/*!* * * Copyright (c) Highsoft AS. All rights reserved. * *!*/ import * as Highcharts from "../highcharts.src"; declare module "../highcharts.src" { /** * (Highcharts, Highstock, Highmaps, Gantt) Enable or disable the initial * animation when a series is displayed for the `dataLabels`. The animation * can also be set as a configuration object. Please note that this option * only applies to the initial animation. * * For other animations, see chart.animation and the animation parameter * under the API methods. The following properties are supported: * * - `defer`: The animation delay time in milliseconds. */ interface PlotNetworkgraphDataLabelsAnimationOptions { /** * (Highcharts, Highstock, Highmaps, Gantt) The animation delay time in * milliseconds. Set to `0` to render the data labels immediately. As * `undefined` inherits defer time from the series.animation.defer. */ defer?: number; } interface PlotNetworkgraphLayoutAlgorithmOptions { /** * (Highcharts) Approximation used to calculate repulsive forces * affecting nodes. By default, when calculating net force, nodes are * compared against each other, which gives O(N^2) complexity. Using * Barnes-Hut approximation, we decrease this to O(N log N), but the * resulting graph will have different layout. Barnes-Hut approximation * divides space into rectangles via quad tree, where forces exerted on * nodes are calculated directly for nearby cells, and for all others, * cells are treated as a separate node with center of mass. */ approximation?: Highcharts.OptionsApproximationValue; /** * (Highcharts) Attraction force applied on a node which is conected to * another node by a link. Passed are two arguments: * * - `d` - which is current distance between two nodes * * - `k` - which is desired distance between two nodes * * In `verlet` integration, defaults to: `function (d, k) { return (k - * d) / d; }` */ attractiveForce?: Function; /** * (Highcharts) Experimental. Enables live simulation of the algorithm * implementation. All nodes are animated as the forces applies on them. */ enableSimulation?: boolean; /** * (Highcharts) Friction applied on forces to prevent nodes rushing to * fast to the desired positions. */ friction?: number; /** * (Highcharts) Gravitational const used in the barycenter force of the * algorithm. */ gravitationalConstant?: number; /** * (Highcharts) When `initialPositions` are set to 'circle', * `initialPositionRadius` is a distance from the center of circle, in * which nodes are created. */ initialPositionRadius?: number; /** * (Highcharts) Initial layout algorithm for positioning nodes. Can be * one of built-in options ("circle", "random") or a function where * positions should be set on each node (`this.nodes`) as `node.plotX` * and `node.plotY` */ initialPositions?: ("circle"|"random"|Function); /** * (Highcharts) Integration type. Available options are `'euler'` and * `'verlet'`. Integration determines how forces are applied on * particles. In Euler integration, force is applied direct as * `newPosition += velocity;`. In Verlet integration, new position is * based on a previous position without velocity: `newPosition += * previousPosition - newPosition`. * * Note that different integrations give different results as forces are * different. * * In Highcharts v7.0.x only `'euler'` integration was supported. */ integration?: Highcharts.OptionsIntegrationValue; /** * (Highcharts) Ideal length (px) of the link between two nodes. When * not defined, length is calculated as: `Math.pow(availableWidth * * availableHeight / nodesLength, 0.4);` * * Note: Because of the algorithm specification, length of each link * might be not exactly as specified. */ linkLength?: number; /** * (Highcharts) Max number of iterations before algorithm will stop. In * general, algorithm should find positions sooner, but when rendering * huge number of nodes, it is recommended to increase this value as * finding perfect graph positions can require more time. */ maxIterations?: number; /** * (Highcharts) Verlet integration only. Max speed that node can get in * one iteration. In terms of simulation, it's a maximum translation (in * pixels) that node can move (in both, x and y, dimensions). While * `friction` is applied on all nodes, max speed is applied only for * nodes that move very fast, for example small or disconnected ones. */ maxSpeed?: number; /** * (Highcharts) Repulsive force applied on a node. Passed are two * arguments: * * - `d` - which is current distance between two nodes * * - `k` - which is desired distance between two nodes * * In `verlet` integration, defaults to: `function (d, k) { return (k - * d) / d * (k > d ? 1 : 0) }` */ repulsiveForce?: Function; /** * (Highcharts) Barnes-Hut approximation only. Deteremines when distance * between cell and node is small enough to calculate forces. Value of * `theta` is compared directly with quotient `s / d`, where `s` is the * size of the cell, and `d` is distance between center of cell's mass * and currently compared node. */ theta?: number; /** * (Highcharts) Type of the algorithm used when positioning nodes. */ type?: "reingold-fruchterman"; } /** * (Highcharts) Options for the connector in the _Series on point_ feature. * * In styled mode, the connector can be styled with the * `.highcharts-connector-seriesonpoint` class name. */ interface PlotNetworkgraphOnPointConnectorOptions { /** * (Highcharts) A name for the dash style to use for the connector. */ dashstyle?: string; /** * (Highcharts) Color of the connector line. By default it's the series' * color. */ stroke?: string; /** * (Highcharts) Pixel width of the connector line. */ width?: number; } /** * (Highcharts) Options allowing to set a position and an offset of the * series in the _Series on point_ feature. */ interface PlotNetworkgraphOnPointPositionOptions { /** * (Highcharts) Series center offset from the original x position. If * defined, the connector line is drawn connecting original position * with new position. */ offsetX?: number; /** * (Highcharts) Series center offset from the original y position. If * defined, the connector line is drawn from original position to a new * position. */ offsetY?: number; /** * (Highcharts) X position of the series center. By default, the series * is displayed on the point that it is connected to. */ x?: number; /** * (Highcharts) Y position of the series center. By default, the series * is displayed on the point that it is connected to. */ y?: number; } /** * (Highcharts) A collection of options for the individual nodes. The nodes * in a networkgraph diagram are auto-generated instances of * `Highcharts.Point`, but options can be applied here and linked by the * `id`. */ interface SeriesNetworkgraphNodesOptions { /** * (Highcharts) The color of the auto generated node. */ color?: Highcharts.ColorString; /** * (Highcharts) The color index of the auto generated node, especially * for use in styled mode. */ colorIndex?: number; /** * (Highcharts) Individual data label for each node. The options are the * same as the ones for series.networkgraph.dataLabels. */ dataLabels?: (Highcharts.SeriesNetworkgraphDataLabelsOptionsObject|Array); /** * (Highcharts) The id of the auto-generated node, referring to the * `from` or `to` setting of the link. */ id?: string; /** * (Highcharts) Options for the node markers. */ marker?: Highcharts.PointMarkerOptionsObject; /** * (Highcharts) Mass of the node. By default, each node has mass equal * to it's marker radius . Mass is used to determine how two connected * nodes should affect each other: * * Attractive force is multiplied by the ratio of two connected nodes; * if a big node has weights twice as the small one, then the small one * will move towards the big one twice faster than the big one to the * small one . */ mass?: number; /** * (Highcharts) The name to display for the node in data labels and * tooltips. Use this when the name is different from the `id`. Where * the id must be unique for each node, this is not necessary for the * name. */ name?: string; } }