438 lines
15 KiB
JavaScript
438 lines
15 KiB
JavaScript
|
/* *
|
||
|
*
|
||
|
* (c) 2016 Highsoft AS
|
||
|
* Authors: Øystein Moseng, Lars A. V. Cabrera
|
||
|
*
|
||
|
* License: www.highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
'use strict';
|
||
|
import Connection from './Connection.js';
|
||
|
import PathfinderAlgorithms from './PathfinderAlgorithms.js';
|
||
|
import PathfinderComposition from './PathfinderComposition.js';
|
||
|
import Point from '../Core/Series/Point.js';
|
||
|
import U from '../Core/Utilities.js';
|
||
|
const { addEvent, defined, pick, splat } = U;
|
||
|
/* *
|
||
|
*
|
||
|
* Constants
|
||
|
*
|
||
|
* */
|
||
|
const max = Math.max, min = Math.min;
|
||
|
/* *
|
||
|
*
|
||
|
* Functions
|
||
|
*
|
||
|
* */
|
||
|
/**
|
||
|
* Get point bounding box using plotX/plotY and shapeArgs. If using
|
||
|
* graphic.getBBox() directly, the bbox will be affected by animation.
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Highcharts.Point} point
|
||
|
* The point to get BB of.
|
||
|
*
|
||
|
* @return {Highcharts.Dictionary<number>|null}
|
||
|
* Result xMax, xMin, yMax, yMin.
|
||
|
*/
|
||
|
function getPointBB(point) {
|
||
|
const shapeArgs = point.shapeArgs;
|
||
|
// Prefer using shapeArgs (columns)
|
||
|
if (shapeArgs) {
|
||
|
return {
|
||
|
xMin: shapeArgs.x || 0,
|
||
|
xMax: (shapeArgs.x || 0) + (shapeArgs.width || 0),
|
||
|
yMin: shapeArgs.y || 0,
|
||
|
yMax: (shapeArgs.y || 0) + (shapeArgs.height || 0)
|
||
|
};
|
||
|
}
|
||
|
// Otherwise use plotX/plotY and bb
|
||
|
const bb = point.graphic && point.graphic.getBBox();
|
||
|
return bb ? {
|
||
|
xMin: point.plotX - bb.width / 2,
|
||
|
xMax: point.plotX + bb.width / 2,
|
||
|
yMin: point.plotY - bb.height / 2,
|
||
|
yMax: point.plotY + bb.height / 2
|
||
|
} : null;
|
||
|
}
|
||
|
/**
|
||
|
* Compute smallest distance between two rectangles.
|
||
|
* @private
|
||
|
*/
|
||
|
function calculateObstacleDistance(a, b, bbMargin) {
|
||
|
// Count the distance even if we are slightly off
|
||
|
const margin = pick(bbMargin, 10), yOverlap = a.yMax + margin > b.yMin - margin &&
|
||
|
a.yMin - margin < b.yMax + margin, xOverlap = a.xMax + margin > b.xMin - margin &&
|
||
|
a.xMin - margin < b.xMax + margin, xDistance = yOverlap ? (a.xMin > b.xMax ? a.xMin - b.xMax : b.xMin - a.xMax) : Infinity, yDistance = xOverlap ? (a.yMin > b.yMax ? a.yMin - b.yMax : b.yMin - a.yMax) : Infinity;
|
||
|
// If the rectangles collide, try recomputing with smaller margin.
|
||
|
// If they collide anyway, discard the obstacle.
|
||
|
if (xOverlap && yOverlap) {
|
||
|
return (margin ?
|
||
|
calculateObstacleDistance(a, b, Math.floor(margin / 2)) :
|
||
|
Infinity);
|
||
|
}
|
||
|
return min(xDistance, yDistance);
|
||
|
}
|
||
|
/**
|
||
|
* Calculate margin to place around obstacles for the pathfinder in pixels.
|
||
|
* Returns a minimum of 1 pixel margin.
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Array<object>} obstacles
|
||
|
* Obstacles to calculate margin from.
|
||
|
*
|
||
|
* @return {number}
|
||
|
* The calculated margin in pixels. At least 1.
|
||
|
*/
|
||
|
function calculateObstacleMargin(obstacles) {
|
||
|
const len = obstacles.length, distances = [];
|
||
|
let onstacleDistance;
|
||
|
// Go over all obstacles and compare them to the others.
|
||
|
for (let i = 0; i < len; ++i) {
|
||
|
// Compare to all obstacles ahead. We will already have compared this
|
||
|
// obstacle to the ones before.
|
||
|
for (let j = i + 1; j < len; ++j) {
|
||
|
onstacleDistance =
|
||
|
calculateObstacleDistance(obstacles[i], obstacles[j]);
|
||
|
// TODO: Magic number 80
|
||
|
if (onstacleDistance < 80) { // Ignore large distances
|
||
|
distances.push(onstacleDistance);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Ensure we always have at least one value, even in very spacious charts
|
||
|
distances.push(80);
|
||
|
return max(Math.floor(distances.sort(function (a, b) {
|
||
|
return (a - b);
|
||
|
})[
|
||
|
// Discard first 10% of the relevant distances, and then grab
|
||
|
// the smallest one.
|
||
|
Math.floor(distances.length / 10)] / 2 - 1 // Divide the distance by 2 and subtract 1.
|
||
|
), 1 // 1 is the minimum margin
|
||
|
);
|
||
|
}
|
||
|
/* *
|
||
|
*
|
||
|
* Class
|
||
|
*
|
||
|
* */
|
||
|
/**
|
||
|
* The Pathfinder class.
|
||
|
*
|
||
|
* @private
|
||
|
* @class
|
||
|
* @name Highcharts.Pathfinder
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* The chart to operate on.
|
||
|
*/
|
||
|
class Pathfinder {
|
||
|
/* *
|
||
|
*
|
||
|
* Static Functions
|
||
|
*
|
||
|
* */
|
||
|
static compose(ChartClass, PointClass) {
|
||
|
PathfinderComposition.compose(ChartClass, Pathfinder, PointClass);
|
||
|
}
|
||
|
/* *
|
||
|
*
|
||
|
* Constructor
|
||
|
*
|
||
|
* */
|
||
|
constructor(chart) {
|
||
|
this.init(chart);
|
||
|
}
|
||
|
/* *
|
||
|
*
|
||
|
* Functions
|
||
|
*
|
||
|
* */
|
||
|
/**
|
||
|
* Initialize the Pathfinder object.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#init
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* The chart context.
|
||
|
*/
|
||
|
init(chart) {
|
||
|
// Initialize pathfinder with chart context
|
||
|
this.chart = chart;
|
||
|
// Init connection reference list
|
||
|
this.connections = [];
|
||
|
// Recalculate paths/obstacles on chart redraw
|
||
|
addEvent(chart, 'redraw', function () {
|
||
|
this.pathfinder.update();
|
||
|
});
|
||
|
}
|
||
|
/**
|
||
|
* Update Pathfinder connections from scratch.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#update
|
||
|
*
|
||
|
* @param {boolean} [deferRender]
|
||
|
* Whether or not to defer rendering of connections until
|
||
|
* series.afterAnimate event has fired. Used on first render.
|
||
|
*/
|
||
|
update(deferRender) {
|
||
|
const chart = this.chart, pathfinder = this, oldConnections = pathfinder.connections;
|
||
|
// Rebuild pathfinder connections from options
|
||
|
pathfinder.connections = [];
|
||
|
chart.series.forEach(function (series) {
|
||
|
if (series.visible && !series.options.isInternal) {
|
||
|
series.points.forEach(function (point) {
|
||
|
const ganttPointOptions = point.options;
|
||
|
// For Gantt series the connect could be
|
||
|
// defined as a dependency
|
||
|
if (ganttPointOptions && ganttPointOptions.dependency) {
|
||
|
ganttPointOptions.connect = ganttPointOptions
|
||
|
.dependency;
|
||
|
}
|
||
|
const connects = (point.options?.connect &&
|
||
|
splat(point.options.connect));
|
||
|
let to;
|
||
|
if (point.visible && point.isInside !== false && connects) {
|
||
|
connects.forEach(function (connect) {
|
||
|
to = chart.get(typeof connect === 'string' ?
|
||
|
connect : connect.to);
|
||
|
if (to instanceof Point &&
|
||
|
to.series.visible &&
|
||
|
to.visible &&
|
||
|
to.isInside !== false) {
|
||
|
// Add new connection
|
||
|
pathfinder.connections.push(new Connection(point, // From
|
||
|
to, typeof connect === 'string' ?
|
||
|
{} :
|
||
|
connect));
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
// Clear connections that should not be updated, and move old info over
|
||
|
// to new connections.
|
||
|
for (let j = 0, k, found, lenOld = oldConnections.length, lenNew = pathfinder.connections.length; j < lenOld; ++j) {
|
||
|
found = false;
|
||
|
const oldCon = oldConnections[j];
|
||
|
for (k = 0; k < lenNew; ++k) {
|
||
|
const newCon = pathfinder.connections[k];
|
||
|
if ((oldCon.options && oldCon.options.type) ===
|
||
|
(newCon.options && newCon.options.type) &&
|
||
|
oldCon.fromPoint === newCon.fromPoint &&
|
||
|
oldCon.toPoint === newCon.toPoint) {
|
||
|
newCon.graphics = oldCon.graphics;
|
||
|
found = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!found) {
|
||
|
oldCon.destroy();
|
||
|
}
|
||
|
}
|
||
|
// Clear obstacles to force recalculation. This must be done on every
|
||
|
// redraw in case positions have changed. Recalculation is handled in
|
||
|
// Connection.getPath on demand.
|
||
|
delete this.chartObstacles;
|
||
|
delete this.lineObstacles;
|
||
|
// Draw the pending connections
|
||
|
pathfinder.renderConnections(deferRender);
|
||
|
}
|
||
|
/**
|
||
|
* Draw the chart's connecting paths.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#renderConnections
|
||
|
*
|
||
|
* @param {boolean} [deferRender]
|
||
|
* Whether or not to defer render until series animation is finished.
|
||
|
* Used on first render.
|
||
|
*/
|
||
|
renderConnections(deferRender) {
|
||
|
if (deferRender) {
|
||
|
// Render after series are done animating
|
||
|
this.chart.series.forEach(function (series) {
|
||
|
const render = function () {
|
||
|
// Find pathfinder connections belonging to this series
|
||
|
// that haven't rendered, and render them now.
|
||
|
const pathfinder = series.chart.pathfinder, conns = pathfinder && pathfinder.connections || [];
|
||
|
conns.forEach(function (connection) {
|
||
|
if (connection.fromPoint &&
|
||
|
connection.fromPoint.series === series) {
|
||
|
connection.render();
|
||
|
}
|
||
|
});
|
||
|
if (series.pathfinderRemoveRenderEvent) {
|
||
|
series.pathfinderRemoveRenderEvent();
|
||
|
delete series.pathfinderRemoveRenderEvent;
|
||
|
}
|
||
|
};
|
||
|
if (series.options.animation === false) {
|
||
|
render();
|
||
|
}
|
||
|
else {
|
||
|
series.pathfinderRemoveRenderEvent = addEvent(series, 'afterAnimate', render);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
else {
|
||
|
// Go through connections and render them
|
||
|
this.connections.forEach(function (connection) {
|
||
|
connection.render();
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Get obstacles for the points in the chart. Does not include connecting
|
||
|
* lines from Pathfinder. Applies algorithmMargin to the obstacles.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#getChartObstacles
|
||
|
*
|
||
|
* @param {Object} options
|
||
|
* Options for the calculation. Currently only
|
||
|
* `options.algorithmMargin`.
|
||
|
*
|
||
|
* @param {number} options.algorithmMargin
|
||
|
* The algorithm margin to use for the obstacles.
|
||
|
|
||
|
* @return {Array<object>}
|
||
|
* An array of calculated obstacles. Each obstacle is defined as an
|
||
|
* object with xMin, xMax, yMin and yMax properties.
|
||
|
*/
|
||
|
getChartObstacles(options) {
|
||
|
const series = this.chart.series, margin = pick(options.algorithmMargin, 0);
|
||
|
let obstacles = [], calculatedMargin;
|
||
|
for (let i = 0, sLen = series.length; i < sLen; ++i) {
|
||
|
if (series[i].visible && !series[i].options.isInternal) {
|
||
|
for (let j = 0, pLen = series[i].points.length, bb, point; j < pLen; ++j) {
|
||
|
point = series[i].points[j];
|
||
|
if (point.visible) {
|
||
|
bb = getPointBB(point);
|
||
|
if (bb) {
|
||
|
obstacles.push({
|
||
|
xMin: bb.xMin - margin,
|
||
|
xMax: bb.xMax + margin,
|
||
|
yMin: bb.yMin - margin,
|
||
|
yMax: bb.yMax + margin
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Sort obstacles by xMin for optimization
|
||
|
obstacles = obstacles.sort(function (a, b) {
|
||
|
return a.xMin - b.xMin;
|
||
|
});
|
||
|
// Add auto-calculated margin if the option is not defined
|
||
|
if (!defined(options.algorithmMargin)) {
|
||
|
calculatedMargin =
|
||
|
options.algorithmMargin =
|
||
|
calculateObstacleMargin(obstacles);
|
||
|
obstacles.forEach(function (obstacle) {
|
||
|
obstacle.xMin -= calculatedMargin;
|
||
|
obstacle.xMax += calculatedMargin;
|
||
|
obstacle.yMin -= calculatedMargin;
|
||
|
obstacle.yMax += calculatedMargin;
|
||
|
});
|
||
|
}
|
||
|
return obstacles;
|
||
|
}
|
||
|
/**
|
||
|
* Utility function to get metrics for obstacles:
|
||
|
* - Widest obstacle width
|
||
|
* - Tallest obstacle height
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#getObstacleMetrics
|
||
|
*
|
||
|
* @param {Array<object>} obstacles
|
||
|
* An array of obstacles to inspect.
|
||
|
*
|
||
|
* @return {Object}
|
||
|
* The calculated metrics, as an object with maxHeight and maxWidth
|
||
|
* properties.
|
||
|
*/
|
||
|
getObstacleMetrics(obstacles) {
|
||
|
let maxWidth = 0, maxHeight = 0, width, height, i = obstacles.length;
|
||
|
while (i--) {
|
||
|
width = obstacles[i].xMax - obstacles[i].xMin;
|
||
|
height = obstacles[i].yMax - obstacles[i].yMin;
|
||
|
if (maxWidth < width) {
|
||
|
maxWidth = width;
|
||
|
}
|
||
|
if (maxHeight < height) {
|
||
|
maxHeight = height;
|
||
|
}
|
||
|
}
|
||
|
return {
|
||
|
maxHeight: maxHeight,
|
||
|
maxWidth: maxWidth
|
||
|
};
|
||
|
}
|
||
|
/**
|
||
|
* Utility to get which direction to start the pathfinding algorithm
|
||
|
* (X vs Y), calculated from a set of marker options.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#getAlgorithmStartDirection
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsMarkerOptions} markerOptions
|
||
|
* Marker options to calculate from.
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
* Returns true for X, false for Y, and undefined for autocalculate.
|
||
|
*/
|
||
|
getAlgorithmStartDirection(markerOptions) {
|
||
|
const xCenter = markerOptions.align !== 'left' &&
|
||
|
markerOptions.align !== 'right', yCenter = markerOptions.verticalAlign !== 'top' &&
|
||
|
markerOptions.verticalAlign !== 'bottom';
|
||
|
return xCenter ?
|
||
|
(yCenter ? void 0 : false) : // When x is centered
|
||
|
(yCenter ? true : void 0); // When x is off-center
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* @name Highcharts.Pathfinder#algorithms
|
||
|
* @type {Highcharts.Dictionary<Function>}
|
||
|
*/
|
||
|
Pathfinder.prototype.algorithms = PathfinderAlgorithms;
|
||
|
/* *
|
||
|
*
|
||
|
* Default Export
|
||
|
*
|
||
|
* */
|
||
|
export default Pathfinder;
|
||
|
/* *
|
||
|
*
|
||
|
* API Options
|
||
|
*
|
||
|
* */
|
||
|
/**
|
||
|
* The default pathfinder algorithm to use for a chart. It is possible to define
|
||
|
* your own algorithms by adding them to the
|
||
|
* `Highcharts.Pathfinder.prototype.algorithms`
|
||
|
* object before the chart has been created.
|
||
|
*
|
||
|
* The default algorithms are as follows:
|
||
|
*
|
||
|
* `straight`: Draws a straight line between the connecting
|
||
|
* points. Does not avoid other points when drawing.
|
||
|
*
|
||
|
* `simpleConnect`: Finds a path between the points using right angles
|
||
|
* only. Takes only starting/ending points into
|
||
|
* account, and will not avoid other points.
|
||
|
*
|
||
|
* `fastAvoid`: Finds a path between the points using right angles
|
||
|
* only. Will attempt to avoid other points, but its
|
||
|
* focus is performance over accuracy. Works well with
|
||
|
* less dense datasets.
|
||
|
*
|
||
|
* @typedef {"fastAvoid"|"simpleConnect"|"straight"|string} Highcharts.PathfinderTypeValue
|
||
|
*/
|
||
|
''; // Keeps doclets above in JS file
|