-07) {
|
|
return 1.0;
|
|
}
|
|
x *= Math.PI;
|
|
var xx = x / lobes;
|
|
return (sin(x) / x) * sin(xx) / xx;
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Applies filter to canvas element
|
|
* @memberOf fabric.Image.filters.Resize.prototype
|
|
* @param {Object} canvasEl Canvas element to apply filter to
|
|
* @param {Number} scaleX
|
|
* @param {Number} scaleY
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData,
|
|
scaleX = this.scaleX,
|
|
scaleY = this.scaleY;
|
|
|
|
this.rcpScaleX = 1 / scaleX;
|
|
this.rcpScaleY = 1 / scaleY;
|
|
|
|
var oW = imageData.width, oH = imageData.height,
|
|
dW = round(oW * scaleX), dH = round(oH * scaleY),
|
|
newData;
|
|
|
|
if (this.resizeType === 'sliceHack') {
|
|
newData = this.sliceByTwo(options, oW, oH, dW, dH);
|
|
}
|
|
else if (this.resizeType === 'hermite') {
|
|
newData = this.hermiteFastResize(options, oW, oH, dW, dH);
|
|
}
|
|
else if (this.resizeType === 'bilinear') {
|
|
newData = this.bilinearFiltering(options, oW, oH, dW, dH);
|
|
}
|
|
else if (this.resizeType === 'lanczos') {
|
|
newData = this.lanczosResize(options, oW, oH, dW, dH);
|
|
}
|
|
options.imageData = newData;
|
|
},
|
|
|
|
/**
|
|
* Filter sliceByTwo
|
|
* @param {Object} canvasEl Canvas element to apply filter to
|
|
* @param {Number} oW Original Width
|
|
* @param {Number} oH Original Height
|
|
* @param {Number} dW Destination Width
|
|
* @param {Number} dH Destination Height
|
|
* @returns {ImageData}
|
|
*/
|
|
sliceByTwo: function(options, oW, oH, dW, dH) {
|
|
var imageData = options.imageData,
|
|
mult = 0.5, doneW = false, doneH = false, stepW = oW * mult,
|
|
stepH = oH * mult, resources = fabric.filterBackend.resources,
|
|
tmpCanvas, ctx, sX = 0, sY = 0, dX = oW, dY = 0;
|
|
if (!resources.sliceByTwo) {
|
|
resources.sliceByTwo = document.createElement('canvas');
|
|
}
|
|
tmpCanvas = resources.sliceByTwo;
|
|
if (tmpCanvas.width < oW * 1.5 || tmpCanvas.height < oH) {
|
|
tmpCanvas.width = oW * 1.5;
|
|
tmpCanvas.height = oH;
|
|
}
|
|
ctx = tmpCanvas.getContext('2d');
|
|
ctx.clearRect(0, 0, oW * 1.5, oH);
|
|
ctx.putImageData(imageData, 0, 0);
|
|
|
|
dW = floor(dW);
|
|
dH = floor(dH);
|
|
|
|
while (!doneW || !doneH) {
|
|
oW = stepW;
|
|
oH = stepH;
|
|
if (dW < floor(stepW * mult)) {
|
|
stepW = floor(stepW * mult);
|
|
}
|
|
else {
|
|
stepW = dW;
|
|
doneW = true;
|
|
}
|
|
if (dH < floor(stepH * mult)) {
|
|
stepH = floor(stepH * mult);
|
|
}
|
|
else {
|
|
stepH = dH;
|
|
doneH = true;
|
|
}
|
|
ctx.drawImage(tmpCanvas, sX, sY, oW, oH, dX, dY, stepW, stepH);
|
|
sX = dX;
|
|
sY = dY;
|
|
dY += stepH;
|
|
}
|
|
return ctx.getImageData(sX, sY, dW, dH);
|
|
},
|
|
|
|
/**
|
|
* Filter lanczosResize
|
|
* @param {Object} canvasEl Canvas element to apply filter to
|
|
* @param {Number} oW Original Width
|
|
* @param {Number} oH Original Height
|
|
* @param {Number} dW Destination Width
|
|
* @param {Number} dH Destination Height
|
|
* @returns {ImageData}
|
|
*/
|
|
lanczosResize: function(options, oW, oH, dW, dH) {
|
|
|
|
function process(u) {
|
|
var v, i, weight, idx, a, red, green,
|
|
blue, alpha, fX, fY;
|
|
center.x = (u + 0.5) * ratioX;
|
|
icenter.x = floor(center.x);
|
|
for (v = 0; v < dH; v++) {
|
|
center.y = (v + 0.5) * ratioY;
|
|
icenter.y = floor(center.y);
|
|
a = 0; red = 0; green = 0; blue = 0; alpha = 0;
|
|
for (i = icenter.x - range2X; i <= icenter.x + range2X; i++) {
|
|
if (i < 0 || i >= oW) {
|
|
continue;
|
|
}
|
|
fX = floor(1000 * abs(i - center.x));
|
|
if (!cacheLanc[fX]) {
|
|
cacheLanc[fX] = { };
|
|
}
|
|
for (var j = icenter.y - range2Y; j <= icenter.y + range2Y; j++) {
|
|
if (j < 0 || j >= oH) {
|
|
continue;
|
|
}
|
|
fY = floor(1000 * abs(j - center.y));
|
|
if (!cacheLanc[fX][fY]) {
|
|
cacheLanc[fX][fY] = lanczos(sqrt(pow(fX * rcpRatioX, 2) + pow(fY * rcpRatioY, 2)) / 1000);
|
|
}
|
|
weight = cacheLanc[fX][fY];
|
|
if (weight > 0) {
|
|
idx = (j * oW + i) * 4;
|
|
a += weight;
|
|
red += weight * srcData[idx];
|
|
green += weight * srcData[idx + 1];
|
|
blue += weight * srcData[idx + 2];
|
|
alpha += weight * srcData[idx + 3];
|
|
}
|
|
}
|
|
}
|
|
idx = (v * dW + u) * 4;
|
|
destData[idx] = red / a;
|
|
destData[idx + 1] = green / a;
|
|
destData[idx + 2] = blue / a;
|
|
destData[idx + 3] = alpha / a;
|
|
}
|
|
|
|
if (++u < dW) {
|
|
return process(u);
|
|
}
|
|
else {
|
|
return destImg;
|
|
}
|
|
}
|
|
|
|
var srcData = options.imageData.data,
|
|
destImg = options.ctx.createImageData(dW, dH),
|
|
destData = destImg.data,
|
|
lanczos = this.lanczosCreate(this.lanczosLobes),
|
|
ratioX = this.rcpScaleX, ratioY = this.rcpScaleY,
|
|
rcpRatioX = 2 / this.rcpScaleX, rcpRatioY = 2 / this.rcpScaleY,
|
|
range2X = ceil(ratioX * this.lanczosLobes / 2),
|
|
range2Y = ceil(ratioY * this.lanczosLobes / 2),
|
|
cacheLanc = { }, center = { }, icenter = { };
|
|
|
|
return process(0);
|
|
},
|
|
|
|
/**
|
|
* bilinearFiltering
|
|
* @param {Object} canvasEl Canvas element to apply filter to
|
|
* @param {Number} oW Original Width
|
|
* @param {Number} oH Original Height
|
|
* @param {Number} dW Destination Width
|
|
* @param {Number} dH Destination Height
|
|
* @returns {ImageData}
|
|
*/
|
|
bilinearFiltering: function(options, oW, oH, dW, dH) {
|
|
var a, b, c, d, x, y, i, j, xDiff, yDiff, chnl,
|
|
color, offset = 0, origPix, ratioX = this.rcpScaleX,
|
|
ratioY = this.rcpScaleY,
|
|
w4 = 4 * (oW - 1), img = options.imageData,
|
|
pixels = img.data, destImage = options.ctx.createImageData(dW, dH),
|
|
destPixels = destImage.data;
|
|
for (i = 0; i < dH; i++) {
|
|
for (j = 0; j < dW; j++) {
|
|
x = floor(ratioX * j);
|
|
y = floor(ratioY * i);
|
|
xDiff = ratioX * j - x;
|
|
yDiff = ratioY * i - y;
|
|
origPix = 4 * (y * oW + x);
|
|
|
|
for (chnl = 0; chnl < 4; chnl++) {
|
|
a = pixels[origPix + chnl];
|
|
b = pixels[origPix + 4 + chnl];
|
|
c = pixels[origPix + w4 + chnl];
|
|
d = pixels[origPix + w4 + 4 + chnl];
|
|
color = a * (1 - xDiff) * (1 - yDiff) + b * xDiff * (1 - yDiff) +
|
|
c * yDiff * (1 - xDiff) + d * xDiff * yDiff;
|
|
destPixels[offset++] = color;
|
|
}
|
|
}
|
|
}
|
|
return destImage;
|
|
},
|
|
|
|
/**
|
|
* hermiteFastResize
|
|
* @param {Object} canvasEl Canvas element to apply filter to
|
|
* @param {Number} oW Original Width
|
|
* @param {Number} oH Original Height
|
|
* @param {Number} dW Destination Width
|
|
* @param {Number} dH Destination Height
|
|
* @returns {ImageData}
|
|
*/
|
|
hermiteFastResize: function(options, oW, oH, dW, dH) {
|
|
var ratioW = this.rcpScaleX, ratioH = this.rcpScaleY,
|
|
ratioWHalf = ceil(ratioW / 2),
|
|
ratioHHalf = ceil(ratioH / 2),
|
|
img = options.imageData, data = img.data,
|
|
img2 = options.ctx.createImageData(dW, dH), data2 = img2.data;
|
|
for (var j = 0; j < dH; j++) {
|
|
for (var i = 0; i < dW; i++) {
|
|
var x2 = (i + j * dW) * 4, weight = 0, weights = 0, weightsAlpha = 0,
|
|
gxR = 0, gxG = 0, gxB = 0, gxA = 0, centerY = (j + 0.5) * ratioH;
|
|
for (var yy = floor(j * ratioH); yy < (j + 1) * ratioH; yy++) {
|
|
var dy = abs(centerY - (yy + 0.5)) / ratioHHalf,
|
|
centerX = (i + 0.5) * ratioW, w0 = dy * dy;
|
|
for (var xx = floor(i * ratioW); xx < (i + 1) * ratioW; xx++) {
|
|
var dx = abs(centerX - (xx + 0.5)) / ratioWHalf,
|
|
w = sqrt(w0 + dx * dx);
|
|
/* eslint-disable max-depth */
|
|
if (w > 1 && w < -1) {
|
|
continue;
|
|
}
|
|
//hermite filter
|
|
weight = 2 * w * w * w - 3 * w * w + 1;
|
|
if (weight > 0) {
|
|
dx = 4 * (xx + yy * oW);
|
|
//alpha
|
|
gxA += weight * data[dx + 3];
|
|
weightsAlpha += weight;
|
|
//colors
|
|
if (data[dx + 3] < 255) {
|
|
weight = weight * data[dx + 3] / 250;
|
|
}
|
|
gxR += weight * data[dx];
|
|
gxG += weight * data[dx + 1];
|
|
gxB += weight * data[dx + 2];
|
|
weights += weight;
|
|
}
|
|
/* eslint-enable max-depth */
|
|
}
|
|
}
|
|
data2[x2] = gxR / weights;
|
|
data2[x2 + 1] = gxG / weights;
|
|
data2[x2 + 2] = gxB / weights;
|
|
data2[x2 + 3] = gxA / weightsAlpha;
|
|
}
|
|
}
|
|
return img2;
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function() {
|
|
return {
|
|
type: this.type,
|
|
scaleX: this.scaleX,
|
|
scaleY: this.scaleY,
|
|
resizeType: this.resizeType,
|
|
lanczosLobes: this.lanczosLobes
|
|
};
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Resize} Instance of fabric.Image.filters.Resize
|
|
*/
|
|
fabric.Image.filters.Resize.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Contrast filter class
|
|
* @class fabric.Image.filters.Contrast
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Contrast#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Contrast({
|
|
* contrast: 0.25
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Contrast = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Contrast.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Contrast',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uContrast;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n' +
|
|
'color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* contrast value, range from -1 to 1.
|
|
* @param {Number} contrast
|
|
* @default 0
|
|
*/
|
|
contrast: 0,
|
|
|
|
mainParameter: 'contrast',
|
|
|
|
/**
|
|
* Constructor
|
|
* @memberOf fabric.Image.filters.Contrast.prototype
|
|
* @param {Object} [options] Options object
|
|
* @param {Number} [options.contrast=0] Value to contrast the image up (-1...1)
|
|
*/
|
|
|
|
/**
|
|
* Apply the Contrast operation to a Uint8Array representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8Array to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
if (this.contrast === 0) {
|
|
return;
|
|
}
|
|
var imageData = options.imageData, i, len,
|
|
data = imageData.data, len = data.length,
|
|
contrast = Math.floor(this.contrast * 255),
|
|
contrastF = 259 * (contrast + 255) / (255 * (259 - contrast));
|
|
|
|
for (i = 0; i < len; i += 4) {
|
|
data[i] = contrastF * (data[i] - 128) + 128;
|
|
data[i + 1] = contrastF * (data[i + 1] - 128) + 128;
|
|
data[i + 2] = contrastF * (data[i + 2] - 128) + 128;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uContrast: gl.getUniformLocation(program, 'uContrast'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1f(uniformLocations.uContrast, this.contrast);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Contrast} Instance of fabric.Image.filters.Contrast
|
|
*/
|
|
fabric.Image.filters.Contrast.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Saturate filter class
|
|
* @class fabric.Image.filters.Saturation
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Saturation#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Saturation({
|
|
* saturation: 1
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Saturation = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Saturation.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Saturation',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uSaturation;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'float rgMax = max(color.r, color.g);\n' +
|
|
'float rgbMax = max(rgMax, color.b);\n' +
|
|
'color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n' +
|
|
'color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n' +
|
|
'color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Saturation value, from -1 to 1.
|
|
* Increases/decreases the color saturation.
|
|
* A value of 0 has no effect.
|
|
*
|
|
* @param {Number} saturation
|
|
* @default
|
|
*/
|
|
saturation: 0,
|
|
|
|
mainParameter: 'saturation',
|
|
|
|
/**
|
|
* Constructor
|
|
* @memberOf fabric.Image.filters.Saturate.prototype
|
|
* @param {Object} [options] Options object
|
|
* @param {Number} [options.saturate=0] Value to saturate the image (-1...1)
|
|
*/
|
|
|
|
/**
|
|
* Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
if (this.saturation === 0) {
|
|
return;
|
|
}
|
|
var imageData = options.imageData,
|
|
data = imageData.data, len = data.length,
|
|
adjust = -this.saturation, i, max;
|
|
|
|
for (i = 0; i < len; i += 4) {
|
|
max = Math.max(data[i], data[i + 1], data[i + 2]);
|
|
data[i] += max !== data[i] ? (max - data[i]) * adjust : 0;
|
|
data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0;
|
|
data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uSaturation: gl.getUniformLocation(program, 'uSaturation'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1f(uniformLocations.uSaturation, -this.saturation);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Saturation} Instance of fabric.Image.filters.Saturate
|
|
*/
|
|
fabric.Image.filters.Saturation.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Vibrance filter class
|
|
* @class fabric.Image.filters.Vibrance
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Vibrance#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Vibrance({
|
|
* vibrance: 1
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Vibrance = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Vibrance.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Vibrance',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform float uVibrance;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'float max = max(color.r, max(color.g, color.b));\n' +
|
|
'float avg = (color.r + color.g + color.b) / 3.0;\n' +
|
|
'float amt = (abs(max - avg) * 2.0) * uVibrance;\n' +
|
|
'color.r += max != color.r ? (max - color.r) * amt : 0.00;\n' +
|
|
'color.g += max != color.g ? (max - color.g) * amt : 0.00;\n' +
|
|
'color.b += max != color.b ? (max - color.b) * amt : 0.00;\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Vibrance value, from -1 to 1.
|
|
* Increases/decreases the saturation of more muted colors with less effect on saturated colors.
|
|
* A value of 0 has no effect.
|
|
*
|
|
* @param {Number} vibrance
|
|
* @default
|
|
*/
|
|
vibrance: 0,
|
|
|
|
mainParameter: 'vibrance',
|
|
|
|
/**
|
|
* Constructor
|
|
* @memberOf fabric.Image.filters.Vibrance.prototype
|
|
* @param {Object} [options] Options object
|
|
* @param {Number} [options.vibrance=0] Vibrance value for the image (between -1 and 1)
|
|
*/
|
|
|
|
/**
|
|
* Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
if (this.vibrance === 0) {
|
|
return;
|
|
}
|
|
var imageData = options.imageData,
|
|
data = imageData.data, len = data.length,
|
|
adjust = -this.vibrance, i, max, avg, amt;
|
|
|
|
for (i = 0; i < len; i += 4) {
|
|
max = Math.max(data[i], data[i + 1], data[i + 2]);
|
|
avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
|
|
amt = ((Math.abs(max - avg) * 2 / 255) * adjust);
|
|
data[i] += max !== data[i] ? (max - data[i]) * amt : 0;
|
|
data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * amt : 0;
|
|
data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * amt : 0;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uVibrance: gl.getUniformLocation(program, 'uVibrance'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform1f(uniformLocations.uVibrance, -this.vibrance);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Vibrance} Instance of fabric.Image.filters.Vibrance
|
|
*/
|
|
fabric.Image.filters.Vibrance.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Blur filter class
|
|
* @class fabric.Image.filters.Blur
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Blur#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Blur({
|
|
* blur: 0.5
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
* canvas.renderAll();
|
|
*/
|
|
filters.Blur = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blur.prototype */ {
|
|
|
|
type: 'Blur',
|
|
|
|
/*
|
|
'gl_FragColor = vec4(0.0);',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -7 * uDelta)*0.0044299121055113265;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -6 * uDelta)*0.00895781211794;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -5 * uDelta)*0.0215963866053;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -4 * uDelta)*0.0443683338718;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -3 * uDelta)*0.0776744219933;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -2 * uDelta)*0.115876621105;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + -1 * uDelta)*0.147308056121;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord )*0.159576912161;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 1 * uDelta)*0.147308056121;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 2 * uDelta)*0.115876621105;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 3 * uDelta)*0.0776744219933;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 4 * uDelta)*0.0443683338718;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 5 * uDelta)*0.0215963866053;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 6 * uDelta)*0.00895781211794;',
|
|
'gl_FragColor += texture2D(texture, vTexCoord + 7 * uDelta)*0.0044299121055113265;',
|
|
*/
|
|
|
|
/* eslint-disable max-len */
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform vec2 uDelta;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'const float nSamples = 15.0;\n' +
|
|
'vec3 v3offset = vec3(12.9898, 78.233, 151.7182);\n' +
|
|
'float random(vec3 scale) {\n' +
|
|
/* use the fragment position for a different seed per-pixel */
|
|
'return fract(sin(dot(gl_FragCoord.xyz, scale)) * 43758.5453);\n' +
|
|
'}\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = vec4(0.0);\n' +
|
|
'float total = 0.0;\n' +
|
|
'float offset = random(v3offset);\n' +
|
|
'for (float t = -nSamples; t <= nSamples; t++) {\n' +
|
|
'float percent = (t + offset - 0.5) / nSamples;\n' +
|
|
'float weight = 1.0 - abs(percent);\n' +
|
|
'color += texture2D(uTexture, vTexCoord + uDelta * percent) * weight;\n' +
|
|
'total += weight;\n' +
|
|
'}\n' +
|
|
'gl_FragColor = color / total;\n' +
|
|
'}',
|
|
/* eslint-enable max-len */
|
|
|
|
/**
|
|
* blur value, in percentage of image dimensions.
|
|
* specific to keep the image blur constant at different resolutions
|
|
* range between 0 and 1.
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
blur: 0,
|
|
|
|
mainParameter: 'blur',
|
|
|
|
applyTo: function(options) {
|
|
if (options.webgl) {
|
|
// this aspectRatio is used to give the same blur to vertical and horizontal
|
|
this.aspectRatio = options.sourceWidth / options.sourceHeight;
|
|
options.passes++;
|
|
this._setupFrameBuffer(options);
|
|
this.horizontal = true;
|
|
this.applyToWebGL(options);
|
|
this._swapTextures(options);
|
|
this._setupFrameBuffer(options);
|
|
this.horizontal = false;
|
|
this.applyToWebGL(options);
|
|
this._swapTextures(options);
|
|
}
|
|
else {
|
|
this.applyTo2d(options);
|
|
}
|
|
},
|
|
|
|
applyTo2d: function(options) {
|
|
// paint canvasEl with current image data.
|
|
//options.ctx.putImageData(options.imageData, 0, 0);
|
|
options.imageData = this.simpleBlur(options);
|
|
},
|
|
|
|
simpleBlur: function(options) {
|
|
var resources = options.filterBackend.resources, canvas1, canvas2,
|
|
width = options.imageData.width,
|
|
height = options.imageData.height;
|
|
|
|
if (!resources.blurLayer1) {
|
|
resources.blurLayer1 = fabric.util.createCanvasElement();
|
|
resources.blurLayer2 = fabric.util.createCanvasElement();
|
|
}
|
|
canvas1 = resources.blurLayer1;
|
|
canvas2 = resources.blurLayer2;
|
|
if (canvas1.width !== width || canvas1.height !== height) {
|
|
canvas2.width = canvas1.width = width;
|
|
canvas2.height = canvas1.height = height;
|
|
}
|
|
var ctx1 = canvas1.getContext('2d'),
|
|
ctx2 = canvas2.getContext('2d'),
|
|
nSamples = 15,
|
|
random, percent, j, i,
|
|
blur = this.blur * 0.06 * 0.5;
|
|
|
|
// load first canvas
|
|
ctx1.putImageData(options.imageData, 0, 0);
|
|
ctx2.clearRect(0, 0, width, height);
|
|
|
|
for (i = -nSamples; i <= nSamples; i++) {
|
|
random = (Math.random() - 0.5) / 4;
|
|
percent = i / nSamples;
|
|
j = blur * percent * width + random;
|
|
ctx2.globalAlpha = 1 - Math.abs(percent);
|
|
ctx2.drawImage(canvas1, j, random);
|
|
ctx1.drawImage(canvas2, 0, 0);
|
|
ctx2.globalAlpha = 1;
|
|
ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
|
|
}
|
|
for (i = -nSamples; i <= nSamples; i++) {
|
|
random = (Math.random() - 0.5) / 4;
|
|
percent = i / nSamples;
|
|
j = blur * percent * height + random;
|
|
ctx2.globalAlpha = 1 - Math.abs(percent);
|
|
ctx2.drawImage(canvas1, random, j);
|
|
ctx1.drawImage(canvas2, 0, 0);
|
|
ctx2.globalAlpha = 1;
|
|
ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
|
|
}
|
|
options.ctx.drawImage(canvas1, 0, 0);
|
|
var newImageData = options.ctx.getImageData(0, 0, canvas1.width, canvas1.height);
|
|
ctx1.globalAlpha = 1;
|
|
ctx1.clearRect(0, 0, canvas1.width, canvas1.height);
|
|
return newImageData;
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
delta: gl.getUniformLocation(program, 'uDelta'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
var delta = this.chooseRightDelta();
|
|
gl.uniform2fv(uniformLocations.delta, delta);
|
|
},
|
|
|
|
/**
|
|
* choose right value of image percentage to blur with
|
|
* @returns {Array} a numeric array with delta values
|
|
*/
|
|
chooseRightDelta: function() {
|
|
var blurScale = 1, delta = [0, 0], blur;
|
|
if (this.horizontal) {
|
|
if (this.aspectRatio > 1) {
|
|
// image is wide, i want to shrink radius horizontal
|
|
blurScale = 1 / this.aspectRatio;
|
|
}
|
|
}
|
|
else {
|
|
if (this.aspectRatio < 1) {
|
|
// image is tall, i want to shrink radius vertical
|
|
blurScale = this.aspectRatio;
|
|
}
|
|
}
|
|
blur = blurScale * this.blur * 0.12;
|
|
if (this.horizontal) {
|
|
delta[0] = blur;
|
|
}
|
|
else {
|
|
delta[1] = blur;
|
|
}
|
|
return delta;
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Deserialize a JSON definition of a BlurFilter into a concrete instance.
|
|
*/
|
|
filters.Blur.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* Gamma filter class
|
|
* @class fabric.Image.filters.Gamma
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.Gamma#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.Gamma({
|
|
* gamma: [1, 0.5, 2.1]
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.Gamma = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Gamma.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'Gamma',
|
|
|
|
fragmentSource: 'precision highp float;\n' +
|
|
'uniform sampler2D uTexture;\n' +
|
|
'uniform vec3 uGamma;\n' +
|
|
'varying vec2 vTexCoord;\n' +
|
|
'void main() {\n' +
|
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' +
|
|
'vec3 correction = (1.0 / uGamma);\n' +
|
|
'color.r = pow(color.r, correction.r);\n' +
|
|
'color.g = pow(color.g, correction.g);\n' +
|
|
'color.b = pow(color.b, correction.b);\n' +
|
|
'gl_FragColor = color;\n' +
|
|
'gl_FragColor.rgb *= color.a;\n' +
|
|
'}',
|
|
|
|
/**
|
|
* Gamma array value, from 0.01 to 2.2.
|
|
* @param {Array} gamma
|
|
* @default
|
|
*/
|
|
gamma: [1, 1, 1],
|
|
|
|
/**
|
|
* Describe the property that is the filter parameter
|
|
* @param {String} m
|
|
* @default
|
|
*/
|
|
mainParameter: 'gamma',
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
initialize: function(options) {
|
|
this.gamma = [1, 1, 1];
|
|
filters.BaseFilter.prototype.initialize.call(this, options);
|
|
},
|
|
|
|
/**
|
|
* Apply the Gamma operation to a Uint8Array representing the pixels of an image.
|
|
*
|
|
* @param {Object} options
|
|
* @param {ImageData} options.imageData The Uint8Array to be filtered.
|
|
*/
|
|
applyTo2d: function(options) {
|
|
var imageData = options.imageData, data = imageData.data,
|
|
gamma = this.gamma, len = data.length,
|
|
rInv = 1 / gamma[0], gInv = 1 / gamma[1],
|
|
bInv = 1 / gamma[2], i;
|
|
|
|
if (!this.rVals) {
|
|
// eslint-disable-next-line
|
|
this.rVals = new Uint8Array(256);
|
|
// eslint-disable-next-line
|
|
this.gVals = new Uint8Array(256);
|
|
// eslint-disable-next-line
|
|
this.bVals = new Uint8Array(256);
|
|
}
|
|
|
|
// This is an optimization - pre-compute a look-up table for each color channel
|
|
// instead of performing these pow calls for each pixel in the image.
|
|
for (i = 0, len = 256; i < len; i++) {
|
|
this.rVals[i] = Math.pow(i / 255, rInv) * 255;
|
|
this.gVals[i] = Math.pow(i / 255, gInv) * 255;
|
|
this.bVals[i] = Math.pow(i / 255, bInv) * 255;
|
|
}
|
|
for (i = 0, len = data.length; i < len; i += 4) {
|
|
data[i] = this.rVals[data[i]];
|
|
data[i + 1] = this.gVals[data[i + 1]];
|
|
data[i + 2] = this.bVals[data[i + 2]];
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return WebGL uniform locations for this filter's shader.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {WebGLShaderProgram} program This filter's compiled shader program.
|
|
*/
|
|
getUniformLocations: function(gl, program) {
|
|
return {
|
|
uGamma: gl.getUniformLocation(program, 'uGamma'),
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Send data from this filter to its shader program's uniforms.
|
|
*
|
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
|
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
|
|
*/
|
|
sendUniformData: function(gl, uniformLocations) {
|
|
gl.uniform3fv(uniformLocations.uGamma, this.gamma);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.Gamma} Instance of fabric.Image.filters.Gamma
|
|
*/
|
|
fabric.Image.filters.Gamma.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* A container class that knows how to apply a sequence of filters to an input image.
|
|
*/
|
|
filters.Composed = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Composed.prototype */ {
|
|
|
|
type: 'Composed',
|
|
|
|
/**
|
|
* A non sparse array of filters to apply
|
|
*/
|
|
subFilters: [],
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
initialize: function(options) {
|
|
this.callSuper('initialize', options);
|
|
// create a new array instead mutating the prototype with push
|
|
this.subFilters = this.subFilters.slice(0);
|
|
},
|
|
|
|
/**
|
|
* Apply this container's filters to the input image provided.
|
|
*
|
|
* @param {Object} options
|
|
* @param {Number} options.passes The number of filters remaining to be applied.
|
|
*/
|
|
applyTo: function(options) {
|
|
options.passes += this.subFilters.length - 1;
|
|
this.subFilters.forEach(function(filter) {
|
|
filter.applyTo(options);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Serialize this filter into JSON.
|
|
*
|
|
* @returns {Object} A JSON representation of this filter.
|
|
*/
|
|
toObject: function() {
|
|
return fabric.util.object.extend(this.callSuper('toObject'), {
|
|
subFilters: this.subFilters.map(function(filter) { return filter.toObject(); }),
|
|
});
|
|
},
|
|
|
|
isNeutralState: function() {
|
|
return !this.subFilters.some(function(filter) { return !filter.isNeutralState(); });
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Deserialize a JSON definition of a ComposedFilter into a concrete instance.
|
|
*/
|
|
fabric.Image.filters.Composed.fromObject = function(object, callback) {
|
|
var filters = object.subFilters || [],
|
|
subFilters = filters.map(function(filter) {
|
|
return new fabric.Image.filters[filter.type](filter);
|
|
}),
|
|
instance = new fabric.Image.filters.Composed({ subFilters: subFilters });
|
|
callback && callback(instance);
|
|
return instance;
|
|
};
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
filters = fabric.Image.filters,
|
|
createClass = fabric.util.createClass;
|
|
|
|
/**
|
|
* HueRotation filter class
|
|
* @class fabric.Image.filters.HueRotation
|
|
* @memberOf fabric.Image.filters
|
|
* @extends fabric.Image.filters.BaseFilter
|
|
* @see {@link fabric.Image.filters.HueRotation#initialize} for constructor definition
|
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
|
|
* @example
|
|
* var filter = new fabric.Image.filters.HueRotation({
|
|
* rotation: -0.5
|
|
* });
|
|
* object.filters.push(filter);
|
|
* object.applyFilters();
|
|
*/
|
|
filters.HueRotation = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.HueRotation.prototype */ {
|
|
|
|
/**
|
|
* Filter type
|
|
* @param {String} type
|
|
* @default
|
|
*/
|
|
type: 'HueRotation',
|
|
|
|
/**
|
|
* HueRotation value, from -1 to 1.
|
|
* the unit is radians
|
|
* @param {Number} myParameter
|
|
* @default
|
|
*/
|
|
rotation: 0,
|
|
|
|
/**
|
|
* Describe the property that is the filter parameter
|
|
* @param {String} m
|
|
* @default
|
|
*/
|
|
mainParameter: 'rotation',
|
|
|
|
calculateMatrix: function() {
|
|
var rad = this.rotation * Math.PI, cos = fabric.util.cos(rad), sin = fabric.util.sin(rad),
|
|
aThird = 1 / 3, aThirdSqtSin = Math.sqrt(aThird) * sin, OneMinusCos = 1 - cos;
|
|
this.matrix = [
|
|
1, 0, 0, 0, 0,
|
|
0, 1, 0, 0, 0,
|
|
0, 0, 1, 0, 0,
|
|
0, 0, 0, 1, 0
|
|
];
|
|
this.matrix[0] = cos + OneMinusCos / 3;
|
|
this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin;
|
|
this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin;
|
|
this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin;
|
|
this.matrix[6] = cos + aThird * OneMinusCos;
|
|
this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin;
|
|
this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin;
|
|
this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin;
|
|
this.matrix[12] = cos + aThird * OneMinusCos;
|
|
},
|
|
|
|
/**
|
|
* HueRotation isNeutralState implementation
|
|
* Used only in image applyFilters to discard filters that will not have an effect
|
|
* on the image
|
|
* @param {Object} options
|
|
**/
|
|
isNeutralState: function(options) {
|
|
this.calculateMatrix();
|
|
return filters.BaseFilter.prototype.isNeutralState.call(this, options);
|
|
},
|
|
|
|
/**
|
|
* Apply this filter to the input image data provided.
|
|
*
|
|
* Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
|
|
*
|
|
* @param {Object} options
|
|
* @param {Number} options.passes The number of filters remaining to be executed
|
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter.
|
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
|
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
|
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering.
|
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
|
|
*/
|
|
applyTo: function(options) {
|
|
this.calculateMatrix();
|
|
filters.BaseFilter.prototype.applyTo.call(this, options);
|
|
},
|
|
|
|
});
|
|
|
|
/**
|
|
* Returns filter instance from an object representation
|
|
* @static
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] to be invoked after filter creation
|
|
* @return {fabric.Image.filters.HueRotation} Instance of fabric.Image.filters.HueRotation
|
|
*/
|
|
fabric.Image.filters.HueRotation.fromObject = fabric.Image.filters.BaseFilter.fromObject;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = { }),
|
|
clone = fabric.util.object.clone;
|
|
|
|
if (fabric.Text) {
|
|
fabric.warn('fabric.Text is already defined');
|
|
return;
|
|
}
|
|
|
|
var additionalProps =
|
|
('fontFamily fontWeight fontSize text underline overline linethrough' +
|
|
' textAlign fontStyle lineHeight textBackgroundColor charSpacing styles' +
|
|
' direction path pathStartOffset pathSide pathAlign').split(' ');
|
|
|
|
/**
|
|
* Text class
|
|
* @class fabric.Text
|
|
* @extends fabric.Object
|
|
* @return {fabric.Text} thisArg
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text}
|
|
* @see {@link fabric.Text#initialize} for constructor definition
|
|
*/
|
|
fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ {
|
|
|
|
/**
|
|
* Properties which when set cause object to change dimensions
|
|
* @type Array
|
|
* @private
|
|
*/
|
|
_dimensionAffectingProps: [
|
|
'fontSize',
|
|
'fontWeight',
|
|
'fontFamily',
|
|
'fontStyle',
|
|
'lineHeight',
|
|
'text',
|
|
'charSpacing',
|
|
'textAlign',
|
|
'styles',
|
|
'path',
|
|
'pathStartOffset',
|
|
'pathSide',
|
|
'pathAlign'
|
|
],
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_reNewline: /\r?\n/,
|
|
|
|
/**
|
|
* Use this regular expression to filter for whitespaces that is not a new line.
|
|
* Mostly used when text is 'justify' aligned.
|
|
* @private
|
|
*/
|
|
_reSpacesAndTabs: /[ \t\r]/g,
|
|
|
|
/**
|
|
* Use this regular expression to filter for whitespace that is not a new line.
|
|
* Mostly used when text is 'justify' aligned.
|
|
* @private
|
|
*/
|
|
_reSpaceAndTab: /[ \t\r]/,
|
|
|
|
/**
|
|
* Use this regular expression to filter consecutive groups of non spaces.
|
|
* Mostly used when text is 'justify' aligned.
|
|
* @private
|
|
*/
|
|
_reWords: /\S+/g,
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'text',
|
|
|
|
/**
|
|
* Font size (in pixels)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
fontSize: 40,
|
|
|
|
/**
|
|
* Font weight (e.g. bold, normal, 400, 600, 800)
|
|
* @type {(Number|String)}
|
|
* @default
|
|
*/
|
|
fontWeight: 'normal',
|
|
|
|
/**
|
|
* Font family
|
|
* @type String
|
|
* @default
|
|
*/
|
|
fontFamily: 'Times New Roman',
|
|
|
|
/**
|
|
* Text decoration underline.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
underline: false,
|
|
|
|
/**
|
|
* Text decoration overline.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
overline: false,
|
|
|
|
/**
|
|
* Text decoration linethrough.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
linethrough: false,
|
|
|
|
/**
|
|
* Text alignment. Possible values: "left", "center", "right", "justify",
|
|
* "justify-left", "justify-center" or "justify-right".
|
|
* @type String
|
|
* @default
|
|
*/
|
|
textAlign: 'left',
|
|
|
|
/**
|
|
* Font style . Possible values: "", "normal", "italic" or "oblique".
|
|
* @type String
|
|
* @default
|
|
*/
|
|
fontStyle: 'normal',
|
|
|
|
/**
|
|
* Line height
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
lineHeight: 1.16,
|
|
|
|
/**
|
|
* Superscript schema object (minimum overlap)
|
|
* @type {Object}
|
|
* @default
|
|
*/
|
|
superscript: {
|
|
size: 0.60, // fontSize factor
|
|
baseline: -0.35 // baseline-shift factor (upwards)
|
|
},
|
|
|
|
/**
|
|
* Subscript schema object (minimum overlap)
|
|
* @type {Object}
|
|
* @default
|
|
*/
|
|
subscript: {
|
|
size: 0.60, // fontSize factor
|
|
baseline: 0.11 // baseline-shift factor (downwards)
|
|
},
|
|
|
|
/**
|
|
* Background color of text lines
|
|
* @type String
|
|
* @default
|
|
*/
|
|
textBackgroundColor: '',
|
|
|
|
/**
|
|
* List of properties to consider when checking if
|
|
* state of an object is changed ({@link fabric.Object#hasStateChanged})
|
|
* as well as for history (undo/redo) purposes
|
|
* @type Array
|
|
*/
|
|
stateProperties: fabric.Object.prototype.stateProperties.concat(additionalProps),
|
|
|
|
/**
|
|
* List of properties to consider when checking if cache needs refresh
|
|
* @type Array
|
|
*/
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat(additionalProps),
|
|
|
|
/**
|
|
* When defined, an object is rendered via stroke and this property specifies its color.
|
|
* <b>Backwards incompatibility note:</b> This property was named "strokeStyle" until v1.1.6
|
|
* @type String
|
|
* @default
|
|
*/
|
|
stroke: null,
|
|
|
|
/**
|
|
* Shadow object representing shadow of this shape.
|
|
* <b>Backwards incompatibility note:</b> This property was named "textShadow" (String) until v1.2.11
|
|
* @type fabric.Shadow
|
|
* @default
|
|
*/
|
|
shadow: null,
|
|
|
|
/**
|
|
* fabric.Path that the text should follow.
|
|
* since 4.6.0 the path will be drawn automatically.
|
|
* if you want to make the path visible, give it a stroke and strokeWidth or fill value
|
|
* if you want it to be hidden, assign visible = false to the path.
|
|
* This feature is in BETA, and SVG import/export is not yet supported.
|
|
* @type fabric.Path
|
|
* @example
|
|
* var textPath = new fabric.Text('Text on a path', {
|
|
* top: 150,
|
|
* left: 150,
|
|
* textAlign: 'center',
|
|
* charSpacing: -50,
|
|
* path: new fabric.Path('M 0 0 C 50 -100 150 -100 200 0', {
|
|
* strokeWidth: 1,
|
|
* visible: false
|
|
* }),
|
|
* pathSide: 'left',
|
|
* pathStartOffset: 0
|
|
* });
|
|
* @default
|
|
*/
|
|
path: null,
|
|
|
|
/**
|
|
* Offset amount for text path starting position
|
|
* Only used when text has a path
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
pathStartOffset: 0,
|
|
|
|
/**
|
|
* Which side of the path the text should be drawn on.
|
|
* Only used when text has a path
|
|
* @type {String} 'left|right'
|
|
* @default
|
|
*/
|
|
pathSide: 'left',
|
|
|
|
/**
|
|
* How text is aligned to the path. This property determines
|
|
* the perpendicular position of each character relative to the path.
|
|
* (one of "baseline", "center", "ascender", "descender")
|
|
* This feature is in BETA, and its behavior may change
|
|
* @type String
|
|
* @default
|
|
*/
|
|
pathAlign: 'baseline',
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_fontSizeFraction: 0.222,
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
offsets: {
|
|
underline: 0.10,
|
|
linethrough: -0.315,
|
|
overline: -0.88
|
|
},
|
|
|
|
/**
|
|
* Text Line proportion to font Size (in pixels)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
_fontSizeMult: 1.13,
|
|
|
|
/**
|
|
* additional space between characters
|
|
* expressed in thousands of em unit
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
charSpacing: 0,
|
|
|
|
/**
|
|
* Object containing character styles - top-level properties -> line numbers,
|
|
* 2nd-level properties - character numbers
|
|
* @type Object
|
|
* @default
|
|
*/
|
|
styles: null,
|
|
|
|
/**
|
|
* Reference to a context to measure text char or couple of chars
|
|
* the cacheContext of the canvas will be used or a freshly created one if the object is not on canvas
|
|
* once created it will be referenced on fabric._measuringContext to avoid creating a canvas for every
|
|
* text object created.
|
|
* @type {CanvasRenderingContext2D}
|
|
* @default
|
|
*/
|
|
_measuringContext: null,
|
|
|
|
/**
|
|
* Baseline shift, styles only, keep at 0 for the main text object
|
|
* @type {Number}
|
|
* @default
|
|
*/
|
|
deltaY: 0,
|
|
|
|
/**
|
|
* WARNING: EXPERIMENTAL. NOT SUPPORTED YET
|
|
* determine the direction of the text.
|
|
* This has to be set manually together with textAlign and originX for proper
|
|
* experience.
|
|
* some interesting link for the future
|
|
* https://www.w3.org/International/questions/qa-bidi-unicode-controls
|
|
* @since 4.5.0
|
|
* @type {String} 'ltr|rtl'
|
|
* @default
|
|
*/
|
|
direction: 'ltr',
|
|
|
|
/**
|
|
* Array of properties that define a style unit (of 'styles').
|
|
* @type {Array}
|
|
* @default
|
|
*/
|
|
_styleProperties: [
|
|
'stroke',
|
|
'strokeWidth',
|
|
'fill',
|
|
'fontFamily',
|
|
'fontSize',
|
|
'fontWeight',
|
|
'fontStyle',
|
|
'underline',
|
|
'overline',
|
|
'linethrough',
|
|
'deltaY',
|
|
'textBackgroundColor',
|
|
],
|
|
|
|
/**
|
|
* contains characters bounding boxes
|
|
*/
|
|
__charBounds: [],
|
|
|
|
/**
|
|
* use this size when measuring text. To avoid IE11 rounding errors
|
|
* @type {Number}
|
|
* @default
|
|
* @readonly
|
|
* @private
|
|
*/
|
|
CACHE_FONT_SIZE: 400,
|
|
|
|
/**
|
|
* contains the min text width to avoid getting 0
|
|
* @type {Number}
|
|
* @default
|
|
*/
|
|
MIN_TEXT_WIDTH: 2,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {String} text Text string
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Text} thisArg
|
|
*/
|
|
initialize: function(text, options) {
|
|
this.styles = options ? (options.styles || { }) : { };
|
|
this.text = text;
|
|
this.__skipDimension = true;
|
|
this.callSuper('initialize', options);
|
|
if (this.path) {
|
|
this.setPathInfo();
|
|
}
|
|
this.__skipDimension = false;
|
|
this.initDimensions();
|
|
this.setCoords();
|
|
this.setupState({ propertySet: '_dimensionAffectingProps' });
|
|
},
|
|
|
|
/**
|
|
* If text has a path, it will add the extra information needed
|
|
* for path and text calculations
|
|
* @return {fabric.Text} thisArg
|
|
*/
|
|
setPathInfo: function() {
|
|
var path = this.path;
|
|
if (path) {
|
|
path.segmentsInfo = fabric.util.getPathSegmentsInfo(path.path);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return a context for measurement of text string.
|
|
* if created it gets stored for reuse
|
|
* this is for internal use, please do not use it
|
|
* @private
|
|
* @param {String} text Text string
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.Text} thisArg
|
|
*/
|
|
getMeasuringContext: function() {
|
|
// if we did not return we have to measure something.
|
|
if (!fabric._measuringContext) {
|
|
fabric._measuringContext = this.canvas && this.canvas.contextCache ||
|
|
fabric.util.createCanvasElement().getContext('2d');
|
|
}
|
|
return fabric._measuringContext;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* Divides text into lines of text and lines of graphemes.
|
|
*/
|
|
_splitText: function() {
|
|
var newLines = this._splitTextIntoLines(this.text);
|
|
this.textLines = newLines.lines;
|
|
this._textLines = newLines.graphemeLines;
|
|
this._unwrappedTextLines = newLines._unwrappedLines;
|
|
this._text = newLines.graphemeText;
|
|
return newLines;
|
|
},
|
|
|
|
/**
|
|
* Initialize or update text dimensions.
|
|
* Updates this.width and this.height with the proper values.
|
|
* Does not return dimensions.
|
|
*/
|
|
initDimensions: function() {
|
|
if (this.__skipDimension) {
|
|
return;
|
|
}
|
|
this._splitText();
|
|
this._clearCache();
|
|
if (this.path) {
|
|
this.width = this.path.width;
|
|
this.height = this.path.height;
|
|
}
|
|
else {
|
|
this.width = this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH;
|
|
this.height = this.calcTextHeight();
|
|
}
|
|
if (this.textAlign.indexOf('justify') !== -1) {
|
|
// once text is measured we need to make space fatter to make justified text.
|
|
this.enlargeSpaces();
|
|
}
|
|
this.saveState({ propertySet: '_dimensionAffectingProps' });
|
|
},
|
|
|
|
/**
|
|
* Enlarge space boxes and shift the others
|
|
*/
|
|
enlargeSpaces: function() {
|
|
var diffSpace, currentLineWidth, numberOfSpaces, accumulatedSpace, line, charBound, spaces;
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
if (this.textAlign !== 'justify' && (i === len - 1 || this.isEndOfWrapping(i))) {
|
|
continue;
|
|
}
|
|
accumulatedSpace = 0;
|
|
line = this._textLines[i];
|
|
currentLineWidth = this.getLineWidth(i);
|
|
if (currentLineWidth < this.width && (spaces = this.textLines[i].match(this._reSpacesAndTabs))) {
|
|
numberOfSpaces = spaces.length;
|
|
diffSpace = (this.width - currentLineWidth) / numberOfSpaces;
|
|
for (var j = 0, jlen = line.length; j <= jlen; j++) {
|
|
charBound = this.__charBounds[i][j];
|
|
if (this._reSpaceAndTab.test(line[j])) {
|
|
charBound.width += diffSpace;
|
|
charBound.kernedWidth += diffSpace;
|
|
charBound.left += accumulatedSpace;
|
|
accumulatedSpace += diffSpace;
|
|
}
|
|
else {
|
|
charBound.left += accumulatedSpace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Detect if the text line is ended with an hard break
|
|
* text and itext do not have wrapping, return false
|
|
* @return {Boolean}
|
|
*/
|
|
isEndOfWrapping: function(lineIndex) {
|
|
return lineIndex === this._textLines.length - 1;
|
|
},
|
|
|
|
/**
|
|
* Detect if a line has a linebreak and so we need to account for it when moving
|
|
* and counting style.
|
|
* It return always for text and Itext.
|
|
* @return Number
|
|
*/
|
|
missingNewlineOffset: function() {
|
|
return 1;
|
|
},
|
|
|
|
/**
|
|
* Returns string representation of an instance
|
|
* @return {String} String representation of text object
|
|
*/
|
|
toString: function() {
|
|
return '#<fabric.Text (' + this.complexity() +
|
|
'): { "text": "' + this.text + '", "fontFamily": "' + this.fontFamily + '" }>';
|
|
},
|
|
|
|
/**
|
|
* Return the dimension and the zoom level needed to create a cache canvas
|
|
* big enough to host the object to be cached.
|
|
* @private
|
|
* @param {Object} dim.x width of object to be cached
|
|
* @param {Object} dim.y height of object to be cached
|
|
* @return {Object}.width width of canvas
|
|
* @return {Object}.height height of canvas
|
|
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
|
|
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
|
|
*/
|
|
_getCacheCanvasDimensions: function() {
|
|
var dims = this.callSuper('_getCacheCanvasDimensions');
|
|
var fontSize = this.fontSize;
|
|
dims.width += fontSize * dims.zoomX;
|
|
dims.height += fontSize * dims.zoomY;
|
|
return dims;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
var path = this.path;
|
|
path && !path.isNotVisible() && path._render(ctx);
|
|
this._setTextStyles(ctx);
|
|
this._renderTextLinesBackground(ctx);
|
|
this._renderTextDecoration(ctx, 'underline');
|
|
this._renderText(ctx);
|
|
this._renderTextDecoration(ctx, 'overline');
|
|
this._renderTextDecoration(ctx, 'linethrough');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderText: function(ctx) {
|
|
if (this.paintFirst === 'stroke') {
|
|
this._renderTextStroke(ctx);
|
|
this._renderTextFill(ctx);
|
|
}
|
|
else {
|
|
this._renderTextFill(ctx);
|
|
this._renderTextStroke(ctx);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Set the font parameter of the context with the object properties or with charStyle
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Object} [charStyle] object with font style properties
|
|
* @param {String} [charStyle.fontFamily] Font Family
|
|
* @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix )
|
|
* @param {String} [charStyle.fontWeight] Font weight
|
|
* @param {String} [charStyle.fontStyle] Font style (italic|normal)
|
|
*/
|
|
_setTextStyles: function(ctx, charStyle, forMeasuring) {
|
|
ctx.textBaseline = 'alphabetical';
|
|
if (this.path) {
|
|
switch (this.pathAlign) {
|
|
case 'center':
|
|
ctx.textBaseline = 'middle';
|
|
break;
|
|
case 'ascender':
|
|
ctx.textBaseline = 'top';
|
|
break;
|
|
case 'descender':
|
|
ctx.textBaseline = 'bottom';
|
|
break;
|
|
}
|
|
}
|
|
ctx.font = this._getFontDeclaration(charStyle, forMeasuring);
|
|
},
|
|
|
|
/**
|
|
* calculate and return the text Width measuring each line.
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @return {Number} Maximum width of fabric.Text object
|
|
*/
|
|
calcTextWidth: function() {
|
|
var maxWidth = this.getLineWidth(0);
|
|
|
|
for (var i = 1, len = this._textLines.length; i < len; i++) {
|
|
var currentLineWidth = this.getLineWidth(i);
|
|
if (currentLineWidth > maxWidth) {
|
|
maxWidth = currentLineWidth;
|
|
}
|
|
}
|
|
return maxWidth;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} method Method name ("fillText" or "strokeText")
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {String} line Text to render
|
|
* @param {Number} left Left position of text
|
|
* @param {Number} top Top position of text
|
|
* @param {Number} lineIndex Index of a line in a text
|
|
*/
|
|
_renderTextLine: function(method, ctx, line, left, top, lineIndex) {
|
|
this._renderChars(method, ctx, line, left, top, lineIndex);
|
|
},
|
|
|
|
/**
|
|
* Renders the text background for lines, taking care of style
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderTextLinesBackground: function(ctx) {
|
|
if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) {
|
|
return;
|
|
}
|
|
var heightOfLine,
|
|
lineLeftOffset, originalFill = ctx.fillStyle,
|
|
line, lastColor,
|
|
leftOffset = this._getLeftOffset(),
|
|
lineTopOffset = this._getTopOffset(),
|
|
boxStart = 0, boxWidth = 0, charBox, currentColor, path = this.path,
|
|
drawStart;
|
|
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
heightOfLine = this.getHeightOfLine(i);
|
|
if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor', i)) {
|
|
lineTopOffset += heightOfLine;
|
|
continue;
|
|
}
|
|
line = this._textLines[i];
|
|
lineLeftOffset = this._getLineLeftOffset(i);
|
|
boxWidth = 0;
|
|
boxStart = 0;
|
|
lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor');
|
|
for (var j = 0, jlen = line.length; j < jlen; j++) {
|
|
charBox = this.__charBounds[i][j];
|
|
currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor');
|
|
if (path) {
|
|
ctx.save();
|
|
ctx.translate(charBox.renderLeft, charBox.renderTop);
|
|
ctx.rotate(charBox.angle);
|
|
ctx.fillStyle = currentColor;
|
|
currentColor && ctx.fillRect(
|
|
-charBox.width / 2,
|
|
-heightOfLine / this.lineHeight * (1 - this._fontSizeFraction),
|
|
charBox.width,
|
|
heightOfLine / this.lineHeight
|
|
);
|
|
ctx.restore();
|
|
}
|
|
else if (currentColor !== lastColor) {
|
|
drawStart = leftOffset + lineLeftOffset + boxStart;
|
|
if (this.direction === 'rtl') {
|
|
drawStart = this.width - drawStart - boxWidth;
|
|
}
|
|
ctx.fillStyle = lastColor;
|
|
lastColor && ctx.fillRect(
|
|
drawStart,
|
|
lineTopOffset,
|
|
boxWidth,
|
|
heightOfLine / this.lineHeight
|
|
);
|
|
boxStart = charBox.left;
|
|
boxWidth = charBox.width;
|
|
lastColor = currentColor;
|
|
}
|
|
else {
|
|
boxWidth += charBox.kernedWidth;
|
|
}
|
|
}
|
|
if (currentColor && !path) {
|
|
drawStart = leftOffset + lineLeftOffset + boxStart;
|
|
if (this.direction === 'rtl') {
|
|
drawStart = this.width - drawStart - boxWidth;
|
|
}
|
|
ctx.fillStyle = currentColor;
|
|
ctx.fillRect(
|
|
drawStart,
|
|
lineTopOffset,
|
|
boxWidth,
|
|
heightOfLine / this.lineHeight
|
|
);
|
|
}
|
|
lineTopOffset += heightOfLine;
|
|
}
|
|
ctx.fillStyle = originalFill;
|
|
// if there is text background color no
|
|
// other shadows should be casted
|
|
this._removeShadow(ctx);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} decl style declaration for cache
|
|
* @param {String} decl.fontFamily fontFamily
|
|
* @param {String} decl.fontStyle fontStyle
|
|
* @param {String} decl.fontWeight fontWeight
|
|
* @return {Object} reference to cache
|
|
*/
|
|
getFontCache: function(decl) {
|
|
var fontFamily = decl.fontFamily.toLowerCase();
|
|
if (!fabric.charWidthsCache[fontFamily]) {
|
|
fabric.charWidthsCache[fontFamily] = { };
|
|
}
|
|
var cache = fabric.charWidthsCache[fontFamily],
|
|
cacheProp = decl.fontStyle.toLowerCase() + '_' + (decl.fontWeight + '').toLowerCase();
|
|
if (!cache[cacheProp]) {
|
|
cache[cacheProp] = { };
|
|
}
|
|
return cache[cacheProp];
|
|
},
|
|
|
|
/**
|
|
* measure and return the width of a single character.
|
|
* possibly overridden to accommodate different measure logic or
|
|
* to hook some external lib for character measurement
|
|
* @private
|
|
* @param {String} _char, char to be measured
|
|
* @param {Object} charStyle style of char to be measured
|
|
* @param {String} [previousChar] previous char
|
|
* @param {Object} [prevCharStyle] style of previous char
|
|
*/
|
|
_measureChar: function(_char, charStyle, previousChar, prevCharStyle) {
|
|
// first i try to return from cache
|
|
var fontCache = this.getFontCache(charStyle), fontDeclaration = this._getFontDeclaration(charStyle),
|
|
previousFontDeclaration = this._getFontDeclaration(prevCharStyle), couple = previousChar + _char,
|
|
stylesAreEqual = fontDeclaration === previousFontDeclaration, width, coupleWidth, previousWidth,
|
|
fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE, kernedWidth;
|
|
|
|
if (previousChar && fontCache[previousChar] !== undefined) {
|
|
previousWidth = fontCache[previousChar];
|
|
}
|
|
if (fontCache[_char] !== undefined) {
|
|
kernedWidth = width = fontCache[_char];
|
|
}
|
|
if (stylesAreEqual && fontCache[couple] !== undefined) {
|
|
coupleWidth = fontCache[couple];
|
|
kernedWidth = coupleWidth - previousWidth;
|
|
}
|
|
if (width === undefined || previousWidth === undefined || coupleWidth === undefined) {
|
|
var ctx = this.getMeasuringContext();
|
|
// send a TRUE to specify measuring font size CACHE_FONT_SIZE
|
|
this._setTextStyles(ctx, charStyle, true);
|
|
}
|
|
if (width === undefined) {
|
|
kernedWidth = width = ctx.measureText(_char).width;
|
|
fontCache[_char] = width;
|
|
}
|
|
if (previousWidth === undefined && stylesAreEqual && previousChar) {
|
|
previousWidth = ctx.measureText(previousChar).width;
|
|
fontCache[previousChar] = previousWidth;
|
|
}
|
|
if (stylesAreEqual && coupleWidth === undefined) {
|
|
// we can measure the kerning couple and subtract the width of the previous character
|
|
coupleWidth = ctx.measureText(couple).width;
|
|
fontCache[couple] = coupleWidth;
|
|
kernedWidth = coupleWidth - previousWidth;
|
|
}
|
|
return { width: width * fontMultiplier, kernedWidth: kernedWidth * fontMultiplier };
|
|
},
|
|
|
|
/**
|
|
* Computes height of character at given position
|
|
* @param {Number} line the line index number
|
|
* @param {Number} _char the character index number
|
|
* @return {Number} fontSize of the character
|
|
*/
|
|
getHeightOfChar: function(line, _char) {
|
|
return this.getValueOfPropertyAt(line, _char, 'fontSize');
|
|
},
|
|
|
|
/**
|
|
* measure a text line measuring all characters.
|
|
* @param {Number} lineIndex line number
|
|
* @return {Number} Line width
|
|
*/
|
|
measureLine: function(lineIndex) {
|
|
var lineInfo = this._measureLine(lineIndex);
|
|
if (this.charSpacing !== 0) {
|
|
lineInfo.width -= this._getWidthOfCharSpacing();
|
|
}
|
|
if (lineInfo.width < 0) {
|
|
lineInfo.width = 0;
|
|
}
|
|
return lineInfo;
|
|
},
|
|
|
|
/**
|
|
* measure every grapheme of a line, populating __charBounds
|
|
* @param {Number} lineIndex
|
|
* @return {Object} object.width total width of characters
|
|
* @return {Object} object.widthOfSpaces length of chars that match this._reSpacesAndTabs
|
|
*/
|
|
_measureLine: function(lineIndex) {
|
|
var width = 0, i, grapheme, line = this._textLines[lineIndex], prevGrapheme,
|
|
graphemeInfo, numOfSpaces = 0, lineBounds = new Array(line.length),
|
|
positionInPath = 0, startingPoint, totalPathLength, path = this.path,
|
|
reverse = this.pathSide === 'right';
|
|
|
|
this.__charBounds[lineIndex] = lineBounds;
|
|
for (i = 0; i < line.length; i++) {
|
|
grapheme = line[i];
|
|
graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme);
|
|
lineBounds[i] = graphemeInfo;
|
|
width += graphemeInfo.kernedWidth;
|
|
prevGrapheme = grapheme;
|
|
}
|
|
// this latest bound box represent the last character of the line
|
|
// to simplify cursor handling in interactive mode.
|
|
lineBounds[i] = {
|
|
left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0,
|
|
width: 0,
|
|
kernedWidth: 0,
|
|
height: this.fontSize
|
|
};
|
|
if (path) {
|
|
totalPathLength = path.segmentsInfo[path.segmentsInfo.length - 1].length;
|
|
startingPoint = fabric.util.getPointOnPath(path.path, 0, path.segmentsInfo);
|
|
startingPoint.x += path.pathOffset.x;
|
|
startingPoint.y += path.pathOffset.y;
|
|
switch (this.textAlign) {
|
|
case 'left':
|
|
positionInPath = reverse ? (totalPathLength - width) : 0;
|
|
break;
|
|
case 'center':
|
|
positionInPath = (totalPathLength - width) / 2;
|
|
break;
|
|
case 'right':
|
|
positionInPath = reverse ? 0 : (totalPathLength - width);
|
|
break;
|
|
//todo - add support for justify
|
|
}
|
|
positionInPath += this.pathStartOffset * (reverse ? -1 : 1);
|
|
for (i = reverse ? line.length - 1 : 0;
|
|
reverse ? i >= 0 : i < line.length;
|
|
reverse ? i-- : i++) {
|
|
graphemeInfo = lineBounds[i];
|
|
if (positionInPath > totalPathLength) {
|
|
positionInPath %= totalPathLength;
|
|
}
|
|
else if (positionInPath < 0) {
|
|
positionInPath += totalPathLength;
|
|
}
|
|
// it would probably much faster to send all the grapheme position for a line
|
|
// and calculate path position/angle at once.
|
|
this._setGraphemeOnPath(positionInPath, graphemeInfo, startingPoint);
|
|
positionInPath += graphemeInfo.kernedWidth;
|
|
}
|
|
}
|
|
return { width: width, numOfSpaces: numOfSpaces };
|
|
},
|
|
|
|
/**
|
|
* Calculate the angle and the left,top position of the char that follow a path.
|
|
* It appends it to graphemeInfo to be reused later at rendering
|
|
* @private
|
|
* @param {Number} positionInPath to be measured
|
|
* @param {Object} graphemeInfo current grapheme box information
|
|
* @param {Object} startingPoint position of the point
|
|
*/
|
|
_setGraphemeOnPath: function(positionInPath, graphemeInfo, startingPoint) {
|
|
var centerPosition = positionInPath + graphemeInfo.kernedWidth / 2,
|
|
path = this.path;
|
|
|
|
// we are at currentPositionOnPath. we want to know what point on the path is.
|
|
var info = fabric.util.getPointOnPath(path.path, centerPosition, path.segmentsInfo);
|
|
graphemeInfo.renderLeft = info.x - startingPoint.x;
|
|
graphemeInfo.renderTop = info.y - startingPoint.y;
|
|
graphemeInfo.angle = info.angle + (this.pathSide === 'right' ? Math.PI : 0);
|
|
},
|
|
|
|
/**
|
|
* Measure and return the info of a single grapheme.
|
|
* needs the the info of previous graphemes already filled
|
|
* @private
|
|
* @param {String} grapheme to be measured
|
|
* @param {Number} lineIndex index of the line where the char is
|
|
* @param {Number} charIndex position in the line
|
|
* @param {String} [prevGrapheme] character preceding the one to be measured
|
|
*/
|
|
_getGraphemeBox: function(grapheme, lineIndex, charIndex, prevGrapheme, skipLeft) {
|
|
var style = this.getCompleteStyleDeclaration(lineIndex, charIndex),
|
|
prevStyle = prevGrapheme ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1) : { },
|
|
info = this._measureChar(grapheme, style, prevGrapheme, prevStyle),
|
|
kernedWidth = info.kernedWidth,
|
|
width = info.width, charSpacing;
|
|
|
|
if (this.charSpacing !== 0) {
|
|
charSpacing = this._getWidthOfCharSpacing();
|
|
width += charSpacing;
|
|
kernedWidth += charSpacing;
|
|
}
|
|
|
|
var box = {
|
|
width: width,
|
|
left: 0,
|
|
height: style.fontSize,
|
|
kernedWidth: kernedWidth,
|
|
deltaY: style.deltaY,
|
|
};
|
|
if (charIndex > 0 && !skipLeft) {
|
|
var previousBox = this.__charBounds[lineIndex][charIndex - 1];
|
|
box.left = previousBox.left + previousBox.width + info.kernedWidth - info.width;
|
|
}
|
|
return box;
|
|
},
|
|
|
|
/**
|
|
* Calculate height of line at 'lineIndex'
|
|
* @param {Number} lineIndex index of line to calculate
|
|
* @return {Number}
|
|
*/
|
|
getHeightOfLine: function(lineIndex) {
|
|
if (this.__lineHeights[lineIndex]) {
|
|
return this.__lineHeights[lineIndex];
|
|
}
|
|
|
|
var line = this._textLines[lineIndex],
|
|
// char 0 is measured before the line cycle because it nneds to char
|
|
// emptylines
|
|
maxHeight = this.getHeightOfChar(lineIndex, 0);
|
|
for (var i = 1, len = line.length; i < len; i++) {
|
|
maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight);
|
|
}
|
|
|
|
return this.__lineHeights[lineIndex] = maxHeight * this.lineHeight * this._fontSizeMult;
|
|
},
|
|
|
|
/**
|
|
* Calculate text box height
|
|
*/
|
|
calcTextHeight: function() {
|
|
var lineHeight, height = 0;
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
lineHeight = this.getHeightOfLine(i);
|
|
height += (i === len - 1 ? lineHeight / this.lineHeight : lineHeight);
|
|
}
|
|
return height;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @return {Number} Left offset
|
|
*/
|
|
_getLeftOffset: function() {
|
|
return this.direction === 'ltr' ? -this.width / 2 : this.width / 2;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @return {Number} Top offset
|
|
*/
|
|
_getTopOffset: function() {
|
|
return -this.height / 2;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {String} method Method name ("fillText" or "strokeText")
|
|
*/
|
|
_renderTextCommon: function(ctx, method) {
|
|
ctx.save();
|
|
var lineHeights = 0, left = this._getLeftOffset(), top = this._getTopOffset();
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
var heightOfLine = this.getHeightOfLine(i),
|
|
maxHeight = heightOfLine / this.lineHeight,
|
|
leftOffset = this._getLineLeftOffset(i);
|
|
this._renderTextLine(
|
|
method,
|
|
ctx,
|
|
this._textLines[i],
|
|
left + leftOffset,
|
|
top + lineHeights + maxHeight,
|
|
i
|
|
);
|
|
lineHeights += heightOfLine;
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderTextFill: function(ctx) {
|
|
if (!this.fill && !this.styleHas('fill')) {
|
|
return;
|
|
}
|
|
|
|
this._renderTextCommon(ctx, 'fillText');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderTextStroke: function(ctx) {
|
|
if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) {
|
|
return;
|
|
}
|
|
|
|
if (this.shadow && !this.shadow.affectStroke) {
|
|
this._removeShadow(ctx);
|
|
}
|
|
|
|
ctx.save();
|
|
this._setLineDash(ctx, this.strokeDashArray);
|
|
ctx.beginPath();
|
|
this._renderTextCommon(ctx, 'strokeText');
|
|
ctx.closePath();
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} method fillText or strokeText.
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Array} line Content of the line, splitted in an array by grapheme
|
|
* @param {Number} left
|
|
* @param {Number} top
|
|
* @param {Number} lineIndex
|
|
*/
|
|
_renderChars: function(method, ctx, line, left, top, lineIndex) {
|
|
// set proper line offset
|
|
var lineHeight = this.getHeightOfLine(lineIndex),
|
|
isJustify = this.textAlign.indexOf('justify') !== -1,
|
|
actualStyle,
|
|
nextStyle,
|
|
charsToRender = '',
|
|
charBox,
|
|
boxWidth = 0,
|
|
timeToRender,
|
|
path = this.path,
|
|
shortCut = !isJustify && this.charSpacing === 0 && this.isEmptyStyles(lineIndex) && !path,
|
|
isLtr = this.direction === 'ltr', sign = this.direction === 'ltr' ? 1 : -1,
|
|
drawingLeft, currentDirection = ctx.canvas.getAttribute('dir');
|
|
ctx.save();
|
|
if (currentDirection !== this.direction) {
|
|
ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl');
|
|
ctx.direction = isLtr ? 'ltr' : 'rtl';
|
|
ctx.textAlign = isLtr ? 'left' : 'right';
|
|
}
|
|
top -= lineHeight * this._fontSizeFraction / this.lineHeight;
|
|
if (shortCut) {
|
|
// render all the line in one pass without checking
|
|
// drawingLeft = isLtr ? left : left - this.getLineWidth(lineIndex);
|
|
this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top, lineHeight);
|
|
ctx.restore();
|
|
return;
|
|
}
|
|
for (var i = 0, len = line.length - 1; i <= len; i++) {
|
|
timeToRender = i === len || this.charSpacing || path;
|
|
charsToRender += line[i];
|
|
charBox = this.__charBounds[lineIndex][i];
|
|
if (boxWidth === 0) {
|
|
left += sign * (charBox.kernedWidth - charBox.width);
|
|
boxWidth += charBox.width;
|
|
}
|
|
else {
|
|
boxWidth += charBox.kernedWidth;
|
|
}
|
|
if (isJustify && !timeToRender) {
|
|
if (this._reSpaceAndTab.test(line[i])) {
|
|
timeToRender = true;
|
|
}
|
|
}
|
|
if (!timeToRender) {
|
|
// if we have charSpacing, we render char by char
|
|
actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i);
|
|
nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1);
|
|
timeToRender = fabric.util.hasStyleChanged(actualStyle, nextStyle, false);
|
|
}
|
|
if (timeToRender) {
|
|
if (path) {
|
|
ctx.save();
|
|
ctx.translate(charBox.renderLeft, charBox.renderTop);
|
|
ctx.rotate(charBox.angle);
|
|
this._renderChar(method, ctx, lineIndex, i, charsToRender, -boxWidth / 2, 0, lineHeight);
|
|
ctx.restore();
|
|
}
|
|
else {
|
|
drawingLeft = left;
|
|
this._renderChar(method, ctx, lineIndex, i, charsToRender, drawingLeft, top, lineHeight);
|
|
}
|
|
charsToRender = '';
|
|
actualStyle = nextStyle;
|
|
left += sign * boxWidth;
|
|
boxWidth = 0;
|
|
}
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* This function try to patch the missing gradientTransform on canvas gradients.
|
|
* transforming a context to transform the gradient, is going to transform the stroke too.
|
|
* we want to transform the gradient but not the stroke operation, so we create
|
|
* a transformed gradient on a pattern and then we use the pattern instead of the gradient.
|
|
* this method has drawbacks: is slow, is in low resolution, needs a patch for when the size
|
|
* is limited.
|
|
* @private
|
|
* @param {fabric.Gradient} filler a fabric gradient instance
|
|
* @return {CanvasPattern} a pattern to use as fill/stroke style
|
|
*/
|
|
_applyPatternGradientTransformText: function(filler) {
|
|
var pCanvas = fabric.util.createCanvasElement(), pCtx,
|
|
// TODO: verify compatibility with strokeUniform
|
|
width = this.width + this.strokeWidth, height = this.height + this.strokeWidth;
|
|
pCanvas.width = width;
|
|
pCanvas.height = height;
|
|
pCtx = pCanvas.getContext('2d');
|
|
pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height);
|
|
pCtx.lineTo(0, height); pCtx.closePath();
|
|
pCtx.translate(width / 2, height / 2);
|
|
pCtx.fillStyle = filler.toLive(pCtx);
|
|
this._applyPatternGradientTransform(pCtx, filler);
|
|
pCtx.fill();
|
|
return pCtx.createPattern(pCanvas, 'no-repeat');
|
|
},
|
|
|
|
handleFiller: function(ctx, property, filler) {
|
|
var offsetX, offsetY;
|
|
if (filler.toLive) {
|
|
if (filler.gradientUnits === 'percentage' || filler.gradientTransform || filler.patternTransform) {
|
|
// need to transform gradient in a pattern.
|
|
// this is a slow process. If you are hitting this codepath, and the object
|
|
// is not using caching, you should consider switching it on.
|
|
// we need a canvas as big as the current object caching canvas.
|
|
offsetX = -this.width / 2;
|
|
offsetY = -this.height / 2;
|
|
ctx.translate(offsetX, offsetY);
|
|
ctx[property] = this._applyPatternGradientTransformText(filler);
|
|
return { offsetX: offsetX, offsetY: offsetY };
|
|
}
|
|
else {
|
|
// is a simple gradient or pattern
|
|
ctx[property] = filler.toLive(ctx, this);
|
|
return this._applyPatternGradientTransform(ctx, filler);
|
|
}
|
|
}
|
|
else {
|
|
// is a color
|
|
ctx[property] = filler;
|
|
}
|
|
return { offsetX: 0, offsetY: 0 };
|
|
},
|
|
|
|
_setStrokeStyles: function(ctx, decl) {
|
|
ctx.lineWidth = decl.strokeWidth;
|
|
ctx.lineCap = this.strokeLineCap;
|
|
ctx.lineDashOffset = this.strokeDashOffset;
|
|
ctx.lineJoin = this.strokeLineJoin;
|
|
ctx.miterLimit = this.strokeMiterLimit;
|
|
return this.handleFiller(ctx, 'strokeStyle', decl.stroke);
|
|
},
|
|
|
|
_setFillStyles: function(ctx, decl) {
|
|
return this.handleFiller(ctx, 'fillStyle', decl.fill);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} method
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @param {String} _char
|
|
* @param {Number} left Left coordinate
|
|
* @param {Number} top Top coordinate
|
|
* @param {Number} lineHeight Height of the line
|
|
*/
|
|
_renderChar: function(method, ctx, lineIndex, charIndex, _char, left, top) {
|
|
var decl = this._getStyleDeclaration(lineIndex, charIndex),
|
|
fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex),
|
|
shouldFill = method === 'fillText' && fullDecl.fill,
|
|
shouldStroke = method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth,
|
|
fillOffsets, strokeOffsets;
|
|
|
|
if (!shouldStroke && !shouldFill) {
|
|
return;
|
|
}
|
|
ctx.save();
|
|
|
|
shouldFill && (fillOffsets = this._setFillStyles(ctx, fullDecl));
|
|
shouldStroke && (strokeOffsets = this._setStrokeStyles(ctx, fullDecl));
|
|
|
|
ctx.font = this._getFontDeclaration(fullDecl);
|
|
|
|
|
|
if (decl && decl.textBackgroundColor) {
|
|
this._removeShadow(ctx);
|
|
}
|
|
if (decl && decl.deltaY) {
|
|
top += decl.deltaY;
|
|
}
|
|
shouldFill && ctx.fillText(_char, left - fillOffsets.offsetX, top - fillOffsets.offsetY);
|
|
shouldStroke && ctx.strokeText(_char, left - strokeOffsets.offsetX, top - strokeOffsets.offsetY);
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Turns the character into a 'superior figure' (i.e. 'superscript')
|
|
* @param {Number} start selection start
|
|
* @param {Number} end selection end
|
|
* @returns {fabric.Text} thisArg
|
|
* @chainable
|
|
*/
|
|
setSuperscript: function(start, end) {
|
|
return this._setScript(start, end, this.superscript);
|
|
},
|
|
|
|
/**
|
|
* Turns the character into an 'inferior figure' (i.e. 'subscript')
|
|
* @param {Number} start selection start
|
|
* @param {Number} end selection end
|
|
* @returns {fabric.Text} thisArg
|
|
* @chainable
|
|
*/
|
|
setSubscript: function(start, end) {
|
|
return this._setScript(start, end, this.subscript);
|
|
},
|
|
|
|
/**
|
|
* Applies 'schema' at given position
|
|
* @private
|
|
* @param {Number} start selection start
|
|
* @param {Number} end selection end
|
|
* @param {Number} schema
|
|
* @returns {fabric.Text} thisArg
|
|
* @chainable
|
|
*/
|
|
_setScript: function(start, end, schema) {
|
|
var loc = this.get2DCursorLocation(start, true),
|
|
fontSize = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'fontSize'),
|
|
dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'),
|
|
style = { fontSize: fontSize * schema.size, deltaY: dy + fontSize * schema.baseline };
|
|
this.setSelectionStyles(style, start, end);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Number} lineIndex index text line
|
|
* @return {Number} Line left offset
|
|
*/
|
|
_getLineLeftOffset: function(lineIndex) {
|
|
var lineWidth = this.getLineWidth(lineIndex),
|
|
lineDiff = this.width - lineWidth, textAlign = this.textAlign, direction = this.direction,
|
|
isEndOfWrapping, leftOffset = 0, isEndOfWrapping = this.isEndOfWrapping(lineIndex);
|
|
if (textAlign === 'justify'
|
|
|| (textAlign === 'justify-center' && !isEndOfWrapping)
|
|
|| (textAlign === 'justify-right' && !isEndOfWrapping)
|
|
|| (textAlign === 'justify-left' && !isEndOfWrapping)
|
|
) {
|
|
return 0;
|
|
}
|
|
if (textAlign === 'center') {
|
|
leftOffset = lineDiff / 2;
|
|
}
|
|
if (textAlign === 'right') {
|
|
leftOffset = lineDiff;
|
|
}
|
|
if (textAlign === 'justify-center') {
|
|
leftOffset = lineDiff / 2;
|
|
}
|
|
if (textAlign === 'justify-right') {
|
|
leftOffset = lineDiff;
|
|
}
|
|
if (direction === 'rtl') {
|
|
leftOffset -= lineDiff;
|
|
}
|
|
return leftOffset;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_clearCache: function() {
|
|
this.__lineWidths = [];
|
|
this.__lineHeights = [];
|
|
this.__charBounds = [];
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_shouldClearDimensionCache: function() {
|
|
var shouldClear = this._forceClearCache;
|
|
shouldClear || (shouldClear = this.hasStateChanged('_dimensionAffectingProps'));
|
|
if (shouldClear) {
|
|
this.dirty = true;
|
|
this._forceClearCache = false;
|
|
}
|
|
return shouldClear;
|
|
},
|
|
|
|
/**
|
|
* Measure a single line given its index. Used to calculate the initial
|
|
* text bounding box. The values are calculated and stored in __lineWidths cache.
|
|
* @private
|
|
* @param {Number} lineIndex line number
|
|
* @return {Number} Line width
|
|
*/
|
|
getLineWidth: function(lineIndex) {
|
|
if (this.__lineWidths[lineIndex] !== undefined) {
|
|
return this.__lineWidths[lineIndex];
|
|
}
|
|
|
|
var lineInfo = this.measureLine(lineIndex);
|
|
var width = lineInfo.width;
|
|
this.__lineWidths[lineIndex] = width;
|
|
return width;
|
|
},
|
|
|
|
_getWidthOfCharSpacing: function() {
|
|
if (this.charSpacing !== 0) {
|
|
return this.fontSize * this.charSpacing / 1000;
|
|
}
|
|
return 0;
|
|
},
|
|
|
|
/**
|
|
* Retrieves the value of property at given character position
|
|
* @param {Number} lineIndex the line number
|
|
* @param {Number} charIndex the character number
|
|
* @param {String} property the property name
|
|
* @returns the value of 'property'
|
|
*/
|
|
getValueOfPropertyAt: function(lineIndex, charIndex, property) {
|
|
var charStyle = this._getStyleDeclaration(lineIndex, charIndex);
|
|
if (charStyle && typeof charStyle[property] !== 'undefined') {
|
|
return charStyle[property];
|
|
}
|
|
return this[property];
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderTextDecoration: function(ctx, type) {
|
|
if (!this[type] && !this.styleHas(type)) {
|
|
return;
|
|
}
|
|
var heightOfLine, size, _size,
|
|
lineLeftOffset, dy, _dy,
|
|
line, lastDecoration,
|
|
leftOffset = this._getLeftOffset(),
|
|
topOffset = this._getTopOffset(), top,
|
|
boxStart, boxWidth, charBox, currentDecoration,
|
|
maxHeight, currentFill, lastFill, path = this.path,
|
|
charSpacing = this._getWidthOfCharSpacing(),
|
|
offsetY = this.offsets[type];
|
|
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
heightOfLine = this.getHeightOfLine(i);
|
|
if (!this[type] && !this.styleHas(type, i)) {
|
|
topOffset += heightOfLine;
|
|
continue;
|
|
}
|
|
line = this._textLines[i];
|
|
maxHeight = heightOfLine / this.lineHeight;
|
|
lineLeftOffset = this._getLineLeftOffset(i);
|
|
boxStart = 0;
|
|
boxWidth = 0;
|
|
lastDecoration = this.getValueOfPropertyAt(i, 0, type);
|
|
lastFill = this.getValueOfPropertyAt(i, 0, 'fill');
|
|
top = topOffset + maxHeight * (1 - this._fontSizeFraction);
|
|
size = this.getHeightOfChar(i, 0);
|
|
dy = this.getValueOfPropertyAt(i, 0, 'deltaY');
|
|
for (var j = 0, jlen = line.length; j < jlen; j++) {
|
|
charBox = this.__charBounds[i][j];
|
|
currentDecoration = this.getValueOfPropertyAt(i, j, type);
|
|
currentFill = this.getValueOfPropertyAt(i, j, 'fill');
|
|
_size = this.getHeightOfChar(i, j);
|
|
_dy = this.getValueOfPropertyAt(i, j, 'deltaY');
|
|
if (path && currentDecoration && currentFill) {
|
|
ctx.save();
|
|
ctx.fillStyle = lastFill;
|
|
ctx.translate(charBox.renderLeft, charBox.renderTop);
|
|
ctx.rotate(charBox.angle);
|
|
ctx.fillRect(
|
|
-charBox.kernedWidth / 2,
|
|
offsetY * _size + _dy,
|
|
charBox.kernedWidth,
|
|
this.fontSize / 15
|
|
);
|
|
ctx.restore();
|
|
}
|
|
else if (
|
|
(currentDecoration !== lastDecoration || currentFill !== lastFill || _size !== size || _dy !== dy)
|
|
&& boxWidth > 0
|
|
) {
|
|
var drawStart = leftOffset + lineLeftOffset + boxStart;
|
|
if (this.direction === 'rtl') {
|
|
drawStart = this.width - drawStart - boxWidth;
|
|
}
|
|
if (lastDecoration && lastFill) {
|
|
ctx.fillStyle = lastFill;
|
|
ctx.fillRect(
|
|
drawStart,
|
|
top + offsetY * size + dy,
|
|
boxWidth,
|
|
this.fontSize / 15
|
|
);
|
|
}
|
|
boxStart = charBox.left;
|
|
boxWidth = charBox.width;
|
|
lastDecoration = currentDecoration;
|
|
lastFill = currentFill;
|
|
size = _size;
|
|
dy = _dy;
|
|
}
|
|
else {
|
|
boxWidth += charBox.kernedWidth;
|
|
}
|
|
}
|
|
var drawStart = leftOffset + lineLeftOffset + boxStart;
|
|
if (this.direction === 'rtl') {
|
|
drawStart = this.width - drawStart - boxWidth;
|
|
}
|
|
ctx.fillStyle = currentFill;
|
|
currentDecoration && currentFill && ctx.fillRect(
|
|
drawStart,
|
|
top + offsetY * size + dy,
|
|
boxWidth - charSpacing,
|
|
this.fontSize / 15
|
|
);
|
|
topOffset += heightOfLine;
|
|
}
|
|
// if there is text background color no
|
|
// other shadows should be casted
|
|
this._removeShadow(ctx);
|
|
},
|
|
|
|
/**
|
|
* return font declaration string for canvas context
|
|
* @param {Object} [styleObject] object
|
|
* @returns {String} font declaration formatted for canvas context.
|
|
*/
|
|
_getFontDeclaration: function(styleObject, forMeasuring) {
|
|
var style = styleObject || this, family = this.fontFamily,
|
|
fontIsGeneric = fabric.Text.genericFonts.indexOf(family.toLowerCase()) > -1;
|
|
var fontFamily = family === undefined ||
|
|
family.indexOf('\'') > -1 || family.indexOf(',') > -1 ||
|
|
family.indexOf('"') > -1 || fontIsGeneric
|
|
? style.fontFamily : '"' + style.fontFamily + '"';
|
|
return [
|
|
// node-canvas needs "weight style", while browsers need "style weight"
|
|
// verify if this can be fixed in JSDOM
|
|
(fabric.isLikelyNode ? style.fontWeight : style.fontStyle),
|
|
(fabric.isLikelyNode ? style.fontStyle : style.fontWeight),
|
|
forMeasuring ? this.CACHE_FONT_SIZE + 'px' : style.fontSize + 'px',
|
|
fontFamily
|
|
].join(' ');
|
|
},
|
|
|
|
/**
|
|
* Renders text instance on a specified context
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
render: function(ctx) {
|
|
// do not render if object is not visible
|
|
if (!this.visible) {
|
|
return;
|
|
}
|
|
if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
|
|
return;
|
|
}
|
|
if (this._shouldClearDimensionCache()) {
|
|
this.initDimensions();
|
|
}
|
|
this.callSuper('render', ctx);
|
|
},
|
|
|
|
/**
|
|
* Returns the text as an array of lines.
|
|
* @param {String} text text to split
|
|
* @returns {Array} Lines in the text
|
|
*/
|
|
_splitTextIntoLines: function(text) {
|
|
var lines = text.split(this._reNewline),
|
|
newLines = new Array(lines.length),
|
|
newLine = ['\n'],
|
|
newText = [];
|
|
for (var i = 0; i < lines.length; i++) {
|
|
newLines[i] = fabric.util.string.graphemeSplit(lines[i]);
|
|
newText = newText.concat(newLines[i], newLine);
|
|
}
|
|
newText.pop();
|
|
return { _unwrappedLines: newLines, lines: lines, graphemeText: newText, graphemeLines: newLines };
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
var allProperties = additionalProps.concat(propertiesToInclude);
|
|
var obj = this.callSuper('toObject', allProperties);
|
|
obj.styles = fabric.util.stylesToArray(this.styles, this.text);
|
|
if (obj.path) {
|
|
obj.path = this.path.toObject();
|
|
}
|
|
return obj;
|
|
},
|
|
|
|
/**
|
|
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
|
|
* @param {String|Object} key Property name or object (if object, iterate over the object properties)
|
|
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
set: function(key, value) {
|
|
this.callSuper('set', key, value);
|
|
var needsDims = false;
|
|
var isAddingPath = false;
|
|
if (typeof key === 'object') {
|
|
for (var _key in key) {
|
|
if (_key === 'path') {
|
|
this.setPathInfo();
|
|
}
|
|
needsDims = needsDims || this._dimensionAffectingProps.indexOf(_key) !== -1;
|
|
isAddingPath = isAddingPath || _key === 'path';
|
|
}
|
|
}
|
|
else {
|
|
needsDims = this._dimensionAffectingProps.indexOf(key) !== -1;
|
|
isAddingPath = key === 'path';
|
|
}
|
|
if (isAddingPath) {
|
|
this.setPathInfo();
|
|
}
|
|
if (needsDims) {
|
|
this.initDimensions();
|
|
this.setCoords();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns complexity of an instance
|
|
* @return {Number} complexity
|
|
*/
|
|
complexity: function() {
|
|
return 1;
|
|
}
|
|
});
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement})
|
|
* @static
|
|
* @memberOf fabric.Text
|
|
* @see: http://www.w3.org/TR/SVG/text.html#TextElement
|
|
*/
|
|
fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(
|
|
'x y dx dy font-family font-style font-weight font-size letter-spacing text-decoration text-anchor'.split(' '));
|
|
|
|
/**
|
|
* Default SVG font size
|
|
* @static
|
|
* @memberOf fabric.Text
|
|
*/
|
|
fabric.Text.DEFAULT_SVG_FONT_SIZE = 16;
|
|
|
|
/**
|
|
* Returns fabric.Text instance from an SVG element (<b>not yet implemented</b>)
|
|
* @static
|
|
* @memberOf fabric.Text
|
|
* @param {SVGElement} element Element to parse
|
|
* @param {Function} callback callback function invoked after parsing
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
fabric.Text.fromElement = function(element, callback, options) {
|
|
if (!element) {
|
|
return callback(null);
|
|
}
|
|
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES),
|
|
parsedAnchor = parsedAttributes.textAnchor || 'left';
|
|
options = fabric.util.object.extend((options ? clone(options) : { }), parsedAttributes);
|
|
|
|
options.top = options.top || 0;
|
|
options.left = options.left || 0;
|
|
if (parsedAttributes.textDecoration) {
|
|
var textDecoration = parsedAttributes.textDecoration;
|
|
if (textDecoration.indexOf('underline') !== -1) {
|
|
options.underline = true;
|
|
}
|
|
if (textDecoration.indexOf('overline') !== -1) {
|
|
options.overline = true;
|
|
}
|
|
if (textDecoration.indexOf('line-through') !== -1) {
|
|
options.linethrough = true;
|
|
}
|
|
delete options.textDecoration;
|
|
}
|
|
if ('dx' in parsedAttributes) {
|
|
options.left += parsedAttributes.dx;
|
|
}
|
|
if ('dy' in parsedAttributes) {
|
|
options.top += parsedAttributes.dy;
|
|
}
|
|
if (!('fontSize' in options)) {
|
|
options.fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;
|
|
}
|
|
|
|
var textContent = '';
|
|
|
|
// The XML is not properly parsed in IE9 so a workaround to get
|
|
// textContent is through firstChild.data. Another workaround would be
|
|
// to convert XML loaded from a file to be converted using DOMParser (same way loadSVGFromString() does)
|
|
if (!('textContent' in element)) {
|
|
if ('firstChild' in element && element.firstChild !== null) {
|
|
if ('data' in element.firstChild && element.firstChild.data !== null) {
|
|
textContent = element.firstChild.data;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
textContent = element.textContent;
|
|
}
|
|
|
|
textContent = textContent.replace(/^\s+|\s+$|\n+/g, '').replace(/\s+/g, ' ');
|
|
var originalStrokeWidth = options.strokeWidth;
|
|
options.strokeWidth = 0;
|
|
|
|
var text = new fabric.Text(textContent, options),
|
|
textHeightScaleFactor = text.getScaledHeight() / text.height,
|
|
lineHeightDiff = (text.height + text.strokeWidth) * text.lineHeight - text.height,
|
|
scaledDiff = lineHeightDiff * textHeightScaleFactor,
|
|
textHeight = text.getScaledHeight() + scaledDiff,
|
|
offX = 0;
|
|
/*
|
|
Adjust positioning:
|
|
x/y attributes in SVG correspond to the bottom-left corner of text bounding box
|
|
fabric output by default at top, left.
|
|
*/
|
|
if (parsedAnchor === 'center') {
|
|
offX = text.getScaledWidth() / 2;
|
|
}
|
|
if (parsedAnchor === 'right') {
|
|
offX = text.getScaledWidth();
|
|
}
|
|
text.set({
|
|
left: text.left - offX,
|
|
top: text.top - (textHeight - text.fontSize * (0.07 + text._fontSizeFraction)) / text.lineHeight,
|
|
strokeWidth: typeof originalStrokeWidth !== 'undefined' ? originalStrokeWidth : 1,
|
|
});
|
|
callback(text);
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Returns fabric.Text instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Text
|
|
* @param {Object} object plain js Object to create an instance from
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Text instance is created
|
|
*/
|
|
fabric.Text.fromObject = function(object, callback) {
|
|
var objectCopy = clone(object), path = object.path;
|
|
delete objectCopy.path;
|
|
return fabric.Object._fromObject('Text', objectCopy, function(textInstance) {
|
|
textInstance.styles = fabric.util.stylesFromArray(object.styles, object.text);
|
|
if (path) {
|
|
fabric.Object._fromObject('Path', path, function(pathInstance) {
|
|
textInstance.set('path', pathInstance);
|
|
callback(textInstance);
|
|
}, 'path');
|
|
}
|
|
else {
|
|
callback(textInstance);
|
|
}
|
|
}, 'text');
|
|
};
|
|
|
|
fabric.Text.genericFonts = ['sans-serif', 'serif', 'cursive', 'fantasy', 'monospace'];
|
|
|
|
fabric.util.createAccessors && fabric.util.createAccessors(fabric.Text);
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function() {
|
|
fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ {
|
|
/**
|
|
* Returns true if object has no styling or no styling in a line
|
|
* @param {Number} lineIndex , lineIndex is on wrapped lines.
|
|
* @return {Boolean}
|
|
*/
|
|
isEmptyStyles: function(lineIndex) {
|
|
if (!this.styles) {
|
|
return true;
|
|
}
|
|
if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) {
|
|
return true;
|
|
}
|
|
var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
|
|
for (var p1 in obj) {
|
|
for (var p2 in obj[p1]) {
|
|
// eslint-disable-next-line no-unused-vars
|
|
for (var p3 in obj[p1][p2]) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Returns true if object has a style property or has it ina specified line
|
|
* This function is used to detect if a text will use a particular property or not.
|
|
* @param {String} property to check for
|
|
* @param {Number} lineIndex to check the style on
|
|
* @return {Boolean}
|
|
*/
|
|
styleHas: function(property, lineIndex) {
|
|
if (!this.styles || !property || property === '') {
|
|
return false;
|
|
}
|
|
if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) {
|
|
return false;
|
|
}
|
|
var obj = typeof lineIndex === 'undefined' ? this.styles : { 0: this.styles[lineIndex] };
|
|
// eslint-disable-next-line
|
|
for (var p1 in obj) {
|
|
// eslint-disable-next-line
|
|
for (var p2 in obj[p1]) {
|
|
if (typeof obj[p1][p2][property] !== 'undefined') {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Check if characters in a text have a value for a property
|
|
* whose value matches the textbox's value for that property. If so,
|
|
* the character-level property is deleted. If the character
|
|
* has no other properties, then it is also deleted. Finally,
|
|
* if the line containing that character has no other characters
|
|
* then it also is deleted.
|
|
*
|
|
* @param {string} property The property to compare between characters and text.
|
|
*/
|
|
cleanStyle: function(property) {
|
|
if (!this.styles || !property || property === '') {
|
|
return false;
|
|
}
|
|
var obj = this.styles, stylesCount = 0, letterCount, stylePropertyValue,
|
|
allStyleObjectPropertiesMatch = true, graphemeCount = 0, styleObject;
|
|
// eslint-disable-next-line
|
|
for (var p1 in obj) {
|
|
letterCount = 0;
|
|
// eslint-disable-next-line
|
|
for (var p2 in obj[p1]) {
|
|
var styleObject = obj[p1][p2],
|
|
stylePropertyHasBeenSet = styleObject.hasOwnProperty(property);
|
|
|
|
stylesCount++;
|
|
|
|
if (stylePropertyHasBeenSet) {
|
|
if (!stylePropertyValue) {
|
|
stylePropertyValue = styleObject[property];
|
|
}
|
|
else if (styleObject[property] !== stylePropertyValue) {
|
|
allStyleObjectPropertiesMatch = false;
|
|
}
|
|
|
|
if (styleObject[property] === this[property]) {
|
|
delete styleObject[property];
|
|
}
|
|
}
|
|
else {
|
|
allStyleObjectPropertiesMatch = false;
|
|
}
|
|
|
|
if (Object.keys(styleObject).length !== 0) {
|
|
letterCount++;
|
|
}
|
|
else {
|
|
delete obj[p1][p2];
|
|
}
|
|
}
|
|
|
|
if (letterCount === 0) {
|
|
delete obj[p1];
|
|
}
|
|
}
|
|
// if every grapheme has the same style set then
|
|
// delete those styles and set it on the parent
|
|
for (var i = 0; i < this._textLines.length; i++) {
|
|
graphemeCount += this._textLines[i].length;
|
|
}
|
|
if (allStyleObjectPropertiesMatch && stylesCount === graphemeCount) {
|
|
this[property] = stylePropertyValue;
|
|
this.removeStyle(property);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Remove a style property or properties from all individual character styles
|
|
* in a text object. Deletes the character style object if it contains no other style
|
|
* props. Deletes a line style object if it contains no other character styles.
|
|
*
|
|
* @param {String} props The property to remove from character styles.
|
|
*/
|
|
removeStyle: function(property) {
|
|
if (!this.styles || !property || property === '') {
|
|
return;
|
|
}
|
|
var obj = this.styles, line, lineNum, charNum;
|
|
for (lineNum in obj) {
|
|
line = obj[lineNum];
|
|
for (charNum in line) {
|
|
delete line[charNum][property];
|
|
if (Object.keys(line[charNum]).length === 0) {
|
|
delete line[charNum];
|
|
}
|
|
}
|
|
if (Object.keys(line).length === 0) {
|
|
delete obj[lineNum];
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_extendStyles: function(index, styles) {
|
|
var loc = this.get2DCursorLocation(index);
|
|
|
|
if (!this._getLineStyle(loc.lineIndex)) {
|
|
this._setLineStyle(loc.lineIndex);
|
|
}
|
|
|
|
if (!this._getStyleDeclaration(loc.lineIndex, loc.charIndex)) {
|
|
this._setStyleDeclaration(loc.lineIndex, loc.charIndex, {});
|
|
}
|
|
|
|
fabric.util.object.extend(this._getStyleDeclaration(loc.lineIndex, loc.charIndex), styles);
|
|
},
|
|
|
|
/**
|
|
* Returns 2d representation (lineIndex and charIndex) of cursor (or selection start)
|
|
* @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used.
|
|
* @param {Boolean} [skipWrapping] consider the location for unwrapped lines. useful to manage styles.
|
|
*/
|
|
get2DCursorLocation: function(selectionStart, skipWrapping) {
|
|
if (typeof selectionStart === 'undefined') {
|
|
selectionStart = this.selectionStart;
|
|
}
|
|
var lines = skipWrapping ? this._unwrappedTextLines : this._textLines,
|
|
len = lines.length;
|
|
for (var i = 0; i < len; i++) {
|
|
if (selectionStart <= lines[i].length) {
|
|
return {
|
|
lineIndex: i,
|
|
charIndex: selectionStart
|
|
};
|
|
}
|
|
selectionStart -= lines[i].length + this.missingNewlineOffset(i);
|
|
}
|
|
return {
|
|
lineIndex: i - 1,
|
|
charIndex: lines[i - 1].length < selectionStart ? lines[i - 1].length : selectionStart
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Gets style of a current selection/cursor (at the start position)
|
|
* if startIndex or endIndex are not provided, selectionStart or selectionEnd will be used.
|
|
* @param {Number} [startIndex] Start index to get styles at
|
|
* @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1
|
|
* @param {Boolean} [complete] get full style or not
|
|
* @return {Array} styles an array with one, zero or more Style objects
|
|
*/
|
|
getSelectionStyles: function(startIndex, endIndex, complete) {
|
|
if (typeof startIndex === 'undefined') {
|
|
startIndex = this.selectionStart || 0;
|
|
}
|
|
if (typeof endIndex === 'undefined') {
|
|
endIndex = this.selectionEnd || startIndex;
|
|
}
|
|
var styles = [];
|
|
for (var i = startIndex; i < endIndex; i++) {
|
|
styles.push(this.getStyleAtPosition(i, complete));
|
|
}
|
|
return styles;
|
|
},
|
|
|
|
/**
|
|
* Gets style of a current selection/cursor position
|
|
* @param {Number} position to get styles at
|
|
* @param {Boolean} [complete] full style if true
|
|
* @return {Object} style Style object at a specified index
|
|
* @private
|
|
*/
|
|
getStyleAtPosition: function(position, complete) {
|
|
var loc = this.get2DCursorLocation(position),
|
|
style = complete ? this.getCompleteStyleDeclaration(loc.lineIndex, loc.charIndex) :
|
|
this._getStyleDeclaration(loc.lineIndex, loc.charIndex);
|
|
return style || {};
|
|
},
|
|
|
|
/**
|
|
* Sets style of a current selection, if no selection exist, do not set anything.
|
|
* @param {Object} [styles] Styles object
|
|
* @param {Number} [startIndex] Start index to get styles at
|
|
* @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1
|
|
* @return {fabric.IText} thisArg
|
|
* @chainable
|
|
*/
|
|
setSelectionStyles: function(styles, startIndex, endIndex) {
|
|
if (typeof startIndex === 'undefined') {
|
|
startIndex = this.selectionStart || 0;
|
|
}
|
|
if (typeof endIndex === 'undefined') {
|
|
endIndex = this.selectionEnd || startIndex;
|
|
}
|
|
for (var i = startIndex; i < endIndex; i++) {
|
|
this._extendStyles(i, styles);
|
|
}
|
|
/* not included in _extendStyles to avoid clearing cache more than once */
|
|
this._forceClearCache = true;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* get the reference, not a clone, of the style object for a given character
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @return {Object} style object
|
|
*/
|
|
_getStyleDeclaration: function(lineIndex, charIndex) {
|
|
var lineStyle = this.styles && this.styles[lineIndex];
|
|
if (!lineStyle) {
|
|
return null;
|
|
}
|
|
return lineStyle[charIndex];
|
|
},
|
|
|
|
/**
|
|
* return a new object that contains all the style property for a character
|
|
* the object returned is newly created
|
|
* @param {Number} lineIndex of the line where the character is
|
|
* @param {Number} charIndex position of the character on the line
|
|
* @return {Object} style object
|
|
*/
|
|
getCompleteStyleDeclaration: function(lineIndex, charIndex) {
|
|
var style = this._getStyleDeclaration(lineIndex, charIndex) || { },
|
|
styleObject = { }, prop;
|
|
for (var i = 0; i < this._styleProperties.length; i++) {
|
|
prop = this._styleProperties[i];
|
|
styleObject[prop] = typeof style[prop] === 'undefined' ? this[prop] : style[prop];
|
|
}
|
|
return styleObject;
|
|
},
|
|
|
|
/**
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @param {Object} style
|
|
* @private
|
|
*/
|
|
_setStyleDeclaration: function(lineIndex, charIndex, style) {
|
|
this.styles[lineIndex][charIndex] = style;
|
|
},
|
|
|
|
/**
|
|
*
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @private
|
|
*/
|
|
_deleteStyleDeclaration: function(lineIndex, charIndex) {
|
|
delete this.styles[lineIndex][charIndex];
|
|
},
|
|
|
|
/**
|
|
* @param {Number} lineIndex
|
|
* @return {Boolean} if the line exists or not
|
|
* @private
|
|
*/
|
|
_getLineStyle: function(lineIndex) {
|
|
return !!this.styles[lineIndex];
|
|
},
|
|
|
|
/**
|
|
* Set the line style to an empty object so that is initialized
|
|
* @param {Number} lineIndex
|
|
* @private
|
|
*/
|
|
_setLineStyle: function(lineIndex) {
|
|
this.styles[lineIndex] = {};
|
|
},
|
|
|
|
/**
|
|
* @param {Number} lineIndex
|
|
* @private
|
|
*/
|
|
_deleteLineStyle: function(lineIndex) {
|
|
delete this.styles[lineIndex];
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
function parseDecoration(object) {
|
|
if (object.textDecoration) {
|
|
object.textDecoration.indexOf('underline') > -1 && (object.underline = true);
|
|
object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true);
|
|
object.textDecoration.indexOf('overline') > -1 && (object.overline = true);
|
|
delete object.textDecoration;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* IText class (introduced in <b>v1.4</b>) Events are also fired with "text:"
|
|
* prefix when observing canvas.
|
|
* @class fabric.IText
|
|
* @extends fabric.Text
|
|
* @mixes fabric.Observable
|
|
*
|
|
* @fires changed
|
|
* @fires selection:changed
|
|
* @fires editing:entered
|
|
* @fires editing:exited
|
|
*
|
|
* @return {fabric.IText} thisArg
|
|
* @see {@link fabric.IText#initialize} for constructor definition
|
|
*
|
|
* <p>Supported key combinations:</p>
|
|
* <pre>
|
|
* Move cursor: left, right, up, down
|
|
* Select character: shift + left, shift + right
|
|
* Select text vertically: shift + up, shift + down
|
|
* Move cursor by word: alt + left, alt + right
|
|
* Select words: shift + alt + left, shift + alt + right
|
|
* Move cursor to line start/end: cmd + left, cmd + right or home, end
|
|
* Select till start/end of line: cmd + shift + left, cmd + shift + right or shift + home, shift + end
|
|
* Jump to start/end of text: cmd + up, cmd + down
|
|
* Select till start/end of text: cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown
|
|
* Delete character: backspace
|
|
* Delete word: alt + backspace
|
|
* Delete line: cmd + backspace
|
|
* Forward delete: delete
|
|
* Copy text: ctrl/cmd + c
|
|
* Paste text: ctrl/cmd + v
|
|
* Cut text: ctrl/cmd + x
|
|
* Select entire text: ctrl/cmd + a
|
|
* Quit editing tab or esc
|
|
* </pre>
|
|
*
|
|
* <p>Supported mouse/touch combination</p>
|
|
* <pre>
|
|
* Position cursor: click/touch
|
|
* Create selection: click/touch & drag
|
|
* Create selection: click & shift + click
|
|
* Select word: double click
|
|
* Select line: triple click
|
|
* </pre>
|
|
*/
|
|
fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'i-text',
|
|
|
|
/**
|
|
* Index where text selection starts (or where cursor is when there is no selection)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
selectionStart: 0,
|
|
|
|
/**
|
|
* Index where text selection ends
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
selectionEnd: 0,
|
|
|
|
/**
|
|
* Color of text selection
|
|
* @type String
|
|
* @default
|
|
*/
|
|
selectionColor: 'rgba(17,119,255,0.3)',
|
|
|
|
/**
|
|
* Indicates whether text is in editing mode
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
isEditing: false,
|
|
|
|
/**
|
|
* Indicates whether a text can be edited
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
editable: true,
|
|
|
|
/**
|
|
* Border color of text object while it's in editing mode
|
|
* @type String
|
|
* @default
|
|
*/
|
|
editingBorderColor: 'rgba(102,153,255,0.25)',
|
|
|
|
/**
|
|
* Width of cursor (in px)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
cursorWidth: 2,
|
|
|
|
/**
|
|
* Color of text cursor color in editing mode.
|
|
* if not set (default) will take color from the text.
|
|
* if set to a color value that fabric can understand, it will
|
|
* be used instead of the color of the text at the current position.
|
|
* @type String
|
|
* @default
|
|
*/
|
|
cursorColor: '',
|
|
|
|
/**
|
|
* Delay between cursor blink (in ms)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
cursorDelay: 1000,
|
|
|
|
/**
|
|
* Duration of cursor fadein (in ms)
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
cursorDuration: 600,
|
|
|
|
/**
|
|
* Indicates whether internal text char widths can be cached
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
caching: true,
|
|
|
|
/**
|
|
* DOM container to append the hiddenTextarea.
|
|
* An alternative to attaching to the document.body.
|
|
* Useful to reduce laggish redraw of the full document.body tree and
|
|
* also with modals event capturing that won't let the textarea take focus.
|
|
* @type HTMLElement
|
|
* @default
|
|
*/
|
|
hiddenTextareaContainer: null,
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_reSpace: /\s|\n/,
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_currentCursorOpacity: 0,
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_selectionDirection: null,
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_abortCursorAnimation: false,
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
__widthOfSpace: [],
|
|
|
|
/**
|
|
* Helps determining when the text is in composition, so that the cursor
|
|
* rendering is altered.
|
|
*/
|
|
inCompositionMode: false,
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {String} text Text string
|
|
* @param {Object} [options] Options object
|
|
* @return {fabric.IText} thisArg
|
|
*/
|
|
initialize: function(text, options) {
|
|
this.callSuper('initialize', text, options);
|
|
this.initBehavior();
|
|
},
|
|
|
|
/**
|
|
* Sets selection start (left boundary of a selection)
|
|
* @param {Number} index Index to set selection start to
|
|
*/
|
|
setSelectionStart: function(index) {
|
|
index = Math.max(index, 0);
|
|
this._updateAndFire('selectionStart', index);
|
|
},
|
|
|
|
/**
|
|
* Sets selection end (right boundary of a selection)
|
|
* @param {Number} index Index to set selection end to
|
|
*/
|
|
setSelectionEnd: function(index) {
|
|
index = Math.min(index, this.text.length);
|
|
this._updateAndFire('selectionEnd', index);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} property 'selectionStart' or 'selectionEnd'
|
|
* @param {Number} index new position of property
|
|
*/
|
|
_updateAndFire: function(property, index) {
|
|
if (this[property] !== index) {
|
|
this._fireSelectionChanged();
|
|
this[property] = index;
|
|
}
|
|
this._updateTextarea();
|
|
},
|
|
|
|
/**
|
|
* Fires the even of selection changed
|
|
* @private
|
|
*/
|
|
_fireSelectionChanged: function() {
|
|
this.fire('selection:changed');
|
|
this.canvas && this.canvas.fire('text:selection:changed', { target: this });
|
|
},
|
|
|
|
/**
|
|
* Initialize text dimensions. Render all text on given context
|
|
* or on a offscreen canvas to get the text width with measureText.
|
|
* Updates this.width and this.height with the proper values.
|
|
* Does not return dimensions.
|
|
* @private
|
|
*/
|
|
initDimensions: function() {
|
|
this.isEditing && this.initDelayedCursor();
|
|
this.clearContextTop();
|
|
this.callSuper('initDimensions');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
render: function(ctx) {
|
|
this.clearContextTop();
|
|
this.callSuper('render', ctx);
|
|
// clear the cursorOffsetCache, so we ensure to calculate once per renderCursor
|
|
// the correct position but not at every cursor animation.
|
|
this.cursorOffsetCache = { };
|
|
this.renderCursorOrSelection();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_render: function(ctx) {
|
|
this.callSuper('_render', ctx);
|
|
},
|
|
|
|
/**
|
|
* Prepare and clean the contextTop
|
|
*/
|
|
clearContextTop: function(skipRestore) {
|
|
if (!this.isEditing || !this.canvas || !this.canvas.contextTop) {
|
|
return;
|
|
}
|
|
var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform;
|
|
ctx.save();
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
this.transform(ctx);
|
|
this._clearTextArea(ctx);
|
|
skipRestore || ctx.restore();
|
|
},
|
|
/**
|
|
* Renders cursor or selection (depending on what exists)
|
|
* it does on the contextTop. If contextTop is not available, do nothing.
|
|
*/
|
|
renderCursorOrSelection: function() {
|
|
if (!this.isEditing || !this.canvas || !this.canvas.contextTop) {
|
|
return;
|
|
}
|
|
var boundaries = this._getCursorBoundaries(),
|
|
ctx = this.canvas.contextTop;
|
|
this.clearContextTop(true);
|
|
if (this.selectionStart === this.selectionEnd) {
|
|
this.renderCursor(boundaries, ctx);
|
|
}
|
|
else {
|
|
this.renderSelection(boundaries, ctx);
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
_clearTextArea: function(ctx) {
|
|
// we add 4 pixel, to be sure to do not leave any pixel out
|
|
var width = this.width + 4, height = this.height + 4;
|
|
ctx.clearRect(-width / 2, -height / 2, width, height);
|
|
},
|
|
|
|
/**
|
|
* Returns cursor boundaries (left, top, leftOffset, topOffset)
|
|
* @private
|
|
* @param {Array} chars Array of characters
|
|
* @param {String} typeOfBoundaries
|
|
*/
|
|
_getCursorBoundaries: function(position) {
|
|
|
|
// left/top are left/top of entire text box
|
|
// leftOffset/topOffset are offset from that left/top point of a text box
|
|
|
|
if (typeof position === 'undefined') {
|
|
position = this.selectionStart;
|
|
}
|
|
|
|
var left = this._getLeftOffset(),
|
|
top = this._getTopOffset(),
|
|
offsets = this._getCursorBoundariesOffsets(position);
|
|
return {
|
|
left: left,
|
|
top: top,
|
|
leftOffset: offsets.left,
|
|
topOffset: offsets.top
|
|
};
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_getCursorBoundariesOffsets: function(position) {
|
|
if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) {
|
|
return this.cursorOffsetCache;
|
|
}
|
|
var lineLeftOffset,
|
|
lineIndex,
|
|
charIndex,
|
|
topOffset = 0,
|
|
leftOffset = 0,
|
|
boundaries,
|
|
cursorPosition = this.get2DCursorLocation(position);
|
|
charIndex = cursorPosition.charIndex;
|
|
lineIndex = cursorPosition.lineIndex;
|
|
for (var i = 0; i < lineIndex; i++) {
|
|
topOffset += this.getHeightOfLine(i);
|
|
}
|
|
lineLeftOffset = this._getLineLeftOffset(lineIndex);
|
|
var bound = this.__charBounds[lineIndex][charIndex];
|
|
bound && (leftOffset = bound.left);
|
|
if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) {
|
|
leftOffset -= this._getWidthOfCharSpacing();
|
|
}
|
|
boundaries = {
|
|
top: topOffset,
|
|
left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0),
|
|
};
|
|
if (this.direction === 'rtl') {
|
|
boundaries.left *= -1;
|
|
}
|
|
this.cursorOffsetCache = boundaries;
|
|
return this.cursorOffsetCache;
|
|
},
|
|
|
|
/**
|
|
* Renders cursor
|
|
* @param {Object} boundaries
|
|
* @param {CanvasRenderingContext2D} ctx transformed context to draw on
|
|
*/
|
|
renderCursor: function(boundaries, ctx) {
|
|
var cursorLocation = this.get2DCursorLocation(),
|
|
lineIndex = cursorLocation.lineIndex,
|
|
charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0,
|
|
charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'),
|
|
multiplier = this.scaleX * this.canvas.getZoom(),
|
|
cursorWidth = this.cursorWidth / multiplier,
|
|
topOffset = boundaries.topOffset,
|
|
dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY');
|
|
topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight
|
|
- charHeight * (1 - this._fontSizeFraction);
|
|
|
|
if (this.inCompositionMode) {
|
|
this.renderSelection(boundaries, ctx);
|
|
}
|
|
ctx.fillStyle = this.cursorColor || this.getValueOfPropertyAt(lineIndex, charIndex, 'fill');
|
|
ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity;
|
|
ctx.fillRect(
|
|
boundaries.left + boundaries.leftOffset - cursorWidth / 2,
|
|
topOffset + boundaries.top + dy,
|
|
cursorWidth,
|
|
charHeight);
|
|
},
|
|
|
|
/**
|
|
* Renders text selection
|
|
* @param {Object} boundaries Object with left/top/leftOffset/topOffset
|
|
* @param {CanvasRenderingContext2D} ctx transformed context to draw on
|
|
*/
|
|
renderSelection: function(boundaries, ctx) {
|
|
|
|
var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart,
|
|
selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd,
|
|
isJustify = this.textAlign.indexOf('justify') !== -1,
|
|
start = this.get2DCursorLocation(selectionStart),
|
|
end = this.get2DCursorLocation(selectionEnd),
|
|
startLine = start.lineIndex,
|
|
endLine = end.lineIndex,
|
|
startChar = start.charIndex < 0 ? 0 : start.charIndex,
|
|
endChar = end.charIndex < 0 ? 0 : end.charIndex;
|
|
|
|
for (var i = startLine; i <= endLine; i++) {
|
|
var lineOffset = this._getLineLeftOffset(i) || 0,
|
|
lineHeight = this.getHeightOfLine(i),
|
|
realLineHeight = 0, boxStart = 0, boxEnd = 0;
|
|
|
|
if (i === startLine) {
|
|
boxStart = this.__charBounds[startLine][startChar].left;
|
|
}
|
|
if (i >= startLine && i < endLine) {
|
|
boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5?
|
|
}
|
|
else if (i === endLine) {
|
|
if (endChar === 0) {
|
|
boxEnd = this.__charBounds[endLine][endChar].left;
|
|
}
|
|
else {
|
|
var charSpacing = this._getWidthOfCharSpacing();
|
|
boxEnd = this.__charBounds[endLine][endChar - 1].left
|
|
+ this.__charBounds[endLine][endChar - 1].width - charSpacing;
|
|
}
|
|
}
|
|
realLineHeight = lineHeight;
|
|
if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) {
|
|
lineHeight /= this.lineHeight;
|
|
}
|
|
var drawStart = boundaries.left + lineOffset + boxStart,
|
|
drawWidth = boxEnd - boxStart,
|
|
drawHeight = lineHeight, extraTop = 0;
|
|
if (this.inCompositionMode) {
|
|
ctx.fillStyle = this.compositionColor || 'black';
|
|
drawHeight = 1;
|
|
extraTop = lineHeight;
|
|
}
|
|
else {
|
|
ctx.fillStyle = this.selectionColor;
|
|
}
|
|
if (this.direction === 'rtl') {
|
|
drawStart = this.width - drawStart - drawWidth;
|
|
}
|
|
ctx.fillRect(
|
|
drawStart,
|
|
boundaries.top + boundaries.topOffset + extraTop,
|
|
drawWidth,
|
|
drawHeight);
|
|
boundaries.topOffset += realLineHeight;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* High level function to know the height of the cursor.
|
|
* the currentChar is the one that precedes the cursor
|
|
* Returns fontSize of char at the current cursor
|
|
* Unused from the library, is for the end user
|
|
* @return {Number} Character font size
|
|
*/
|
|
getCurrentCharFontSize: function() {
|
|
var cp = this._getCurrentCharIndex();
|
|
return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize');
|
|
},
|
|
|
|
/**
|
|
* High level function to know the color of the cursor.
|
|
* the currentChar is the one that precedes the cursor
|
|
* Returns color (fill) of char at the current cursor
|
|
* if the text object has a pattern or gradient for filler, it will return that.
|
|
* Unused by the library, is for the end user
|
|
* @return {String | fabric.Gradient | fabric.Pattern} Character color (fill)
|
|
*/
|
|
getCurrentCharColor: function() {
|
|
var cp = this._getCurrentCharIndex();
|
|
return this.getValueOfPropertyAt(cp.l, cp.c, 'fill');
|
|
},
|
|
|
|
/**
|
|
* Returns the cursor position for the getCurrent.. functions
|
|
* @private
|
|
*/
|
|
_getCurrentCharIndex: function() {
|
|
var cursorPosition = this.get2DCursorLocation(this.selectionStart, true),
|
|
charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0;
|
|
return { l: cursorPosition.lineIndex, c: charIndex };
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns fabric.IText instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.IText
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {function} [callback] invoked with new instance as argument
|
|
*/
|
|
fabric.IText.fromObject = function(object, callback) {
|
|
var styles = fabric.util.stylesFromArray(object.styles, object.text);
|
|
//copy object to prevent mutation
|
|
var objCopy = Object.assign({}, object, { styles: styles });
|
|
parseDecoration(objCopy);
|
|
if (objCopy.styles) {
|
|
for (var i in objCopy.styles) {
|
|
for (var j in objCopy.styles[i]) {
|
|
parseDecoration(objCopy.styles[i][j]);
|
|
}
|
|
}
|
|
}
|
|
fabric.Object._fromObject('IText', objCopy, callback, 'text');
|
|
};
|
|
})();
|
|
|
|
|
|
(function() {
|
|
|
|
var clone = fabric.util.object.clone;
|
|
|
|
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
|
|
|
|
/**
|
|
* Initializes all the interactive behavior of IText
|
|
*/
|
|
initBehavior: function() {
|
|
this.initAddedHandler();
|
|
this.initRemovedHandler();
|
|
this.initCursorSelectionHandlers();
|
|
this.initDoubleClickSimulation();
|
|
this.mouseMoveHandler = this.mouseMoveHandler.bind(this);
|
|
},
|
|
|
|
onDeselect: function() {
|
|
this.isEditing && this.exitEditing();
|
|
this.selected = false;
|
|
},
|
|
|
|
/**
|
|
* Initializes "added" event handler
|
|
*/
|
|
initAddedHandler: function() {
|
|
var _this = this;
|
|
this.on('added', function() {
|
|
var canvas = _this.canvas;
|
|
if (canvas) {
|
|
if (!canvas._hasITextHandlers) {
|
|
canvas._hasITextHandlers = true;
|
|
_this._initCanvasHandlers(canvas);
|
|
}
|
|
canvas._iTextInstances = canvas._iTextInstances || [];
|
|
canvas._iTextInstances.push(_this);
|
|
}
|
|
});
|
|
},
|
|
|
|
initRemovedHandler: function() {
|
|
var _this = this;
|
|
this.on('removed', function() {
|
|
var canvas = _this.canvas;
|
|
if (canvas) {
|
|
canvas._iTextInstances = canvas._iTextInstances || [];
|
|
fabric.util.removeFromArray(canvas._iTextInstances, _this);
|
|
if (canvas._iTextInstances.length === 0) {
|
|
canvas._hasITextHandlers = false;
|
|
_this._removeCanvasHandlers(canvas);
|
|
}
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* register canvas event to manage exiting on other instances
|
|
* @private
|
|
*/
|
|
_initCanvasHandlers: function(canvas) {
|
|
canvas._mouseUpITextHandler = function() {
|
|
if (canvas._iTextInstances) {
|
|
canvas._iTextInstances.forEach(function(obj) {
|
|
obj.__isMousedown = false;
|
|
});
|
|
}
|
|
};
|
|
canvas.on('mouse:up', canvas._mouseUpITextHandler);
|
|
},
|
|
|
|
/**
|
|
* remove canvas event to manage exiting on other instances
|
|
* @private
|
|
*/
|
|
_removeCanvasHandlers: function(canvas) {
|
|
canvas.off('mouse:up', canvas._mouseUpITextHandler);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_tick: function() {
|
|
this._currentTickState = this._animateCursor(this, 1, this.cursorDuration, '_onTickComplete');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_animateCursor: function(obj, targetOpacity, duration, completeMethod) {
|
|
|
|
var tickState;
|
|
|
|
tickState = {
|
|
isAborted: false,
|
|
abort: function() {
|
|
this.isAborted = true;
|
|
},
|
|
};
|
|
|
|
obj.animate('_currentCursorOpacity', targetOpacity, {
|
|
duration: duration,
|
|
onComplete: function() {
|
|
if (!tickState.isAborted) {
|
|
obj[completeMethod]();
|
|
}
|
|
},
|
|
onChange: function() {
|
|
// we do not want to animate a selection, only cursor
|
|
if (obj.canvas && obj.selectionStart === obj.selectionEnd) {
|
|
obj.renderCursorOrSelection();
|
|
}
|
|
},
|
|
abort: function() {
|
|
return tickState.isAborted;
|
|
}
|
|
});
|
|
return tickState;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_onTickComplete: function() {
|
|
|
|
var _this = this;
|
|
|
|
if (this._cursorTimeout1) {
|
|
clearTimeout(this._cursorTimeout1);
|
|
}
|
|
this._cursorTimeout1 = setTimeout(function() {
|
|
_this._currentTickCompleteState = _this._animateCursor(_this, 0, this.cursorDuration / 2, '_tick');
|
|
}, 100);
|
|
},
|
|
|
|
/**
|
|
* Initializes delayed cursor
|
|
*/
|
|
initDelayedCursor: function(restart) {
|
|
var _this = this,
|
|
delay = restart ? 0 : this.cursorDelay;
|
|
|
|
this.abortCursorAnimation();
|
|
this._currentCursorOpacity = 1;
|
|
this._cursorTimeout2 = setTimeout(function() {
|
|
_this._tick();
|
|
}, delay);
|
|
},
|
|
|
|
/**
|
|
* Aborts cursor animation and clears all timeouts
|
|
*/
|
|
abortCursorAnimation: function() {
|
|
var shouldClear = this._currentTickState || this._currentTickCompleteState,
|
|
canvas = this.canvas;
|
|
this._currentTickState && this._currentTickState.abort();
|
|
this._currentTickCompleteState && this._currentTickCompleteState.abort();
|
|
|
|
clearTimeout(this._cursorTimeout1);
|
|
clearTimeout(this._cursorTimeout2);
|
|
|
|
this._currentCursorOpacity = 0;
|
|
// to clear just itext area we need to transform the context
|
|
// it may not be worth it
|
|
if (shouldClear && canvas) {
|
|
canvas.clearContext(canvas.contextTop || canvas.contextContainer);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Selects entire text
|
|
* @return {fabric.IText} thisArg
|
|
* @chainable
|
|
*/
|
|
selectAll: function() {
|
|
this.selectionStart = 0;
|
|
this.selectionEnd = this._text.length;
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns selected text
|
|
* @return {String}
|
|
*/
|
|
getSelectedText: function() {
|
|
return this._text.slice(this.selectionStart, this.selectionEnd).join('');
|
|
},
|
|
|
|
/**
|
|
* Find new selection index representing start of current word according to current selection index
|
|
* @param {Number} startFrom Current selection index
|
|
* @return {Number} New selection index
|
|
*/
|
|
findWordBoundaryLeft: function(startFrom) {
|
|
var offset = 0, index = startFrom - 1;
|
|
|
|
// remove space before cursor first
|
|
if (this._reSpace.test(this._text[index])) {
|
|
while (this._reSpace.test(this._text[index])) {
|
|
offset++;
|
|
index--;
|
|
}
|
|
}
|
|
while (/\S/.test(this._text[index]) && index > -1) {
|
|
offset++;
|
|
index--;
|
|
}
|
|
|
|
return startFrom - offset;
|
|
},
|
|
|
|
/**
|
|
* Find new selection index representing end of current word according to current selection index
|
|
* @param {Number} startFrom Current selection index
|
|
* @return {Number} New selection index
|
|
*/
|
|
findWordBoundaryRight: function(startFrom) {
|
|
var offset = 0, index = startFrom;
|
|
|
|
// remove space after cursor first
|
|
if (this._reSpace.test(this._text[index])) {
|
|
while (this._reSpace.test(this._text[index])) {
|
|
offset++;
|
|
index++;
|
|
}
|
|
}
|
|
while (/\S/.test(this._text[index]) && index < this._text.length) {
|
|
offset++;
|
|
index++;
|
|
}
|
|
|
|
return startFrom + offset;
|
|
},
|
|
|
|
/**
|
|
* Find new selection index representing start of current line according to current selection index
|
|
* @param {Number} startFrom Current selection index
|
|
* @return {Number} New selection index
|
|
*/
|
|
findLineBoundaryLeft: function(startFrom) {
|
|
var offset = 0, index = startFrom - 1;
|
|
|
|
while (!/\n/.test(this._text[index]) && index > -1) {
|
|
offset++;
|
|
index--;
|
|
}
|
|
|
|
return startFrom - offset;
|
|
},
|
|
|
|
/**
|
|
* Find new selection index representing end of current line according to current selection index
|
|
* @param {Number} startFrom Current selection index
|
|
* @return {Number} New selection index
|
|
*/
|
|
findLineBoundaryRight: function(startFrom) {
|
|
var offset = 0, index = startFrom;
|
|
|
|
while (!/\n/.test(this._text[index]) && index < this._text.length) {
|
|
offset++;
|
|
index++;
|
|
}
|
|
|
|
return startFrom + offset;
|
|
},
|
|
|
|
/**
|
|
* Finds index corresponding to beginning or end of a word
|
|
* @param {Number} selectionStart Index of a character
|
|
* @param {Number} direction 1 or -1
|
|
* @return {Number} Index of the beginning or end of a word
|
|
*/
|
|
searchWordBoundary: function(selectionStart, direction) {
|
|
var text = this._text,
|
|
index = this._reSpace.test(text[selectionStart]) ? selectionStart - 1 : selectionStart,
|
|
_char = text[index],
|
|
// wrong
|
|
reNonWord = fabric.reNonWord;
|
|
|
|
while (!reNonWord.test(_char) && index > 0 && index < text.length) {
|
|
index += direction;
|
|
_char = text[index];
|
|
}
|
|
if (reNonWord.test(_char)) {
|
|
index += direction === 1 ? 0 : 1;
|
|
}
|
|
return index;
|
|
},
|
|
|
|
/**
|
|
* Selects a word based on the index
|
|
* @param {Number} selectionStart Index of a character
|
|
*/
|
|
selectWord: function(selectionStart) {
|
|
selectionStart = selectionStart || this.selectionStart;
|
|
var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */
|
|
newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */
|
|
|
|
this.selectionStart = newSelectionStart;
|
|
this.selectionEnd = newSelectionEnd;
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
this.renderCursorOrSelection();
|
|
},
|
|
|
|
/**
|
|
* Selects a line based on the index
|
|
* @param {Number} selectionStart Index of a character
|
|
* @return {fabric.IText} thisArg
|
|
* @chainable
|
|
*/
|
|
selectLine: function(selectionStart) {
|
|
selectionStart = selectionStart || this.selectionStart;
|
|
var newSelectionStart = this.findLineBoundaryLeft(selectionStart),
|
|
newSelectionEnd = this.findLineBoundaryRight(selectionStart);
|
|
|
|
this.selectionStart = newSelectionStart;
|
|
this.selectionEnd = newSelectionEnd;
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Enters editing state
|
|
* @return {fabric.IText} thisArg
|
|
* @chainable
|
|
*/
|
|
enterEditing: function(e) {
|
|
if (this.isEditing || !this.editable) {
|
|
return;
|
|
}
|
|
|
|
if (this.canvas) {
|
|
this.canvas.calcOffset();
|
|
this.exitEditingOnOthers(this.canvas);
|
|
}
|
|
|
|
this.isEditing = true;
|
|
|
|
this.initHiddenTextarea(e);
|
|
this.hiddenTextarea.focus();
|
|
this.hiddenTextarea.value = this.text;
|
|
this._updateTextarea();
|
|
this._saveEditingProps();
|
|
this._setEditingProps();
|
|
this._textBeforeEdit = this.text;
|
|
|
|
this._tick();
|
|
this.fire('editing:entered');
|
|
this._fireSelectionChanged();
|
|
if (!this.canvas) {
|
|
return this;
|
|
}
|
|
this.canvas.fire('text:editing:entered', { target: this });
|
|
this.initMouseMoveHandler();
|
|
this.canvas.requestRenderAll();
|
|
return this;
|
|
},
|
|
|
|
exitEditingOnOthers: function(canvas) {
|
|
if (canvas._iTextInstances) {
|
|
canvas._iTextInstances.forEach(function(obj) {
|
|
obj.selected = false;
|
|
if (obj.isEditing) {
|
|
obj.exitEditing();
|
|
}
|
|
});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Initializes "mousemove" event handler
|
|
*/
|
|
initMouseMoveHandler: function() {
|
|
this.canvas.on('mouse:move', this.mouseMoveHandler);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
mouseMoveHandler: function(options) {
|
|
if (!this.__isMousedown || !this.isEditing) {
|
|
return;
|
|
}
|
|
|
|
// regain focus
|
|
document.activeElement !== this.hiddenTextarea && this.hiddenTextarea.focus();
|
|
|
|
var newSelectionStart = this.getSelectionStartFromPointer(options.e),
|
|
currentStart = this.selectionStart,
|
|
currentEnd = this.selectionEnd;
|
|
if (
|
|
(newSelectionStart !== this.__selectionStartOnMouseDown || currentStart === currentEnd)
|
|
&&
|
|
(currentStart === newSelectionStart || currentEnd === newSelectionStart)
|
|
) {
|
|
return;
|
|
}
|
|
if (newSelectionStart > this.__selectionStartOnMouseDown) {
|
|
this.selectionStart = this.__selectionStartOnMouseDown;
|
|
this.selectionEnd = newSelectionStart;
|
|
}
|
|
else {
|
|
this.selectionStart = newSelectionStart;
|
|
this.selectionEnd = this.__selectionStartOnMouseDown;
|
|
}
|
|
if (this.selectionStart !== currentStart || this.selectionEnd !== currentEnd) {
|
|
this.restartCursorIfNeeded();
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
this.renderCursorOrSelection();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setEditingProps: function() {
|
|
this.hoverCursor = 'text';
|
|
|
|
if (this.canvas) {
|
|
this.canvas.defaultCursor = this.canvas.moveCursor = 'text';
|
|
}
|
|
|
|
this.borderColor = this.editingBorderColor;
|
|
this.hasControls = this.selectable = false;
|
|
this.lockMovementX = this.lockMovementY = true;
|
|
},
|
|
|
|
/**
|
|
* convert from textarea to grapheme indexes
|
|
*/
|
|
fromStringToGraphemeSelection: function(start, end, text) {
|
|
var smallerTextStart = text.slice(0, start),
|
|
graphemeStart = fabric.util.string.graphemeSplit(smallerTextStart).length;
|
|
if (start === end) {
|
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart };
|
|
}
|
|
var smallerTextEnd = text.slice(start, end),
|
|
graphemeEnd = fabric.util.string.graphemeSplit(smallerTextEnd).length;
|
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd };
|
|
},
|
|
|
|
/**
|
|
* convert from fabric to textarea values
|
|
*/
|
|
fromGraphemeToStringSelection: function(start, end, _text) {
|
|
var smallerTextStart = _text.slice(0, start),
|
|
graphemeStart = smallerTextStart.join('').length;
|
|
if (start === end) {
|
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart };
|
|
}
|
|
var smallerTextEnd = _text.slice(start, end),
|
|
graphemeEnd = smallerTextEnd.join('').length;
|
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd };
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_updateTextarea: function() {
|
|
this.cursorOffsetCache = { };
|
|
if (!this.hiddenTextarea) {
|
|
return;
|
|
}
|
|
if (!this.inCompositionMode) {
|
|
var newSelection = this.fromGraphemeToStringSelection(this.selectionStart, this.selectionEnd, this._text);
|
|
this.hiddenTextarea.selectionStart = newSelection.selectionStart;
|
|
this.hiddenTextarea.selectionEnd = newSelection.selectionEnd;
|
|
}
|
|
this.updateTextareaPosition();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
updateFromTextArea: function() {
|
|
if (!this.hiddenTextarea) {
|
|
return;
|
|
}
|
|
this.cursorOffsetCache = { };
|
|
this.text = this.hiddenTextarea.value;
|
|
if (this._shouldClearDimensionCache()) {
|
|
this.initDimensions();
|
|
this.setCoords();
|
|
}
|
|
var newSelection = this.fromStringToGraphemeSelection(
|
|
this.hiddenTextarea.selectionStart, this.hiddenTextarea.selectionEnd, this.hiddenTextarea.value);
|
|
this.selectionEnd = this.selectionStart = newSelection.selectionEnd;
|
|
if (!this.inCompositionMode) {
|
|
this.selectionStart = newSelection.selectionStart;
|
|
}
|
|
this.updateTextareaPosition();
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
updateTextareaPosition: function() {
|
|
if (this.selectionStart === this.selectionEnd) {
|
|
var style = this._calcTextareaPosition();
|
|
this.hiddenTextarea.style.left = style.left;
|
|
this.hiddenTextarea.style.top = style.top;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @return {Object} style contains style for hiddenTextarea
|
|
*/
|
|
_calcTextareaPosition: function() {
|
|
if (!this.canvas) {
|
|
return { x: 1, y: 1 };
|
|
}
|
|
var desiredPosition = this.inCompositionMode ? this.compositionStart : this.selectionStart,
|
|
boundaries = this._getCursorBoundaries(desiredPosition),
|
|
cursorLocation = this.get2DCursorLocation(desiredPosition),
|
|
lineIndex = cursorLocation.lineIndex,
|
|
charIndex = cursorLocation.charIndex,
|
|
charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') * this.lineHeight,
|
|
leftOffset = boundaries.leftOffset,
|
|
m = this.calcTransformMatrix(),
|
|
p = {
|
|
x: boundaries.left + leftOffset,
|
|
y: boundaries.top + boundaries.topOffset + charHeight
|
|
},
|
|
retinaScaling = this.canvas.getRetinaScaling(),
|
|
upperCanvas = this.canvas.upperCanvasEl,
|
|
upperCanvasWidth = upperCanvas.width / retinaScaling,
|
|
upperCanvasHeight = upperCanvas.height / retinaScaling,
|
|
maxWidth = upperCanvasWidth - charHeight,
|
|
maxHeight = upperCanvasHeight - charHeight,
|
|
scaleX = upperCanvas.clientWidth / upperCanvasWidth,
|
|
scaleY = upperCanvas.clientHeight / upperCanvasHeight;
|
|
|
|
p = fabric.util.transformPoint(p, m);
|
|
p = fabric.util.transformPoint(p, this.canvas.viewportTransform);
|
|
p.x *= scaleX;
|
|
p.y *= scaleY;
|
|
if (p.x < 0) {
|
|
p.x = 0;
|
|
}
|
|
if (p.x > maxWidth) {
|
|
p.x = maxWidth;
|
|
}
|
|
if (p.y < 0) {
|
|
p.y = 0;
|
|
}
|
|
if (p.y > maxHeight) {
|
|
p.y = maxHeight;
|
|
}
|
|
|
|
// add canvas offset on document
|
|
p.x += this.canvas._offset.left;
|
|
p.y += this.canvas._offset.top;
|
|
|
|
return { left: p.x + 'px', top: p.y + 'px', fontSize: charHeight + 'px', charHeight: charHeight };
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_saveEditingProps: function() {
|
|
this._savedProps = {
|
|
hasControls: this.hasControls,
|
|
borderColor: this.borderColor,
|
|
lockMovementX: this.lockMovementX,
|
|
lockMovementY: this.lockMovementY,
|
|
hoverCursor: this.hoverCursor,
|
|
selectable: this.selectable,
|
|
defaultCursor: this.canvas && this.canvas.defaultCursor,
|
|
moveCursor: this.canvas && this.canvas.moveCursor
|
|
};
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_restoreEditingProps: function() {
|
|
if (!this._savedProps) {
|
|
return;
|
|
}
|
|
|
|
this.hoverCursor = this._savedProps.hoverCursor;
|
|
this.hasControls = this._savedProps.hasControls;
|
|
this.borderColor = this._savedProps.borderColor;
|
|
this.selectable = this._savedProps.selectable;
|
|
this.lockMovementX = this._savedProps.lockMovementX;
|
|
this.lockMovementY = this._savedProps.lockMovementY;
|
|
|
|
if (this.canvas) {
|
|
this.canvas.defaultCursor = this._savedProps.defaultCursor;
|
|
this.canvas.moveCursor = this._savedProps.moveCursor;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Exits from editing state
|
|
* @return {fabric.IText} thisArg
|
|
* @chainable
|
|
*/
|
|
exitEditing: function() {
|
|
var isTextChanged = (this._textBeforeEdit !== this.text);
|
|
var hiddenTextarea = this.hiddenTextarea;
|
|
this.selected = false;
|
|
this.isEditing = false;
|
|
|
|
this.selectionEnd = this.selectionStart;
|
|
|
|
if (hiddenTextarea) {
|
|
hiddenTextarea.blur && hiddenTextarea.blur();
|
|
hiddenTextarea.parentNode && hiddenTextarea.parentNode.removeChild(hiddenTextarea);
|
|
}
|
|
this.hiddenTextarea = null;
|
|
this.abortCursorAnimation();
|
|
this._restoreEditingProps();
|
|
this._currentCursorOpacity = 0;
|
|
if (this._shouldClearDimensionCache()) {
|
|
this.initDimensions();
|
|
this.setCoords();
|
|
}
|
|
this.fire('editing:exited');
|
|
isTextChanged && this.fire('modified');
|
|
if (this.canvas) {
|
|
this.canvas.off('mouse:move', this.mouseMoveHandler);
|
|
this.canvas.fire('text:editing:exited', { target: this });
|
|
isTextChanged && this.canvas.fire('object:modified', { target: this });
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_removeExtraneousStyles: function() {
|
|
for (var prop in this.styles) {
|
|
if (!this._textLines[prop]) {
|
|
delete this.styles[prop];
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* remove and reflow a style block from start to end.
|
|
* @param {Number} start linear start position for removal (included in removal)
|
|
* @param {Number} end linear end position for removal ( excluded from removal )
|
|
*/
|
|
removeStyleFromTo: function(start, end) {
|
|
var cursorStart = this.get2DCursorLocation(start, true),
|
|
cursorEnd = this.get2DCursorLocation(end, true),
|
|
lineStart = cursorStart.lineIndex,
|
|
charStart = cursorStart.charIndex,
|
|
lineEnd = cursorEnd.lineIndex,
|
|
charEnd = cursorEnd.charIndex,
|
|
i, styleObj;
|
|
if (lineStart !== lineEnd) {
|
|
// step1 remove the trailing of lineStart
|
|
if (this.styles[lineStart]) {
|
|
for (i = charStart; i < this._unwrappedTextLines[lineStart].length; i++) {
|
|
delete this.styles[lineStart][i];
|
|
}
|
|
}
|
|
// step2 move the trailing of lineEnd to lineStart if needed
|
|
if (this.styles[lineEnd]) {
|
|
for (i = charEnd; i < this._unwrappedTextLines[lineEnd].length; i++) {
|
|
styleObj = this.styles[lineEnd][i];
|
|
if (styleObj) {
|
|
this.styles[lineStart] || (this.styles[lineStart] = { });
|
|
this.styles[lineStart][charStart + i - charEnd] = styleObj;
|
|
}
|
|
}
|
|
}
|
|
// step3 detects lines will be completely removed.
|
|
for (i = lineStart + 1; i <= lineEnd; i++) {
|
|
delete this.styles[i];
|
|
}
|
|
// step4 shift remaining lines.
|
|
this.shiftLineStyles(lineEnd, lineStart - lineEnd);
|
|
}
|
|
else {
|
|
// remove and shift left on the same line
|
|
if (this.styles[lineStart]) {
|
|
styleObj = this.styles[lineStart];
|
|
var diff = charEnd - charStart, numericChar, _char;
|
|
for (i = charStart; i < charEnd; i++) {
|
|
delete styleObj[i];
|
|
}
|
|
for (_char in this.styles[lineStart]) {
|
|
numericChar = parseInt(_char, 10);
|
|
if (numericChar >= charEnd) {
|
|
styleObj[numericChar - diff] = styleObj[_char];
|
|
delete styleObj[_char];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Shifts line styles up or down
|
|
* @param {Number} lineIndex Index of a line
|
|
* @param {Number} offset Can any number?
|
|
*/
|
|
shiftLineStyles: function(lineIndex, offset) {
|
|
// shift all line styles by offset upward or downward
|
|
// do not clone deep. we need new array, not new style objects
|
|
var clonedStyles = clone(this.styles);
|
|
for (var line in this.styles) {
|
|
var numericLine = parseInt(line, 10);
|
|
if (numericLine > lineIndex) {
|
|
this.styles[numericLine + offset] = clonedStyles[numericLine];
|
|
if (!clonedStyles[numericLine - offset]) {
|
|
delete this.styles[numericLine];
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
restartCursorIfNeeded: function() {
|
|
if (!this._currentTickState || this._currentTickState.isAborted
|
|
|| !this._currentTickCompleteState || this._currentTickCompleteState.isAborted
|
|
) {
|
|
this.initDelayedCursor();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Handle insertion of more consecutive style lines for when one or more
|
|
* newlines gets added to the text. Since current style needs to be shifted
|
|
* first we shift the current style of the number lines needed, then we add
|
|
* new lines from the last to the first.
|
|
* @param {Number} lineIndex Index of a line
|
|
* @param {Number} charIndex Index of a char
|
|
* @param {Number} qty number of lines to add
|
|
* @param {Array} copiedStyle Array of objects styles
|
|
*/
|
|
insertNewlineStyleObject: function(lineIndex, charIndex, qty, copiedStyle) {
|
|
var currentCharStyle,
|
|
newLineStyles = {},
|
|
somethingAdded = false,
|
|
isEndOfLine = this._unwrappedTextLines[lineIndex].length === charIndex;
|
|
|
|
qty || (qty = 1);
|
|
this.shiftLineStyles(lineIndex, qty);
|
|
if (this.styles[lineIndex]) {
|
|
currentCharStyle = this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1];
|
|
}
|
|
// we clone styles of all chars
|
|
// after cursor onto the current line
|
|
for (var index in this.styles[lineIndex]) {
|
|
var numIndex = parseInt(index, 10);
|
|
if (numIndex >= charIndex) {
|
|
somethingAdded = true;
|
|
newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index];
|
|
// remove lines from the previous line since they're on a new line now
|
|
if (!(isEndOfLine && charIndex === 0)) {
|
|
delete this.styles[lineIndex][index];
|
|
}
|
|
}
|
|
}
|
|
var styleCarriedOver = false;
|
|
if (somethingAdded && !isEndOfLine) {
|
|
// if is end of line, the extra style we copied
|
|
// is probably not something we want
|
|
this.styles[lineIndex + qty] = newLineStyles;
|
|
styleCarriedOver = true;
|
|
}
|
|
if (styleCarriedOver) {
|
|
// skip the last line of since we already prepared it.
|
|
qty--;
|
|
}
|
|
// for the all the lines or all the other lines
|
|
// we clone current char style onto the next (otherwise empty) line
|
|
while (qty > 0) {
|
|
if (copiedStyle && copiedStyle[qty - 1]) {
|
|
this.styles[lineIndex + qty] = { 0: clone(copiedStyle[qty - 1]) };
|
|
}
|
|
else if (currentCharStyle) {
|
|
this.styles[lineIndex + qty] = { 0: clone(currentCharStyle) };
|
|
}
|
|
else {
|
|
delete this.styles[lineIndex + qty];
|
|
}
|
|
qty--;
|
|
}
|
|
this._forceClearCache = true;
|
|
},
|
|
|
|
/**
|
|
* Inserts style object for a given line/char index
|
|
* @param {Number} lineIndex Index of a line
|
|
* @param {Number} charIndex Index of a char
|
|
* @param {Number} quantity number Style object to insert, if given
|
|
* @param {Array} copiedStyle array of style objects
|
|
*/
|
|
insertCharStyleObject: function(lineIndex, charIndex, quantity, copiedStyle) {
|
|
if (!this.styles) {
|
|
this.styles = {};
|
|
}
|
|
var currentLineStyles = this.styles[lineIndex],
|
|
currentLineStylesCloned = currentLineStyles ? clone(currentLineStyles) : {};
|
|
|
|
quantity || (quantity = 1);
|
|
// shift all char styles by quantity forward
|
|
// 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4
|
|
for (var index in currentLineStylesCloned) {
|
|
var numericIndex = parseInt(index, 10);
|
|
if (numericIndex >= charIndex) {
|
|
currentLineStyles[numericIndex + quantity] = currentLineStylesCloned[numericIndex];
|
|
// only delete the style if there was nothing moved there
|
|
if (!currentLineStylesCloned[numericIndex - quantity]) {
|
|
delete currentLineStyles[numericIndex];
|
|
}
|
|
}
|
|
}
|
|
this._forceClearCache = true;
|
|
if (copiedStyle) {
|
|
while (quantity--) {
|
|
if (!Object.keys(copiedStyle[quantity]).length) {
|
|
continue;
|
|
}
|
|
if (!this.styles[lineIndex]) {
|
|
this.styles[lineIndex] = {};
|
|
}
|
|
this.styles[lineIndex][charIndex + quantity] = clone(copiedStyle[quantity]);
|
|
}
|
|
return;
|
|
}
|
|
if (!currentLineStyles) {
|
|
return;
|
|
}
|
|
var newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1];
|
|
while (newStyle && quantity--) {
|
|
this.styles[lineIndex][charIndex + quantity] = clone(newStyle);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Inserts style object(s)
|
|
* @param {Array} insertedText Characters at the location where style is inserted
|
|
* @param {Number} start cursor index for inserting style
|
|
* @param {Array} [copiedStyle] array of style objects to insert.
|
|
*/
|
|
insertNewStyleBlock: function(insertedText, start, copiedStyle) {
|
|
var cursorLoc = this.get2DCursorLocation(start, true),
|
|
addedLines = [0], linesLength = 0;
|
|
// get an array of how many char per lines are being added.
|
|
for (var i = 0; i < insertedText.length; i++) {
|
|
if (insertedText[i] === '\n') {
|
|
linesLength++;
|
|
addedLines[linesLength] = 0;
|
|
}
|
|
else {
|
|
addedLines[linesLength]++;
|
|
}
|
|
}
|
|
// for the first line copy the style from the current char position.
|
|
if (addedLines[0] > 0) {
|
|
this.insertCharStyleObject(cursorLoc.lineIndex, cursorLoc.charIndex, addedLines[0], copiedStyle);
|
|
copiedStyle = copiedStyle && copiedStyle.slice(addedLines[0] + 1);
|
|
}
|
|
linesLength && this.insertNewlineStyleObject(
|
|
cursorLoc.lineIndex, cursorLoc.charIndex + addedLines[0], linesLength);
|
|
for (var i = 1; i < linesLength; i++) {
|
|
if (addedLines[i] > 0) {
|
|
this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle);
|
|
}
|
|
else if (copiedStyle) {
|
|
// this test is required in order to close #6841
|
|
// when a pasted buffer begins with a newline then
|
|
// this.styles[cursorLoc.lineIndex + i] and copiedStyle[0]
|
|
// may be undefined for some reason
|
|
if (this.styles[cursorLoc.lineIndex + i] && copiedStyle[0]) {
|
|
this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0];
|
|
}
|
|
}
|
|
copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1);
|
|
}
|
|
// we use i outside the loop to get it like linesLength
|
|
if (addedLines[i] > 0) {
|
|
this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Set the selectionStart and selectionEnd according to the new position of cursor
|
|
* mimic the key - mouse navigation when shift is pressed.
|
|
*/
|
|
setSelectionStartEndWithShift: function(start, end, newSelection) {
|
|
if (newSelection <= start) {
|
|
if (end === start) {
|
|
this._selectionDirection = 'left';
|
|
}
|
|
else if (this._selectionDirection === 'right') {
|
|
this._selectionDirection = 'left';
|
|
this.selectionEnd = start;
|
|
}
|
|
this.selectionStart = newSelection;
|
|
}
|
|
else if (newSelection > start && newSelection < end) {
|
|
if (this._selectionDirection === 'right') {
|
|
this.selectionEnd = newSelection;
|
|
}
|
|
else {
|
|
this.selectionStart = newSelection;
|
|
}
|
|
}
|
|
else {
|
|
// newSelection is > selection start and end
|
|
if (end === start) {
|
|
this._selectionDirection = 'right';
|
|
}
|
|
else if (this._selectionDirection === 'left') {
|
|
this._selectionDirection = 'right';
|
|
this.selectionStart = end;
|
|
}
|
|
this.selectionEnd = newSelection;
|
|
}
|
|
},
|
|
|
|
setSelectionInBoundaries: function() {
|
|
var length = this.text.length;
|
|
if (this.selectionStart > length) {
|
|
this.selectionStart = length;
|
|
}
|
|
else if (this.selectionStart < 0) {
|
|
this.selectionStart = 0;
|
|
}
|
|
if (this.selectionEnd > length) {
|
|
this.selectionEnd = length;
|
|
}
|
|
else if (this.selectionEnd < 0) {
|
|
this.selectionEnd = 0;
|
|
}
|
|
}
|
|
});
|
|
})();
|
|
|
|
|
|
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
|
|
/**
|
|
* Initializes "dbclick" event handler
|
|
*/
|
|
initDoubleClickSimulation: function() {
|
|
|
|
// for double click
|
|
this.__lastClickTime = +new Date();
|
|
|
|
// for triple click
|
|
this.__lastLastClickTime = +new Date();
|
|
|
|
this.__lastPointer = { };
|
|
|
|
this.on('mousedown', this.onMouseDown);
|
|
},
|
|
|
|
/**
|
|
* Default event handler to simulate triple click
|
|
* @private
|
|
*/
|
|
onMouseDown: function(options) {
|
|
if (!this.canvas) {
|
|
return;
|
|
}
|
|
this.__newClickTime = +new Date();
|
|
var newPointer = options.pointer;
|
|
if (this.isTripleClick(newPointer)) {
|
|
this.fire('tripleclick', options);
|
|
this._stopEvent(options.e);
|
|
}
|
|
this.__lastLastClickTime = this.__lastClickTime;
|
|
this.__lastClickTime = this.__newClickTime;
|
|
this.__lastPointer = newPointer;
|
|
this.__lastIsEditing = this.isEditing;
|
|
this.__lastSelected = this.selected;
|
|
},
|
|
|
|
isTripleClick: function(newPointer) {
|
|
return this.__newClickTime - this.__lastClickTime < 500 &&
|
|
this.__lastClickTime - this.__lastLastClickTime < 500 &&
|
|
this.__lastPointer.x === newPointer.x &&
|
|
this.__lastPointer.y === newPointer.y;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_stopEvent: function(e) {
|
|
e.preventDefault && e.preventDefault();
|
|
e.stopPropagation && e.stopPropagation();
|
|
},
|
|
|
|
/**
|
|
* Initializes event handlers related to cursor or selection
|
|
*/
|
|
initCursorSelectionHandlers: function() {
|
|
this.initMousedownHandler();
|
|
this.initMouseupHandler();
|
|
this.initClicks();
|
|
},
|
|
|
|
/**
|
|
* Default handler for double click, select a word
|
|
*/
|
|
doubleClickHandler: function(options) {
|
|
if (!this.isEditing) {
|
|
return;
|
|
}
|
|
this.selectWord(this.getSelectionStartFromPointer(options.e));
|
|
},
|
|
|
|
/**
|
|
* Default handler for triple click, select a line
|
|
*/
|
|
tripleClickHandler: function(options) {
|
|
if (!this.isEditing) {
|
|
return;
|
|
}
|
|
this.selectLine(this.getSelectionStartFromPointer(options.e));
|
|
},
|
|
|
|
/**
|
|
* Initializes double and triple click event handlers
|
|
*/
|
|
initClicks: function() {
|
|
this.on('mousedblclick', this.doubleClickHandler);
|
|
this.on('tripleclick', this.tripleClickHandler);
|
|
},
|
|
|
|
/**
|
|
* Default event handler for the basic functionalities needed on _mouseDown
|
|
* can be overridden to do something different.
|
|
* Scope of this implementation is: find the click position, set selectionStart
|
|
* find selectionEnd, initialize the drawing of either cursor or selection area
|
|
* initializing a mousedDown on a text area will cancel fabricjs knowledge of
|
|
* current compositionMode. It will be set to false.
|
|
*/
|
|
_mouseDownHandler: function(options) {
|
|
if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) {
|
|
return;
|
|
}
|
|
|
|
this.__isMousedown = true;
|
|
|
|
if (this.selected) {
|
|
this.inCompositionMode = false;
|
|
this.setCursorByClick(options.e);
|
|
}
|
|
|
|
if (this.isEditing) {
|
|
this.__selectionStartOnMouseDown = this.selectionStart;
|
|
if (this.selectionStart === this.selectionEnd) {
|
|
this.abortCursorAnimation();
|
|
}
|
|
this.renderCursorOrSelection();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Default event handler for the basic functionalities needed on mousedown:before
|
|
* can be overridden to do something different.
|
|
* Scope of this implementation is: verify the object is already selected when mousing down
|
|
*/
|
|
_mouseDownHandlerBefore: function(options) {
|
|
if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) {
|
|
return;
|
|
}
|
|
// we want to avoid that an object that was selected and then becomes unselectable,
|
|
// may trigger editing mode in some way.
|
|
this.selected = this === this.canvas._activeObject;
|
|
},
|
|
|
|
/**
|
|
* Initializes "mousedown" event handler
|
|
*/
|
|
initMousedownHandler: function() {
|
|
this.on('mousedown', this._mouseDownHandler);
|
|
this.on('mousedown:before', this._mouseDownHandlerBefore);
|
|
},
|
|
|
|
/**
|
|
* Initializes "mouseup" event handler
|
|
*/
|
|
initMouseupHandler: function() {
|
|
this.on('mouseup', this.mouseUpHandler);
|
|
},
|
|
|
|
/**
|
|
* standard handler for mouse up, overridable
|
|
* @private
|
|
*/
|
|
mouseUpHandler: function(options) {
|
|
this.__isMousedown = false;
|
|
if (!this.editable || this.group ||
|
|
(options.transform && options.transform.actionPerformed) ||
|
|
(options.e.button && options.e.button !== 1)) {
|
|
return;
|
|
}
|
|
|
|
if (this.canvas) {
|
|
var currentActive = this.canvas._activeObject;
|
|
if (currentActive && currentActive !== this) {
|
|
// avoid running this logic when there is an active object
|
|
// this because is possible with shift click and fast clicks,
|
|
// to rapidly deselect and reselect this object and trigger an enterEdit
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (this.__lastSelected && !this.__corner) {
|
|
this.selected = false;
|
|
this.__lastSelected = false;
|
|
this.enterEditing(options.e);
|
|
if (this.selectionStart === this.selectionEnd) {
|
|
this.initDelayedCursor(true);
|
|
}
|
|
else {
|
|
this.renderCursorOrSelection();
|
|
}
|
|
}
|
|
else {
|
|
this.selected = true;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Changes cursor location in a text depending on passed pointer (x/y) object
|
|
* @param {Event} e Event object
|
|
*/
|
|
setCursorByClick: function(e) {
|
|
var newSelection = this.getSelectionStartFromPointer(e),
|
|
start = this.selectionStart, end = this.selectionEnd;
|
|
if (e.shiftKey) {
|
|
this.setSelectionStartEndWithShift(start, end, newSelection);
|
|
}
|
|
else {
|
|
this.selectionStart = newSelection;
|
|
this.selectionEnd = newSelection;
|
|
}
|
|
if (this.isEditing) {
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns index of a character corresponding to where an object was clicked
|
|
* @param {Event} e Event object
|
|
* @return {Number} Index of a character
|
|
*/
|
|
getSelectionStartFromPointer: function(e) {
|
|
var mouseOffset = this.getLocalPointer(e),
|
|
prevWidth = 0,
|
|
width = 0,
|
|
height = 0,
|
|
charIndex = 0,
|
|
lineIndex = 0,
|
|
lineLeftOffset,
|
|
line;
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
if (height <= mouseOffset.y) {
|
|
height += this.getHeightOfLine(i) * this.scaleY;
|
|
lineIndex = i;
|
|
if (i > 0) {
|
|
charIndex += this._textLines[i - 1].length + this.missingNewlineOffset(i - 1);
|
|
}
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
lineLeftOffset = this._getLineLeftOffset(lineIndex);
|
|
width = lineLeftOffset * this.scaleX;
|
|
line = this._textLines[lineIndex];
|
|
// handling of RTL: in order to get things work correctly,
|
|
// we assume RTL writing is mirrored compared to LTR writing.
|
|
// so in position detection we mirror the X offset, and when is time
|
|
// of rendering it, we mirror it again.
|
|
if (this.direction === 'rtl') {
|
|
mouseOffset.x = this.width * this.scaleX - mouseOffset.x + width;
|
|
}
|
|
for (var j = 0, jlen = line.length; j < jlen; j++) {
|
|
prevWidth = width;
|
|
// i removed something about flipX here, check.
|
|
width += this.__charBounds[lineIndex][j].kernedWidth * this.scaleX;
|
|
if (width <= mouseOffset.x) {
|
|
charIndex++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
return this._getNewSelectionStartFromOffset(mouseOffset, prevWidth, width, charIndex, jlen);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) {
|
|
// we need Math.abs because when width is after the last char, the offset is given as 1, while is 0
|
|
var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth,
|
|
distanceBtwNextCharAndCursor = width - mouseOffset.x,
|
|
offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor ||
|
|
distanceBtwNextCharAndCursor < 0 ? 0 : 1,
|
|
newSelectionStart = index + offset;
|
|
// if object is horizontally flipped, mirror cursor location from the end
|
|
if (this.flipX) {
|
|
newSelectionStart = jlen - newSelectionStart;
|
|
}
|
|
|
|
if (newSelectionStart > this._text.length) {
|
|
newSelectionStart = this._text.length;
|
|
}
|
|
|
|
return newSelectionStart;
|
|
}
|
|
});
|
|
|
|
|
|
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
|
|
|
|
/**
|
|
* Initializes hidden textarea (needed to bring up keyboard in iOS)
|
|
*/
|
|
initHiddenTextarea: function() {
|
|
this.hiddenTextarea = fabric.document.createElement('textarea');
|
|
this.hiddenTextarea.setAttribute('autocapitalize', 'off');
|
|
this.hiddenTextarea.setAttribute('autocorrect', 'off');
|
|
this.hiddenTextarea.setAttribute('autocomplete', 'off');
|
|
this.hiddenTextarea.setAttribute('spellcheck', 'false');
|
|
this.hiddenTextarea.setAttribute('data-fabric-hiddentextarea', '');
|
|
this.hiddenTextarea.setAttribute('wrap', 'off');
|
|
var style = this._calcTextareaPosition();
|
|
// line-height: 1px; was removed from the style to fix this:
|
|
// https://bugs.chromium.org/p/chromium/issues/detail?id=870966
|
|
this.hiddenTextarea.style.cssText = 'position: absolute; top: ' + style.top +
|
|
'; left: ' + style.left + '; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px;' +
|
|
' padding-top: ' + style.fontSize + ';';
|
|
|
|
if (this.hiddenTextareaContainer) {
|
|
this.hiddenTextareaContainer.appendChild(this.hiddenTextarea);
|
|
}
|
|
else {
|
|
fabric.document.body.appendChild(this.hiddenTextarea);
|
|
}
|
|
|
|
fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'keyup', this.onKeyUp.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'input', this.onInput.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'cut', this.copy.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'compositionstart', this.onCompositionStart.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'compositionupdate', this.onCompositionUpdate.bind(this));
|
|
fabric.util.addListener(this.hiddenTextarea, 'compositionend', this.onCompositionEnd.bind(this));
|
|
|
|
if (!this._clickHandlerInitialized && this.canvas) {
|
|
fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this));
|
|
this._clickHandlerInitialized = true;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* For functionalities on keyDown
|
|
* Map a special key to a function of the instance/prototype
|
|
* If you need different behaviour for ESC or TAB or arrows, you have to change
|
|
* this map setting the name of a function that you build on the fabric.Itext or
|
|
* your prototype.
|
|
* the map change will affect all Instances unless you need for only some text Instances
|
|
* in that case you have to clone this object and assign your Instance.
|
|
* this.keysMap = fabric.util.object.clone(this.keysMap);
|
|
* The function must be in fabric.Itext.prototype.myFunction And will receive event as args[0]
|
|
*/
|
|
keysMap: {
|
|
9: 'exitEditing',
|
|
27: 'exitEditing',
|
|
33: 'moveCursorUp',
|
|
34: 'moveCursorDown',
|
|
35: 'moveCursorRight',
|
|
36: 'moveCursorLeft',
|
|
37: 'moveCursorLeft',
|
|
38: 'moveCursorUp',
|
|
39: 'moveCursorRight',
|
|
40: 'moveCursorDown',
|
|
},
|
|
|
|
keysMapRtl: {
|
|
9: 'exitEditing',
|
|
27: 'exitEditing',
|
|
33: 'moveCursorUp',
|
|
34: 'moveCursorDown',
|
|
35: 'moveCursorLeft',
|
|
36: 'moveCursorRight',
|
|
37: 'moveCursorRight',
|
|
38: 'moveCursorUp',
|
|
39: 'moveCursorLeft',
|
|
40: 'moveCursorDown',
|
|
},
|
|
|
|
/**
|
|
* For functionalities on keyUp + ctrl || cmd
|
|
*/
|
|
ctrlKeysMapUp: {
|
|
67: 'copy',
|
|
88: 'cut'
|
|
},
|
|
|
|
/**
|
|
* For functionalities on keyDown + ctrl || cmd
|
|
*/
|
|
ctrlKeysMapDown: {
|
|
65: 'selectAll'
|
|
},
|
|
|
|
onClick: function() {
|
|
// No need to trigger click event here, focus is enough to have the keyboard appear on Android
|
|
this.hiddenTextarea && this.hiddenTextarea.focus();
|
|
},
|
|
|
|
/**
|
|
* Handles keydown event
|
|
* only used for arrows and combination of modifier keys.
|
|
* @param {Event} e Event object
|
|
*/
|
|
onKeyDown: function(e) {
|
|
if (!this.isEditing) {
|
|
return;
|
|
}
|
|
var keyMap = this.direction === 'rtl' ? this.keysMapRtl : this.keysMap;
|
|
if (e.keyCode in keyMap) {
|
|
this[keyMap[e.keyCode]](e);
|
|
}
|
|
else if ((e.keyCode in this.ctrlKeysMapDown) && (e.ctrlKey || e.metaKey)) {
|
|
this[this.ctrlKeysMapDown[e.keyCode]](e);
|
|
}
|
|
else {
|
|
return;
|
|
}
|
|
e.stopImmediatePropagation();
|
|
e.preventDefault();
|
|
if (e.keyCode >= 33 && e.keyCode <= 40) {
|
|
// if i press an arrow key just update selection
|
|
this.inCompositionMode = false;
|
|
this.clearContextTop();
|
|
this.renderCursorOrSelection();
|
|
}
|
|
else {
|
|
this.canvas && this.canvas.requestRenderAll();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Handles keyup event
|
|
* We handle KeyUp because ie11 and edge have difficulties copy/pasting
|
|
* if a copy/cut event fired, keyup is dismissed
|
|
* @param {Event} e Event object
|
|
*/
|
|
onKeyUp: function(e) {
|
|
if (!this.isEditing || this._copyDone || this.inCompositionMode) {
|
|
this._copyDone = false;
|
|
return;
|
|
}
|
|
if ((e.keyCode in this.ctrlKeysMapUp) && (e.ctrlKey || e.metaKey)) {
|
|
this[this.ctrlKeysMapUp[e.keyCode]](e);
|
|
}
|
|
else {
|
|
return;
|
|
}
|
|
e.stopImmediatePropagation();
|
|
e.preventDefault();
|
|
this.canvas && this.canvas.requestRenderAll();
|
|
},
|
|
|
|
/**
|
|
* Handles onInput event
|
|
* @param {Event} e Event object
|
|
*/
|
|
onInput: function(e) {
|
|
var fromPaste = this.fromPaste;
|
|
this.fromPaste = false;
|
|
e && e.stopPropagation();
|
|
if (!this.isEditing) {
|
|
return;
|
|
}
|
|
// decisions about style changes.
|
|
var nextText = this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText,
|
|
charCount = this._text.length,
|
|
nextCharCount = nextText.length,
|
|
removedText, insertedText,
|
|
charDiff = nextCharCount - charCount,
|
|
selectionStart = this.selectionStart, selectionEnd = this.selectionEnd,
|
|
selection = selectionStart !== selectionEnd,
|
|
copiedStyle, removeFrom, removeTo;
|
|
if (this.hiddenTextarea.value === '') {
|
|
this.styles = { };
|
|
this.updateFromTextArea();
|
|
this.fire('changed');
|
|
if (this.canvas) {
|
|
this.canvas.fire('text:changed', { target: this });
|
|
this.canvas.requestRenderAll();
|
|
}
|
|
return;
|
|
}
|
|
|
|
var textareaSelection = this.fromStringToGraphemeSelection(
|
|
this.hiddenTextarea.selectionStart,
|
|
this.hiddenTextarea.selectionEnd,
|
|
this.hiddenTextarea.value
|
|
);
|
|
var backDelete = selectionStart > textareaSelection.selectionStart;
|
|
|
|
if (selection) {
|
|
removedText = this._text.slice(selectionStart, selectionEnd);
|
|
charDiff += selectionEnd - selectionStart;
|
|
}
|
|
else if (nextCharCount < charCount) {
|
|
if (backDelete) {
|
|
removedText = this._text.slice(selectionEnd + charDiff, selectionEnd);
|
|
}
|
|
else {
|
|
removedText = this._text.slice(selectionStart, selectionStart - charDiff);
|
|
}
|
|
}
|
|
insertedText = nextText.slice(textareaSelection.selectionEnd - charDiff, textareaSelection.selectionEnd);
|
|
if (removedText && removedText.length) {
|
|
if (insertedText.length) {
|
|
// let's copy some style before deleting.
|
|
// we want to copy the style before the cursor OR the style at the cursor if selection
|
|
// is bigger than 0.
|
|
copiedStyle = this.getSelectionStyles(selectionStart, selectionStart + 1, false);
|
|
// now duplicate the style one for each inserted text.
|
|
copiedStyle = insertedText.map(function() {
|
|
// this return an array of references, but that is fine since we are
|
|
// copying the style later.
|
|
return copiedStyle[0];
|
|
});
|
|
}
|
|
if (selection) {
|
|
removeFrom = selectionStart;
|
|
removeTo = selectionEnd;
|
|
}
|
|
else if (backDelete) {
|
|
// detect differences between forwardDelete and backDelete
|
|
removeFrom = selectionEnd - removedText.length;
|
|
removeTo = selectionEnd;
|
|
}
|
|
else {
|
|
removeFrom = selectionEnd;
|
|
removeTo = selectionEnd + removedText.length;
|
|
}
|
|
this.removeStyleFromTo(removeFrom, removeTo);
|
|
}
|
|
if (insertedText.length) {
|
|
if (fromPaste && insertedText.join('') === fabric.copiedText && !fabric.disableStyleCopyPaste) {
|
|
copiedStyle = fabric.copiedTextStyle;
|
|
}
|
|
this.insertNewStyleBlock(insertedText, selectionStart, copiedStyle);
|
|
}
|
|
this.updateFromTextArea();
|
|
this.fire('changed');
|
|
if (this.canvas) {
|
|
this.canvas.fire('text:changed', { target: this });
|
|
this.canvas.requestRenderAll();
|
|
}
|
|
},
|
|
/**
|
|
* Composition start
|
|
*/
|
|
onCompositionStart: function() {
|
|
this.inCompositionMode = true;
|
|
},
|
|
|
|
/**
|
|
* Composition end
|
|
*/
|
|
onCompositionEnd: function() {
|
|
this.inCompositionMode = false;
|
|
},
|
|
|
|
// /**
|
|
// * Composition update
|
|
// */
|
|
onCompositionUpdate: function(e) {
|
|
this.compositionStart = e.target.selectionStart;
|
|
this.compositionEnd = e.target.selectionEnd;
|
|
this.updateTextareaPosition();
|
|
},
|
|
|
|
/**
|
|
* Copies selected text
|
|
* @param {Event} e Event object
|
|
*/
|
|
copy: function() {
|
|
if (this.selectionStart === this.selectionEnd) {
|
|
//do not cut-copy if no selection
|
|
return;
|
|
}
|
|
|
|
fabric.copiedText = this.getSelectedText();
|
|
if (!fabric.disableStyleCopyPaste) {
|
|
fabric.copiedTextStyle = this.getSelectionStyles(this.selectionStart, this.selectionEnd, true);
|
|
}
|
|
else {
|
|
fabric.copiedTextStyle = null;
|
|
}
|
|
this._copyDone = true;
|
|
},
|
|
|
|
/**
|
|
* Pastes text
|
|
* @param {Event} e Event object
|
|
*/
|
|
paste: function() {
|
|
this.fromPaste = true;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Event} e Event object
|
|
* @return {Object} Clipboard data object
|
|
*/
|
|
_getClipboardData: function(e) {
|
|
return (e && e.clipboardData) || fabric.window.clipboardData;
|
|
},
|
|
|
|
/**
|
|
* Finds the width in pixels before the cursor on the same line
|
|
* @private
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @return {Number} widthBeforeCursor width before cursor
|
|
*/
|
|
_getWidthBeforeCursor: function(lineIndex, charIndex) {
|
|
var widthBeforeCursor = this._getLineLeftOffset(lineIndex), bound;
|
|
|
|
if (charIndex > 0) {
|
|
bound = this.__charBounds[lineIndex][charIndex - 1];
|
|
widthBeforeCursor += bound.left + bound.width;
|
|
}
|
|
return widthBeforeCursor;
|
|
},
|
|
|
|
/**
|
|
* Gets start offset of a selection
|
|
* @param {Event} e Event object
|
|
* @param {Boolean} isRight
|
|
* @return {Number}
|
|
*/
|
|
getDownCursorOffset: function(e, isRight) {
|
|
var selectionProp = this._getSelectionForOffset(e, isRight),
|
|
cursorLocation = this.get2DCursorLocation(selectionProp),
|
|
lineIndex = cursorLocation.lineIndex;
|
|
// if on last line, down cursor goes to end of line
|
|
if (lineIndex === this._textLines.length - 1 || e.metaKey || e.keyCode === 34) {
|
|
// move to the end of a text
|
|
return this._text.length - selectionProp;
|
|
}
|
|
var charIndex = cursorLocation.charIndex,
|
|
widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex),
|
|
indexOnOtherLine = this._getIndexOnLine(lineIndex + 1, widthBeforeCursor),
|
|
textAfterCursor = this._textLines[lineIndex].slice(charIndex);
|
|
return textAfterCursor.length + indexOnOtherLine + 1 + this.missingNewlineOffset(lineIndex);
|
|
},
|
|
|
|
/**
|
|
* private
|
|
* Helps finding if the offset should be counted from Start or End
|
|
* @param {Event} e Event object
|
|
* @param {Boolean} isRight
|
|
* @return {Number}
|
|
*/
|
|
_getSelectionForOffset: function(e, isRight) {
|
|
if (e.shiftKey && this.selectionStart !== this.selectionEnd && isRight) {
|
|
return this.selectionEnd;
|
|
}
|
|
else {
|
|
return this.selectionStart;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @param {Event} e Event object
|
|
* @param {Boolean} isRight
|
|
* @return {Number}
|
|
*/
|
|
getUpCursorOffset: function(e, isRight) {
|
|
var selectionProp = this._getSelectionForOffset(e, isRight),
|
|
cursorLocation = this.get2DCursorLocation(selectionProp),
|
|
lineIndex = cursorLocation.lineIndex;
|
|
if (lineIndex === 0 || e.metaKey || e.keyCode === 33) {
|
|
// if on first line, up cursor goes to start of line
|
|
return -selectionProp;
|
|
}
|
|
var charIndex = cursorLocation.charIndex,
|
|
widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex),
|
|
indexOnOtherLine = this._getIndexOnLine(lineIndex - 1, widthBeforeCursor),
|
|
textBeforeCursor = this._textLines[lineIndex].slice(0, charIndex),
|
|
missingNewlineOffset = this.missingNewlineOffset(lineIndex - 1);
|
|
// return a negative offset
|
|
return -this._textLines[lineIndex - 1].length
|
|
+ indexOnOtherLine - textBeforeCursor.length + (1 - missingNewlineOffset);
|
|
},
|
|
|
|
/**
|
|
* for a given width it founds the matching character.
|
|
* @private
|
|
*/
|
|
_getIndexOnLine: function(lineIndex, width) {
|
|
|
|
var line = this._textLines[lineIndex],
|
|
lineLeftOffset = this._getLineLeftOffset(lineIndex),
|
|
widthOfCharsOnLine = lineLeftOffset,
|
|
indexOnLine = 0, charWidth, foundMatch;
|
|
|
|
for (var j = 0, jlen = line.length; j < jlen; j++) {
|
|
charWidth = this.__charBounds[lineIndex][j].width;
|
|
widthOfCharsOnLine += charWidth;
|
|
if (widthOfCharsOnLine > width) {
|
|
foundMatch = true;
|
|
var leftEdge = widthOfCharsOnLine - charWidth,
|
|
rightEdge = widthOfCharsOnLine,
|
|
offsetFromLeftEdge = Math.abs(leftEdge - width),
|
|
offsetFromRightEdge = Math.abs(rightEdge - width);
|
|
|
|
indexOnLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// reached end
|
|
if (!foundMatch) {
|
|
indexOnLine = line.length - 1;
|
|
}
|
|
|
|
return indexOnLine;
|
|
},
|
|
|
|
|
|
/**
|
|
* Moves cursor down
|
|
* @param {Event} e Event object
|
|
*/
|
|
moveCursorDown: function(e) {
|
|
if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) {
|
|
return;
|
|
}
|
|
this._moveCursorUpOrDown('Down', e);
|
|
},
|
|
|
|
/**
|
|
* Moves cursor up
|
|
* @param {Event} e Event object
|
|
*/
|
|
moveCursorUp: function(e) {
|
|
if (this.selectionStart === 0 && this.selectionEnd === 0) {
|
|
return;
|
|
}
|
|
this._moveCursorUpOrDown('Up', e);
|
|
},
|
|
|
|
/**
|
|
* Moves cursor up or down, fires the events
|
|
* @param {String} direction 'Up' or 'Down'
|
|
* @param {Event} e Event object
|
|
*/
|
|
_moveCursorUpOrDown: function(direction, e) {
|
|
// getUpCursorOffset
|
|
// getDownCursorOffset
|
|
var action = 'get' + direction + 'CursorOffset',
|
|
offset = this[action](e, this._selectionDirection === 'right');
|
|
if (e.shiftKey) {
|
|
this.moveCursorWithShift(offset);
|
|
}
|
|
else {
|
|
this.moveCursorWithoutShift(offset);
|
|
}
|
|
if (offset !== 0) {
|
|
this.setSelectionInBoundaries();
|
|
this.abortCursorAnimation();
|
|
this._currentCursorOpacity = 1;
|
|
this.initDelayedCursor();
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Moves cursor with shift
|
|
* @param {Number} offset
|
|
*/
|
|
moveCursorWithShift: function(offset) {
|
|
var newSelection = this._selectionDirection === 'left'
|
|
? this.selectionStart + offset
|
|
: this.selectionEnd + offset;
|
|
this.setSelectionStartEndWithShift(this.selectionStart, this.selectionEnd, newSelection);
|
|
return offset !== 0;
|
|
},
|
|
|
|
/**
|
|
* Moves cursor up without shift
|
|
* @param {Number} offset
|
|
*/
|
|
moveCursorWithoutShift: function(offset) {
|
|
if (offset < 0) {
|
|
this.selectionStart += offset;
|
|
this.selectionEnd = this.selectionStart;
|
|
}
|
|
else {
|
|
this.selectionEnd += offset;
|
|
this.selectionStart = this.selectionEnd;
|
|
}
|
|
return offset !== 0;
|
|
},
|
|
|
|
/**
|
|
* Moves cursor left
|
|
* @param {Event} e Event object
|
|
*/
|
|
moveCursorLeft: function(e) {
|
|
if (this.selectionStart === 0 && this.selectionEnd === 0) {
|
|
return;
|
|
}
|
|
this._moveCursorLeftOrRight('Left', e);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @return {Boolean} true if a change happened
|
|
*/
|
|
_move: function(e, prop, direction) {
|
|
var newValue;
|
|
if (e.altKey) {
|
|
newValue = this['findWordBoundary' + direction](this[prop]);
|
|
}
|
|
else if (e.metaKey || e.keyCode === 35 || e.keyCode === 36 ) {
|
|
newValue = this['findLineBoundary' + direction](this[prop]);
|
|
}
|
|
else {
|
|
this[prop] += direction === 'Left' ? -1 : 1;
|
|
return true;
|
|
}
|
|
if (typeof newValue !== 'undefined' && this[prop] !== newValue) {
|
|
this[prop] = newValue;
|
|
return true;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_moveLeft: function(e, prop) {
|
|
return this._move(e, prop, 'Left');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_moveRight: function(e, prop) {
|
|
return this._move(e, prop, 'Right');
|
|
},
|
|
|
|
/**
|
|
* Moves cursor left without keeping selection
|
|
* @param {Event} e
|
|
*/
|
|
moveCursorLeftWithoutShift: function(e) {
|
|
var change = true;
|
|
this._selectionDirection = 'left';
|
|
|
|
// only move cursor when there is no selection,
|
|
// otherwise we discard it, and leave cursor on same place
|
|
if (this.selectionEnd === this.selectionStart && this.selectionStart !== 0) {
|
|
change = this._moveLeft(e, 'selectionStart');
|
|
|
|
}
|
|
this.selectionEnd = this.selectionStart;
|
|
return change;
|
|
},
|
|
|
|
/**
|
|
* Moves cursor left while keeping selection
|
|
* @param {Event} e
|
|
*/
|
|
moveCursorLeftWithShift: function(e) {
|
|
if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) {
|
|
return this._moveLeft(e, 'selectionEnd');
|
|
}
|
|
else if (this.selectionStart !== 0){
|
|
this._selectionDirection = 'left';
|
|
return this._moveLeft(e, 'selectionStart');
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Moves cursor right
|
|
* @param {Event} e Event object
|
|
*/
|
|
moveCursorRight: function(e) {
|
|
if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) {
|
|
return;
|
|
}
|
|
this._moveCursorLeftOrRight('Right', e);
|
|
},
|
|
|
|
/**
|
|
* Moves cursor right or Left, fires event
|
|
* @param {String} direction 'Left', 'Right'
|
|
* @param {Event} e Event object
|
|
*/
|
|
_moveCursorLeftOrRight: function(direction, e) {
|
|
var actionName = 'moveCursor' + direction + 'With';
|
|
this._currentCursorOpacity = 1;
|
|
|
|
if (e.shiftKey) {
|
|
actionName += 'Shift';
|
|
}
|
|
else {
|
|
actionName += 'outShift';
|
|
}
|
|
if (this[actionName](e)) {
|
|
this.abortCursorAnimation();
|
|
this.initDelayedCursor();
|
|
this._fireSelectionChanged();
|
|
this._updateTextarea();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Moves cursor right while keeping selection
|
|
* @param {Event} e
|
|
*/
|
|
moveCursorRightWithShift: function(e) {
|
|
if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) {
|
|
return this._moveRight(e, 'selectionStart');
|
|
}
|
|
else if (this.selectionEnd !== this._text.length) {
|
|
this._selectionDirection = 'right';
|
|
return this._moveRight(e, 'selectionEnd');
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Moves cursor right without keeping selection
|
|
* @param {Event} e Event object
|
|
*/
|
|
moveCursorRightWithoutShift: function(e) {
|
|
var changed = true;
|
|
this._selectionDirection = 'right';
|
|
|
|
if (this.selectionStart === this.selectionEnd) {
|
|
changed = this._moveRight(e, 'selectionStart');
|
|
this.selectionEnd = this.selectionStart;
|
|
}
|
|
else {
|
|
this.selectionStart = this.selectionEnd;
|
|
}
|
|
return changed;
|
|
},
|
|
|
|
/**
|
|
* Removes characters from start/end
|
|
* start/end ar per grapheme position in _text array.
|
|
*
|
|
* @param {Number} start
|
|
* @param {Number} end default to start + 1
|
|
*/
|
|
removeChars: function(start, end) {
|
|
if (typeof end === 'undefined') {
|
|
end = start + 1;
|
|
}
|
|
this.removeStyleFromTo(start, end);
|
|
this._text.splice(start, end - start);
|
|
this.text = this._text.join('');
|
|
this.set('dirty', true);
|
|
if (this._shouldClearDimensionCache()) {
|
|
this.initDimensions();
|
|
this.setCoords();
|
|
}
|
|
this._removeExtraneousStyles();
|
|
},
|
|
|
|
/**
|
|
* insert characters at start position, before start position.
|
|
* start equal 1 it means the text get inserted between actual grapheme 0 and 1
|
|
* if style array is provided, it must be as the same length of text in graphemes
|
|
* if end is provided and is bigger than start, old text is replaced.
|
|
* start/end ar per grapheme position in _text array.
|
|
*
|
|
* @param {String} text text to insert
|
|
* @param {Array} style array of style objects
|
|
* @param {Number} start
|
|
* @param {Number} end default to start + 1
|
|
*/
|
|
insertChars: function(text, style, start, end) {
|
|
if (typeof end === 'undefined') {
|
|
end = start;
|
|
}
|
|
if (end > start) {
|
|
this.removeStyleFromTo(start, end);
|
|
}
|
|
var graphemes = fabric.util.string.graphemeSplit(text);
|
|
this.insertNewStyleBlock(graphemes, start, style);
|
|
this._text = [].concat(this._text.slice(0, start), graphemes, this._text.slice(end));
|
|
this.text = this._text.join('');
|
|
this.set('dirty', true);
|
|
if (this._shouldClearDimensionCache()) {
|
|
this.initDimensions();
|
|
this.setCoords();
|
|
}
|
|
this._removeExtraneousStyles();
|
|
},
|
|
|
|
});
|
|
|
|
|
|
/* _TO_SVG_START_ */
|
|
(function() {
|
|
var toFixed = fabric.util.toFixed,
|
|
multipleSpacesRegex = / +/g;
|
|
|
|
fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ {
|
|
|
|
/**
|
|
* Returns SVG representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
_toSVG: function() {
|
|
var offsets = this._getSVGLeftTopOffsets(),
|
|
textAndBg = this._getSVGTextAndBg(offsets.textTop, offsets.textLeft);
|
|
return this._wrapSVGTextAndBg(textAndBg);
|
|
},
|
|
|
|
/**
|
|
* Returns svg representation of an instance
|
|
* @param {Function} [reviver] Method for further parsing of svg representation.
|
|
* @return {String} svg representation of an instance
|
|
*/
|
|
toSVG: function(reviver) {
|
|
return this._createBaseSVGMarkup(
|
|
this._toSVG(),
|
|
{ reviver: reviver, noStyle: true, withShadow: true }
|
|
);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_getSVGLeftTopOffsets: function() {
|
|
return {
|
|
textLeft: -this.width / 2,
|
|
textTop: -this.height / 2,
|
|
lineTop: this.getHeightOfLine(0)
|
|
};
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_wrapSVGTextAndBg: function(textAndBg) {
|
|
var noShadow = true,
|
|
textDecoration = this.getSvgTextDecoration(this);
|
|
return [
|
|
textAndBg.textBgRects.join(''),
|
|
'\t\t<text xml:space="preserve" ',
|
|
(this.fontFamily ? 'font-family="' + this.fontFamily.replace(/"/g, '\'') + '" ' : ''),
|
|
(this.fontSize ? 'font-size="' + this.fontSize + '" ' : ''),
|
|
(this.fontStyle ? 'font-style="' + this.fontStyle + '" ' : ''),
|
|
(this.fontWeight ? 'font-weight="' + this.fontWeight + '" ' : ''),
|
|
(textDecoration ? 'text-decoration="' + textDecoration + '" ' : ''),
|
|
'style="', this.getSvgStyles(noShadow), '"', this.addPaintOrder(), ' >',
|
|
textAndBg.textSpans.join(''),
|
|
'</text>\n'
|
|
];
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Number} textTopOffset Text top offset
|
|
* @param {Number} textLeftOffset Text left offset
|
|
* @return {Object}
|
|
*/
|
|
_getSVGTextAndBg: function(textTopOffset, textLeftOffset) {
|
|
var textSpans = [],
|
|
textBgRects = [],
|
|
height = textTopOffset, lineOffset;
|
|
// bounding-box background
|
|
this._setSVGBg(textBgRects);
|
|
|
|
// text and text-background
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) {
|
|
lineOffset = this._getLineLeftOffset(i);
|
|
if (this.textBackgroundColor || this.styleHas('textBackgroundColor', i)) {
|
|
this._setSVGTextLineBg(textBgRects, i, textLeftOffset + lineOffset, height);
|
|
}
|
|
this._setSVGTextLineText(textSpans, i, textLeftOffset + lineOffset, height);
|
|
height += this.getHeightOfLine(i);
|
|
}
|
|
|
|
return {
|
|
textSpans: textSpans,
|
|
textBgRects: textBgRects
|
|
};
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_createTextCharSpan: function(_char, styleDecl, left, top) {
|
|
var shouldUseWhitespace = _char !== _char.trim() || _char.match(multipleSpacesRegex),
|
|
styleProps = this.getSvgSpanStyles(styleDecl, shouldUseWhitespace),
|
|
fillStyles = styleProps ? 'style="' + styleProps + '"' : '',
|
|
dy = styleDecl.deltaY, dySpan = '',
|
|
NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
|
|
if (dy) {
|
|
dySpan = ' dy="' + toFixed(dy, NUM_FRACTION_DIGITS) + '" ';
|
|
}
|
|
return [
|
|
'<tspan x="', toFixed(left, NUM_FRACTION_DIGITS), '" y="',
|
|
toFixed(top, NUM_FRACTION_DIGITS), '" ', dySpan,
|
|
fillStyles, '>',
|
|
fabric.util.string.escapeXml(_char),
|
|
'</tspan>'
|
|
].join('');
|
|
},
|
|
|
|
_setSVGTextLineText: function(textSpans, lineIndex, textLeftOffset, textTopOffset) {
|
|
// set proper line offset
|
|
var lineHeight = this.getHeightOfLine(lineIndex),
|
|
isJustify = this.textAlign.indexOf('justify') !== -1,
|
|
actualStyle,
|
|
nextStyle,
|
|
charsToRender = '',
|
|
charBox, style,
|
|
boxWidth = 0,
|
|
line = this._textLines[lineIndex],
|
|
timeToRender;
|
|
|
|
textTopOffset += lineHeight * (1 - this._fontSizeFraction) / this.lineHeight;
|
|
for (var i = 0, len = line.length - 1; i <= len; i++) {
|
|
timeToRender = i === len || this.charSpacing;
|
|
charsToRender += line[i];
|
|
charBox = this.__charBounds[lineIndex][i];
|
|
if (boxWidth === 0) {
|
|
textLeftOffset += charBox.kernedWidth - charBox.width;
|
|
boxWidth += charBox.width;
|
|
}
|
|
else {
|
|
boxWidth += charBox.kernedWidth;
|
|
}
|
|
if (isJustify && !timeToRender) {
|
|
if (this._reSpaceAndTab.test(line[i])) {
|
|
timeToRender = true;
|
|
}
|
|
}
|
|
if (!timeToRender) {
|
|
// if we have charSpacing, we render char by char
|
|
actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i);
|
|
nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1);
|
|
timeToRender = fabric.util.hasStyleChanged(actualStyle, nextStyle, true);
|
|
}
|
|
if (timeToRender) {
|
|
style = this._getStyleDeclaration(lineIndex, i) || { };
|
|
textSpans.push(this._createTextCharSpan(charsToRender, style, textLeftOffset, textTopOffset));
|
|
charsToRender = '';
|
|
actualStyle = nextStyle;
|
|
textLeftOffset += boxWidth;
|
|
boxWidth = 0;
|
|
}
|
|
}
|
|
},
|
|
|
|
_pushTextBgRect: function(textBgRects, color, left, top, width, height) {
|
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
|
|
textBgRects.push(
|
|
'\t\t<rect ',
|
|
this._getFillAttributes(color),
|
|
' x="',
|
|
toFixed(left, NUM_FRACTION_DIGITS),
|
|
'" y="',
|
|
toFixed(top, NUM_FRACTION_DIGITS),
|
|
'" width="',
|
|
toFixed(width, NUM_FRACTION_DIGITS),
|
|
'" height="',
|
|
toFixed(height, NUM_FRACTION_DIGITS),
|
|
'"></rect>\n');
|
|
},
|
|
|
|
_setSVGTextLineBg: function(textBgRects, i, leftOffset, textTopOffset) {
|
|
var line = this._textLines[i],
|
|
heightOfLine = this.getHeightOfLine(i) / this.lineHeight,
|
|
boxWidth = 0,
|
|
boxStart = 0,
|
|
charBox, currentColor,
|
|
lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor');
|
|
for (var j = 0, jlen = line.length; j < jlen; j++) {
|
|
charBox = this.__charBounds[i][j];
|
|
currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor');
|
|
if (currentColor !== lastColor) {
|
|
lastColor && this._pushTextBgRect(textBgRects, lastColor, leftOffset + boxStart,
|
|
textTopOffset, boxWidth, heightOfLine);
|
|
boxStart = charBox.left;
|
|
boxWidth = charBox.width;
|
|
lastColor = currentColor;
|
|
}
|
|
else {
|
|
boxWidth += charBox.kernedWidth;
|
|
}
|
|
}
|
|
currentColor && this._pushTextBgRect(textBgRects, currentColor, leftOffset + boxStart,
|
|
textTopOffset, boxWidth, heightOfLine);
|
|
},
|
|
|
|
/**
|
|
* Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values
|
|
* we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1
|
|
*
|
|
* @private
|
|
* @param {*} value
|
|
* @return {String}
|
|
*/
|
|
_getFillAttributes: function(value) {
|
|
var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : '';
|
|
if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) {
|
|
return 'fill="' + value + '"';
|
|
}
|
|
return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"';
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_getSVGLineTopOffset: function(lineIndex) {
|
|
var lineTopOffset = 0, lastHeight = 0;
|
|
for (var j = 0; j < lineIndex; j++) {
|
|
lineTopOffset += this.getHeightOfLine(j);
|
|
}
|
|
lastHeight = this.getHeightOfLine(j);
|
|
return {
|
|
lineTop: lineTopOffset,
|
|
offset: (this._fontSizeMult - this._fontSizeFraction) * lastHeight / (this.lineHeight * this._fontSizeMult)
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns styles-string for svg-export
|
|
* @param {Boolean} skipShadow a boolean to skip shadow filter output
|
|
* @return {String}
|
|
*/
|
|
getSvgStyles: function(skipShadow) {
|
|
var svgStyle = fabric.Object.prototype.getSvgStyles.call(this, skipShadow);
|
|
return svgStyle + ' white-space: pre;';
|
|
},
|
|
});
|
|
})();
|
|
/* _TO_SVG_END_ */
|
|
|
|
|
|
(function(global) {
|
|
|
|
'use strict';
|
|
|
|
var fabric = global.fabric || (global.fabric = {});
|
|
|
|
/**
|
|
* Textbox class, based on IText, allows the user to resize the text rectangle
|
|
* and wraps lines automatically. Textboxes have their Y scaling locked, the
|
|
* user can only change width. Height is adjusted automatically based on the
|
|
* wrapping of lines.
|
|
* @class fabric.Textbox
|
|
* @extends fabric.IText
|
|
* @mixes fabric.Observable
|
|
* @return {fabric.Textbox} thisArg
|
|
* @see {@link fabric.Textbox#initialize} for constructor definition
|
|
*/
|
|
fabric.Textbox = fabric.util.createClass(fabric.IText, fabric.Observable, {
|
|
|
|
/**
|
|
* Type of an object
|
|
* @type String
|
|
* @default
|
|
*/
|
|
type: 'textbox',
|
|
|
|
/**
|
|
* Minimum width of textbox, in pixels.
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
minWidth: 20,
|
|
|
|
/**
|
|
* Minimum calculated width of a textbox, in pixels.
|
|
* fixed to 2 so that an empty textbox cannot go to 0
|
|
* and is still selectable without text.
|
|
* @type Number
|
|
* @default
|
|
*/
|
|
dynamicMinWidth: 2,
|
|
|
|
/**
|
|
* Cached array of text wrapping.
|
|
* @type Array
|
|
*/
|
|
__cachedLines: null,
|
|
|
|
/**
|
|
* Override standard Object class values
|
|
*/
|
|
lockScalingFlip: true,
|
|
|
|
/**
|
|
* Override standard Object class values
|
|
* Textbox needs this on false
|
|
*/
|
|
noScaleCache: false,
|
|
|
|
/**
|
|
* Properties which when set cause object to change dimensions
|
|
* @type Object
|
|
* @private
|
|
*/
|
|
_dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat('width'),
|
|
|
|
/**
|
|
* Use this regular expression to split strings in breakable lines
|
|
* @private
|
|
*/
|
|
_wordJoiners: /[ \t\r]/,
|
|
|
|
/**
|
|
* Use this boolean property in order to split strings that have no white space concept.
|
|
* this is a cheap way to help with chinese/japanese
|
|
* @type Boolean
|
|
* @since 2.6.0
|
|
*/
|
|
splitByGrapheme: false,
|
|
|
|
/**
|
|
* Unlike superclass's version of this function, Textbox does not update
|
|
* its width.
|
|
* @private
|
|
* @override
|
|
*/
|
|
initDimensions: function() {
|
|
if (this.__skipDimension) {
|
|
return;
|
|
}
|
|
this.isEditing && this.initDelayedCursor();
|
|
this.clearContextTop();
|
|
this._clearCache();
|
|
// clear dynamicMinWidth as it will be different after we re-wrap line
|
|
this.dynamicMinWidth = 0;
|
|
// wrap lines
|
|
this._styleMap = this._generateStyleMap(this._splitText());
|
|
// if after wrapping, the width is smaller than dynamicMinWidth, change the width and re-wrap
|
|
if (this.dynamicMinWidth > this.width) {
|
|
this._set('width', this.dynamicMinWidth);
|
|
}
|
|
if (this.textAlign.indexOf('justify') !== -1) {
|
|
// once text is measured we need to make space fatter to make justified text.
|
|
this.enlargeSpaces();
|
|
}
|
|
// clear cache and re-calculate height
|
|
this.height = this.calcTextHeight();
|
|
this.saveState({ propertySet: '_dimensionAffectingProps' });
|
|
},
|
|
|
|
/**
|
|
* Generate an object that translates the style object so that it is
|
|
* broken up by visual lines (new lines and automatic wrapping).
|
|
* The original text styles object is broken up by actual lines (new lines only),
|
|
* which is only sufficient for Text / IText
|
|
* @private
|
|
*/
|
|
_generateStyleMap: function(textInfo) {
|
|
var realLineCount = 0,
|
|
realLineCharCount = 0,
|
|
charCount = 0,
|
|
map = {};
|
|
|
|
for (var i = 0; i < textInfo.graphemeLines.length; i++) {
|
|
if (textInfo.graphemeText[charCount] === '\n' && i > 0) {
|
|
realLineCharCount = 0;
|
|
charCount++;
|
|
realLineCount++;
|
|
}
|
|
else if (!this.splitByGrapheme && this._reSpaceAndTab.test(textInfo.graphemeText[charCount]) && i > 0) {
|
|
// this case deals with space's that are removed from end of lines when wrapping
|
|
realLineCharCount++;
|
|
charCount++;
|
|
}
|
|
|
|
map[i] = { line: realLineCount, offset: realLineCharCount };
|
|
|
|
charCount += textInfo.graphemeLines[i].length;
|
|
realLineCharCount += textInfo.graphemeLines[i].length;
|
|
}
|
|
|
|
return map;
|
|
},
|
|
|
|
/**
|
|
* Returns true if object has a style property or has it on a specified line
|
|
* @param {Number} lineIndex
|
|
* @return {Boolean}
|
|
*/
|
|
styleHas: function(property, lineIndex) {
|
|
if (this._styleMap && !this.isWrapping) {
|
|
var map = this._styleMap[lineIndex];
|
|
if (map) {
|
|
lineIndex = map.line;
|
|
}
|
|
}
|
|
return fabric.Text.prototype.styleHas.call(this, property, lineIndex);
|
|
},
|
|
|
|
/**
|
|
* Returns true if object has no styling or no styling in a line
|
|
* @param {Number} lineIndex , lineIndex is on wrapped lines.
|
|
* @return {Boolean}
|
|
*/
|
|
isEmptyStyles: function(lineIndex) {
|
|
if (!this.styles) {
|
|
return true;
|
|
}
|
|
var offset = 0, nextLineIndex = lineIndex + 1, nextOffset, obj, shouldLimit = false,
|
|
map = this._styleMap[lineIndex], mapNextLine = this._styleMap[lineIndex + 1];
|
|
if (map) {
|
|
lineIndex = map.line;
|
|
offset = map.offset;
|
|
}
|
|
if (mapNextLine) {
|
|
nextLineIndex = mapNextLine.line;
|
|
shouldLimit = nextLineIndex === lineIndex;
|
|
nextOffset = mapNextLine.offset;
|
|
}
|
|
obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
|
|
for (var p1 in obj) {
|
|
for (var p2 in obj[p1]) {
|
|
if (p2 >= offset && (!shouldLimit || p2 < nextOffset)) {
|
|
// eslint-disable-next-line no-unused-vars
|
|
for (var p3 in obj[p1][p2]) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @private
|
|
*/
|
|
_getStyleDeclaration: function(lineIndex, charIndex) {
|
|
if (this._styleMap && !this.isWrapping) {
|
|
var map = this._styleMap[lineIndex];
|
|
if (!map) {
|
|
return null;
|
|
}
|
|
lineIndex = map.line;
|
|
charIndex = map.offset + charIndex;
|
|
}
|
|
return this.callSuper('_getStyleDeclaration', lineIndex, charIndex);
|
|
},
|
|
|
|
/**
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @param {Object} style
|
|
* @private
|
|
*/
|
|
_setStyleDeclaration: function(lineIndex, charIndex, style) {
|
|
var map = this._styleMap[lineIndex];
|
|
lineIndex = map.line;
|
|
charIndex = map.offset + charIndex;
|
|
|
|
this.styles[lineIndex][charIndex] = style;
|
|
},
|
|
|
|
/**
|
|
* @param {Number} lineIndex
|
|
* @param {Number} charIndex
|
|
* @private
|
|
*/
|
|
_deleteStyleDeclaration: function(lineIndex, charIndex) {
|
|
var map = this._styleMap[lineIndex];
|
|
lineIndex = map.line;
|
|
charIndex = map.offset + charIndex;
|
|
delete this.styles[lineIndex][charIndex];
|
|
},
|
|
|
|
/**
|
|
* probably broken need a fix
|
|
* Returns the real style line that correspond to the wrapped lineIndex line
|
|
* Used just to verify if the line does exist or not.
|
|
* @param {Number} lineIndex
|
|
* @returns {Boolean} if the line exists or not
|
|
* @private
|
|
*/
|
|
_getLineStyle: function(lineIndex) {
|
|
var map = this._styleMap[lineIndex];
|
|
return !!this.styles[map.line];
|
|
},
|
|
|
|
/**
|
|
* Set the line style to an empty object so that is initialized
|
|
* @param {Number} lineIndex
|
|
* @param {Object} style
|
|
* @private
|
|
*/
|
|
_setLineStyle: function(lineIndex) {
|
|
var map = this._styleMap[lineIndex];
|
|
this.styles[map.line] = {};
|
|
},
|
|
|
|
/**
|
|
* Wraps text using the 'width' property of Textbox. First this function
|
|
* splits text on newlines, so we preserve newlines entered by the user.
|
|
* Then it wraps each line using the width of the Textbox by calling
|
|
* _wrapLine().
|
|
* @param {Array} lines The string array of text that is split into lines
|
|
* @param {Number} desiredWidth width you want to wrap to
|
|
* @returns {Array} Array of lines
|
|
*/
|
|
_wrapText: function(lines, desiredWidth) {
|
|
var wrapped = [], i;
|
|
this.isWrapping = true;
|
|
for (i = 0; i < lines.length; i++) {
|
|
wrapped = wrapped.concat(this._wrapLine(lines[i], i, desiredWidth));
|
|
}
|
|
this.isWrapping = false;
|
|
return wrapped;
|
|
},
|
|
|
|
/**
|
|
* Helper function to measure a string of text, given its lineIndex and charIndex offset
|
|
* it gets called when charBounds are not available yet.
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {String} text
|
|
* @param {number} lineIndex
|
|
* @param {number} charOffset
|
|
* @returns {number}
|
|
* @private
|
|
*/
|
|
_measureWord: function(word, lineIndex, charOffset) {
|
|
var width = 0, prevGrapheme, skipLeft = true;
|
|
charOffset = charOffset || 0;
|
|
for (var i = 0, len = word.length; i < len; i++) {
|
|
var box = this._getGraphemeBox(word[i], lineIndex, i + charOffset, prevGrapheme, skipLeft);
|
|
width += box.kernedWidth;
|
|
prevGrapheme = word[i];
|
|
}
|
|
return width;
|
|
},
|
|
|
|
/**
|
|
* Wraps a line of text using the width of the Textbox and a context.
|
|
* @param {Array} line The grapheme array that represent the line
|
|
* @param {Number} lineIndex
|
|
* @param {Number} desiredWidth width you want to wrap the line to
|
|
* @param {Number} reservedSpace space to remove from wrapping for custom functionalities
|
|
* @returns {Array} Array of line(s) into which the given text is wrapped
|
|
* to.
|
|
*/
|
|
_wrapLine: function(_line, lineIndex, desiredWidth, reservedSpace) {
|
|
var lineWidth = 0,
|
|
splitByGrapheme = this.splitByGrapheme,
|
|
graphemeLines = [],
|
|
line = [],
|
|
// spaces in different languages?
|
|
words = splitByGrapheme ? fabric.util.string.graphemeSplit(_line) : _line.split(this._wordJoiners),
|
|
word = '',
|
|
offset = 0,
|
|
infix = splitByGrapheme ? '' : ' ',
|
|
wordWidth = 0,
|
|
infixWidth = 0,
|
|
largestWordWidth = 0,
|
|
lineJustStarted = true,
|
|
additionalSpace = this._getWidthOfCharSpacing(),
|
|
reservedSpace = reservedSpace || 0;
|
|
// fix a difference between split and graphemeSplit
|
|
if (words.length === 0) {
|
|
words.push([]);
|
|
}
|
|
desiredWidth -= reservedSpace;
|
|
for (var i = 0; i < words.length; i++) {
|
|
// if using splitByGrapheme words are already in graphemes.
|
|
word = splitByGrapheme ? words[i] : fabric.util.string.graphemeSplit(words[i]);
|
|
wordWidth = this._measureWord(word, lineIndex, offset);
|
|
offset += word.length;
|
|
|
|
lineWidth += infixWidth + wordWidth - additionalSpace;
|
|
if (lineWidth > desiredWidth && !lineJustStarted) {
|
|
graphemeLines.push(line);
|
|
line = [];
|
|
lineWidth = wordWidth;
|
|
lineJustStarted = true;
|
|
}
|
|
else {
|
|
lineWidth += additionalSpace;
|
|
}
|
|
|
|
if (!lineJustStarted && !splitByGrapheme) {
|
|
line.push(infix);
|
|
}
|
|
line = line.concat(word);
|
|
|
|
infixWidth = splitByGrapheme ? 0 : this._measureWord([infix], lineIndex, offset);
|
|
offset++;
|
|
lineJustStarted = false;
|
|
// keep track of largest word
|
|
if (wordWidth > largestWordWidth) {
|
|
largestWordWidth = wordWidth;
|
|
}
|
|
}
|
|
|
|
i && graphemeLines.push(line);
|
|
|
|
if (largestWordWidth + reservedSpace > this.dynamicMinWidth) {
|
|
this.dynamicMinWidth = largestWordWidth - additionalSpace + reservedSpace;
|
|
}
|
|
return graphemeLines;
|
|
},
|
|
|
|
/**
|
|
* Detect if the text line is ended with an hard break
|
|
* text and itext do not have wrapping, return false
|
|
* @param {Number} lineIndex text to split
|
|
* @return {Boolean}
|
|
*/
|
|
isEndOfWrapping: function(lineIndex) {
|
|
if (!this._styleMap[lineIndex + 1]) {
|
|
// is last line, return true;
|
|
return true;
|
|
}
|
|
if (this._styleMap[lineIndex + 1].line !== this._styleMap[lineIndex].line) {
|
|
// this is last line before a line break, return true;
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Detect if a line has a linebreak and so we need to account for it when moving
|
|
* and counting style.
|
|
* @return Number
|
|
*/
|
|
missingNewlineOffset: function(lineIndex) {
|
|
if (this.splitByGrapheme) {
|
|
return this.isEndOfWrapping(lineIndex) ? 1 : 0;
|
|
}
|
|
return 1;
|
|
},
|
|
|
|
/**
|
|
* Gets lines of text to render in the Textbox. This function calculates
|
|
* text wrapping on the fly every time it is called.
|
|
* @param {String} text text to split
|
|
* @returns {Array} Array of lines in the Textbox.
|
|
* @override
|
|
*/
|
|
_splitTextIntoLines: function(text) {
|
|
var newText = fabric.Text.prototype._splitTextIntoLines.call(this, text),
|
|
graphemeLines = this._wrapText(newText.lines, this.width),
|
|
lines = new Array(graphemeLines.length);
|
|
for (var i = 0; i < graphemeLines.length; i++) {
|
|
lines[i] = graphemeLines[i].join('');
|
|
}
|
|
newText.lines = lines;
|
|
newText.graphemeLines = graphemeLines;
|
|
return newText;
|
|
},
|
|
|
|
getMinWidth: function() {
|
|
return Math.max(this.minWidth, this.dynamicMinWidth);
|
|
},
|
|
|
|
_removeExtraneousStyles: function() {
|
|
var linesToKeep = {};
|
|
for (var prop in this._styleMap) {
|
|
if (this._textLines[prop]) {
|
|
linesToKeep[this._styleMap[prop].line] = 1;
|
|
}
|
|
}
|
|
for (var prop in this.styles) {
|
|
if (!linesToKeep[prop]) {
|
|
delete this.styles[prop];
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of an instance
|
|
* @method toObject
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
return this.callSuper('toObject', ['minWidth', 'splitByGrapheme'].concat(propertiesToInclude));
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns fabric.Textbox instance from an object representation
|
|
* @static
|
|
* @memberOf fabric.Textbox
|
|
* @param {Object} object Object to create an instance from
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Textbox instance is created
|
|
*/
|
|
fabric.Textbox.fromObject = function(object, callback) {
|
|
var styles = fabric.util.stylesFromArray(object.styles, object.text);
|
|
//copy object to prevent mutation
|
|
var objCopy = Object.assign({}, object, { styles: styles });
|
|
return fabric.Object._fromObject('Textbox', objCopy, callback, 'text');
|
|
};
|
|
})(typeof exports !== 'undefined' ? exports : this);
|
|
|
|
|
|
(function() {
|
|
|
|
var controlsUtils = fabric.controlsUtils,
|
|
scaleSkewStyleHandler = controlsUtils.scaleSkewCursorStyleHandler,
|
|
scaleStyleHandler = controlsUtils.scaleCursorStyleHandler,
|
|
scalingEqually = controlsUtils.scalingEqually,
|
|
scalingYOrSkewingX = controlsUtils.scalingYOrSkewingX,
|
|
scalingXOrSkewingY = controlsUtils.scalingXOrSkewingY,
|
|
scaleOrSkewActionName = controlsUtils.scaleOrSkewActionName,
|
|
objectControls = fabric.Object.prototype.controls;
|
|
|
|
objectControls.ml = new fabric.Control({
|
|
x: -0.5,
|
|
y: 0,
|
|
cursorStyleHandler: scaleSkewStyleHandler,
|
|
actionHandler: scalingXOrSkewingY,
|
|
getActionName: scaleOrSkewActionName,
|
|
});
|
|
|
|
objectControls.mr = new fabric.Control({
|
|
x: 0.5,
|
|
y: 0,
|
|
cursorStyleHandler: scaleSkewStyleHandler,
|
|
actionHandler: scalingXOrSkewingY,
|
|
getActionName: scaleOrSkewActionName,
|
|
});
|
|
|
|
objectControls.mb = new fabric.Control({
|
|
x: 0,
|
|
y: 0.5,
|
|
cursorStyleHandler: scaleSkewStyleHandler,
|
|
actionHandler: scalingYOrSkewingX,
|
|
getActionName: scaleOrSkewActionName,
|
|
});
|
|
|
|
objectControls.mt = new fabric.Control({
|
|
x: 0,
|
|
y: -0.5,
|
|
cursorStyleHandler: scaleSkewStyleHandler,
|
|
actionHandler: scalingYOrSkewingX,
|
|
getActionName: scaleOrSkewActionName,
|
|
});
|
|
|
|
objectControls.tl = new fabric.Control({
|
|
x: -0.5,
|
|
y: -0.5,
|
|
cursorStyleHandler: scaleStyleHandler,
|
|
actionHandler: scalingEqually
|
|
});
|
|
|
|
objectControls.tr = new fabric.Control({
|
|
x: 0.5,
|
|
y: -0.5,
|
|
cursorStyleHandler: scaleStyleHandler,
|
|
actionHandler: scalingEqually
|
|
});
|
|
|
|
objectControls.bl = new fabric.Control({
|
|
x: -0.5,
|
|
y: 0.5,
|
|
cursorStyleHandler: scaleStyleHandler,
|
|
actionHandler: scalingEqually
|
|
});
|
|
|
|
objectControls.br = new fabric.Control({
|
|
x: 0.5,
|
|
y: 0.5,
|
|
cursorStyleHandler: scaleStyleHandler,
|
|
actionHandler: scalingEqually
|
|
});
|
|
|
|
objectControls.mtr = new fabric.Control({
|
|
x: 0,
|
|
y: -0.5,
|
|
actionHandler: controlsUtils.rotationWithSnapping,
|
|
cursorStyleHandler: controlsUtils.rotationStyleHandler,
|
|
offsetY: -40,
|
|
withConnection: true,
|
|
actionName: 'rotate',
|
|
});
|
|
|
|
if (fabric.Textbox) {
|
|
// this is breaking the prototype inheritance, no time / ideas to fix it.
|
|
// is important to document that if you want to have all objects to have a
|
|
// specific custom control, you have to add it to Object prototype and to Textbox
|
|
// prototype. The controls are shared as references. So changes to control `tr`
|
|
// can still apply to all objects if needed.
|
|
var textBoxControls = fabric.Textbox.prototype.controls = { };
|
|
|
|
textBoxControls.mtr = objectControls.mtr;
|
|
textBoxControls.tr = objectControls.tr;
|
|
textBoxControls.br = objectControls.br;
|
|
textBoxControls.tl = objectControls.tl;
|
|
textBoxControls.bl = objectControls.bl;
|
|
textBoxControls.mt = objectControls.mt;
|
|
textBoxControls.mb = objectControls.mb;
|
|
|
|
textBoxControls.mr = new fabric.Control({
|
|
x: 0.5,
|
|
y: 0,
|
|
actionHandler: controlsUtils.changeWidth,
|
|
cursorStyleHandler: scaleSkewStyleHandler,
|
|
actionName: 'resizing',
|
|
});
|
|
|
|
textBoxControls.ml = new fabric.Control({
|
|
x: -0.5,
|
|
y: 0,
|
|
actionHandler: controlsUtils.changeWidth,
|
|
cursorStyleHandler: scaleSkewStyleHandler,
|
|
actionName: 'resizing',
|
|
});
|
|
}
|
|
})();
|
|
|