'use strict'; var Stream = require('stream').Stream; var callBind = require('call-bind'); /** @typedef {import('./through').ThroughStream} ThroughStream */ // create a readable writable stream. /** @type {import('./through')} */ function through(write, end, opts) { var writeBound = callBind(write || function (data) { this.queue(data); }); var endBound = callBind(end || function () { this.queue(null); }); var ended = false; var destroyed = false; /** @type {unknown[]} */ var buffer = []; var _ended = false; // @ts-expect-error /** @type {ThroughStream} */ var stream = new Stream(); stream.readable = true; stream.writable = true; stream.paused = false; // stream.autoPause = !(opts && opts.autoPause === false) stream.autoDestroy = !(opts && opts.autoDestroy === false); stream.write = function (data) { writeBound(this, data); return !stream.paused; }; function drain() { while (buffer.length && !stream.paused) { var data = buffer.shift(); if (data === null) { return stream.emit('end'); } stream.emit('data', data); } } stream.queue = function (data) { // console.error(ended) if (_ended) { return stream; } if (data === null) { _ended = true; } buffer.push(data); drain(); return stream; }; stream.push = stream.queue; /* * this will be registered as the first 'end' listener must call destroy next tick, to make sure we're after any stream piped from here. * this is only a problem if end is not emitted synchronously. * a nicer way to do this is to make sure this is the last listener for 'end' */ stream.on('end', function () { stream.readable = false; if (!stream.writable && stream.autoDestroy) { process.nextTick(function () { stream.destroy(); }); } }); function _end() { stream.writable = false; endBound(stream); if (!stream.readable && stream.autoDestroy) { stream.destroy(); } } stream.end = function (data) { if (ended) { return; } ended = true; if (arguments.length) { stream.write(data); } _end(); // will emit or queue return stream; }; stream.destroy = function () { if (destroyed) { return; } destroyed = true; ended = true; buffer.length = 0; stream.writable = false; stream.readable = false; stream.emit('close'); return stream; }; stream.pause = function () { if (stream.paused) { return; } stream.paused = true; return stream; }; stream.resume = function () { if (stream.paused) { stream.paused = false; stream.emit('resume'); } drain(); // may have become paused again, as drain emits 'data'. if (!stream.paused) { stream.emit('drain'); } return stream; }; return stream; } /* * through * * a stream that does nothing but re-emit the input. * useful for aggregating a series of changing but not ending streams into one stream) */ module.exports = through; through.through = through;