1176 lines
38 KiB
JavaScript
1176 lines
38 KiB
JavaScript
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/**
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* @license Angular v16.2.12
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* (c) 2010-2022 Google LLC. https://angular.io/
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* License: MIT
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*/
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/**
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* An injectable service that produces an animation sequence programmatically within an
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* Angular component or directive.
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* Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
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*
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* @usageNotes
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*
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* To use this service, add it to your component or directive as a dependency.
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* The service is instantiated along with your component.
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*
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* Apps do not typically need to create their own animation players, but if you
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* do need to, follow these steps:
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*
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* 1. Use the <code>[AnimationBuilder.build](api/animations/AnimationBuilder#build)()</code> method
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* to create a programmatic animation. The method returns an `AnimationFactory` instance.
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*
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* 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
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*
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* 3. Use the player object to control the animation programmatically.
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*
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* For example:
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*
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* ```ts
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* // import the service from BrowserAnimationsModule
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* import {AnimationBuilder} from '@angular/animations';
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* // require the service as a dependency
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* class MyCmp {
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* constructor(private _builder: AnimationBuilder) {}
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*
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* makeAnimation(element: any) {
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* // first define a reusable animation
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* const myAnimation = this._builder.build([
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* style({ width: 0 }),
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* animate(1000, style({ width: '100px' }))
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* ]);
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*
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* // use the returned factory object to create a player
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* const player = myAnimation.create(element);
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*
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* player.play();
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* }
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* }
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* ```
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*
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* @publicApi
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*/
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class AnimationBuilder {
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}
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/**
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* A factory object returned from the
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* <code>[AnimationBuilder.build](api/animations/AnimationBuilder#build)()</code>
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* method.
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*
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* @publicApi
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*/
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class AnimationFactory {
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}
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/**
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* Specifies automatic styling.
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*
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* @publicApi
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*/
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const AUTO_STYLE = '*';
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/**
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* Creates a named animation trigger, containing a list of [`state()`](api/animations/state)
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* and `transition()` entries to be evaluated when the expression
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* bound to the trigger changes.
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*
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* @param name An identifying string.
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* @param definitions An animation definition object, containing an array of
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* [`state()`](api/animations/state) and `transition()` declarations.
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*
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* @return An object that encapsulates the trigger data.
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*
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* @usageNotes
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* Define an animation trigger in the `animations` section of `@Component` metadata.
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* In the template, reference the trigger by name and bind it to a trigger expression that
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* evaluates to a defined animation state, using the following format:
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*
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* `[@triggerName]="expression"`
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*
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* Animation trigger bindings convert all values to strings, and then match the
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* previous and current values against any linked transitions.
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* Booleans can be specified as `1` or `true` and `0` or `false`.
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*
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* ### Usage Example
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*
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* The following example creates an animation trigger reference based on the provided
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* name value.
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* The provided animation value is expected to be an array consisting of state and
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* transition declarations.
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*
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* ```typescript
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* @Component({
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* selector: "my-component",
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* templateUrl: "my-component-tpl.html",
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* animations: [
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* trigger("myAnimationTrigger", [
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* state(...),
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* state(...),
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* transition(...),
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* transition(...)
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* ])
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* ]
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* })
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* class MyComponent {
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* myStatusExp = "something";
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* }
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* ```
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*
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* The template associated with this component makes use of the defined trigger
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* by binding to an element within its template code.
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*
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* ```html
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* <!-- somewhere inside of my-component-tpl.html -->
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* <div [@myAnimationTrigger]="myStatusExp">...</div>
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* ```
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*
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* ### Using an inline function
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* The `transition` animation method also supports reading an inline function which can decide
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* if its associated animation should be run.
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*
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* ```typescript
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* // this method is run each time the `myAnimationTrigger` trigger value changes.
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* function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
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string]: any}): boolean {
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* // notice that `element` and `params` are also available here
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* return toState == 'yes-please-animate';
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* }
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*
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* @Component({
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* selector: 'my-component',
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* templateUrl: 'my-component-tpl.html',
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* animations: [
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* trigger('myAnimationTrigger', [
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* transition(myInlineMatcherFn, [
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* // the animation sequence code
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* ]),
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* ])
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* ]
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* })
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* class MyComponent {
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* myStatusExp = "yes-please-animate";
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* }
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* ```
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*
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* ### Disabling Animations
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* When true, the special animation control binding `@.disabled` binding prevents
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* all animations from rendering.
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* Place the `@.disabled` binding on an element to disable
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* animations on the element itself, as well as any inner animation triggers
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* within the element.
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*
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* The following example shows how to use this feature:
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*
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* ```typescript
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* @Component({
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* selector: 'my-component',
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* template: `
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* <div [@.disabled]="isDisabled">
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* <div [@childAnimation]="exp"></div>
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* </div>
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* `,
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* animations: [
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* trigger("childAnimation", [
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* // ...
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* ])
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* ]
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* })
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* class MyComponent {
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* isDisabled = true;
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* exp = '...';
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* }
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* ```
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*
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* When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
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* along with any inner animations.
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*
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* ### Disable animations application-wide
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* When an area of the template is set to have animations disabled,
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* **all** inner components have their animations disabled as well.
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* This means that you can disable all animations for an app
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* by placing a host binding set on `@.disabled` on the topmost Angular component.
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*
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* ```typescript
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* import {Component, HostBinding} from '@angular/core';
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*
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* @Component({
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* selector: 'app-component',
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* templateUrl: 'app.component.html',
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* })
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* class AppComponent {
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* @HostBinding('@.disabled')
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* public animationsDisabled = true;
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* }
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* ```
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*
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* ### Overriding disablement of inner animations
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* Despite inner animations being disabled, a parent animation can `query()`
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* for inner elements located in disabled areas of the template and still animate
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* them if needed. This is also the case for when a sub animation is
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* queried by a parent and then later animated using `animateChild()`.
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*
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* ### Detecting when an animation is disabled
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* If a region of the DOM (or the entire application) has its animations disabled, the animation
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* trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
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* an instance of an `AnimationEvent`. If animations are disabled,
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* the `.disabled` flag on the event is true.
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*
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* @publicApi
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*/
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function trigger(name, definitions) {
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return { type: 7 /* AnimationMetadataType.Trigger */, name, definitions, options: {} };
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}
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/**
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* Defines an animation step that combines styling information with timing information.
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*
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* @param timings Sets `AnimateTimings` for the parent animation.
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* A string in the format "duration [delay] [easing]".
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* - Duration and delay are expressed as a number and optional time unit,
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* such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
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* The default unit is milliseconds.
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* - The easing value controls how the animation accelerates and decelerates
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* during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
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* `ease-in-out`, or a `cubic-bezier()` function call.
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* If not supplied, no easing is applied.
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*
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* For example, the string "1s 100ms ease-out" specifies a duration of
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* 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
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* which decelerates near the end of the duration.
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* @param styles Sets AnimationStyles for the parent animation.
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* A function call to either `style()` or `keyframes()`
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* that returns a collection of CSS style entries to be applied to the parent animation.
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* When null, uses the styles from the destination state.
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* This is useful when describing an animation step that will complete an animation;
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* see "Animating to the final state" in `transitions()`.
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* @returns An object that encapsulates the animation step.
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*
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* @usageNotes
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* Call within an animation `sequence()`, `{@link animations/group group()}`, or
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* `transition()` call to specify an animation step
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* that applies given style data to the parent animation for a given amount of time.
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*
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* ### Syntax Examples
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* **Timing examples**
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*
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* The following examples show various `timings` specifications.
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* - `animate(500)` : Duration is 500 milliseconds.
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* - `animate("1s")` : Duration is 1000 milliseconds.
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* - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
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* - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
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* - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
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* milliseconds, easing according to a bezier curve.
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*
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* **Style examples**
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*
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* The following example calls `style()` to set a single CSS style.
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* ```typescript
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* animate(500, style({ background: "red" }))
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* ```
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* The following example calls `keyframes()` to set a CSS style
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* to different values for successive keyframes.
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* ```typescript
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* animate(500, keyframes(
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* [
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* style({ background: "blue" }),
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* style({ background: "red" })
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* ])
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* ```
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*
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* @publicApi
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*/
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function animate(timings, styles = null) {
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return { type: 4 /* AnimationMetadataType.Animate */, styles, timings };
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}
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/**
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* @description Defines a list of animation steps to be run in parallel.
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*
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* @param steps An array of animation step objects.
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* - When steps are defined by `style()` or `animate()`
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* function calls, each call within the group is executed instantly.
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* - To specify offset styles to be applied at a later time, define steps with
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* `keyframes()`, or use `animate()` calls with a delay value.
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* For example:
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*
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* ```typescript
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* group([
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* animate("1s", style({ background: "black" })),
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* animate("2s", style({ color: "white" }))
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* ])
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* ```
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*
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* @param options An options object containing a delay and
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* developer-defined parameters that provide styling defaults and
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* can be overridden on invocation.
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*
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* @return An object that encapsulates the group data.
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*
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* @usageNotes
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* Grouped animations are useful when a series of styles must be
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* animated at different starting times and closed off at different ending times.
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*
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* When called within a `sequence()` or a
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* `transition()` call, does not continue to the next
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* instruction until all of the inner animation steps have completed.
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*
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* @publicApi
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*/
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function group(steps, options = null) {
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return { type: 3 /* AnimationMetadataType.Group */, steps, options };
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}
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/**
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* Defines a list of animation steps to be run sequentially, one by one.
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*
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* @param steps An array of animation step objects.
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* - Steps defined by `style()` calls apply the styling data immediately.
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* - Steps defined by `animate()` calls apply the styling data over time
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* as specified by the timing data.
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*
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* ```typescript
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* sequence([
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* style({ opacity: 0 }),
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* animate("1s", style({ opacity: 1 }))
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* ])
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* ```
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*
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* @param options An options object containing a delay and
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* developer-defined parameters that provide styling defaults and
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* can be overridden on invocation.
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*
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* @return An object that encapsulates the sequence data.
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*
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* @usageNotes
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* When you pass an array of steps to a
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* `transition()` call, the steps run sequentially by default.
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* Compare this to the `{@link animations/group group()}` call, which runs animation steps in
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*parallel.
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*
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* When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,
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* execution continues to the next instruction only after each of the inner animation
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* steps have completed.
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*
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* @publicApi
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**/
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function sequence(steps, options = null) {
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return { type: 2 /* AnimationMetadataType.Sequence */, steps, options };
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}
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/**
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* Declares a key/value object containing CSS properties/styles that
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* can then be used for an animation [`state`](api/animations/state), within an animation
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*`sequence`, or as styling data for calls to `animate()` and `keyframes()`.
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*
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* @param tokens A set of CSS styles or HTML styles associated with an animation state.
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* The value can be any of the following:
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* - A key-value style pair associating a CSS property with a value.
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* - An array of key-value style pairs.
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* - An asterisk (*), to use auto-styling, where styles are derived from the element
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* being animated and applied to the animation when it starts.
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*
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* Auto-styling can be used to define a state that depends on layout or other
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* environmental factors.
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*
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||
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* @return An object that encapsulates the style data.
|
||
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*
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||
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* @usageNotes
|
||
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* The following examples create animation styles that collect a set of
|
||
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* CSS property values:
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||
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*
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||
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* ```typescript
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* // string values for CSS properties
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* style({ background: "red", color: "blue" })
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*
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||
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* // numerical pixel values
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||
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* style({ width: 100, height: 0 })
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* ```
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||
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*
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||
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* The following example uses auto-styling to allow an element to animate from
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||
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* a height of 0 up to its full height:
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*
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||
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* ```
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||
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* style({ height: 0 }),
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* animate("1s", style({ height: "*" }))
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||
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* ```
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||
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*
|
||
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* @publicApi
|
||
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**/
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||
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function style(tokens) {
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||
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return { type: 6 /* AnimationMetadataType.Style */, styles: tokens, offset: null };
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||
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}
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||
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/**
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||
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* Declares an animation state within a trigger attached to an element.
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||
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*
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||
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* @param name One or more names for the defined state in a comma-separated string.
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||
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* The following reserved state names can be supplied to define a style for specific use
|
||
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* cases:
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*
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||
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* - `void` You can associate styles with this name to be used when
|
||
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* the element is detached from the application. For example, when an `ngIf` evaluates
|
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* to false, the state of the associated element is void.
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||
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* - `*` (asterisk) Indicates the default state. You can associate styles with this name
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* to be used as the fallback when the state that is being animated is not declared
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* within the trigger.
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||
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*
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||
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* @param styles A set of CSS styles associated with this state, created using the
|
||
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* `style()` function.
|
||
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* This set of styles persists on the element once the state has been reached.
|
||
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* @param options Parameters that can be passed to the state when it is invoked.
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||
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* 0 or more key-value pairs.
|
||
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* @return An object that encapsulates the new state data.
|
||
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*
|
||
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* @usageNotes
|
||
|
* Use the `trigger()` function to register states to an animation trigger.
|
||
|
* Use the `transition()` function to animate between states.
|
||
|
* When a state is active within a component, its associated styles persist on the element,
|
||
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* even when the animation ends.
|
||
|
*
|
||
|
* @publicApi
|
||
|
**/
|
||
|
function state(name, styles, options) {
|
||
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return { type: 0 /* AnimationMetadataType.State */, name, styles, options };
|
||
|
}
|
||
|
/**
|
||
|
* Defines a set of animation styles, associating each style with an optional `offset` value.
|
||
|
*
|
||
|
* @param steps A set of animation styles with optional offset data.
|
||
|
* The optional `offset` value for a style specifies a percentage of the total animation
|
||
|
* time at which that style is applied.
|
||
|
* @returns An object that encapsulates the keyframes data.
|
||
|
*
|
||
|
* @usageNotes
|
||
|
* Use with the `animate()` call. Instead of applying animations
|
||
|
* from the current state
|
||
|
* to the destination state, keyframes describe how each style entry is applied and at what point
|
||
|
* within the animation arc.
|
||
|
* Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
|
||
|
*
|
||
|
* ### Usage
|
||
|
*
|
||
|
* In the following example, the offset values describe
|
||
|
* when each `backgroundColor` value is applied. The color is red at the start, and changes to
|
||
|
* blue when 20% of the total time has elapsed.
|
||
|
*
|
||
|
* ```typescript
|
||
|
* // the provided offset values
|
||
|
* animate("5s", keyframes([
|
||
|
* style({ backgroundColor: "red", offset: 0 }),
|
||
|
* style({ backgroundColor: "blue", offset: 0.2 }),
|
||
|
* style({ backgroundColor: "orange", offset: 0.3 }),
|
||
|
* style({ backgroundColor: "black", offset: 1 })
|
||
|
* ]))
|
||
|
* ```
|
||
|
*
|
||
|
* If there are no `offset` values specified in the style entries, the offsets
|
||
|
* are calculated automatically.
|
||
|
*
|
||
|
* ```typescript
|
||
|
* animate("5s", keyframes([
|
||
|
* style({ backgroundColor: "red" }) // offset = 0
|
||
|
* style({ backgroundColor: "blue" }) // offset = 0.33
|
||
|
* style({ backgroundColor: "orange" }) // offset = 0.66
|
||
|
* style({ backgroundColor: "black" }) // offset = 1
|
||
|
* ]))
|
||
|
*```
|
||
|
|
||
|
* @publicApi
|
||
|
*/
|
||
|
function keyframes(steps) {
|
||
|
return { type: 5 /* AnimationMetadataType.Keyframes */, steps };
|
||
|
}
|
||
|
/**
|
||
|
* Declares an animation transition which is played when a certain specified condition is met.
|
||
|
*
|
||
|
* @param stateChangeExpr A string with a specific format or a function that specifies when the
|
||
|
* animation transition should occur (see [State Change Expression](#state-change-expression)).
|
||
|
*
|
||
|
* @param steps One or more animation objects that represent the animation's instructions.
|
||
|
*
|
||
|
* @param options An options object that can be used to specify a delay for the animation or provide
|
||
|
* custom parameters for it.
|
||
|
*
|
||
|
* @returns An object that encapsulates the transition data.
|
||
|
*
|
||
|
* @usageNotes
|
||
|
*
|
||
|
* ### State Change Expression
|
||
|
*
|
||
|
* The State Change Expression instructs Angular when to run the transition's animations, it can
|
||
|
*either be
|
||
|
* - a string with a specific syntax
|
||
|
* - or a function that compares the previous and current state (value of the expression bound to
|
||
|
* the element's trigger) and returns `true` if the transition should occur or `false` otherwise
|
||
|
*
|
||
|
* The string format can be:
|
||
|
* - `fromState => toState`, which indicates that the transition's animations should occur then the
|
||
|
* expression bound to the trigger's element goes from `fromState` to `toState`
|
||
|
*
|
||
|
* _Example:_
|
||
|
* ```typescript
|
||
|
* transition('open => closed', animate('.5s ease-out', style({ height: 0 }) ))
|
||
|
* ```
|
||
|
*
|
||
|
* - `fromState <=> toState`, which indicates that the transition's animations should occur then
|
||
|
* the expression bound to the trigger's element goes from `fromState` to `toState` or vice versa
|
||
|
*
|
||
|
* _Example:_
|
||
|
* ```typescript
|
||
|
* transition('enabled <=> disabled', animate('1s cubic-bezier(0.8,0.3,0,1)'))
|
||
|
* ```
|
||
|
*
|
||
|
* - `:enter`/`:leave`, which indicates that the transition's animations should occur when the
|
||
|
* element enters or exists the DOM
|
||
|
*
|
||
|
* _Example:_
|
||
|
* ```typescript
|
||
|
* transition(':enter', [
|
||
|
* style({ opacity: 0 }),
|
||
|
* animate('500ms', style({ opacity: 1 }))
|
||
|
* ])
|
||
|
* ```
|
||
|
*
|
||
|
* - `:increment`/`:decrement`, which indicates that the transition's animations should occur when
|
||
|
* the numerical expression bound to the trigger's element has increased in value or decreased
|
||
|
*
|
||
|
* _Example:_
|
||
|
* ```typescript
|
||
|
* transition(':increment', query('@counter', animateChild()))
|
||
|
* ```
|
||
|
*
|
||
|
* - a sequence of any of the above divided by commas, which indicates that transition's animations
|
||
|
* should occur whenever one of the state change expressions matches
|
||
|
*
|
||
|
* _Example:_
|
||
|
* ```typescript
|
||
|
* transition(':increment, * => enabled, :enter', animate('1s ease', keyframes([
|
||
|
* style({ transform: 'scale(1)', offset: 0}),
|
||
|
* style({ transform: 'scale(1.1)', offset: 0.7}),
|
||
|
* style({ transform: 'scale(1)', offset: 1})
|
||
|
* ]))),
|
||
|
* ```
|
||
|
*
|
||
|
* Also note that in such context:
|
||
|
* - `void` can be used to indicate the absence of the element
|
||
|
* - asterisks can be used as wildcards that match any state
|
||
|
* - (as a consequence of the above, `void => *` is equivalent to `:enter` and `* => void` is
|
||
|
* equivalent to `:leave`)
|
||
|
* - `true` and `false` also match expression values of `1` and `0` respectively (but do not match
|
||
|
* _truthy_ and _falsy_ values)
|
||
|
*
|
||
|
* <div class="alert is-helpful">
|
||
|
*
|
||
|
* Be careful about entering end leaving elements as their transitions present a common
|
||
|
* pitfall for developers.
|
||
|
*
|
||
|
* Note that when an element with a trigger enters the DOM its `:enter` transition always
|
||
|
* gets executed, but its `:leave` transition will not be executed if the element is removed
|
||
|
* alongside its parent (as it will be removed "without warning" before its transition has
|
||
|
* a chance to be executed, the only way that such transition can occur is if the element
|
||
|
* is exiting the DOM on its own).
|
||
|
*
|
||
|
*
|
||
|
* </div>
|
||
|
*
|
||
|
* ### Animating to a Final State
|
||
|
*
|
||
|
* If the final step in a transition is a call to `animate()` that uses a timing value
|
||
|
* with no `style` data, that step is automatically considered the final animation arc,
|
||
|
* for the element to reach the final state, in such case Angular automatically adds or removes
|
||
|
* CSS styles to ensure that the element is in the correct final state.
|
||
|
*
|
||
|
*
|
||
|
* ### Usage Examples
|
||
|
*
|
||
|
* - Transition animations applied based on
|
||
|
* the trigger's expression value
|
||
|
*
|
||
|
* ```HTML
|
||
|
* <div [@myAnimationTrigger]="myStatusExp">
|
||
|
* ...
|
||
|
* </div>
|
||
|
* ```
|
||
|
*
|
||
|
* ```typescript
|
||
|
* trigger("myAnimationTrigger", [
|
||
|
* ..., // states
|
||
|
* transition("on => off, open => closed", animate(500)),
|
||
|
* transition("* <=> error", query('.indicator', animateChild()))
|
||
|
* ])
|
||
|
* ```
|
||
|
*
|
||
|
* - Transition animations applied based on custom logic dependent
|
||
|
* on the trigger's expression value and provided parameters
|
||
|
*
|
||
|
* ```HTML
|
||
|
* <div [@myAnimationTrigger]="{
|
||
|
* value: stepName,
|
||
|
* params: { target: currentTarget }
|
||
|
* }">
|
||
|
* ...
|
||
|
* </div>
|
||
|
* ```
|
||
|
*
|
||
|
* ```typescript
|
||
|
* trigger("myAnimationTrigger", [
|
||
|
* ..., // states
|
||
|
* transition(
|
||
|
* (fromState, toState, _element, params) =>
|
||
|
* ['firststep', 'laststep'].includes(fromState.toLowerCase())
|
||
|
* && toState === params?.['target'],
|
||
|
* animate('1s')
|
||
|
* )
|
||
|
* ])
|
||
|
* ```
|
||
|
*
|
||
|
* @publicApi
|
||
|
**/
|
||
|
function transition(stateChangeExpr, steps, options = null) {
|
||
|
return { type: 1 /* AnimationMetadataType.Transition */, expr: stateChangeExpr, animation: steps, options };
|
||
|
}
|
||
|
/**
|
||
|
* Produces a reusable animation that can be invoked in another animation or sequence,
|
||
|
* by calling the `useAnimation()` function.
|
||
|
*
|
||
|
* @param steps One or more animation objects, as returned by the `animate()`
|
||
|
* or `sequence()` function, that form a transformation from one state to another.
|
||
|
* A sequence is used by default when you pass an array.
|
||
|
* @param options An options object that can contain a delay value for the start of the
|
||
|
* animation, and additional developer-defined parameters.
|
||
|
* Provided values for additional parameters are used as defaults,
|
||
|
* and override values can be passed to the caller on invocation.
|
||
|
* @returns An object that encapsulates the animation data.
|
||
|
*
|
||
|
* @usageNotes
|
||
|
* The following example defines a reusable animation, providing some default parameter
|
||
|
* values.
|
||
|
*
|
||
|
* ```typescript
|
||
|
* var fadeAnimation = animation([
|
||
|
* style({ opacity: '{{ start }}' }),
|
||
|
* animate('{{ time }}',
|
||
|
* style({ opacity: '{{ end }}'}))
|
||
|
* ],
|
||
|
* { params: { time: '1000ms', start: 0, end: 1 }});
|
||
|
* ```
|
||
|
*
|
||
|
* The following invokes the defined animation with a call to `useAnimation()`,
|
||
|
* passing in override parameter values.
|
||
|
*
|
||
|
* ```js
|
||
|
* useAnimation(fadeAnimation, {
|
||
|
* params: {
|
||
|
* time: '2s',
|
||
|
* start: 1,
|
||
|
* end: 0
|
||
|
* }
|
||
|
* })
|
||
|
* ```
|
||
|
*
|
||
|
* If any of the passed-in parameter values are missing from this call,
|
||
|
* the default values are used. If one or more parameter values are missing before a step is
|
||
|
* animated, `useAnimation()` throws an error.
|
||
|
*
|
||
|
* @publicApi
|
||
|
*/
|
||
|
function animation(steps, options = null) {
|
||
|
return { type: 8 /* AnimationMetadataType.Reference */, animation: steps, options };
|
||
|
}
|
||
|
/**
|
||
|
* Executes a queried inner animation element within an animation sequence.
|
||
|
*
|
||
|
* @param options An options object that can contain a delay value for the start of the
|
||
|
* animation, and additional override values for developer-defined parameters.
|
||
|
* @return An object that encapsulates the child animation data.
|
||
|
*
|
||
|
* @usageNotes
|
||
|
* Each time an animation is triggered in Angular, the parent animation
|
||
|
* has priority and any child animations are blocked. In order
|
||
|
* for a child animation to run, the parent animation must query each of the elements
|
||
|
* containing child animations, and run them using this function.
|
||
|
*
|
||
|
* Note that this feature is designed to be used with `query()` and it will only work
|
||
|
* with animations that are assigned using the Angular animation library. CSS keyframes
|
||
|
* and transitions are not handled by this API.
|
||
|
*
|
||
|
* @publicApi
|
||
|
*/
|
||
|
function animateChild(options = null) {
|
||
|
return { type: 9 /* AnimationMetadataType.AnimateChild */, options };
|
||
|
}
|
||
|
/**
|
||
|
* Starts a reusable animation that is created using the `animation()` function.
|
||
|
*
|
||
|
* @param animation The reusable animation to start.
|
||
|
* @param options An options object that can contain a delay value for the start of
|
||
|
* the animation, and additional override values for developer-defined parameters.
|
||
|
* @return An object that contains the animation parameters.
|
||
|
*
|
||
|
* @publicApi
|
||
|
*/
|
||
|
function useAnimation(animation, options = null) {
|
||
|
return { type: 10 /* AnimationMetadataType.AnimateRef */, animation, options };
|
||
|
}
|
||
|
/**
|
||
|
* Finds one or more inner elements within the current element that is
|
||
|
* being animated within a sequence. Use with `animate()`.
|
||
|
*
|
||
|
* @param selector The element to query, or a set of elements that contain Angular-specific
|
||
|
* characteristics, specified with one or more of the following tokens.
|
||
|
* - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements (not
|
||
|
* all elements can be queried via these tokens, see
|
||
|
* [Entering and Leaving Elements](#entering-and-leaving-elements))
|
||
|
* - `query(":animating")` : Query all currently animating elements.
|
||
|
* - `query("@triggerName")` : Query elements that contain an animation trigger.
|
||
|
* - `query("@*")` : Query all elements that contain an animation triggers.
|
||
|
* - `query(":self")` : Include the current element into the animation sequence.
|
||
|
*
|
||
|
* @param animation One or more animation steps to apply to the queried element or elements.
|
||
|
* An array is treated as an animation sequence.
|
||
|
* @param options An options object. Use the 'limit' field to limit the total number of
|
||
|
* items to collect.
|
||
|
* @return An object that encapsulates the query data.
|
||
|
*
|
||
|
* @usageNotes
|
||
|
*
|
||
|
* ### Multiple Tokens
|
||
|
*
|
||
|
* Tokens can be merged into a combined query selector string. For example:
|
||
|
*
|
||
|
* ```typescript
|
||
|
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
|
||
|
* ```
|
||
|
*
|
||
|
* The `query()` function collects multiple elements and works internally by using
|
||
|
* `element.querySelectorAll`. Use the `limit` field of an options object to limit
|
||
|
* the total number of items to be collected. For example:
|
||
|
*
|
||
|
* ```js
|
||
|
* query('div', [
|
||
|
* animate(...),
|
||
|
* animate(...)
|
||
|
* ], { limit: 1 })
|
||
|
* ```
|
||
|
*
|
||
|
* By default, throws an error when zero items are found. Set the
|
||
|
* `optional` flag to ignore this error. For example:
|
||
|
*
|
||
|
* ```js
|
||
|
* query('.some-element-that-may-not-be-there', [
|
||
|
* animate(...),
|
||
|
* animate(...)
|
||
|
* ], { optional: true })
|
||
|
* ```
|
||
|
*
|
||
|
* ### Entering and Leaving Elements
|
||
|
*
|
||
|
* Not all elements can be queried via the `:enter` and `:leave` tokens, the only ones
|
||
|
* that can are those that Angular assumes can enter/leave based on their own logic
|
||
|
* (if their insertion/removal is simply a consequence of that of their parent they
|
||
|
* should be queried via a different token in their parent's `:enter`/`:leave` transitions).
|
||
|
*
|
||
|
* The only elements Angular assumes can enter/leave based on their own logic (thus the only
|
||
|
* ones that can be queried via the `:enter` and `:leave` tokens) are:
|
||
|
* - Those inserted dynamically (via `ViewContainerRef`)
|
||
|
* - Those that have a structural directive (which, under the hood, are a subset of the above ones)
|
||
|
*
|
||
|
* <div class="alert is-helpful">
|
||
|
*
|
||
|
* Note that elements will be successfully queried via `:enter`/`:leave` even if their
|
||
|
* insertion/removal is not done manually via `ViewContainerRef`or caused by their structural
|
||
|
* directive (e.g. they enter/exit alongside their parent).
|
||
|
*
|
||
|
* </div>
|
||
|
*
|
||
|
* <div class="alert is-important">
|
||
|
*
|
||
|
* There is an exception to what previously mentioned, besides elements entering/leaving based on
|
||
|
* their own logic, elements with an animation trigger can always be queried via `:leave` when
|
||
|
* their parent is also leaving.
|
||
|
*
|
||
|
* </div>
|
||
|
*
|
||
|
* ### Usage Example
|
||
|
*
|
||
|
* The following example queries for inner elements and animates them
|
||
|
* individually using `animate()`.
|
||
|
*
|
||
|
* ```typescript
|
||
|
* @Component({
|
||
|
* selector: 'inner',
|
||
|
* template: `
|
||
|
* <div [@queryAnimation]="exp">
|
||
|
* <h1>Title</h1>
|
||
|
* <div class="content">
|
||
|
* Blah blah blah
|
||
|
* </div>
|
||
|
* </div>
|
||
|
* `,
|
||
|
* animations: [
|
||
|
* trigger('queryAnimation', [
|
||
|
* transition('* => goAnimate', [
|
||
|
* // hide the inner elements
|
||
|
* query('h1', style({ opacity: 0 })),
|
||
|
* query('.content', style({ opacity: 0 })),
|
||
|
*
|
||
|
* // animate the inner elements in, one by one
|
||
|
* query('h1', animate(1000, style({ opacity: 1 }))),
|
||
|
* query('.content', animate(1000, style({ opacity: 1 }))),
|
||
|
* ])
|
||
|
* ])
|
||
|
* ]
|
||
|
* })
|
||
|
* class Cmp {
|
||
|
* exp = '';
|
||
|
*
|
||
|
* goAnimate() {
|
||
|
* this.exp = 'goAnimate';
|
||
|
* }
|
||
|
* }
|
||
|
* ```
|
||
|
*
|
||
|
* @publicApi
|
||
|
*/
|
||
|
function query(selector, animation, options = null) {
|
||
|
return { type: 11 /* AnimationMetadataType.Query */, selector, animation, options };
|
||
|
}
|
||
|
/**
|
||
|
* Use within an animation `query()` call to issue a timing gap after
|
||
|
* each queried item is animated.
|
||
|
*
|
||
|
* @param timings A delay value.
|
||
|
* @param animation One ore more animation steps.
|
||
|
* @returns An object that encapsulates the stagger data.
|
||
|
*
|
||
|
* @usageNotes
|
||
|
* In the following example, a container element wraps a list of items stamped out
|
||
|
* by an `ngFor`. The container element contains an animation trigger that will later be set
|
||
|
* to query for each of the inner items.
|
||
|
*
|
||
|
* Each time items are added, the opacity fade-in animation runs,
|
||
|
* and each removed item is faded out.
|
||
|
* When either of these animations occur, the stagger effect is
|
||
|
* applied after each item's animation is started.
|
||
|
*
|
||
|
* ```html
|
||
|
* <!-- list.component.html -->
|
||
|
* <button (click)="toggle()">Show / Hide Items</button>
|
||
|
* <hr />
|
||
|
* <div [@listAnimation]="items.length">
|
||
|
* <div *ngFor="let item of items">
|
||
|
* {{ item }}
|
||
|
* </div>
|
||
|
* </div>
|
||
|
* ```
|
||
|
*
|
||
|
* Here is the component code:
|
||
|
*
|
||
|
* ```typescript
|
||
|
* import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
|
||
|
* @Component({
|
||
|
* templateUrl: 'list.component.html',
|
||
|
* animations: [
|
||
|
* trigger('listAnimation', [
|
||
|
* ...
|
||
|
* ])
|
||
|
* ]
|
||
|
* })
|
||
|
* class ListComponent {
|
||
|
* items = [];
|
||
|
*
|
||
|
* showItems() {
|
||
|
* this.items = [0,1,2,3,4];
|
||
|
* }
|
||
|
*
|
||
|
* hideItems() {
|
||
|
* this.items = [];
|
||
|
* }
|
||
|
*
|
||
|
* toggle() {
|
||
|
* this.items.length ? this.hideItems() : this.showItems();
|
||
|
* }
|
||
|
* }
|
||
|
* ```
|
||
|
*
|
||
|
* Here is the animation trigger code:
|
||
|
*
|
||
|
* ```typescript
|
||
|
* trigger('listAnimation', [
|
||
|
* transition('* => *', [ // each time the binding value changes
|
||
|
* query(':leave', [
|
||
|
* stagger(100, [
|
||
|
* animate('0.5s', style({ opacity: 0 }))
|
||
|
* ])
|
||
|
* ]),
|
||
|
* query(':enter', [
|
||
|
* style({ opacity: 0 }),
|
||
|
* stagger(100, [
|
||
|
* animate('0.5s', style({ opacity: 1 }))
|
||
|
* ])
|
||
|
* ])
|
||
|
* ])
|
||
|
* ])
|
||
|
* ```
|
||
|
*
|
||
|
* @publicApi
|
||
|
*/
|
||
|
function stagger(timings, animation) {
|
||
|
return { type: 12 /* AnimationMetadataType.Stagger */, timings, animation };
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* An empty programmatic controller for reusable animations.
|
||
|
* Used internally when animations are disabled, to avoid
|
||
|
* checking for the null case when an animation player is expected.
|
||
|
*
|
||
|
* @see {@link animate}
|
||
|
* @see {@link AnimationPlayer}
|
||
|
* @see {@link ɵAnimationGroupPlayer AnimationGroupPlayer}
|
||
|
*
|
||
|
* @publicApi
|
||
|
*/
|
||
|
class NoopAnimationPlayer {
|
||
|
constructor(duration = 0, delay = 0) {
|
||
|
this._onDoneFns = [];
|
||
|
this._onStartFns = [];
|
||
|
this._onDestroyFns = [];
|
||
|
this._originalOnDoneFns = [];
|
||
|
this._originalOnStartFns = [];
|
||
|
this._started = false;
|
||
|
this._destroyed = false;
|
||
|
this._finished = false;
|
||
|
this._position = 0;
|
||
|
this.parentPlayer = null;
|
||
|
this.totalTime = duration + delay;
|
||
|
}
|
||
|
_onFinish() {
|
||
|
if (!this._finished) {
|
||
|
this._finished = true;
|
||
|
this._onDoneFns.forEach(fn => fn());
|
||
|
this._onDoneFns = [];
|
||
|
}
|
||
|
}
|
||
|
onStart(fn) {
|
||
|
this._originalOnStartFns.push(fn);
|
||
|
this._onStartFns.push(fn);
|
||
|
}
|
||
|
onDone(fn) {
|
||
|
this._originalOnDoneFns.push(fn);
|
||
|
this._onDoneFns.push(fn);
|
||
|
}
|
||
|
onDestroy(fn) {
|
||
|
this._onDestroyFns.push(fn);
|
||
|
}
|
||
|
hasStarted() {
|
||
|
return this._started;
|
||
|
}
|
||
|
init() { }
|
||
|
play() {
|
||
|
if (!this.hasStarted()) {
|
||
|
this._onStart();
|
||
|
this.triggerMicrotask();
|
||
|
}
|
||
|
this._started = true;
|
||
|
}
|
||
|
/** @internal */
|
||
|
triggerMicrotask() {
|
||
|
queueMicrotask(() => this._onFinish());
|
||
|
}
|
||
|
_onStart() {
|
||
|
this._onStartFns.forEach(fn => fn());
|
||
|
this._onStartFns = [];
|
||
|
}
|
||
|
pause() { }
|
||
|
restart() { }
|
||
|
finish() {
|
||
|
this._onFinish();
|
||
|
}
|
||
|
destroy() {
|
||
|
if (!this._destroyed) {
|
||
|
this._destroyed = true;
|
||
|
if (!this.hasStarted()) {
|
||
|
this._onStart();
|
||
|
}
|
||
|
this.finish();
|
||
|
this._onDestroyFns.forEach(fn => fn());
|
||
|
this._onDestroyFns = [];
|
||
|
}
|
||
|
}
|
||
|
reset() {
|
||
|
this._started = false;
|
||
|
this._finished = false;
|
||
|
this._onStartFns = this._originalOnStartFns;
|
||
|
this._onDoneFns = this._originalOnDoneFns;
|
||
|
}
|
||
|
setPosition(position) {
|
||
|
this._position = this.totalTime ? position * this.totalTime : 1;
|
||
|
}
|
||
|
getPosition() {
|
||
|
return this.totalTime ? this._position / this.totalTime : 1;
|
||
|
}
|
||
|
/** @internal */
|
||
|
triggerCallback(phaseName) {
|
||
|
const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
|
||
|
methods.forEach(fn => fn());
|
||
|
methods.length = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* A programmatic controller for a group of reusable animations.
|
||
|
* Used internally to control animations.
|
||
|
*
|
||
|
* @see {@link AnimationPlayer}
|
||
|
* @see {@link animations/group group}
|
||
|
*
|
||
|
*/
|
||
|
class AnimationGroupPlayer {
|
||
|
constructor(_players) {
|
||
|
this._onDoneFns = [];
|
||
|
this._onStartFns = [];
|
||
|
this._finished = false;
|
||
|
this._started = false;
|
||
|
this._destroyed = false;
|
||
|
this._onDestroyFns = [];
|
||
|
this.parentPlayer = null;
|
||
|
this.totalTime = 0;
|
||
|
this.players = _players;
|
||
|
let doneCount = 0;
|
||
|
let destroyCount = 0;
|
||
|
let startCount = 0;
|
||
|
const total = this.players.length;
|
||
|
if (total == 0) {
|
||
|
queueMicrotask(() => this._onFinish());
|
||
|
}
|
||
|
else {
|
||
|
this.players.forEach(player => {
|
||
|
player.onDone(() => {
|
||
|
if (++doneCount == total) {
|
||
|
this._onFinish();
|
||
|
}
|
||
|
});
|
||
|
player.onDestroy(() => {
|
||
|
if (++destroyCount == total) {
|
||
|
this._onDestroy();
|
||
|
}
|
||
|
});
|
||
|
player.onStart(() => {
|
||
|
if (++startCount == total) {
|
||
|
this._onStart();
|
||
|
}
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
this.totalTime = this.players.reduce((time, player) => Math.max(time, player.totalTime), 0);
|
||
|
}
|
||
|
_onFinish() {
|
||
|
if (!this._finished) {
|
||
|
this._finished = true;
|
||
|
this._onDoneFns.forEach(fn => fn());
|
||
|
this._onDoneFns = [];
|
||
|
}
|
||
|
}
|
||
|
init() {
|
||
|
this.players.forEach(player => player.init());
|
||
|
}
|
||
|
onStart(fn) {
|
||
|
this._onStartFns.push(fn);
|
||
|
}
|
||
|
_onStart() {
|
||
|
if (!this.hasStarted()) {
|
||
|
this._started = true;
|
||
|
this._onStartFns.forEach(fn => fn());
|
||
|
this._onStartFns = [];
|
||
|
}
|
||
|
}
|
||
|
onDone(fn) {
|
||
|
this._onDoneFns.push(fn);
|
||
|
}
|
||
|
onDestroy(fn) {
|
||
|
this._onDestroyFns.push(fn);
|
||
|
}
|
||
|
hasStarted() {
|
||
|
return this._started;
|
||
|
}
|
||
|
play() {
|
||
|
if (!this.parentPlayer) {
|
||
|
this.init();
|
||
|
}
|
||
|
this._onStart();
|
||
|
this.players.forEach(player => player.play());
|
||
|
}
|
||
|
pause() {
|
||
|
this.players.forEach(player => player.pause());
|
||
|
}
|
||
|
restart() {
|
||
|
this.players.forEach(player => player.restart());
|
||
|
}
|
||
|
finish() {
|
||
|
this._onFinish();
|
||
|
this.players.forEach(player => player.finish());
|
||
|
}
|
||
|
destroy() {
|
||
|
this._onDestroy();
|
||
|
}
|
||
|
_onDestroy() {
|
||
|
if (!this._destroyed) {
|
||
|
this._destroyed = true;
|
||
|
this._onFinish();
|
||
|
this.players.forEach(player => player.destroy());
|
||
|
this._onDestroyFns.forEach(fn => fn());
|
||
|
this._onDestroyFns = [];
|
||
|
}
|
||
|
}
|
||
|
reset() {
|
||
|
this.players.forEach(player => player.reset());
|
||
|
this._destroyed = false;
|
||
|
this._finished = false;
|
||
|
this._started = false;
|
||
|
}
|
||
|
setPosition(p) {
|
||
|
const timeAtPosition = p * this.totalTime;
|
||
|
this.players.forEach(player => {
|
||
|
const position = player.totalTime ? Math.min(1, timeAtPosition / player.totalTime) : 1;
|
||
|
player.setPosition(position);
|
||
|
});
|
||
|
}
|
||
|
getPosition() {
|
||
|
const longestPlayer = this.players.reduce((longestSoFar, player) => {
|
||
|
const newPlayerIsLongest = longestSoFar === null || player.totalTime > longestSoFar.totalTime;
|
||
|
return newPlayerIsLongest ? player : longestSoFar;
|
||
|
}, null);
|
||
|
return longestPlayer != null ? longestPlayer.getPosition() : 0;
|
||
|
}
|
||
|
beforeDestroy() {
|
||
|
this.players.forEach(player => {
|
||
|
if (player.beforeDestroy) {
|
||
|
player.beforeDestroy();
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
/** @internal */
|
||
|
triggerCallback(phaseName) {
|
||
|
const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
|
||
|
methods.forEach(fn => fn());
|
||
|
methods.length = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const ɵPRE_STYLE = '!';
|
||
|
|
||
|
/**
|
||
|
* @module
|
||
|
* @description
|
||
|
* Entry point for all animation APIs of the animation package.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* @module
|
||
|
* @description
|
||
|
* Entry point for all public APIs of this package.
|
||
|
*/
|
||
|
|
||
|
// This file is not used to build this module. It is only used during editing
|
||
|
|
||
|
/**
|
||
|
* Generated bundle index. Do not edit.
|
||
|
*/
|
||
|
|
||
|
export { AUTO_STYLE, AnimationBuilder, AnimationFactory, NoopAnimationPlayer, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, AnimationGroupPlayer as ɵAnimationGroupPlayer, ɵPRE_STYLE };
|
||
|
//# sourceMappingURL=animations.mjs.map
|