Icard/angular-clarity-master(work.../node_modules/@angular/cdk/stepper/index.d.ts

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2024-07-16 14:55:36 +00:00
import { AfterContentInit } from '@angular/core';
import { AfterViewInit } from '@angular/core';
import { BooleanInput } from '@angular/cdk/coercion';
import { ChangeDetectorRef } from '@angular/core';
import { Directionality } from '@angular/cdk/bidi';
import { ElementRef } from '@angular/core';
import { EventEmitter } from '@angular/core';
import { FocusableOption } from '@angular/cdk/a11y';
import * as i0 from '@angular/core';
import * as i5 from '@angular/cdk/bidi';
import { InjectionToken } from '@angular/core';
import { NumberInput } from '@angular/cdk/coercion';
import { Observable } from 'rxjs';
import { OnChanges } from '@angular/core';
import { OnDestroy } from '@angular/core';
import { QueryList } from '@angular/core';
import { Subject } from 'rxjs';
import { TemplateRef } from '@angular/core';
/**
* Simplified representation of an "AbstractControl" from @angular/forms.
* Used to avoid having to bring in @angular/forms for a single optional interface.
* @docs-private
*/
declare interface AbstractControlLike {
asyncValidator: ((control: any) => any) | null;
dirty: boolean;
disabled: boolean;
enabled: boolean;
errors: {
[key: string]: any;
} | null;
invalid: boolean;
parent: any;
pending: boolean;
pristine: boolean;
root: AbstractControlLike;
status: string;
readonly statusChanges: Observable<any>;
touched: boolean;
untouched: boolean;
updateOn: any;
valid: boolean;
validator: ((control: any) => any) | null;
value: any;
readonly valueChanges: Observable<any>;
clearAsyncValidators(): void;
clearValidators(): void;
disable(opts?: any): void;
enable(opts?: any): void;
get(path: (string | number)[] | string): AbstractControlLike | null;
getError(errorCode: string, path?: (string | number)[] | string): any;
hasError(errorCode: string, path?: (string | number)[] | string): boolean;
markAllAsTouched(): void;
markAsDirty(opts?: any): void;
markAsPending(opts?: any): void;
markAsPristine(opts?: any): void;
markAsTouched(opts?: any): void;
markAsUntouched(opts?: any): void;
patchValue(value: any, options?: Object): void;
reset(value?: any, options?: Object): void;
setAsyncValidators(newValidator: (control: any) => any | ((control: any) => any)[] | null): void;
setErrors(errors: {
[key: string]: any;
} | null, opts?: any): void;
setParent(parent: any): void;
setValidators(newValidator: (control: any) => any | ((control: any) => any)[] | null): void;
setValue(value: any, options?: Object): void;
updateValueAndValidity(opts?: any): void;
patchValue(value: any, options?: any): void;
reset(formState?: any, options?: any): void;
setValue(value: any, options?: any): void;
}
export declare class CdkStep implements OnChanges {
_stepper: CdkStepper;
private _stepperOptions;
_displayDefaultIndicatorType: boolean;
/** Template for step label if it exists. */
stepLabel: CdkStepLabel;
/** Template for step content. */
content: TemplateRef<any>;
/** The top level abstract control of the step. */
stepControl: AbstractControlLike;
/** Whether user has attempted to move away from the step. */
interacted: boolean;
/** Emits when the user has attempted to move away from the step. */
readonly interactedStream: EventEmitter<CdkStep>;
/** Plain text label of the step. */
label: string;
/** Error message to display when there's an error. */
errorMessage: string;
/** Aria label for the tab. */
ariaLabel: string;
/**
* Reference to the element that the tab is labelled by.
* Will be cleared if `aria-label` is set at the same time.
*/
ariaLabelledby: string;
/** State of the step. */
state: StepState;
/** Whether the user can return to this step once it has been marked as completed. */
get editable(): boolean;
set editable(value: BooleanInput);
private _editable;
/** Whether the completion of step is optional. */
get optional(): boolean;
set optional(value: BooleanInput);
private _optional;
/** Whether step is marked as completed. */
get completed(): boolean;
set completed(value: BooleanInput);
_completedOverride: boolean | null;
private _getDefaultCompleted;
/** Whether step has an error. */
get hasError(): boolean;
set hasError(value: BooleanInput);
private _customError;
private _getDefaultError;
constructor(_stepper: CdkStepper, stepperOptions?: StepperOptions);
/** Selects this step component. */
select(): void;
/** Resets the step to its initial state. Note that this includes resetting form data. */
reset(): void;
ngOnChanges(): void;
_markAsInteracted(): void;
/** Determines whether the error state can be shown. */
_showError(): boolean;
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStep, [null, { optional: true; }]>;
static ɵcmp: i0.ɵɵComponentDeclaration<CdkStep, "cdk-step", ["cdkStep"], { "stepControl": { "alias": "stepControl"; "required": false; }; "label": { "alias": "label"; "required": false; }; "errorMessage": { "alias": "errorMessage"; "required": false; }; "ariaLabel": { "alias": "aria-label"; "required": false; }; "ariaLabelledby": { "alias": "aria-labelledby"; "required": false; }; "state": { "alias": "state"; "required": false; }; "editable": { "alias": "editable"; "required": false; }; "optional": { "alias": "optional"; "required": false; }; "completed": { "alias": "completed"; "required": false; }; "hasError": { "alias": "hasError"; "required": false; }; }, { "interactedStream": "interacted"; }, ["stepLabel"], ["*"], false, never>;
}
export declare class CdkStepHeader implements FocusableOption {
_elementRef: ElementRef<HTMLElement>;
constructor(_elementRef: ElementRef<HTMLElement>);
/** Focuses the step header. */
focus(): void;
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStepHeader, never>;
static ɵdir: i0.ɵɵDirectiveDeclaration<CdkStepHeader, "[cdkStepHeader]", never, {}, {}, never, never, false, never>;
}
export declare class CdkStepLabel {
template: TemplateRef<any>;
constructor(/** @docs-private */ template: TemplateRef<any>);
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStepLabel, never>;
static ɵdir: i0.ɵɵDirectiveDeclaration<CdkStepLabel, "[cdkStepLabel]", never, {}, {}, never, never, false, never>;
}
export declare class CdkStepper implements AfterContentInit, AfterViewInit, OnDestroy {
private _dir;
private _changeDetectorRef;
private _elementRef;
/** Emits when the component is destroyed. */
protected readonly _destroyed: Subject<void>;
/** Used for managing keyboard focus. */
private _keyManager;
/** Full list of steps inside the stepper, including inside nested steppers. */
_steps: QueryList<CdkStep>;
/** Steps that belong to the current stepper, excluding ones from nested steppers. */
readonly steps: QueryList<CdkStep>;
/** The list of step headers of the steps in the stepper. */
_stepHeader: QueryList<CdkStepHeader>;
/** List of step headers sorted based on their DOM order. */
private _sortedHeaders;
/** Whether the validity of previous steps should be checked or not. */
get linear(): boolean;
set linear(value: BooleanInput);
private _linear;
/** The index of the selected step. */
get selectedIndex(): number;
set selectedIndex(index: NumberInput);
private _selectedIndex;
/** The step that is selected. */
get selected(): CdkStep | undefined;
set selected(step: CdkStep | undefined);
/** Event emitted when the selected step has changed. */
readonly selectionChange: EventEmitter<StepperSelectionEvent>;
/** Output to support two-way binding on `[(selectedIndex)]` */
readonly selectedIndexChange: EventEmitter<number>;
/** Used to track unique ID for each stepper component. */
_groupId: number;
/** Orientation of the stepper. */
get orientation(): StepperOrientation;
set orientation(value: StepperOrientation);
private _orientation;
constructor(_dir: Directionality, _changeDetectorRef: ChangeDetectorRef, _elementRef: ElementRef<HTMLElement>);
ngAfterContentInit(): void;
ngAfterViewInit(): void;
ngOnDestroy(): void;
/** Selects and focuses the next step in list. */
next(): void;
/** Selects and focuses the previous step in list. */
previous(): void;
/** Resets the stepper to its initial state. Note that this includes clearing form data. */
reset(): void;
/** Returns a unique id for each step label element. */
_getStepLabelId(i: number): string;
/** Returns unique id for each step content element. */
_getStepContentId(i: number): string;
/** Marks the component to be change detected. */
_stateChanged(): void;
/** Returns position state of the step with the given index. */
_getAnimationDirection(index: number): StepContentPositionState;
/** Returns the type of icon to be displayed. */
_getIndicatorType(index: number, state?: StepState): StepState;
private _getDefaultIndicatorLogic;
private _getGuidelineLogic;
private _isCurrentStep;
/** Returns the index of the currently-focused step header. */
_getFocusIndex(): number | null;
private _updateSelectedItemIndex;
_onKeydown(event: KeyboardEvent): void;
private _anyControlsInvalidOrPending;
private _layoutDirection;
/** Checks whether the stepper contains the focused element. */
private _containsFocus;
/** Checks whether the passed-in index is a valid step index. */
private _isValidIndex;
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStepper, [{ optional: true; }, null, null]>;
static ɵdir: i0.ɵɵDirectiveDeclaration<CdkStepper, "[cdkStepper]", ["cdkStepper"], { "linear": { "alias": "linear"; "required": false; }; "selectedIndex": { "alias": "selectedIndex"; "required": false; }; "selected": { "alias": "selected"; "required": false; }; "orientation": { "alias": "orientation"; "required": false; }; }, { "selectionChange": "selectionChange"; "selectedIndexChange": "selectedIndexChange"; }, ["_steps", "_stepHeader"], never, false, never>;
}
export declare class CdkStepperModule {
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStepperModule, never>;
static ɵmod: i0.ɵɵNgModuleDeclaration<CdkStepperModule, [typeof i1.CdkStep, typeof i1.CdkStepper, typeof i2.CdkStepHeader, typeof i3.CdkStepLabel, typeof i4.CdkStepperNext, typeof i4.CdkStepperPrevious], [typeof i5.BidiModule], [typeof i1.CdkStep, typeof i1.CdkStepper, typeof i2.CdkStepHeader, typeof i3.CdkStepLabel, typeof i4.CdkStepperNext, typeof i4.CdkStepperPrevious]>;
static ɵinj: i0.ɵɵInjectorDeclaration<CdkStepperModule>;
}
/** Button that moves to the next step in a stepper workflow. */
export declare class CdkStepperNext {
_stepper: CdkStepper;
/** Type of the next button. Defaults to "submit" if not specified. */
type: string;
constructor(_stepper: CdkStepper);
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStepperNext, never>;
static ɵdir: i0.ɵɵDirectiveDeclaration<CdkStepperNext, "button[cdkStepperNext]", never, { "type": { "alias": "type"; "required": false; }; }, {}, never, never, false, never>;
}
/** Button that moves to the previous step in a stepper workflow. */
export declare class CdkStepperPrevious {
_stepper: CdkStepper;
/** Type of the previous button. Defaults to "button" if not specified. */
type: string;
constructor(_stepper: CdkStepper);
static ɵfac: i0.ɵɵFactoryDeclaration<CdkStepperPrevious, never>;
static ɵdir: i0.ɵɵDirectiveDeclaration<CdkStepperPrevious, "button[cdkStepperPrevious]", never, { "type": { "alias": "type"; "required": false; }; }, {}, never, never, false, never>;
}
declare namespace i1 {
export {
StepContentPositionState,
StepperOrientation,
StepperSelectionEvent,
StepState,
STEP_STATE,
STEPPER_GLOBAL_OPTIONS,
StepperOptions,
CdkStep,
CdkStepper
}
}
declare namespace i2 {
export {
CdkStepHeader
}
}
declare namespace i3 {
export {
CdkStepLabel
}
}
declare namespace i4 {
export {
CdkStepperNext,
CdkStepperPrevious
}
}
/** Enum to represent the different states of the steps. */
export declare const STEP_STATE: {
NUMBER: string;
EDIT: string;
DONE: string;
ERROR: string;
};
/**
* Position state of the content of each step in stepper that is used for transitioning
* the content into correct position upon step selection change.
*/
export declare type StepContentPositionState = 'previous' | 'current' | 'next';
/** InjectionToken that can be used to specify the global stepper options. */
export declare const STEPPER_GLOBAL_OPTIONS: InjectionToken<StepperOptions>;
/** Configurable options for stepper. */
export declare interface StepperOptions {
/**
* Whether the stepper should display an error state or not.
* Default behavior is assumed to be false.
*/
showError?: boolean;
/**
* Whether the stepper should display the default indicator type
* or not.
* Default behavior is assumed to be true.
*/
displayDefaultIndicatorType?: boolean;
}
/** Possible orientation of a stepper. */
export declare type StepperOrientation = 'horizontal' | 'vertical';
/** Change event emitted on selection changes. */
export declare class StepperSelectionEvent {
/** Index of the step now selected. */
selectedIndex: number;
/** Index of the step previously selected. */
previouslySelectedIndex: number;
/** The step instance now selected. */
selectedStep: CdkStep;
/** The step instance previously selected. */
previouslySelectedStep: CdkStep;
}
/** The state of each step. */
export declare type StepState = 'number' | 'edit' | 'done' | 'error' | string;
export { }