import { CommandA, CommandC } from "./types"; export declare function rotate([x, y]: [number, number], rad: number): number[]; export declare function assertNumbers(...numbers: number[]): boolean; /** * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes * Fixes rX and rY. * Ensures lArcFlag and sweepFlag are 0 or 1 * Adds center coordinates: command.cX, command.cY (relative or absolute, depending on command.relative) * Adds start and end arc parameters (in degrees): command.phi1, command.phi2; phi1 < phi2 iff. c.sweepFlag == true */ export declare function annotateArcCommand(c: CommandA, x1: number, y1: number): void; /** * Solves a quadratic system of equations of the form * a * x + b * y = c * x² + y² = 1 * This can be understood as the intersection of the unit circle with a line. * => y = (c - a x) / b * => x² + (c - a x)² / b² = 1 * => x² b² + c² - 2 c a x + a² x² = b² * => (a² + b²) x² - 2 a c x + (c² - b²) = 0 */ export declare function intersectionUnitCircleLine(a: number, b: number, c: number): [number, number][]; export declare const DEG: number; export declare function lerp(a: number, b: number, t: number): number; export declare function arcAt(c: number, x1: number, x2: number, phiDeg: number): number; export declare function bezierRoot(x0: number, x1: number, x2: number, x3: number): number[]; export declare function bezierAt(x0: number, x1: number, x2: number, x3: number, t: number): number; export declare function a2c(arc: CommandA, x0: number, y0: number): CommandC[];