import { RenderingContext2D } from './types'; import BoundingBox from './BoundingBox'; import Screen from './Screen'; import { Element } from './Document'; interface IEventTarget { onClick?(): void; onMouseMove?(): void; } export interface IEvent { type: string; x: number; y: number; run(eventTarget: IEventTarget): void; } export default class Mouse { private readonly screen; private working; private events; private eventElements; constructor(screen: Screen); isWorking(): boolean; start(): void; stop(): void; hasEvents(): boolean; runEvents(): void; checkPath(element: Element, ctx: RenderingContext2D): void; checkBoundingBox(element: Element, boundingBox: BoundingBox): void; private mapXY; private onClick; private onMouseMove; } export {}; //# sourceMappingURL=Mouse.d.ts.map