// https://d3js.org/d3-path/ v3.1.0 Copyright 2015-2022 Mike Bostock (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {})); })(this, (function (exports) { 'use strict'; const pi = Math.PI, tau = 2 * pi, epsilon = 1e-6, tauEpsilon = tau - epsilon; function append(strings) { this._ += strings[0]; for (let i = 1, n = strings.length; i < n; ++i) { this._ += arguments[i] + strings[i]; } } function appendRound(digits) { let d = Math.floor(digits); if (!(d >= 0)) throw new Error(`invalid digits: ${digits}`); if (d > 15) return append; const k = 10 ** d; return function(strings) { this._ += strings[0]; for (let i = 1, n = strings.length; i < n; ++i) { this._ += Math.round(arguments[i] * k) / k + strings[i]; } }; } class Path { constructor(digits) { this._x0 = this._y0 = // start of current subpath this._x1 = this._y1 = null; // end of current subpath this._ = ""; this._append = digits == null ? append : appendRound(digits); } moveTo(x, y) { this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`; } closePath() { if (this._x1 !== null) { this._x1 = this._x0, this._y1 = this._y0; this._append`Z`; } } lineTo(x, y) { this._append`L${this._x1 = +x},${this._y1 = +y}`; } quadraticCurveTo(x1, y1, x, y) { this._append`Q${+x1},${+y1},${this._x1 = +x},${this._y1 = +y}`; } bezierCurveTo(x1, y1, x2, y2, x, y) { this._append`C${+x1},${+y1},${+x2},${+y2},${this._x1 = +x},${this._y1 = +y}`; } arcTo(x1, y1, x2, y2, r) { x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r; // Is the radius negative? Error. if (r < 0) throw new Error(`negative radius: ${r}`); let x0 = this._x1, y0 = this._y1, x21 = x2 - x1, y21 = y2 - y1, x01 = x0 - x1, y01 = y0 - y1, l01_2 = x01 * x01 + y01 * y01; // Is this path empty? Move to (x1,y1). if (this._x1 === null) { this._append`M${this._x1 = x1},${this._y1 = y1}`; } // Or, is (x1,y1) coincident with (x0,y0)? Do nothing. else if (!(l01_2 > epsilon)); // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear? // Equivalently, is (x1,y1) coincident with (x2,y2)? // Or, is the radius zero? Line to (x1,y1). else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) { this._append`L${this._x1 = x1},${this._y1 = y1}`; } // Otherwise, draw an arc! else { let x20 = x2 - x0, y20 = y2 - y0, l21_2 = x21 * x21 + y21 * y21, l20_2 = x20 * x20 + y20 * y20, l21 = Math.sqrt(l21_2), l01 = Math.sqrt(l01_2), l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2), t01 = l / l01, t21 = l / l21; // If the start tangent is not coincident with (x0,y0), line to. if (Math.abs(t01 - 1) > epsilon) { this._append`L${x1 + t01 * x01},${y1 + t01 * y01}`; } this._append`A${r},${r},0,0,${+(y01 * x20 > x01 * y20)},${this._x1 = x1 + t21 * x21},${this._y1 = y1 + t21 * y21}`; } } arc(x, y, r, a0, a1, ccw) { x = +x, y = +y, r = +r, ccw = !!ccw; // Is the radius negative? Error. if (r < 0) throw new Error(`negative radius: ${r}`); let dx = r * Math.cos(a0), dy = r * Math.sin(a0), x0 = x + dx, y0 = y + dy, cw = 1 ^ ccw, da = ccw ? a0 - a1 : a1 - a0; // Is this path empty? Move to (x0,y0). if (this._x1 === null) { this._append`M${x0},${y0}`; } // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0). else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) { this._append`L${x0},${y0}`; } // Is this arc empty? We’re done. if (!r) return; // Does the angle go the wrong way? Flip the direction. if (da < 0) da = da % tau + tau; // Is this a complete circle? Draw two arcs to complete the circle. if (da > tauEpsilon) { this._append`A${r},${r},0,1,${cw},${x - dx},${y - dy}A${r},${r},0,1,${cw},${this._x1 = x0},${this._y1 = y0}`; } // Is this arc non-empty? Draw an arc! else if (da > epsilon) { this._append`A${r},${r},0,${+(da >= pi)},${cw},${this._x1 = x + r * Math.cos(a1)},${this._y1 = y + r * Math.sin(a1)}`; } } rect(x, y, w, h) { this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${w = +w}v${+h}h${-w}Z`; } toString() { return this._; } } function path() { return new Path; } // Allow instanceof d3.path path.prototype = Path.prototype; function pathRound(digits = 3) { return new Path(+digits); } exports.Path = Path; exports.path = path; exports.pathRound = pathRound; }));